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Leperflesh
May 17, 2007

I have that game! It's much more closely related to Space Hulk than it is to Space Crusade, if I recall correctly - asymmetrical, the tyranids can have guns, I think you roll to move vs. action points? Christ I haven't played it since the mid 1990s

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Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all
There's a great, fairly progressive YouTuber named Arbitor Ian and one of the best series he does is cracking out old GW games and playing them. Advanced Space Crusade definitely sounds like a good fit for his channel.

Here's him taking on Chainsaw Warrior
https://www.youtube.com/watch?v=zAWFVMt4sAs

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"
Speed job on the first from the Gnarlspirit Pack, about 3-3.5 hours, which is pretty good for me.

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

Vulpes Vulpes posted:

Speed job on the first from the Gnarlspirit Pack, about 3-3.5 hours, which is pretty good for me.


That rules! The face paint is such an awesome idea!

Refind Chaos
Sep 16, 2007

King of 'tisms mountain
Speaking of the Krootiful cannibals, I've been painting some up!





They're such a joy to paint. I also agree with the sentiment the BB post seems a little too much aimed at steering people away from a really fun game that emphasizes risk management. I might try working something up for the OP.

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"
What a bunch of krootie patooties

MinistryofLard
Mar 22, 2013


Goblin babies did nothing wrong.



What's the recipe for that really beautiful vibrant green armor? I want to try a similar colour for some space marines sometime.

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all

Bad Decision Dino posted:

Atlas Hugged said he'd write one, but if he doesn't get around to it, I'll do one later in the week.

Happy to hand it off to you. Got busy with real life stuff and I doubt I'll have a chance to do it anytime soon.

Annointed
Mar 2, 2013

Refind Chaos posted:

Speaking of the Krootiful cannibals, I've been painting some up!





They're such a joy to paint. I also agree with the sentiment the BB post seems a little too much aimed at steering people away from a really fun game that emphasizes risk management. I might try working something up for the OP.

Dang Kroot look good.

Spanish Manlove
Aug 31, 2008

HAILGAYSATAN

MinistryofLard posted:

What's the recipe for that really beautiful vibrant green armor? I want to try a similar colour for some space marines sometime.

Prime black, then drybrush metallic colors from medium to as bright as possible. In this case it's leadbelcher, ironbreaker, runefang steel. Heavy drybrush in all directions, medium drybrush in all directions, then light drybrush just doing downstrokes



Then apply contrast paints. In this case it's Warp Lightning for the green and Iyanden Yellow for the gold effect. Then I just lightly stippled a really bright gold on some more noticeable parts of the gold sections, so not on that leg in the picture







stackofflapjacks
Apr 7, 2009

Mmmmm

I really appreciate the stages pictures of painting, I still haven't painted a single Tau boy I've bought in the last year but I'm going to have some free time soon(ish) and I really like seeing the bite size chunks of these awesome paint jobs that I can picture working up to that level. Great work on all these minis posted in here

That metallic dry brush zenithal pops so well! Love those Chaos boys, shiny nurgle worshippers is such a refreshing change from slime monsters

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Atlas Hugged posted:

There's a great, fairly progressive YouTuber named Arbitor Ian and one of the best series he does is cracking out old GW games and playing them. Advanced Space Crusade definitely sounds like a good fit for his channel.


Arbitor Ian is a pro follow. His roundup videos on the Legions were excellent, and I enjoy his Black Library book club videos as well.

Crackbone
May 23, 2003

Vlaada is my co-pilot.

I’m neck deep in BB teams.

Hedningen
May 4, 2013

Enough sideburns to last a lifetime.

Crackbone posted:

I’m neck deep in BB teams.


These are some great goblins. Especially liking the strategic use of Squigs for some of the goofier positionals. Are they GW, converted, 3rd party, or a mix? I’m on a similar tack, except it’s finishing up a larger sculpting project before sending them off to the caster. To crosspost:

Hedningen posted:

Time to live up to the dumb title I made for this thread and post some of the goblins I have rolled.











