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Games?
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Red Alert 2 Yuris Revenge
May 8, 2006

"My brain is amazing! It's full of wrinkles, and... Uh... Wait... What am I trying to say?"
I finished Primordia and overall liked it, but I think I would have liked it more as a more straight narrative game. The puzzles in general were not bad - though they too often required a bit of pixel hunting in the environment - but a lot of them didn't really add to the game. I think in my favorite adventure games, which are largely comedy games, the puzzles are additive to the overall tone. Here they seemed to often be because that's what the genre does, though some were pretty clever.

Also Primordia has fast travel which is good, but every adventure game should insta-transition to the next screen when you double click while your character is walking over there.

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Fwoderwick
Jul 14, 2004

I have a real soft spot for the sci-fi games that come out of Wadjet Eye Games (as pub or dev). There's a great melancholy feel they nail and in the case of Primordia I found piecing together fragments of the past really affecting at the time.

I think it was the first adventure game I'd played that had multiple endings too. It's been years so I don't remember much of the specifics but they felt pretty meaningful and well integrated.

Plus I played it not so long after Bastion and I got to listen to Logan Cunningham again for hours. :allears:

Red Alert 2 Yuris Revenge
May 8, 2006

"My brain is amazing! It's full of wrinkles, and... Uh... Wait... What am I trying to say?"
the Horatio/Crispin relationship is my favorite part of the game.

Also, if you make an adventure game and every character's text isn't a different color you have hosed up, sorry, I don't make the rules

CharlieFoxtrot
Mar 27, 2007

organize digital employees



Kathy Rain:

Red Alert 2 Yuris Revenge
May 8, 2006

"My brain is amazing! It's full of wrinkles, and... Uh... Wait... What am I trying to say?"
anyone in here gonna play the telltale sam and max remaster?

Barudak
May 7, 2007

Relax Or DIE posted:

anyone in here gonna play the telltale sam and max remaster?

Im gonna think about it but the those games chapped my hides when I played them on.... gametap. Oh god don't let anyone know

CharlieFoxtrot
Mar 27, 2007

organize digital employees



I also played the first season on Gametap.

I vaguely remember going to the White House, I'm sure the trenchant political humor holds up all these years later

al-azad
May 28, 2009



Steve Purcell was smart enough to avoid that stuff. Sam and Max has always been irreverent kitsch nostalgia so the most topical things are a barbershop quartet, Bob Ross cultist leader, evil Ricki Lake, casino mafia, and the safest president of all the animated stone statue of Abraham Lincoln. So nothing topical at all unless you’re 40.

The worst stuff is Bosco being voiced by a white guy doing a very tame John Witherspoon voice and some mild ableist language which was all re-recorded or rewritten much to the anger of Steam reviewers who were probably 5 when the game came out.

Red Alert 2 Yuris Revenge
May 8, 2006

"My brain is amazing! It's full of wrinkles, and... Uh... Wait... What am I trying to say?"

CharlieFoxtrot posted:

I also played the first season on Gametap.

I vaguely remember going to the White House, I'm sure the trenchant political humor holds up all these years later

season one gametap crew checking in

Fwoderwick
Jul 14, 2004

Just finished Wadget Eye's Unavowed and if you haven't done so I'd highly recommend adding it to your wishlist

It's got one hell of a premise, you wake up at your own exorcism after being possessed by a demon for the past year. During that time 'you' wreaked all sorts of devious havoc across New York. From there the game has you joining a kind of supernatural superhero team to hunt the demon down and try and undo all the damage your possessed self caused. Honestly, some of it can get a bit :stare:

The structure of the game sees you sequentially heading to different locations to solve a different mystery and as you do so you pick two from a handful of companions to accompany you. Who you bring will affect some of the puzzle solutions and provide some different party banter. I'd say mechanically it feels like the most interesting take on the traditional PnC genre I've played in recent years. Writing-wise the central characters all felt really well developed and the overall story kept my interest throughout.

Earlier in my play through I was adamant I was going to play through again and purposely pick other characters but having finished it I'm not so sure the possible variation will be enough. If anyone else has played it, I'd be interested to know if they did so?

Red Alert 2 Yuris Revenge
May 8, 2006

"My brain is amazing! It's full of wrinkles, and... Uh... Wait... What am I trying to say?"
So I'm working on a Loom playthrough that I'll post about soonish, since I haven't revisited that game in like a decade and it's a childhood favorite so I'm curious to see what I think now.

In the meantime, in about a week it'll have been a month so like I said I'll rotate topics. I'm open to any ideas but I had two main paths I was thinking of:

1) Do like this topic, pick a wide genre. My concern is that a lot of these already have an existing megathread and while I don't think that means they can't be a topic for this thread it could be a bit reduntant.

2) Topics that are a little more loose. Some of the stuff I have written down as ideas are: games that encourage hoarding in you, games that use FMV, games or you specifically play because they're easy.

Let me know what y'all think, and of course if you come in after the rotate and still have to say about adventure games it's a thread so go for it who cares.

al-azad
May 28, 2009



I kind of like loose topics and ironically all your examples fit right into how I have gotten sucked into the first Risen which is primitive compared to games now but Piranha Bytes understand how to hook you with "just another hour" content.

Red Alert 2 Yuris Revenge
May 8, 2006

"My brain is amazing! It's full of wrinkles, and... Uh... Wait... What am I trying to say?"
I don't know why I always forget how good Loom is. Like, I know it's good, but playing it always reminds me just how god drat good it is. Legitimate all time classic. Almost every screen is a delight, packed with fairy tale-esque fantasy imagery and over its hour-and-change playtime it's better a better realized fantasy setting than most other games can do with dozens. While not a comedy game ala Monkey Island it's still got some great lines in it, too. It was one of the first video games I ever played and revisiting reminds me of just how much it's influenced my taste in everything since. It's just so loving good and it's a shame that nothing else was really made with it.

