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Grejoy plays: [0] Queen of Thorns: Immediately remove one of your opponent's Order tokens in any area adjacent to the embattled area other than the March Order token used to start this combat. Lannister plays: [2] Ser Garlan Tyrell: 2 Swords Lannister victory. The Greyjoy boat is destroyed, and QoT is activated to remove CP* from Lannisport. Tyrell to play.
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# ? May 9, 2018 14:44 |
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# ? Apr 28, 2024 19:09 |
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Tyrell marches footman to Oldtown and night to The Reach.
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# ? May 9, 2018 15:32 |
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Footman from kingswood to crackclaw, leaving a PT behind.
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# ? May 9, 2018 16:00 |
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Marches done, we move on to CP. New PT on hand: Tyrell - 7 Greyjoy - 7 Lannister - 5 Stark - 4 Baratheon - 4 Martell - 4 Stark may muster or gain PT at Winterfell, then Martell at Sunspear. House cards on hand: Stark [4] Euron Crow's Eye: If your opponent has a higher position on the Fiefdoms Influence track than you, this card gains +1 combat strength. [3] Ramsay Bolton: If your [0] house card is still in your hand, this card gains +1 combat strength and three sword icons. [2] Balon Greyjoy: The printed combat strength of your opponent's House card is reduced to 0. [2] Roose Bolton: If you lose this combat, return your entire House card discard pile into your hand (including this card). [1] Ser Rodrik Cassel: 2 Fortifications [1] The Blackfish: You do not take casualties in this combat from House card abilities, Combat icons, or Tides of Battle cards. [0] Margaery Tyrell: If you are defending your home area, or an area that contains one of your Power Tokens, your opponent's final combat strength is 2. Lannister [4] Eddard Stark: 2 Swords [3] Ser Loras Tyrell: If you are attacking and win this combat, move the March Order token used into the conquered area to resolve again later this round. [1] Quentyn Martell: For each House card in your discard pile, this card gains +1 combat strength [1] Ser Adam Marbrand: If you are attacking, all of your participating Knights (including supporting own Knights) add +3 combat strength instead of +2. [0] Doran Martell: Immediately move your opponent to the bottom of one Influence track of your choice. Baratheon [4] Mace Tyrell: Immediately destroy one of your opponent's attacking or defending Footmen units. [3] Randyll Tarly: 2 Swords [2] Theon Greyjoy: If you are defending an area that contains either a Stronghold or a Castle, this card gains +1 combat strength and a sword icon. [2] Rodrik the Reader: If you win this combat, you may search any Westeros deck for a card of your choice. Shuffle the remaining cards and place the chosen card facedown on top of the deck. [1] Paxter Redwyne: If the embattled area is a sea area, all of your participating ships (including supporting own ships) add +2 combat strength instead of +1. [1] Ser Davos Seaworth: 1 Sword, 1 Fortification [0] Patchface: After combat, you may look at your opponent's hand and discard one card of your choice. Greyjoy [4] The Red Viper: 2 Swords, 1 Fortification [3] Victarion Greyjoy: If you are attacking, all of your participating Ships (including supporting own Ships) add +2 to combat strength instead of +1. [2] Ser Davos Seaworth: If your [4] card is in your discard pile, this card gains +1 combat strength and a sword icon [1] Asha Greyjoy: If you are not being supported in this combat, this card gains two Sword icons and one Fortification icon. [1] Queen of Thorns: Ignore all text abilities printed on your opponent's House Card Tyrell [4] Stannis Baratheon: If you are not being supported in this combat, remove all Support orders (including your own) adjacent to the embattled area, cancelling any supporting strength they may have been providing. [3] Renly Baratheon: If you win this combat, you may upgrade one of your participating Footmen (or one supporting own Footman) to a Knight. [2] Steelshanks Walton: 1 Fortification [2] Melisandre: After combat, you may return any House card in your discard pile (including this card) to your hand by discarding a number of your available Power Tokens equal to the printed combat strength of that card. [1] Arianne Martell: If you are defending and lose this combat, your opponent may not move his units into the embattled area. They return to the area from which they marched. Your own units must still retreat. [1] Walder Frey: Any player (other than your opponent) who grants support to your opponent must grant that support to you instead. [0] Aeron Damphair: You may discard and number of your available Power Tokens to increase the combat strength of this card by the number of Power Tokens discarded. Martell [4] Stannis Baratheon: If your opponent has a higher position on the Iron Throne Influence track than you this card gains +1 combat strength. [3] Ser Gregor Clegane: 3 Swords [2] Darkstar: 1 Sword [2] Brienne of Tarth: 1 Sword, 1 Fortification [1] Ser Gerris Drinkwater: If you win this combat, you may move one position higher on one influence track of your choice [1] Salladhor Saan: If you are being supported in this combat, the combat strength of all Ships not your own is reduced to 0. [0] Reek: If your [3] House card is in your discard pile, immediately return it to your hand. If you lose this combat, you may return Reek to your hand.
