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Dancer
May 23, 2011
Grejoy plays:
[0] Queen of Thorns: Immediately remove one of your opponent's Order tokens in any area adjacent to the embattled area other than the March Order token used to start this combat.
Lannister plays:
[2] Ser Garlan Tyrell: 2 Swords
Lannister victory. The Greyjoy boat is destroyed, and QoT is activated to remove CP* from Lannisport.

Tyrell to play.

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Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.
Tyrell marches footman to Oldtown and night to The Reach.

von Metternich
May 7, 2007
Why the hell not?
Footman from kingswood to crackclaw, leaving a PT behind.

Dancer
May 23, 2011
Marches done, we move on to CP.




New PT on hand:
Tyrell - 7
Greyjoy - 7
Lannister - 5
Stark - 4
Baratheon - 4
Martell - 4

Stark may muster or gain PT at Winterfell, then Martell at Sunspear.

House cards on hand:
Stark
[4] Euron Crow's Eye: If your opponent has a higher position on the Fiefdoms Influence track than you, this card gains +1 combat strength.
[3] Ramsay Bolton: If your [0] house card is still in your hand, this card gains +1 combat strength and three sword icons.
[2] Balon Greyjoy: The printed combat strength of your opponent's House card is reduced to 0.
[2] Roose Bolton: If you lose this combat, return your entire House card discard pile into your hand (including this card).
[1] Ser Rodrik Cassel: 2 Fortifications
[1] The Blackfish: You do not take casualties in this combat from House card abilities, Combat icons, or Tides of Battle cards.
[0] Margaery Tyrell: If you are defending your home area, or an area that contains one of your Power Tokens, your opponent's final combat strength is 2.

Lannister
[4] Eddard Stark: 2 Swords
[3] Ser Loras Tyrell: If you are attacking and win this combat, move the March Order token used into the conquered area to resolve again later this round.
[2] The Hound: 2 Fortifications
[2] Ser Garlan Tyrell: 2 Swords
[1] Quentyn Martell: For each House card in your discard pile, this card gains +1 combat strength
[1] Ser Adam Marbrand: If you are attacking, all of your participating Knights (including supporting own Knights) add +3 combat strength instead of +2.
[0] Doran Martell: Immediately move your opponent to the bottom of one Influence track of your choice.

Baratheon
[4] Mace Tyrell: Immediately destroy one of your opponent's attacking or defending Footmen units.
[3] Randyll Tarly: 2 Swords
[2] Theon Greyjoy: If you are defending an area that contains either a Stronghold or a Castle, this card gains +1 combat strength and a sword icon.
[2] Rodrik the Reader: If you win this combat, you may search any Westeros deck for a card of your choice. Shuffle the remaining cards and place the chosen card facedown on top of the deck.
[1] Paxter Redwyne: If the embattled area is a sea area, all of your participating ships (including supporting own ships) add +2 combat strength instead of +1.
[1] Ser Davos Seaworth: 1 Sword, 1 Fortification
[0] Patchface: After combat, you may look at your opponent's hand and discard one card of your choice.

Greyjoy
[4] The Red Viper: 2 Swords, 1 Fortification
[3] Victarion Greyjoy: If you are attacking, all of your participating Ships (including supporting own Ships) add +2 to combat strength instead of +1.
[2] Ser Davos Seaworth: If your [4] card is in your discard pile, this card gains +1 combat strength and a sword icon
[2] Ser Ilyn Payne: If you win this combat, you may destroy one of your opponent's Footmen in any area (in addition to normal casualties). If that unit is the last unit in its area, remove any Order token there as well.
[1] Asha Greyjoy: If you are not being supported in this combat, this card gains two Sword icons and one Fortification icon.
[1] Queen of Thorns: Ignore all text abilities printed on your opponent's House Card
[0] Queen of Thorns: Immediately remove one of your opponent's Order tokens in any area adjacent to the embattled area other than the March Order token used to start this combat.

Tyrell
[4] Stannis Baratheon: If you are not being supported in this combat, remove all Support orders (including your own) adjacent to the embattled area, cancelling any supporting strength they may have been providing.
[3] Renly Baratheon: If you win this combat, you may upgrade one of your participating Footmen (or one supporting own Footman) to a Knight.
[2] Steelshanks Walton: 1 Fortification
[2] Melisandre: After combat, you may return any House card in your discard pile (including this card) to your hand by discarding a number of your available Power Tokens equal to the printed combat strength of that card.
[1] Arianne Martell: If you are defending and lose this combat, your opponent may not move his units into the embattled area. They return to the area from which they marched. Your own units must still retreat.
[1] Walder Frey: Any player (other than your opponent) who grants support to your opponent must grant that support to you instead.
[0] Aeron Damphair: You may discard and number of your available Power Tokens to increase the combat strength of this card by the number of Power Tokens discarded.

