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Ominous Jazz
Jun 15, 2011

Big D is chillin' over here
Wasteland style
I'm really interested in this since I'm getting into warhammer for the first time but do they have trouble keeping up stock? I really like the briar queen set

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LashLightning
Feb 20, 2010

You know you didn't have to go post that, right?
But it's fine, I guess...

You just keep being you!

Ominous Jazz posted:

I'm really interested in this since I'm getting into warhammer for the first time but do they have trouble keeping up stock? I really like the briar queen set

They have one factory for producing everything but the rulebooks, novels, and boxes - they're supporting Warhammer 40,000, Age of Sigmar, Lord of the Rings, The Horus Heresy, multiple flavours of skirmish games for 40k and AoS, and (eventually) the Old World. Hundreds of plastic kits, and resin too, that need to be made in time for them to be packaged whenever the boxes printed in China show up. The 'just in time' system that capitalism runs on.

Keep in mind that there needs to be a brand new Space Marine or Sigmarine release every other month or so, or else the pact that Ansell et al made with the horrors that live beneath Nottingham will be made void and they will return to the surface to teach us new ways to shout and kill and revel and enjoy ourselves. So that delays a new 'printing' of a set you may be waiting on.

Ominous Jazz
Jun 15, 2011

Big D is chillin' over here
Wasteland style
well, poo poo

edit: when you put it that way

Z the IVth
Jan 28, 2009

The trouble with your "expendable machines"
Fun Shoe
Also remember that GW's factory has already overtaxed the Nottingham power grid once and apparently can't expand further unless more grid upgrades are put in.

FWIW at least they refuse to outsource their core business to China or worse, Siocast.

E2M2
Mar 2, 2007

Ain't No Thang.
Isn't some of the business model just preying on FOMO? They don't really have a problem of not selling out most of the time at least.

Cease to Hope
Dec 12, 2011
I have not had much difficulty finding newer WHU stuff and they currently have the last year and a half worth of releases still available on the GW webstore. it's not that bad.

Crackbone
May 23, 2003

Vlaada is my co-pilot.

E2M2 posted:

Isn't some of the business model just preying on FOMO? They don't really have a problem of not selling out most of the time at least.

Not really. They literally can’t produce enough product.

Giant Ethicist
Jun 9, 2013

Looks like she got on a loaf of bread instead of a bus again...
The big issue with Underworlds in particular, as I understand it, is that they don't produce the cards in-house, so their debt- and overstock-avoidance policies mean they generally do relatively small runs of them and don't make more when they run out. Ask me about my Japanese friends who generally have a month or so to buy new product before it just isn't available any more because the non-English print runs are so small!

On the topic of UW for young people, if you stick with it as they get a little bit older, I think the current setup is also a great way to onboard kids into deckbuilding. The "rivals" format has none whatsoever, then the "nemesis" format has them pick two small sets of cards to build decks with. The game is really in a very good place for bringing in new / younger players ATM.

Virtual Russian
Sep 15, 2008

E2M2 posted:

Isn't some of the business model just preying on FOMO? They don't really have a problem of not selling out most of the time at least.

https://frinkiac.com/mp4/S09E22/45327/47446.mp4?b64lines=

Failson
Sep 2, 2018
Fun Shoe
The Ophiuchi 2rd "Redblacks" are starting to take shape.

Only registered members can see post attachments!

Professor Shark
May 22, 2012

Failson posted:

The Ophiuchi 2rd "Redblacks" are starting to take shape.



Looking great!

SuperKlaus
Oct 20, 2005


Fun Shoe
Phobos Strike Team phans: is it a one-box team? It looks to me like there are seven specialists and three flavors of sergeant so with a single 10-mini box I could build everything unless I wanted any of the three flavors of Regular Warrior.

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all


Is Rogue Trader a Specialist Game?

Cease to Hope
Dec 12, 2011

SuperKlaus posted:

Phobos Strike Team phans: is it a one-box team? It looks to me like there are seven specialists and three flavors of sergeant so with a single 10-mini box I could build everything unless I wanted any of the three flavors of Regular Warrior.

you probably want at least one reiver and they aren't in the box

Professor Shark
May 22, 2012

Wahoo, Orcs and Goblins!

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Atlas Hugged posted:



Is Rogue Trader a Specialist Game?

The specialest!

I have a kill team put together with those same orks. I expect to get absolutely wrecked anytime I put them on the table, but those figures have just so much personality.

Professor Shark
May 22, 2012

You always have fun when you play Orks!

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Professor Shark posted:

You always have fun when you play Orks!

I expect to! I just don't expect a W.

Cease to Hope
Dec 12, 2011
kommandos are one of the very best teams in KT!

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Cease to Hope posted:

kommandos are one of the very best teams in KT!

