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Pharnakes
Aug 14, 2009



We’re not out of the fire yet at Umboi.




Thankfully I have them at full speed.




Albeit the intent was to ensure the convoy is out of Avenger range by daylight. Still, it works for this too.




Groote 2.0




Only one destroyed, but at least it was a Spitfire.




We haven’t seen a Massachusetts yet I don’t think.




No coast guns here.




I probably should have stood the CAP down at Umboi.




Well, not too bad.




More come in.




Kittyhawks are not very good.




Scythes, though…




:(




Warhawks are also much better than Kittyhawks, being untainted by dirty Aussies.




He might not have many Spitfire IIXs left, but they’ll hurt while they last.




Like so.




Multiple sweeps today.




Our LRCAP effort is over our infantry, not the tanks.




Tarawa, so that’s the afternoon.




Are there storms everywhere, or something?




Nothing is flying.




Well, OK, something is.




Not a storm as such here.




Still didn’t hit anything.




And now that’s the ground phase.




My only consolation is it must be costing him supply to reinforce here.




I am not aware of any means of identifying supply levels for the enemy.

Maybe allied decrypts can get that? I don’t think so though.







Another quietish day.




Thanks to the overwhelming shittyness of the Kittyhawk, we come out even.




Dewey might have actually sunk!

Something went down, I heard it.




An artillery regiment arrives at Nagoya.




We are thoroughly spotted, so all of this stuff will escape. That doesn’t really matter, it would be nice to get the points, but the goal here is to shut down any shipping to Karachi, which the presence of carriers will do nicely.




Ahmedabad has reached a level two airfield. Not nearly enough for bombers, but we can now launch sweeps from here.







The mini KB will move in to establish the blockade properly. They’re going to be spending a lot of time here in the future.




Time to start manoeuvring around Cawnpore, albeit mostly with the intent of securing a line of retreat for our tanks coming from the south.






We’re going in!




There is a cloud of assorted small poo poo to clean up first. This time the carriers will be around to provide protection from bombing, though.




The carriers are set to stand off by one hex, this will protect them from any mines.




Dive bombers are given permission to hunt whatever small craft might still be hanging around, whilst the torpedo bombers will go straight to CAS.




The fast battleships are rearmed, and, being fast, can reach Mornington Island tonight for one last pounding.




The army can’t quite reach Mornington Island, or at least not with a full load, so they will keep Groote Eylandt suppressed.




There’s no way there can be CAP over Groote Eylandt tomorrow, so the Zeros will sweep Mornington instead. There might possibly be LRCAP from Normanton.




Donryu & Tairyu can’t quite reach perfect position, but they can definitely get close enough.

Their strike groups aren’t going to worry about shipping at all, and just go straight for the defenders of Mornington.

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wedgekree
Feb 20, 2013
Oooh, time for the fun to begin!

And your poor Tojos are getting mauled. Can you keep up wtih losses for them?

Arrath
Apr 14, 2011


I would very much enjoy it if the war entered a phase of back and forth shore bombardments. :allears:

I just like it when the big guns get to join in.

Pharnakes
Aug 14, 2009



The destroyers have not gone in ahead of the flotilla.

Still, I think most of these PT boats should be empty of torpedoes anyway.



Not entirely.




But this is why we brought lots of escorts.




Someone shot up Fukuoka Maru and started a fire, but no torpedoes hit.




Better.




I’m not worried here at all.




But we didn’t manage to sink any. Still, the objective is to neutralise the threat, and by emptying their torpedo tubes we’ve done that.




A couple of Clemsons?




Ahh, DMs, that makes sense.




Fukuoka Maru is cooking up a few roast soldiers. I imagine the navy damage control parties are busy pouring petrol into the soldier’s berths.




Mississippi! I don’t think we’ve seen her in action before.




No coastal guns at Tarawa either, but I’m certainly going to get some, as soon as we can arrange carrier cover.




Still more PT boats for us to wade through.




With torpedoes.




Although that’s not the main problem.




Harima is taking those torpedoes personally.




But they really don’t need to hit anything to be a threat. The ultimate fleet in being.




It’s only really Matsukaze to have taken heavy damage.




And now, at last, we’re through.




A promising start.




Rather more troops than I would have hoped to lose, given we are fully prepared. Still, it’s only cooks.




No real defensive fire.




One of our destroyer TFs makes contact again in the daylight.




PT boats are not very good in daylight.




Grayback misses one of the carrier escorts.




But doesn’t get deep enough into the TF to spot the carriers themselves.




The air phase opens with us sweeping.




I, what :negative:




Storms over Mornington Island.




But we hit something anyway.

We’re going to have the same problem we do at Bellary, where there simply isn’t enough combat troops present to make a good target for our bombers.




Flak is minimal at least.




:ughh:




Only seven so far.




And we did some damage.




Maybe the CAP will run out of fuel quickly?




Maybe?




No CAP at Groote, of course.




That should keep them down nicely.




They actually are out of ammo!




Where the hell has he dredged up SBD-1s from?




A little stray CAP isn’t going to help here.




Could be a lot worse.




Mili.




Not significant hits.




Belated sweep of Mornington.




And now they’re shooting their shot. A very heavy escort.




You going to come at the Queens, you got to do better than that.




And that.




We couldn’t ask for a better turkey shoot, really.




lol




Even for him, that’s a decent chunk of his available planes in the area gone.




And there’s more.




With one through!




I’m not too worried.




We should have an ace or two out of this.




We’re staying on the ground at Umboi today.




A good choice.




But he’s brought bombers!




Whoops :v:




Well, whatever. Somehow I don’t feel he’ll be interested in here tomorrow.




Grayback misses again.




Despite what you might think, most of the Gulf of Carpentaria is actually deep water, and submarines can operate pretty safely.




Given that the defenders are the Waziristan “division”, we could probably actually attack here.




How is this possible??




An attack at Cawnpore is still a long way away.




But nearby we are cleaning hexes.




Supply (-), that’s very interesting. I was sure when we’d seen that before it was a result of the local logistics networks being unable to keep up with the scale of the fighting, but that can’t possibly be the case here. I’m not going to get too excited though.




We receive the auto bombardment at Mornington Island.




What the actual gently caress :psyduck:




Maybe this will make up for it?




lol , no. Owned, idiot :(







Our army is so bad :negative:

It’s 100% going to be their fault when we lose the war.





At least we did good in the air.




And the navy held up their end of the bargain. Well, mostly.




A good day for naval aces, certainly.




A good start, I don’t loving think. How can we lose so catastrophically in a bombardment, the enemy hardly even have any guns.




At least we got everybody ashore in one phase. We’ve still got it, amphibiously, if only we can just fight on land.




drat, we were just a couple days too late to seal this pocket. Oh well, we are again forcing him to retreat, something he is normally extremely reluctant to do, even when out manoeuvred.







Carrier division one is reformed, and loses no time steaming south to Truk.




The absence of LRCAP over Mornington Island makes me think we might have actually fooled him into thinking Groote Eylandt would be first. Still, I’m sure tomorrow there will be a ton up, and I’m hoping in the process he might neglect the actual CAP at Normanton a little.

The strike will go in at 16k feet, because as we’ve seen before the flak here is intense, and I could do without losing half our Judys.




I had intended to keep the invasion fleet here for longer, but they’ve performed much better than I had anticipated, so there’s no point.

We’ve got all the troops ashore, and 5k supplies, which is plenty for now.




The cripples will have to take their luck alone.