Martell
[4] Stannis Baratheon: If your opponent has a higher position on the Iron Throne Influence track than you this card gains +1 combat strength.
[3] Ser Gregor Clegane: 3 Swords
[2] Darkstar: 1 Sword
[2] Brienne of Tarth: 1 Sword, 1 Fortification
[1] Ser Gerris Drinkwater: If you win this combat, you may move one position higher on one influence track of your choice
[1] Salladhor Saan: If you are being supported in this combat, the combat strength of all Ships not your own is reduced to 0.
[0] Reek: If your [3] House card is in your discard pile, immediately return it to your hand. If you lose this combat, you may return Reek to your hand.

ETB
Nov 8, 2009

Yeah, I'm that guy.
Muster at Winterfell:
- 1 Boat in Shivering Sea
- 1 Footman

nimby
Nov 4, 2009

The pinnacle of cloud computing.



Ship in Sea of Dorne.
Footman in Sunspear.

Dancer
May 23, 2011
Turn 2 begins

Westeros cards:
Throne of Blades [W] - holder of the Iron Throne chooses between mustering and resupply; edit: or do nothing.
Dark Wings, Dark Words [W] - holder of the Messenger Raven chooses between Game of Thrones (gain PT) or Clash of Kings (bid for tracks); edit: or do nothing
Storm of Swords [W]: No Defense orders.

The Wildling Strength track increases to 8 (it was supposed to start at 2, not at 0 where I erroneously placed it at first).

Baratheon may decide on Throne of Blades




PT on hand:
Tyrell - 7
Greyjoy - 7
Lannister - 5
Stark - 4
Baratheon - 4
Martell - 4

House cards on hand:
Stark
[4] Euron Crow's Eye: If your opponent has a higher position on the Fiefdoms Influence track than you, this card gains +1 combat strength.
[3] Ramsay Bolton: If your [0] house card is still in your hand, this card gains +1 combat strength and three sword icons.
[2] Balon Greyjoy: The printed combat strength of your opponent's House card is reduced to 0.
[2] Roose Bolton: If you lose this combat, return your entire House card discard pile into your hand (including this card).
[1] Ser Rodrik Cassel: 2 Fortifications
[1] The Blackfish: You do not take casualties in this combat from House card abilities, Combat icons, or Tides of Battle cards.
[0] Margaery Tyrell: If you are defending your home area, or an area that contains one of your Power Tokens, your opponent's final combat strength is 2.

Lannister
[4] Eddard Stark: 2 Swords
[3] Ser Loras Tyrell: If you are attacking and win this combat, move the March Order token used into the conquered area to resolve again later this round.
[2] The Hound: 2 Fortifications
[2] Ser Garlan Tyrell: 2 Swords
[1] Quentyn Martell: For each House card in your discard pile, this card gains +1 combat strength
[1] Ser Adam Marbrand: If you are attacking, all of your participating Knights (including supporting own Knights) add +3 combat strength instead of +2.
[0] Doran Martell: Immediately move your opponent to the bottom of one Influence track of your choice.

Baratheon
[4] Mace Tyrell: Immediately destroy one of your opponent's attacking or defending Footmen units.
[3] Randyll Tarly: 2 Swords
[2] Theon Greyjoy: If you are defending an area that contains either a Stronghold or a Castle, this card gains +1 combat strength and a sword icon.
[2] Rodrik the Reader: If you win this combat, you may search any Westeros deck for a card of your choice. Shuffle the remaining cards and place the chosen card facedown on top of the deck.
[1] Paxter Redwyne: If the embattled area is a sea area, all of your participating ships (including supporting own ships) add +2 combat strength instead of +1.
[1] Ser Davos Seaworth: 1 Sword, 1 Fortification
[0] Patchface: After combat, you may look at your opponent's hand and discard one card of your choice.

Greyjoy
[4] The Red Viper: 2 Swords, 1 Fortification
[3] Victarion Greyjoy: If you are attacking, all of your participating Ships (including supporting own Ships) add +2 to combat strength instead of +1.
[2] Ser Davos Seaworth: If your [4] card is in your discard pile, this card gains +1 combat strength and a sword icon
[2] Ser Ilyn Payne: If you win this combat, you may destroy one of your opponent's Footmen in any area (in addition to normal casualties). If that unit is the last unit in its area, remove any Order token there as well.
[1] Asha Greyjoy: If you are not being supported in this combat, this card gains two Sword icons and one Fortification icon.
[1] Queen of Thorns: Ignore all text abilities printed on your opponent's House Card
[0] Queen of Thorns: Immediately remove one of your opponent's Order tokens in any area adjacent to the embattled area other than the March Order token used to start this combat.

