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fits
Jan 1, 2008

Love Always,
The Captain
##pass

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Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.
##play 2 low

gonna add a bit of possible insurance

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.

fits posted:

thats game. we dont even have to worry about the pop loss lol

Mm, we could in one specific situation. I would still recommend that we try to pass this check.

##Play 3, high

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.
poo poo, okay, yeah, point made

##play 3 high

sniper4625
Sep 26, 2009

Loyal to the hEnd
maaan stupid raiders just activate i swear to god rip


##pass


GG friends

fits
Jan 1, 2008

Love Always,
The Captain
:shrug:

##play 3 instead

Toalpaz
Mar 20, 2012

Peace through overwhelming determination
pp 1 card

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.

Toalpaz posted:

pp 1 card

hmmmmmmmmmmm

Mr. Steak
May 9, 2013

by Jeffrey of YOSPOS
##pass

Toalpaz
Mar 20, 2012

Peace through overwhelming determination

Jen X posted:

hmmmmmmmmmmm

I have ten cards in my hand even if I wont change the out come of the game might as well play something

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.
Is the game almost over

Toalpaz
Mar 20, 2012

Peace through overwhelming determination

Jen X posted:

Is the game almost over

We're almost half way there. Once you reach kobal you go back to caprica

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.

Toalpaz posted:

We're almost half way there. Once you reach kobal you go back to caprica

No, no, we're using the expansions. Kobol, then New Caprica, then the Ionian Nebula, then Earth.

Podima
Nov 4, 2009

by Fluffdaddy
Almost done with work!

Podima
Nov 4, 2009

by Fluffdaddy
pre:
TAC/PIL/ENG = 10
Engineering-0 (Establish Network)
Engineering-1 (Repair)
Engineering-4 (Raptor Specialist)
Engineering-4 (Scientific Research)
Engineering-6 (Build Nuke)
Piloting-4 (Maximum Firepower)
Piloting-6 (Best of the Best)
Tactics-1 (Launch Scout)
Tactics-5 (A Second Chance)

Leadership-2 (Executive Order)
Politics-0 (Red Tape)
Treachery-4 (Special Destiny)

31 - 6 = 25 PASS!
I'm skipping Skill Check cards as they won't do anything meaningful at this juncture, but know that this check had a final result of something like 40 vs. 11.

+1 Jump Prep! RISK 1 SPACE REACHED!

Heavies Activate! A Heavy Raider in ALPHA gets closer, but it's too late...

Podima
Nov 4, 2009

by Fluffdaddy
pre:
TURN 10.1

==> Jen X (Callandra "Cally" Tyrol [8])
  * Max Peck (CAGmiral Kara "Starbuck" Thrace [0, 1N, 1MC])
  * Sniper (Cylon #2 [4])
  * Steak (Anastasia "Dee" Dualla [5, 1MC])
  * Toalpaz (Cylon #1 [9])
  * fits (President Tory Foster [5, 1MC, 3QC])

Fleet Status

Food       02/07      Regular Vipers   0 Active, 0 in Reserve, 5 Damaged, 0 Destroyed
Fuel       02/08      Viper Mark VIIs  0 Active, 0 in Reserve, 1 Damaged, 2 Destroyed
Morale     03/09      Assault Raptors  0 Active, 0 in Reserve, 2 Destroyed, 2 Not In Play
Population 03/10      Regular Raptors  0 in Reserve, 4 Destroyed

Destiny Deck Size 8
Distance 13/12 (Icy Moon, Barren Planet, Gas Cloud, Deep Space, Binary Star)
DEFCON Level 8
Raiders Destroyed 8
Jump Prep Track [ ]-[ ]-[ ]-[  Risk3]-[X Risk1]-[  Auto Jump]
Cylon Boarding [0]-[0]-[0]-[0]-[Humans Lose]
SCC Stack Sizes: [X] [2]

Civs Remaining (9)
2 Pop            x2
1 Pop            x5
1 Pop & 1 Morale x1
1 Pop & 1 Fuel   x1

