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CullenDaGaDee
Aug 20, 2023

I got the will to drive myself sleepless

TomatoPawah posted:

I'm here just to say, gently caress Milla's Dance Party figments

Perfect time to mention that, currently uploading the video where I subject myself to figment clean up and it extended a raw video file of 40 minutes to an hour and 20 minutes. Thank goodness for the power of editing software.

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CullenDaGaDee
Aug 20, 2023

I got the will to drive myself sleepless
https://www.youtube.com/watch?v=vt3ejcNC4Cc

Part 8 is out! Now that we have Levitation, it's time for a serious clean up of all the collectibles scattered around Whispering Rock. Aside from the docks and a scavenger hunt item in the GPC area we don't have the power for yet, we have everything there is to get in the camp at this point. I'll likely pick up some Psy Cores in the next video so we can put those cards we've been getting to work. After picking up some extra conversations around the camp, we return to the Brain Tumbler Experiment one last time, grabbing everything there along the way and getting into our second boss fight that comes with a major plot reveal! The story at this point wants us to meet up with Lili, but forget that because we have unrestricted access to the Brain Tumbler and the Collective Unconsciousness. At this stage of the game, we can now return to any level we've gained access to or have cleared via the Collective Unconsciousness. Additionally, we will no longer come across any levels we cannot 100% clear before being done with them, so I will be more diligent about picking things up before we're done with our business in the future levels. I take the opportunity to scoop up anything we've passed over up until this point. Milla's Dance Party is absolutely mind numbing for this. Big shout out goes to Synonyx, a GameFAQS user who wrote a comprehensive guide way back in 2008 that painstakingly recorded the location of every figment in every level and organized it as best he could. I wouldn't really recommend consulting this guide as you go, but it's extremely helpful for the handful of figments you're almost certainly going to miss.

CullenDaGaDee fucked around with this message at 04:13 on Mar 2, 2024

CullenDaGaDee
Aug 20, 2023

I got the will to drive myself sleepless
https://www.youtube.com/watch?v=BKm3Y-w_dg0

Part 9 is out! A slightly shorter than normal video due to the awkward pacing of this section of the game in the context of an LP, but not without it's notable points. Aside from the story beats, we have officially obtained all but one of the collectibles available in Whispering Rock, we have made the Levitation power even better, and we get the next boss fight of the game taken care of. As far as the actual levels go, we've entered a bit of a highlights reel for Psychonauts as we've had the casually fun Milla's Dance Party in a previous video and we'll have two of the most iconic levels in the game coming up in the next two videos. I'd wager they're the parts of Psychonauts that anyone who has heard of it but has never actually played it knows about, so I hope everyone is looking forward to them!

CullenDaGaDee
Aug 20, 2023

I got the will to drive myself sleepless
https://www.youtube.com/watch?v=U3Itbzyxu-w

Part 10 is out! We find ourselves as a jumbo-sized Raz in Lungfishopolis attempting to dismantle the mental regime Coach Oleander has established. There's actually remarkably little to say about this level beyond the fact that like Milla's Dance Party it's fun if you're playing non-completionist but a bit frustrating if you're trying to grab everything. Nowhere near as bad as the Dance Party at least. Apologies if the commentary for this level is a bit weak, this level doesn't give me much chance to get a word in and the minute-to-minute gameplay can be a little dull on account of how limited your mobility is in this level. On the plus side, we can now clear levels on the first go for the rest of the game, so no need to return here beyond seeing the cutscene that plays when you do. Other points of note is that now with the Shield power, we can obtain the final Scavenger Hunt item in Whispering Rock. Next up we have the most famous level in the game by a mile and easily the most talked about part of it. Get hyped.

Cloud Potato
Jan 9, 2011

"I'm... happy!"
You destroyed the orphanage(s), but at least you didn't get the puppy orphanage. :3:

CullenDaGaDee
Aug 20, 2023

I got the will to drive myself sleepless
I'm fairly disappointed at the lack of puppy orphanage destruction in this video. Accursed randomly chosen voice clips.

CullenDaGaDee
Aug 20, 2023

I got the will to drive myself sleepless
https://www.youtube.com/watch?v=SGDmjzjVVJI

Part 11 is out! Quite a lot going on here, so it's fitting this ended up being a fairly lengthy video. The Milkman Conspiracy is probably the most surreal level in the game, centering around the paranoid delusions of a not terribly bright conspiracy theorist. There's not much in the way of platforming in this level but it is probably the most exploration heavy level in the game in terms of 100%'ing it. Nothing too tricky to get through here, but you can pretty easily find yourself lost on what to do if you aren't making proper use of the Clairvoyance power. Speaking of that, it's our next to last power and it goes almost unused for the remainder of the game, mostly there for fun than anything else. Beyond that, we're rapidly climbing up the ranks and are beginning to obtain some of the more busted upgrades in the game. We're also reaching the point where we need to make use of powers from Ford as well as needing the Cobweb Duster, so if you are lacking any of these things you're forced to get them now. It's unlikely you'll reach this point without being Rank 30 already and extra unlikely you wouldn't have collected to powers from Ford, but it is worth noting. The Cobweb Duster on the other hand can be a serious pain if you didn't expect it to be something you needed to buy. Once the level is cleared, we're able to finish the Scavenger Hunt and gain access to the final collectible set of the game. There's not much left to do in Whispering Rock at this point, but we will check in on the campers periodically to see if anything is going.