Let’s see what we are still up against here.




Our retreating tanks are safely across the Ganges, and can take another hex side at Cawnpore.




We’re going to split up the Guards tank into regiments, and go and do some damage where we can.




The Hellens we will send to Bhaunagar.




In support of a ground assault.




The Yamatos are going to go and get a little action at Karachi tonight. You might expect Karachi to be mined to hell and back, but I really don’t think it will be. Mines are abut the one area WitP (consciously) favours gameplay over reality, massively restricting the availability of mines. It isn’t possible to maintain defensive minefields in all large bases even if you don’t deploy any forward at all, and we know Alikchi likes his mines on the front lines.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
With all the talk about bugs I won't be surprised when it turns out the value of some Japanese weapons are artificially reduced

SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk
Those 6 guns did some absolutely ridiculous work in one bombardment, goddamn.
56 casualties per gun.

Arrath
Apr 14, 2011


Each shell landed on a full mess tent, apparently

wedgekree
Feb 20, 2013
So how well do you think the landing is going to go? And why Alikchi still have so many planes at Groot?

Pharnakes
Aug 14, 2009

Caconym posted:

I... ah, found something else...

Naval search (and ASW) range is bugged. It stops at range - 1. Search at range 9 will never find a TF at range 9, only at 8 or closer.
Same for ASW, if you want to search to range 2 you need to set range 6, not 4. (ASW ranges are halved, rounded down). I tested with odd ranges like 3 and 5 as well, in case the subtraction happened before the halving but to no effect (so the actual range is range - 1 for NavS and (range/2)-1 for ASW).
Naval strikes themselves will fly to the full range set.
This has rather serious implications for naval strike squadrons set to some percentage search, you have to set them to 1 range more than you want to strike at, with the implication that if something else spots an enemy at that range your strike will fly there, maybe with extended loadouts or without escorts...

Oh well, I never use anything but float planes for search with my carrier forces anyway.


What I will say, is holy poo poo unsetting arcs makes a massive diference.




Here we have my exquisitely set up ASW arcs, covering the routes into SW Japan 90% of our shipping takes.



And here is the next day, where I changed nothing, other than unsetting the arcs. Theoretically ~70% of our ASW patrols should be flying off in the wrong direction, but this is still the result :v:

I'm most asuredly never going to set an arc again in my life, but I do miss having the easy visual reference of which areas are searched and which aren't.



wedgekree posted:

Oooh, time for the fun to begin!

And your poor Tojos are getting mauled. Can you keep up wtih losses for them?

No, pools are all but empty and replacements willl just have to come as they come.



Jobbo_Fett posted:

With all the talk about bugs I won't be surprised when it turns out the value of some Japanese weapons are artificially reduced

I doubt the are "artifically" reduced, you can look in the edditor and they are already just hot garbage. I don't really feel like it's reduced even further, basically as far as WitP is concerned if you aren't a yankee ubermensch you're just cannon fodder. Sometime I swear this game was made by the ghost of Mcarthur.



wedgekree posted:

So how well do you think the landing is going to go? And why Alikchi still have so many planes at Groot?

The landing has gone flawlessly. I'm not feeling optimistic about the actual fight for Mornington Island at all, but it's probably nothing enough bombardment can't fix.

He has planes at Groote becuase he put them there, and they are thoroughly stuck.

Cimber
Feb 3, 2014
Yeah, not having to deal with arcs is nice in a way, but at the same time it's a pretty big feature added to AE that its a shame isn't working as designed. Still, less work to do is nice.

The land war part of the game seems a bit less well defined than the air/naval parts. I'm not enjoying fighting in China that much.

wedgekree
Feb 20, 2013
Well I hope that the arcs helps you against those pesky Allied subs!

And you gonna ship reinforcements down to the invading force or not?

Pharnakes
Aug 14, 2009



There’s still a cloud of PT boats to fight through as we leave.




They must be out of torpedoes though, so whatever.




Tosan Maru will probably still burn out :v:




Their loving PT boats have radar????




And torpedoes???

How the gently caress do they have torpedoes left?




I suppose he could be pulling more PT boats out of the pool at Normanton every night. As long as he has supplies there, all he needs is a single xAK to put in a cargo TF and he can make PT boats.




The war has come to Karachi.




Pretty meh results, but interestingly, no return fire at all? I was expecting some 6” emplacements at least.




And now Mornington Island.




Also pretty meh.




They’re consolidating around Milne Bay.




And now we have to fight back out of these PT boats.




They might not be very dangerous, but they are good at glueing everything up, as long as Alikchi is willing to lose half a dozen a turn.




Sunfish is still close in to our coast.




Now I’m no longer handicapping myself, I suspect these are going to become pretty inhospitable waters for the US subs.




I-165 gets a hit.




We haven’t seen a Perth convoy in forever.




We’re sweeping over the fight in Madhya Pradesh.




I can’t wait until these loving Spitfires are a thing of the past.




We’re not going to be able to contest Umboi again anytime soon.




Of course, the Spitfire VIII will be back in October or something. And to stay this time :(




Maybe not too much CAP over Normanton?




Hmmm.




:(




Welp.




Not too bad?




And a good result on the ground.




And the LRCAP is gone? I’m astonished.




No such problems at Groote Eylandt.




Still planes stuck on the ground here.




Only one supply hit.




This should disrupt the defenders pretty severely.




Normanton’s counter strike against the KB.




We chew them up pretty thoroughly.




That’s a lot of escorts he’s throwing at us.




And that’s no bad thing, when we can trade like this.




His bombers go after our tanks.




I’d expected more of our CAP so close to Lucknow.




Well, at least we got a Hurricane.




I’m very surprised he’s going for Umboi and not Mornington.




Far from complaining, though.




Doubts?

No, I’m not having any doubts! :commissar:




Pretty mediocre results for them anyway.




But they’re still coming.




We’ve knocked down dozens of bombers in this theatre over the last week or so, does it make no difference to him???




Oh, what’s all this then? No CAP anyway!




Well, it’s only destroyers.




A waste.




Eventually we’ll hit something, I suppose.




:vince:

Why does he have that many men on an APD? How did he even fit them on in the first place???




More Nells trying.




Let’s hope she’s loaded too?




:sickos:

What the actual gently caress Alikchi. I don’t understand how that’s even possible, let alone what could possibly make him think doing that was a good idea.




We’re not the only ones who suffer from late sweep, at least.




A second strike on Normanton.

I’m not overly optimistic.




Well, I think we can say the A6M3 is decisively obsolete.




And the PM counter strike.




Not even one Avenger down?




Well, we have a heavy escort.




Why do they never attack from head on???




Oh look, one did. One.




gently caress.




It doesn’t look too bad?




The Pacific, isn’t very, today.




And they miss most of their runs.




Storms have closed in over Umboi Island too.




But at Milne Bay the weather is still clear.




I doubt we’ll hit anything, though.




Whatever, we’ve done our work.




Grayback picks off a cripple.




Could be much worse.




I-155 misses.




Maybe if you’d aimed for a larger and less manoeuvrable target???




Let’s see if that air support did the trick.




Much to my surprise, yes.

I was sure we’d win here, but wasn’t expecting to do it in only one day, after our recent performances.




I wonder if we’ll ever take Bangalore. Quite possibly not.




We blow up a truck at Cawnpore.




This must be his main stack retreating from Bhopal.







An exciting day!

Between Bhaunagar and those clown car APDs, we’ve netted over 200 VPs from their ground forces today.





