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Devils Affricate
Jan 22, 2010

Potato Salad posted:

Same, ripping through a pack of carapace armored units with a Bolter magdump frees up my melee weapon to be better tuned for maniacs and hordes.

Yeah the bolter is fun and I dare say even effective when you keep it as an offhand weapon to mag dump in hairy situations, but when I'm trying to ADS it for precision kills I find myself wishing I just had a Zarona equipped

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BeeSeeBee
Oct 25, 2007

Potato Salad posted:

Same, ripping through a pack of carapace armored units with a Bolter magdump frees up my melee weapon to be better tuned for maniacs and hordes.

Carapace armor? <hits Fury of the Faithful> surely you mean Flak armor (that gets the damage bonuses to any +carapace damage tho).

It's so hard to choose off of the Fury tree, closing distance, guaranteed crit, armor penetration, stun, attack speed, toughness regen.

That it lets me make any ranged weapon effective against anything I usually end up choosing an infantry or braced autogun because they're so fun to fire :blaster:

Evil Kit
May 29, 2013

I'm viable ladies.

Man it has been so long since I've played Zealot cause I'm trying to clean up all the "missions played as X class" penances. Maybe I should just wait for the penance update and see how they change...

Cretin90 posted:

Anyone else enjoy using the bolter even though it kinda sucks and has hosed up ADS recoil

I enjoy zooming with surgical until it’s an almost guaranteed crit and pretending I’m a space marine popping heads

why bother with Bolter when Plasma is cooler (hotter) and actually effective? Seriously the best sounding, most satisfying plasma weapon in any 40k game period, and honestly any fps I've played.

Devils Affricate
Jan 22, 2010

Evil Kit posted:

why bother with Bolter when Plasma is cooler (hotter) and actually effective? Seriously the best sounding, most satisfying plasma weapon in any 40k game period, and honestly any fps I've played.

I'm guessing they were talking about playing as Zealot

Cretin90
Apr 10, 2006

Evil Kit posted:

Man it has been so long since I've played Zealot cause I'm trying to clean up all the "missions played as X class" penances. Maybe I should just wait for the penance update and see how they change...

why bother with Bolter when Plasma is cooler (hotter) and actually effective? Seriously the best sounding, most satisfying plasma weapon in any 40k game period, and honestly any fps I've played.

Sometimes I get bored of OP and want BOBOOM BOBOOM BOBOOM even if it’s objectively kinda poo poo

Cretin90
Apr 10, 2006
Showing off my new gear, power sword was a mission reward and columnus was in the armoury exchange as green. Power sword is a slight downgrade in overall rating from my previous but an upgrade in the modifiers that matter.



big cummers ONLY
Jul 17, 2005

I made a series of bad investments. Tarantula farm. The bottom fell out of the market.

Cretin90 posted:

Sometimes I get bored of OP and want BOBOOM BOBOOM BOBOOM even if it’s objectively kinda poo poo

This is correct. Gun is fun, that's all that matters

Evil Kit
May 29, 2013

I'm viable ladies.

Cretin90 posted:

Sometimes I get bored of OP and want BOBOOM BOBOOM BOBOOM even if it’s objectively kinda poo poo

Idk, I def suffer from losing enjoyment when a weapon is too awkward or objectively worse. Even the revolver is better overall for the use case I like for bolter, which is pulling out a weapon for special or elite deletion. I've tried making it work with a Weapon Specialist build, I wish the ranged spec buff increased swap speed...

Cretin90
Apr 10, 2006
Some Veteran questions for my knowledgeable goons because a) reddit is a cesspool and b) also often incorrect due to this game's occasional updates to the way skills and mechanics work.

1) Iron Will - is this as disgustingly good as it sounds combined with Voice of Command? I had previously only considered it in the context of 75-100% toughness but if it also applies 50% toughness damage reduction to your overcapped toughness (in which range you don't take any health damage when hit)....... this upgrades it from a "very-nice-to-have" to "must-have" for me.

2) Demolition Team - does the 5% chance to resupply nade on self/teammate elite/specialist kill only apply to yourself? From reading the skill language this is strongly implied ("You have a 5% chance to replenish a grenade...") but there seems to be some controversy about it on Reddit. It sounds like it used to imply teammates were affected to, it was buggy / incorrect, and they changed the language rather than fix the 'bug.' Assuming the grenade resupply only affects you (current state), do you guys still think this skill is extremely valuable or is it downgraded to 'pretty good'? Note I am not heavily reliant on my frags, I just enjoy flinging them into mobs and helping out overwhelmed teammates against (typically) packs of ragers via stun. I do not feel the demolition team increased resupply rate is necessary for Kraks when running Columnus or whatever as I just do not run into so many crushers (even on Auric) that the standard 1/60s doesn't take care of them, and my power sword/ranged weapon is fine for maulers.