Yup! Too bad I'm talking about using a Boyz team.

Cease to Hope
Dec 12, 2011

mllaneza posted:

Yup! Too bad I'm talking about using a Boyz team.

kommandos could be doable though. you'd need someone in charge, a gretchin, a squig (or bomb on legs), a slashy one, a bashy one, one with a big gun, one with a missile or bazooka or something, one who knows how to aim, one who's yelling or has a radio or clipboard or some way to give other orks instructions, then two more guys.

you'd have to be pretty sneaky to be an ork who has managed to go 30 years without getting himself blown up

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all
I have the complete RTB02 box and it isn't a great fit for Kill Team. You have one ork with a heavy shoota, but it's shoulder mounted so you could fudge what it is, but the rest are just regular troopers with shootas and a couple of nobs with shootas and sluggas (to use more modern terminology) and a warboss. You could have the warboss be the guy who is yelling just because he's clearly giving orders. You could have one of the nobs be slashy and the other nob be bashy. But that still leaves you without a grot, a squig, a sniper, and one of either the big gun or the missile launcher (depending on what you have the heavy shoota be).

It's much easier to take them as Boyz because that's exactly what they are.

Also, have a nob:

Cease to Hope
Dec 12, 2011
i've been playing warhammer underworlds and it's cool as poo poo so i'm gonna post about it

i recently picked up a harrowdeep box out of a clearance bin and the two teams in it are cool as hell. xandire's truthseekers is a D&D party of stormcast with a cloaked paladin, fighter with a sledgehammer, and ranger archer with a pet bird. the other team is da kunnin' krew, a team of two kruleboys orcs, all lanky and skinny and scowling, as well as their two goblin arrowcatchers and the one-handed hobgob who bosses them around. I've found they're both a ton of fun in rivals and nemesis play. (i wouldn't know championship, i'm not interested in that and nobody here plays it.)

da kunnin krew's cards make them look like they're super tricky and strategic, but what they actually want to do is get in a big stupid fight in the midboard. the leader, mannok, can reposition another member of the team when anyone (including himself) makes a move action (including a charge). mostly you're using that to either get the other orc, torka, into position to use his assist bubble, or throwing one of the goblins underfoot to inspire them and get double assists. the entire team is super easy to inspire, and everyone but the smallest goblins has a decent attack, at least when inspired.

the main trap with DKK is krookgrin, the hobgob middle manager. he has an ability and a bunch of cards that all feel like they should be half of a combo, but it's all distracting garbage. you could spend glory to have the goblins use their puny attacks, but krookgrin swings on three swords for two damage and the team is great at setting up assists to make an attack like that do work. just have him stab things, and ditch all his janky cards in nemesis.

when upgrading DKK in nemesis, they really want tools to keep your orcs alive, objectives that make the enemy come to you, more surges, and more damage. they can do positional aggro well with fearsome fortress, or control-oriented play with voidcursed thralls or toxic terrors. it seems like they might like that new rimefrost relics deck, too. they don't get along with breakneck slaughter's chaotic repositioning or tooth & claw's emphasis on range 1 attacks and suicide aggro, and force of frost and daring delvers don't have enough good surges to work.

my biggest problem with the team is that i hate the models. i should love an orc with a birdcage on his head and his mancatcher assistant but they all just look like indistinct lumps with pigeon-deterrent spikes on them. i'm not a huge fan of the kruleboys look overall, but the decision to drape these guys in layered hanging rags just makes them shapeless.

xandire's truthseekers are also cool but i am out of time to post.

Eediot Jedi
Dec 25, 2007

This is where I begin to speculate what being a
man of my word costs me

Not sure where to post this, but just wanted to lol that the warhammer vault hasn't seen anything new in six months.

berzerkmonkey
Jul 23, 2003

Eediot Jedi posted:

Not sure where to post this, but just wanted to lol that the warhammer vault hasn't seen anything new in six months.

I've actually asked elsewhere about this, but never received a response. I didn't know if I was just seeing a cached page, but updates apparently stopped the month I cancelled my sub, so I suppose I was the only reason GW was posting to the Vault. Sorry folks - it's my fault.

berzerkmonkey
Jul 23, 2003

Cease to Hope posted:

my biggest problem with the team is that i hate the models. i should love an orc with a birdcage on his head and his mancatcher assistant but they all just look like indistinct lumps with pigeon-deterrent spikes on them. i'm not a huge fan of the kruleboys look overall, but the decision to drape these guys in layered hanging rags just makes them shapeless.

I'm with you in that the kruleboyz do nothing for me, other than it's GW seemingly trying to move in more of an LOTR direction? Whatever the case, I don't care for them at all. That being said, the Krew, to me, are the best representations I've seen of the Kruleboyz so far, but I agree that the leader is visually the poorest looking model of the bunch. I think the group as a whole kind of leans into the same Ian Watson visual space as the Chaos Legionnaires from Warcry.

