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gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Yeah, let's take a nibble.

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Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
7th Beat!

Hikaru Sorayama
18 Life
Discard 1: Trance Palm Strike
Discard 2: Geomantic Drive
Special: Wrath of the Elements
Token Pool:


Voco Astrum
4 Life
Discard 1: Abyssal Shred
Discard 2: Monster Strike
Special: The Wave





~~~

-- ANTE

-- Hikaru antes Fire!

-- REVEAL

Hikaru Sorayama


Voco Astrum


CANCEL!

-- Voco's pair goes to his first discard!
-- Grasp returns to Hikaru's hand!

Hikaru Sorayama


Voco Astrum


-- Voco is the active character this beat!

-- ACTIVE CHARACTER

BEFORE ACTIVATING:

-- Voco advances 2 spaces, raising Zombies in his wake!




ACTIVATION:

-- Voco breaks into a Metal Dash!

AFTER ACTIVATING:

-- Voco moves 1, 2, or 3 spaces, raising Zombies in his wake! He retreats 3!




-- REACTIVE CHARACTER

ACTIVATION:

-- Hikaru reaches out with a Sweeping Grasp!
-- Sweeping Grasp has a range of 1! It misses!




-- RECYCLE

Tollymain fucked around with this message at 00:40 on Jun 4, 2015

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
new pairs please

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
gutter owl, how far do you want to move and in which direction?

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Hit the right wall.

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
8th Beat!

Hikaru Sorayama
18 Life
Discard 1: Trance Palm Strike
Discard 2: Sweeping Grasp
Special: Wrath of the Elements
Token Pool:


Voco Astrum
4 Life
Discard 1: Metal Dash
Discard 2: Thunderous Burst, Abyssal Shred
Special: The Wave





~~~

-- ANTE

-- Hikaru antes Earth!

-- REVEAL

Hikaru Sorayama


Voco Astrum


-- Hikaru is the active character this beat!

-- START OF BEAT

-- Hikaru advances 1 space! He does not switch sides with Voco!




-- ACTIVE CHARACTER

ACTIVATION:

-- Hikaru opens fire with an Advancing Shot!
-- Advancing Shot has a range of 1~4! It hits!




DAMAGE:

-- Advancing Shot has a power of 4!
-- Hikaru is adjacent to 1 Zombie! The marker is removed and Voco has Soak 1!
-- Voco has Stun Guard 5! Voco takes 3 damage, but he's unfazed!




-- REACTIVE CHARACTER

BEFORE ACTIVATING:

-- Voco advances 1 space! He surfs the crowd another 2 spaces!




ACTIVATION:

-- Voco lashes out with a Monster Strike!
-- Monster Strike has a range of 1! It hits!




DAMAGE:

-- Monster Strike has a power of 4!
-- Hikaru has Soak 3 and Stun Guard 2! He takes 1 damage, but he's unfazed!

-- END OF BEAT

-- Voco removes the Zombie beneath Hikaru! Hikaru loses 1 Life!




-- RECYCLE

Tollymain fucked around with this message at 04:56 on Jun 4, 2015

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
i'm assuming you want to hit hikaru, gutter owl. do you want to expend the zombie under hikaru?

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Yes, please.

One life comeback. gently caress the police.

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
9th Beat!

Hikaru Sorayama
16 Life
Discard 1: Advancing Shot
Discard 2: Trance Palm Strike
Special: Wrath of the Elements
Token Pool:


Voco Astrum
1 Life
Discard 1: Monster Strike
Discard 2: Metal Dash
Special: The Wave





~~~

-- ANTE

-- Hikaru antes Wind!

-- REVEAL

Hikaru Sorayama


Voco Astrum


-- Hikaru is the active character this beat!

-- START OF BEAT

-- Hikaru spends Water!
-- Voco retreats 1 or 2 spaces! He moves 2!
-- Voco retreats 1 space, then places a Zombie in each space between him and Hikaru!

-- ACTIVE CHARACTER

BEFORE ACTIVATING:

-- Hikaru advances 1 or 2 spaces! He moves 2!

ACTIVATION:

-- Hikaru drops into a Geomantic Drive!
-- Geomantic Drive has a range of 0~2!

DAMAGE:

-- Geomantic Drive has a power of 4!
-- Voco has Soak 2, but it's not enough!

KNOCKOUT!

Tollymain fucked around with this message at 06:35 on Jun 4, 2015

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
well, that was a match

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!
Well, that should feel like a good win, but I just feel like a heel. I hadn't ever played with Voco, but he looks tough to get the hang of. He's incredibly dependent on controlling spacing, and Hikaru... Hikaru isn't great at any one thing, but against specialized characters with a big weakness like Voco has, he can really exploit that weakness.

Thanks for hanging in there, that looked like it was rough to finish playing out.

Shadow225
Jan 2, 2007




When I suggested Voco, I did not anticipate that he would be this difficult to play. I am so sorry GO.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
I do think Voco is the weakest character in BattleCON by a mile, save for the Comedy Mascot option.

He has a LOT of penalties, stacked on top of each other: He has terrible ranges. His priority is bad, without the grace of stun guard to help him. His gimmick damage Base is sad, and he has no other reliable damage. His escape options are weak for such a fragile character.

And his openings are painfully predictable, especially when compared to the vastly expanded openings offered by the new setup rules. "Am I gonna Hellraising Burst or Metal Dash?" And worse, Metal Dash actually got worse as an open with the new setup rules.

Any one or two of these could be interesting handicaps to play around. A min-range character with only forward escapes would be awesome...if he had the priority to actually pull off his cross-ups, or damage worth the effort of setting up.

I feel bad complaining about my character after that match--I keep pressing the Random Select button, I need to be prepared for the consequences. And I will totally admit, walking right into the Beat 2 Dash-counter was my own stupidity. But I feel like I'd need 10 more games with Voco to be able to do anything.

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Ldsity
May 29, 2015

Which guy?

That Huang Gai?
I honestly think that if his "remove zombies for soak" wasn't mandatory, or that if he could remove the zombie underneath opponents for that soak as well as the adjacent ones, he'd be a much easier character to play. He would still be tough because of his ranges, but playable. The ability to use Monster for some hit confirm like the 2nd to last beat would be devastating in most cases, and Soak 3 would make him survive a little better. He seems like a Marmalee type in that he wants to stall as long as possible by jumping around all jacked up on redbull and crowd surfing on zombies for those big hits with shred and his Finishers.

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