3) How does increasing my toughness from my talent tree, i.e. a +25 toughness node, play with Curios? I have a ton of toughness on my tree and may even sacrifice Demolition team for the +10% toughness damage reduction under Superiority Complex, and am running 3x17% toughness curios. I could swap revive speed on my Curios for 3x5% additional toughness as well (sorry Kit) and I'm curious if that is an additional 15% toughness on the Veteran base value of 100 (so an extra 15) or if that is based on my MODIFIED base value of 100 + toughness from talents. I am well aware 3x10% revive speed or damage resistance (gunners) is probably more effective in actual play, just want to know the interaction so I can make a decision. I already feel tanky as gently caress with 250 toughness pre-VOC but it would be fun to essentially get to the maximum possible toughness without massively gimping my tree.

E: also I know I'm posting a lot as a random noob in this thread but I live and die by :justpost:.

EE: just tested 3), it gave me +24 toughness for a total of 274 pre-voc so clearly based on my post-tree pre-gear base Toughness.

Evil Kit posted:

Idk, I def suffer from losing enjoyment when a weapon is too awkward or objectively worse. Even the revolver is better overall for the use case I like for bolter, which is pulling out a weapon for special or elite deletion. I've tried making it work with a Weapon Specialist build, I wish the ranged spec buff increased swap speed...

The slow swap speed of the bolter does not play well with the "constantly swapping weapons and squeezing off a shot for a ranged kill to keep melee specialist active" playstyle, it's true. But I still enjoy it.

Cretin90 fucked around with this message at 17:45 on Mar 22, 2024

Evil Kit
May 29, 2013

I'm viable ladies.

Cretin90 posted:

questions

1) Iron Will is awesome and yes it works with overtoughness. Overtoughness is above 75% toughness, no need to overthink it.


2) when Demo Team procs only the Veteran with the talent gets a grenade. Any ally in coherency can cause it to proc though as the text states. Its okay, it's better for smokes imo but ymmv.

3 you figured out already. Also, how dare u not run revive speed + revive talent smdh, only cowards run gunner resistance

Cretin90
Apr 10, 2006

Evil Kit posted:

3 you figured out already. Also, how dare u not run revive speed + revive talent smdh, only cowards run gunner resistance

I’m sure the “regular VOC for better uptime to keep the team up” vs “revive VOC with slightly less uptime to pick them up when they go down” debate is as old as time but I prefer the former. Also I like screaming in my teams faces about Cadia and the more frequently I can do it the better. To remind them.

Cretin90 fucked around with this message at 18:13 on Mar 22, 2024

Evil Kit
May 29, 2013

I'm viable ladies.

Cretin90 posted:

I’m sure the “regular VOC for better uptime to keep the team up” vs “revive VOC with slightly less uptime to pick them up when they go down” debate is as old as time but I prefer the former. Also I like screaming in my teams faces about Cadia and the more frequently I can do it the better. To remind them.

I'm not talking about the VoC revive talent, I mean the one that gives you movement speed towards knocked/trapped people, faster revive AND assist speed (trapper net/hanging from ledges/rescue((?)) all count as assist) + stun immunity while doing it, gives the revived/trapped person +33% DR. Its in the right column. I'm addicted to it and also it's legit a really good support talent, I've gotten insane value out of it

Cretin90
Apr 10, 2006
That is a cool talent. How are you fitting it?

Evil Kit
May 29, 2013

I'm viable ladies.

Cretin90 posted:

That is a cool talent. How are you fitting it?

As best I can lol. Plasma doesn't actually care that much about extra damage so I skip a lot of damage talents. I'll post my plasma build when I get home, but any right side weapon spec build pretty much always takes it

Nehru the Damaja
May 20, 2005

If I want to run fast and shoot heads with a revolver so I can make veteran fun again, is there a viable way to do that. Like just pretend to be a zealot

Evil Kit
May 29, 2013

I'm viable ladies.

Nehru the Damaja posted:

If I want to run fast and shoot heads with a revolver so I can make veteran fun again, is there a viable way to do that. Like just pretend to be a zealot

yeah just stick to mostly the right side of the tree though I prefer the top middle for Confirmed Kill. Smokes or Kraks, VoC or Stealth, you gotta make a big sacrifice to get Survivalist. Throw in bleed talent if you have a knife, otherwise the talent choice is pretty straightforward which to choose going straight down right side.