When will I learn that trying to attack Normanton is a waste of time and pilots.




RiP W-17, but we are clearly ahead here.




A rather hard day for our aces.




I-165 might have only taken two hits, but they were nasty ones.




Junyo is damaged, but far from fatally.




Ise barely even noticed.




We half way wrecked the airfield, but didn’t hit a single aeroplane there?




He’s withdrawing from Cawnpore, rather than let himself be surrounded. He’s definitely changed his attitude to ground warfare.




This is starting to look a lot more like the assembly of an invasion flotilla, although of course it can very well just be Alikchi picking troops up from Abemama.

At the moment he definitely still has a full invasion force here, the question is does he intend to withdraw them before attacking again, or just go straight for Tarawa from Abemama?







I’m not sure I really think there’s much at Groote Eylandt, but with the airfield thoroughly suppressed we might as well try bombing the harbour.




We can’t keep the carriers on station. I’d have liked to for at least one more day, to bait in land strikes and escort our slower cripples back, but we don’t have enough Zeros for it to be sensible to risk it.

Junyo is fast enough still we’ll almost certainly be out of range for tomorrow, but just incase the other three will shadow her anyway.




I’m sure we won’t be able to repeat today’s feat with the Nells, and half of them are grounded with battle damage anyway.

We’ll take the free points and be happy with that.




With Bhaunagar ours, we’ll shift to tactical bombing wherever I think we can get away with it. Which will probably just result in a whole lot of dead Hellens.




We’ve got an opportunity here to punch through and take Agra, which is very poorly defended. If we do that, we already have the rail line from Indore, and we can turn his whole right flank.




We are, therefore, throwing LRCAP up over the tip of the spear. If we can turn this situation into a race for Delhi, then we can fight him in a disorganised and messy retreat, and maybe win. Fighting in set piece battles on ground he chooses is never going to go well for us.




I had really intended to wait until the ridiculous situation at Belliary was wrapped up, gaining us another two divisions, but if he’s moving now we have to move.

We’ve already flanked Cawnpore to the west, so he can only retreat south across the Ganges. This gives us the possibility of getting to Agra first, and holding the west bank of what I think is supposed to be the Chambel.

wedgekree
Feb 20, 2013
Yay! Looks like you kinda need to upgrade a lot of your frontline planes. Do you ever get a more useful Helen?

Velius
Feb 27, 2001

wedgekree posted:

Yay! Looks like you kinda need to upgrade a lot of your frontline planes. Do you ever get a more useful Helen?

I think in vanilla there’s the Peggy, which is maybe an upgrade? At least in the mods I’ve seen the Japanese don’t get anything comparable to the US or British heavy bombers, with the Rita (and some other one I’ve forgotten) four engine extremely long range bombers available, but not very good. The game seems to value using a ton of bombs due to the way it does hit rolls so having 30 or 40 smaller bombs is the way to get hits at night or against harder to hit stuff and that favors the allied stuff.

Another decent turn overall. Do you think the assault at Groot is going to to be winnable for you?

CannonFodder
Jan 26, 2001

Passion’s Wrench
Cmon Junyo, you can do it!

Cimber
Feb 3, 2014
Few comments:

1) I'm impressed your replacement pilots coming in are at 52 XP right out of the gate. In my game they are coming out at 30ish.
2) Loading troops on an APD fast transport TF isn't really that terrible of an idea if he needs to quickly reinforce Milne Bay. He might have wanted to wait for poo poo weather reports before sending them in though. After you took out his APAs he probably doesn't have a fast way to unload troops at a low port score base.
3) I'm very surprised he's not using Perth more to resupply Australia, especially for fuel from the US east coast via Cape Town. Is he mainly resupplying Oz via the Panama Canal via Tahiti or Pago Pago?

SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk
The first one is because they are playing a modded scenario since they both got tired of the regular one where Japan has them until they lose them, unless they want to deal with billions of years worth of clicking to set up pilot training programs in the background.
The allies don't have to care about that part since their pilots just get better over time, but they still can do it if they want to beef their pilots up a little more.

Perth is likely too dangerous for too little gain since Pharnakes has already murder stomped the British fleet down there once and there aren't really all that many places to send the stuff to from Perth. Sending thing to Perth just means another corridor Alikchi needs to defend and a ton of supplies being shipped across Australia with a railnet that can't support enough throughput to make it worth it.

Caconym
Feb 12, 2013

SerthVarnee posted:

The first one is because they are playing a modded scenario since they both got tired of the regular one where Japan has them until they lose them, unless they want to deal with billions of years worth of clicking to set up pilot training programs in the background.
The allies don't have to care about that part since their pilots just get better over time, but they still can do it if they want to beef their pilots up a little more.


Regarding pilots Pharnakes, did you adjust the japanese pilot replacement rates as well?
In a straight up scen 2 I belive the replacement rate has been set so high that the Heavy Industry costs of pilots ends up crippling the economy, and gives you a lot more pilots than you could ever need. In real terms it ends up being a nerf instead of a boost to the japanese player.
So I assume you adjusted it, but I'm curious what replacement rates you ended up at.

Pharnakes
Aug 14, 2009

Cimber posted:

Yeah, not having to deal with arcs is nice in a way, but at the same time it's a pretty big feature added to AE that its a shame isn't working as designed. Still, less work to do is nice.

The land war part of the game seems a bit less well defined than the air/naval parts. I'm not enjoying fighting in China that much.

I'd very much rather have the arcs, they are technically more work but they're pretty set and forget. The reason I'd rather them is becuase you can see where your search covers and where all your search planes are based, but going without arcs is just too much of an advantage to use them, it seems.



wedgekree posted:

Well I hope that the arcs helps you against those pesky Allied subs!

And you gonna ship reinforcements down to the invading force or not?

No no, we're not using arcs now.

We can't ship reinforcements becuase there are none who are planned for Mornington.



wedgekree posted:

Yay! Looks like you kinda need to upgrade a lot of your frontline planes. Do you ever get a more useful Helen?

Not really, but then it's not like the Hellen is bad it's just not great compared to say, a Mitchell.



Velius posted:

I think in vanilla there’s the Peggy, which is maybe an upgrade? At least in the mods I’ve seen the Japanese don’t get anything comparable to the US or British heavy bombers, with the Rita (and some other one I’ve forgotten) four engine extremely long range bombers available, but not very good. The game seems to value using a ton of bombs due to the way it does hit rolls so having 30 or 40 smaller bombs is the way to get hits at night or against harder to hit stuff and that favors the allied stuff.

Another decent turn overall. Do you think the assault at Groot is going to to be winnable for you?

Well, we haven't even started an assault of Groote yet. Mornington, maybe??



Cimber posted:

Few comments:

1) I'm impressed your replacement pilots coming in are at 52 XP right out of the gate. In my game they are coming out at 30ish.
2) Loading troops on an APD fast transport TF isn't really that terrible of an idea if he needs to quickly reinforce Milne Bay. He might have wanted to wait for poo poo weather reports before sending them in though. After you took out his APAs he probably doesn't have a fast way to unload troops at a low port score base.
3) I'm very surprised he's not using Perth more to resupply Australia, especially for fuel from the US east coast via Cape Town. Is he mainly resupplying Oz via the Panama Canal via Tahiti or Pago Pago?

Yes, because we changed it.