Civs Destroyed (3)
Empty            x2
1 Pop            x1

Galactica  (2/6 Damage)
FTL Control -- Jen (Cally)
Weapons Control -- 
Command -- 
Communications -- fits (Tory), Steak (Dee)
Admiral’s Quarters -- 
Research Lab -- 
Hangar Deck -- 
Armory -- 
Sickbay -- Max Peck (Starbuck)
Brig -- 
Fuel Token
Food Token

Pegasus (3/3 Damage)
Pegasus CIC -- 
Airlock -- 
Main Batteries -- 

Colonial One 
Quorum Chamber -- 
Press Room -- 
President’s Office -- 
Administration -- 

Cylon Locations
Caprica -- 
Cylon Fleet -- Toalpaz (Cylon #1), Sniper (Cylon #2)
Human Fleet --   
Resurrection Ship -- 

Off-Ship:
N/A

DRADIS

\      BRAVO   |   CHARLIE    /  
 \             |             /
  \            |            /
   \           |           /
    \          |          /
     \         |         /
      \        |        /
       \       |       / 
        \      |      / 
         \     |CivB / 
          \    |CivC/ 
           \   |   /         
A           \  |  /           D
L   Basestar1\ | /            E
P     Heavyx1 \|/ Raiderx3    L
H             /|\             T
A            / | \ CivD       A
            /  |  \ CivE
           /   |   \     
          /    |    \     
         /     |     \     
        /      |      \     
       /       |       \     
      /        |        \ 
     /         |Raiderx2 \ 
    /          |          \ 
   /           |           \ 
  /            |            \
 /             |             \
/    FOXTROT   |   ECHO       \

Basestar Damage:
Basestar1 (0/3) - N/A

Special Rules:
Massive Deployment: Keep this card in play until the fleet jumps.
Each time a basestar launches Raiders or Heavy Raiders, it
launches 1 additional of the same type.
Action Queue:
==> Jen (Cally): End The Game?

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.
##win the game

Podima
Nov 4, 2009

by Fluffdaddy
Cally hits the FTL button!

1d8=1! RANDOM.ORG STILL HATES YOU! -1 POP! (New Total: 2)


:siren: HUMANITY HAS WON THE GAME! :siren:

Podima
Nov 4, 2009

by Fluffdaddy
This game actually beat all of the other BSG games I've run for being longest in terms of total turns played - next closest was Beer Is A Cylon's Greatest Ally which hit Turn 9.5 and also had six jumps total. Geez.

Next 5 Crises:

quote:

CRISIS: Scouting For Water

Current Player Chooses
Skill Check: TAC/PIL = 9
PASS: +1 Food
FAIL: -1 Fuel and destroy 1 Raptor.

OR

-1 Food

POST CRISIS: Activate Raiders, +1 Jump Prep

quote:

CRISIS: Crash Landing

Skill Check: TAC/PIL = 6
PASS: No Effect
FAIL: The Admiral Chooses
-1 Fuel
OR
-1 Morale and the current player is sent to Sickbay.

POST CRISIS: Activate Heavies, NO JUMP PREP

quote:

CRISIS: Reactor Critical

Skill Check: TAC/PIL/ENG = 7
PASS: The current player draws 2 Treachery Cards.
FAIL: -1 Fuel.

POST CRISIS: Launch Raiders, NO JUMP PREP

quote:

CRISIS: Cylon Virus

Skill Check: TAC/ENG = 13
PASS: No Effect
FAIL: All characters in FTL Control move to Sickbay. Then place 1 Centurion marker at the beginning of the Boarding Track.

POST CRISIS: Launch Raiders, NO JUMP PREP

quote:

CRISIS: Declare Martial Law

Admiral Chooses
-1 Morale and the Admiral receives the President title
OR
-1 Population and the Admiral discards 2 Skill Cards

POST CRISIS: Launch Nukes, NO JUMP PREP

lmao at almost getting 4 NO JUMP PREP in a row.

