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Tin Tim
Jun 4, 2012

Live by the pun - Die by the pun

Grimply the Scrunt Sniper




Grimply was born slightly smaller and weaker than his scruntling brothers, but the mighty scruntfather didn't completely shaft him and blessed him with more cunning. Being smaller than his brothers earned him a lot of punches and kicks though, since they usually found him to be a better plaything than some dumb rat. This led to Grimply becoming good at hiding and weaseling his way around the scrunt village. Speaking off, his tribe were the remnants of a scrunt explorer fleet, that landed on an unknown planet to check it for colonization. But trouble befell them, because all their ships broke down after landing, and the planet turned out to be really hosed up and hostile for the most part. The scrunt tribe couldn't leave again, so they just built a village around their ships, and eventually scrapped them to improve their shoddy hovels.

Grimply's skills at stealth started to show their weight when he was on hunting duty, and he usually came back with more vermin than the other hunter scrunts. He slowly became the top hunter of the village, which earned him some respect from his fellow scrunts who were making jokes about him before because of his small build. Grimply could have lived a decent live this way, but another tragedy struck the scrunt tribe. One day while Grimply was out hunting, a Chaos fleet fell out of the warp and descended upon the scrunt village. The vile Khorne worshippers slaughtered everyone for fun, took their skulls and then left. Grimply didn't notice any of this, because he was deep inside the twisted forests of the hosed up planet, and also got totally in the zone when he was out stalking. When he returned, he found all his fellow scrunts butchered and their village in flames and ruins. This experience dealt a blow to his sanity, and the following years of solitude on his hosed up planet also didn't help. He became gloomy and joyless, and only found solace in the fact that the scruntfather spared his life that day.

A few years later, another scrunt explorer fleet reached the planet to check it out for colonization. They had more luck than the last fleet though, because their ships didn't break down after landing and realized that this planet was much too hosed up. Grimply saw their ships descending, and soon realized that he wouldn't be alone anymore. But he also didn't trust the new scrunts, so he snuck his way through their make-shift camp and into one of their ships. While rooting through their stuff, Grimply was caught by one of the other scrunts, who yelled at him and reached for his pistol. But in a sudden moment of genious, undoubtedly given to him by the scruntfather, Grimply just calmy replied "Oi mate, the fack's wrong with you, we've known each other for fackin years, don't get on me balls like that, crikey!" And to his amazement, the perplexed scrunt believed him, and told him to ready up because they were about to leave this hosed up place. And just like that, Grimply became a part of the scrunt tribe, and no one ever questioned his story. Because a scrunt is a scrunt, after all.

During his time with the tribe, Grimply took a liking to a scrunt called Flet. Flet is very stupid, even by scrunt standards, but always cheery and that makes Grimply forget about his troubled past. Flet eventually developed a sort of hero worship towards Grimply, because he was so good at being stealthy and could also shoot very good. The tales of the scruntfather also impressed Flet, and he has become sort of a novice in Grimply's employ. This all came to a climax, when the scrunt tribe encountered an imperial guard regiment one day, and Grimply saved Flet because he told em to "Get tha fack down mate, the scruntfather told me these humies aren't friendly!". The other scrunts didn't hear Grimply's warning and were gunned down while bickering amongst themselves. Since then, Grimply and Flet just drifted through the Scruntperium, and hire on with any scrunt tribe that has use for their skills. Flet isn't nearly as capable or religious as Grimply is, but he at least tries. Grimply also firmly believes in the scruntfather, because praying to him is what kept him relatively sane during his years of solitude, and he's convinced that the scruntfather spoke to him and that he is his prophet.

Tin Tim posted:

I don't know yet how I'll get revenge on Grumb and Barry, but by the holy scrunt father, I'll find a way.

Yurik is now good in my book.


code:

Name: Grimply
Career: Sniper/Longshooter
         
Wounds: 9 [5 + 3 (roll) + 1 (regiment)]
Fate: 2/2
IP:6
CP:0

Initiative mod +4
         
Armor:
Head: [2] Body: [3] Arms: [2] Legs: [2] +1AP on first hit per turn from synskin
         
Weapon Skill:          32 | [20+12]
Ballistic Skill:       45 | [20+20 + 5 (Simple advance)]
Strength:              26 | [20+06]
Toughness:             22 | [20+ -3 (Light Infantry) + -10 (Sniper) + 03 Penal Regiment + 12]
Agility:               47 | [20+  3 (Light Infantry) + 03 Penal Regiment + 16 + 5 (Simple advance)]
Intelligence:          34 | [20+14]
Perception:            53 | [20+ 10 (sniper) + 18 + 5 (Simple advance)]
Willpower:             26 | [20+06]
Fellowship:            42 | [20+ 10 (sniper) + 12]
         

==Skills==
Intimidate (uses Strength, Intelligence at GM discretion)
Navigate - Surface (Int)
Awareness (Per)
Deceive (Fel) (+30)
Trade - Cook (Int?)
Stealth (Ag)(+10)
Dodge (Ag)
Scrutiny (per)(+20)     
  
==Talents==
Double Team (another +10 to melee if you outnumber the dude you're attacking, on top of the existing +10 -
 ANOTHER +10 if your ally also has doubleteam!)
Foresight (+10 to intelligence tests if you can spend ten minutes peering Scruntily at the problem first)
Peer - Scum (+10 fel tests to criminals and the scum of society, such as other Scrunts)
Sprint - runnnn
Deadeye Shot - -10 to Called Shots (e.g. head, leg, testicles), rather than -20
Heightened Senses - Sight (+10 to per tests using Sight)
Weapon Training - Las, SP
Deadeye Shot - When making a Called Shot ranged attack, the character reduces the penalty by 10
Rapid Reload - Every reload action gets halved
Quick Draw -  The character can draw and ready a weapon as a Free Action when the character is armed with a Pistol or Basic class ranged weapon, or a melee weapon that can be wielded in one hand.
The Bigger They Are - Modify hit location on larger enemies.