Muir
Sep 27, 2005

that's Doctor Brain to you

Cease to Hope posted:

i've been playing warhammer underworlds and it's cool as poo poo so i'm gonna post about it

i recently picked up a harrowdeep box out of a clearance bin and the two teams in it are cool as hell. xandire's truthseekers is a D&D party of stormcast with a cloaked paladin, fighter with a sledgehammer, and ranger archer with a pet bird. the other team is da kunnin' krew, a team of two kruleboys orcs, all lanky and skinny and scowling, as well as their two goblin arrowcatchers and the one-handed hobgob who bosses them around. I've found they're both a ton of fun in rivals and nemesis play. (i wouldn't know championship, i'm not interested in that and nobody here plays it.)

da kunnin krew's cards make them look like they're super tricky and strategic, but what they actually want to do is get in a big stupid fight in the midboard. the leader, mannok, can reposition another member of the team when anyone (including himself) makes a move action (including a charge). mostly you're using that to either get the other orc, torka, into position to use his assist bubble, or throwing one of the goblins underfoot to inspire them and get double assists. the entire team is super easy to inspire, and everyone but the smallest goblins has a decent attack, at least when inspired.

the main trap with DKK is krookgrin, the hobgob middle manager. he has an ability and a bunch of cards that all feel like they should be half of a combo, but it's all distracting garbage. you could spend glory to have the goblins use their puny attacks, but krookgrin swings on three swords for two damage and the team is great at setting up assists to make an attack like that do work. just have him stab things, and ditch all his janky cards in nemesis.

when upgrading DKK in nemesis, they really want tools to keep your orcs alive, objectives that make the enemy come to you, more surges, and more damage. they can do positional aggro well with fearsome fortress, or control-oriented play with voidcursed thralls or toxic terrors. it seems like they might like that new rimefrost relics deck, too. they don't get along with breakneck slaughter's chaotic repositioning or tooth & claw's emphasis on range 1 attacks and suicide aggro, and force of frost and daring delvers don't have enough good surges to work.

my biggest problem with the team is that i hate the models. i should love an orc with a birdcage on his head and his mancatcher assistant but they all just look like indistinct lumps with pigeon-deterrent spikes on them. i'm not a huge fan of the kruleboys look overall, but the decision to drape these guys in layered hanging rags just makes them shapeless.

xandire's truthseekers are also cool but i am out of time to post.

Underworlds is my favorite game. Glad to see it getting some love.

Warden
Jan 16, 2020
I love Underworlds, but I do not get to play it that often.

Da Kunnin' Krew seemed stronger than Xandire's Truthseekers in the matches I've played with them, but the Krew does have a bit of crud with Krookgrin's mechanic, whereas just going hogwild with Mannok and Torka usually just works. Their Inspire condition is also piss-easy.

However, it's nowhere as bad as with the Gnarlwood boxed set, which matches the at-best-average Sons of Velmorn against top-tier Gnarlspirit pack. The former have gotten a small buff in errata, and the latter got a significant nerf, but it's still an uneven match-up.

I got one match couple of weeks ago with new Starter Set's Farstriders versus Sepulchral Guard, and it was so close we had to actually look up what's the tiebreaker if you got equal glory and neither side was wiped out. Turns out in that case the highest value objective determines the winner.

berzerkmonkey
Jul 23, 2003
The newer WHU sets are based on the Rivals format, correct? I thought they were supposed to be somewhat balanced out of the box? The pandemic kind of killed WHU for me, so I'm not up on the current play styles.

Muir
Sep 27, 2005

that's Doctor Brain to you

berzerkmonkey posted:

The newer WHU sets are based on the Rivals format, correct? I thought they were supposed to be somewhat balanced out of the box? The pandemic kind of killed WHU for me, so I'm not up on the current play styles.

Rivals or Nemesis, yeah.

Safety Factor
Oct 31, 2009




Grimey Drawer
I really love shadespire, but it's been about a year and a half since I've played it. Back then I was playing pretty regularly after getting back into the game with the rivals format. I hate deck building so the need to buy every warband to fill out my card collection really put me off back in S1/S2 of the game. I haven't touched the nemesis format yet, but that's limited enough that it doesn't bother me. The reduced scope helps a lot. If I can ever find a group again I'd be happy to give it a shot. And it'd be nice to have some motivation to paint the warbands I have. :v: I always intend to paint them in between bigger projects as palate cleansers and it just never happens.

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice
@Cease your review of Harrowdeep made me go and get it - I love WHU but have not kept up with it at all

Warden
Jan 16, 2020

berzerkmonkey posted:

The newer WHU sets are based on the Rivals format, correct? I thought they were supposed to be somewhat balanced out of the box? The pandemic kind of killed WHU for me, so I'm not up on the current play styles.