I could ramble on about this game but I'll just say this: Playing it as an adult the fate of the Glassmakers is much more affecting.

If you haven't played it, the steam sale is coming up but IIRC the steam version is the talkie which had some cuts due to technical limitations. I had the non-talkie version as a kid so that's what I consider the 'real' version and what I would recommend.

Barudak
May 7, 2007

My concern is part of the goal is to keep us all, vaguely, in a similar headspace while we play together to discuss. So if we do a topic like "games that encourage hoarding" we should have a list of the sort of titles that we're thinking about otherwise its easy to become a reminisce thread rather than fresh eyes or people not discussing the same titles so its kind of noise posting into the void.

Another option is to make a topic and ask people to discuss what they are playing through that lens. So it could be "play any game this month, but you have to discuss it within the framework/focusing on its relationships" or whatever.

Jay Rust
Sep 27, 2011

I... still think talking about a single game at a time is more fun and interesting but it’s hard to drum up enough participants i guess

CharlieFoxtrot
Mar 27, 2007

organize digital employees



Relax Or DIE posted:

I don't know why I always forget how good Loom is. Like, I know it's good, but playing it always reminds me just how god drat good it is. Legitimate all time classic. Almost every screen is a delight, packed with fairy tale-esque fantasy imagery and over its hour-and-change playtime it's better a better realized fantasy setting than most other games can do with dozens. While not a comedy game ala Monkey Island it's still got some great lines in it, too. It was one of the first video games I ever played and revisiting reminds me of just how much it's influenced my taste in everything since. It's just so loving good and it's a shame that nothing else was really made with it.

I could ramble on about this game but I'll just say this: Playing it as an adult the fate of the Glassmakers is much more affecting.

If you haven't played it, the steam sale is coming up but IIRC the steam version is the talkie which had some cuts due to technical limitations. I had the non-talkie version as a kid so that's what I consider the 'real' version and what I would recommend.

Loom was definitely one of my formative gaming experiences growing up. I remember having this LucasArts collection:



I played through Monkey Island, Last Crusade, and Loom. I never got around to the two older games, maybe the EGA graphics were already too dated for me lol

Barudak
May 7, 2007

Jay Rust posted:

I... still think talking about a single game at a time is more fun and interesting but it’s hard to drum up enough participants i guess

Its my preference as well. It is a problem getting everyone to have the same title unless we do something like mandate a game pass subscription to participate, but if we have better more focused conversation it is probably worth it.

CharlieFoxtrot
Mar 27, 2007

organize digital employees



Oh holy crap there's an FM Towns version of Zac McCracken...

https://www.youtube.com/watch?v=PSG7nUTD5eY&t=39s

Red Alert 2 Yuris Revenge
May 8, 2006

"My brain is amazing! It's full of wrinkles, and... Uh... Wait... What am I trying to say?"
i played so much Zak McKracken as a kid, never beat it, no idea if I even got close


Barudak posted:

Its my preference as well. It is a problem getting everyone to have the same title unless we do something like mandate a game pass subscription to participate, but if we have better more focused conversation it is probably worth it.

I do like the focus-on-one-game but it seems kind if impossible to get enough people all one one page in a smallish amount of time. I do take your point, and that of your last post, we can probably focus down.

I dunno what do y'all want to talk about nerds

Barudak
May 7, 2007

If I could recommend; "Yes, Your Grace" just came out and is on game pass PC, Console, and Android. Its pegged as about 5.5 hours to do the main story , and promises emergent narrative gameplay based on your actions. Its not an action game so no real limitations gameplay wise and could be a good source of discussion on both story as presented and mechanics.

If we want to go super lightning bonus round its similar to other games like "Reign" if you want more content and we can also ask that people discuss it within the context of how media portrays hereditary nobility and the inherit class struggle.

Red Alert 2 Yuris Revenge
May 8, 2006

"My brain is amazing! It's full of wrinkles, and... Uh... Wait... What am I trying to say?"
I didn't forget about this, just kinda occupied. Your suggestion is interesting Barudak and if no one else has an objection for whatever reason I'm happy to go with it for the next month

Jay Rust
Sep 27, 2011

I played about an hour of Reigns, if it has something to say about monarchy is don’t know what it is. You play as a lineage of kings, each given a series of yes/no questions that affect your four meters (clergy, peasantry, military, and personal wealth) in some manner. You can preview which meter(s) will get affected but not in which direction, though it’s usually pretty easy to intuit. Your “run” (one individual king’s reign) ends when any of the meters bottom out or get filled up, which can potentially lead to the strange situation where building a hospital fills up your peasantry meter and causes you to lose, because... ?

The game’s tone is wacky and goofy and, again, I’m not sure if it has a thesis

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CharlieFoxtrot
Mar 27, 2007

organize digital employees



late entry for the point-and-click month, but I did manage to play another one while wrapping up 2020...




When the Past was Around is a short game (one evening) about Eda, a young woman who's grieving the loss of her partner (who is visualized as an anthropomorphic bird...) and you progress through the chapters by unlocking doors with simple point-and-click puzzle logic. Mostly straightforward on that front, though it was funny in a later chapter where they just throw in all the old favorites: sliding tiles, pegboard pieces, and rotating disks. The gameplay never feels too much like filler and they actually have a good payoff with how they use the point-and-click tendency to poke around everywhere that matches up with what the story is doing.

Might be a bit maudlin, even cliche, to dwell on this kind of story in indie games, but it still mostly worked for me; it's a mostly wordless story told through art and music, and those things are quite good here!

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