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JoaoVitorBF posted:Is there a good way to level up your survival skill? I can't craft a lot of things because I don't have enough survival skill. Ironically enough, it levels up by crafting.
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# ? Sep 4, 2018 00:30 |
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# ? Apr 29, 2024 05:02 |
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JoaoVitorBF posted:Is there a good way to level up your survival skill? I can't craft a lot of things because I don't have enough survival skill. It's pretty easy. Just cut down trees and craft wood planks / bundles. Have fun doing it for awhile!
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# ? Sep 4, 2018 00:52 |
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since there in no singular discord server for scum players, i've created new one. welcome to SCUMMY - https://discord.gg/AjVEndJ another thing we need to pick is the server. which it would be? Здравствуйте! This is my gaming video channel with thick Russian accent - https://www.youtube.com/channel/UC7bdvXtjexnJ7doOCSYvmZg Aydjile fucked around with this message at 11:42 on Sep 4, 2018 |
# ? Sep 4, 2018 03:07 |
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I’ve been enjoying dicking around with this game but the huuuuge map combined with the general lack of stuff to do after you raid a military base or three has me burning out a little bit. Other people are few and far between and good god is it difficult to scrounge for the correct type of ammo / scope / etc. I feel like in a few months it’ll have more to do but right now it feels a bit empty
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# ? Sep 4, 2018 11:40 |
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Yeah, I try and stay away from military bases, I feel that they're just a way to short circuit the entire game and need to be redone. Maybe make guns into 5-10 different parts like Tarkov and you need to find each part and have a skill high enough to assemble them or something. They have all this crafting for spears, axes, backpacks, clothes etc but what's the point if you can jump into a base, get a bullet proof vest, an AK with an ACOG and just murder people non-stop? I am finding it enjoyable just crafting loot stashes all over and filling them with supplies and exploring the map mostly. I could do this for another 20hrs without getting bored probably.
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# ? Sep 4, 2018 15:30 |
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Philthy posted:Maybe make guns into 5-10 different parts like Tarkov and you need to find each part and have a skill high enough to assemble them or something. Jesus no.
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# ? Sep 4, 2018 15:44 |
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Patch notes!quote:Patch notes 0.1.17.8423 Orv posted:Jesus no. What other ways could they make guns super rare and take extremely long to acquire? I mean, there is a balance here that needs to make crafting worthwhile for spears and such and working your way up. Right now it's like PUBG where you jump building to building to get a gun and kill people when you should be working your way up with clubs, spears, bats, swords. It's like they are caught between being a survival game and a BR and don't know how to balance it. Philthy fucked around with this message at 15:50 on Sep 4, 2018 |
# ? Sep 4, 2018 15:45 |
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Philthy posted:What other ways could they make guns super rare and take extremely long to acquire? I mean, there is a balance here that needs to make crafting worthwhile for spears and such and working your way up. Right now it's like PUBG where you jump building to building to get a gun and kill people. I don't think they should be hard to acquire at all. DayZ and SCUM are long-form, irregular map and mode of conflict death matches not actual survival games and the ability to actually have interesting gun fights should reflect that. Making guns more rare does not make the game better, solving the lack of reasons to be anywhere but the gun locales does. Right now it's almost impossible to find and fight someone in the middle of nowhere, something that happened semi-regularly in DayZ and leads to the reason to play something like SCUM; gun fights in places that aren't just a factory or a CoD map.
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# ? Sep 4, 2018 15:51 |
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Orv posted:I don't think they should be hard to acquire at all. DayZ and SCUM are long-form, irregular map and mode of conflict death matches not actual survival games and the ability to actually have interesting gun fights should reflect that. Making guns more rare does not make the game better, solving the lack of reasons to be anywhere but the gun locales does. Right now it's almost impossible to find and fight someone in the middle of nowhere, something that happened semi-regularly in DayZ and leads to the reason to play something like SCUM; gun fights in places that aren't just a factory or a CoD map. Right, but why have crafting at all then at this point if this is how the game goes is my question.
