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ROUND 4 - INVESTIGATOR PHASE, CONT. Carson gets to spellcasting. Rita discards one Horror at random. Instill Bravery posted:You glimpse a white ship on a sea of stars. Test Lore, Target 3. (Lore: ) If you fail, the vision vanishes as quickly as it appeared; In Eldritch Horror, when you flipped a spell, you knew what the underside was from that point onwards. In Mansions of Madness, every time you cast a spell you check the back, then draw a new copy of the spell. So the consequences for casting will keep changing. Carson seeks to Wither the Deep One. Wither posted:You struggle to pronounce the blasphemous phrase, arcane words twisting your tongue. Test Lore, Target 2. (Lore: ) 1 Clue used. If you pass, some primordial instinct guides your speech; the monster suffers damage equal to the spell's power plus your test result. quote:As you grapple your foe, you attempt to lift it off its feet. Test Strength, Target 2. (Strength + Brass Knuckles: Rabbit's Foot: ) If you pass, your enemy struggles as you heft it into the air and hurl it with a grunt. The monster quote:You challenge your enemy to fisticuffs. Your foe pauses, sizing you up. Test Strength, Target 2. Roll 2 extra dice if you have suffered 3 or more damage. (Strength + Brass Knuckles: ) If you pass, you take advantage of the ensuing confusion and deliver a powerful blow to the creature's head. The monster suffers damage equal to your test result. quote:You dig through the dense paperwork cluttering the desk, looking for anything of interest. Test Observation. (Observation: ) Cigarette Case is used. As you shuffle through the seemingly endless paperwork covering the desk, you spot a weathered journal that looks out of place amidst the mundane clutter. The cover of the journal is marked 'Lililth Vanderbilt'. Gain the Old Journal Unique Item and discard this Search token. Action Queue - Yorick: 2 actions. MONSTERS None! TOKENS Dining Room, Left Search: A china cabinet has been repurposed to store all manner of knicknacks. Dining Room, Eugene: "Please, you must hurry! The master is in danger!" (No action.) Dining Room, Item: Knife (Bladed Weapon, Damage 1, Melee.) Kitchen, Left Search: Someone has locked this cabinet by wrapping a chain around the handles. Kitchen, Right Search: The refrigerator has been left cracked open, dripping water onto the floor. Hall End, Search: A desk sits against the wall, being used as an endtable. Several large drawers appear locked by a combination. Hall End, East Explore: You suspect this unmarked door leads to a bedroom. Hall End, North Explore: A weathered door stands at the end of the hall. You hear bizarre noises from the other side. When you try the handle, the door is locked. (No action.) Library, North Search: Peering behind the bookshelf the robed figure was moving, you see runic circles inscribed on the wall. Library, South Search: A large scroll showing the solar system is sprawled across the pile of books. INVESTIGATORS Rita Young (Circlmastr) Strength 5, Agility 4, Observation 3, Lore 3, Influence 2, Will 4. 0 Clues. 8/9 Health. 4/5 Sanity. You may move 1 additional space per Move action. Brass Knuckles (When attacking unarmed, roll 2 extra dice.) Holy Water (Action: Discard 1 Horror, then become Focused. Then discard this card.) Lucky Rabbit's Foot (Once a round, you may reroll 1 die.) Carson Sinclair (berenzen) Strength 3, Agility 2, Observation 5, Lore 4, Influence 4, Will 3. 4 Clues. 7/8 Health. 6/6 Sanity. Action: Another investigator within range may perform 1 action. Activate this ability only once per round. Instill Bravery (Spell. Action: You or one investigator within range discard one Horror. Then flip this card.) Wither (Attack Spell. Ranged, 2 Damage.) William Yorick (Istvun) Strength 4, Agility 3, Observation 4, Lore 3, Influence 3, Will 4. 3 Clues. 6/7 Health. 7/7 Sanity. Whenever a Monster is defeated, gain 1 Clue. King James Bible (Action: You or one investigator within range may discard one facedown Horror.) Preston Fairmont (Iron Chef Ramen) Strength 4, Agility 4, Observation 3, Lore 2, Influence 5, Will 3. 2 Clues. 8/8 Health. 6/6 Sanity. Once per round, when you gain an Item, you may flip 1 Horror card facedown or discard 1 facedown Horror card. Kerosene Lantern (Light Source. You may discard this card to turn all clue results into successes when attacking unarmed.) Medical Textbook (Action: You or one investigator within range may discard one facedown Damage.) Lucky Cigarette Case (Once a round, you may convert a clue roll into a success.) Old Journal (The journal of Lilith Vanderbilt. The pages are torn and frayed from hard use. Action: Read the journal.) Second Post | Learn To Play | Rules Reference Stelas fucked around with this message at 12:25 on Jan 25, 2020 |
# ? Jan 25, 2020 05:44 |
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# ? Apr 28, 2024 14:32 |
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I'd never seen that fisticuffs one before. It's pretty effective - I had to stop dead and blink for a bit myself.
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# ? Jan 25, 2020 05:55 |
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Stelas posted:I'd never seen that fisticuffs one before. It's pretty effective - I had to stop dead and blink for a bit myself. I've been really appreciative of the Brass Knuckle's 2 extra dice. I don't know if taking the kitchen knife would have been more effective for combat, but being able to leave it there certainly helped for action economy.
