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Ah. Alright then. Carry on.
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# ? Oct 11, 2014 03:45 |
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# ? Apr 25, 2024 17:02 |
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Draugur Knapa more serious character image When Draugur's parents were killed by Orcs when he was young, he was taken in by his uncle, Hrun. Hrun's family were travelling performers and so Draugur became one of them, excelling at feats of skill with the bow and crossbow. His signature act involved skewering fruits thrown into the air, which would later be sold to the audience. He was also charged with providing food while the family was on the road, learning how to trap and hunt. When Hrun fell ill with a terminal ilness contracted in Marienburg, things turned dark for the family. Hrun was the ringleader, the head of the troupe and manager of the family. Without Hrun, Draugur felt that future of his adoptive family was uncertain. He had already lost his parents once, he couldn't stand the thought of it happening again. To save his father's life, he searched for a solution. Finding no known cure for Hrun's malady, he turned to darker practices. Under cover of night, he met with a purported necromancer named Mephos, who claimed he could cure Hrun in exchange for Draugur's soul. Being a noble type, Draugur agreed and a deal was struck. To the astonishment of his family, Hrun made a full recovery from his sickness. For a few months, things were looking up for the performers, until Hrun's life was tragically taken when he tried to tame a Kislevite bear. Driven to rage in his grief, Draugur tracked down Mephos, who pointed out that he had fulfilled his part of the bargain. Draugur struck down the necromancer, and in that moment was cursed by the Chaos gods. Transformed into a flaming avatar of vengeance, he became an outcast, travelling the Old World and seeking an end to his curse. pre:Name: Draugur Knapa Race: Dwarf Career: Hunter > Targeteer Height: 4'10" Weight: 90lb Hair Color: Fire Eye Color: Orange Distinguishing Marks: A flaming mutant skeleton Number of Siblings: 0 Age: 27 Star Sign: The Greased Goat Birthplace: Middenheim Experience: 0/1500 Advances: Hunter BS +5 Free BS +10 Free BS +15 100 T +5 100 Ag +5 100 Ag +10 100 Int +5 100 W +1 100 W +2 100 W +3 100 Targeteer BS +20 100 T +10 100 WP +5 100 A +1 100 Mighty Shot 100 Specialist Weapon Group (Crossbow) 100 Sure Shot 100 Characteristics: Primary WS BS S T AG INT WP FEL Starting 23 21 23 50 30 40 25 29 Talents -- 5 -- -- -- -- -- -- Advance -- 40 10 10 25 10 20 15 Taken 20 10 10 5 5 Current 23 46 23 60 40 45 30 29 Secondary A W SB TB M MAG IP FP Starting 1 12 2 5 3 0 0 3 Talents -- -- -- -- -- -- -- -- Advance 1 4 -- -- -- -- -- -- Taken 1 3 Current 2 15 2 5 3 0 0 3 Skills: Common Knowledge (Dwarfs) Concealment Follow Trail Outdoor Survival Perception Search Secret Signs (Ranger) Set Trap Speak Language (Khazalid, Reikspiel) Trade (Smith) Talents: Dwarfcraft Grudge-born Fury Lightning Reflexes or Very Resilient Marksman Mighty Shot Night Vision Rapid Reload Resistance to Magic Specialist Weapon Group (Crossbow, Longbow) Stout-hearted Sturdy Sure Shot Mutations: Alluring - You are fabulously beautiful. +1d10 fellowship. Breathe Fire - You can spew a cone of hideous fire or an explosive ball of flame. The cone deals 1d10+5 and ignores armor in a cone, the ball can travel 16 yards and deals 1d10+3 and explodes in a small sphere of about 8 yards. Blood Substitution - You gain 1d10 toughness, and your blood is now fire. When struck, you spray flames everywhere, and they must pass a -10 agility test or take 1d10+3 damage that ignores armor. Burning Body - You are on fire forever and can wear no armor. Gain 1d10 toughness and cook some marshmallows. Flaming Skull Face - Your skull is charred black and covered in hellfire. It deals 1d10+1 that ignores armor when you headbutt somoene or they touch your head. Do not cook marshmallows on this. Skeleton - Your skin and muscle rip away from your skeleton, give it the bird, and waddle off to find women. You are now coated in what passes for blood (fire) encasing a sack of organs. Reduce Weapon Skill, Ballistic Skill, Strength, and Toughness by 2d10, and