Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
TheMcD
May 4, 2013

Monaca / Subject N 2024
---------
Despair will never let you down.
Malice will never disappoint you.

Mini-Update II - Oh No! More Weapons!

Since it's been a while, let's have another mini-update with a bunch of weapons. This time, I'll be giving you all the weapons we had in the last mini-update, plus most B and A rank weapons. There will be a few things I leave out as they're strictly post-game, but mostly everything should be here now.

---
WEAPONS:
---

SWORDS:

Slim Sword: Rank E. Range 1. Weight 2. Might 3. Hit 100. Crit 15 (+10). 50 uses (+20).
Iron Sword: Rank E. Range 1. Weight 5. Might 4 (-1). Hit 90. Crit 0. 50 uses.
Poison Sword: Rank E (formerly D). Range 1. Weight 4 (-2). Might 3. Hit 90 (+20). Crit 0. 50 uses (+10). Poisons (-5 HP for 5 turns) on contact.

Steel Sword: Rank D. Range 1. Weight 9 (-1). Might 7 (-1). Hit 85 (+10). Crit 0. 50 uses (+20).

Silver Sword: Rank C (formerly A). Range 1. Weight 8. Might 11 (-2). Hit 75 (-5). Crit 0. 50 uses (+30).
Killing Edge: Rank C. Range 1. Weight 7. Might 8 (-1). Hit 75. Crit 30. 50 uses (+30).
Cleaver: Rank C (formerly D). Range 1. Weight 9 (-1). Might 9 (+1). Hit 70 (-10). Crit 5 (+5). 50 uses (+32). Effective against cavalry and armor.

Great Sword: Rank B. Range 1. Weight 12. Might 14. Hit 65. Crit 5. 50 uses.
Lancereaver: Rank B (formerly C). Range 1. Weight 10 (+1). Might 10 (+1). Hit 75. Crit 10 (+10). 50 uses (+35). Reverses weapon triangle.
Brave Sword: Rank B. Range 1. Weight 12. Might 12 (+2). Hit 70 (-5). Crit 5 (+5). 50 uses (+20). Allows consecutive hits.

Lethal Edge: Assassin only. Rank A. Range 1. Weight 9. Might 8. Hit 70. Crit 45. 50 uses. Poisons (-5 HP for 5 turns) on contact.

Astra Blade: Swordmaster only. Rank A. Range 1. Weight 10. Might 8. Hit 70. Crit 45. 50 uses. Allows consecutive hits.

Shield Sword: Paladin only. Rank A. Range 1. Weight 11. Might 13. Hit 70. Crit 5. 50 uses. DEF +5.
Barrier Sword: Paladin only. Rank A. Range 1. Weight 11. Might 13. Hit 70. Crit 5. 50 uses. RES +5.

Light Brand: Mage Knight only. Rank A (formerly C). Range 1-2. Weight 9. Might 12 (+3). Hit 75 (+5). Crit 35 (+35). 50 uses (+25). Effective against monsters, reverses weapon triangle.
Soul Brand: Mage Knight only. Rank A. Range 1-2. Weight 10. Might 13 (+1). Hit 60 (-5). Crit 0. 50 uses (+35). Drains HP, effective against mages and magic monsters.
Peacemaker: Mage Knight only. Rank A. Range 1-3. Weight 9. Might 0. Hit 100. Crit 0. 1 use. Very high chance to put all enemies in range to sleep.

Audhulma: Rank E (previously S). Range 1-2. Weight 9. Might 20. Hit 100. Crit 20. 30 uses. RES +10, SKL +5, effective against monsters.

Noble Rapier: Rank Prf (Eirika only). Range 1. Weight 5. Might 8 (+1). Hit 100 (+5). Crit 20 (+10). 50 uses (+10). Effective against cavalry and armor.
Sieglinde: Rank Prf (Eirika only). Range 1. Weight 8 (-1). Might 20 (+4). Hit 100 (+20). Crit 20 (+20). 30 uses. STR +5, SKL +5, RES +5, effective against monsters, negates criticals.

LANCES:

Slim Lance: Rank E. Range 1. Weight 4. Might 4. Hit 90 (+5). Crit 15 (+10). 50 uses (+20).
Iron Lance: Rank E. Range 1. Weight 7 (-1). Might 6 (-2). Hit 80. Crit 0. 50 uses (+5).
Toxin Lance: Rank E. Range 1. Weight 6 (-2). Might 4. Hit 80 (+15). Crit 0. Uses 50. Poisons (-5 HP for 5 turns) on contact.