Its worth picking up Tac Awareness regardless of which active you take, Weapon Spec with revolver it's easy to whip it out to shoot even a single chaff to keep your melee buff going, and the bullet will get refunded if you kill at least a few things with melee before doing it again.

Potato Salad
Oct 23, 2014

nobody cares


On Zealot, I feel like I have failed in my positioning or knife supply management if I have to whip out my gun to deal with something that isn't a very very distant gunner or sniper.

Evil Kit
May 29, 2013

I'm viable ladies.

tbf sometimes you gotta shoot through a crowd of packed dudes that knives aren't gonna penetrate.

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE

Cretin90 posted:

I’m sure the “regular VOC for better uptime to keep the team up” vs “revive VOC with slightly less uptime to pick them up when they go down” debate is as old as time but I prefer the former. Also I like screaming in my teams faces about Cadia and the more frequently I can do it the better. To remind them.

I run revive on my shout, but mostly because as a plasma vet my positioning is further away where I can't always cover teammates with regular shout anyways. It lets me quickly turn around a bad situation where someone got swamped while I was busy dealing with a patrol elsewhere and the longer cool down isn't too bad when you're specced for killing specials.

ninjoatse.cx
Apr 9, 2005

Fun Shoe

Potato Salad posted:

On Zealot, I feel like I have failed in my positioning or knife supply management if I have to whip out my gun to deal with something that isn't a very very distant gunner or sniper.

The revolver is flat out OP on Crushers. Two head shots on damnation and they die. When you need space NOW, there's really nothing that compares.

Cretin90
Apr 10, 2006
Alright @Evil Kit, I'm giving "Leave No One Behind" a try. I've also tried out +5% toughness x3 instead of revive speed x3 and I think I strongly prefer the revive speed. I stripped out my Precision Strikes> Fully Loaded> Superiority Complex 4 points to get Leave No One Behind and used the remaining two points for Longshot + Exhilarating Takedown as I think those two points will get me the most damage/survivability bang for my buck versus what I gave up.

Evil Kit
May 29, 2013

I'm viable ladies.

Cretin90 posted:

Alright @Evil Kit, I'm giving "Leave No One Behind" a try. I've also tried out +5% toughness x3 instead of revive speed x3 and I think I strongly prefer the revive speed. I stripped out my Precision Strikes> Fully Loaded> Superiority Complex 4 points to get Leave No One Behind and used the remaining two points for Longshot + Exhilarating Takedown as I think those two points will get me the most damage/survivability bang for my buck versus what I gave up.

aw heck I forgot to get my plasma build. I'll do that up for you tonight. For plasma specifically I do not like Exhilarating Takedown (head shots give toughness + toughness dr right?), you don't get them often enough to be worth it, seems better fitted for a faster firing weapon.


edit:

https://darktide.gameslantern.com/builds/9ba8ddc1-7d9c-4718-8667-ae776d96c9b2/shouty-plasma-vet

this is my build. Rev It Up unironically good, and also I would keep the revive speed if your curios don't have the toughness anyway

Evil Kit fucked around with this message at 00:30 on Mar 27, 2024

Homeless Friend
Jul 16, 2007
Been playing mk2 evis and lol its like reverting the game into vt2 mode. I actually have to use push, my god…

Cretin90
Apr 10, 2006
I switched from empowered psionics on my crit Assail build (which is what most of the Gameslantern people seem to run) to warp battery and holy gently caress the QOL is insane. 24% damage boost across all weaponry, 36% peril generation reduction.. I don't even feel the need to run venting shriek, I can run my toughness globe instead. Just rambling here but it feels like a massive step up in build quality and strength.

Evil Kit posted:

aw heck I forgot to get my plasma build. I'll do that up for you tonight. For plasma specifically I do not like Exhilarating Takedown (head shots give toughness + toughness dr right?), you don't get them often enough to be worth it, seems better fitted for a faster firing weapon.


edit:

https://darktide.gameslantern.com/builds/9ba8ddc1-7d9c-4718-8667-ae776d96c9b2/shouty-plasma-vet

this is my build. Rev It Up unironically good, and also I would keep the revive speed if your curios don't have the toughness anyway

TY. I would be more interested in Focus Target if the stacks were every second instead of every two, I LOVE the idea and team focus but god drat I feel like it would be like 1-2 stacks most of the time. Idk. I also really like the +25% attack speed from trench fighter + weapon specialist for my slow rear end power sword.

megane
Jun 20, 2008



Empowered Psionics is pretty terrible all 'round. The bonuses it gives are okay, but not nearly enough to justify all the downsides. Stacks are slow to build up and easily wasted, and while warp charges give you all sorts of big buffs on top of their ostensible purpose, EP gives nothing.

