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Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
9th Beat!

Malandrax Mecchi
05 Life
Discard 1: Precision Burst
Discard 2: Leading Grasp
Special: Plots Within Plots

Xenitia Zook
09 Life
Discard 1: Purging Bloodweapon
Discard 2: Draining Strike
Special: Exsanguinate




~~~

--- ANTE

-- Malandrax antes two traps!
-- Xenitia antes 3 Life!

--- REVEAL

Malandrax Mecchi


Xenitia Zook


-- Malandrax has a priority of 3! Xenitia has a priority of 6!
-- Xenitia is the active character this beat!

--- START OF BEAT

-- Xenitia's Draw is equal to Malandrax's priority! Malandrax cannot hit her this beat!

--- ACTIVE CHARACTER

ACTIVATION:

-- Xenitia breaks into a Rending Dash!

AFTER ACTIVATING:

-- Xenitia moves 1, 2, or 3 spaces! She advances 1!



-- Xenitia triggers Malandrax's Electroshock Trap!



--- REACTIVE CHARACTER

ACTIVATION:

-- Malandrax lashes out with a Calculated Strike! It misses due to Rending's effect!



--- END OF BEAT

-- Xenitia regains the life she anted this beat!

--- RECYCLE

Tollymain fucked around with this message at 12:04 on Jul 14, 2015

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Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
sorry i've slowed down so dramatically on the updates

depression and anxiety are kicking my rear end

Wol
Dec 15, 2012

See you in the
UNDERDARK
Hmmm. Advance 1, I think.

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
10th Beat!

Malandrax Mecchi
05 Life
Discard 1: Calculated Strike
Discard 2: Precision Burst
Special: Plots Within Plots

Xenitia Zook
09 Life
Discard 1: Rending Dash
Discard 2: Purging Bloodweapon
Special: Exsanguinate




~~~

--- ANTE

-- Xenitia antes 1 Life!
-- Malandrax antes two traps!

--- REVEAL

Malandrax Mecchi


Xenitia Zook


-- Malandrax has a priority of 4! Xenitia has a priority of 4!

CLASH!

Malandrax Mecchi


Xenitia Zook


-- Malandrax has a priority of 3! Xenitia has a priority of 3!

CLASH!

Malandrax Mecchi


Xenitia Zook


-- Malandrax has a priority of 1! Xenitia has a priority of 5!
-- Xenitia is the active character this beat!

--- ACTIVE CHARACTER

ACTIVATION:

-- Xenitia reaches out with a Draining Grasp!
-- Draining Grasp has a range of 1~3! It hits!



ON HIT:

-- Xenitia moves Malandrax 1 space! She pulls him 1!



DAMAGE:]

-- Draining Grasp has a power of 2!
-- Malandrax has Stun Guard 4! He takes 2 damage, but he's unfazed!

ON DAMAGE:

-- Malandrax is at range 1! Xenitia has Draw 1! He loses 1 Life! Xenitia gains 2 Life!

--- REACTIVE CHARACTER

ACTIVATION:

-- Malandrax opens fire with a Plotting Shot!
-- Plotting Shot has a range of 1~4! It hits!



DAMAGE:

-- Plotting Shot has a power of 4!
-- Xenitia has Stun Guard 2! She takes 4 damage and is stunned!

AFTER ACTIVATING:

-- Malandrax moves 1 or 2 spaces! He advances 1!



--- END OF BEAT

-- Malandrax sets an additional trap next beat!

--- RECYCLE

Tollymain fucked around with this message at 02:00 on Jul 21, 2015

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
new bases, por favor

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
clashed again

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
wol, i'm assuming you want to trigger draining's on damage effect

androc, where you want to move to?

Wol
Dec 15, 2012

See you in the
UNDERDARK

Tollymain posted:

wol, i'm assuming you want to trigger draining's on damage effect
Sure do! Malandrax may defeat me but if he does, he's going to do it with no blood left in his body.

Androc
Dec 26, 2008

I will advance 1!

The first clash was basically luck, but I'm really happy I managed to get around the strike. That thing was scaring me.

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
11th Beat!