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# ? May 9, 2018 16:08 |
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Muster at Winterfell: - 1 Boat in Shivering Sea - 1 Footman
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# ? May 9, 2018 16:42 |
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Ship in Sea of Dorne. Footman in Sunspear.
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# ? May 9, 2018 17:33 |
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Turn 2 begins Westeros cards: Throne of Blades [W] - holder of the Iron Throne chooses between mustering and resupply; edit: or do nothing. Dark Wings, Dark Words [W] - holder of the Messenger Raven chooses between Game of Thrones (gain PT) or Clash of Kings (bid for tracks); edit: or do nothing Storm of Swords [W]: No Defense orders. The Wildling Strength track increases to 8 (it was supposed to start at 2, not at 0 where I erroneously placed it at first). Baratheon may decide on Throne of Blades PT on hand: Tyrell - 7 Greyjoy - 7 Lannister - 5 Stark - 4 Baratheon - 4 Martell - 4 House cards on hand: Stark [4] Euron Crow's Eye: If your opponent has a higher position on the Fiefdoms Influence track than you, this card gains +1 combat strength. [3] Ramsay Bolton: If your [0] house card is still in your hand, this card gains +1 combat strength and three sword icons. [2] Balon Greyjoy: The printed combat strength of your opponent's House card is reduced to 0. [2] Roose Bolton: If you lose this combat, return your entire House card discard pile into your hand (including this card). [1] Ser Rodrik Cassel: 2 Fortifications [1] The Blackfish: You do not take casualties in this combat from House card abilities, Combat icons, or Tides of Battle cards. [0] Margaery Tyrell: If you are defending your home area, or an area that contains one of your Power Tokens, your opponent's final combat strength is 2. Lannister [4] Eddard Stark: 2 Swords [3] Ser Loras Tyrell: If you are attacking and win this combat, move the March Order token used into the conquered area to resolve again later this round. [1] Quentyn Martell: For each House card in your discard pile, this card gains +1 combat strength [1] Ser Adam Marbrand: If you are attacking, all of your participating Knights (including supporting own Knights) add +3 combat strength instead of +2. [0] Doran Martell: Immediately move your opponent to the bottom of one Influence track of your choice. Baratheon [4] Mace Tyrell: Immediately destroy one of your opponent's attacking or defending Footmen units. [3] Randyll Tarly: 2 Swords [2] Theon Greyjoy: If you are defending an area that contains either a Stronghold or a Castle, this card gains +1 combat strength and a sword icon. [2] Rodrik the Reader: If you win this combat, you may search any Westeros deck for a card of your choice. Shuffle the remaining cards and place the chosen card facedown on top of the deck. [1] Paxter Redwyne: If the embattled area is a sea area, all of your participating ships (including supporting own ships) add +2 combat strength instead of +1. [1] Ser Davos Seaworth: 1 Sword, 1 Fortification [0] Patchface: After combat, you may look at your opponent's hand and discard one card of your choice. Greyjoy [4] The Red Viper: 2 Swords, 1 Fortification [3] Victarion Greyjoy: If you are attacking, all of your participating Ships (including supporting own Ships) add +2 to combat strength instead of +1. [2] Ser Davos Seaworth: If your [4] card is in your discard pile, this card gains +1 combat strength and a sword icon [1] Asha Greyjoy: If you are not being supported in this combat, this card gains two Sword icons and one Fortification icon. [1] Queen of Thorns: Ignore all text abilities printed on your opponent's House Card Tyrell [4] Stannis Baratheon: If you are not being supported in this combat, remove all Support orders (including your own) adjacent to the embattled area, cancelling any supporting strength they may have been providing. [3] Renly Baratheon: If you win this combat, you may upgrade one of your