Javelin: Rank D (formerly E). Range 1-2. Weight 10 (-1). Might 5 (-1). Hit 65. Crit 0. 50 uses (+30).
Steel Lance: Rank D. Range 1. Weight 10 (-3). Might 9 (-1). Hit 75 (+5). Crit 0. 50 uses (+20).

Silver Lance: Rank C (formerly A). Range 1. Weight 10. Might 12 (-2). Hit 70 (-5). Crit 0. 50 uses (+30).
Killer Lance: Rank C. Range 1. Weight 9. Might 9 (-1). Hit 70. Crit 30. 50 uses (+30).
Knight Killer: Rank C (formerly B). Range 1. Weight 11 (+6). Might 10. Hit 70 (-5). Crit 5 (+5). 50 uses (+20). Effective against cavalry and armor.

Great Lance: Rank B. Range 1. Weight 13. Might 15. Hit 60. Crit 5 (+5). 50 uses.
Axereaver: Rank B (formerly C). Range 1. Weight 11. Might 11 (+1). Hit 70. Crit 10 (+10). 50 uses (+35). Reverses weapon triangle.
Spear: Rank B. Range 1-2. Weight 12 (+2). Might 12. Hit 60 (-10). Crit 5. 50 uses (+35).
Brave Lance: Rank B. Range 1. Weight 13 (-1). Might 13 (+3). Hit 65 (-5). Crit 5 (+5). 50 uses (+20). Allows consecutive attacks.

Blessed Lance: Falcoknight only. Rank A. Range 1. Weight 6. Might 12. Hit 80. Crit 15. 50 uses. +5 LCK.
Winged Spear: Falcoknight only. Rank A. Range 1-2. Weight 7. Might 12. Hit 70. Crit 30. 50 uses.

Storm Spear: Wyvern Knight only. Rank A. Range 1-2. Weight 10. Might 11. Hit 65. Crit 10. 50 uses. Allows consecutive attacks.

Vidofnir: Rank E (formerly S). Range 1-2. Weight 9 (-2). Might 20 (+5). Hit 100 (+15). Crit 20 (+20). 30 uses. +10 DEF, +5 RES, effective against monsters.

Noble Lance: Rank Prf (Ephraim only). Range 1. Weight 8. Might 10. Hit 90 (+10). Crit 15 (+5). 50 uses. (+5) Effective against cavalry and armor.
Siegmund: Rank Prf (Ephraim only). Range 1. Weight 10 (-1). Might 20 (+3). Hit 100 (+20). Crit 20 (+20). 30 uses. STR +5, SPD +5, RES +5, effective against monsters, negates criticals.

AXES:

Slim Axe: Rank E. Range 1. Weight 5. Might 5. Hit 85. Crit 15. 50 uses.
Iron Axe: Rank E. Range 1. Weight 8 (-2). Might 7 (-1). Hit 75. Crit 0. 50 uses (+5).
Poison Axe: Rank E (formerly D). Range 1. Weight 7 (-3). Might 4. Hit 75 (+15). Crit 0. 50 uses (+10). Poisons (-5 HP for 5 turns) on contact.

Hand Axe: Rank D (formerly E). Range 1-2. Weight 11 (-1). Might 7. Hit 60. Crit 0. 50 uses (+30).
Steel Axe: Rank D (formerly E). Range 1. Weight 11 (-4). Might 10 (-1). Hit 70 (+5). Crit 0. 50 uses (+20).

Silver Axe: Rank C (formerly A). Range 1. Weight 12. Might 13 (-2). Hit 65 (-5). Crit 0. 50 uses (+25).
Killer Axe: Rank C. Range 1. Weight 10 (-1). Might 10 (-1). Hit 65. Crit 30. 50 uses (+25).
Halberd: Rank C (formerly D). Range 1. Weight 12 (-3). Might 11 (+1). Hit 65 (+5). Crit 5 (+5). 50 uses (+32). Effective against cavalry and armor.

Great Axe: Rank B. Range 1. Weight 15. Might 17. Hit 55. Crit 5. 50 uses.
Swordreaver: Rank B (formerly C). Range 1. Weight 13. Might 12 (+1). Hit 65. Crit 10 (+10). 50 uses (+30). Reverses weapon triangle.
Tomahawk: Rank B (formerly A). Range 1-2. Weight 14. Might 13. Hit 55 (-10). Crit 5 (+5). 50 uses (+30).
Brave Axe: Rank B. Range 1. Weight 15 (-1). Might 14 (+4). Hit 60 (-5). Crit 5 (+5). 50 uses (+20). Allows consecutive hits.

