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Can Of Worms
Sep 4, 2011

That's not how the Triangle Attack works...

BadMedic posted:

I've got two questions:

1. When is THE RUN starting? I didn't see it posted on the official site or gilgabot's twitter.

2. Did Can of Worms ever update his balance patch? I really enjoyed doing runs with it, but I remember it having a few bugs (mainly instant death not working right).
Yeah, I just pushed out a new update! The instant death bug should be fixed, but there are still some unresolved bugs (main one I'm thinking of is Jumping Berserkers freezing the game, mostly because I haven't replicated it yet.)

Get the latest balance patch (version 0.5) here!. You can find the changelog here and I added some exciting stuff! Here are the highlights:
  • Red Mages get !Dualcast instead of !Red 3 as their default once they learn !Red 3 (i.e. at level 3.)
  • Rangers get !Rapidfire instead of !Aim once they're mastered.
  • Thieves get innate permanent Haste (the same effect as equipping Hermes Sandals.) Artful Dodger also gives this effect.
The patch also includes buffs to Knights, Monks, Dancers, Geomancers, and some miscellaneous things. Enjoy!

Edit:

SKULL.GIF posted:

That's a separate patch by the same author.

Changelog here:

https://www.dropbox.com/s/g52xshu0juaa2c7/ffvamod-doc.txt?dl=0

CanOfWorms, my friend was going on about how Red Mage should have access to Shields, not necessarily White/Black 4.
I'd rather push Red Mages towards the support option with White 4 (Black 4 is just there for symmetry) and the latest patch adds a few more bonuses to help them there.

Can Of Worms fucked around with this message at 03:22 on Jun 18, 2018