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Red Bones posted:I'd be interested in seeing what it's like. Can you turn on PMs and we can work something out? Ooh, forgot about that. PM sent! Crap, new page. I always wondered why Valve cut the Pneumatic Diversity Vents https://www.youtube.com/watch?v=DOH6BprN9FI from Portal 2, despite them being advertised in a separate video. laserghost fucked around with this message at 21:39 on Nov 20, 2014 |
# ? Nov 20, 2014 21:35 |
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# ? Apr 25, 2024 07:40 |
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In Persona 3 they have hidden developer/debug abilities that are impossible to encounter in normal gameplay and the translators not only kept them in but even had the voice actors make chastising remarks if you use a cheat device to unlock them. https://www.youtube.com/watch?v=OvPcoHeXcOw
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# ? Nov 21, 2014 03:16 |
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On a Giant Bomb's Thursday Night Throwdown, they had Dave Lang on as a guest and during that he mentioned working on NHL Breakaway 98 for the N64 and after completing the game noticing how much unused space was left on the cart. So he and the other developers put in a secret slideshow of them and their families behind a long sequence of button presses. Lang didn't remember what the sequence was anymore and gamefaqs or any game cheats site didn't know about it either, but someone did found the slideshow using memory values in an emulator. Also in the game they put some of their kids seen in the slideshow as hidden players, so you could have a 2-3 foot tall hockey player named Olivia with max stats. https://www.youtube.com/watch?v=D09yz9N0T-E
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# ? Nov 21, 2014 03:32 |
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laserghost posted:I always wondered why Valve cut the Pneumatic Diversity Vents from Portal 2, despite them being advertised in a separate video.
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# ? Nov 21, 2014 04:59 |
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Portal 1 and 2 were focus-tested to hell and back judging by those commentaries
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# ? Nov 21, 2014 08:47 |
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Here's an old Gamasutra article explaining the copy protection in Spyro: Year of the Dragon and how they managed to rig it up in such a way to make it so annoying to disable all the different layers of checksums and copy protection and figure out all the subtle ways the game hosed with you if it detected it was modified that it took two months for a working crack to appear when most games are cracked before they even come out.
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# ? Nov 21, 2014 09:31 |
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Well, it's a little disingenuous to say that the time delay had to do with any special complexity of their protection. New schemes always take time, the ones that are cracked before launch use existing tools where most of the work is already done ahead of time.
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# ? Nov 21, 2014 09:35 |
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Just had a friend link me this video. Two tracks in Startropics are bugged, one has overruns a buffer size causing things to screw up, and another had an extra 0 causing a baseline to be removed pretty much entirely. Somebody's fixed both of them and you can hear the intended songs here https://www.youtube.com/watch?v=EmUvGH2HMuc
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# ? Nov 22, 2014 06:29 |
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Dr. Dos posted:Just had a friend link me this video. Two tracks in Startropics are bugged, one has overruns a buffer size causing things to screw up, and another had an extra 0 causing a baseline to be removed pretty much entirely. Somebody's fixed both of them and you can hear the intended songs here Hey, that's pretty neat! I don't remember the overworld music getting all screwy when I played so long ago. The ending song sounds so much better though!
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# ? Nov 22, 2014 07:34 |
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If you wear a Legend of Zelda poo poo and enter the Konami code 20 times on the main screen of the new CoD game it calls you a basic bitch before the disc shreds its self.
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# ? Nov 22, 2014 08:00 |
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Robo Reagan posted:If you wear a Legend of Zelda poo poo Tell us more about how you wear feces, Robo Reagan.
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# ? Nov 22, 2014 09:26 |
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My favorite cut content is all the extra poo poo that never made the final version of Metal Gear Solid 2. It was originally supposed to include at least two additional bosses, one of which was a Vietnamese martial artist named Chinaman. Apparently he had magical Asian powers and could make the dragon tattoo on his chest come to life and attack the player. They ended up working the mechanics of his fight into the first Vamp envounter instead and wrote Chinaman out of the story. Also the entire last act of the game was completely rewritten and was originally supposed to include a katana fight with the president in the oval office or something ridiculous.
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# ? Nov 22, 2014 17:11 |
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Secret of Mana had a glitch where you landed on a tiny island in the north part of the map and itd put you at the cat trader, then you'd have to reset the game and fight until you reach the first boss in a new game and you get a sword upgrade orb. Then, you'd reset again and the orb would appear in your current save game and you could upgrade your sword to the cut Mana Sword. It's amazing that somebody found a way to get that thing in the regular game. I also love to see hidden debug rooms and cut stuff like this one in Terranigma: https://www.youtube.com/watch?v=48IQLKw4ZSo
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# ? Nov 22, 2014 17:26 |
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Which Genesis RPG was it where if you used a Game Genie to give yourself an escape rope in the intro dungeon it warps you to the king who praises your initiative but says you've broken the game sequence and need to reset your console?