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# ? Jan 25, 2020 07:24 |
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I'll spend a clue on wither
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# ? Jan 25, 2020 07:34 |
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Reports of the Deep One's survival are considered to be premature. (Post is updated; no further narration happens.)CirclMastr posted:I've been really appreciative of the Brass Knuckle's 2 extra dice. I don't know if taking the kitchen knife would have been more effective for combat, but being able to leave it there certainly helped for action economy. I'm surprised. Every time I've had someone try to punch things before it hasn't exactly gone well. I'm not sure if it's just the app adjusting for the tutorial mission or what.
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# ? Jan 25, 2020 12:26 |
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Move to the lobby, read the journal.
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# ? Jan 25, 2020 12:31 |
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Iron Chef Ramen posted:Move to the lobby, read the journal. It's not next turn yet! But I'll save it for when it is. Did you want to go to a particular section of the lobby (south, ne, nw)?
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# ? Jan 25, 2020 12:32 |
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NE. I'm really dropping the ball on this reading comprehension thing lately.
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# ? Jan 25, 2020 12:37 |
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nothing important could possibly be in these knick-knacks. I'll go to the kitchen and check out the fridge. If it's open-ended, spend a clue to get to two. If it's a target number, spend to meet it
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# ? Jan 26, 2020 03:37 |
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ROUND 4 - INVESTIGATOR PHASE, CONT. William also gains a Clue for the Deep One's death. William is off looking for munchies. quote:You pull open the heavy refridgerator door. Inside you see a mess of pallid flesh, slick and fragrant with the scent of the ocean. It has the shape of a tube, but surmounted by many writhing tentacles. Its eyes are fixed and dead, staring and seeing too much. You push aside the raw squid, and find something useful. Gain the Whiskey item, then discard this Search token. I love everything about that event, but who the gently caress puts whiskey in the fridge? that's the real monsters Action Queue MONSTERS None! TOKENS Dining Room, Left Search: A china cabinet has been repurposed to store all manner of knicknacks. Dining Room, Eugene: "Please, you must hurry! The master is in danger!" (No action.) Dining Room, Item: Knife (Bladed Weapon, Damage 1, Melee.) Kitchen, Left Search: Someone has locked this cabinet by wrapping a chain around the handles. Hall End, Search: A desk sits against the wall, being used as an endtable. Several large drawers appear locked by a combination. Hall End, East Explore: You suspect this unmarked door leads to a bedroom. Hall End, North Explore: A weathered door stands at the end of the hall. You hear bizarre noises from the other side. When you try the handle, the door is locked. (No action.) Library, North Search: Peering behind the bookshelf the robed figure was moving, you see runic circles inscribed on the wall. Library, South Search: A large scroll showing the solar system is sprawled across the pile of books. INVESTIGATORS Rita Young (Circlmastr) Strength 5, Agility 4, Observation 3, Lore 3, Influence 2, Will 4. 0 Clues. 8/9 Health. 4/5 Sanity. You may move 1 additional space per Move action. Brass Knuckles (When attacking unarmed, roll 2 extra dice.) Holy Water (Action: Discard 1 Horror, then become Focused. Then discard this card.) Lucky Rabbit's Foot (Once a round, you may reroll 1 die.) Carson Sinclair (berenzen) Strength 3, Agility 2, Observation 5, Lore 4, Influence 4, Will 3. 4 Clues. 7/8 Health. 6/6 Sanity. Action: Another investigator within range may perform 1 action. Activate this ability only once per round. Instill Bravery (Spell. Action: You or one investigator within range discard one Horror. Then flip this card.) Wither (Attack Spell. Ranged, 2 Damage.) William Yorick (Istvun) Strength 4, Agility 3, Observation 4, Lore 3, Influence 3, Will 4. 4 Clues. 6/7 Health. 7/7 Sanity. Whenever a Monster is defeated, gain 1 Clue. King James Bible (Action: You or one investigator within range may discard one facedown Horror.) Whiskey (Action: Discard up to two facedown Horror, then flip this card.) Preston Fairmont (Iron Chef Ramen) Strength 4, Agility 4, Observation 3, Lore 2, Influence 5, Will 3. 2 Clues. 8/8 Health. 6/6 Sanity. Once per round, when you gain an Item, you may flip 1 Horror card facedown or discard 1 facedown Horror card. Kerosene Lantern (Light Source. You may discard this card to turn all clue results into successes when attacking unarmed.) Medical Textbook (Action: You or one investigator within range may discard one facedown Damage.) Lucky Cigarette Case (Once a round, you may convert a clue roll into a success.) Old Journal (The journal of Lilith Vanderbilt. The pages are torn and frayed from hard use. Action: Read the journal.) Second Post | Learn To Play | Rules Reference