Sending a APDs to Milne Bay is very far from stupid, although I would say it was pretty silly to use his fighter to sweep and escort to Umboi Island rather than LRCAPing Milne Bay, this issue is craming that many men onto two APDs. It's the better part of two regiments worth of cooks on those things, and given it was only support squads I'm assuming what it actually was is pciking up that Aussie HQ from Milne Bay. Like I've said before, I don't really understand why the game even allowed him to load that many troops, and even that aside, this is why you don't overload your transports.

There's no paticular reason why he should use Perth when he has the south centeral Pacific fairly well under control. He probably hes been using the route a bit, just not enough that we get submarine intercepts very often.



Caconym posted:

Regarding pilots Pharnakes, did you adjust the japanese pilot replacement rates as well?
In a straight up scen 2 I belive the replacement rate has been set so high that the Heavy Industry costs of pilots ends up crippling the economy, and gives you a lot more pilots than you could ever need. In real terms it ends up being a nerf instead of a boost to the japanese player.
So I assume you adjusted it, but I'm curious what replacement rates you ended up at.

Oh yes it most certinly does. Something like 25% of our economy goes to training pilots that we will never ever have planes for, because 25% of our economy is busy traing them :v:

Banemaster
Mar 31, 2010
I wonder how much torpedo planes attempting to attack from ahead or astern is actually game simulating ships turning towards the torpedo planes to minimize the strike angle.

Also, finally managed to catch up with the thread. :toot:

Foxfire_
Nov 8, 2010

Banemaster posted:

I wonder how much torpedo planes attempting to attack from ahead or astern is actually game simulating ships turning towards the torpedo planes to minimize the strike angle.

Also, finally managed to catch up with the thread. :toot:
:10bux: says it's a dice roll with probabilities based on tummyfeels

Pharnakes
Aug 14, 2009



We push S-30 down.




Vigilance pays off.




Ro-68 has much the same encounter.




Our destroyers find some more PT boats.




And smash the lot.




Shark misses some transiting destroyers.




But avoids retaliation.




Mingo does no better.




But takes a couple hits.




Oh dear, there’s LRCAP.




And poo poo weather.




We might have got in without problems, but we aren’t getting out.




Could be worse.




The Spitfires have somehow turned into Warhawks.




Who don’t really engage.




Sweeping Umboi.




I’m surprised they haven’t been sent to Milne Bay or Mornington Island.




:getin:




:sickos:

That’s exactly what we need, a few like that and he won’t be able to bomb effectively.




Still bombers going Umboi, and not Mornington?




Not that I’m complaining.




Oh, but here they come.

Still, at least we have the weather.




:negative:




Well, if they can do that much damage in this weather with only a couple dozen planes, that’s the nail in the coffin.




He’s trying Katherine again.




Good weather, but we've bled them.




A very solid result.




We need these victories.




Late sweep.




Better if they hadn’t, to be honest.




At least they cleared the way for the late strike.




OK, now we need to pay the price for that earlier battle.




And pay we do. Still, comfortably ahead overall.




There was no LRCAP at Mornington this whole time? :cripes:




Well, too late now anyway.




And speaking of late, some of the Hellens left it until the afternoon, when the LRCAP is renewed.




The Avengers go for our destroyers.




Better that than our other stuff.




Five Avengers would have to get obscenely lucky to hit a destroyer.




On the other hand, Dauntlesses :ohdear:




At least it was only three.




Hopefully no more to come.




Tarawa.




Same as, really.




War is very boring, until it isn’t.




Oh, something has sailed out of Karachi!




That something is a very dead minesweeper.




Welp.




Surely this we can win?




:toot:




Bangalore




Trying to push them back. The guards tank have only just arrived so they aren’t actually in the fight.




We both suck, but they suck a little bit more.




A good result at Cawnpore.




Not so good here.







Mornington Island is a disappointment, but otherwise I’m very happy.





Technically we lose in the air, but with eight Liberators on our score sheet, morally we won.




Paddle I actually believe, a submarine definitely went down somewhere.



Submarine Reports posted:

G3M3 Nell from 702 Ku-1 attacking an Allied SS at 107,61

G3M3 Nell from 702 Ku-1 attacking a O19 Class class SS at 107,61

an Allied SS is reported HIT

G3M3 Nell from 702 Ku-1 attacking a Electric Boat S-18 class SS at 107,61

an Allied SS is reported HIT

G3M3 Nell from Kanoya Ku K-1/A attacking SS O21 at 72,95

SS O21 is reported HIT

G3M3 Nell from 901 Ku T-1/A attacking SS Paddle at 132,117

G3M3 Nell from 901 Ku T-1/B attacking SS Sunfish at 105,60

G3M3 Nell from Yokosuka Ku K-1/A attacking SS Sunfish at 105,60

SS Sunfish is reported HIT

B5N2 Kate from Ryujo-2 attacking a KXIV Class class SS at 105,119

Ki-49-IIa Helen from 42nd I.F.Chutai attacking SS Silversides at 118,48

Ki-49-IIa Helen from 42nd I.F.Chutai attacking SS Silversides at 118,48

B5N1 Kate from Unyo-2 attacking a KXIV Class class SS at 93,68

a Triton class SS is reported HIT

SS S-38 determined to have been sunk on or about Oct, 31, 1942

G3M3 Nell from 702 Ku-1 attacking a Triton class SS at 107,61

G3M3 Nell from 901 Ku T-1/B attacking SS Steelhead at 110,64

SS Steelhead is reported HIT

G3M3 Nell from 901 Ku T-1/B attacking SS Grenadier at 108,62

G3M3 Nell from Kanoya Ku K-1/C attacking SS KXVI at 65,108

G3M3 Nell from Yokosuka Ku K-1/A attacking an Allied SS at 107,61

an Allied SS is reported HIT

G3M3 Nell from Yokosuka Ku K-1/C attacking an Allied SS at 98,60

B5N2 Kate from Junyo-3 attacking an Allied SS at 82,131

B5N2 Kate from Donryu-3 attacking a 'T' 1941 and 1942 class SS at 82,131
And our aerial patrols have generally given the enemy subs a very hard time today.




Ro-47 is started at Sasebo, due on the 27th of January.




Junyo’s situation has, if anything, improved slightly.




Yeah, this just, isn’t going to work. Time for an evacuation.




The race is on, and our armour is hot off the mark.







You know what? I think we might actually be able to contain him at Cawnpore. It’s a bit of a gamble, but if we can get across the Ganges first, we will then force him to fight two major river crossings, even if we lose the first round.




I don’t know if we’ll actually end up pushing for Agra now or not, it depends if we can contain him at Cawnpore. However, for now we’ll keep pushing to threaten it.




Well, we did it before, and we’re going to go and do it again. And again. And again.

Not the most glamorous of targets for our two darlings, but a vitally important one.

SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk
I wonder if it would be worth more for you to let him keep his remaining hold on India rather than wipe the slate clean there. Having him still throw units into the grinder there, with a single corridor of interruptible reinforcements, might be worth more points wise than closing up the place and waiting for the combined US/UK hammer to rain down somewhere.

Pharnakes
Aug 14, 2009



PT-84 sensibly declines battle.




Our next destroyer patrol arrives.




Boomerangs in the night!




Terrifying.




I suppose it’s getting on for that time of the month, again.




57% moonlight tonight, so still pretty dark.




We splat another five PT boats.




Sweep is on time, at least.




Uhh, wow.




A second wave.




What’s going on today?




A bit more in the air over Mornington Island today.




We’re smashing it in the air today, I’ve no idea why.




Today we don’t have any bomber missions tasked.