Francisca: Great Knight only. Rank B. Range 1-2. Weight 12. Might 13. Hit 65. Crit 5. 50 uses. +15 HP.

Guillotine: Berserker only. Rank A. Range 1. Weight 13. Might 12. Hit 65. Crit 5. 50 uses. Reverses weapon triangle. Effective against sword units.
Devil's Axe: Berserker only. Rank A. Range 1. Weight 14. Might 18. Hit 50. Crit 60. 50 uses.

Garm: Rank E (formerly S). Range 1-2. Weight 13. Might 20. Hit 100 (+25). Crit 20 (+20). 30 uses. +5 SPD. +10 DEF. Effective against monsters.

BOWS:

Slim Bow: Rank E (formerly D). Range 2. Weight 3. Might 3 (-2). Hit 100 (+15). Crit 15 (+5). 50 uses.
Iron Bow: Rank E. Range 2. Weight 5. Might 5 (-1). Hit 90 (+5). Crit 0. 50 uses.
Poison Bow: Rank E (formerly D). Range 2. Weight 5. Might 4. Hit 85 (+20). Crit 0. 50 uses (+10). Poisons (-5 HP for 5 turns) on contact.

Steel Bow: Rank D. Range 2. Weight 9. Might 8 (-1). Hit 85 (+15). Crit 0. 50 uses (+20).

Silver Bow: Rank C (formerly A). Range 2. Weight 8 (+2). Might 11 (-2). Hit 75. Crit 0. 50 uses (+30).
Killer Bow: Rank C. Range 2. Weight 8 (+1). Might 8 (-1). Hit 75. Crit 30. 50 uses (+30).

Great Bow: Rank B. Range 2. Weight 11 (-1). Might 14. Hit 65. Crit 5. 50 uses.
Longbow: Rank B (formerly D). Range 2-3. Weight 10. Might 11 (+6). Hit 60. Crit 5 (+5). 50 uses (+30).
Brave Bow: Rank B. Range 2. Weight 13 (+1). Might 12 (+2). Hit 65 (-5). Crit 5 (+5). 50 uses (+20). Allows consecutive hits.

Icarus Bow: Sniper only. Rank A. Range 1-2. Weight 9. Might 12. Hit 70. Crit 15. 50 uses.
Ballista: Sniper only. Rank A. Range 3-10. Weight 18. Might 13. Hit 55. Crit 10. 5 uses. Uncounterable.

Nidhogg: Rank E (formerly S). Range 2-3. Weight 8 (+1). Might 20 (+2). Hit 100 (+20). Crit 20 (+20). 30 uses. +10 SKL, +5 STR, magic bow (does that mean hits RES?), effective against monsters (NOT fliers!)

---
MAGIC:
---

STAVES:

Heal: Rank E. Range 1. Weight 2. 50 uses (+20). Heals 10 HP + MAG / 2. Use gives 15 EXP (+4).
Mend: Rank E (formerly D). Range 1. Weight 4. 25 uses (+5). Heals 20 HP + MAG / 2. Use gives 20 EXP (+8).
Torch: Rank E (formerly D). Range 1-(MAG/2). Weight 5. 20 uses (+10). Uses a torch at the chosen square. Use gives 20 EXP (+5).
Unlock: Rank E (formerly D). Range 1-2. Weight 7. 10 uses. Opens doors. Use gives 20 EXP (+3).

Physic: Rank D (formerly B). Range 1-(MAG/2). Weight 5. 20 uses (+5). Heals 20 HP + MAG / 2. Use gives 25 EXP (+3).
Restore: Rank D (formerly C). Range 1. Weight 4. 25 uses (+15). Cures status condition. Use gives 20 EXP.

Sleep: Rank C (formerly B). Range 1-(MAG/2). Weight 8. 5 uses (+2). Inflicts sleep. Use gives 40 EXP (+5).
Silence: Rank C (formerly B). Range 1-(MAG/2). Weight 7. 5 uses (+2). Inflicts silence. Use gives 35 EXP (+5).
Hammerne: Rank C. Range 1. Weight 7. 1 use (-2). Repairs a weapon or staff to full uses. Use gives 100 EXP (+60).
Barrier: Rank C. Range 1. Weight 1. 25 uses (+10). Increases RES by 7, -1 each turn. Use gives 25 EXP (+8).