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# ? Jan 26, 2020 12:40 |
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ROUND 4 - MYTHOS PHASEEvent posted:The kitchen lights flicker, and then die. Place Darkness in every space in the Kitchen. The sudden darkness is overwhelming, and William finds himself completely blind. Test Will, Target 1. (Will: ) If you fail, you stand rooted to the spot while you wait for your eyes to adjust; become Restrained. Event posted:A robed figure suddenly bursts through a secret door. Upon catching sight of Preston, the figure stiffens and then yells back through the passage. "There are others here!" You hear a muffled response from another part of the estate. "Get rid of them!" Spawn a Cultist. Cultist Attack posted:The cultist moves 2 spaces towards the nearest investigator. Then it attacks the investigator in its space with the most Items. Cultist Horror Check: Preston posted:The cultist chants under his breath, a slow undercurrent of noise that digs into your brain. Suffer 1 facedown Horror (Will negates). (Will: ) ROUND 5 - INVESTIGATOR PHASE Preston has an enemy on him, so doing anything other than fighting will require an evade check. His CO is cancelled. Action Queue - All: 2 actions (unless you are William, I suspect) MONSTERS Study: Cultist (HP 5/5, Awareness 3, Horror 1, Brawn 2) TOKENS Dining Room, Left Search: A china cabinet has been repurposed to store all manner of knicknacks. Dining Room, Eugene: "Please, you must hurry! The master is in danger!" (No action.) Dining Room, Item: Knife (Bladed Weapon, Damage 1, Melee.) Kitchen, Left Search: Someone has locked this cabinet by wrapping a chain around the handles. Hall End, Search: A desk sits against the wall, being used as an endtable. Several large drawers appear locked by a combination. Hall End, East Explore: You suspect this unmarked door leads to a bedroom. Hall End, North Explore: A weathered door stands at the end of the hall. You hear bizarre noises from the other side. When you try the handle, the door is locked. (No action.) Library, North Search: Peering behind the bookshelf the robed figure was moving, you see runic circles inscribed on the wall. Library, South Search: A large scroll showing the solar system is sprawled across the pile of books. INVESTIGATORS Rita Young (Circlmastr) Strength 5, Agility 4, Observation 3, Lore 3, Influence 2, Will 4. 0 Clues. 8/9 Health. 4/5 Sanity. You may move 1 additional space per Move action. Brass Knuckles (When attacking unarmed, roll 2 extra dice.) Holy Water (Action: Discard 1 Horror, then become Focused. Then discard this card.) Lucky Rabbit's Foot (Once a round, you may reroll 1 die.) Carson Sinclair (berenzen) Strength 3, Agility 2, Observation 5, Lore 4, Influence 4, Will 3. 4 Clues. 7/8 Health. 6/6 Sanity. Action: Another investigator within range may perform 1 action. Activate this ability only once per round. Instill Bravery (Spell. Action: You or one investigator within range discard one Horror. Then flip this card.) Wither (Attack Spell. Ranged, 2 Damage.) William Yorick (Istvun) Strength 4, Agility 3, Observation 4, Lore 3, Influence 3, Will 4. 4 Clues. 6/7 Health. 7/7 Sanity. Whenever a Monster is defeated, gain 1 Clue. King James Bible (Action: You or one investigator within range may discard one facedown Horror.) Whiskey (Action: Discard up to two facedown Horror, then flip this card.) Restrained (You cannot move voluntarily. At the end of your turn, discard this card.) Preston Fairmont (Iron Chef Ramen) Strength 4, Agility 4, Observation 3, Lore 2, Influence 5, Will 3. 2 Clues. 7/8 Health. 6/6 Sanity. Once per round, when you gain an Item, you may flip 1 Horror card facedown or discard 1 facedown Horror card. Kerosene Lantern (Light Source. You may discard this card to turn all clue results into successes when attacking unarmed.) Medical Textbook (Action: You or one investigator within range may discard one facedown Damage.) Lucky Cigarette Case (Once a round, you may convert a clue roll into a success.) Old Journal (The journal of Lilith Vanderbilt. The pages are torn and frayed from hard use. Action: Read the journal.) Second Post | Learn To Play | Rules Reference
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# ? Jan 26, 2020 13:03 |
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Let's go into Library (N) and search. Spend clues to get to the target number of successes if needed.
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# ? Jan 26, 2020 21:55 |
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You can't get there in one movement - it's two spaces per move action, so one move will take you to the south space of the library.
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# ? Jan 26, 2020 22:38 |
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Rita will run over to the Cultist and bop it in the head (or hood, if I miss).