But Groote first.




More in the harbour at Groote Eylandt than I’d anticipated.




And six supply hits!




Thunder over Mornington Island.




It hurts, but since we know we are evacuating it doesn’t really matter.




The men actually getting bombed might disagree.




If only I’d sent the bombers in today.




One more sweep of Mornington.




The Spit Vc is really not that great.




Tarawa.




Light damage today.




No more from the second wave.




He’s apparently so confident of Mornington he’s happy to bomb us outside Milne Bay.




Of course, he is right to be confident.




Jubbulpore.




Bangs galore at Bangalore.

Not that it seems to do much for us.




Cawnpore!!!!!!!!!!




Time to get out of here before we have a disaster.




We push on, and cross the Ganges again.




And mop up the 8th KGV light cavalry.







A good day.




Nothing particularly showy, but enough days like this and we’ll win.




At least one submarine went down, and various other things burned.





A very nice new tanker at Kure.




Starting from about now, we are finally getting reinforcements for the army. The 1st guards division is restricted, albeit purchasable, but there will be a lot more coming in for the next year or so, until the well runs dry.




We’ve done it! His line of retreat from Cawnpore is blocked, and although he has other avenues at the moment, we should be able to seal those off before he can take them.




The carriers have drawn new Zeros, but it’ll be a couple days before they’re ready.







The extremely developed road network in this part of the world makes blocking movement challenging, but we should at least block the straight line for him to fall back on Agra.




This must be a large portion of the remaining Indian Army, we shall hit them while they’re in the open.




He’s making a cheeky attempt to rescue the Americans down here. I think even if he did spring them out we’d manage to contain them again, but it would be very much nicer if he didn’t.




We’re going to keep sending destroyers out to contest around Mornington Island.

We need a clear run for the rescue operation when we launch it, and in the meantime we’re actually getting a decent amount of points from killing PT boats.

wedgekree
Feb 20, 2013
You have house rules to avoid the cheese with PT's that this game sometimes gets?

And a weird decent day in the air with fighters!

What's the plan for the timing of the evac?

And sorry that offensive didn't work out - it was a decent plan. But not everything goes the wya you'd want

And you going to evacuate New Guinea (if there's much of anything left there)?

Pharnakes
Aug 14, 2009



Stingray picks off another damaged ship.




That should be the last opportunity, though.




I’m not sure if these night Boomerangs have ever hit anything.




Not tonight, anyway.




Lunga.




He’ll start getting hits soon, as the moon waxes.




How will the sweeps go today?




OK so far!




Mornington Island.




Not as decisive as yesterday, but still ahead.




Round two in India.




Must be nearly clear for the bombers now.




But first in the south.




Chindits are an appropriate sort of choice for this mission, I suppose.

Not that they’re going to succeed.




Not entirely clear.




Good bombing conditions, though.




And some reasonable damage on the ground.




We’re out of Bofors range, but still losing to flak. He must have some heavy guns in this stack, too.




Wait, why are these white?




Oops, that’s IIb Tojos. Whoever hit a Spitfire with those tennis balls is a genius.




No CAP left now.




What will we get at Groote today?




A couple of supply hits, at least.




He might have finally ran out of planes here.




A little belated sweep.




No, there’s still planes at Groote Eylandt.




Here comes their bombing effort.




We have no LRCAP over this unit, I sent our defensive effort to the tanks outside Cawnpore and the other unit closer to Agra.




A shame, but anything is better than he manages to soften us blocking the retreat from Cawnpore.




Getting caught in the open hurts, though.




Sweep here, too.




It’s curious, I’d have really expected him to go for the two units I did LRCAP. I wonder why he feels this one is the greatest threat?




Beauforts miss at least.




Still going hard on Umboi Island.




Let him.




Once the dust has settled we can try some partisan LRCAP here.




I’m sure he’s not forgetting Mornington Island.




And no protection from the weather today.




Rather tame results from this wave, though.




Extra sweep by us.




Evens.




As he sweeps Umboi.




And now the afternoon.




Pretty light today.




A bit rougher from the second wave.




He’s coming to Lae as well.




I assume this is just recon by fire.




More flag planting.




Jubbulpore.




A great result here.




And decent at Bangalore.




What?

gently caress, he’s done it! :vince:




Yeah yeah whatever, get to the good stuff.




!




:sickos:




Hard fighting, but we’ve held. Now he’s hosed.







Ahahahhah, Cawnpore without a fight!!! And a whole poo poo ton pocketed and without hope!!!!!





Despite the pretty well coordinated sweeps we still manage to lose double figures of Hellens, but nevermind.




RIP Matsukaze.




A new Yoshino commissions at Sasebo.




And over at the civilian yards, a medium tanker.




As a new one is laid down at Nagoya, due on the 20th of November.




He’s bloody lucky I didn’t order a ground attack at Cawnpore, or we’d have taken these fighters on the ground.

We won’t order an attack now, we’ll wait for the base to automatically flip, in order to inherit whatever fortifications are here.




Maybe not entirely without hope, then. This is a tricky situation, but if we can pull it off, a major triumph.







We must hold the pocket. We don’t have anything like the combat power to do it properly, so our only option is to throw our weakest unit forward as a spoiling attack.




We will give them all the air support we can muster.




Including breaking out the Nicks as tank busters. We need to buy two or three days, and this is the only way to do it.




I’m even going to go so far as to give the bombers escorts!

This is the only hex that matters in India for the next week or so.




The only unit in place to immediately reinforce the pocket is the 14th tank regiment.

The 6th guard division in Cawnpore is stuck there until we have planted the flag tomorrow. At this point the absolute best move Alikchi could make would be to airlift a handful of squads into Cawnpore, doing so would mean it doesn’t auto flip and probably delay things long enough for him to achieve a breakout.




The infantry is marching south at their best pace, but it will still be four days for them to arrive.

There’s a little more armour in the stack here that will get there first.




We could turn the thrust back, and in some ways following the doomstack doctrine that has stood me in good stead so far, I should.

However, Alikchi chose to bomb the wrong part of the spear tip today, so we have 400 armoured AV in striking distance of a very poorly defended Agra, I think it’s better to stand on to sow further confusion.



But we will turn the bravo regiment. If they can make it into the next hex tomorrow, then even in their currently rather upset form they should be enough to prevent him breaking through into the pocket, on the assumption the enemy will be equally disrupted by bombing.




Using an amphibious TF we can issue the pickup order. WIth a destination of an enemy base, this will cause the TF to move to the location, and load troops for evacuation with no port present.

I’ve never actually done this before, so I don’t know exactly how it’s going to go.




I’m also getting a little concerned he will launch an attack. At the moment we are on a net positive in points from this operation, despite its strategic failure. It’d be a shame to lose that now, so we will bombard to disrupt his troops again and cover the retreat.




Carrier cover of course will be required.

mercenarynuker
Sep 10, 2008

Is there any way to order interdiction of airlifts to prevent the Cawnpore reinforcement situation? Like, can you LRCAP it and prevent cargo planes from flying in with troops or supplies? Or do those planes occupy a realm distinct and protected from fighter attacks mechanically?

SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk
They get intercepted in the background without notifications, but as far as I know, they will almost always get at least one plane through (unless you try the airlift with a single plane of course).

Note the large number of destroyed transport planes Alikchi has suffered in the total airframe losses. We have seen maybe 20 or so get destroyed during bombardments and only a handful or two during base captures.
The rest are lost in either background operational crashes or background air to air combat with cap fighters that happen to be within range and haven't got anything better to do. Possibly. I know that nearby enemy airpower plays a role in the attrition rate of the airlift, but I'm actually not sure if it is reflected on the air units' kills and ammo reserve.