Fellowship by 3d10. Gain 2d10 agility. Telepathy - Make a willpower test to talk directly into someone's brain within 10 yards. You can also do an opposed willpower check to see what they're thinking. Uncontrollable Flatulence - DAMMIT WITH THE FARTS Wings - You sprout massive, flaming wings from your back. You gain the Flier trait, and can fly at a movement rate of 6, or your own movement rate +2, whichever is higher. Trappings: Longbow with 10 Arrows Crossbow with 10 Bolts Light Armour (Leather Jack) 2 animal Traps Antitoxin Tit Wounds: (11:07:32 PM) Hashutbot: MaliciousPumpkin, wounds: 6 [1d10=6] Fate: (11:09:13 PM) Hashutbot: MaliciousPumpkin, fate: 9 [1d10=9] Alluring: (12:13:31 AM) Hashutbot: MaliciousPumpkin, alluring: 9 [1d10=9] Blood Substitution: (12:14:18 AM) Hashutbot: MaliciousPumpkin, blood substitution: 9 [1d10=9] Burning Body: (12:15:04 AM) Hashutbot: MaliciousPumpkin, burning body: 9 [1d10=9] Skeleton: (12:16:04 AM) Hashutbot: MaliciousPumpkin, skeleton WS: 17 [2d10=8,9] (12:16:41 AM) Hashutbot: MaliciousPumpkin, skeleton BS: 9 [2d10=4,5] (12:17:42 AM) Hashutbot: MaliciousPumpkin, skeleton S: 9 [2d10=2,7] (12:18:08 AM) Hashutbot: MaliciousPumpkin, skeleton T: 14 [2d10=4,10] (12:18:42 AM) Hashutbot: MaliciousPumpkin, skeleton Fel: 8 [3d10=2,3,3] (12:19:16 AM) Hashutbot: MaliciousPumpkin, skeleton Ag: 9 [2d10=2,7] MaliciousOnion fucked around with this message at 11:33 on Oct 13, 2014 |
# ? Oct 11, 2014 14:30 |
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Found a better image for you MO
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# ? Oct 11, 2014 17:04 |
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Yeah OK that is better.
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# ? Oct 12, 2014 00:38 |
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Okay so I've got about 11 completed apps. I would like to see a few more people knock theirs out, with at least a little bit of backstory and how your dude views his mutations/other mutants/et al. I've got a full schedule this week so expect the recruit to close on Saturday, Oct 18th, with the game thread going up the same day.
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# ? Oct 13, 2014 05:05 |
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Definitely going to put mine up this morning. It's been a while since I played 2e.
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# ? Oct 13, 2014 13:04 |
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Buzzt Go'Boten Race: Elf Height: 5’10 Hair: Gold Eyes: Purple Star Sign: Mummit the Fool Age: 45 Birthplace: The Great Forest Careers: Raconteur, Demagogue Characteristics: WS 30 BS 31 S 65 T 67 (Shallya’s Mercy) A 61 I 50 WP 47 F 41 Attacks: 2 Wounds: 12 Movement: 6 Magic: 0 Insanity: 0 Fate: 2 Armor: 8 Skills: Blather Charm Common Knowledge (Elves) Common Knowledge (Empire) Dodge Blow Gossip Intimidate Performer (Comedian) Performer (Storyteller) Read/Write Speak Language (Dark Tongue) Speak Language (Eltharin) Speak Language (Reikspiel) Talents: Aethyric Attunement Coolheaded Excellent Vision Night Vision Etiquette Master Orator Natural Weapons Public Speaking Seasoned Traveller Street Fighting Mutations: Electrical Touch - You can shock enemies for 1d10+3 damage that ignores armor. Doing so makes you have to recharge for 1d10 rounds. If you have yet to discharge and an enemy strikes you with a metal weapon, they must test agility or take 1d10+5 damage that ignores armor. Mechanoid - You gain the Natural Weapons talent, and 3 armor points all over your body. You suffer -30 to all silent move tests due to your mechanical legs being so loud and grating, but you gain +1 movement. You cannot be healed by normal means; only someone with Trade (Engineer) can heal you, testing at -20 to recover 1d10 wounds. Metal Body - Your entire body has been transformed into gold. Your armor is boosted by 5 points, and you are now immune to fire and cold. However, electricity deals double damage to you, and your entire body is worth close to five hundred gold. Regeneration - You heal incredibly fast. Test toughness every round to recover 1 wound. Uncontrollable Flatulence - You have magical murder farts. Unnatural Appetite - You can no longer be sustained by normal food and drink. Now, you must devour critics to survive. Trappings: Common Clothing (robes) Cloak Knife, backpack and gear Hand weapon (cudgel) Best Clothing Outrageous hat Leather armor Rolls: Statistics Wounds & Fate Mutation modifiers Origin Advances Background: Halloween Jack fucked around with this message at 22:04 on Oct 13, 2014 |