Tyrell
[4] Stannis Baratheon: If you are not being supported in this combat, remove all Support orders (including your own) adjacent to the embattled area, cancelling any supporting strength they may have been providing.
[3] Renly Baratheon: If you win this combat, you may upgrade one of your participating Footmen (or one supporting own Footman) to a Knight.
[2] Steelshanks Walton: 1 Fortification
[2] Melisandre: After combat, you may return any House card in your discard pile (including this card) to your hand by discarding a number of your available Power Tokens equal to the printed combat strength of that card.
[1] Arianne Martell: If you are defending and lose this combat, your opponent may not move his units into the embattled area. They return to the area from which they marched. Your own units must still retreat.
[1] Walder Frey: Any player (other than your opponent) who grants support to your opponent must grant that support to you instead.
[0] Aeron Damphair: You may discard and number of your available Power Tokens to increase the combat strength of this card by the number of Power Tokens discarded.

Martell
[4] Stannis Baratheon: If your opponent has a higher position on the Iron Throne Influence track than you this card gains +1 combat strength.
[3] Ser Gregor Clegane: 3 Swords
[2] Darkstar: 1 Sword
[2] Brienne of Tarth: 1 Sword, 1 Fortification
[1] Ser Gerris Drinkwater: If you win this combat, you may move one position higher on one influence track of your choice
[1] Salladhor Saan: If you are being supported in this combat, the combat strength of all Ships not your own is reduced to 0.
[0] Reek: If your [3] House card is in your discard pile, immediately return it to your hand. If you lose this combat, you may return Reek to your hand.

Dancer fucked around with this message at 20:35 on May 9, 2018

von Metternich
May 7, 2007
Why the hell not?
Baratheon chooses to Do Nothing

(Clarified as legal in Discord)

Pththya-lyi
Nov 8, 2009

THUNDERDOME LOSER 2020
Messenger Raven: Do nothing

Dancer
May 23, 2011
Orders are in. Lannister may raven (lol), then marches begin.




PT on hand:
Tyrell - 7
Greyjoy - 7
Lannister - 5
Stark - 4
Baratheon - 4
Martell - 4

House cards on hand:
Stark
[4] Euron Crow's Eye: If your opponent has a higher position on the Fiefdoms Influence track than you, this card gains +1 combat strength.
[3] Ramsay Bolton: If your [0] house card is still in your hand, this card gains +1 combat strength and three sword icons.
[2] Balon Greyjoy: The printed combat strength of your opponent's House card is reduced to 0.
[2] Roose Bolton: If you lose this combat, return your entire House card discard pile into your hand (including this card).
[1] Ser Rodrik Cassel: 2 Fortifications
[1] The Blackfish: You do not take casualties in this combat from House card abilities, Combat icons, or Tides of Battle cards.
[0] Margaery Tyrell: If you are defending your home area, or an area that contains one of your Power Tokens, your opponent's final combat strength is 2.

Lannister
[4] Eddard Stark: 2 Swords
[3] Ser Loras Tyrell: If you are attacking and win this combat, move the March Order token used into the conquered area to resolve again later this round.
[2] The Hound: 2 Fortifications
[2] Ser Garlan Tyrell: 2 Swords
[1] Quentyn Martell: For each House card in your discard pile, this card gains +1 combat strength
[1] Ser Adam Marbrand: If you are attacking, all of your participating Knights (including supporting own Knights) add +3 combat strength instead of +2.
[0] Doran Martell: Immediately move your opponent to the bottom of one Influence track of your choice.

Baratheon
[4] Mace Tyrell: Immediately destroy one of your opponent's attacking or defending Footmen units.
[3] Randyll Tarly: 2 Swords
[2] Theon Greyjoy: If you are defending an area that contains either a Stronghold or a Castle, this card gains +1 combat strength and a sword icon.
[2] Rodrik the Reader: If you win this combat, you may search any Westeros deck for a card of your choice. Shuffle the remaining cards and place the chosen card facedown on top of the deck.
[1] Paxter Redwyne: If the embattled area is a sea area, all of your participating ships (including supporting own ships) add +2 combat strength instead of +1.
[1] Ser Davos Seaworth: 1 Sword, 1 Fortification
[0] Patchface: After combat, you may look at your opponent's hand and discard one card of your choice.