Mimic - Vox synthesisers, training, or innate abilities allow the character to accurately mimic the voice of another. 
For proper imitation, the character must study the voice patterns of their intended target for at least one hour and speak the same language. 
The character cannot accurately copy the voice of a xenos due to the difference in physiology and the subtle complexities of most alien languages. 
Listeners must succeed on a Scrutiny Skill Test with a –10 penalty to penetrate the deception. 
If the character’s study used vox recordings or comm-link conversations rather than in-person observation, then there is no penalty to the Scrutiny Skill Test to see through it. 
The character’s deception automatically fails if the listener can clearly see them.

Current stash of learnt voices
-A wounded PDF sergeant
-A scared farmer


==Traits==
Really loving Scrunty (for all intents and purposes of Weedy size,
 except for narrative purposes like fitting through tiny gaps or hiding in really small garbage etc.)
Criminal (+10 to scavenge/requisition tests for illegal stuff e.g. rare drugs, horse porn etc.)
Scavengers (+10 to scavenge/requisition test for anything at all, if desired.
 However, rolls of doubles - 22, 33 etc. - attract negative attention!)
         
==Comrade Advances==
-Spotter 
Can use his comrade to make an aim action if comrade is in cohesion
-Weak Spot
Full Action/If called shot is used this turn, increase penetration by x, where x is equal to the DoS of the shot. Communing range
         

***Gear***
"New' Scrunt Eye" Energy Sniper Rifle with Scope(Longlas - Best/  150m / s/-/- / 1d10+3E / pen1 / clip 40 / full round reload / Accurate, Reliable, Felling (1))
Scrunt Rifle (Autogun - Basic / 100m / S/3/10 / 1d10+3 I / pen 0 / clip 30 / Full reload)
Scrunt Melee Weapon (Mono-truncheon - Melee, 1d10 I + Strength Bonus, pen2)
Scrunt Pistol (Autopistol - Basic / 30m / S/–/6 / 1d10+2 I / pen 0 / clip 18 / Full reload)
Scrunt Knife
Longshot sniper rifle, one Penetrator round, three Toxic rounds, one Flash round.
If disassembled, counts as a pistol, quarters range, no Accurate quality. Stock and barrel can be snapped into place again as a Full action.
350m / s/-/- / [damage by ammo type] / [pen by ammo type] / clip 1 / rld full / Accurate

Chameoline Cloak (+20 Stealth, increase Range increment by 1 when shot at if stationary target - e.g. Normal goes to Long)
Flak vest + helm (2AP head, 3AP body, +1 AP against blast damage)
Fitted suit of Synskin (2AP (3AP on first hit of turn) to all unarmoured body parts, +10 Stealth, and makes you invisible to darksight scopes and infrared vision)
Magboots (Ag bonus -2 when worn, but stick to metallic surfaces. 
 Walk normally in low-g, etc. Hang upside down from bridges, scrunting.)
Red-dot Scope (+10 to single shots if aiming)    
Overcharged Suspensors(makes his rifle really loving light)
A powered grapnel and line - +30 to climbing tests
Magnoculars
1 Jokaero micro-melta-missile. Gives the benefit of a Targeter when shot, i.e. it reduces maluses to hit by one step, and counts as a meltabomb when it hits.
2 one-shot krak Tread Fether missile launchers
1 Microbead (1km range, not reconfigured)
1 Photovisor goggle sized for humans

2 frag granades
2 smoke grenades

A Narratively Infinite Amount Of Ammunition That Runs Out As Soon As It Is Abused
Ragged cooking utensils, my shoddy clothes, a never-ending pouch with leaves and roots to spice my cooking,
 some crude traps for creatures that are smaller than a scrunt, and a worn book about the holy scruntfather    
   
==Aptitudes==
Aptitudes
Agility
Ballistic Skill
Fieldcraft
Finesse
Offence
Perception
Willpower
         
==XP==
Spent: 3050
Left: 150
     
Simple PER (100)
Simple AG (100)
Simple BS (100)
Dodge (200)
Stealth (100)
Mimic (200)
Sharpshooter(300)
Stealth +10 (200)
Spotter comrade advancement (250)
Rapid Reload (200)
Quick Draw (200)
Deceive +10 (200)
Deceive +20 (300)
Deceive +30 (100)
Scrutiny (100)
Scrutiny +10 (200)
Scrutiny +20 (300)

Tin Tim fucked around with this message at 19:18 on Jan 6, 2017