TomatoPawah
Sep 22, 2023

Hyahahaha! Failure as a human! Failure as a human!
I didn't find the "Boyd: Fired Again!" Memory Vault until much later. Imagine the shock in my face when I realized that the milk bottles were molotov cocktails and he was an arsonist. :stare:

CullenDaGaDee
Aug 20, 2023

I got the will to drive myself sleepless
Maybe the real conspiracy was the major felonies we committed along the way.

CullenDaGaDee
Aug 20, 2023

I got the will to drive myself sleepless
https://www.youtube.com/watch?v=VkqM7Uq42yg

Part 12 is out! This part is half dedicated to exploring our new hub area and familiarizing ourselves with its tenants, and half starting the newest level. Also Raz continues to be the embodiment of the "my hungry rear end couldn't be a brain surgeon" meme. Gloria's Theatre is by far the most cutscene heavy level in the game, and the platforming challenges it does pose are fairly rudimentary, so don't expect anything too exciting if satirical bad community theatre isn't your thing. At least this is one of the easiest levels in the game to 100%.

TomatoPawah
Sep 22, 2023

Hyahahaha! Failure as a human! Failure as a human!
Doing a great job, Becky!

CullenDaGaDee
Aug 20, 2023

I got the will to drive myself sleepless
https://www.youtube.com/watch?v=krqUWGURN1U

Part 13 is out! Resuming in Gloria's Theatre, we spend quite a bit of time literally just watching Theatre until we've seen the required plays to actually get into the point where it turns into an actual level. The Catwalks portion of the level is fairly straightforward with no out of the way secrets or high speed sections that are difficult to grab Figments in. I'd say Gloria's Theatre is the easiest level to 100% in the game, though this does go hand in hand with the actual gameplay of it being a bit dull. Regardless, we finish with it and get the first portion of our Doctor Loboto disguise. Next we move onto a couple levels that are decidedly more difficult to fully clear.

NewMars
Mar 10, 2013
Honestly, Gloria's theatre and I think the one you might be doing next are the weakest part of the game.

CullenDaGaDee
Aug 20, 2023

I got the will to drive myself sleepless
I like Waterloo World in concept and for the most part it works, but it is an absolute pain to 100% it. It's also a moment of the game that's considerably less interesting on repeat playthrough, the whole thing seems a lot cooler on the first go around until you realize how simple it is.

NewMars
Mar 10, 2013
I was talking about the other one, actually.

Ravenson
Feb 23, 2024

Likes writing desks but isn't like one.

NewMars posted:

I was talking about the other one, actually.

Blasphemy!

Fantastic Foreskin
Jan 6, 2013

A golden helix streaked skyward from the Helvault. A thunderous explosion shattered the silver monolith and Avacyn emerged, free from her prison at last.

Ravenson posted:

Blasphemy!

CullenDaGaDee
Aug 20, 2023

I got the will to drive myself sleepless
Goes to show for my ability to read people, I just dismissed the idea of someone disliking Black Velvetopia out of hand.

steinrokkan
Apr 2, 2011



Soiled Meat

NewMars posted:

I was talking about the other one, actually.

This fills me with rage!

CullenDaGaDee
Aug 20, 2023

I got the will to drive myself sleepless
https://www.youtube.com/watch?v=wlTtzMaIFJ0

Part 14 is out! Waterloo World was one of my favorite worlds when I first played this game as a teenager, but these days I think it's just kind of okay. The idea of mixing a strategy board game with a standard level is pretty cool, but the actual execution mostly just revolves around fetch quests and then moving the pieces to their designated spots. It certainly makes an impression though and casually it's a breezy and relaxing level to go through. 100% complicates it a fair amount but I actually handled it fairly well here and managed to get almost every figment organically, only needing to backtrack for a grand total of 4 of them. Given how there's 243 altogether in this level, I'd say that's an accomplishment. I swear the figments you're meant to float for are busted in some capacity, I have never been able to get the height or proper descent speed to grab them in a clear arc like the game seems to be indicating you should be able to. Luckily scuffed back up strats save the day there, and this is one of the few stages to lack moving figments, which is always appreciated. The next level we visit is one of the most visually distinct in the game, and also the last time I'm going to be leaving a level uncompleted and returning afterwards to grab the remaining items. There's a very particular reason for that.