Greyjoy
[4] The Red Viper: 2 Swords, 1 Fortification
[3] Victarion Greyjoy: If you are attacking, all of your participating Ships (including supporting own Ships) add +2 to combat strength instead of +1.
[2] Ser Davos Seaworth: If your [4] card is in your discard pile, this card gains +1 combat strength and a sword icon
[2] Ser Ilyn Payne: If you win this combat, you may destroy one of your opponent's Footmen in any area (in addition to normal casualties). If that unit is the last unit in its area, remove any Order token there as well.
[1] Asha Greyjoy: If you are not being supported in this combat, this card gains two Sword icons and one Fortification icon.
[1] Queen of Thorns: Ignore all text abilities printed on your opponent's House Card
[0] Queen of Thorns: Immediately remove one of your opponent's Order tokens in any area adjacent to the embattled area other than the March Order token used to start this combat.

Tyrell
[4] Stannis Baratheon: If you are not being supported in this combat, remove all Support orders (including your own) adjacent to the embattled area, cancelling any supporting strength they may have been providing.
[3] Renly Baratheon: If you win this combat, you may upgrade one of your participating Footmen (or one supporting own Footman) to a Knight.
[2] Steelshanks Walton: 1 Fortification
[2] Melisandre: After combat, you may return any House card in your discard pile (including this card) to your hand by discarding a number of your available Power Tokens equal to the printed combat strength of that card.
[1] Arianne Martell: If you are defending and lose this combat, your opponent may not move his units into the embattled area. They return to the area from which they marched. Your own units must still retreat.
[1] Walder Frey: Any player (other than your opponent) who grants support to your opponent must grant that support to you instead.
[0] Aeron Damphair: You may discard and number of your available Power Tokens to increase the combat strength of this card by the number of Power Tokens discarded.

Martell
[4] Stannis Baratheon: If your opponent has a higher position on the Iron Throne Influence track than you this card gains +1 combat strength.
[3] Ser Gregor Clegane: 3 Swords
[2] Darkstar: 1 Sword
[2] Brienne of Tarth: 1 Sword, 1 Fortification
[1] Ser Gerris Drinkwater: If you win this combat, you may move one position higher on one influence track of your choice
[1] Salladhor Saan: If you are being supported in this combat, the combat strength of all Ships not your own is reduced to 0.
[0] Reek: If your [3] House card is in your discard pile, immediately return it to your hand. If you lose this combat, you may return Reek to your hand.

Dancer
May 23, 2011
I'm going to make a judgment call and accept that, yes, a support token on Storm's End is slightly nonsensical, and I'm going to change it to a CP* (even though technically, you could argue it's "too safe" since Baratheon now knows for sure it can't be raided. I can easily believe CP* was the original intent).

Dancer
May 23, 2011
Lannister is indeed forgoing use of the raven, and the only raid on the map has no valid target. So Baratheon to march.

von Metternich
May 7, 2007
Why the hell not?
Baratheon: Crackclaw point: one footman to Harrenhall and one to Blackwater, leaving a power token behind

Dancer
May 23, 2011
By CO, Lannister marches Knight to Riverrun and Footman to Stoney Sept.

Battle at Riverrun, 5 vs. 3.

Dancer
May 23, 2011
Lannister plays:
[4] Eddard Stark: 2 Swords
Greyjoy plays:
[1] Asha Greyjoy: If you are not being supported in this combat, this card gains two Sword icons and one Fortification icon.
Lannister victory. The Greyjoy Knight is destroyed.

Stark to play.

ETB
Nov 8, 2009

Yeah, I'm that guy.
March +1 from Winterfell.
- 1 Footman to Karhold
- 1 Footman to Moat Calin
- 1 Knight to the Eyrie

+2 (knight)
+1 (march)
+3 (support from ship + footman + Support* bonus)
= 6

Ties Eyrie defense of 6, taking it.

Dancer
May 23, 2011
By CO, Martell marches Starfall to Yronwood, leaving PT behind.

Greyjoy to play.

SadBag
Jun 24, 2012

Something has gone very wrong for us to get to the point where Hot Dog is the admiral.
Greywater Watch move to Flints Finger

Dancer
May 23, 2011
CO: Tyrell Footman marches to Three Towers.

Most houses have no marches left, so Martell to play.

nimby
Nov 4, 2009

The pinnacle of cloud computing.