participating Footmen (or one supporting own Footman) to a Knight. [2] Steelshanks Walton: 1 Fortification [2] Melisandre: After combat, you may return any House card in your discard pile (including this card) to your hand by discarding a number of your available Power Tokens equal to the printed combat strength of that card. [1] Arianne Martell: If you are defending and lose this combat, your opponent may not move his units into the embattled area. They return to the area from which they marched. Your own units must still retreat. [1] Walder Frey: Any player (other than your opponent) who grants support to your opponent must grant that support to you instead. [0] Aeron Damphair: You may discard and number of your available Power Tokens to increase the combat strength of this card by the number of Power Tokens discarded. Martell [4] Stannis Baratheon: If your opponent has a higher position on the Iron Throne Influence track than you this card gains +1 combat strength. [3] Ser Gregor Clegane: 3 Swords [2] Darkstar: 1 Sword [2] Brienne of Tarth: 1 Sword, 1 Fortification [1] Ser Gerris Drinkwater: If you win this combat, you may move one position higher on one influence track of your choice [1] Salladhor Saan: If you are being supported in this combat, the combat strength of all Ships not your own is reduced to 0. [0] Reek: If your [3] House card is in your discard pile, immediately return it to your hand. If you lose this combat, you may return Reek to your hand. Dancer fucked around with this message at 20:35 on May 9, 2018 |
# ? May 9, 2018 19:10 |
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Baratheon chooses to Do Nothing (Clarified as legal in Discord)
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# ? May 9, 2018 20:22 |
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Messenger Raven: Do nothing
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# ? May 9, 2018 21:03 |
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Orders are in. Lannister may raven (lol), then marches begin. PT on hand: Tyrell - 7 Greyjoy - 7 Lannister - 5 Stark - 4 Baratheon - 4 Martell - 4 House cards on hand: Stark [4] Euron Crow's Eye: If your opponent has a higher position on the Fiefdoms Influence track than you, this card gains +1 combat strength. [3] Ramsay Bolton: If your [0] house card is still in your hand, this card gains +1 combat strength and three sword icons. [2] Balon Greyjoy: The printed combat strength of your opponent's House card is reduced to 0. [2] Roose Bolton: If you lose this combat, return your entire House card discard pile into your hand (including this card). [1] Ser Rodrik Cassel: 2 Fortifications [1] The Blackfish: You do not take casualties in this combat from House card abilities, Combat icons, or Tides of Battle cards. [0] Margaery Tyrell: If you are defending your home area, or an area that contains one of your Power Tokens, your opponent's final combat strength is 2. Lannister [4] Eddard Stark: 2 Swords [3] Ser Loras Tyrell: If you are attacking and win this combat, move the March Order token used into the conquered area to resolve again later this round. [1] Quentyn Martell: For each House card in your discard pile, this card gains +1 combat strength [1] Ser Adam Marbrand: If you are attacking, all of your participating Knights (including supporting own Knights) add +3 combat strength instead of +2. [0] Doran Martell: Immediately move your opponent to the bottom of one Influence track of your choice. Baratheon [4] Mace Tyrell: Immediately destroy one of your opponent's attacking or defending Footmen units. [3] Randyll Tarly: 2 Swords [2] Theon Greyjoy: If you are defending an area that contains either a Stronghold or a Castle, this card gains +1 combat strength and a sword icon. [2] Rodrik the Reader: If you win this combat, you may search any Westeros deck for a card of your choice. Shuffle the remaining cards and place the chosen card facedown on top of the deck. [1] Paxter Redwyne: If the embattled area is a sea area, all of your participating ships (including