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# ? Jan 26, 2020 22:40 |
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Move to library S and search then
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# ? Jan 27, 2020 00:52 |
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ROUND 5 - INVESTIGATOR PHASE, CONT. Rita races to rescue Preston by punching a man in the head. quote:The man's attacks are quick and relentless. You focus on evading the strikes and looking for a counterattack. Test Observation, Target 2. (Observation + Knuckles: ) If you pass, you strike while your foe is off-balance; he stumbles and collapses under the weight of your blows. The cultist takes 2 damage.. Carson takes a look at the large scroll. quote:This scroll is marked with the orbit of the eight planets. A straight line is drawn out across them from the sun, marked with today's date and the words 'planetary alignment'. Gain 1 Clue, then discard this Search token. Action Queue - William/Preston: 2 actions. MONSTERS Study: Cultist (HP 3/5, Awareness 3, Horror 1, Brawn 2) TOKENS Dining Room, Left Search: A china cabinet has been repurposed to store all manner of knicknacks. Dining Room, Eugene: "Please, you must hurry! The master is in danger!" (No action.) Dining Room, Item: Knife (Bladed Weapon, Damage 1, Melee.) Kitchen, Left Search: Someone has locked this cabinet by wrapping a chain around the handles. Hall End, Search: A desk sits against the wall, being used as an endtable. Several large drawers appear locked by a combination. Hall End, East Explore: You suspect this unmarked door leads to a bedroom. Hall End, North Explore: A weathered door stands at the end of the hall. You hear bizarre noises from the other side. When you try the handle, the door is locked. (No action.) Library, North Search: Peering behind the bookshelf the robed figure was moving, you see runic circles inscribed on the wall. Library, South Search: A large scroll showing the solar system is sprawled across the pile of books. INVESTIGATORS Rita Young (Circlmastr) Strength 5, Agility 4, Observation 3, Lore 3, Influence 2, Will 4. 0 Clues. 8/9 Health. 4/5 Sanity. You may move 1 additional space per Move action. Brass Knuckles (When attacking unarmed, roll 2 extra dice.) Holy Water (Action: Discard 1 Horror, then become Focused. Then discard this card.) Lucky Rabbit's Foot (Once a round, you may reroll 1 die.) Carson Sinclair (berenzen) Strength 3, Agility 2, Observation 5, Lore 4, Influence 4, Will 3. 5 Clues. 7/8 Health. 6/6 Sanity. Action: Another investigator within range may perform 1 action. Activate this ability only once per round. Instill Bravery (Spell. Action: You or one investigator within range discard one Horror. Then flip this card.) Wither (Attack Spell. Ranged, 2 Damage.) William Yorick (Istvun) Strength 4, Agility 3, Observation 4, Lore 3, Influence 3, Will 4. 4 Clues. 6/7 Health. 7/7 Sanity. Whenever a Monster is defeated, gain 1 Clue. King James Bible (Action: You or one investigator within range may discard one facedown Horror.) Whiskey (Action: Discard up to two facedown Horror, then flip this card.) Restrained (You cannot move voluntarily. At the end of your turn, discard this card.) Preston Fairmont (Iron Chef Ramen) Strength 4, Agility 4, Observation 3, Lore 2, Influence 5, Will 3. 2 Clues. 7/8 Health. 6/6 Sanity. Once per round, when you gain an Item, you may flip 1 Horror card facedown or discard 1 facedown Horror card. Kerosene Lantern (Light Source. You may discard this card to turn all clue results into successes when attacking unarmed.) Medical Textbook (Action: You or one investigator within range may discard one facedown Damage.) Lucky Cigarette Case (Once a round, you may convert a clue roll into a success.) Old Journal (The journal of Lilith Vanderbilt. The pages are torn and frayed from hard use. Action: Read the journal.) Second Post | Learn To Play | Rules Reference
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# ? Jan 27, 2020 15:04 |
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yeah there's nothing I can do
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# ? Jan 27, 2020 15:11 |
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Use both actions to bare knuckle box the cultist. Use clues, use the kerosene lamp if it'll get the kill. If by some miracle the first action drops him, read the journal with the second.
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# ? Jan 27, 2020 18:15 |
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ROUND 5 - INVESTIGATOR PHASE, CONT. William has a nap. Preston has a bit of an uncouth brawl. quote:You study your opponent for weaknesses. Test Observation, Target 2. (Observation: ) If you pass, you spot a tremor in the cultist's left knee, focusing your attack there. The Cultist suffers 2 damage. quote:As you grapple your foe, you attempt to lift it off its feet. Test Strength, Target 2. (Strength: ) If you pass, your enemy struggles as you lift it into the air and hurl it with a grunt. The Cultist suffers damage equal to your test result. MONSTERS None! TOKENS Dining Room, Left Search: A china cabinet has been repurposed to store all manner of knicknacks. Dining Room, Eugene: "Please, you must hurry! The master is in danger!" (No action.) Dining Room, Item: Knife (Bladed Weapon, Damage 1, Melee.) Kitchen, Left Search: Someone has locked this cabinet by wrapping a chain around the handles. Hall End, Search: A desk sits against the wall, being used as an endtable. Several large drawers appear locked by a combination. Hall End, East Explore: You suspect this unmarked door leads to a bedroom. Hall End, North Explore: A weathered door stands at the end of the hall. You hear bizarre noises from the other side. When you try the handle, the door is locked. (No action.) Library, North Search: Peering behind the bookshelf the robed figure was moving, you see runic circles inscribed on the wall. Library, South Search: A large scroll showing the solar system is sprawled across the pile of books. INVESTIGATORS Rita Young (Circlmastr) Strength 5, Agility 4, Observation 3, Lore 3, Influence 2, Will 4. 