Yeah, every warband has a ready-made Rivals deck of their own included. However, some Warbands are still simply somewhat better than others.

Some Warbands benefit more from playing the Nemesis format, where you pick one universal thematic Rivals deck to go along with your Warband's Rival deck and combine cards from both.

We've only played Rivals with my friends, and Gnarlspirit Pack, pre-nerf is real loving strong, and Sons of Velmorn are not. Similar to the older Starter Set which had Drepur's Wraithcreepers vs Storm of Celestus, and the pre-errata'd Wraithcreepers very were noticeably better.

xtothez
Jan 4, 2004


College Slice
It's been a productive month for tiny guys.

With most of my recent Epic reinforcements being space marine-flavoured I had to work on those first, and got the majority ready in time for a game last week:





Then still with an urge to paint more small things & after putting it off since December, I finally decided on a scheme for my solar tanks and knocked them out quicker than expected.



Gimme Stormhammers now plz James

Eediot Jedi
Dec 25, 2007

This is where I begin to speculate what being a
man of my word costs me

berzerkmonkey posted:

I've actually asked elsewhere about this, but never received a response. I didn't know if I was just seeing a cached page, but updates apparently stopped the month I cancelled my sub, so I suppose I was the only reason GW was posting to the Vault. Sorry folks - it's my fault.

:arghfist::catstare:

berzerkmonkey
Jul 23, 2003

Warden posted:

Yeah, every warband has a ready-made Rivals deck of their own included. However, some Warbands are still simply somewhat better than others.

Some Warbands benefit more from playing the Nemesis format, where you pick one universal thematic Rivals deck to go along with your Warband's Rival deck and combine cards from both.

We've only played Rivals with my friends, and Gnarlspirit Pack, pre-nerf is real loving strong, and Sons of Velmorn are not. Similar to the older Starter Set which had Drepur's Wraithcreepers vs Storm of Celestus, and the pre-errata'd Wraithcreepers very were noticeably better.

It's kind of a bummer that the war bands aren't more balanced out of the box. I think that would make for a much more enjoyable game for newcomers. Obviously, you have the other formats to tweak and hone a deck, but it would be nice to be able to pick up a new starter and get back into it and introduce my girlfriend to the game without one of us being at a disadvantage simply because of the disparity between the core decks.

Warden
Jan 16, 2020

berzerkmonkey posted:

It's kind of a bummer that the war bands aren't more balanced out of the box. I think that would make for a much more enjoyable game for newcomers. Obviously, you have the other formats to tweak and hone a deck, but it would be nice to be able to pick up a new starter and get back into it and introduce my girlfriend to the game without one of us being at a disadvantage simply because of the disparity between the core decks.

I dunno, whenever I've taught the game to those of my friends who haven't played it before, I just hand them slightly better Warband and take a slightly worse for myself, provided that the said better warband isn't better due to some complicated mechanical interplay. Even when the level of experience is similar, there have been games where the warband that might be considered slightly weaker dumpsters the on-paper better warband, because of card draws, rolls and snowball effect.

Also, it's not always an issue of the decks, but some warbands have fighters with better stats/mechanics right off the bat.

SuperKlaus
Oct 20, 2005


Fun Shoe
The box-after-next for Kill Team is probably another pass for me. I can't be mad about a reason to shrink my pile of unpainted shame instead of grow it but I want to like Space Dwarves so much and their releases are just so much not what I'm looking for. I think Warhammer Fantasy Dwarves are :krad: with their winged or horned helmets and thick armor and long beards and runes everywhere and silly touches like lords being carried into war on little throne palanquins by other dwarves (also the lord is reading off the Book of Grudges) and their touch of steampunk technological doodadery. Warhammer 40k Dwarves are short guys in unadorned armor, or now, even lamer, trench coats. Basically nothing visually exciting about em :( They got none of that Warhammer 40k excess in their design.

H.P. Hovercraft
Jan 12, 2004

one thing a computer can do that most humans can't is be sealed up in a cardboard box and sit in a warehouse
Slippery Tilde
i'm going to get it so i can use them in necromunda and also the terrain

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Failson
Sep 2, 2018
Fun Shoe
Gimme all the trench coat dorfs.

Did I miss an announcement, or was there nothing for Legions Imperialis?

xtothez posted:

It's been a productive month for tiny guys.

With most of my recent Epic reinforcements being space marine-flavoured I had to work on those first, and got the majority ready in time for a game last week:





Then still with an urge to paint more small things & after putting it off since December, I finally decided on a scheme for my solar tanks and knocked them out quicker than expected.



Gimme Stormhammers now plz James

Great tiny mans and tanks!

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