March from Sunspear:
1 footman to The Boneway
1 knight to Storm's End


5 v 3 if I did my math correctly.

Sorry Baratheon, but I gotta expand to survive :(

von Metternich
May 7, 2007
Why the hell not?

nimby posted:

March from Sunspear:
1 footman to The Boneway
1 knight to Storm's End


5 v 3 if I did my math correctly.

Sorry Baratheon, but I gotta expand to survive :(

Dancer
May 23, 2011
Phonepost: cards are Gregor and Davos. Martell wins, the Knight dies.

SadBag
Jun 24, 2012

Something has gone very wrong for us to get to the point where Hot Dog is the admiral.
Move boat from Pyke Harbor to Ironmans Bay.

nimby
Nov 4, 2009

The pinnacle of cloud computing.



March East Summer Sea to West Summer Sea.

Just Reek coming to say hi and checking to see if Ser Gregor is taking some time off in Highgarden.

Dancer
May 23, 2011
Martell plays:
[0] Reek: If your [3] House card is in your discard pile, immediately return it to your hand. If you lose this combat, you may return Reek to your hand.
Tyrell plays:
[1] Walder Frey: Any player (other than your opponent) who grants support to your opponent must grant that support to you instead.
Tyrell victory. Martell retreats, and returns both Gregor and Reek to hand.

Marches are done. Tyrell is the only player with CP orders, and gains 3 PT. Turn 2 is over.

Turn 3 begins.

Westeros cards:
Resupply
Last Days of Summer [W] - nothing happens
Wilding Attack: Bid power tokens to fend off Wildling Attack.

Everyone please send in your bids. Wildling strength is 10.




PT on hand:
Tyrell - 9
Greyjoy - 6
Lannister - 5
Stark - 4
Baratheon - 3
Martell - 3

House cards on hand:
Stark
[4] Euron Crow's Eye: If your opponent has a higher position on the Fiefdoms Influence track than you, this card gains +1 combat strength.
[3] Ramsay Bolton: If your [0] house card is still in your hand, this card gains +1 combat strength and three sword icons.
[2] Balon Greyjoy: The printed combat strength of your opponent's House card is reduced to 0.
[2] Roose Bolton: If you lose this combat, return your entire House card discard pile into your hand (including this card).
[1] Ser Rodrik Cassel: 2 Fortifications
[1] The Blackfish: You do not take casualties in this combat from House card abilities, Combat icons, or Tides of Battle cards.
[0] Margaery Tyrell: If you are defending your home area, or an area that contains one of your Power Tokens, your opponent's final combat strength is 2.

Lannister
[4] Eddard Stark: 2 Swords
[3] Ser Loras Tyrell: If you are attacking and win this combat, move the March Order token used into the conquered area to resolve again later this round.
[2] The Hound: 2 Fortifications
[2] Ser Garlan Tyrell: 2 Swords
[1] Quentyn Martell: For each House card in your discard pile, this card gains +1 combat strength
[1] Ser Adam Marbrand: If you are attacking, all of your participating Knights (including supporting own Knights) add +3 combat strength instead of +2.
[0] Doran Martell: Immediately move your opponent to the bottom of one Influence track of your choice.

Baratheon
[4] Mace Tyrell: Immediately destroy one of your opponent's attacking or defending Footmen units.
[3] Randyll Tarly: 2 Swords
[2] Theon Greyjoy: If you are defending an area that contains either a Stronghold or a Castle, this card gains +1 combat strength and a sword icon.
[2] Rodrik the Reader: If you win this combat, you may search any Westeros deck for a card of your choice. Shuffle the remaining cards and place the chosen card facedown on top of the deck.
[1] Paxter Redwyne: If the embattled area is a sea area, all of your participating ships (including supporting own ships) add +2 combat strength instead of +1.
[1] Ser Davos Seaworth: 1 Sword, 1 Fortification
[0] Patchface: After combat, you may look at your opponent's hand and discard one card of your choice.

Greyjoy
[4] The Red Viper: 2 Swords, 1 Fortification
[3] Victarion Greyjoy: If you are attacking, all of your participating Ships (including supporting own Ships) add +2 to combat strength instead of +1.
[2] Ser Davos Seaworth: If your [4] card is in your discard pile, this card gains +1 combat strength and a sword icon
[2] Ser Ilyn Payne: If you win this combat, you may destroy one of your opponent's Footmen in any area (in addition to normal casualties). If that unit is the last unit in its area, remove any Order token there as well.
[1] Asha Greyjoy: If you are not being supported in this combat, this card gains two Sword icons and one Fortification icon.
[1] Queen of Thorns: Ignore all text abilities printed on your opponent's House Card
[0] Queen of Thorns: Immediately remove one of your opponent's Order tokens in any area adjacent to the embattled area other than the March Order token used to start this combat.