# ? Oct 13, 2014 18:36 |
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Statblock finished, will post backstory later, for now I must sleep.pre:Human Reaver --> Slaver Your name is Alexa (1). You are 27 years old (60) , weigh 140 pounds (28) and are 5'8" tall (7). You have copper hair (4) and have black eyes (10). You were born in Wissenland in a city (10, 1) under the sign of The Two Bullocks (Sign of Fertility and Craftsmanship) (53), and have 3 siblings (7). Your mother's name is Ilsa, and she is a Seaman. Your father's name is Rudiger, and he is a Grave Robber. Your brother's name is Magnus, and he is a Tomb Robber. Your sister's name is Alexa, and she is a Grave Robber. Your brother's name is Magnus, and he is a Entertainer. Primary : | WS | BS | S | T | AG | INT | WP | FEL | Starting : | 33 | 29 | 42 | 26 | 27 | 40 | 30 | 29 | Advance : |+20 |+20 |+20 | -- |+10 | -- |+10 | -- | Taken : | 10 | -- | 20 | 05 | 10 | -- | -- | -- | Current : | 43 | 29 | 52 | 31 | 37 | 40 | 30 | 29 | Secondary : | A | W | SB | TB | M | MAG | IP | FP | Starting : | 1 | 12 | 5 | 3 | 4 | 0 | 0 | 3 | Advance : | -- | +4 | -- | -- | -- | - | -- | -- | Taken : | 1 | 2 | -- | -- | -- | - | -- | -- | Current : | 2 | 14 | 5 | 3 | 4 | 0 | 0 | 3 | (Used shallya on WS, was 24) Skills: Common Knowledge (the Empire) Consume Alcohol Dodge Blow Row Sail Scale Sheer Surface Speak Language (Reikspiel) Trade (Miner) (From Wissenlander traits) Swim Intimidate Evaluate Talents: Street Fighting Menacing Seasoned Traveller Hardy (From Wissenlander traits) Strike Mighty Blow (Random starting trait) Very Strong Dealmaker Strike to Stun Trappings: Hand Weapon Medium Armor (Mail Shirt, Leather Jack, Leather Leggings, Leather Skullcap and Helmet) Shield Tattoos Horse and Cart Horse with Saddle and Harness 3 Pairs of Manacles 10 yards of rope 9 Thralls (1d10) Advances Left:0/1500 +1 A(Freebie) Strike Mighty Blow(Manmode) +10 WS (200xp) +10 S (200xp) +5 T (100xp) +10Ag (200xp) +2 W (200xp) Exit to Slaver Intimidate (100xp) Evaluate (100xp) Dealmaker (100xp) Strike to Stun (100xp) +10 S (200xp) InViolentAgreement fucked around with this message at 00:05 on Oct 18, 2014 |
# ? Oct 17, 2014 21:04 |
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Your parents weren't very creative. Two sons named Magnus and two daughters named Alexa.
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# ? Oct 17, 2014 22:19 |
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Wow your family is poo poo, son. Dad's a tomb robber, mom's out at sea all the fuckin' time, and your siblings either steal dead people, FROM dead people, or make fart jokes for a living, and then there's you, followin' in momma's footsteps but with more stabbing.
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# ? Oct 17, 2014 22:24 |
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John Dyne posted:Wow your family is poo poo, son. Dad's a tomb robber, mom's out at sea all the fuckin' time, and your siblings either steal dead people, FROM dead people, or make fart jokes for a living, and then there's you, followin' in momma's footsteps but with more stabbing. Wow, rude.
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# ? Oct 17, 2014 22:36 |
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John Dyne posted:Wow your family is poo poo, son. Dad's a tomb robber, mom's out at sea all the fuckin' time, and your siblings either steal dead people, FROM dead people, or make fart jokes for a living, and then there's you, followin' in momma's footsteps but with more stabbing. Yeah, on top of the fact that my pappy couldn't get sober enough to think of a different name other than Alexa or Magnus, it's hardly any wonder that I took to the sea with the goal to murder and steal.
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# ? Oct 17, 2014 23:42 |
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I thought it was because the kids kept dying young due to all the plague victims they kept grave robbing.