0 Clues. 8/9 Health. 4/5 Sanity. You may move 1 additional space per Move action. Brass Knuckles (When attacking unarmed, roll 2 extra dice.) Holy Water (Action: Discard 1 Horror, then become Focused. Then discard this card.) Lucky Rabbit's Foot (Once a round, you may reroll 1 die.) Carson Sinclair (berenzen) Strength 3, Agility 2, Observation 5, Lore 4, Influence 4, Will 3. 5 Clues. 7/8 Health. 6/6 Sanity. Action: Another investigator within range may perform 1 action. Activate this ability only once per round. Instill Bravery (Spell. Action: You or one investigator within range discard one Horror. Then flip this card.) Wither (Attack Spell. Ranged, 2 Damage.) William Yorick (Istvun) Strength 4, Agility 3, Observation 4, Lore 3, Influence 3, Will 4. 5 Clues. 6/7 Health. 7/7 Sanity. Whenever a Monster is defeated, gain 1 Clue. King James Bible (Action: You or one investigator within range may discard one facedown Horror.) Whiskey (Action: Discard up to two facedown Horror, then flip this card.) Preston Fairmont (Iron Chef Ramen) Strength 4, Agility 4, Observation 3, Lore 2, Influence 5, Will 3. 2 Clues. 7/8 Health. 6/6 Sanity. Once per round, when you gain an Item, you may flip 1 Horror card facedown or discard 1 facedown Horror card. Kerosene Lantern (Light Source. You may discard this card to turn all clue results into successes when attacking unarmed.) Medical Textbook (Action: You or one investigator within range may discard one facedown Damage.) Lucky Cigarette Case (Once a round, you may convert a clue roll into a success.) Old Journal (The journal of Lilith Vanderbilt. The pages are torn and frayed from hard use. Action: Read the journal.) Second Post | Learn To Play | Rules Reference
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# ? Jan 28, 2020 09:23 |
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ROUND 5 - MYTHOS PHASEquote:A loose, fluttering page covered in barely-legible text catches Preston's eye. Unable to resist, he reads. Preston suffers 2 facedown Horror (Lore negates). (Lore: ) Then, flip 1 Horror face up. ROUND 6 - INVESTIGATION PHASE MONSTERS None! TOKENS Dining Room, Left Search: A china cabinet has been repurposed to store all manner of knicknacks. Dining Room, Eugene: "Please, you must hurry! The master is in danger!" (No action.) Dining Room, Item: Knife (Bladed Weapon, Damage 1, Melee.) Kitchen, Left Search: Someone has locked this cabinet by wrapping a chain around the handles. Hall End, Search: A desk sits against the wall, being used as an endtable. Several large drawers appear locked by a combination. Hall End, East Explore: You suspect this unmarked door leads to a bedroom. Hall End, North Explore: A weathered door stands at the end of the hall. You hear bizarre noises from the other side. When you try the handle, the door is locked. (No action.) Library, North Search: Peering behind the bookshelf the robed figure was moving, you see runic circles inscribed on the wall. Library, South Search: A large scroll showing the solar system is sprawled across the pile of books. INVESTIGATORS Rita Young (Circlmastr) Strength 5, Agility 4, Observation 3, Lore 3, Influence 2, Will 4. 0 Clues. 8/9 Health. 4/5 Sanity. You may move 1 additional space per Move action. Brass Knuckles (When attacking unarmed, roll 2 extra dice.) Holy Water (Action: Discard 1 Horror, then become Focused. Then discard this card.) Lucky Rabbit's Foot (Once a round, you may reroll 1 die.) Carson Sinclair (berenzen) Strength 3, Agility 2, Observation 5, Lore 4, Influence 4, Will 3. 5 Clues. 7/8 Health. 6/6 Sanity. Action: Another investigator within range may perform 1 action. Activate this ability only once per round. Instill Bravery (Spell. Action: You or one investigator within range discard one Horror. Then flip this card.) Wither (Attack Spell. Ranged, 2 Damage.) William Yorick (Istvun) Strength 4, Agility 3, Observation 4, Lore 3, Influence 3, Will 4. 5 Clues. 6/7 Health. 7/7 Sanity. Whenever a Monster is defeated, gain 1 Clue. King James Bible (Action: You or one investigator within range may discard one facedown Horror.) Whiskey (Action: Discard up to two facedown Horror, then flip this card.) Preston Fairmont (Iron Chef Ramen) Strength 4, Agility 4, Observation 3, Lore 2, Influence 5, Will 3. 2 Clues. 7/8 Health. 4/6 Sanity. Once per round, when you gain an Item, you may flip 1 Horror card facedown or discard 1 facedown Horror card. Kerosene Lantern (Light Source. You may discard this card to turn all clue results into successes when attacking unarmed.) Medical Textbook (Action: You or one investigator within range may discard one facedown Damage.) Lucky Cigarette Case (Once a round, you may convert a clue roll into a success.) Old Journal (The journal of Lilith Vanderbilt. The pages are torn and frayed from hard use. Action: Read the journal.) Paranoia. (Horror. Keep this card face up. Whenever you end your turn within range of another investigator, flip 1 Horror face up.) Second Post | Learn To Play | Rules Reference
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# ? Jan 28, 2020 09:31 |
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I'll go unchain the cabinet definitely nothing will go wrong not one thing
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# ? Jan 28, 2020 20:29 |
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Let's go to the northern library tile and search
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# ? Jan 28, 2020 20:35 |
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Rita will go to the Hall Corridor South and drink(?) the Holy Water.