Malandrax Mecchi
02 Life
Discard 1: Plotting Shot
Discard 2: Calculated Strike
Special: Plots Within Plots

Xenitia Zook
06 Life
Discard 1: Draining Grasp
Discard 2: Rending Dash
Special: Exsanguinate




~~~

--- ANTE

-- Xenitia antes no life!
-- Malandrax antes three traps!

--- REVEAL

Malandrax Mecchi


Xenitia Zook


-- Malandrax has a priority of 6! Xenitia has a priority of 0!
-- Malandrax is the active character this beat!

--- START OF BEAT

-- Xenitia moves 1 space! She retreats 1!



--- ACTIVE CHARACTER

ACTIVATION:

-- Malandrax reaches out with a Leading Grasp!
-- Leading Grasp has a range of 2~3! It hits!



ON HIT:

-- Malandrax moves Xenitia 1 space!
-- Xenitia moves 1 space!

Tollymain fucked around with this message at 08:58 on Jul 23, 2015

Wol
Dec 15, 2012

See you in the
UNDERDARK
Mm. I think I've got this. Retreat one at SoB.

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
all right, what order do you want to trigger the on hit effects in androc?

Androc
Dec 26, 2008

I'll pull one, then she moves one.

Pretty sure that's game.

Androc fucked around with this message at 16:36 on Jul 23, 2015

Wol
Dec 15, 2012

See you in the
UNDERDARK
Assuming forced movement e.g. Grasp doesn't trigger traps (as I believe is the case), retreat one when Drax hits then retreat 1 Before A.

Androc
Dec 26, 2008

Right, it doesn't. The only possible way out of that for me would have been if you had chosen to advance to my other side and trigger the alarm trap. One thing I definitely wish over the course of this game was that I could throw you into traps, but oh well.

Anyway, good game! Malandrax is a super interesting character, and I definitely feel like I have a lot to learn about him. I only landed two traps the entire game counting my finisher, and one of them didn't actually do anything. I'm not sure who this matchup is considered to favor, but Draining and Bloodweapon definitely made things harder since they often removed any ability to say 'she has to move here to attack!'

A very well-played game on Wol's part, congratulations.

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
congrats to wol for the glorious victory, a thousand years in the shame box for androc

joking aside, good game both of you

Wol
Dec 15, 2012

See you in the
UNDERDARK
This match was pretty harrowing from my point of view as well - Alarm Trap meant I had to play much more cautiously than I'd like with Purging, and I also had to keep in mind that drat Electroshock Trap all match. Thankfully I got in a couple lucky guesses (like Beat 1) to swing things in my favour, but I feel like this could easily have gone either way. Good game, Androc!

OmegaGoo
Nov 25, 2011

Mediocrity: the standard of survival!

Wol posted:

Assuming forced movement e.g. Grasp doesn't trigger traps (as I believe is the case), retreat one when Drax hits then retreat 1 Before A.

Yes it does. If you use Grasp to pull someone into the center space, and you have Electroshock ready, you trap them.

Wol
Dec 15, 2012

See you in the
UNDERDARK

OmegaGoo posted:

Yes it does. If you use Grasp to pull someone into the center space, and you have Electroshock ready, you trap them.

Based on what?

OmegaGoo
Nov 25, 2011

Mediocrity: the standard of survival!

Wol posted:

Based on what?

Every trigger is "when an opponent moves to...", and based on the official FAQ on Ottavia's Snapback, "moves" is short for "moves or is moved by...".

Also, what's the point of Ingenious otherwise?

Wol
Dec 15, 2012

See you in the
UNDERDARK

OmegaGoo posted:

Every trigger is "when an opponent moves to...", and based on the official FAQ on Ottavia's Snapback, "moves" is short for "moves or is moved by...".

Also, what's the point of Ingenious otherwise?
The same as any other character who gets push/pull? I believe you based on the Snapback thing, though it's a bit disappointing - I thought Malandrax's weakness was that he had to be clever and use finesse to get his traps going, but I guess he can just brute force it.

OmegaGoo
Nov 25, 2011

Mediocrity: the standard of survival!

Wol posted:

The same as any other character who gets push/pull? I believe you based on the Snapback thing, though it's a bit disappointing - I thought Malandrax's weakness was that he had to be clever and use finesse to get his traps going, but I guess he can just brute force it.

Malandrax's weakness is mobile characters, because there are always at least two spaces next to each other that are safe from all traps (Unless Malandrax is in the absolute center of the board, where he wants to be anyway as a mid-range character). And good reading, but that's any character. Alarm Trap seriously stuffs that much stuff.

Androc
Dec 26, 2008

...Well, dang. That definitely would have changed a few of my moves.

Still, good game!

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Wol
Dec 15, 2012

See you in the
UNDERDARK

OmegaGoo posted:

Malandrax's weakness is mobile characters, because there are always at least two spaces next to each other that are safe from all traps (Unless Malandrax is in the absolute center of the board, where he wants to be anyway as a mid-range character). And good reading, but that's any character. Alarm Trap seriously stuffs that much stuff.

Yeah Alarm Trap is stupid as hell. Counters range, melee, all Drives, all Dashes. Really not a fan.

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