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# ? Sep 4, 2018 15:53 |
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Philthy posted:Right, but why have crafting at all then at this point if this is how the game goes is my question. I think primarily because this is a game being made by a handful of people as a passion project, because they loved DayZ and want to make a better one. This isn't some cynical AAA cash-in on the BR bubble (which is already collapsing), this is 17 people making the game they want to make, and think they can make better. Crafting is in there because they think it adds something, and I think to some extent it does. Certainly the ability to craft ammo if you find a gun but no ammo is a good addition, and the ability to defend yourself against puppets is something that was almost impossible without a gun in DayZ (though mostly because the zombies in DayZ are barely functional). Crafting in SCUM is an addition that gives options, not because they want a Rust or an Ark. Granted this game is going to be in EA for at least a year and what the game is now may change very drastically based on how closely they actually appear to be listening to feedback, and how deep they go on the unpleasantly simulation parts of the metabolism system. Right now though it's just DayZ with some extra bits. Get a gun, shoot a man, rinse, repeat.
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# ? Sep 4, 2018 15:57 |
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Oh thank god they buffed the bots again. When I realized that they were missing every single shot I just started running past them ignoring their existence.
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# ? Sep 4, 2018 17:47 |
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I had to relieve my diarrhea last night while proning behind sandbags and hiding from a mech. That was very scary, but it was pre-accuracy fixing patch.
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# ? Sep 4, 2018 19:06 |
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I agree that this game is a great starting point and look forward to the random events or side missions. A lot of potential in this. This weekend I played with goons doing a rumble at the airport and it was great fun (I was Gnolfo ingame). It's a bummer that things get laggy when a lot of people are nearby but hopefully they can optimize that. My larger concern is dumb metas will form and you can always predict where people will be and what the best buildings are to camp or whatever. I'm hoping if they make the random event stuff correctly it will break that up. An elite NPC enemy would be nice too, as a mid range challenge so that getting the best gear isn't just a case of playing solid snake for a couple minutes. Right now outside of pvp opponents you have puppets which are trivial unless you get very careless, and the mechs which are just not at all worth fighting. I know they are early on and a small team so no judgment that it's not flush with extras like this but I'm just blue skying. After playing team games with goons I then decided to find a low pop server and try to go as a solo survivalist, avoiding military bases and just seeing how efficient I can get my loadout and stashes from just living off the land and scrounging from villages. It was a lot of fun and very immersive and when after a few hours I at random heard a loud whiz sound followed quickly by a gun crack off in the distance, holy poo poo was that an adrenaline rush! No idea where they were besides a general direction, and all I had for real firepower was the M9 pistol with no mag, and about 10 bullets. Being hunted could be a fun random event if they balance the rewards well. All in all I am enjoying this way more than Day Z and similar. Learning a lot of stuff I forgot about nutrition too! Bhaal fucked around with this message at 19:15 on Sep 4, 2018 |
# ? Sep 4, 2018 19:09 |
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I'm not sure if they lag is on my system or the server, but last night I got in a fight around the trainyard and my FPS dropped to like 2. It's hard to fight when it's basically a slideshow. Not expecting much better at the moment being EA and all. All in all it's more complete than DayZ and the hurdle mechanics are great. I like the latest patch changing the bark rope to small branches. It was a pain in the rear end getting five large branches in one place. This will save an extra few minutes when trying to craft a backpack.
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# ? Sep 4, 2018 19:30 |
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How do you spawn on a specific place? I have only died one time but I noticed that there were multiple options for the respawn location. Also, what's the deal with stashes? Do you build them just to hide stuff for your next character?
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# ? Sep 4, 2018 19:44 |
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Canuckistan posted:I'm not sure if they lag is on my system or the server, but last night I got in a fight around the trainyard and my FPS dropped to like 2. It's hard to fight when it's basically a slideshow. Have you tried disabling depth of field? It fixed most of the fps problems for me.
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# ? Sep 4, 2018 19:45 |
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Which of these survival type games has the best PvE combat would you say?
