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22 Eargesplitten
Oct 10, 2010



Wow, I thought this thread had been locked.

NA servers have been back up for a while, but they still seem underpopulated.

Big news, though: :siren:0.40 IS OUT:siren:. Weapon attachments are in, new UI in the lobby. Past a certain point, lovely irons don't mean anything anymore. Downside is that at high tiers it takes like 90 kills to unlock the first scope, but high tiers have a long grind anyway. Low tiers, you get it at 5, second at 25. I always do low-tier stuff to warm up before doing anything high tier, I've been running an SKS with a red dot, silencer, and laser sight and a SOK-94 with a scope and some stupid "potato grip" that looks like a polymer version of the thing from Fury Road.

Also, for people just coming back: The Kiparis is kind of crap now. AKM-level recoil. PP-91 Kedr is the low-tier king now. Pockets are gone, you've got a medicine pocket and an explosive pocket. Rations, energy drinks, and everything are selectable before matches, you can run as many as you want. Items give you bonus size to a particular pocket now. I like to get a ton of medical pockets so I can heal up after every encounter that I take more than 10 or so damage. That way, a lot of the time I run low on ammo the same time as I run low on medkits, and then I just head back to our base and stock back up.

I'm looking forward to getting the red dot on the SOCOM-16 and getting my favorite setup from CoD4 back.

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Alexander DeLarge
Dec 20, 2013
Bigger news is that they said they'd start talking about freeplay after 0.40 so at least that's something.

Mordja
Apr 26, 2014

Hell Gem
Not gonna lie, the lack of TACTICOOL OPERATOR ATTACHMENTS for all the guns was part of the appeal to me, after playing so many other shooters the low-fi weapons made it stand out more. Totally understand why they were added, though.

Mordja fucked around with this message at 21:18 on Mar 14, 2016

22 Eargesplitten
Oct 10, 2010



Yeah, that's fair. They had added several high tier guns with red dots and/or silencers already, though. It is a distinct change to the game. If some of the iron sights hadn't sucked so much I wouldn't care.

Alexander DeLarge
Dec 20, 2013

Mordja posted:

Not gonna lie, the lack of TACTICOOL OPERATOR ATTACHMENTS for all the guns was part of the appeal to me, after playing so many other shooters it made it stand out. Totally understand why they were added, though.

If freeplay actually exists, it'll be nice to have these features

It'd be nice to be able to disable them in structured PVP though.

22 Eargesplitten
Oct 10, 2010



Yeah, if would be cool to have modes without attachments, but the playerbase isn't large enough to support it.

Please play this game. I'm lonely.

StabMasterArson
May 31, 2011

To anyone who still gives a poo poo about this in any capacity, they've canned the freeplay mode now: https://survarium.com/en/news/survarium-development-plans

Naturally Selected
Nov 28, 2007

by Cyrano4747

StabMasterArson posted:

To anyone who still gives a poo poo about this in any capacity, they've canned the freeplay mode now: https://survarium.com/en/news/survarium-development-plans

Next you'll post something insane like water is still wet. SLOW DOWN MAN.

I love how defensive that report is, too. "We delivered a non-scaling engine that we had to re-write TWICE! WHEN WILL IT BE ENOUGH FOR YOU PEOPLE?!" Also, by "monthly audience has doubled" do they mean that two more people joined, or are there actually sub-40 min queues for this thing now?

Mordja
Apr 26, 2014

Hell Gem
Welp, back to STALKER mods I guess. Hopefully that co-op mod will actually come out some day.

Alexander DeLarge
Dec 20, 2013
I love how they're so defensive about their decision to focus on pvp. Oh well. We've seen more freeplay from Escape from Tarkov in six months than we've seen from this in four years.

22 Eargesplitten
Oct 10, 2010



Naturally Selected posted:

Next you'll post something insane like water is still wet. SLOW DOWN MAN.

I love how defensive that report is, too. "We delivered a non-scaling engine that we had to re-write TWICE! WHEN WILL IT BE ENOUGH FOR YOU PEOPLE?!" Also, by "monthly audience has doubled" do they mean that two more people joined, or are there actually sub-40 min queues for this thing now?

You can get games in about 2 minutes if you check all servers, 5 if you pick just US and EU. That was shortly after the mod patch, though. Who knows what it's like now. My desktop hasn't worked for a while and even with the new renderer, I don't feel like trying to play on a 14" screen or push 1080 on an Intel 4000.

Jehde
Apr 21, 2010

How dead and stagnant is this game to a North American player that hasn't played in a year? I still have this game installed and this thread bookmarked for some reason.

Alexander DeLarge
Dec 20, 2013

Jehde posted:

How dead and stagnant is this game to a North American player that hasn't played in a year? I still have this game installed and this thread bookmarked for some reason.