supporting own ships) add +2 combat strength instead of +1. [1] Ser Davos Seaworth: 1 Sword, 1 Fortification [0] Patchface: After combat, you may look at your opponent's hand and discard one card of your choice. Greyjoy [4] The Red Viper: 2 Swords, 1 Fortification [3] Victarion Greyjoy: If you are attacking, all of your participating Ships (including supporting own Ships) add +2 to combat strength instead of +1. [2] Ser Davos Seaworth: If your [4] card is in your discard pile, this card gains +1 combat strength and a sword icon [1] Asha Greyjoy: If you are not being supported in this combat, this card gains two Sword icons and one Fortification icon. [1] Queen of Thorns: Ignore all text abilities printed on your opponent's House Card Tyrell [4] Stannis Baratheon: If you are not being supported in this combat, remove all Support orders (including your own) adjacent to the embattled area, cancelling any supporting strength they may have been providing. [3] Renly Baratheon: If you win this combat, you may upgrade one of your participating Footmen (or one supporting own Footman) to a Knight. [2] Steelshanks Walton: 1 Fortification [2] Melisandre: After combat, you may return any House card in your discard pile (including this card) to your hand by discarding a number of your available Power Tokens equal to the printed combat strength of that card. [1] Arianne Martell: If you are defending and lose this combat, your opponent may not move his units into the embattled area. They return to the area from which they marched. Your own units must still retreat. [1] Walder Frey: Any player (other than your opponent) who grants support to your opponent must grant that support to you instead. [0] Aeron Damphair: You may discard and number of your available Power Tokens to increase the combat strength of this card by the number of Power Tokens discarded. Martell [4] Stannis Baratheon: If your opponent has a higher position on the Iron Throne Influence track than you this card gains +1 combat strength. [3] Ser Gregor Clegane: 3 Swords [2] Darkstar: 1 Sword [2] Brienne of Tarth: 1 Sword, 1 Fortification [1] Ser Gerris Drinkwater: If you win this combat, you may move one position higher on one influence track of your choice [1] Salladhor Saan: If you are being supported in this combat, the combat strength of all Ships not your own is reduced to 0. [0] Reek: If your [3] House card is in your discard pile, immediately return it to your hand. If you lose this combat, you may return Reek to your hand.
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# ? May 11, 2018 13:24 |
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I'm going to make a judgment call and accept that, yes, a support token on Storm's End is slightly nonsensical, and I'm going to change it to a CP* (even though technically, you could argue it's "too safe" since Baratheon now knows for sure it can't be raided. I can easily believe CP* was the original intent).
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# ? May 11, 2018 15:14 |
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Lannister is indeed forgoing use of the raven, and the only raid on the map has no valid target. So Baratheon to march.
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# ? May 11, 2018 15:53 |
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Baratheon: Crackclaw point: one footman to Harrenhall and one to Blackwater, leaving a power token behind
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# ? May 11, 2018 15:55 |
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By CO, Lannister marches Knight to Riverrun and Footman to Stoney Sept. Battle at Riverrun, 5 vs. 3.
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# ? May 11, 2018 15:57 |
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Lannister plays: [4] Eddard Stark: 2 Swords Greyjoy plays: [1] Asha Greyjoy: If you are not being supported in this combat, this card gains two Sword icons and one Fortification icon. Lannister victory. The Greyjoy Knight is destroyed. Stark to play.