Slow progress on a full goblin Bloodbowl team - the whole thing is sculpted in greenstuff/apoxie sculpt blend, and right now, I have 10/12 (maybe 10/16) goblins at least armatured out, 2/2 trolls nearing completion, and 5/6 positionals at least somewhat recognizable. Debating if I should also add in Star Players (Nobbla, Scrappa, Bomber, Fungus, Black Gobbo, and Ripper) or if that will make things take too long for the overall project.

This is a revisit of an older project of mine that I decided I wanted to redo now that I’ve spent more time doing stuff, learning sculpting, and fulfilling various commissioned sculpts. The originals can be found earlier in the thread, and I’m pretty proud of how far my hard surface sculpting and detailing have come. Remember, practice helps you get better!

Major Isoor
Mar 23, 2011

Hedningen posted:

These are some great goblins. Especially liking the strategic use of Squigs for some of the goofier positionals. Are they GW, converted, 3rd party, or a mix? I’m on a similar tack, except it’s finishing up a larger sculpting project before sending them off to the caster. To crosspost:

Wow, that's an incredible effort! That must've taken forever! :aaa:

Very nice, both of you! The more gobbos the better, I say! :D

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

Crackbone posted:

I’m neck deep in BB teams.


Moon Goblins are the best I love this

EdsTeioh
Oct 23, 2004

PRAY FOR DEATH


Oh man thank you so much for this post! I actually already own the last starter (Pellinor Fields?) and have built up a few models. In fact, the very first minis I ever painted in my life were the initial metal Fellowship dudes way back in like...2001 I guess when they came out? I wish I still had those because they're cool but also to see how far my painting has come but then also because apparently getting the drat Fellowship is a hundred rear end dollars now. Cool dad energy is very much what I'm here for in terms of minis gaming. Reading over the rulebook a while back, the overall vibe I got from the game is that it's closer to a historical minis game where the focus is on cool scenarios and recreating scenes from the source material as opposed to having a balanced tournament game. It may be that also, but TBH that's a secondary concern for me. I'd bust that starter set out and work on it now if I wasn't so caught up in building up my fancy new Imperial Guard for a Crusade league I joined. Totally look forward to an OP on the game from you!

(was going to delete the pics from the quote but decided to leave them here since it's a new page and I want more visibility for this game)

Bad Decision Dino posted:

MESBG is my main game at the moment, and I really like it a lot. "Better supported" is perhaps subjective, as MESBG gets regular FAQs and erratas, and a new supplement every two years, without the sweeping changes to rules and balance that invalidate entire armies. The core rules have been fairly stable for years, and the balance is solid enough that you can mostly bring what you want and have a good game. Also, as with some other specialist games, MESBG has strong 'COOL DAD' energy, where player are generally a bit older and just want to have a fun game instead of trying to pubstomp at the local GW. As for the 'quaint' aesthetic, the majority of basic troops are old enough to drink, but hold up fairly well and are actually very fun to paint. They're low on excessive details and pouches, so painting a bunch of them in an evening is totally doable.

Some images, for flavour.

My Moria gobs moving in for the kill on some Uruk-Hai scouts.


My friend playing my gobs against my Rivendell elves.





Literally me irl.

Siivola
Dec 23, 2012

The plastic Fellowship's a 45€ box set these days.

I guess it could be a hundo in Canada?

Crackbone
May 23, 2003

Vlaada is my co-pilot.

Hedningen posted:

These are some great goblins. Especially liking the strategic use of Squigs for some of the goofier positionals. Are they GW, converted, 3rd party, or a mix? I’m on a similar tack, except it’s finishing up a larger sculpting project before sending them off to the caster. To crosspost:

GW with a lot of conversions. Goblin team box, with 5 AoS Squig hoppers, Loonboss, and 2 Giant squig models. Stupid expensive but I like converting and I'm lucky enough to not bankrupt my family with my dumb hobbies.
My favorite part is the giant squigs are actually identical models. The derpy boy was heavily converted.

EdsTeioh
Oct 23, 2004

PRAY FOR DEATH


Siivola posted:

The plastic Fellowship's a 45€ box set these days.

I guess it could be a hundo in Canada?

Oh huh, I didn't know there was a plastic one. My LGS has a metal or resin one called The Breaking of the Fellowship that I thought was the default box.