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# ? Nov 22, 2014 17:30 |
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This is the full version of a map from Illusion of Gaia which you only see a very small part of for a brief moment in a mode 7 perspective (at the end of Angkor Wat). It's actually a map of the area around Shinjuku station, topographically accurate. That shrine is there in real life and the names on the buildings are spoofs on the names of real department stores.
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# ? Nov 22, 2014 17:37 |
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Luigi Thirty posted:Which Genesis RPG was it where if you used a Game Genie to give yourself an escape rope in the intro dungeon it warps you to the king who praises your initiative but says you've broken the game sequence and need to reset your console? Sounds like Phantasy Star 3.
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# ? Nov 22, 2014 17:39 |
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Luigi Thirty posted:Which Genesis RPG was it where if you used a Game Genie to give yourself an escape rope in the intro dungeon it warps you to the king who praises your initiative but says you've broken the game sequence and need to reset your console? As stated, it's Phantasy Star 3. You don't even need a Game Genie, just sell all your clothes and buy the Escapipe.
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# ? Nov 22, 2014 17:42 |
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Broseph Brostar posted:My favorite cut content is all the extra poo poo that never made the final version of Metal Gear Solid 2. It was originally supposed to include at least two additional bosses, one of which was a Vietnamese martial artist named Chinaman. Apparently he had magical Asian powers and could make the dragon tattoo on his chest come to life and attack the player. They ended up working the mechanics of his fight into the first Vamp envounter instead and wrote Chinaman out of the story. Never heard about the fight with Solidus being in the oval office before, but a lot of Manhattan's destruction and the Arsenal Gear sequence in general got cut because 9/11 happened. That's why there's a jarring cut between the characters being in Arsenal to being on the rooftop of Federal Hall. On the theme of 9/11, GTA 3 had bit of content removed because of it, mostly cosmetic things like a few extra lines on Chatterbox, police cars were recolored and one mission was removed entirely. There was also originally a character named Darkel who'd give the player missions that were terrorist themed in nature that was rumored to be cut because of 9/11 but Dan Houser claimed Darkel was cut a few months before 9/11 happened.
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# ? Nov 22, 2014 22:04 |
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On that note, Sega cancelled an entire finished game (probably) because of 9/11: http://en.wikipedia.org/wiki/Propeller_Arena Too bad, it's a fun game. Thankfully it eventually leaked and can now be played. There was also a 4th game in the seires of games that Disaster Report and Raw Danger are part of that was cancelled because of the earthquakes/tsunami in 2011. http://en.wikipedia.org/wiki/Zettai_Zetsumei_Toshi_4:_Summer_Memories Has to really suck to me a smaller company like Irem, make most of a ps3 game, and have to drop it completely because (from a business perspective, not trying to minimize a disaster here) some weather happened. Maybe it would be seen as tasteless or whatever, but that's a lot of company hours spent on nothing. They had to go back to making pachinko games because of it. Light Gun Man fucked around with this message at 23:00 on Nov 22, 2014 |
# ? Nov 22, 2014 22:51 |
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Aww, I love this thread idea. I love cut stuff. TCRF sucks up way too much of my time. I'm playing Secret of Mana right now, so I went and looked it up. Originally, the boy hero could apparently cast magic.
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# ? Nov 26, 2014 05:54 |
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How could I forget Pop Fiction? http://www.gametrailers.com/shows/pop-fiction This series is a Mythbusters style web show about confirming or debunking mysteries and rumors in popular games. They've been slacking big time recently and some of the newer episodes are just bad, but it tends to cover that's relevant to this thread too. ...which reminds me of the crazy unused stuff in Shadow of the Colossus! The map was planned to be much bigger. Some cool areas are still modeled in the game but inaccessible. Not to mention two colossus that were cut. How 'bout a couple of unused wearable items that work, or an unused music track? This game's cut content pretty much has it all. http://tcrf.net/Shadow_of_the_Colossus
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# ? Nov 26, 2014 06:46 |
I always loved the Banjo-Kazooie stuff, if only because the game taunted you with inaccessible poo poo even without cheats: http://tcrf.net/Banjo-Kazooie Though I don't get the first sentence of this article: quote:In Banjo-Kazooie, Mario fell into a nuclear power plant and mutated into a strange bear with a bird stuck to his back. The same fallout transformed all the Power Stars into Jiggys as well.
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# ? Nov 26, 2014 07:32 |
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SGR posted:http://tcrf.net/Banjo-Tooie#Bottles.27_Revenge Rare's official explanation for cutting that mode was that, as cool as it was in concept, it wasn't actually that fun to play. Also, they couldn't figure out a way to let the second player control bosses, which they really wanted as the centerpiece of the mode.
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# ? Nov 26, 2014 08:01 |
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JosefStalinator posted:Though I don't get the first sentence of this article:
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# ? Nov 26, 2014 08:43 |
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A lot of the article intros on TCRF are just sarcastic descriptions of the games.Heran Bago posted:How could I forget Pop Fiction? Pop Fiction was always neat but in later episodes the quality really dropped. I haven't bothered watching most of the later episodes... a shame, since some of them were actually really well done, like the one about Zelda 1's bizarre "10th enemy" bomb drops.