Pharnakes
Aug 14, 2009

Foxfire_ posted:

:10bux: says it's a dice roll with probabilities based on tummyfeels

Of course it is, but so is everything else, so it's just as simulated as a 16" shell hitting a ship is. Its all dies, all the ways down.



SerthVarnee posted:

I wonder if it would be worth more for you to let him keep his remaining hold on India rather than wipe the slate clean there. Having him still throw units into the grinder there, with a single corridor of interruptible reinforcements, might be worth more points wise than closing up the place and waiting for the combined US/UK hammer to rain down somewhere.

That would be the high risk high reward strategy, yes. I'm not doing it because as it stands we are on track for victory, so I'll push to maintain the status quo, not take huge risks. As such I want India wrapped up and to pull most of the men out to fight in the Phliipinnes, and, in paticular, Java. I don't think he'll go for Java before he's taken Darwin out, (which is a large part of why I've been agressive in the Guylf of Carpentaria, to try and delay the attack on Darwin), but Java is not easy to defend, and even one or two good airfields on Java would let him shut the oil down once the strategic bomber tap turns on.

Conversely, if he takes India back because it's poorly defended, well, whatever. Cetainly if I was Alikchi and I felt I was beign gamed like that I'd imidately stop and put all my effort somewhere else.



wedgekree posted:

You have house rules to avoid the cheese with PT's that this game sometimes gets?

And a weird decent day in the air with fighters!

What's the plan for the timing of the evac?

And sorry that offensive didn't work out - it was a decent plan. But not everything goes the wya you'd want

And you going to evacuate New Guinea (if there's much of anything left there)?

We have no rules around PT boats, so anything goes as far as I'm concerned. I'm not sure what cheese you mean though, the ability to redeploy them? I'd be more upset if they were effective, but they're a nuisance more than anything so I don't really care.

The only troops on the ground in New Guinea, apart from the remnants from Milne Bay, is another unsuported Marine Guard unit at Lae. I may or may not reinforce, but I won't bother evacuating anyway, let them be a speeed bump if Alikchi does decide to attack them.



mercenarynuker posted:

Is there any way to order interdiction of airlifts to prevent the Cawnpore reinforcement situation? Like, can you LRCAP it and prevent cargo planes from flying in with troops or supplies? Or do those planes occupy a realm distinct and protected from fighter attacks mechanically?

Nothing explicit, part from CAP, which we have up anyway. Like SerthVarnee said, entirely preventing an airlift is almost impossible. I very much doubt he will do it anyway, and if he does then we just have to attack the old fashioned way. The loss of the day could well prove critical in securing this pocket, but cest le gurre.



Also, as an asside, we are still on, but Alikchi has just had lasik and can't handle the UI for another few days yet, probably.

SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk
No amount of Lasik will make this game look pretty.

wedgekree
Feb 20, 2013
On PT Boats seen in other multiplayer games where the Allies will put like one PT Boat per hex to slow down attacks/get higher chances of getting torpedoes off/act as pickets and early warning. No clue if it's remotely viable, just recall it being used in some earlier WitP matches here.

Cimber
Feb 3, 2014

wedgekree posted:

On PT Boats seen in other multiplayer games where the Allies will put like one PT Boat per hex to slow down attacks/get higher chances of getting torpedoes off/act as pickets and early warning. No clue if it's remotely viable, just recall it being used in some earlier WitP matches here.

I'm not sure using PTs as pickets/early warning is a terrible thing. That was sorta their job after all.


[edit] Man, playing allies in 1942 is frigging _rough_. I'm getting my rear end handed to me in a PBEM game for guadalcanal. My carriers got stripped of their flight crews early by a combined force of all IJN carriers, and the zeroes tore my dauntlesses to shreds. I managed to take the island but I can't reinforce it and my opponent is bombarding me as soon as I land supplies onto the island. I landed 20K supplies one day, that night he came with 4 BBs including Yamato and wiped them all out. Next day I had zero supplies, zero air force, tons of damage to the runway and no way to recover. His subs sink lots of poo poo, I get lots of bonks. It's getting really frustrating. The only thing I have going for me is I have more supply sources than he does, and I have shipyards while he can't repair anything. I'm trying to attrit him down and make it so he can't keep up this operational tempo, but it doesn't seem to be working that I can tell.

Cimber fucked around with this message at 01:56 on Jan 30, 2024

SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk

Cimber posted:

I'm not sure using PTs as pickets/early warning is a terrible thing. That was sorta their job after all.


[edit] Man, playing allies in 1942 is frigging _rough_. I'm getting my rear end handed to me in a PBEM game for guadalcanal. My carriers got stripped of their flight crews early by a combined force of all IJN carriers, and the zeroes tore my dauntlesses to shreds. I managed to take the island but I can't reinforce it and my opponent is bombarding me as soon as I land supplies onto the island. I landed 20K supplies one day, that night he came with 4 BBs including Yamato and wiped them all out. Next day I had zero supplies, zero air force, tons of damage to the runway and no way to recover. His subs sink lots of poo poo, I get lots of bonks. It's getting really frustrating. The only thing I have going for me is I have more supply sources than he does, and I have shipyards while he can't repair anything. I'm trying to attrit him down and make it so he can't keep up this operational tempo, but it doesn't seem to be working that I can tell.

If you are playing the basic scenarios? Then yes. Yes it is working. If you've already taken the initiative and are forcing him to react, then you are winning.
Japan gets to run rampant across the map right up until they lose their initiative.

They simply cannot sustain a draw out battle of attrition and they are only growing weaker with each passing day.
Every day you stop him from being in control of the plot is a day you've won.
1942 is a year consisting entirely of battlefield disappointments, only occasionally marked with an outright disaster.

You took the island. He can do whatever the gently caress he want's to mess with the ground pounders and the stationed aircraft. Who cares? You'll get tons and tons and tons more.
But every day he uses the queens of the sea, he is pouring fuel over his own stockpiles and setting them on fire.

He has very limited stores, very limited production and very limited logistic capabilities to move the new supplies around.
If you keep him shoveling fuel into Truk and Rabaul, you are effectively keeping those tankers from moving fuel and oil back to the mainland where the heavy industry desperately needs it.

So your men are getting hosed up at present, but you are burning the candle of his infrastructure with a blowtorch by letting him do so.

Actually, let's use Pharnakes and Alikchi as an example here.
We can all agree that Pharnakes has the initiative in India, Alikchi is just hanging on and getting battered around at the whim of the Dark lord of land combat here.

But if you look closer to Rabaul, the story isn't about crushing the new thrust of an anemic reinforcement attempt.
It's a discussion of whether or not to evacuate a regiment or trying to pound an airbase for as long as possible before the hammer drops.

Having your base pounded daily is a hell of a burden on your morale, but that's intentional, because your morale is the only thing that can make you outright lose.
Japan just has to gently caress up hard enough and that's game over for an entire theater of operations if not the war.

SerthVarnee fucked around with this message at 09:11 on Jan 30, 2024

Cimber
Feb 3, 2014
Its actually not the full map, its a small section scenario for the campaign of Guadalcanal, set August - December 1942. It's frustrating playing the attrition game, but I guess I have to keep going and not suffer a morale failure.