Hedningen
May 4, 2013

Enough sideburns to last a lifetime.
I really feel like Blood Bowl deserves a better write up, so here’s my take on trying to sell the game a little better. Still needs pictures and header images, but I hope it’s a little more positive in outlook and actually gets people excited to play the game?

Blood Bowl
Complexity: Medium
Randomness: Also medium
Variants: Numerous
Playtime: 2-3 hours on tabletop, 1-1.5 hours computer

Blood Bowl is Games Workshop’s long-running take on American Football, as mixed with rugby and the classic sense of humor that we all remember/long fawning internet articles are written about whenever questions about satire come up. Players take the role of coaches of their very own fantasy football team, in this case hitting both definitions of “fantasy” as elves, dwarves, orcs, and all other manner of fantasy species take to the pitch to play sports rather than murder one another, even if the sport itself is slightly-sanitized murder with passing and occasionally interacting with the ball.

The setting of the game is loosely built on Warhammer Fantasy’s Old World setting, albeit one where an orc accidentally discovered a temple to Nuffle, the resident deity of Blood Bowl, and it quickly swept through the Old World, replacing war as a favored passtime and shifting the long enmity between the various folks onto the pitch.

Mechanically, it’s a game played in two halves of 8 turns each. Each team turn, a coach can activate each of their players once, performing actions such as moving (essential), blocking (necessary to knock over opposition players), passing (getting the ball moving), fouling (always hilarious), and dodging away from opposing players. However, should your player fail an action (such as not picking up the ball, falling over while dodging or running, getting knocked over by a block, or fumbling a pass), it’s a turnover - you can’t do anything more on that turn, and play passes to your opponent’s team. The ostensible goal of the game is to score more touchdowns than your opponent, although some teams try to accomplish this with violence (hence the “Blood” part) while others try to actually run the ball down the field.

Blood Bowl can be frustrating at times - any action other than moving that you take incurs some degree of risk, and the turnover mechanic makes it feel really rough when that happens, but the key of the game is risk management. Turn ordering, looking at how your opponent is positioning their team so you can keep your ball carrier safe or what the best route of attack is, and accepting that the dice sometimes just don’t go your way is a fact of the game, but that’s also part of the appeal - there is absolutely skill involved in planning team turns, positioning, and preparing for how things can go badly, as well as how to deal with unexpected fortune. It also helps that risky plays can - and, at times, will - succeed. A key point to remember is that rolls of 1 always fail, rolls of 6 always succeed, and even with built-in rerolls, there’s always a chance something goes wrong - if you’re not down with managing that kind of risk, then Blood Bowl can feel random and unfair.

While it can be played in one-off games, Blood Bowl is best enjoyed with regular opponents. Setting up a league can be difficult because it calls for recurring commitment, but Goonhammer has a great guide here detailing some recommendations for setting one up. When you get a good league going, you get to see a team develop over the course of several matches, with players accumulating injuries (which are bad!), new skills (which are good), and earning cash for the team to hire players (also good). Players can - and will - get injured and even permanently die (currently on Ghoul #7 for my Shambling Undead team), but there are balancing mechanics to help avoid a total death spiral.

Blood Bowl is, also, decidedly silly in tone. Chainsaws are an accepted part of the game - even if technically ‘illegal’ by the rules. Orcidas, Bloodweiser, Khorne Flakes, and McMurtys are all acknowledge in-game as companies, some of whom sponsor games. Some notable figures include Sacred Commissioner Roze-el, Djimm Thorp, and L. Ron Elfman. Some famous players include Frank N. Stein, Anqi-Panqi, Glotl Stop, and Gregor Lukash, a number of which can be hired to temporarily play for your team.