Cretin90
Apr 10, 2006

megane posted:

Empowered Psionics is pretty terrible all 'round. The bonuses it gives are okay, but not nearly enough to justify all the downsides. Stacks are slow to build up and easily wasted, and while warp charges give you all sorts of big buffs on top of their ostensible purpose, EP gives nothing.

I like the idea of EP with assail - fewer talent points, flat damage, more consecutive spams (due to no assail charge use) - but man the warp charges basically replace all of those. I definitely find myself with SLIGHTLY less assail usage due to the lack of free charges, but it’s almost negligible. Plus the warp charges benefit my rapier damage, staff damage and peril generation, etc…

Cretin90
Apr 10, 2006
Alright, which of you is Semmz? Only a goon would be a level 2500 zealot using a homeless crackhead appearance zooming around at light speed with a knife and all stamina curios.

Evil Kit
May 29, 2013

I'm viable ladies.

Cretin90 posted:

I switched from empowered psionics on my crit Assail build (which is what most of the Gameslantern people seem to run) to warp battery and holy gently caress the QOL is insane. 24% damage boost across all weaponry, 36% peril generation reduction.. I don't even feel the need to run venting shriek, I can run my toughness globe instead. Just rambling here but it feels like a massive step up in build quality and strength.

TY. I would be more interested in Focus Target if the stacks were every second instead of every two, I LOVE the idea and team focus but god drat I feel like it would be like 1-2 stacks most of the time. Idk. I also really like the +25% attack speed from trench fighter + weapon specialist for my slow rear end power sword.

brief psyker chat: fwiw if you're using any non-active ability as a primary then Warp Charges are gonna be a better steady damage buff by far. Empowered is better for BR and Palp Hands. Also much better for staves.


vet talk:

the power of focus target is in all the bonuses that you can upkeep without having to have multiple stacks on a new target. The main issue I see with people is them waiting for 5/8 stacks every time you need to target something. Don't wait, just ping a new target if you're trying to track or kill them, the damage buff from Redirect Fire will simply refresh to the full stacks which keeps your team rolling. You'll get less of a spike back from the toughness+stamine boost but whatever, you're pumping toughness into your team anyway with Born Leader and a bunch of Confirmed Kill stacks running.

The only time I deliberately wait for my full stacks is when targeting a monster, pretty much only crushers ever actually need full stacks to make a meaningful difference for regular enemies.

Cretin90
Apr 10, 2006

Evil Kit posted:

brief psyker chat: fwiw if you're using any non-active ability as a primary then Warp Charges are gonna be a better steady damage buff by far. Empowered is better for BR and Palp Hands. Also much better for staves.


vet talk:

the power of focus target is in all the bonuses that you can upkeep without having to have multiple stacks on a new target. The main issue I see with people is them waiting for 5/8 stacks every time you need to target something. Don't wait, just ping a new target if you're trying to track or kill them, the damage buff from Redirect Fire will simply refresh to the full stacks which keeps your team rolling. You'll get less of a spike back from the toughness+stamine boost but whatever, you're pumping toughness into your team anyway with Born Leader and a bunch of Confirmed Kill stacks running.

The only time I deliberately wait for my full stacks is when targeting a monster, pretty much only crushers ever actually need full stacks to make a meaningful difference for regular enemies.

That brings up a related question I had while looking at your tree, did you know that born leader only counts toughness you "replenish" i.e. 15% of any toughness you receive toward filling up your missing toughness? I thought born leader sucks for that reason, since you will probably have full toughness the vast majority of the time (hopefully).

Evil Kit
May 29, 2013

I'm viable ladies.

Cretin90 posted:

That brings up a related question I had while looking at your tree, did you know that born leader only counts toughness you "replenish" i.e. 15% of any toughness you receive toward filling up your missing toughness? I thought born leader sucks for that reason, since you will probably have full toughness the vast majority of the time (hopefully).

allegedly according Fatshark in a patch it has been changed to work even if you don't get the toughness yourself. So ticking stuff still passes it off to others in coherency.


Also not like any of the other choices at that level are amazing lol.

edit: it's been long enough that I may have just hallucinated it but I'm pretty sure it was in a patch and it really stuck out.

Found it, it was part of the Traitor Curse anniversary update.

- Fixed Issue where 'Born Leader' didn't replenish toughness of allies when the player was at max Toughness.