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# ? Sep 4, 2018 20:22 |
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JoaoVitorBF posted:How do you spawn on a specific place? I have only died one time but I noticed that there were multiple options for the respawn location. You can spawn near a squadmate if you're teamed up. You can spawn in the same sector you died in. The map is a 4x4 grid of labeled "sectors" (A1 - D4) that are each 3km to a side. Each of those is further split up into 1km squares (a 3x3 grid) but I'm pretty sure the sectors are the large grids with names like "B3", rather than the 1km squares. Lastly you can spawn on any shelters you have made with that character. They're pretty simple to make but IMO they can stick out visually so try to use terrain to hide them from vast lines of sight rather than rely on it blending in with the scenery. And yes stashes are basically persistent loot crates that you can hide in spots that are hopefully unlikely to get noticed (putting it right by your shelter is putting all your eggs in one garishly easy to notice basket, hide them a short walk nearby from your shelter). Me personally I like to put shelters in remote areas that are not along any direct lines between major points of interest. Just take a screenshot of your map when you're standing at it and work on a backup kit to put in a stash nearby. Generally speaking if you die to random bullshit it might be worth respawning on sector/squad to get your stuff back. If you got perforated by a mech right at a bunker entrance or something, your stuff might not get looted but consider how safely you can stay at your corpse recovering all of it if it's openly in a mech path. If you got killed / squad wiped in pvp it's probably not worth trying to recover. There will probably be loot left by your killer(s) due to bag space, but at the same time they're going to half expect you to return so it's very risky to try and get in there and loot. Those last two are the cases where you might pop back to your shelter and re-equip (that or ragequit). Bhaal fucked around with this message at 08:18 on Sep 6, 2018 |
# ? Sep 4, 2018 20:29 |
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This game looks like someone looked over Arma and decided "hmm this isn't enough".
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# ? Sep 4, 2018 21:14 |
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My favorite memory of DayZ was eating 400 cans of baked beans and doing 20 blood infusions all at once. I had so much blood that I had to be shot about 300 times before I finally passed out. The closest thing you can do in this is eat 100,000 calories in one sitting and then never eat again while sprinting everywhere and doing whatever the gently caress you want independent of the survival system.
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# ? Sep 4, 2018 22:04 |
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AGGGGH BEES posted:This game looks like someone looked over Arma and decided "hmm this isn't enough". In a way it kind of is, but also with like a bunch of QOL improvements where it counts.
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# ? Sep 5, 2018 01:04 |
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Interesting damage model video. https://www.youtube.com/watch?v=6Ac7Du7uww0
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# ? Sep 5, 2018 02:01 |
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VulgarandStupid posted:Interesting damage model video. Is that man going to die IRL?
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# ? Sep 5, 2018 02:23 |
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Found some ciggies, tried to light them with a fire drill but no variation worked.
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# ? Sep 5, 2018 07:56 |
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Jigglesby posted:Found some ciggies, tried to light them with a fire drill but no variation worked. You try a lighter? I found a couple of those. If it works report back if you character starts wheezing and can only run for 25 feet before almost throwing up.
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# ? Sep 5, 2018 16:50 |
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Patch notes:quote:Patch Notes 0.1.17.8491
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# ? Sep 5, 2018 18:14 |
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They are already fixing the multiplayer desync, nice. I have died 3 times already because of desync.
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# ? Sep 5, 2018 22:24 |
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Servers were wiped with the latest patch. I spawn near a cabin in the woods. Hunting rifle. Find small 3 or 4 building crossroads set up. Find ammo, small toolbox, lead plate, M9. Got my shelter built, a few stashes all filled up. GTG.
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# ? Sep 6, 2018 03:00 |
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SCUM sold 700,000 copies it's first week.
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# ? Sep 6, 2018 04:31 |
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We're the problem.
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# ? Sep 6, 2018 05:00 |
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I hate BR and multiplayer survivor games but this one has me hooked. I can't even begin to explain why.
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# ? Sep 6, 2018 07:49 |
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It's because, somehow, this one has some devs that seem to care about making the game good.
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# ? Sep 6, 2018 07:51 |
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Shot a deer and it ran. So I went where I shot it and focused with right click. It shows this. The blue shows the direction it ran. This game is awesome.
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# ? Sep 6, 2018 18:03 |
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Philthy posted:Shot a deer and it ran. So I went where I shot it and focused with right click. It shows this. The blue shows the direction it ran. gently caress, I didn't know you could do that. I have already failed killing a deer 3 times because it ran away. Also, a goat loving rammed me shortly after the last fail. My SCUM hunting life sucks.
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# ? Sep 6, 2018 18:42 |
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Philthy posted:Shot a deer and it ran. So I went where I shot it and focused with right click. It shows this. The blue shows the direction it ran. They must be fans of The Hunter. That’s cool.
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# ? Sep 6, 2018 21:09 |
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Maybe this is a silly thing to say but I can't figure out what you actually do in this game. From reading about it, you just go from house to house and loot. However, there's no real external threat that you are preparing for as the zombies are few and far between and not very threatening? It seems like you're gathering things for no real reason. All the reviews I've read the guy tells a story that seems interesting the way he tells it, but he doesn't actually do anything. The reviewer then claims to have had a really good time. What am I missing here? As an aside, there's a game called Miscreated that seems to be essentially the same thing. You go from house to house and loot while facing an extremely minor threat. Why is this popular and that is not?