Teams: There are currently 28 teams officially recognized by GW, with 1 additional team recognized by the NAF (more on them later!). Of these teams, 21 are available in the core rulebook, 3 are in their own issues of Spike! Magazine (or are in the collected Blood Bowl Almanacs), and 4 are in the free “Teams of Legend” pdf hosted on the Warhammer Community site. These teams are generally categorized according to “Tiers” - they’re a combination between how easy the team is to play, and how well they’ve historically been performing.
  • Tier 1 teams are generally pretty self-explanatory - they’re good, they have clearly-defined positional roles, and they may have some tricks associated with them, but they perform well right out of the gate. Currently, these are Amazon (S!15), Chaos Dwarf (ToL), Dark Elf (CRB), Dwarf (CRB), High Elf (ToL), Lizardmen (CRB), Norse (S!14), Shambling Undead (CRB), Skaven (CRB), Underworld Denizens (CRB), and Wood Elves (CRB).
  • Tier 2 teams are a bit trickier to play - they take a few more games to get some of their necessary starting skills, or they are more restricted in playstyle - rewarding (and just as strong as the Tier 1 teams), but harder to play. These include Black Orc (CRB), Chaos Chosen (CRB), Chaos Renegades (CRB), Elven Union (CRB), Human (CRB), Imperial Nobility (CRB), Khorne (S!13), Necromantic Horror (CRB), Nurgle (CRB), Old World Alliance (CRB), Orc (CRB), Tomb Kings (ToL), and Vampire (ToL).
  • Tier 3 teams are also known as Stunty teams. Do not expect to win without shenanigans. They are legitimately worse than the other teams, to the point where most tournaments have a separate award for best-performing Stunty team. These are all in the core rulebook, and are Goblin, Halfling, Ogre, and Snotlings.

What’s needed to play: Blood Bowl has a pretty easy start-up - there’s a boxed set for about 160 that comes with two full teams (Black Orcs and Imperial Nobility), a pitch, the core rulebook, all the necessary dice and templates, and a neat box. You can also just buy the rulebook, and build/convert/proxy your team, so long as each positional is marked clearly.

There are a ton of third-party teams out there, however, and that’s where a lot of the community shines! If you’re not planning on playing at one of Games Workshop’s stores, then there is a giant community of companies, sculptors, and others producing full Blood Bowl teams, whether you’d prefer 3d printable files, resin castings, or even some companies that still do old-school metal miniatures. Here’s a link to a document with a relatively up-to-date list of 3rd party teams, sorted by team!

So far, the following rules and resources are available from official sources:
    ]
  • Blood Bowl:The Official Rules: Has all the core rules needed to play the game. The current ruleset is the Second Season edition - there was a release back in 2016 derived from the community-maintained living rulebook, so if you don’t see a Passing stat, then you’re one edition back
  • Death Zone - the Ultimate Blood Bowl Companion: Gives a whole bunch of optional inducements like Mercenary players, special weather tables, assorted famous sideline staff, some Star Players, and the official rules for the Sevens variant.
  • Spike! Presents 2021 Almanac!: Collects Spike! Journal 11, 12, and 13, as well as rules for referees. This is where the Khorne rules are!
  • Spike! Presents 2022 Almanac!: Collects Spike! Journals 14 and 15, along with several new Star Players. This is where you’ll find the updated rules for Norse and Amazons.
  • Teams of Legend: Found here, this free PDF contains rules for the teams that have historically been a part of Blood Bowl, but which haven’t seen a new release or support for years. GW will occasionally do one of these teams as a Made to Order package
  • Blood Bowl Errata and Designer’s Commentary: Found here, this document details rule changes and clarifications. Some are terrible (such as the time they nerfed the Throw Team-Mate Cage Breaker, which has since been fixed) and others are good (increasing the cost of Hakflem and Morg).


Other Support:
There’s a few computer-only options out there, including
  • BB2: Currently running, still on an older ruleset so some teams are different (No Black Orcs, Imperial Nobility, Snotlings, Chaos Renegades, or Khorne teams), but still has a pretty thriving community.
  • BB3: Coming out in mid-February 2023 (supposedly), uses the updated ruleset.
  • FumBBL: Javascript-based in-browser Blood Bowl - found here, uses the current ruleset, but a bit graphically poo poo and harder to wrap your head around. There are some team guides available too!

The NAF is a player-run organization that kept Blood Bowl alive during the years when GW abandoned it. They run tournaments all over the world, maintain a database of coaches and official tournaments, and generally keep the game going. Membership is available on their website, which has the benefit of letting you vote in the elections, makes entry to NAF-run tournaments easier, lets them track your coach rating, and gets you a free gift each year (typically dice and a token).