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# ? Jan 28, 2020 21:03 |
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ROUND 6 - INVESTIGATION PHASE, CONT. William checks the kitchen cabinet. quote:The chain is sturdy, but the cabinet doors are made of thin wood. You think you could break one of the doors off. Test Strength. (Strength: ) The flimsy wood cracks, but you cut your palm on the jagged wood as you pull the cabinet door off its hinges. Suffer 1 facedown Damage and gain the Sedatives Common Item. Then discard this search token. Rita focuses. Carson checks the bookshelf the cultist had been moving. quote:You push aside the shelf to reveal the ritual circles the butler spoke of. You attempt to trace them as he told you. Tap to attempt the puzzle, using Lore. Action Queue - Carson: Move in? - Preston: 2 actions. MONSTERS None! TOKENS Dining Room, Left Search: A china cabinet has been repurposed to store all manner of knicknacks. Dining Room, Eugene: "Please, you must hurry! The master is in danger!" (No action.) Dining Room, Item: Knife (Bladed Weapon, Damage 1, Melee.) Hall End, Search: A desk sits against the wall, being used as an endtable. Several large drawers appear locked by a combination. Hall End, East Explore: You suspect this unmarked door leads to a bedroom. Hall End, North Explore: A weathered door stands at the end of the hall. You hear bizarre noises from the other side. When you try the handle, the door is locked. (No action.) Office, West Explore: The shelf is lined with curiosities from the mundane to the terrifying. As you scan over the various items, your eyes fall on an urn marked 'Lilith Vanderbilt, 1856-1925'. You pick up the urn, and find it filled with ashes. (Action: Smash the urn.) Office, East Explore: The oak desk has been kept in good condition. A number of papers and books are neatly stored on the desk's surface. INVESTIGATORS Rita Young (Circlmastr) Strength 5, Agility 4, Observation 3, Lore 3, Influence 2, Will 4. 0 Clues. 8/9 Health. 5/5 Sanity. You may move 1 additional space per Move action. Brass Knuckles (When attacking unarmed, roll 2 extra dice.) Lucky Rabbit's Foot (Once a round, you may reroll 1 die.) Focused (You may discard this card to convert all clue results to successes when resolving a test.) Carson Sinclair (berenzen) Strength 3, Agility 2, Observation 5, Lore 4, Influence 4, Will 3. 6 Clues. 7/8 Health. 6/6 Sanity. Action: Another investigator within range may perform 1 action. Activate this ability only once per round. Instill Bravery (Spell. Action: You or one investigator within range discard one Horror. Then flip this card.) Wither (Attack Spell. Ranged, 2 Damage.) William Yorick (Istvun) Strength 4, Agility 3, Observation 4, Lore 3, Influence 3, Will 4. 5 Clues. 5/7 Health. 7/7 Sanity. Whenever a Monster is defeated, gain 1 Clue. King James Bible (Action: You or one investigator within range may discard one facedown Horror.) Whiskey (Action: Discard up to two facedown Horror, then flip this card.) Sedatives (At the start of your turn, you may discard 3 Damage and 3 Horror. If you do, discard this card and end your turn.) Preston Fairmont (Iron Chef Ramen) Strength 4, Agility 4, Observation 3, Lore 2, Influence 5, Will 3. 2 Clues. 7/8 Health. 4/6 Sanity. Once per round, when you gain an Item, you may flip 1 Horror card facedown or discard 1 facedown Horror card. Kerosene Lantern (Light Source. You may discard this card to turn all clue results into successes when attacking unarmed.) Medical Textbook (Action: You or one investigator within range may discard one facedown Damage.) Lucky Cigarette Case (Once a round, you may convert a clue roll into a success.) Old Journal (The journal of Lilith Vanderbilt. The pages are torn and frayed from hard use. Action: Read the journal.) Paranoia. (Horror. Keep this card face up. Whenever you end your turn within range of another investigator, flip 1 Horror face up.) Second Post | Learn To Play | Rules Reference
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# ? Jan 30, 2020 14:18 |
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Hell yeah hidden room. I'll move in.
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# ? Jan 30, 2020 15:17 |
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Move to the nw area of the lobby, read the journal.
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# ? Jan 30, 2020 16:16 |
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Oh, right, while I'm stuck at work this is a good time to check if the layout / map is working for people. Laid out in text, the intro scenario is more bare than I expected - later missions have more complex events / talky sections - but I think it's working okay.
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# ? Jan 31, 2020 00:04 |
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Stelas posted:Oh, right, while I'm stuck at work this is a good time to check if the layout / map is working for people. Laid out in text, the intro scenario is more bare than I expected - later missions have more complex events / talky sections - but I think it's working okay. My only issue has been getting Carson and William mixed up a lot. It might be worth including a character image with the Investigators section at the end?
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# ? Jan 31, 2020 00:58 |
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CirclMastr posted:My only issue has been getting Carson and William mixed up a lot. It might be worth including a character image with the Investigators section at the end? Fair point, yeah. I'll see about adding that in.
