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Successful Businessmanga
Mar 28, 2010

Tara's early years are mostly a mystery to her, she has vague recollections of growing up among a loving family; her mother and father? Some lower officials who were absent from her life. The other presence in her life was that of an ever stalwart guardian whispering promises to her as she played alone, offering encouragement when she was afraid, and promising her to fufill her desires in exchange for a trifle.

Tara remembers making a promise of some sort in her childhood the details of which evade her thoughts, but she did know one thing; when the raiders came she alone was left unharmed. The fact that she wasn't injured was of little solace however, through a series of humiliatingly bad displays of domestic servitude and she was shipped off cheaply to the pits, a fortunate occorance in her case as fighting seemed to be the one thing she excelled at.

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Life wasn't too bad living as a gladiator, there are plenty of good fights to be had, decent accommodations for the successful fighters, and hey! Sometimes you get to kill a prick that's been bothering you for the last few months. Tara would however find out that sometimes? You're the one who's supposed to die.

In recent years fans of gladiatorial combat have come to know and love The Malus, a brutal combatant who always put on a good show; the average member of the populace never quite knew why she never appeared again after that last battle, she had done so well. The richer attendees certainly knew about her forced retirement however, Tara had been told she was to take a fall, something she would normally have no problem with, but after learning who her opponent was couldn't bear the thought of it.

Three days prior to her scheduled fight Tara began to raise a fuss, The Crimson Blade, as her opponent was known in the arena, was known to finish off all of his opponents regardless of the stated lethality of the current fight. Tara made it very clear that she would not go down quietly, her owners in turn made sure she would; Tara's tongue was removed to ensure her silence. There was a solid assumption made that Tara as, what they assumed was, an illiterate slave wouldn't be able to tell anyone of what had happened and in any case there was unlikely to be anyone who cared.

Come the day of the battle Tara put on a good show as she always did, her opponent not suspicious in the least at he was expecting her showmanship to stay in the forefront, a quick flurry of blows by The Crimson Blade deftly tossing Tara's weapon to the side and setting himself up for the finishing blow. What he hadn't been expecting was for Tara's shield to smash his nose in, a quick yank of her arm and Tara thrust forward with one of The Crimson Blade's daggers into his throat.

Leaving the arena to the applause of the crowds, a grim smile across her face, Tara was quickly apprehended and brought to her cell, all of the amenities she had earned were quickly stripped from the room and her she was locked inside. Well aware of what denying her masters their wishes would mean for her, Tara began to plot her escape.

Two days into her confinement a decision had been made to dispose of Tara. Expecting the worst for her disobedience she sat meekly in the corner of her emptied chamber awaiting the arrival of the guards. Tara almost laughed when her escort arrived, a single man in light armor; some poncy noble who'd likely bribed his way there to be the one with the honor of bringing The Malus to the execution stand.

The man hadn't been expecting Tara to ram the broken crystalline door knob of her chambers off into his face, but what was done was done. Rifling through the man's corpse Tara relieved him of his sizable coin purse and burst off at a sprint through the corridors, never stopping until she had reached the limits of the city.

Using the decent sum of coin she had stolen from the dead noble, Tara managed to bribe her way into a merchant's caravan despite the news of her disgrace. She traveled at first with the group with a near sense of relief for a time, but paranoia dug its hooks in deeply and before long she took flight again, splitting off on her own to avoid the obvious betrayal that might come from someone in the caravan plotting to give her up for a bounty.

It has been nearly a year since Tara's original escape and she continues to travel bewildered that no one has caught her yet. At her last stop rumors began to flow as she handed in a bundle of halfling scalps for bounty; a man name Jihae was claiming to be the cleric of a "god", Tara joined the group in their amusement for a spell before retreating back to her belongings. She knew there had been gods ages ago who had all died, but what if that weren't the case? She had been preternaturally lucky to escape the notice of slavers and bounty hunters, or perhaps she just overestimated her own notoriety.

Tara couldn't help herself; the merest inkling of faith had been established and she would see it through to the end. Gathering her goods and replenishing her stock where she could, Tara took off to find this "Jihae" and would know one way or another if something truly could be coaxed back into looking over the people of Athas.


pre:
Spreadsheet Character Sheet +Level Plan
Name:            Tara "The Malus" Gessart
Race:            Human (Variant)
Class:           Fighter (1)
Alignment:       Mad Max
Ability:         Str: 14 Dex: 9 Con: 13 Int: 13 Wis: 8 Cha: 15   
Modifiers:       Racial: +1 Con +1 Cha 
                 Feat:   +1 Str
Ability+Mods:    Str: 15 Dex: 9 Con: 14 Int: 13 Wis: 8 Cha: 16   
Age:             25
Height:          6'0"
Weight:          160lbs [280 with carried gear]
Proficiency:     +2

Skills
 Race-           Arcana [+3]
 Class-          Intimidation [+5] + Athletics [+4]
 Background-     Performance [+5] + Deception [+5]
      
Proficiency
 Weapons-        Simple + Martial
 Armor-          All armor + Shields
 Saves-          Strength + Constitution
 Languages-      Elven(Racial) + Halfling (Background)                          
 Tools-          Land Vehicles(Background)

Feats
 Racial-         Heavy Armor Master   

 Increase Strength by 1 to a cap of 20
 Reduce non-magic weapon damage by 3.
   