Variants:
There are several notable variant versions of Blood Bowl that are both officially supported, as well as fan-made versions, rules for which can be found here.
  • Sevens: A fan-made quick-play variant made official in Death Zone, this variant uses smaller teams with fewer positionals and a slightly smaller pitch to play a sort of amateur Blood Bowl. It is ridiculously fun, plays much faster than a full game, and is an amazing teaching tool to get people started.
  • Street Bowl: A fan-made variant of Sevens, it uses the same team-building rules but is played on a narrower pitch with walls on the sides and cobblestones on the floor. It’s like Sevens, but places more emphasis on the violence and scrum, especially because the pitch is only 7 squares wide.
  • Beach Bowl: Another fan-made variant on Sevens, it’s a slightly different pitch again and also exists primarily to make a ton of Top Gun jokes.
  • Dungeon Bowl: Blood Bowl, but in a dungeon and with different teams. This is handled in its own boxed set (now with an expansion!) and while the core mechanics are mostly the same, the teams are instead sponsored by the various Colleges of Magic in the Old World. Coaches build out a dungeon, fill it with treasure chests which contain either a bomb or the ball (1-in-6 chance of finding the ball!), and then compete to get the first touchdown by bringing the ball to their opponent’s endzone. It’s a different take on Blood Bowl, and while I’ve never gotten too into it, it can be great fun.
  • Death Bowl: A fan-made variant, Death Bowl is notable in maximizing the scale of everything. Four coaches, four teams, two balls, and chaotic play. I’ve never played this variant, or even seen a pitch for it, but it exists.

Other Useful Bullshit
  • The Bonehead Podcast has some good team overviews, as well as footage of games and tournaments.
  • Goonhammer also has in-depth articles.
  • Blood Bowl Tactics has some good advice, both for the previous editions and the current one.
  • The Tackle Zone has some good guides. Of particular note are the Tackle Zone illustrations, which detail marking, screening, and assisting. These visual guides are incredibly useful for getting your head around the complex interactions between models in Blood Bowl.

Chainclaw
Feb 14, 2009

While talking about the merits of the various specialist games, I think Blood Bowl's strength is league play. It's the best GW system if you have a group of people curious about GW stuff but nervous about going too deep with it. If schedules don't align super well for everyone to play the same number of games a week, if people want to drop or join at any time.

The last place I worked semi-frequently ran blood bowl leagues and it was a pretty reasonable hit.

The sports theme also makes it much more approachable for new players than the war themes of all the other systems.

Blackmage Yapo
Mar 27, 2008

Odin You Sad I Have
All The SPP
Yeah, I know our IRL blood bowl league has enough players that they'll loan out teams to new players as well.

Also worth noting if you love converting/have old teams/use proxies the stuff in the starter box beyond the teams are all available to purchase separately.

Siivola
Dec 23, 2012

EdsTeioh posted:

Oh huh, I didn't know there was a plastic one. My LGS has a metal or resin one called The Breaking of the Fellowship that I thought was the default box.
Oh right I remember that. I looked it up and turns out it was a made to order thing in September.

Professor Shark
May 22, 2012

Well I finished up my second team and we still haven’t played a game yet. I’ll post pics tomorrow, hopefully. I think these might be the best models I’ve completed to date.

Lumpy
Apr 26, 2002

La! La! La! Laaaa!



College Slice
Law & Misrule campaign question: if someone has a Guild racket (like Water Guild Bond or whatever they are called) or another racket that gives them hive scum / bounty hunters for free, does that increase the crew rating, or do they not count towards that? It seems like less of a bonus if your opponent gets to take ~400 credits worth of inducements if you bring your siphoning delegation.

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
I’m currently building the gallowdark terrain, holy poo poo this is an absolutely stunning piece of terrain, there’s so much fun stuff going on im super excited to get painting on it once my final few paints arrive!! Absolutely excellent work by GW! I gotta say so far the terrain I’ve got from the gallowdark and hopefully soon the octarius when it eventually gets here from EBay are probably the best 40k terrain I’ve seen out of GW. I genuinely hope they do something really incredible with the remaining two gallowdark sets and not do a copy paste like with shadowvaults

EdsTeioh
Oct 23, 2004

PRAY FOR DEATH


Al-Saqr posted:

I’m currently building the gallowdark terrain, holy poo poo this is an absolutely stunning piece of terrain, there’s so much fun stuff going on im super excited to get painting on it once my final few paints arrive!! Absolutely excellent work by GW! I gotta say so far the terrain I’ve got from the gallowdark and hopefully soon the octarius when it eventually gets here from EBay are probably the best 40k terrain I’ve seen out of GW. I genuinely hope they do something really incredible with the remaining two gallowdark sets and not do a copy paste like with shadowvaults

Post piiiiiiiiiiiiiiiics when you paint itttttt

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

EdsTeioh posted:

Post piiiiiiiiiiiiiiiics when you paint itttttt

Everything will be painted and photographed dont worry lol cant guarantee a good photo quality though because I dont have a good lighting setup yet

with a rebel yell she QQd
Jan 18, 2007

Villain


Atlas Hugged posted:

There's a great, fairly progressive YouTuber named Arbitor Ian and one of the best series he does is cracking out old GW games and playing them. Advanced Space Crusade definitely sounds like a good fit for his channel.

Here's him taking on Chainsaw Warrior
https://www.youtube.com/watch?v=zAWFVMt4sAs

mllaneza posted:

Arbitor Ian is a pro follow. His roundup videos on the Legions were excellent, and I enjoy his Black Library book club videos as well.

Agree with the above, his Patreon is my first and only so far that I actually subscribed to.

Refind Chaos
Sep 16, 2007

King of 'tisms mountain

Hedningen posted:

Great BB Post

I'll get some pics of my painted BB teams over the weekend and they can get thrown in here! I appreciate this great post.

Bad Decision Dino
Aug 3, 2010

We'll invade Russia.
Middle-earth Strategy Battle Game

MESBG or Middle-Earth Strategy Battle Game, more commonly know as ‘Lord of the Rings’ or ‘The Hobbit’ is a 28mm scale individual move army game based on, and expanding on the movie adaptations by Peter Jackson of the original work by J.R.R. Tolkien. Since launching in 2001, the game was GW's rising star for a time, but interest waned somewhat from it's glory days after the original trilogy of movies. In more recent years, the game seems to have found a second life as a specialist game, with support from both GW and Forgeworld, and interest has seen a notable uptick.

The game is best described as a well-balanced, tactical skirmish* scale game in a notable low-fantasy setting. Nearly all of the forces from the movies are featured, and most have additional units or characters mentioned in the original works or just invented by GW. MESBG has a lot of flavourful narrative scenarios, meant to recreate moments from the books and movies. These are often not strictly balanced, but fun and dramatic to play. Alternatively, matched play features 12 scenarios that mostly focus on achieving objectives instead of killing the opponent outright for victory (it is not uncommon to decimate an opponent but still lose the game).

In terms of force selection, 600 points is generally seen as midsize for tournaments (though the game is perfectly playable even at ~300p without houserules), where forces can range from very small (Smaug :smaug: 1 model, Ents ~4 models, Black Riders ~9 models) to quite large (Moria Goblins ~40 models, Goblin Town ‘why did you do this’ models). The game has a rich helping of variant lists and an ally system that rewards thematic play, but also lets you cook up just about whatever you want. No mixing Good and Evil tho!

Gameplay
Each round players roll off to determine who has Priority. Starting with the player who has priority, both players move all their forces, both players shoot all of their bows and both players together resolve fights. Heroes give players options to move outside of the rounds initiative order, by spending from their limited supply of Might points.

The main tactical object of the game is to position to maximize positive outcomes of fights. Not only are bow weapons generally limited to 1/3 of your force, they are much less effective than similar games. For this reason, the game is generally won the movement phase (figuratively speaking). Cavalry gains bonuses for charging, models double their hits against encircled opponents, even pinning the enemy powerhouse hero in place with a single 4 point goblin can be critical.

Games often become quite dramatic, with desperate last stands and heroic turnarounds.

Support by GW
The game is largely unchanged since its launch, but receives regular support in terms of FAQ and errata. The previous version of the rulebook was from 2018, and a new rulebook has just gone up for sale as of december 2022. This rulebook does not invalidate the previous version(which is cool, and good), but simply adds in all the FAQ and errata. Supplements are released on a biennial cycle, the latest being ‘War in the North’. These supplements normally add a few new models, variant army lists and narrative scenarios and are entirely optional if you don’t care for them.