Tyrell
[4] Stannis Baratheon: If you are not being supported in this combat, remove all Support orders (including your own) adjacent to the embattled area, cancelling any supporting strength they may have been providing.
[3] Renly Baratheon: If you win this combat, you may upgrade one of your participating Footmen (or one supporting own Footman) to a Knight.
[2] Steelshanks Walton: 1 Fortification
[2] Melisandre: After combat, you may return any House card in your discard pile (including this card) to your hand by discarding a number of your available Power Tokens equal to the printed combat strength of that card.
[1] Arianne Martell: If you are defending and lose this combat, your opponent may not move his units into the embattled area. They return to the area from which they marched. Your own units must still retreat.
[1] Walder Frey: Any player (other than your opponent) who grants support to your opponent must grant that support to you instead.
[0] Aeron Damphair: You may discard and number of your available Power Tokens to increase the combat strength of this card by the number of Power Tokens discarded.

Martell
[4] Stannis Baratheon: If your opponent has a higher position on the Iron Throne Influence track than you this card gains +1 combat strength.
[3] Ser Gregor Clegane: 3 Swords
[2] Darkstar: 1 Sword
[2] Brienne of Tarth: 1 Sword, 1 Fortification
[1] Ser Gerris Drinkwater: If you win this combat, you may move one position higher on one influence track of your choice
[1] Salladhor Saan: If you are being supported in this combat, the combat strength of all Ships not your own is reduced to 0.
[0] Reek: If your [3] House card is in your discard pile, immediately return it to your hand. If you lose this combat, you may return Reek to your hand.

Dancer fucked around with this message at 15:03 on May 13, 2018

Dancer
May 23, 2011
All the bids are in.

Martell - 3
Grejoy - 2
Tyrell - 2
Stark - 1
Baratheon - 1
Lannister - 0

With a total of 9, that makes it a Wildling victory. Luckily for Westeros, the card is:
Silence at the Wall
Wildling Victory
- Lowest Bidder: Nothing happens.
- Everyone Else: Nothing happens.
Night's Watch Victory
- Highest Bidder: Nothing happens.

Wildling strength goes down to 6, and we move to the planning phase. Everyone can send in orders.

nimby
Nov 4, 2009

The pinnacle of cloud computing.



Well double gently caress.

Dancer
May 23, 2011
Turn 3 orders




Lannister may raven, then Greyjoy may raid, then we march.

PT on hand:
Tyrell - 7
Lannister - 5
Greyjoy - 4
Stark - 3
Baratheon - 2
Martell - 0

House cards on hand:
Stark
[4] Euron Crow's Eye: If your opponent has a higher position on the Fiefdoms Influence track than you, this card gains +1 combat strength.
[3] Ramsay Bolton: If your [0] house card is still in your hand, this card gains +1 combat strength and three sword icons.
[2] Balon Greyjoy: The printed combat strength of your opponent's House card is reduced to 0.
[2] Roose Bolton: If you lose this combat, return your entire House card discard pile into your hand (including this card).
[1] Ser Rodrik Cassel: 2 Fortifications
[1] The Blackfish: You do not take casualties in this combat from House card abilities, Combat icons, or Tides of Battle cards.
[0] Margaery Tyrell: If you are defending your home area, or an area that contains one of your Power Tokens, your opponent's final combat strength is 2.

Lannister
[4] Eddard Stark: 2 Swords
[3] Ser Loras Tyrell: If you are attacking and win this combat, move the March Order token used into the conquered area to resolve again later this round.
[2] The Hound: 2 Fortifications
[2] Ser Garlan Tyrell: 2 Swords
[1] Quentyn Martell: For each House card in your discard pile, this card gains +1 combat strength
[1] Ser Adam Marbrand: If you are attacking, all of your participating Knights (including supporting own Knights) add +3 combat strength instead of +2.
[0] Doran Martell: Immediately move your opponent to the bottom of one Influence track of your choice.