Those Yamato battleships and 4 fleet carriers are thirsty bitches, and if I keep them moving and doing things on the sea he's guzzling fuel. At some point he's going to run out and then I can reinforce.

He's also making a big tactical mistake, in that he's sending his Betty bombers to bomb Port Morsby at night, and I'm shooting one or two down for his troubles every night. I checked the scenario and those are his most experienced pilots and he doesn't have a reserve pool. Each one lost is one great pilot who can't torpedo my ships once his fleet is out of fuel.

[edit] Just had a successful losing day today I guess. He has three huge fleets, one of CAs and CLs with DDs, one with all his BBs the rest of his CAs, CLs and DDs and a third fleet of all his CVs. He's pounding the poo poo out of me, in which i lost 1 CA, 1 CL, 4 DDs, 3-4 APs and AKs and about 10 sub chasers. How is this a win for me? Because while I am losing ships, I'm forcing him to use tons of fuel and supplies, and he doesn't get much per day. Worse for him, all his supplies come in via Truk so he either needs to ship them down to Rabaul or send his fleets up there to resupply. At some point he's not going to be able to keep this up, and I've switched to sending in slow dribbles of supplies, one transport at a time. Each fleet engagement he uses to kill those ships costs fuel.

Huge fleets like he has is a mistake for him I think. I'm not going to try to go toe to toe with those huge fleets, because I am going to lose. But if i slowly grind him down I should be able to win this.

Cimber fucked around with this message at 15:37 on Jan 30, 2024

Pharnakes
Aug 14, 2009



We push S-38 down.




And land a few hits.




Karachi round two.




:geno:




S-32 is back.




And gets another rattling for her troubles.




RO-62 has a similar situation.




Well, ok, but I’d rather you were trigger happy than shy.




Punctual sweep, just how we like it.




That should put a dent in them.




The Nicks arrive before any more sweep, but at least it isn’t the Hellens.




Good weather, let’s do some damage.




Not an easy target by any means, but they bust some tanks all the same.




We continue to harass the Chindits.




And here come the Hellens, with unnecessary escorts.




Who also do good work.




This should be causing some pretty significant disruption.




Extra sweep.




:ughh:




Ouch.




Where the hell has he flown them in from???




The second wave is unmolested.




And so is the third.




Avengers!

A very heavy escort :ohdear:




Not to worry then.




:fuckoff:




Now that’s a good result.




Come here little Dauntlesses.




That’s all his naval strike in the area gone I think.

I’m sure there’ll be more soon enough, but it should open a window for the evacuation all the same.




That’s a lot of Wellingtons, can we stop them all?




We cannot :(




But we did chew them up a bunch, at least.




He’s bombing our troops surrounding the pocket.




Embarrassed by letting them in, the CAP falls on them as they leave.




And shamefully doesn't get all of them.




Beauforts over our reinforcements too.




Now that we’ve already been bombed and forced into combat mode, this doesn’t really make much difference.




Foul weather at Umboi Island too.




Very much a sideshow, imho, but Alikchi seems quite taken with it.




Maybe I should infer something from that, but even if I did we can’t do much about it at the moment.




Still sweeping here, too.




Must be the afternoon.




I’m glad he’s stopped bombing the harbour.




This really achieves nothing unless it’s in support of an ongoing fight on the ground.




Cha-6 is a very small if rather slow target.




Yeah, no chance.




Not that there’s anything remotely important in this convoy anyway.




A brisk exchange for fire at Jubbulpore.




A rather devastating one here.




But Bangalore goes better for us than I think it ever has.







Apart from the oopsie at Groote Eylandt, a good day.

And the feared attack at Mornington hasn’t come. I doubt he’ll launch it now he can see the carriers next door.





Aforementioned oopsie denies us a clean sweep, but a very solid day in the air all the same.




No significant naval action.




Our first new submarine for a while. Commissioned today at Kobe, she will be assigned to Kwajalein I think.




And on the next slip over, work begins on Ikoma, our final carrier. She is currently projected to be finished on the 15th of January, 1945. Who knows what the situation will be by then.




The recon element of the 43rd division musters as Nagoya. In a week or so we will be able to assemble the division, but we’ll probably leave them home for defence.




Who we might well buy out is the 1st Guards Division, who will be ready to assemble at about the same time.




The naval ace factory is purring away nicely.




Cawnpore is ours! Only level three forts, but whatever, we’ll take it.




There’s now nothing Alikchi can do to stop this regiment arriving to reinforce the road block.

They’re in a sorry state, but it’s not like the 31st Armoured/C they’re up against is going to be in any better condition.




There’s obviously some kind of major airlift operation going on here, but I’m not sure what. The only thing that would be in range is an airlift to Jubbulpore, and with WitP’s hosed up ground combat model I’m not even sure Jubbulpore is cut off yet.

Really, whatever it is he’s doing I’m happy he’s doing it, moving supplies by air is incredibly inefficient, and even though he might get some supplies into a forward area, with the whole of India cut off I’m just happy to see all that aviation fuel being burnt.




The only other thing he could possibly be doing is some kind of insane airlift of troops to Nander, and my god I wish he was doing that, but I’m sure he isn’t. It is kind of weird how the game insists there’s six units here, though.




Ok, part of the reason the Yamatos didn’t do much damage at Karachi is there isn’t much there to damage.







The 6th Guards division is now free to close the pocket. Since we don’t own the hex side they are marching into, they will be forced to attack. We might as well make that an attempt to digest the pocket.




Meanwhile Guards tank/A will lead the attack on Agra tomorrow. If Alikchi would just leave those 15 fighters there that would be :discourse:




If Alikchi is going to leave Karachi undefended, then clearly we need to force him to defend it.

Cimber
Feb 3, 2014
The fact that nine zeroes managed to fend off all those fighters and bombers, and he didn't land one hit on any of the CVs is just nutty. I'd be chewing up nails.

wedgekree
Feb 20, 2013
Decent day in the air. You don't get a lot of those!

Pharnakes
Aug 14, 2009

The rescue mission brushes with some PT boats at Mornington, but they evade confrontation, presumably because they are out of torpedoes.




I-15 gets to work.




No escorts, smh.




The covering force finds the PTs.




And obliterates them.




Night bombing at Gove.




Fortunately we don’t actually have all that much here at the moment.




And Lunga.




Here we have flak!




They’re missing even the runway at Gove, which is convenient.




We’re up to 85% moonlight though.




Eventually they get a hit.




I-15 is back to finish the job.




That’ll definitely do it.




Hyuga gets to work on the distraction.




Decidedly meh, but hopefully will have caused at least some disruption if he has ordered a counterattack.




Grayback is still hanging around.




Loading has started, I suppose?




Now it says unloading? Does it just reuse the same message?




Who knows, but the air phase is here now.




I doubt he’ll ever try for Broome again.




Karachi time. The weather, unfortunately, is foul.




Well, nevermind. It’s more about reminding him we can, than really expecting to accomplish much direct damage.




No sweep, but look, escorts!




Maybe I was wrong about this whole escorts suck thing all along.




They’ve certainly done a good job this time.




The stragglers have no escorts, though.




Welp.




And it seems like he has moved an HQ unit in here, which is sucking all the damage up and protecting the tank regiment.




Wave one on our girls. Only four Avengers.




Nom nom nom.




Lysanders? Really?




:geno:




This is more like it.




Yikes, did those Lysanders run us out of ammo that badly??




Thankfully the damage on the ground isn’t too bad.




But now the LRCAP is definitely looking a little thin.