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# ? Jan 31, 2020 01:30 |
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ROUND 6 - INVESTIGATION PHASE, CONT. Preston checks out the diary he found. quote:You turn to an entry from several years ago. "William has gotten increasingly secretive since he started that Astronomy Association. He's been working on some secret project in the tower, and even installed a lock and alarm to keep people out. What he doesn't know is that I've spotted the wiring he installed in his bedroom. If I can just use it to short out the circuit..." Gain 1 Clue. ROUND 6 - MYTHOS PHASE quote:Rita tries to speak - but instead, all of her teeth rot and fall away, one by one. Then she blinks, having screamed herself awake. Rita suffers 1 Horror. quote:A robed figure bursts through the back door of the kitchen, immediately yelling. "There's someone here!" A Cultist is spawned. His nerves still rattled from the earlier encounter, Eugene flees into the lobby. quote:The cultist moves 2 spaces towards the nearest investigator, then attacks the investigator in its space with the lowest Strength. William is targeted! Horror Check: Cultist vs. William posted:The cultist calls out to the stars, begging for your demise. Test Observation, Target 2. (Observation: ) If you pass, you recognize the ravings of an addled fool: Note that some tokens have updated! ROUND 7 - INVESTIGATOR PHASE Action Queue - All: 2 actions. MONSTERS Kitchen: Cultist (HP 5/5, Awareness 3, Horror 1, Brawn 2) TOKENS Lobby, Eugene: "S-sirs! Sirs!" Eugene cowers in the entryway. "I think I know who they are!" (Action: "Who are they?") Dining Room, Left Search: A china cabinet has been repurposed to store all manner of knicknacks. Dining Room, Item: Knife (Bladed Weapon, Damage 1, Melee.) Hall End, Search: A desk sits against the wall, being used as an endtable. Several large drawers appear locked by a combination. Hall End, East Explore: You suspect this unmarked door leads to a bedroom. Hall End, North Explore: A weathered door stands at the end of the hall. You hear bizarre noises from the other side. When you try the handle, the door is locked. (No action.) Office, West Search: The shelf is lined with curiosities from the mundane to the terrifying. As you scan over the various items, your eyes fall on an urn marked 'Lilith Vanderbilt, 1856-1925'. You pick up the urn, and find it filled with ashes. (Action: Smash the urn.) Office, East Search: The oak desk has been kept in good condition. A number of papers and books are neatly stored on the desk's surface. INVESTIGATORS Rita Young (Circlmastr) Strength 5, Agility 4, Observation 3, Lore 3, Influence 2, Will 4. 0 Clues. 8/9 Health. 3/5 Sanity. You may move 1 additional space per Move action. Brass Knuckles (When attacking unarmed, roll 2 extra dice.) Lucky Rabbit's Foot (Once a round, you may reroll 1 die.) Focused (You may discard this card to convert all clue results to successes when resolving a test.) Carson Sinclair (berenzen) Strength 3, Agility 2, Observation 5, Lore 4, Influence 4, Will 3. 6 Clues. 7/8 Health. 6/6 Sanity. Action: Another investigator within range may perform 1 action. Activate this ability only once per round. Instill Bravery (Spell. Action: You or one investigator within range discard one Horror. Then flip this card.) Wither (Attack Spell. Ranged, 2 Damage.) William Yorick (Istvun) Strength 4, Agility 3, Observation 4, Lore 3, Influence 3, Will 4. 5 Clues. 4/7 Health. 7/7 Sanity. Whenever a Monster is defeated, gain 1 Clue. King James Bible (Action: You or one investigator within range may discard one facedown Horror.) Whiskey (Action: Discard up to two facedown Horror, then flip this card.) Sedatives (At the start of your turn, you may discard 3 Damage and 3 Horror. If you do, discard this card and end your turn.) Dazed (You cannot spend clues on puzzle steps or rolls. At the end of your turn, discard this card.) Preston Fairmont (Iron Chef Ramen) Strength 4, Agility 4, Observation 3, Lore 2, Influence 5, Will 3. 3 Clues. 7/8 Health. 4/6 Sanity. Once per round, when you gain an Item, you may flip 1 Horror card facedown or discard 1 facedown Horror card. Kerosene Lantern (Light Source. You may discard this card to turn all clue results into successes when attacking unarmed.) Medical Textbook (Action: You or one investigator within range may discard one facedown Damage.) Lucky Cigarette Case (Once a round, you may convert a clue roll into a success.) Old Journal (The journal of Lilith Vanderbilt. The pages are torn and frayed from hard use. Action: Read the journal.) Paranoia. (Horror. Keep this card face up. Whenever you end your turn within range of another investigator, flip 1 Horror face up.) Second Post | Learn To Play | Rules Reference Stelas fucked around with this message at 11:06 on Jan 31, 2020 |
# ? Jan 31, 2020 10:43 |
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I think I'm best off just grabbing the knife this turn
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# ? Jan 31, 2020 18:31 |
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At the risk of going completely insane, Rita is going into the office and smashing an urn.
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# ? Jan 31, 2020 21:06 |
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If Rita is not insane: Instill Bravery on Rita twice. If Rita is insane: Try get to get the hell outta dodge. Move Twice to go to Northwestern Hall Corner. berenzen fucked around with this message at 01:50 on Feb 1, 2020 |
# ? Feb 1, 2020 01:06 |
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berenzen posted:If Rita is insane: Search the Desk, then head to the southern Library. The urn is in your space - it's the token that will be tagged by Rita. The desk is to the east.
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# ? Feb 1, 2020 01:38 |
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Revised CO.
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# ? Feb 1, 2020 01:44 |
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Move to Eugene, chat with Eugene. Smoke cigarettes.