This game also hit a milestone in that you guys ALMOST cycled through the entire Cylon Attack Card deck - here are the last two that Starbuck would have had to choose between:

quote:

CYLON ATTACK: Raiding Party

1. Activate Raiders
2. Setup: CHARLIE: Basestar, 3 Raiders DELTA: 2 Heavy Raiders, 2 Raiders ECHO: Civilian Ship FOXTROT: 2 Vipers, 2 Civilian Ships
3. Special Rule - FTL Failure: -1 Jump Prep

quote:

CYLON ATTACK: Lockdown

1. Activate Heavy Raiders
2. Setup: ALPHA: 2 Heavy Raiders BRAVO: Basestar, 2 Heavy Raiders DELTA: Viper, Civilian Ship ECHO: Civilian Ship
3. Special Rule - Concerted Attack: Keep this card in play until the fleet jumps or a Basestar is destroyed. Players cannot activate the Armory location.

Podima
Nov 4, 2009

by Fluffdaddy
Big thanks to everyone for playing and putting up with the drastic decrease in posting speed following the holidays, I appreciate your patience and forbearance.

Also thanks to the new players who tried this out as their first experience with Forums BSG, hopefully you had fun!

Cylon players especially - you guys came very close, there were multiple points during this game where I was absolutely positive that you had it in the bag. I don't think there were any significant errors on your side.

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.
That was really fun, thanks for running it :)

Toalpaz
Mar 20, 2012

Peace through overwhelming determination
Good Game!

Yeah it feels like the president and repairs did a lot of work this game. Oh well!

Thanks Pod!

sniper4625
Sep 26, 2009

Loyal to the hEnd
Again, I was 100% human at the time of my arrest and for several turns until I woke up. I will never forgive you Steak, never! :argh:

I'll disagree with pod - there was a major error by the Cylons. I, for some reason, spent most of the game assuming there were two Cylons to start, with a third added at the sleeper phase. That's why I cleared Steak - I thought that at least that way I could throw suspicion on him when I got found out. Turns out it just verified him! Whoops.

Still, a hell of a lot of fun, and we came close. Would definitely love to try again sometime.

sniper4625 fucked around with this message at 23:57 on Jan 31, 2020

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.
yeah!

I'm still proud of the turn where I squeezed a pass out of a horrible situation, grabbing 2 treachery cards and a mutiny but staving off disaster

Amnistar
Nov 6, 2008

I am a wizard, not a poet.
Game was a ton of fun to watch, definately wasn't expecting team human to pull off the win though.

fits
Jan 1, 2008

Love Always,
The Captain
tory fosters prophecy fulfilled :dukedog:

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
So. That happened.

I'm not going to try to unpack everything (but I am extremely open to questions like "what the hell were you thinking when you did X?"), but here's the secret stuff I've been sitting on that I can think of.

The destination I buried pre-Sleeper back when Toal was still Admiraling it up...

quote:

Misjump

Distance 0
Draw 1 Civilian Ship and destroy it. Then discard this card and draw a new Destination Card to resolve.

Most of the CAC decisions I made weren't too interesting, but here's the alternative I was looking at when I was trying to get Sniper to commit to Steak's alignment:

quote:

CYLON ATTACK: Jammed Assault

1. Activate Raiders
2. Setup: ALPHA Civilian Ship BRAVO: 4 Raiders CHARLIE: Basestar, 2 Heavy Raiders DELTA: Civilian Ship ECHO: Viper, Civilian Ship FOXTROT: Viper, Civilian Ship
3. Special Rule - Communications Jamming: Until the fleet jumps, no player may activate the Communications location.

You can see why that might tempt me if I thought Dee were a toaster.

The Mutiny I held at the end of the game:

quote:

MUTINY: The Strong Survive

Action: Draw a Civilian Ship to destroy. Then, increase the Jump Preparation track by 1 and remove this card from the game.



It looks like Pod's given us all the observer role, so if there's stuff I've missed I'm sure it's in my channel :v:

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.
you can see in my channel where I went a bit nuts

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Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
I went nuts before the game started; it saves time

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