Recover: Rank B (formerly A). Range 1. Weight 8 (+2). 25 uses (+5). Heals 35 HP + MAG / 2. Use gives 25 EXP (+8).
Fortify: Rank B (formerly A). Range 1-(MAG/2). Weight 7. 15 uses (+7). Heals 20 HP + MAG / 2 for every friendly unit except the caster themselves in range. Use gives 65 (+5) EXP.

Charm: Rank A (formerly B). Range 1-(MAG/2). Weight 8. 5 uses (+2). Inflicts berserk status. Use gives 45 (+5) EXP.

Wrath: Oracle only. Rank A. Range 1. Weight 1. 25 uses. Increases crit by 10 for one ally and two turns. Use gives 25 EXP.
Mirage: Oracle only. Rank A. Range 1. Weight 1. 25 uses. Increases avoid by 10 for one ally and two turns. Use gives 25 EXP.
Sanctuary: Oracle only. Rank A. Range 1. Weight 1. 5 uses. Increases DEF and RES by 10 for one ally and two turns. Use gives 100 EXP.
Holy Decree: Oracle only. Rank A. Range 1. Weight 1. 5 uses. Increases STR/MAG by 10 for one ally and two turns. Use gives 100 EXP.

Rescue: Valkyrie only. Rank S (formerly B). Range 1-(MAG/2). Weight 6. 5 uses (+2). Brings ally from afar to space adjacent to the caster. Use gives 45 (+5) EXP.
Warp: Valkyrie only. Rank S (formerly A). Range 1-(MAG/2). Weight 5. 5 uses. Moves an ally to a traversable and visible square on the map. Use gives 90 (+5) EXP.
Salvation: Valkyrie only. Rank S. Range 1-(MAG/2). Weight 8. 20 uses. Heals 40 HP + MAG / 2 for one ally at range. Use gives 30 EXP.

Latona: Rank E (formerly S). Range All. Weight 5. 5 uses (+2). +10 HP and +5 RES for wielder. Fully restores HP and status of all units except the caster. Use gives 100 (+90) EXP.

ANIMA:

Fire: Rank E. Range 1-2. Weight 4. Might 5. Hit 90. Crit 0. 50 uses (+10).

Thunder: Rank D. Range 1-2. Weight 6. Might 7 (-1). Hit 80. Crit 5. 50 uses (+15).

Wind: Rank C (formerly B). Range 1-2. Weight 5 (+3). Might 8. Hit 75 (-10). Crit 10 (+10). 50 uses (+25). Effective against fliers.

Arcthunder: Rank B. Range 3-10. Weight 12 (-8). Might 10 (-2). Hit 65 (+5). Crit 10 (+10). 5 uses. Uncounterable.
Arcfire: Rank B. Range 1-2. Weight 9 (-1). Might 14 (+4). Hit 75 (-10). Crit 5 (+5). 50 uses. (+20)
Arcwind: Rank B. Range 1-3. Weight 8 (-5). Might 10 (-8). Hit 70 (-30). Crit 20 (+10). 50 uses (+20). Effective against fliers.

Rexfrost: Sage only. Rank B (formerly A). Range 1-2. Weight 10 (-2). Might 12 (-1). Hit 70 (-10). Crit 10 (+10). 50 uses (+30). Allows consecutive hits.

Ragnarok: Rank E (previously S). Range 1-2. Weight 11. Might 20. Hit 100. Crit 20. 30 uses.

DARK:

Flux: Rank E (formerly D). Range 1-2. Weight 8. Might 9 (+2). Hit 80. Crit 0. 50 uses.

Ruin: Rank D (formerly C). Range 1-2. Weight 10. Might 5 (+5). Hit 60 (+10). Crit 40 (+40). 50 uses (+20).

Eclipse: Rank C (formerly B). Range 3-10. Weight 20 (+8). Might N/A. Hit 55 (+25). Crit 0. 5 uses. Halves target's HP. Uncounterable. Cannot double.

Fenrir: Rank B (formerly A). Range 1-2. Weight 11 (-7). Might 16. Hit 60 (-10). Crit 5 (+5). 50 (+30) uses. Poisons (-5 HP for 5 turns) on contact.
Nosferatu: Rank B. Range 1-2. Weight 12 (-2). Might 13 (+3). Hit 60 (-10). Crit 0. 50 (+30) uses. User recovers HP equal to damage.

Extinction: Druid / Necromancer only. Rank A. Range 1-2. Weight 11. Might 13. Hit 65. Crit 10. 50 uses. Reverses magic triangle.
Hel: Druid / Necromancer only. Rank A. Range 1-3. Weight 12. Might 0. Hit 95. Crit 0. 5 uses. Ignores enemy resistance.