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# ? May 12, 2018 01:17 |
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March +1 from Winterfell. - 1 Footman to Karhold - 1 Footman to Moat Calin - 1 Knight to the Eyrie +2 (knight) +1 (march) +3 (support from ship + footman + Support* bonus) = 6 Ties Eyrie defense of 6, taking it.
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# ? May 12, 2018 01:27 |
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By CO, Martell marches Starfall to Yronwood, leaving PT behind. Greyjoy to play.
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# ? May 12, 2018 01:29 |
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Greywater Watch move to Flints Finger
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# ? May 12, 2018 01:38 |
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CO: Tyrell Footman marches to Three Towers. Most houses have no marches left, so Martell to play.
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# ? May 12, 2018 02:13 |
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March from Sunspear: 1 footman to The Boneway 1 knight to Storm's End 5 v 3 if I did my math correctly. Sorry Baratheon, but I gotta expand to survive
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# ? May 12, 2018 07:56 |
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nimby posted:March from Sunspear:
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# ? May 12, 2018 08:23 |
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Phonepost: cards are Gregor and Davos. Martell wins, the Knight dies.
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# ? May 12, 2018 11:20 |
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Move boat from Pyke Harbor to Ironmans Bay.
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# ? May 12, 2018 13:00 |
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March East Summer Sea to West Summer Sea. Just Reek coming to say hi and checking to see if Ser Gregor is taking some time off in Highgarden.
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# ? May 12, 2018 13:43 |
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Martell plays: [0] Reek: If your [3] House card is in your discard pile, immediately return it to your hand. If you lose this combat, you may return Reek to your hand. Tyrell plays: [1] Walder Frey: Any player (other than your opponent) who grants support to your opponent must grant that support to you instead. Tyrell victory. Martell retreats, and returns both Gregor and Reek to hand. Marches are done. Tyrell is the only player with CP orders, and gains 3 PT. Turn 2 is over. Turn 3 begins. Westeros cards: Resupply Last Days of Summer [W] - nothing happens Wilding Attack: Bid power tokens to fend off Wildling Attack. Everyone please send in your bids. Wildling strength is 10. PT on hand: Tyrell - 9 Greyjoy - 6 Lannister - 5 Stark - 4 Baratheon - 3 Martell - 3 House cards on hand: Stark [4] Euron Crow's Eye: If your opponent has a higher position on the Fiefdoms Influence track than you, this card gains +1 combat strength. [3] Ramsay Bolton: If your [0] house card is still in your hand, this card gains +1 combat strength and three sword icons. [2] Balon Greyjoy: The printed combat strength of your opponent's House card is reduced to 0. [2] Roose Bolton: If you lose this combat, return your entire House card discard pile into your hand (including this card). [1] Ser Rodrik Cassel: 2 Fortifications [1] The Blackfish: You do not take casualties in this combat from House card abilities, Combat icons, or Tides of Battle cards. [0] Margaery Tyrell: If you are defending your home area, or an area that contains one of your Power Tokens, your opponent's final combat strength is 2. Lannister [3] Ser Loras Tyrell: If you are attacking and win this combat, move the March Order token used into the conquered area to resolve again later this round. [1] Quentyn Martell: For each House card in your discard pile, this card gains +1 combat strength [1] Ser Adam Marbrand: If you are attacking, all of your participating Knights (including supporting own Knights) add +3 combat strength instead of +2. [0] Doran Martell: