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Not a viking posted:What do you mean? You can place a mine in your active turn wherever and whenever you like. It's a short order skill and doesn't require a target. Placing a mine is an attack and mines do not have Targetless trait. Drop Bears in throwing mode do have it, so you can create minefield with non-camo mines with Bolts and Locusts. fatherboxx fucked around with this message at 09:40 on Apr 20, 2018 |
# ? Apr 20, 2018 09:35 |
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# ? Apr 28, 2024 20:58 |
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fatherboxx posted:Placing a mine is an attack and mines do not have Targetless trait. Doesn't the fact that it's Deployable, and hence has to be placed in base contact with the deploying model override the lack of a target? ED: Actually think it's the fact that although it's an Attack, Attacks in general don't require a Target - I believe that's more a requirement of the BS Attack skill specifically. Drop bears in throwing mode require it in order to be thrown without a specific target, but if you're deploying a deployable weapon, you don't need one. LazyAngel fucked around with this message at 11:16 on Apr 20, 2018 |
# ? Apr 20, 2018 11:10 |
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fatherboxx posted:Placing a mine is an attack and mines do not have Targetless trait. Mines are Deployable though, which means they can be placed wherever on a non-vertical surface and have their own profile. Just because it's an Attack doesn't mean it requires LoF to an enemy. E: beaten because I doubted myself and spent 10 min reading the rules. Welcome to Infinity!
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# ? Apr 20, 2018 11:30 |
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https://youtu.be/FK-Qhx8Lew0 These guys have nuts rules
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# ? Apr 20, 2018 13:52 |
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Sir Teabag posted:Lists I don't have much to say about your other lists, but I did want to comment on your drop troop list. So, I'm on the record as being improbably pro-Tomcat. I think they're great specialists with a great toolset, and they can murder things decently enough. Taking two Tomcats is great, because you've got a backup, and unless you regularly play me, you wouldn't assume anyone is dumb enough to take two Tomcats, so the second one tends to catch folks by surprise. That said, I don't really like Hellcats. They're fragile and they don't murder things hard enough to justify their point cost. I would be delighted to be proven wrong, because they're fantastic models, but the profile just doesn't do a lot for me. All that being said, I'd run it because ain't nobody gonna expect you to blow four orders in a Corregidor list on drop troops. Do it and let me know how it goes.
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# ? Apr 20, 2018 14:22 |
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Flipswitch posted:https://youtu.be/FK-Qhx8Lew0 3 nasmats lol Is Yu Jing Pack gonna have 3 servants too? I already have 3 (1 additional thanks to a mispack), so not gonna complain much, I have 2 converted into Yudbots.
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# ? Apr 20, 2018 14:53 |
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Not a viking posted:Mines are Deployable though, which means they can be placed wherever on a non-vertical surface and have their own profile. Just because it's an Attack doesn't mean it requires LoF to an enemy. Wait I'm confused. Where did we land on this? They do or don't need a target?
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# ? Apr 20, 2018 17:18 |
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They don't.
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# ? Apr 20, 2018 17:21 |
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: Private Andrews! Why are those mines not deployed on our perimeter? : Sorry, sir! I can't deploy them until I see the whites of their eyes!
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# ? Apr 20, 2018 17:26 |
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Flipswitch posted:https://youtu.be/FK-Qhx8Lew0 Do we know them?
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# ? Apr 20, 2018 19:46 |
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The mine skill is pretty clear, you can put it wherever in active. In ARO, you can only do it if you see an enemy, to prevent people from making GBS threads out their mines too quickly.
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# ? Apr 20, 2018 22:36 |
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TheFinalTuba posted:Wait I'm confused. Where did we land on this? They do or don't need a target? It's just weird enough to make it hard to remember. So, they don't need a target. However, they can't be placed if there's an enemy cameo marker in the go-boom radius, unless it's as an intuitive attack. Full rules are here.