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# ? Nov 26, 2014 09:08 |
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Bean posted:Aww, I love this thread idea. I love cut stuff. TCRF sucks up way too much of my time. SoM was originally going to be a SNES CD game and they cut out a large part of the game's content when they switched to cartridge. Although I think the stuff they cut was mostly going to be things like animation frames and cutscenes rather than parts of the story. The later part of the game, after the Empire and when you have to activate the moon, light and darkness seeds seems weirdly stunted, similar to the Triforce hunting part in Wind Waker, though. And we never get any explanation of what happens to Thanatos' other henchmen, they just turn into bosses.
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# ? Nov 26, 2014 15:22 |
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The parts where you get told to go back to Joch's mountain and he tells you to go someplace else feel like the scars left by cutting parts of the story. I've soured a lot on SoM after learning about how much got cut.
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# ? Nov 26, 2014 15:36 |
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Rocketlex posted:Rare's official explanation for cutting that mode was that, as cool as it was in concept, it wasn't actually that fun to play. Also, they couldn't figure out a way to let the second player control bosses, which they really wanted as the centerpiece of the mode. Its a shame that they could event get it to work, that would have been a great mode. They tried it again with Perfect Dark but it always resulted in one player stomping the other. I liked how the Stop n Swap functionality was later "restored" as a feature in the 360 port, and required you to buy the first game and Nuts n Bolts to get all the hidden stuff in Banjo Tooie.
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# ? Nov 26, 2014 17:37 |
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I need to do other things but tcrf is like tvtropes in terms of addictivness. Fml
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# ? Nov 26, 2014 19:41 |
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The one I think I like the most personally is the unreleased Star Fox 2 ROM that was basically complete and introduces a lot of mechanics that were first seen in later games. http://tcrf.net/Star_Fox_2
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# ? Nov 27, 2014 15:45 |
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There's a female Maxwell hanging out in the files of Scribblenauts. I would have loved to play as a girl.
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# ? Nov 28, 2014 04:59 |
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the ps2 version of the the first half life game had a graphical update and brought back the voice actors for new recorded lines. they decided to have some fun while they were at it.
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# ? Nov 28, 2014 06:37 |
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Playing Saints Row 4 and having my long physics-enabled anime ponytails streaming out of the window of a car after jumping in through the driver's side window just makes me sader that they had to cut the ludicrously-sized physics-enabled dicks out of the Saints Row games due to censorship issues.Bean posted:
This made its way into the sequels since Maxwell's sister Lily is playable in Scribblenauts Unlimited, but you have to beat the game to unlock her instead of getting to pick whether you want to play as a boy or girl at the beginning. Which is kind of a dick move for a game that has so much appeal to kids and casual players and where customization is such a focus.
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# ? Nov 28, 2014 07:01 |
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Somebody dumped the debug symbols from Carmageddon 1, and some of the symbol names are... well... let's just look at them: MakeFlagWavingBastardWaveHisFlagWhichIsTheProbablyTheLastThingHeWillEverDo() DrawSceneyMappyInfoVieweyThing() GetLargestPacketSizeOoErBetterInsertLinfordChristieJokeHere() PDGrabLargestMammaryWeCanPlayWith() AmIGettingBoredWatchingCameraSpin() CalcOpponentConspicuousnessWithAViewToCheatingLikeFuck() DontLetFlicFuckWithPalettes() LetFlicFuckWithPalettes() OoerrIveGotTextInMeBoxMissus() FindAHeadupHoleWoofBarkSoundsABitRude() SaySorryYouLittleBastard() CarWorldOffFallenCheckThingy() KnackerThisCar() _gNumber_of_cops_before_faffage _gReally_stupid_ped_bug_enable _gMinimum_yness_before_knackerisation _gWanky_arse_tit_fuck The Kins fucked around with this message at 15:07 on Dec 4, 2014 |
# ? Dec 4, 2014 15:04 |
Here's something interesting - in Mario Artist: Talent Studio (one of the 64DD programs that is basically an early version of Miis that could have actual photos as faces combined with an animation studio), there's a hidden clip of then-president Hiroshi Yamauchi talking about the game and the 64DD that you can load into the game and view once you extract it: https://www.youtube.com/watch?v=8DM2Bs91xc8
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# ? Dec 7, 2014 17:06 |
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# ? Apr 25, 2024 07:40 |
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Smash Bros U has a 4th unused custom move animation for every special move for every character. Aside from Mario's they are not given collision. TCRF isn't letting anyone put it on the site though. https://www.youtube.com/watch?v=8ce9K1xaaAY https://www.youtube.com/watch?v=lJQ5MC7r1ps
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# ? Feb 10, 2015 12:17 |