Immediately move your opponent to the bottom of one Influence track of your choice. Baratheon [4] Mace Tyrell: Immediately destroy one of your opponent's attacking or defending Footmen units. [3] Randyll Tarly: 2 Swords [2] Theon Greyjoy: If you are defending an area that contains either a Stronghold or a Castle, this card gains +1 combat strength and a sword icon. [2] Rodrik the Reader: If you win this combat, you may search any Westeros deck for a card of your choice. Shuffle the remaining cards and place the chosen card facedown on top of the deck. [1] Paxter Redwyne: If the embattled area is a sea area, all of your participating ships (including supporting own ships) add +2 combat strength instead of +1. [0] Patchface: After combat, you may look at your opponent's hand and discard one card of your choice. Greyjoy [4] The Red Viper: 2 Swords, 1 Fortification [3] Victarion Greyjoy: If you are attacking, all of your participating Ships (including supporting own Ships) add +2 to combat strength instead of +1. [2] Ser Davos Seaworth: If your [4] card is in your discard pile, this card gains +1 combat strength and a sword icon [1] Queen of Thorns: Ignore all text abilities printed on your opponent's House Card Tyrell [4] Stannis Baratheon: If you are not being supported in this combat, remove all Support orders (including your own) adjacent to the embattled area, cancelling any supporting strength they may have been providing. [3] Renly Baratheon: If you win this combat, you may upgrade one of your participating Footmen (or one supporting own Footman) to a Knight. [2] Steelshanks Walton: 1 Fortification [2] Melisandre: After combat, you may return any House card in your discard pile (including this card) to your hand by discarding a number of your available Power Tokens equal to the printed combat strength of that card. [1] Arianne Martell: If you are defending and lose this combat, your opponent may not move his units into the embattled area. They return to the area from which they marched. Your own units must still retreat. [0] Aeron Damphair: You may discard and number of your available Power Tokens to increase the combat strength of this card by the number of Power Tokens discarded. Martell [4] Stannis Baratheon: If your opponent has a higher position on the Iron Throne Influence track than you this card gains +1 combat strength. [3] Ser Gregor Clegane: 3 Swords [2] Darkstar: 1 Sword [2] Brienne of Tarth: 1 Sword, 1 Fortification [1] Ser Gerris Drinkwater: If you win this combat, you may move one position higher on one influence track of your choice [1] Salladhor Saan: If you are being supported in this combat, the combat strength of all Ships not your own is reduced to 0. [0] Reek: If your [3] House card is in your discard pile, immediately return it to your hand. If you lose this combat, you may return Reek to your hand. Dancer fucked around with this message at 15:03 on May 13, 2018 |
# ? May 12, 2018 20:02 |
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All the bids are in. Martell - 3 Grejoy - 2 Tyrell - 2 Stark - 1 Baratheon - 1 Lannister - 0 With a total of 9, that makes it a Wildling victory. Luckily for Westeros, the card is: Silence at the Wall Wildling Victory - Lowest Bidder: Nothing happens. - Everyone Else: Nothing happens. Night's Watch Victory - Highest Bidder: Nothing happens. Wildling strength goes down to 6, and we move to the planning phase. Everyone can send in orders.
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# ? May 12, 2018 22:48 |
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Well double gently caress.
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# ? May 12, 2018 22:52 |