Gleipnir: Rank E (formerly S). Range 1-2. Weight 13 (-7). Might 20 (-3). Hit 100 (+20). Crit 20 (+20). 30 uses. +10 MAG. +5 SKL. Effective against monsters.
Naglfar: Rank E (formerly S). Range 1-2. Weight 14 (-4). Might 20 (-5). Hit 100 (+5). Crit 30 (+30). Infinite uses. DEF +5, RES +5, LCK +5, negates criticals.

LIGHT:

Lightning: Rank E. Range 1-2. Weight 6. Might 4. Hit 100 (+5). Crit 15 (+10). 50 uses (+15).

Shine: Rank D. Range 1-2. Weight 7 (-1). Might 6. Hit 90. Crit 20 (+12). 50 uses.

Purge: Rank C (formerly B). Range 3-10. Weight 17 (-3). Might 7 (-3). Hit 85 (+10). Crit 20 (+15). 5 uses.

Divine: Rank B (formerly C). Range 1-2. Weight 9 (-3). Might 9 (+1). Hit 85. Crit 25 (+15). 50 (+25) uses.
Aura: Rank B (formerly A). Range 1-2. Weight 11 (-4). Might 12. Hit 75 (-10). Crit 35 (+20). 50 (+30) uses.

Ivaldi: Rank E (formerly S). Range 1-2. Weight 10. Might 20 (+3). Hit 100 (+10). Crit 20 (+20). 30 uses. +10 LCK, +5 DEF, effective against monsters.

OTHER:

Dragonstone: Myrrh only. No rank. 1-2 Range (formerly 1 range). 0 Weight. 20 Might (+4). 100 Hit. 20 Crit (+5). 30 uses (-20). Effective vs. monsters. Bonuses: +10 HP, +10 STR (-2), +10 SKL (-2), +5 SPD (+5), +15 DEF, +15 RES (-5).

MONSTER ONLY:

Rotten Claw: Range 1. Weight 8. Might 7. Hit 80. Crit 0.
Fetid Claw: Range 1. Weight 10. Might 12. Hit 70 (-5). Crit 0.
Sharp Claw: Range 1. Weight 14. Might 17 (+3). Hit 60 (-5). Crit 0.
Poison Claw: Range 1. Weight 10. Might 5 (-1). Hit 85 (+20). Crit 0. Poisons (-5 HP for 5 turns) on contact.
Lethal Talon: Range 1. Weight 12. Might 10. Hit 70 (+10). Crit 10 (+10). Poisons (-5 HP for 5 turns) on contact.

Fiery Fang: Range 1. Weight 5. Might 6 (+1). Hit 100 (+10). Crit 15 (+15).
Hellfang: Range 1. Weight 8. Might 13. Hit 80. Crit 35 (+35).

Evil Eye: Range 1-2. Weight 4 (-2). Might 7. Hit 85. Crit 0.
Demon Surge: Range 1-2. Weight 6 (-2). Might 11. Hit 80. Crit 0. Poisons (-5 HP for 5 turns) on contact.
Crimson Eye: Range 1-2. Weight 11 (-2). Might 15. Hit 70. Crit 5.
Shadowshot: Range 3-10. Weight 20. Might 13. Hit 70. Crit 10 (+5).
Stone: Range 1-3. Weight 8. Might 0. Hit 60 (-5). Crit 0. Petrifies enemy.

---
ITEMS:
---

USABLE:

Vulnerary: 5 uses (+2), heals 20 HP (+10).
Elixir: 3 uses, fully heals HP.
Antitoxin: 5 uses (+2), cures poison.
Pure Water: 5 uses (+2), increases RES by 7, -1 each turn.

Lockpick: 15 uses, thieves, assassins and rogues only, opens chests and doors.
Chest Key: 1 use, opens a chest.
Door Key: 1 use, opens a door.
Member Card: Grants access to secret shops.

Dragon Tear: Adds +10% to every stat growth rate.
Angelic Robe: Raises maximum HP by 5 (-2).

NON-USABLE:

Star Seal: New item. Adds +1 to all stats (well, STR/SKL/SPD/LCK/DEF/RES, anyway). Can be given to any unit.
Hoplon Guard: +1 LCK, +1 DEF, +1 RES. Protects against effectiveness for armor and cavalry units.
Fili Shield: +1 STR/MAG, +1 SKL, +1 SPD. Protects against effectiveness for fliers.