Getting into the game
If you want to get into the game, there are several options that are worth considering.
Battle for Osgiliath is the new flagship big box starter, and comes with two relatively complete forces, the latest rulebook, and plastic terrain, as well as a cool mini-campaign for the models in the box.
Pelenor Fields is the previous started set, and may be worth getting if found at a discount or if you prefer the forces inside. As mentioned previously, the rulebook inside is still valid, but lacking the addition of current errata. After years of community demand, GW has finally released battlehost boxes for the game, giving a reasonable discount on the combination of two troop boxes and a hero box. These also pair fairly well with the forces in the starter sets. Another good option to start playing is to simply buy a troop box and convert or paint a single model as a captain. It also should be stated that the game has a very robust second hand market, and checking out local deals can be very worthwhile if you’re up for a bit of salvage work. Also, there's a lite version of the rules available for free online now, which is both cool, and good.

Links
Warhammer Community downloads - has free starter rules for Middle Earth, as well as profiles for the 4 battlehost boxes
Goonhammer's Middle Earth section - check out their excellent 'Getting Started: Middle Earth Strategy Battle Game'

Pictures

Moria goblins move to encircle on some Uruk-Hai scouts.


Goblins close in on a Rivendell phalanx.


Treebeard with Merry and Pippin


Glorfindel


Literally me irl.

*don't @ me

Bored Online
May 25, 2009

We don't need Rome telling us what to do.

Bad Decision Dino posted:

Really good Middle-Earth Strategy post

Thank you so much for doing this. This post got me mega amped to start painting the new starter box and get some interest building at the lgs.

Bad Decision Dino
Aug 3, 2010

We'll invade Russia.

Bored Online posted:

Thank you so much for doing this. This post got me mega amped to start painting the new starter box and get some interest building at the lgs.

Hell yes, post cool models when you're done painting.

Randalor
Sep 4, 2011



Middle-Earth question:

Can I have a Nazghul/Ring Wraith army, and how many models would I need for it?

Bad Decision Dino
Aug 3, 2010

We'll invade Russia.

Randalor posted:

Middle-Earth question:

Can I have a Nazghul/Ring Wraith army, and how many models would I need for it?

You absolutely can! Quest of the Ringbearer comes with a army list called Black Riders that offers bonuses in exchange for limiting your selection to ringwraiths on horses, who have to be led by the witch king on a horse (no fellbeasts or morgul crown tho). At 700 points (about the upper limit for tournaments), you'd want to run all nine, and have a handful of foot models in case someone loses a horse. Witch king plus two riders should put you at 250, which is a pretty good point for a beginner game.

If you want to play ringwraiths list without the restriction on fellbeasts and such, you totally can. You just don't get Black Riders' pretty cool bonus.

See also:
https://www.warhammer-community.com/2021/10/12/who-rides-with-the-lord-of-the-nazgul-3-top-players-share-their-army-lists/
https://tellmeatalegreatorsmall.blogspot.com/2021/04/the-stuff-of-legends-black-riders.html?m=1
https://soundcloud.com/the-green-dragon-podcasts/ep-97-black-riders-ll?in_system_playlist=artist-stations%3A104795045

Bad Decision Dino fucked around with this message at 23:42 on Dec 16, 2022

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all
Awesome MESGB post. When I am back from vacation and I have a chance to buy a kitchen table, I'm going to try to run more games at home and take some sweet photos.

Professor Shark
May 22, 2012

My finished Deathwatch Intercessor Killteam:








I think I may go back and put some Deathwatch unit identifier on the right knee pad. I really didn't like the mostly black scheme of Deathwatch, so I decided that these guys could have their helmets and left knee pads as part of their division's tradition or something.

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"
Another quick Gnarlspirit Pack dude:

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moths
Aug 25, 2004

I would also still appreciate some danger.





Ok I just started building these and holy gently caress I love how they look so far. I mixed in some of the mechanicus ruins and they fit in perfectly.

One thing: the corner pieces that go under the caps look like squares but actually have six sides. Two sides of the "square" are bent, and if they're not lined up you're going to get crazy problems. I suspect that's where a lot of people were going wrong.

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