Baratheon
[4] Mace Tyrell: Immediately destroy one of your opponent's attacking or defending Footmen units.
[3] Randyll Tarly: 2 Swords
[2] Theon Greyjoy: If you are defending an area that contains either a Stronghold or a Castle, this card gains +1 combat strength and a sword icon.
[2] Rodrik the Reader: If you win this combat, you may search any Westeros deck for a card of your choice. Shuffle the remaining cards and place the chosen card facedown on top of the deck.
[1] Paxter Redwyne: If the embattled area is a sea area, all of your participating ships (including supporting own ships) add +2 combat strength instead of +1.
[1] Ser Davos Seaworth: 1 Sword, 1 Fortification
[0] Patchface: After combat, you may look at your opponent's hand and discard one card of your choice.

Greyjoy
[4] The Red Viper: 2 Swords, 1 Fortification
[3] Victarion Greyjoy: If you are attacking, all of your participating Ships (including supporting own Ships) add +2 to combat strength instead of +1.
[2] Ser Davos Seaworth: If your [4] card is in your discard pile, this card gains +1 combat strength and a sword icon
[2] Ser Ilyn Payne: If you win this combat, you may destroy one of your opponent's Footmen in any area (in addition to normal casualties). If that unit is the last unit in its area, remove any Order token there as well.
[1] Asha Greyjoy: If you are not being supported in this combat, this card gains two Sword icons and one Fortification icon.
[1] Queen of Thorns: Ignore all text abilities printed on your opponent's House Card
[0] Queen of Thorns: Immediately remove one of your opponent's Order tokens in any area adjacent to the embattled area other than the March Order token used to start this combat.

Tyrell
[4] Stannis Baratheon: If you are not being supported in this combat, remove all Support orders (including your own) adjacent to the embattled area, cancelling any supporting strength they may have been providing.
[3] Renly Baratheon: If you win this combat, you may upgrade one of your participating Footmen (or one supporting own Footman) to a Knight.
[2] Steelshanks Walton: 1 Fortification
[2] Melisandre: After combat, you may return any House card in your discard pile (including this card) to your hand by discarding a number of your available Power Tokens equal to the printed combat strength of that card.
[1] Arianne Martell: If you are defending and lose this combat, your opponent may not move his units into the embattled area. They return to the area from which they marched. Your own units must still retreat.
[1] Walder Frey: Any player (other than your opponent) who grants support to your opponent must grant that support to you instead.
[0] Aeron Damphair: You may discard and number of your available Power Tokens to increase the combat strength of this card by the number of Power Tokens discarded.

Martell
[4] Stannis Baratheon: If your opponent has a higher position on the Iron Throne Influence track than you this card gains +1 combat strength.
[3] Ser Gregor Clegane: 3 Swords
[2] Darkstar: 1 Sword
[2] Brienne of Tarth: 1 Sword, 1 Fortification
[1] Ser Gerris Drinkwater: If you win this combat, you may move one position higher on one influence track of your choice
[1] Salladhor Saan: If you are being supported in this combat, the combat strength of all Ships not your own is reduced to 0.
[0] Reek: If your [3] House card is in your discard pile, immediately return it to your hand. If you lose this combat, you may return Reek to your hand.

Dancer fucked around with this message at 15:02 on May 13, 2018

Pththya-lyi
Nov 8, 2009

THUNDERDOME LOSER 2020
Raven the march into consolidate

Dancer
May 23, 2011
By CO, Greyjoy raids the Lannister support. Baratheon to march.

von Metternich
May 7, 2007
Why the hell not?
Harrenhall——->Blackwater, leaving behind a PT

nimby
Nov 4, 2009

The pinnacle of cloud computing.



Pass

SadBag
Jun 24, 2012

Something has gone very wrong for us to get to the point where Hot Dog is the admiral.
Flints Finger to Seagard Leave power token

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.
Three Towers to Princes Pass leaving a PT

von Metternich
May 7, 2007
Why the hell not?
Shipbreaker bay to Blackwater bay

Dancer
May 23, 2011



Greyjoy to march.

PT on hand:
Tyrell - 6
Lannister - 5
Greyjoy - 3
Stark - 3
Baratheon - 1
Martell - 0

House cards on hand:
Stark
[4] Euron Crow's Eye: If your opponent has a higher position on the Fiefdoms Influence track than you, this card gains +1 combat strength.
[3] Ramsay Bolton: If your [0] house card is still in your hand, this card gains +1 combat strength and three sword icons.
[2] Balon Greyjoy: The printed combat strength of your opponent's House card is reduced to 0.
[2] Roose Bolton: If you lose this combat, return your entire House card discard pile into your hand (including this card).
[1] Ser Rodrik Cassel: 2 Fortifications
[1] The Blackfish: You do not take casualties in this combat from House card abilities, Combat icons, or Tides of Battle cards.
[0] Margaery Tyrell: If you are defending your home area, or an area that contains one of your Power Tokens, your opponent's final combat strength is 2.