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# ? Apr 21, 2018 06:41 |
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Charontids are a nightmare at low points. Just wasn't game to go anywhere near the dude and he wandered around with impunity. Just some prep for slow grow league, running my 200pts of USAriadna vs mates Combined Army. Took what we had painted to get a feel for the lists. I really liked having access to a fireteam, but don't feel like I was all that effective with it. Kazak Spetsnaz seem wayyyyyy better than minutemen too. Early days, gonna play around with both, and I'm not adverse to throwing in other models to count as.
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# ? Apr 21, 2018 08:34 |
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The charontid is also 70 odd points. Just kill the cheerleaders.
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# ? Apr 21, 2018 08:54 |
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Combo of Gakis and bad tactics on my end did mean it only had two orders and LT turn three.
Cassa fucked around with this message at 10:36 on Apr 21, 2018 |
# ? Apr 21, 2018 09:37 |
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And for what it's worth the spetsnaz is probably one of the best active turn murdering pieces in the game, so that's a rough comparison.
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# ? Apr 21, 2018 15:54 |
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Kerr-Nau is pretty great in a fireteam, with Tinbots, SSL2 and his great stats, he's really good against other hackers. Especially if you shoot them with the plasma rifle. bang bang bang
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# ? Apr 21, 2018 17:33 |
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Feeling too lazy to rehost the pics, but somewhere CB showed what the starter set for Tunguska is going to consist of, along with renders of all but one of the models. It is a Kriza Boracs w/ Spitfire, 3 Securitate, Hecklers hacker, and a Hallow Man with multi rifle.
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# ? Apr 21, 2018 22:36 |
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The art says Kriza with Spitfire, but the sculpt is clearly an HMG.
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# ? Apr 21, 2018 22:48 |
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Yah, and there's no spitfire profile at the moment. Mk12 I could understand, but that sculpt is definately an hmg. I'm surprised they didn't show a heckler sculpt, and that the hollow man has a foot of for a 40mm base..
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# ? Apr 21, 2018 23:09 |
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Han Feizi posted:The art says Kriza with Spitfire, but the sculpt is clearly an HMG. There is an ancient prophecy saying that when the third month with no mislabeled models comes, terrible things will happen.
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# ? Apr 21, 2018 23:57 |
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Edit: lol, how did I quote my own post Pidgin Englishman fucked around with this message at 03:57 on Apr 22, 2018 |
# ? Apr 22, 2018 00:36 |
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The Kriza is HMG. Just a typo as usual.
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# ? Apr 22, 2018 00:53 |
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Amazed you can tell the guns apart on sight. Local WarCor is doing something different for the next event, looks fun, if kind of odd for June. https://drive.google.com/file/d/1klJKNYzvK4l9RmDcVNJT11d_TE5ByY2_/view
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# ? Apr 22, 2018 06:23 |
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Cassa posted:Amazed you can tell the guns apart on sight.
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# ? Apr 22, 2018 10:09 |
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Cassa posted:Amazed you can tell the guns apart on sight. This looks cool, definitely will look at playing this around September/October. My buddies and I tried this version of Infinity vs the Undead. It's co-op, you get 100 points with all the standard restrictions. I think max three man link teams. It was a good time, and started to get really tense when the Undead start to surround and enter the center room. They link to the rules in the description: https://www.youtube.com/watch?v=1CJiPjgtbtU https://www.youtube.com/watch?v=W37oOI3Pi9E
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# ? Apr 22, 2018 16:06 |
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For those curious about Wu Ming in Ikari, they're deserters who signed on with Ikari and i assume they simply copied the armour suits.
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# ? Apr 23, 2018 01:49 |
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Or ran off while in armour, because explosive collars don't fit inside power armour.