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# ? Oct 18, 2014 00:20 |
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InViolentAgreement posted:Yeah, on top of the fact that my pappy couldn't get sober enough to think of a different name other than Alexa or Magnus, it's hardly any wonder that I took to the sea with the goal to murder and steal. And one of them had to avoid the family business and BECOME AN ENTERTAINER OF ALL THE RANALD hosed THINGS, BOY WHAT DID I TELL YOU ABOUT WEARIN' THEM ELFIN TIGHTS TO THE TABLE, BY SIGMAR I SWEAR.
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# ? Oct 18, 2014 00:46 |
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Molok Race: Elf Height: 5’10 Hair: Gold Eyes: Purple Star Sign: Mummit the Fool Age: 45 Birthplace: The Great Forest Careers: Raconteur, Acolyte of Tzeentch Characteristics: WS 30 BS 31 S 65 T 67 (Shallya’s Mercy) A 61 I 50 WP 47 F 41 Attacks: 1 Wounds: 12 Movement: 6 Magic: 0 Insanity: 0 Fate: 2 Armor: 8 Fear: 6 Skills: Academic Knowledge (Daemonology) Academic Knowledge (Necromancy) Blather Charm Common Knowledge (Elves) Common Knowledge (Empire) Gossip Magical Sense Perception Performer (Comedian) Performer (Storyteller) Read/Write Speak Language (Dark Tongue) Speak Language (Eltharin) Speak Language (Reikspiel) Talents: Aethyric Attunement Coolheaded Excellent Vision Night Vision Etiquette Frightening Inured to Chaos Natural Weapons Public Speaking Seasoned Traveller Mutations: Electrical Touch - You can shock enemies for 1d10+3 damage that ignores armor. Doing so makes you have to recharge for 1d10 rounds. If you have yet to discharge and an enemy strikes you with a metal weapon, they must test agility or take 1d10+5 damage that ignores armor. Mechanoid - You gain the Natural Weapons talent, and 3 armor points all over your body. You suffer -30 to all silent move tests due to your mechanical legs being so loud and grating, but you gain +1 movement. You cannot be healed by normal means; only someone with Trade (Engineer) can heal you, testing at -20 to recover 1d10 wounds. Metal Body - Your entire body has been transformed into gold. Your armor is boosted by 5 points, and you are now immune to fire and cold. However, electricity deals double damage to you, and your entire body is worth close to five hundred gold. Regeneration - You heal incredibly fast. Test toughness every round to recover 1 wound. Uncontrollable Flatulence - You have magical murder farts. Unnatural Appetite - You can no longer be sustained by normal food and drink. Now, you must devour critics to survive. Trappings: Common Clothing (robes) Cloak Knife, backpack and gear Hand weapon (cudgel) Dagger Best Clothing (2) Outrageous hat Symbol of Tzeentch Vestments of Tzeentch Rolls: Statistics Wounds & Fate Mutation modifiers Origin Advances Background: Once, there was a young and callow elven diplomat who bungled his assignment so badly that he was forced to take to the adventurer's life out of sheer embarrassment, earning his way from inn to inn with bawdy jokes and stories of his homeland. That hapless elf may have been Molok. He doesn't know himself, but fragments of that past are the only thing he remembers before the night he camped in a barren waste with a dubious band of pilgrims and awoke to find Chaos imps replacing his flesh and blood with plates and wires of gleaming metal. For some time, Molok continued to play his trade as a teller of tales in the Night Market, protected only by a coat of paint, hideous strength, and the tendency for his body to vent lethal electrical discharges and noxious fumes. However, instead of wistful stories of the elven homelands and ribald tales of debauchery, his stories took on a fervent, even religious bent. Chaos, he had decided, was the void from which all things come and to which all things return, and his fellow mutants and heretics were simply new and novel creations of the universe, closer along to the inevitable future where the whole thing collapses in on itself. Still, his stories were the product of visions and nightmares rather than any real learning, until he got the attention of the cultists of Tzeentch. Now that he's been initiated into their brethren and given a thorough education in the ways of Chaos, Molok is hungry to discover ancient treasures and forbidden lore. [I retooled the character from a Demagogue to something I thought would be more useful on an ACTION CHAOS ARCHAEOLOGY DIG. If a cult acolyte isn't appropriate, I'm happy to go with the other version of the character. He'll still rant about Chaos like the Cybernetic Ghost of Christmas Past from the Future.]
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# ? Oct 18, 2014 05:58 |
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Pick whichever of the two you'd think you'd enjoy more, and we can use that one. I'll post my picks tomorrow.
