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Swinging wide enough the weight of his sword carries him in circles, Grub's confounding swordsmanship allows him to sneak in a devastating blow to the knee, knocking the werewolf flat and hampering his speed. "YA! You bad boy! Stop bein' bad!" Standard: Run Down vs AC: 1d20+10 19 1d10+6 12 on adjacent werewolf and he's slowed again No Action: Takedown Strike; the werewolf takes an additional 4 damage and is knocked prone. pre:Grub HP: 38/38 (THP: ) AC: 20 Passive Insight: 11 Surges: 8/8 (V: 9) For: 19 Passive Perception: 16 Initiative: +5 Ref: 19 Action Points: 1 Speed: 6 Will: 14 Vision: Low-Light Languages: Common, Goblin At Will Encounter Daily Goblin Tactics [-] Takedown Strike [ ] Life-Ending Strike Vengeful Guardian [ ] Savage Cut Defender Aura [ ] Nomad's Rush Jarring Smash [ ] Implacable Advance Run Down [ ] Second Wind [ ] Spidersilk Mantle [ ] Student of the Sword Conditionals/Resists: Heavy Blade Expertise: +2 to all defenses against OAs Defender Aura: +2 AC while Defender Aura is active. Enemies in aura take -2 to hit targets other than Grub and will be attacked by Vengeful Guardian if they shift or attack not-Grub. Marked enemies are not affected by the aura. Goblin Totem Weapon: When attacking foes larger then Grub +1 to damage rolls.
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# ? Jun 1, 2014 00:15 |
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# ? Apr 26, 2024 11:30 |
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Game shutting down, sorry everyone.
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# ? Jun 5, 2014 10:03 |