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Turn 3 orders Lannister may raven, then Greyjoy may raid, then we march. PT on hand: Tyrell - 7 Lannister - 5 Greyjoy - 4 Stark - 3 Baratheon - 2 Martell - 0 House cards on hand: Stark [4] Euron Crow's Eye: If your opponent has a higher position on the Fiefdoms Influence track than you, this card gains +1 combat strength. [3] Ramsay Bolton: If your [0] house card is still in your hand, this card gains +1 combat strength and three sword icons. [2] Balon Greyjoy: The printed combat strength of your opponent's House card is reduced to 0. [2] Roose Bolton: If you lose this combat, return your entire House card discard pile into your hand (including this card). [1] Ser Rodrik Cassel: 2 Fortifications [1] The Blackfish: You do not take casualties in this combat from House card abilities, Combat icons, or Tides of Battle cards. [0] Margaery Tyrell: If you are defending your home area, or an area that contains one of your Power Tokens, your opponent's final combat strength is 2. Lannister [3] Ser Loras Tyrell: If you are attacking and win this combat, move the March Order token used into the conquered area to resolve again later this round. [1] Quentyn Martell: For each House card in your discard pile, this card gains +1 combat strength [1] Ser Adam Marbrand: If you are attacking, all of your participating Knights (including supporting own Knights) add +3 combat strength instead of +2. [0] Doran Martell: Immediately move your opponent to the bottom of one Influence track of your choice. Baratheon [4] Mace Tyrell: Immediately destroy one of your opponent's attacking or defending Footmen units. [3] Randyll Tarly: 2 Swords [2] Theon Greyjoy: If you are defending an area that contains either a Stronghold or a Castle, this card gains +1 combat strength and a sword icon. [2] Rodrik the Reader: If you win this combat, you may search any Westeros deck for a card of your choice. Shuffle the remaining cards and place the chosen card facedown on top of the deck. [1] Paxter Redwyne: If the embattled area is a sea area, all of your participating ships (including supporting own ships) add +2 combat strength instead of +1. [0] Patchface: After combat, you may look at your opponent's hand and discard one card of your choice. Greyjoy [4] The Red Viper: 2 Swords, 1 Fortification [3] Victarion Greyjoy: If you are attacking, all of your participating Ships (including supporting own Ships) add +2 to combat strength instead of +1. [2] Ser Davos Seaworth: If your [4] card is in your discard pile, this card gains +1 combat strength and a sword icon [1] Queen of Thorns: Ignore all text abilities printed on your opponent's House Card Tyrell [4] Stannis Baratheon: If you are not being supported in this combat, remove all Support orders (including your own) adjacent to the embattled area, cancelling any supporting strength they may have been providing. [3] Renly Baratheon: If you win this combat, you may upgrade one of your participating Footmen (or one supporting own Footman) to a Knight. [2] Steelshanks Walton: 1 Fortification [2] Melisandre: After combat, you may return any House card in your discard pile (including this card) to your hand by discarding a number of your available Power Tokens equal to the printed combat strength of that card. [1] Arianne Martell: If you are defending and lose this combat, your opponent may not move his units into the embattled area. They return to the area from which they marched. Your own units must still retreat. [0] Aeron Damphair: You may discard and number of your available Power Tokens to increase the combat strength of this card by the number of Power Tokens discarded. Martell [4] Stannis Baratheon: If your opponent has a higher position on the Iron Throne Influence track than you this card gains +1 combat strength. [3] Ser Gregor Clegane: 3 Swords [2] Darkstar: 1 Sword [2] Brienne of Tarth: 1 Sword, 1 Fortification [1] Ser Gerris Drinkwater: If you win this combat, you may move one position higher on one influence track of your choice [1] Salladhor Saan: If you are being supported in this combat, the combat strength of all Ships not your own is reduced to 0. [0] Reek: If your [3] House card is in your discard pile, immediately return it to your hand. If you lose this combat, you may return Reek to your hand. Dancer fucked around with this message at 15:02 on May 13, 2018 |
# ? May 13, 2018 14:06 |
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Raven the march into consolidate
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# ? May 13, 2018 14:41 |
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By CO, Greyjoy raids the Lannister support. Baratheon to march.
