|
queeb posted:
this to be quite honest
|
# ? Mar 25, 2024 04:12 |
|
|
# ? Apr 26, 2024 18:16 |
|
https://forum.kerbalspaceprogram.com/topic/224328-the-empire-strikes-back-ksp2-adopts-imperial-units/
|
# ? Apr 1, 2024 18:58 |
|
If I have to convert from furlongs per fortnight I'm going to explode.
|
# ? Apr 1, 2024 20:35 |
|
Why are there so many words and pictures for such a meaningless feature
|
# ? Apr 1, 2024 22:39 |
|
hello internet posted:Why are there so many words and pictures for such a meaningless feature Look at your calendar
|
# ? Apr 1, 2024 22:43 |
|
Jamsque posted:Look at your calendar Goddamnit
|
# ? Apr 1, 2024 23:43 |
|
I would support a randomly generated set of kerbal measurements to use as a challenge mode so you stop memorizing mission parameters and applying them rote.
|
# ? Apr 2, 2024 12:31 |
|
zedprime posted:I would support a randomly generated set of kerbal measurements to use as a challenge mode so you stop memorizing mission parameters and applying them rote. Uh, if you would like this experience it is very easy: get the rescale mod at 2x or 2.5x size. All your subway maps are now wrong, and you can't just multiply by 2x or 2.5x (well, I guess you could do that, but it's way too much dV). As someone who did exactly that, do you what I ended up doing? Learning how to use the vis-viva equations, making a spreadsheet, and reconstructing my own subway map from first principles. It was lots of fun! But also, that's what you kinda have to do if you don't have the numbers from elsewhere. Trying to figure it out by trial and error is really hard. also, the subway maps for stock ksp are wrong: they have a buffer of about 10-20% on everything
|
# ? Apr 2, 2024 14:09 |
|
Cojawfee posted:https://forum.kerbalspaceprogram.com/topic/224328-the-empire-strikes-back-ksp2-adopts-imperial-units/ Strong post / custom title synergy
|
# ? Apr 2, 2024 18:58 |
|
MikeKrombopulos, show yourself
|
# ? Apr 2, 2024 20:00 |
|
Copy pasting SomethingAwful for Reddit karma.
|
# ? Apr 2, 2024 20:12 |
|
I didn't consent to the use of my likeness.
|
# ? Apr 2, 2024 20:13 |
|
"medium sized" news coming this week, goons are you hyped
|
# ? Apr 24, 2024 15:25 |
|
marumaru posted:"medium sized" news coming this week, goons Mildly.
|
# ? Apr 25, 2024 14:49 |
Legit forgot ksp2 existed for a while Is it caught up feature wise to the first game yet
|
|
# ? Apr 25, 2024 17:01 |
|
No. Resource extraction and in-situe refinement still missing. As is robotics, but that was DLC in KSP1 to be fair.
|
# ? Apr 25, 2024 17:09 |
|
Ara there other solar systems?
|
# ? Apr 25, 2024 17:35 |
|
Count Roland posted:Ara there other solar systems? Not yet
|
# ? Apr 25, 2024 17:44 |
|
tokin opposition posted:Legit forgot ksp2 existed for a while lol no
|
# ? Apr 25, 2024 18:14 |
|
https://forum.kerbalspaceprogram.com/topic/224590-some-improvements-on-the-way/
|
# ? Apr 25, 2024 21:03 |
|
clouds going to reach KSP1 levels before long. that's about it for nice surprises
|
# ? Apr 25, 2024 23:07 |
|
I haven't taken a look at this since the disappointing Early Access launch, is KSP2 good/worth buying yet?
|
# ? Apr 26, 2024 15:24 |
|
DrSunshine posted:I haven't taken a look at this since the disappointing Early Access launch, is KSP2 good/worth buying yet? It is looking like KSP2's professional team might finally be getting close on a couple frontiers to where vanilla KSP1 was with a lot of systems, or where modders pushed KSP1 graphical capabilities in their free time.
|
# ? Apr 26, 2024 15:29 |
|
|
# ? Apr 26, 2024 18:16 |
|
DrSunshine posted:I haven't taken a look at this since the disappointing Early Access launch, is KSP2 good/worth buying yet? not at all
|
# ? Apr 26, 2024 17:05 |