Lannister
[4] Eddard Stark: 2 Swords
[3] Ser Loras Tyrell: If you are attacking and win this combat, move the March Order token used into the conquered area to resolve again later this round.
[2] The Hound: 2 Fortifications
[2] Ser Garlan Tyrell: 2 Swords
[1] Quentyn Martell: For each House card in your discard pile, this card gains +1 combat strength
[1] Ser Adam Marbrand: If you are attacking, all of your participating Knights (including supporting own Knights) add +3 combat strength instead of +2.
[0] Doran Martell: Immediately move your opponent to the bottom of one Influence track of your choice.

Baratheon
[4] Mace Tyrell: Immediately destroy one of your opponent's attacking or defending Footmen units.
[3] Randyll Tarly: 2 Swords
[2] Theon Greyjoy: If you are defending an area that contains either a Stronghold or a Castle, this card gains +1 combat strength and a sword icon.
[2] Rodrik the Reader: If you win this combat, you may search any Westeros deck for a card of your choice. Shuffle the remaining cards and place the chosen card facedown on top of the deck.
[1] Paxter Redwyne: If the embattled area is a sea area, all of your participating ships (including supporting own ships) add +2 combat strength instead of +1.
[1] Ser Davos Seaworth: 1 Sword, 1 Fortification
[0] Patchface: After combat, you may look at your opponent's hand and discard one card of your choice.

Greyjoy
[4] The Red Viper: 2 Swords, 1 Fortification
[3] Victarion Greyjoy: If you are attacking, all of your participating Ships (including supporting own Ships) add +2 to combat strength instead of +1.
[2] Ser Davos Seaworth: If your [4] card is in your discard pile, this card gains +1 combat strength and a sword icon
[2] Ser Ilyn Payne: If you win this combat, you may destroy one of your opponent's Footmen in any area (in addition to normal casualties). If that unit is the last unit in its area, remove any Order token there as well.
[1] Asha Greyjoy: If you are not being supported in this combat, this card gains two Sword icons and one Fortification icon.
[1] Queen of Thorns: Ignore all text abilities printed on your opponent's House Card
[0] Queen of Thorns: Immediately remove one of your opponent's Order tokens in any area adjacent to the embattled area other than the March Order token used to start this combat.

Tyrell
[4] Stannis Baratheon: If you are not being supported in this combat, remove all Support orders (including your own) adjacent to the embattled area, cancelling any supporting strength they may have been providing.
[3] Renly Baratheon: If you win this combat, you may upgrade one of your participating Footmen (or one supporting own Footman) to a Knight.
[2] Steelshanks Walton: 1 Fortification
[2] Melisandre: After combat, you may return any House card in your discard pile (including this card) to your hand by discarding a number of your available Power Tokens equal to the printed combat strength of that card.
[1] Arianne Martell: If you are defending and lose this combat, your opponent may not move his units into the embattled area. They return to the area from which they marched. Your own units must still retreat.
[1] Walder Frey: Any player (other than your opponent) who grants support to your opponent must grant that support to you instead.
[0] Aeron Damphair: You may discard and number of your available Power Tokens to increase the combat strength of this card by the number of Power Tokens discarded.

Martell
[4] Stannis Baratheon: If your opponent has a higher position on the Iron Throne Influence track than you this card gains +1 combat strength.
[3] Ser Gregor Clegane: 3 Swords
[2] Darkstar: 1 Sword
[2] Brienne of Tarth: 1 Sword, 1 Fortification
[1] Ser Gerris Drinkwater: If you win this combat, you may move one position higher on one influence track of your choice
[1] Salladhor Saan: If you are being supported in this combat, the combat strength of all Ships not your own is reduced to 0.
[0] Reek: If your [3] House card is in your discard pile, immediately return it to your hand. If you lose this combat, you may return Reek to your hand.

SadBag
Jun 24, 2012

Something has gone very wrong for us to get to the point where Hot Dog is the admiral.
Phone post: 1 seagard footman to the twins

von Metternich
May 7, 2007
Why the hell not?
Both Blackwater footmen into King's Landing. 2+1+2 support=5, so I believe I capture it.

ETB
Nov 8, 2009

Yeah, I'm that guy.
(assuming marching orders are done, only CP* orders to resolve with musters are me and Martell, everyone else gets tokens)

I gain 2 PTs from the Eyrie.

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nimby
Nov 4, 2009

The pinnacle of cloud computing.



-boat in East Summer Sea
-footman in Sunspear

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