Not even one Wellington downed.




Still, with how poorly defended Agra is, we shouldn’t be worrying yet.




Another wave for our carriers, but somehow it’s only fighters, what?




No, there were Vengeances? Weird.




More Wellingtons, and somehow the LRCAP has recovered.




Better.




This time we really must be depleted, though.




Looks like it.




To the west they’re coming at our reinforcing regiment without escort.




:getin:




Some Boomerangs are harassing the tail of our advance.




And here’s the raid on Umboi Island.




Nothing much.




There’s very little other than craters for them to hit, of course.




Mitchells. Are they going for the rescue fleet or directly for the men on the ground?




Ground bombing then.

We can’t afford to be fighting Mitchells though :(




Another all fighter wave, so I suppose there’s more stealth Vengeances in there somewhere.




Ohh, it was our Zeros from Gove sweeping.




That was stupid of me not to stop that.




Speaking of sweep, a very belated effort in India.




Although at least by waiting for the afternoon they find a victim.




Naval strike, again going for the rescuers.




And again we chew them up.




Mitchells, presumably for ground attack.




The damage on the ground doesn’t really matter, but again we lose a Zero from the CAP to them.




Jubbulpore.




Here we loving go!




Boosh.

Whatever else happens we’ve overrun a nice amount of rearline troops and their trucks and AA.




A rough day here, but then this is his main stack now.




I’m quite tempted to withdraw the artillery from Bangalore to be honest.




Whew, only a bombardment at Mornington Island.







He’s getting desperate in India.

I can smell it.





A rough day in the air, but we are decisively ahead.




Two more PT boats and a decent freighter.




Fuso Maru is launched at Hiroshima.




Alongside a nice tanker.




And another “C” at Nagoya.




As you would expect, many new Aces today.




We’re nearly at two thirds on the final fortification of Tarawa, and we need maybe another six weeks to finish. I think it’s realistic to say we can do that.




I don’t know how this is supposed to work, despite the popups during the resolution about unloading troops, nothing has been loaded, and it looks like without intervention the TF would just return to Gove.




Ardmore Maru is not a lucky ship, I’m pretty sure she bilged herself during the invasion of Ceylon and only survived outright sinking by a couple points.




OK, he’s already across the river so that idea isn’t going to work. Not to worry, we don’t particularly need to hold Agra at this time, we can leave and come back.







I think we can force them to load like this, though.




The situation is desperate, with the carriers only able to fly ten Zeros apiece. We cannot retreat though, but neither can we possibly afford to give the CAP any range at all. We must therefore position ourselves closer to Normanton than the transports are, in the hopes that will draw the strike into the carriers. This will at least get these submarines out of our hair.




The 6th Guards will cross the Ganges from Cawnpore tomorrow. This will force them to attack, and we will launch our armour already present into the fight in support.

With a bit of luck this will be enough to collapse the pocket.




Fatigue is rapidly becoming a problem with the pilots at Lucknow. Just one more day, and then you can rest.




It’s a bit risky, because if any bombers get through, our attack will become strung out as units are forced into combat mode, but we’re going to try a pursuit into Aligarh.

We can’t hold Agra anyway, so we might as well be aggressive in our retreat.




With only two CAs for protection, we are going to have to be pretty conservative in how we deploy our new carriers, but we need to go and make some noise to distract him from a potential attack on Tarawa before we have fully prepared the welcoming committee.

Cimber
Feb 3, 2014
I wonder if his PT boats caused your transports to pack up and leave? Whats their risk factor? Try setting it on absolute so they don't do that if an enemy TF comes into range? I've found that transport TFs are really sensitive and annoying.

In my game, i had a rescue TF going up to 'canal to get some needed supplies dropped off. My opponent sent some DDs down there and while I bashed them away with my SCTF, my transport TF noped the gently caress out and then got betty'ed during the air phase once they were a few hexes south of 'canal cap. I was displeased to say the least.

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Pharnakes
Aug 14, 2009

Cimber posted:

Its actually not the full map, its a small section scenario for the campaign of Guadalcanal, set August - December 1942. It's frustrating playing the attrition game, but I guess I have to keep going and not suffer a morale failure.

Those Yamato battleships and 4 fleet carriers are thirsty bitches, and if I keep them moving and doing things on the sea he's guzzling fuel. At some point he's going to run out and then I can reinforce.

He's also making a big tactical mistake, in that he's sending his Betty bombers to bomb Port Morsby at night, and I'm shooting one or two down for his troubles every night. I checked the scenario and those are his most experienced pilots and he doesn't have a reserve pool. Each one lost is one great pilot who can't torpedo my ships once his fleet is out of fuel.

[edit] Just had a successful losing day today I guess. He has three huge fleets, one of CAs and CLs with DDs, one with all his BBs the rest of his CAs, CLs and DDs and a third fleet of all his CVs. He's pounding the poo poo out of me, in which i lost 1 CA, 1 CL, 4 DDs, 3-4 APs and AKs and about 10 sub chasers. How is this a win for me? Because while I am losing ships, I'm forcing him to use tons of fuel and supplies, and he doesn't get much per day. Worse for him, all his supplies come in via Truk so he either needs to ship them down to Rabaul or send his fleets up there to resupply. At some point he's not going to be able to keep this up, and I've switched to sending in slow dribbles of supplies, one transport at a time. Each fleet engagement he uses to kill those ships costs fuel.

Huge fleets like he has is a mistake for him I think. I'm not going to try to go toe to toe with those huge fleets, because I am going to lose. But if i slowly grind him down I should be able to win this.


Sounds like you've got a pretty decent idea of what you are doing, but just remember when you are losing your main goal is not to lose more, so go for low risk engaments even if they are also low reward. And don't give up on your submarines, although the bonks are fustrating sooner or later they won't bonk, and a detonation against any ship is as goood as sinking it for you. Anything small will sink but even one torpedo hit could easily knock a carreir out of the fight since he has no way to repair flooding above 5.




Cimber posted:

The fact that nine zeroes managed to fend off all those fighters and bombers, and he didn't land one hit on any of the CVs is just nutty. I'd be chewing up nails.

9 in the intial contact, total CAP up was 56. I was just scrolled down to show the loses so our total numbers are cut off the top of the screen. Prehaps the worst aspect of WitPs UI to me is the absurdly small report screens, it's a loving 2008 game, why is it desgined for 800x600 monitors.




Cimber posted:

I wonder if his PT boats caused your transports to pack up and leave? Whats their risk factor? Try setting it on absolute so they don't do that if an enemy TF comes into range? I've found that transport TFs are really sensitive and annoying.

In my game, i had a rescue TF going up to 'canal to get some needed supplies dropped off. My opponent sent some DDs down there and while I bashed them away with my SCTF, my transport TF noped the gently caress out and then got betty'ed during the air phase once they were a few hexes south of 'canal cap. I was displeased to say the least.


Actually it's the opposite I'm pretty sure, they loaded up then for some reason didn't set off home, maybe related to Ardmore Maru hitting a mine, but I don't really know. It could also be that they decided to stay under the air umbreall of the carriers, but for whatever reason they didn't move, when the next phase of the turn rolled around they all got off again :v:

Threat tollerance btw refers exclusively to how a TF reacts to the extremely black boxy notion of percieved aerial threat, and does need to be watched carefuly lest the very basic attempts to stay away from an enemy air base lead to moronic pathing descisions. In order to be able to evade a surface TF (or intercept it), your TF needs to be given reaction discretion.

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