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(pause) Cut off by another character, and there's a noticeable break between the first line ending and the second beginning, or the voice actor for the first line is incompetent and instead of sounding like they were going to finish their thought, they deliver their line like it was supposed to have ended right there in the middle. I can't think of any game that doesn't do this and it's loving awful every single time.
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# ? Jan 3, 2015 17:02 |
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# ? Apr 19, 2024 13:35 |
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*dialogue sounds stilted and unnatural with no sense of flow or interaction* yes you can see here we are aiming for a truly cinematic game with very human characters *has never actually held a conversation with a human*
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# ? Jan 3, 2015 17:05 |
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Mr. Pumroy posted:*dialogue sounds stilted and unnatural with no sense of flow or interaction* yes you can see here we are aiming for a truly cinematic game with very human characters *has never actually held a conversation with a human* "They have curved swords, I'm telling you! Currved, swoords!!" (Todd Howard voice) When you're wandering around Skyrim you'll find that there are a lot of cultural differences between the natives and the people who have made their home in the province after crises in their own homelands. We've recorded a lot of incidental dialogue like this to really drive ho- "They have c
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# ? Jan 3, 2015 17:09 |
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otoh, i liked how in mass effect you could interrupt other people by making a choice before they finished talking and it sounded pretty natural. added a level of participation to the game. maybe i'm misremembering.
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# ? Jan 3, 2015 17:23 |
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i like when a character changes voice actors mid-conversation, i think i've experienced that in one of the fallout or elder scrolls games
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# ? Jan 3, 2015 17:25 |
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Gobblecoque posted:i like when a character changes voice actors mid-conversation, i think i've experienced that in one of the fallout or elder scrolls games That happened alot in Oblivion. It was the same voice actor but they'd just go from "old begger" to "generic imperial" when asking a generic question or w/e.
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# ? Jan 3, 2015 17:26 |
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Ibram Gaunt posted:That happened alot in Oblivion. It was the same voice actor but they'd just go from "old begger" to "generic imperial" when asking a generic question or w/e. Oblivion VA is epic https://www.youtube.com/watch?v=5FlRClpaqEo
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# ? Jan 3, 2015 17:29 |
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this was one of the things alpha protocol did pretty well. you had a timer for your response so conversation never just stopped while you considered a response.
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# ? Jan 3, 2015 18:04 |
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Maybe don't play casual games, OP.
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# ? Jan 3, 2015 18:06 |
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it happens a lot in movies too they maybe shouldn't tell the first va they're going to be cut off during recording and have the audio dude tell them to stop talking at some point and then run the two lines over each other a bit i don't know it irritates me too
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# ? Jan 3, 2015 18:08 |
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okay now in this scene your character is communicating over a staticy radio. just say this disjointed series of words and put awkward pauses in between, we'll edit in radio crackles later
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# ? Jan 3, 2015 18:15 |
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You're comparing yourself to me? Ha! You're not even good enough to be my fake.
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# ? Jan 3, 2015 18:30 |
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Seshoho Cian posted:You're comparing yourself to me? Ha! You're not even good enough to be my fake. That game actually has characters cutting each other off, although I'm not sure if that was intentional or not.
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# ? Jan 3, 2015 18:39 |
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You raise an intriguing point, I'll have to Check it out on my own time later.
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# ? Jan 3, 2015 18:41 |
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Complexcalibur posted:That game actually has characters cutting each other off, although I'm not sure if that was intentional or not. This is why Sonic Adventure 2 is the best Sonic game ever made. Seriously, the voice acting is loving gold. This happens constantly in all the cutscenes in SA2. It's either awkward pauses between lines, or Sonic just straight-up yelling "I'LL MAKE YOU EAT THOSE WORDS" before Shadow has actually finished insulting him.
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# ? Jan 3, 2015 21:57 |
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https://www.youtube.com/watch?v=MTdrLC3nqhw music completely drowning them out
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# ? Jan 3, 2015 22:10 |
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Heavy Lobster posted:(pause) Ya I always wonder why this is. Im thinking all you would have to do is cut their mic mid-sentence for it to sound realistic....so why the heck does it always sound so bad..??
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# ? Jan 3, 2015 22:25 |
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The Colonel posted:This is why Sonic Adventure 2 is the best game ever made.
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# ? Jan 3, 2015 22:27 |
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net cafe scandal posted:Ya I always wonder why this is. Im thinking all you would have to do is cut their mic mid-sentence for it to sound realistic....so why the heck does it always sound so bad..?? because they are reading their lines exactly as they are given. instead of writing out the complete sentence they would say, the script only goes as far as the cutoff, so the VAs, unless they are good, don't know what to do once they reach that point, so they just stop suddenly. its both a problem of bad VAs and bad scripts. at least this is what i'm guessing
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# ? Jan 3, 2015 22:30 |
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sharrrk posted:because they are reading their lines exactly as they are given. instead of writing out the complete sentence they would say, the script only goes as far as the cutoff, so the VAs, unless they are good, don't know what to do once they reach that point, so they just stop suddenly. of course a lot of them are really bad at their jobs, but they exist
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# ? Jan 3, 2015 22:32 |
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lots of people in game development are bad at their jobs, apparently.
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# ? Jan 3, 2015 22:41 |
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Endorph posted:that completely ignores that voice directors, who explain the context of a line and the character's general personality/motivation, are a thing that exists I've heard that some games with awful voice acting end up that way because the actors follow the director's "vision" as closely as possible, and lots of times that vision is awful. So even if you have good actors they can still do bad jobs.
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# ? Jan 3, 2015 22:45 |
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Silver Striker posted:I've heard that some games with awful voice acting end up that way because the actors follow the director's "vision" as closely as possible, and lots of times that vision is awful. So even if you have good actors they can still do bad jobs.
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# ? Jan 3, 2015 22:46 |
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Heavy Lobster posted:(pause) this happens like 100 times in every single bioware game
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# ? Jan 4, 2015 02:28 |
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Mr. Pumroy posted:*dialogue sounds stilted and unnatural with no sense of flow or interaction* yes you can see here we are aiming for a truly cinematic game with very human characters *has never actually held a conversation with a human* This is basically every MGS codec call ever and that's why I love it.
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# ? Jan 4, 2015 02:30 |
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A Spider Covets posted:this happens like 100 times in every single bioware game Lol yeah it was probs the only bad part of the new Dragon Age game, Dragon Age - Inquisition.
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# ? Jan 4, 2015 02:32 |
Who the gently caress listens to the whole dialogue, you can always read the whole thingh by the time they spit out one word. Voice actors are a waste of money, just mash b and read like youre an adult
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# ? Jan 4, 2015 04:44 |
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# ? Apr 19, 2024 13:35 |
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sonic adventure 2 manages to side step this issue in a big way
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# ? Jan 4, 2015 04:45 |