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# ? Oct 18, 2014 06:07 |
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Finally edited in a background for my skinless, hunchback, cowardly anthead Elf Wizard.
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# ? Oct 18, 2014 06:31 |
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John Dyne posted:Pick whichever of the two you'd think you'd enjoy more, and we can use that one.
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# ? Oct 18, 2014 14:50 |
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Sormus - Gumper Waci - Gustav Imhold MaliciousOnion - Draugur Halloween Jack - Molok Astus - Mormacar Swags - Kradmirg Olan - Lendaerous hukhukhuk - Siegfried
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# ? Oct 18, 2014 17:55 |
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Go ahead and come up with how you guys got together or whatever, and I'll have the new thread up later today or tomorrow.
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# ? Oct 18, 2014 18:34 |
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Oh right I forgot I can conjure psychic clothes until I get pissed at something, that would have been much easier to attempt to find a SFW portrait.
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# ? Oct 18, 2014 18:58 |
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Draugur, don't stand next to me. No offense, I'm just pretty ductile.
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# ? Oct 18, 2014 22:16 |
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You're immune to fire, so we can fistbump to infinity. Is there a mutant tavern or some sort of club through which we all know each other?
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# ? Oct 18, 2014 23:19 |
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The Night Market in Nuln is basically an underground community of mutants and poo poo. If you want you could have like 'The Boar's rear end Is His Head Tavern' or something. Could just be a band of mercs; could all be hired separately or together. Your calls.
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# ? Oct 19, 2014 00:40 |
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I have a boss shop that could be flavoured as a tavern/general store. Especially considering I picked up shitloads of alcohol.
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# ? Oct 19, 2014 01:19 |
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Owning your own shop! That sounds fantastic. Of course, owning your own business, you always have layabouts laying about, talking about how you ought to do this or that. Bzzt. Everyone's a critic, you know. You don't have any scalawags like that dangling about, do you? Do you? Bzzt.
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# ? Oct 19, 2014 01:33 |
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GUMPER DRINK APPLEJUICE. APPLEJUICE IS HAM'ST DRINK!
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# ? Oct 19, 2014 01:33 |
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I'm going to guess that Mormacar and Waci's Gustav Imhold have at least heard of each other, both being heretic wizards in hiding. And Mormacar might have worked with any of the others if the job offered a chance at mystical knowledge or just spell ingredients.
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# ? Oct 19, 2014 01:57 |
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Halloween Jack posted:Owning your own shop! That sounds fantastic. Of course, owning your own business, you always have layabouts laying about, talking about how you ought to do this or that. Bzzt. Everyone's a critic, you know. You don't have any scalawags like that dangling about, do you? Do you? Bzzt. One of the downsides to running a tavern/shop that caters to people willing to buy from a flaming, acid covered, eagled headed merchant is that you occasionally need some muscle to clear out troublemakers. You also need someone to actually handle the merchandise.
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# ? Oct 19, 2014 14:18 |
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I have illusion of normalcy, maybe I could be the handler of merchandise, but I too am an acid sweating goon.
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# ? Oct 19, 2014 18:11 |
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http://forums.somethingawful.com/showthread.php?threadid=3674356 GO NERDS GO
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# ? Oct 19, 2014 20:04 |
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I'm a little confused about who/what qualifies as a critic for purposes of satisfying my Unnatural Appetite. Especially since we may be in a lifeless stretch of desert for months. Also, what does Chaos gear do? I haven't found it in the corebook or ToC yet.
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# ? Oct 20, 2014 20:14 |
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Chaos armor lets you cast and move with no penalty and functions as normal armor in terms of protection; it may have CHAOS ENCHANTMENTS upon it though. It should be page 178 in ToC. It can survive your mutations and in some cases enhance or hide them; Druagur could just be a guy in full plate and hide the fact he's a flaming angry skeleton. As for what a critic is, I won't lie: the book does not loving define it. It leaves a lot of that to interpretation and imagination. I imagine you will be mostly feasting on the Eberts and Siskels of the old world, though; I'll say you have an innate understanding of when someone can be very judgmental and critical and can know they will sate your hungers. Which means you are going to run into a goblin-esque Jay Sherman out in the Marsh of Madness.
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# ? Oct 20, 2014 20:32 |
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# ? Apr 25, 2024 17:02 |
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Well, okay, but if he can play a trumpet with his navel I think I'm obliged to initiate him.
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# ? Oct 20, 2014 20:39 |