CullenDaGaDee
Aug 20, 2023

I got the will to drive myself sleepless
https://www.youtube.com/watch?v=GWBeIX2zBK4

Part 15 is out! Starting up the second to last Mental World of the game and third to last level, it's time for the visually stunning but frustratingly laid out Black Velvetopia! There's quite a lot of cutscenes in this level so we'll take it in two videos as to keep it from being a marathon, we've already had that with the Milkman Conspiracy. This level features the visibility of figments at their absolute worst as the unique color palette does wonders in obscuring them and we have the ever obnoxious moving figments back in the mix. It's best to wait until you properly finish the level before you attempt to collect everything, as it is substantially less annoying to grab things on return visits. Not much else to say here, though this level is unique in having the one permanently missable collectible item in the game. We'll go over that when we get to it in the next video.

CullenDaGaDee
Aug 20, 2023

I got the will to drive myself sleepless
https://www.youtube.com/watch?v=lF3k5rKe3Nk

Part 16 is out! Finishing up Black Velvetopia with our final psychic power obtained, all collectibles gotten, and capping off with a boss that is much buggier and less interesting than the mini-bosses that led up to it. I'm surprised how much of the collection for this level I was able to do organically, I ended up only missing one Figment along the paths we took for the first trip into the level. Goes to show the power of memorization. After wrapping up Edgar's issue and a brief return trip to the levels we've cleared since night fell (with the exception of Gloria's Theatre which I forgot like a dolt), we fully clear out Black Velvetopia and are primed for the final areas of the game. I suspect we'll be done within the next 2 videos.

Chimera-gui
Mar 20, 2014
Something you might not know about revisits is that Waterloo World’s game board now has cow pieces on it.

CullenDaGaDee
Aug 20, 2023

I got the will to drive myself sleepless
I have to return to the collective unconsciousness in the next video for Gloria's Theatre anyway, so I'll check it out!

CullenDaGaDee
Aug 20, 2023

I got the will to drive myself sleepless
https://www.youtube.com/watch?v=MJuMM4-I4PA

Part 17 is out! After picking up some loose ends at the start of the video, we begin the ascent of Thorny Towers and it's an absolute collect-a-palooza. In the process, we're able to re-brain all the de-brained children and see what they are up to (Spoiler: it's not helping us). We also make it past rank 95, the last rank that actually has an impact on gameplay. With Mr. Pokeylope secured, we're ready to enter the final level of the game.

CullenDaGaDee
Aug 20, 2023

I got the will to drive myself sleepless
https://www.youtube.com/watch?v=bqAQr3_fWhA

The final part is out! Fittingly it ends with a mental battle in every sense of the word, and a victory lap of collectibles for the final 3 ranks. Rank 101 has no benefit other than the satisfaction of getting everything that matters in the game, so pat yourself on the back if you manage it. With all that taken care of, we defeat the final bosses of the game, secure our spot as a Psychonaut, mend Raz's paternal relationship, and view our ending. I thank everyone who has watched, and I hope to see you in the next thing I make!

Not The Wendigo
Apr 12, 2009
Thanks for the LP!

apostateCourier
Oct 9, 2012


I deeply enjoy that final ladder. Any plans on LPing the sequel?

CullenDaGaDee
Aug 20, 2023

I got the will to drive myself sleepless
Not in the immediate future, I've yet to actually complete a personal playthrough of it. File it on the pile of "maybe someday".

Vanigo
Dec 16, 2021
Oleander's backstory is actually quite a bit more traumatic than it looks in that memory vault. His dad didn't just kill a bunny in front of him. Oleander developed the ability to talk to animals, made friends with that one bunny in particular, and told his dad about it. His father, of course, didn't believe him about talking to animals for a second, so he took one look at the bunny, said "this is a runt and runts are worthless", and killed it. Oleander thought to himself, but didn't say, "but I'm a runt!"

So, yeah, that hosed him up hard. Deep down, he was always terrified that he'd be killed if he couldn't prove to his dad that he wasn't a worthless runt, and not being a dwarf was off the table, so he spent his life trying to prove to his dad that he was metaphorically a big shot. He managed to keep it together until his dad died, but once he couldn't salve his anxieties with "no, actually, I talked to my dad last week and he's proud of me" anymore he flipped his poo poo and decided that he had to show them all.

Chimera-gui
Mar 20, 2014
While not obligatory to play, the Psychonauts 2 is highly recommended if give closure of Raz’s story as a psychic.

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CullenDaGaDee
Aug 20, 2023

I got the will to drive myself sleepless
I’m sure I’ll get to it someday. I usually plan out my next LP ahead of the game I’m currently working on, so I’m already deadset on the next couple things I want to do (plus I have an ongoing LP for Fear & Hunger Termina that will resume almost as soon as that game updates, and I want to keep my schedule flexible). I burnt out super hard a long time ago playing a sequel immediately after its predecessor because I figured it was what people would want, and I’ve been pretty apprehensive about doing that since. Granted, the game was Ninja Gaiden Sigma 2 on Master Ninja, and I’d be hard pressed to find something as miserable as that but I’m sure you get where I’m coming from.

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