Still in "concept phase" for the free play PVE stuff (the only thing people outside Eastern European gave a gently caress about). Oh well. Escape from Tarkov is coming.
https://www.youtube.com/watch?v=iyyJEzZq3sQ

jabro
Mar 25, 2003

July Mock Draft 2014

1st PLACE
RUNNER-UP
got the knowshon


Alexander DeLarge posted:

Still in "concept phase" for the free play PVE stuff (the only thing people outside Eastern European gave a gently caress about). Oh well. Escape from Tarkov is coming.
https://www.youtube.com/watch?v=iyyJEzZq3sQ

Where's the thread?

jabro fucked around with this message at 21:14 on Sep 6, 2016

DarkDobe
Jul 11, 2008

Things are looking up...

Alexander DeLarge posted:

Still in "concept phase" for the free play PVE stuff (the only thing people outside Eastern European gave a gently caress about). Oh well. Escape from Tarkov is coming.
https://www.youtube.com/watch?v=iyyJEzZq3sQ

As an alpha tester for this title, I can safely say it is shaping up to be the sort of game we dreamed Survarium might become.
Gruesomely difficult, delightfully realistic (if a bit clunky-feeling still).
Also absolutely gorgeous.
This is my gunporn game of choice, probably the best thing so far since the last ARMA or Stalker, to compare the two.

Alexander DeLarge
Dec 20, 2013

jabro posted:

Where's the thread?

It's coming. Waiting until I get my hands on it.

Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender

Alexander DeLarge posted:

It's coming. Waiting until I get my hands on it.

I'm afraid you have reached your thread creation count for this forum. Sorry.

Alexander DeLarge
Dec 20, 2013

Node posted:

I'm afraid you have reached your thread creation count for this forum. Sorry.

I'll close the thread for Dual Universe to open up a slot. That one didn't catch on surprisingly.

Alexander DeLarge fucked around with this message at 01:46 on Sep 7, 2016

Orv
May 4, 2011

DarkDobe posted:

As an alpha tester for this title, I can safely say it is shaping up to be the sort of game we dreamed Survarium might become.
Gruesomely difficult, delightfully realistic (if a bit clunky-feeling still).
Also absolutely gorgeous.
This is my gunporn game of choice, probably the best thing so far since the last ARMA or Stalker, to compare the two.

So, I actually took a closer look at EfT recently, and apparently it's intended to be a campaign shooter, not some kind of weird session-match DayZ? What's the dealio?

DarkDobe
Jul 11, 2008

Things are looking up...

Orv posted:

So, I actually took a closer look at EfT recently, and apparently it's intended to be a campaign shooter, not some kind of weird session-match DayZ? What's the dealio?

So far as I have gathered, there is a persistent character/stash that you build up.
The gameplay is a mixture of open world areas - wherein a certain amount of players can wander around, team up, or murder each other.
There are two main factions, and a third scavenger faction with no alliances that the players can 'drop in' and play as (basically a hobo with a pistol). Otherwise Scavs are AI controlled.

Apart from the open world map, there are several (a dozen or so) 'Raid' areas - big instances where the two teams will enter and fight one another in a three-sided team deathmatch/escape evasion type of deal to gather loot.

So far the testing is focused on the scav AI and two of the maps. One is a big factory, and the other is a gigantic mostly-outdoor region near the border/customs.

Its shaping up to be a neat little thing, especially so by keeping that third faction in there, so it is less of a A vs B scenario.

Your character is persistent - if you are murdered out in the wilds, your body can be looted, except for a small 'locked stash' that is always safe.
If you play as a scavenger and manage to 'escape' the raid area alive, you will keep anything you've found for your main character stash.
I'm uncertain if you will be able to have a character for both factions at the same time.

There's a karma system of some kind being implemented, as there is at the moment nothing stopping you murdering your team and stealing their things - save of course them remembering you did it and never grouping with you again, or just killing you when the raid starts.

It feels a lot like ARMA but a bit more accessible. The weapon handling is fantastic. Movement is clunky feeling still - the character is a 'physicalized' entity, including your weapon, so there are literally passageways and openings you cannot strafe through and have to turn to navigate. Your gun cant push 'into' walls - it makes corner peeking annoying at the moment, as you cannot hold the weapon out infront of you without pushing into the wall. You can even shoot/stab yourself in the legs if desired. Basically you're not just a floating refrigerator with a gun in it like most shooters.

Everything that you 'see' is there - the bullets actually fire out of the gun barrel - not your forehead. This can be finicky when using the adjustable-height crouching to shoot over things, as your scopes and such are usually a few inches higher than the barrel and you have to account for it. Adjustable height being control + scroll wheel, and your character will smoothly raise and lower themselves in and out of a crouched stance. Its super neat if you are trying to sneak around and peek through crevices, but for the most part standard crouch/prone suffice.

Very much a lovechild of Arma and Stalker, would sum this up. Playing against the NPC's right now reminds me a lot of the rainbow six Terrorist Hunt modes. Weapons are thoroughly lethal, too. A pistol will headshot and kill as readily as a rifle.

So far it is shaping up really well, but they have not at all aimed low with the concept.

Orv
May 4, 2011
That sounds neat, shame about the alpha pricing, guess I'll just keep an eye on videos for now.

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hopterque
Mar 9, 2007

     sup
That sounds pretty awesome actually, coming from someone who loves arma.

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