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# ? Feb 1, 2020 03:02 |
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ROUND 7 - INVESTIGATOR PHASE William picks himself up and grabs the kitchen knife from the table. Rita has just the best plans. quote:You smash the urn in a cloud of ash and broken porcelain. The room seems to chill as you spot a glint of metal through amidst the ashes. As you pick it up, you hear the sound of a woman weeping. Gain the Elder Sign Pendant item, then discard this token. Instill Bravery posted:As you finish the spell, your body is wracked with painful coughing. Test Lore, Target 2. (Lore: ) If you fail, your coughs echo through the spell. Suffer 1 facedown Damage. Instill Bravery posted:You feel as if your mind is twisting and stretching. Test Lore, Target 2. (Lore: ) 1 Clue is used. If you pass, you regain your senses. As Carson is flush with Clues, I'll pause to see if he wants to spend 3. Passing will only avoid the damage - no bonuses. Preston has a chat with Eugene. Who are they? posted:Eugene wipes his brow with a handkerchief, his back against the front door. "That man-- that man has been one of Mr. Vanderbilt's guests in the past. They are members of the Astronomy Association." Gain 2 Clues. Action Queue - Carson: Spend Clues? MONSTERS Kitchen: Cultist (HP 5/5, Awareness 3, Horror 1, Brawn 2) TOKENS Lobby, Eugene: "Whatever are they doing here? Why are they after Mr. Vanderbilt?" (No action.) Dining Room, Left Search: A china cabinet has been repurposed to store all manner of knicknacks. Hall End, Search: A desk sits against the wall, being used as an endtable. Several large drawers appear locked by a combination. Hall End, East Explore: You suspect this unmarked door leads to a bedroom. Hall End, North Explore: A weathered door stands at the end of the hall. You hear bizarre noises from the other side. When you try the handle, the door is locked. (No action.) Office, East Search: The oak desk has been kept in good condition. A number of papers and books are neatly stored on the desk's surface. INVESTIGATORS Rita Young (Circlmastr) Strength 5, Agility 4, Observation 3, Lore 3, Influence 2, Will 4. 0 Clues. 8/9 Health. 5/5 Sanity. You may move 1 additional space per Move action. Brass Knuckles (When attacking unarmed, roll 2 extra dice.) Lucky Rabbit's Foot (Once a round, you may reroll 1 die.) Elder Sign Pendant (Roll an additional die whenever evading a monster.) Focused (You may discard this card to convert all clue results to successes when resolving a test.) Carson Sinclair (berenzen) Strength 3, Agility 2, Observation 5, Lore 4, Influence 4, Will 3. 5 Clues. 6/8 Health. 6/6 Sanity. Action: Another investigator within range may perform 1 action. Activate this ability only once per round. Instill Bravery (Spell. Action: You or one investigator within range discard one Horror. Then flip this card.) Wither (Attack Spell. Ranged, 2 Damage.) William Yorick (Istvun) Strength 4, Agility 3, Observation 4, Lore 3, Influence 3, Will 4. 5 Clues. 4/7 Health. 7/7 Sanity. Whenever a Monster is defeated, gain 1 Clue. King James Bible (Action: You or one investigator within range may discard one facedown Horror.) Whiskey (Action: Discard up to two facedown Horror, then flip this card.) Sedatives (At the start of your turn, you may discard 3 Damage and 3 Horror. If you do, discard this card and end your turn.) Knife (Bladed Weapon, Damage 1, Melee.) Preston Fairmont (Iron Chef Ramen) Strength 4, Agility 4, Observation 3, Lore 2, Influence 5, Will 3. 5 Clues. 7/8 Health. 4/6 Sanity. Once per round, when you gain an Item, you may flip 1 Horror card facedown or discard 1 facedown Horror card. Kerosene Lantern (Light Source. You may discard this card to turn all clue results into successes when attacking unarmed.) Medical Textbook (Action: You or one investigator within range may discard one facedown Damage.) Lucky Cigarette Case (Once a round, you may convert a clue roll into a success.) Old Journal (The journal of Lilith Vanderbilt. The pages are torn and frayed from hard use. Action: Read the journal.) Paranoia. (Horror. Keep this card face up. Whenever you end your turn within range of another investigator, flip 1 Horror face up.) Second Post | Learn To Play | Rules Reference Stelas fucked around with this message at 13:10 on Feb 1, 2020 |
# ? Feb 1, 2020 04:20 |
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I got lots of clues. Spend 1 clue to avoid 1 damage. I'll take the damage with the other. I'll set this as a standard CO. Until I have 2 or fewer clues, spend clues at a 1:1 rate to avoid damage(If it would cost me 2 more more clues to avoid a single point damage, take the damage instead). berenzen fucked around with this message at 04:55 on Feb 1, 2020 |
# ? Feb 1, 2020 04:48 |
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oh poo poo not the astronomy association
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# ? Feb 1, 2020 04:53 |
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# ? Apr 28, 2024 14:32 |
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Iron Chef Ramen posted:oh poo poo In other missions this would have a bit more of a use - you usually have to collect Evidence along the way. Here it's just a nod to the guy's weirdo friends.
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# ? Feb 1, 2020 06:03 |