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# ? Sep 7, 2018 14:49 |
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SolidSnakesBandana posted:Maybe this is a silly thing to say but I can't figure out what you actually do in this game. From reading about it, you just go from house to house and loot. However, there's no real external threat that you are preparing for as the zombies are few and far between and not very threatening? It seems like you're gathering things for no real reason. All the reviews I've read the guy tells a story that seems interesting the way he tells it, but he doesn't actually do anything. The reviewer then claims to have had a really good time. What am I missing here? At its most boiled down that is the game. You're getting that loot to have shootouts. That is the game, it is very much a make your own goal kind of thing; KDR, longest survival, coolest loadout, whatever. Generally when goons get together to play these kinds of things we all meet up, get guns and roll around being bullies by murdering everyone we can find (or trying, goons will goon.) Miscreated is also that kind of game (DayZ-alike/clones) but is terrible all the way down. Bad controls, bad guns, bad survival mechanics. SCUM, despite its early nature, is very refined compared to many if not all of the other releases in this subgenre. Orv fucked around with this message at 14:57 on Sep 7, 2018 |
# ? Sep 7, 2018 14:52 |
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It's a sandbox. It is what you make it. If you're a survival nerd you try to stay alive, make camps, and craft your little heart out. If you're a PVPer you try to gank the survival nerds and take their poo poo. Personally i find these boring solo but much more enjoyable when teaming up with Goons and forming roaming gank squads, only to get shot by another goon who didn't hear you the four times when you said you're coming to their location. There's not a lot of gameplay outside of these things right now. As they implement features that will change. EATURES PLANNED FOR VERSION 1.0 The following features are not yet in SCUM and are planned as a part of the Early Access period. The timing and depth of these features are subject to change base on community feedback and development realities. Metanarrative Gameplay [Primary / Secondary Missions, Side Quests, End Game Content] Functional Vehicles + Different Vehicle Types Female Characters Fortifications/Bases Functional Safe Zones Implemented Advanced Visual Character Customization Advanced Combat System [Martial Arts + Improved Weapons Control and Movement] All Soft Skills and Skill Levels Fully Implemented Advanced Crafting System Rebellion Experience System Advanced NPC and Animal AI Additional NPC and Wildlife Sets Advanced Team Mechanics Additional Network Events Advanced Fame Point System Additional Weapons and Gear Larger Urban Areas Ongoing Optimization
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# ? Sep 7, 2018 14:59 |
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How often does combat happen? From what I can tell you very rarely see other players. Are the 'zombies' fun to fight? I'm really curious about this game but I don't understand why everyone says "its a sandbox, do what you want" and then they list the only two activities that seem to be possible: PvP and not dying of hunger. I'm seriously not trying to be a dick here, I really don't understand. To me it sounds like PUBG but instead of minutes in between fights its hours. edit: Also feel free to respond with "Well I guess you just don't get it" because I am willing to accept that scenario SolidSnakesBandana fucked around with this message at 15:17 on Sep 7, 2018 |
# ? Sep 7, 2018 15:09 |
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# ? Apr 29, 2024 05:02 |
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Zombies aren't particularly fun to fight, but they can be numerous enough to be harrowing at times. Mostly you move to avoid them. Time between seeing people varies wildly to the point that there's really not a good answer I can give. If you frequent places with loot on a full server you'll likely see someone at every major POI you go. If you're in the woods primarily it's considerably less likely. I've said it a couple times across SA since SCUM came up, but they really are just long-form death match games. Survival is secondary, you're here to run into people in weird places and have tense, frantic firefights with a lot of flanking and trying to out think someone more than "Well lemme go around this corner this time" like you would in a CoD/BF. I think it probably is a "you don't get it" thing, honestly. There's a certain like, relaxed tension in moving around the map while loaded down in gear and knowing someone might be stalking you, or you might run into someone in a random building and it's down right then right there with no warning, no prep, no lobby - just shoot. And honestly that's all DayZ ever was, it ended up with various fan forks and mods and such - base building, wars, huge zombie amounts - but in the end it was you and your friends hanging out in some Balkan shithole forest and trying not to get sniped in the woods. I guess the best way I can think of to describe it (if you're not playing solo) is basically a social hang out game where occasionally murder happens. Orv fucked around with this message at 15:28 on Sep 7, 2018 |
# ? Sep 7, 2018 15:25 |