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# ? Apr 23, 2018 03:25 |
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Wu Ming are a prison regiment promised freedom when their tour of duty is finished; I guess a few of them took issue with their deployment duration listed as 'indefinite'. Also explains why Zhangying can be part of their fireteams, gotta keep those criminal scum on a tight leash. :fascism101:
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# ? Apr 23, 2018 06:19 |
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Got told of some news coming very soon and oh boy --- meanwhile due to a bigger local group sniping the tournament date, we failed at organising an event yesterday and I got to practice more with ISS while my buddy tried out Ikari for the first time. MSV brawler in a core link is a total bastard - due to a deployment mistake, he saw a bit of my prone Hsien-Zhanying fireteam, so I couldn't throw a nimbus, throw Assisted fire on a TRbot/Rushi or even change the firing position. Everyone was outranged, Rui Shi couldn't move due to tons of terrain and it was Looting and Sabotage so without getting D-Charges to the objective I couldn't do anything. Losing the game before your opponent even makes one move is loving embarassing. Second game was Biotechvore against his Wu Ming list - and while that fireteam is scary, especially with a buffed Clipper, that bastard mission hit him hard - he needed to switch the core team to Keisotsu/Tanko/Brawler group to move them out and with cut token use, he got stuck with them. And then, it was his turn to fail eyeballing - Biotech wave ate his Brawler LT and core team leader, leaving everyone on the table without bonuses. Meanwhile, ISS feels at home in Biotechvore because high BTS on most troopers helps a ton. I was free to do some narrative fighting, drowning the freedom-seeking Wu Mings in linked Kuang Shi chain rifles and five dice from angry Hsien. The game ended quite cinematically with a lone Kuang Shi cleaning house and shooting the very last deserter in the back with his mighty pistol About Ikari. I think playing around the Wu Ming has some potential - a lot of orders to support the pain train, and Desperados do great legwork (2 Assault Pistols ARE scary). But imitating JSA with heavy defense fireteam of Tankos and/or Brawlers - I dunno, JSA can fit a lot of bullies in such list, but here, I don't see the same level of agression. Yuan Yuans are no Oniwabans and they are easier to counter. Ninja is a kickass specialist and Bashi can try to push buttons in a smoke-covered field, but eh. Would like to play against them again and see if they have anything to their name aside from very fragile links.
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# ? Apr 23, 2018 08:44 |
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Magic Rabbit Hat posted:Also explains why Zhangying can be part of their fireteams, gotta keep those criminal scum on a tight leash. :fascism101: Sending a dude in a coat out to control 4 of the hardest best-armoured fuckers in the sphere sounds like a risky strat. Guess that's why Ikari is full of them?
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# ? Apr 23, 2018 08:54 |
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https://www.infinitythegame.com/blog/news/item/496-yuandun-division-close-battle-lists who wants some motherfucking Hsien in a 5-man fireteam
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# ? Apr 23, 2018 14:16 |
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Not like that though. ISS' super genociders is an interesting setup to go with.
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# ? Apr 23, 2018 14:26 |
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fatherboxx posted:who wants some motherfucking Hsien in a 5-man fireteam ed: Oh you meant 1 HMG Hsien in a core of cheaps. That's more like it. also, tl;dr of lists: code:
Pierzak fucked around with this message at 15:54 on Apr 23, 2018 |
# ? Apr 23, 2018 14:49 |
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Played a 250 point game yesterday and my Fusilier ML ARO fired twice at a Morlock, missing him but obliterating Emily Handleman and two Moderators. Several orders later he's like, do I even have a Morlock in this list? He didn't.
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# ? Apr 23, 2018 16:13 |
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loving lmao at the "kurgat"
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# ? Apr 23, 2018 19:24 |
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That resculpt came fast.
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# ? Apr 23, 2018 20:15 |
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I really like that third list where I can duo my Su Jian and a remote.
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# ? Apr 23, 2018 20:52 |
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I'm excited for Z&P, and the Tankos still look pretty cool. Has there been a dedicated profile release for the Hakims yet, or should I just stay generically irritated that Haqq is getting Tomcats But Cheaper?
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# ? Apr 23, 2018 21:21 |
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# ? Apr 28, 2024 20:58 |
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They're coming when they are out to the public.
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# ? Apr 23, 2018 21:28 |