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ArkInBlack
Mar 22, 2013


Swinging wide enough the weight of his sword carries him in circles, Grub's confounding swordsmanship allows him to sneak in a devastating blow to the knee, knocking the werewolf flat and hampering his speed. "YA! You bad boy! Stop bein' bad!"

Standard: Run Down vs AC: 1d20+10 19 1d10+6 12 on adjacent werewolf and he's slowed again
No Action: Takedown Strike; the werewolf takes an additional 4 damage and is knocked prone.


pre:
Grub   						 
HP: 38/38 (THP: )        AC:   20    Passive Insight: 11
Surges: 8/8 (V: 9)       For:  19    Passive Perception: 16
Initiative: +5   	Ref:  19    Action Points: 1
Speed: 6     	        Will: 14    Vision: Low-Light
Languages: Common, Goblin

At Will			Encounter			     Daily
Goblin Tactics          [-] Takedown Strike                  [ ] Life-Ending Strike
Vengeful Guardian       [ ] Savage Cut                         
Defender Aura           [ ] Nomad's Rush             
Jarring Smash           [ ] Implacable Advance
Run Down                [ ] Second Wind
                        [ ] Spidersilk Mantle
                        [ ] Student of the Sword

Conditionals/Resists: 
Heavy Blade Expertise: +2 to all defenses against OAs
Defender Aura: +2 AC while Defender Aura is active. Enemies in aura take -2 to hit targets other than Grub and will be attacked by
Vengeful Guardian if they shift or attack not-Grub. Marked enemies are not affected by the aura.
Goblin Totem Weapon: When attacking foes larger then Grub +1 to damage rolls.

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Trier
Aug 8, 2011

Stupid Newbie
Game shutting down, sorry everyone.

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