Evil Kit fucked around with this message at 01:17 on Mar 28, 2024

Cretin90
Apr 10, 2006

Evil Kit posted:

allegedly according Fatshark in a patch it has been changed to work even if you don't get the toughness yourself. So ticking stuff still passes it off to others in coherency.


Also not like any of the other choices at that level are amazing lol.

edit: it's been long enough that I may have just hallucinated it but I'm pretty sure it was in a patch and it really stuck out.

Found it, it was part of the Traitor Curse anniversary update.

- Fixed Issue where 'Born Leader' didn't replenish toughness of allies when the player was at max Toughness.

Interesting. That is quite strong if it’s working as intended.

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!

Evil Kit posted:

vet talk:

the power of focus target is in all the bonuses that you can upkeep without having to have multiple stacks on a new target. The main issue I see with people is them waiting for 5/8 stacks every time you need to target something. Don't wait, just ping a new target if you're trying to track or kill them, the damage buff from Redirect Fire will simply refresh to the full stacks which keeps your team rolling. You'll get less of a spike back from the toughness+stamine boost but whatever, you're pumping toughness into your team anyway with Born Leader and a bunch of Confirmed Kill stacks running.

The only time I deliberately wait for my full stacks is when targeting a monster, pretty much only crushers ever actually need full stacks to make a meaningful difference for regular enemies.

This is entirely correct

Evil Kit
May 29, 2013

I'm viable ladies.

:hai:


Really the biggest mistake I see the majority of the playerbase making, including goons, is not pinging every special/elite they see or target asap. The team gets four unique pings, gently caress'n use them! Not just as focus target vet either, though that's also a major failing I see quite frequently, just as any class.


Ping specialists and elites, rejects. Please!

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE

Evil Kit posted:


Ping specialists and elites, rejects. Please!

Instructions unclear, bound ping to mouse1.

tangy yet delightful
Sep 13, 2005



Thinking about my ping priority list, as I'm a big ping enjoyer:
- poxbursters
- trappers
- bombers
- hounds
- snipers
- (tox) flamers
- gunners

Evil Kit
May 29, 2013

I'm viable ladies.

isndl posted:

Instructions unclear, bound ping to mouse1.

its funnier because I bet some pubs assume I have it bound to m1 cause of how often I ping lol.


tangy yet delightful posted:

Thinking about my ping priority list, as I'm a big ping enjoyer:
- poxbursters
- trappers
- bombers
- hounds
- snipers
- (tox) flamers
- gunners

I use pings both for targeting purposes and as an alert. Rager from behind? Ping. Specialists? Ping.

Most of the time though if I ping something I'm about to kill it. Monsters always grt priority unless there's a cc specialist somewhere that's more immediately dangerous.

Cretin90
Apr 10, 2006
I am also an over-pinger and constantly bug my (forever zealot) friends to ping poo poo. On both my vet and psyker pinging poo poo also massively helps me target heads and see problem targets (like snipers) behind crowds.

Cretin90
Apr 10, 2006
Also unrelated but I made a second Psyker for additional contracts and Melk weapons and I think he looks really fuckin cool. His name is Yondu.





Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!
Yep, pinging is an essential skill. There is a strong correlation between a player’s number of pings during a round and their overall effectiveness.

As far as ping priority goes I would rate the abstract “imminent threats that might otherwise be missed” as #1, followed closely by snipers and dogs. These two specials suddenly become far less dangerous if you know exactly where they are. Next up are flamers who are actively spewing, as the flames usually obscure their position and providing an outline makes them an easy target. Trappers and Bombers can be extremely dangerous, but they also have red glowy bits strapped to their bodies so they’re always tagged to a limited extent.

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Inside Out Mom
Jan 9, 2004

Franklin B. Znorps
Dignity, Class, Internet
Hey gang.

Popping in because I love this game but I'm having a bit of a tech issue. If this is the wrong place to post this let me know.

I got my son this game recently and we've been enjoying it so far, but we ran into an issue with the network.

What happens is we'll be going along, no problems, then out of nowhere one of us starts having weird stuff happen. For example melee or ranges hits not registering, enemies running in place or phasing through walls. It'll do that for a few seconds (10-30ish) then one of both of us get booted out of the session.

This has happened in other games like Risk of Rain 2, but only when both of us are playing. During the week when it's just me I have no issues for hours.

Does anyone have any idea whats up? I know a little about networking but aside from basic stuff I'm lost.

An example of what we're seeing sometimes:


https://twitch.tv/videos/2092600715

https://twitch.tv/videos/2099748897

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