 Bonus-          Mounted Combatant

 Advantage on Melee attacks against creatures smaller than mount.
 Can redirect attacks against mount to self.
 Mount takes half damage on failed dex saves and no damage on success.


Class Features
 Fighter 1-      Second Wind- Heal 1d10+fighter level per short rest.
 Fighter 1-      Fighting Style: Close Quarters Shooter

 No disadvantage on ranged attacks from within 5' of target.
 Ignore half and three quarter cover against targets within 30'
 +1 bonus to ranged attack rolls


Background:      Gladiator(Custom)

 Personality-    I never spoke much before my captivity, 
                 but now I communicate primarily in grunts or gestures.

 Personality-    I'm rather slow to warm up to others,  being made to fight 
                 to the death with everyone in your social circle will do that to you.

 Ideal-          In life as in war, the stronger force wins.

 Bond-           Something has been watching over me since I was a child, 
                 and I intend on finding out what.

 Flaw-           I would do anything to prevent my recapture.

 Feature-        Bad Reputation 

No matter where you go, people are afraid of you due to your reputation. 
When you are in a civilized settlement, you can get away with minor criminal 
offenses, such as refusing to pay for food at a tavern or breaking down doors 
at a local shop, since most people will not report your activity to the authorities.	

Spells	
[Psionic] 
Cantrips-        Project Thoughts
[Warlock
[Wizard]
 	
Inventory
 Starting Coin:  200gp[Fighter Maxed]
 Coin:           11.4gp
 On Person:      120/225lbs    
 Weapon:         Longsword [d20+4, 1d8+2 slashing] 15gp, 3lbs
 Armor:          Bonemail [16ac disadvantage to stealth] 75gp, 55lbs
 Offhand:        Shield [+2 ac] 10gp, 6lbs
           
 Backpack:       [Explorer's Pack] 10gp 5lb
                 Bedroll 7lb, Messkit 1lb, Tinderbox 1lb, 10x 
                 Torch 10lb, Waterskin 5lb, 50' rope 10lb
                 Healer's Kit 5gp, 3lb, 
                 Signal Whistle .05gp
                 5x chalk .05gp, 
                 Arcane Focus 10gp, 1lb
                 Grappling Hook 2gp, 4lb
                 Clothes (Travelers) 2gp, 4lbs
                 Crystal Door Knob Trinket
          
 Cart:           1660/2100lb [With Tara on Cart] Pulled by MuleErdlu 8gp
                 Cart 15gp, 200lbs
                 30 days Feed 1.5gp, 300lbs
                 2 x 40 gallon barrel 4gp, 140lb
                 80 gallons water 16gp, 680lbs
                 10 rations from explorer's kit 20lbs
                 30 additional days rations 15gp, 60lbs
 

Mechanics Chat:
Going to be playing a defensively oriented fiend pact warlock who takes a few levels of wizard along the way to dip into necromancy focus so I can keep myself rolling in thp and light healing. Fighter at level one to unlock armor and a fighting style.

I imagine as Tara will be coming into her casting as being a person capable of only making guttural sounds with her mouth that her spell casting will be much more unpleasant sounding than a proper wizard chant :v:.

Tara is going full on warlock without re-flavoring, she made a pact with one of the stowaway devils hidden in Athas in her childhood and sold her soul to the thing for some faint measure of power that she'll come into during play. In character I intend on playing up the fact that she only vaguely remembers the devil from her childhood and leaving he mind naively open to the fact that this "God" Jihae is going on about might be watching over her/the group in some way.


Not sure if we're going to be seriously tracking weight/water use, but in case we are there's all that information above. I don't know what water cost would be like, but I left myself a bit of cash to fill up my traveling barrels if we do need to spend for it and can shuffle my items around if I need more gold for it.

Thread Posts



Tara "The Malus" Gessart
HP: 12/12 AC: 18 Hero Points: 2/2 HD: 1d10(+2 con)

The post goes here.


Spells
Initiative: -1 Passive Perception: 9
Spell Save: DC 13 Spell Attack(Melee/Ranged): +5/+6
Weapon Attack: Longsword- 1d20+4 for 1d8+2 slashing
Cantrips: Project Thoughts
Class: Second Wind(1d10+1 Healing as a bonus action, short rest recharge)
Effects: Heavy Armor: Disadvantage on stealth checks.
H.A.M: Reduce non-magical bludgeoning, slashing, and piercing weapon damage by 3
Mounted Combatant: Can re-target attacks against mount to self. Mount has evasion.


quote:

The OOC goes here.

Successful Businessmanga fucked around with this message at 17:15 on Mar 18, 2016