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# ? May 13, 2018 15:02 |
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Harrenhall——->Blackwater, leaving behind a PT
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# ? May 13, 2018 15:04 |
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Pass
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# ? May 13, 2018 15:45 |
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Flints Finger to Seagard Leave power token
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# ? May 14, 2018 01:37 |
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Three Towers to Princes Pass leaving a PT
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# ? May 14, 2018 12:16 |
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Shipbreaker bay to Blackwater bay
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# ? May 14, 2018 15:23 |
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Greyjoy to march. PT on hand: Tyrell - 6 Lannister - 5 Greyjoy - 3 Stark - 3 Baratheon - 1 Martell - 0 House cards on hand: Stark [4] Euron Crow's Eye: If your opponent has a higher position on the Fiefdoms Influence track than you, this card gains +1 combat strength. [3] Ramsay Bolton: If your [0] house card is still in your hand, this card gains +1 combat strength and three sword icons. [2] Balon Greyjoy: The printed combat strength of your opponent's House card is reduced to 0. [2] Roose Bolton: If you lose this combat, return your entire House card discard pile into your hand (including this card). [1] Ser Rodrik Cassel: 2 Fortifications [1] The Blackfish: You do not take casualties in this combat from House card abilities, Combat icons, or Tides of Battle cards. [0] Margaery Tyrell: If you are defending your home area, or an area that contains one of your Power Tokens, your opponent's final combat strength is 2. Lannister [3] Ser Loras Tyrell: If you are attacking and win this combat, move the March Order token used into the conquered area to resolve again later this round. [1] Quentyn Martell: For each House card in your discard pile, this card gains +1 combat strength [1] Ser Adam Marbrand: If you are attacking, all of your participating Knights (including supporting own Knights) add +3 combat strength instead of +2. [0] Doran Martell: Immediately move your opponent to the bottom of one Influence track of your choice. Baratheon [4] Mace Tyrell: Immediately destroy one of your opponent's attacking or defending Footmen units. [3] Randyll Tarly: 2 Swords [2] Theon Greyjoy: If you are defending an area that contains either a Stronghold or a Castle, this card gains +1 combat strength and a sword icon. [2] Rodrik the Reader: If you win this combat, you may search any Westeros deck for a card of your choice. Shuffle the remaining cards and place the chosen card facedown on top of the deck. [1] Paxter Redwyne: If the embattled area is a sea area, all of your participating ships (including supporting own ships) add +2 combat strength instead of +1. [0] Patchface: After combat, you may look at your opponent's hand and discard one card of your choice. Greyjoy [4] The Red Viper: 2 Swords, 1 Fortification [3] Victarion Greyjoy: If you are attacking, all of your participating Ships (including supporting own Ships) add +2 to combat strength instead of +1. [2] Ser Davos Seaworth: If your [4] card is in your discard pile, this card gains +1 combat strength and a sword icon [1] Queen of Thorns: Ignore all text abilities printed on your opponent's House Card Tyrell [4] Stannis Baratheon: If you are not being supported in this combat, remove all Support orders (including your own) adjacent to the embattled area, cancelling any supporting strength they may have been providing. [3] Renly Baratheon: If you win this combat, you may upgrade one of your participating Footmen (or one supporting own Footman) to a Knight. [2] Steelshanks Walton: 1 Fortification [2] Melisandre: After combat, you may return any House card in your discard pile (including this card) to your hand by discarding a number of your available Power Tokens equal to the printed combat strength of that card. [1] Arianne Martell: If you are defending and lose this combat, your opponent may not move his units into the embattled area. They return to the area from which they marched. Your own units must still retreat. [0] Aeron Damphair: You may discard and number of your available Power Tokens to increase the combat strength of this card by the number of Power Tokens discarded. Martell [4] Stannis Baratheon: If your opponent has a higher position on the Iron Throne Influence track than you this card gains +1 combat strength. [3] Ser Gregor Clegane: 3 Swords [2] Darkstar: 1 Sword [2] Brienne of Tarth: 1 Sword, 1 Fortification [1] Ser Gerris Drinkwater: If you win this combat, you may move one position higher on one influence track of your choice [1] Salladhor Saan: If you are being supported in this combat, the combat strength of all Ships not your own is reduced to 0. [0] Reek: If your [3] House card is in your discard pile, immediately return it to your hand. If you lose this combat, you may return Reek to your hand.
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# ? May 14, 2018 16:06 |
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Phone post: 1 seagard footman to the twins
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# ? May 14, 2018 21:53 |
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Both Blackwater footmen into King's Landing. 2+1+2 support=5, so I believe I capture it.
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# ? May 14, 2018 21:55 |
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(assuming marching orders are done, only CP* orders to resolve with musters are me and Martell, everyone else gets tokens) I gain 2 PTs from the Eyrie.
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# ? May 14, 2018 23:16 |
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# ? Apr 28, 2024 19:09 |
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-boat in East Summer Sea -footman in Sunspear
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# ? May 15, 2018 03:17 |