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I believe we all figured that one out. Though the damage will be intriguing
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# ? Jan 29, 2020 05:57 |
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# ? Apr 28, 2024 13:45 |
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test the limits is nice but unless you can both do that and take care of civs we risk both being blown up if the crisis is a raider activation
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# ? Jan 29, 2020 06:18 |
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hmm i hate crisis deck nonsense because otherwise we probably just win, but with bad luck we might lose Dee, you sure it’s okay to leave the civvies where they are?
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# ? Jan 29, 2020 06:26 |
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Jen X posted:hmm if firs preventative-measures pop, then the worst case of civvies will be no big deal on a single raider activation
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# ? Jan 29, 2020 06:27 |
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*fits
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# ? Jan 29, 2020 06:28 |
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imo the risk is worth it. the path to victory is clear
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# ? Jan 29, 2020 06:29 |
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omg, podima is PMing me with new info about how raiders dont roll dice on civvies and just kill them. so it would be slightly less good than i thought. >___> i'd still like to use this before we get another jump prep, as it is mighty convenient for us. but i can merely move civvies if you want
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# ? Jan 29, 2020 06:40 |
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There is a way to actually calculate an optimal path but I don’t wanna play reliability engineer with a bad headache rn All paths lead to victory more probable than not I think, with a black box of crises in the middle
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# ? Jan 29, 2020 06:40 |
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i wish i didnt dump all my [card type] into that check, so i'd be able to [do thing that makes me check the next crisis card] and then play test the limits
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# ? Jan 29, 2020 06:42 |
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I’m worried about a lot of stuff rn and I think it settles to “do we force a jump prep for the risk of losing ftl and/or all but 1 pop” Because if we start next turn at risk 1 pop, ftl up, and have more than 1 pop, we just win, I think Vs jump prep now + post crisis possibly giving us a win Assume crisis doesn’t kill us off I guess regardless Depends on odds of jump prep being in a crisis, we can assume survival to my turn with 1 pop left I think? Secrecy is annoying here
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# ? Jan 29, 2020 06:49 |
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Mr. Steak posted:i wish i didnt dump all my [card type] into that check, so i'd be able to [do thing that makes me check the next crisis card] and then play test the limits we dont have any raptors left to scout anyway
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# ? Jan 29, 2020 06:49 |
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It’s tough but I think no matter what we need jump prep on a crisis, either this or next turn, assuming we *will* end up at 1 pop if civ ships aren’t moved My brain really hurts Do we delay to next turn
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# ? Jan 29, 2020 06:52 |
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If I wasn’t broken down I could solve this
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# ? Jan 29, 2020 06:54 |
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i have civilian self defense so i can also just kill the three raiders and prepol either pop or morale and we can reevaluate next turn. ill think about it
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# ? Jan 29, 2020 06:54 |
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Jen X posted:I’m worried about a lot of stuff rn and I think it settles to “do we force a jump prep for the risk of losing ftl and/or all but 1 pop” heres the possibilities if i bump the jump prep: -ftl is damaged and we don't automatically win on the next turn and/or -we get a crisis that includes raider activation, meaning we no longer win automatically on the next turn. or -we get a crisis with no jump prep and don't automatically win on the next turn. barring those two things, its a win. i think
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# ? Jan 29, 2020 06:54 |
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*er.... three things
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# ? Jan 29, 2020 06:54 |
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in other words we'd need ftl to be undamaged (like 70% chance?) and to get a crisis card with only heavies activating (probably rare?) maybe its safer to delay
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# ? Jan 29, 2020 06:57 |
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To muddy the water further: we don't actually need FTL undamaged, as long as we keep resources up sufficiently and get to -1
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# ? Jan 29, 2020 07:09 |
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the only issue im so hasty to use this card is, if we get +1 jump prep with the upcoming crisis, i'll no longer be able to use the card ever. i mean, its a good card for eng checks, but still
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# ? Jan 29, 2020 07:11 |
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##prepol pol ##xo steak
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# ? Jan 30, 2020 02:27 |
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okay we're rolling the dice!! (wait, before i do the thing, i assume u meant "prepol pop" not "prepol pol"...?)
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# ? Jan 30, 2020 02:42 |
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yes thats supposed to be pop
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# ? Jan 30, 2020 03:11 |
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Tory makes sure there's a surplus of SPACE BABIES on hand should anything untoward happen, and it's up to Dee to do whatever she's gonna do! (POL-5 [Preventative Policy] LEA-1 [XO])
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# ? Jan 30, 2020 03:14 |
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PLAY TEST THE LIMITS
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# ? Jan 30, 2020 03:43 |
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Mr. Steak posted:PLAY TEST THE LIMITS Please see your channel on Discord.
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# ? Jan 30, 2020 03:46 |
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Mr. Steak posted:PLAY TEST THE LIMITS you should move out of sickbay to comms first
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# ? Jan 30, 2020 03:46 |
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Let’s roll some goddamn dice!!!!
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# ? Jan 30, 2020 04:31 |
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Jen X posted:Let’s roll some goddamn dice!!!! Counterpoint: have you seen these dice? Let's not.
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# ? Jan 30, 2020 04:31 |
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fits posted:you should move out of sickbay to comms first yes i will do that! i totally forgot! ##move to comms then play the card
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# ? Jan 30, 2020 04:37 |
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Max Peck posted:Counterpoint: have you seen these dice? Let's not. look I need to believe
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# ? Jan 30, 2020 04:46 |
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Dice please damage FTL and or Comms it will be very funny thank you or maybe a pop
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# ? Jan 30, 2020 04:51 |
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sniper4625 posted:Dice please damage FTL and or Comms it will be very funny thank you or maybe a pop For what it's worth, the damage tokens currently in the metaphorical bag are: FTL Control Weapons Control Hangar Deck Armory Fuel Token Food Token
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# ? Jan 30, 2020 04:54 |
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Max Peck posted:For what it's worth, the damage tokens currently in the metaphorical bag are: Thank you! So yes, FTL would be the nicest, followed by Fuel and Food. If only you hadn't murdered all our Party Invitation Boarding Bots
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# ? Jan 30, 2020 04:55 |
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Max Peck posted:For what it's worth, the damage tokens currently in the metaphorical bag are: wait, an area cant be damaged again after being repaired?
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# ? Jan 30, 2020 05:13 |
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asking re: comms
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# ? Jan 30, 2020 05:13 |
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Mr. Steak posted:asking re: comms comms and research lab can't be damaged
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# ? Jan 30, 2020 05:14 |
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fits posted:comms and research lab can't be damaged oh. sweet
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# ? Jan 30, 2020 05:14 |
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Dee moves to Communications... and sends a message to Engineering to CRANK THOSE ENGINES TO ELEVEN! +1 Jump Prep! RISK 3 SPACE REACHED! 1d8=8! NO DAMAGE! is that like the fifth 8 in a row tho wtf DEFCON drops to 8. It'll buff out. Maybe. quote:CRISIS: Hangar Accident Action Queue: ==> All Players: Play into the Crisis
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# ? Jan 31, 2020 01:59 |
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Podima posted:1d8=8! NO DAMAGE![/b] !!! Podima posted:Activate Heavies, +1 Jump Prep !!!!!!!!!
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# ? Jan 31, 2020 02:02 |
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# ? Apr 28, 2024 13:45 |
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thats game. we dont even have to worry about the pop loss lol
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# ? Jan 31, 2020 02:12 |