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i will buy an item
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# ? Dec 5, 2015 01:22 |
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# ? Apr 27, 2024 03:24 |
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suggestions for shop's inventory welcome admission to line of goods not guaranteed |
# ? Dec 5, 2015 03:59 |
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Pizzatime posted:
haha nice shop should have bone wax, for a polished, protected finish
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# ? Dec 5, 2015 04:21 |
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a free stream game of their choice + skullgirlz |
# ? Dec 5, 2015 16:05 |
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Still abroad doing mockups with the little ressources I have. So, stolen photos from the internet and pixel art I don't need any reference for. This is the next big cornerstone of the story. there's still a whole piece of story between this scene and the current snow stuff, but it's to my mind as it'll be to the player's memory, probably. Gonna have to drive to some nearby cities and look for good oldey times marketplaces with a cool fountain. Was gonna take pictures like that yesterday night but then a drunk dude chased me. Thinking maybe Marburg. |
# ? Dec 6, 2015 19:34 |
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I also really wanna keep, or, well, start, doing "actual" devlog entries instead of just what's on my mind. Have been making voice notes while driving that I could just turn into podcasts, or I could sit down each evening recording a little video, or just do the same but in a pure text/forums post kinda way with links to appropriate media like images, sounds and music. Also still wondering how much of the game is okay to be exposed - either I go full spoiler and consider everybody reading this "advanced players" that will still play the game after watching me go through developing it, or I'll actually worry a lot about what to expose and what not, taking a somewhat advanced approad to what I'll expose. The more important question would be in what way to do devlogs though, videos, podcasts, just text? all would work, though I dunno if it wouldn't be confusing having videos as a major part of the devlog that you could only look at from not within the actual devlog thread...or I'll just develop the game and never post about it until it's finished to avoid wasting time worrying about all that kinda stuff. decisions, decisions. |
# ? Dec 6, 2015 19:39 |
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currently stumped trying to fix bugs in the engine |
# ? Dec 8, 2015 16:44 |
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updated to the flixel dev branch and am now a better person waiting on a fix of the recent lime update making everythin lag like hell and weird visual shenanigans |
# ? Dec 9, 2015 04:06 |
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aFOREMENtioned visual shenanigans |
# ? Dec 9, 2015 04:07 |
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updating my resume to include "advanced player"
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# ? Dec 9, 2015 04:32 |
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Excuse me, I'll have you know I'm an advanced player |
# ? Dec 9, 2015 12:07 |
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just wanna inform you that I've been spending all week discussing framework related issues with the community. being able to play any number of different sound effects for every typed letter of text during conversations might not be that significant in the grand scope of having to create and publish a whole drat game by oneself, but I lack any sense of relation between amount of work required and benefit gained when it comes to making video games |
# ? Dec 12, 2015 06:51 |
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After almost a months of just trying to fix these sound related engine-side bugs and being unable to do so, I found out that none of them occur when simply running the game in fullscreen mode. |
# ? Jan 6, 2016 15:36 |
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pretty happy about being able to work on this again without worries |
# ? Jan 6, 2016 22:33 |
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Congrats on being worry free! |
# ? Jan 7, 2016 04:15 |
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Pizzatime fucked around with this message at 18:58 on Jan 11, 2016 |
# ? Jan 11, 2016 18:43 |
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what's a flixel and why would you use it |
# ? Jan 12, 2016 02:33 |
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seeing your portfolio is the only reason i remembered byob exists your portfolio is really really good btw and i hope to get anywhere close to that a year after graduation ---------------- |
# ? Jan 12, 2016 02:46 |
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haha drat. weve all been there
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# ? Jan 12, 2016 02:48 |
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everythingWasBees posted:what's a flixel and why would you use it flixel is a framework for flash. haxeflixel is that same framework for haxe, which also exports to flash, as well as windows, mac, linux, iOS, android and html5. thanks for the praise on the portfolio. I'm hard at work creating a game design showreel to streamline looking at my stuff for possible employers. that little dude will be walking through a 1 bit world looking at videos of the games I made basically. |
# ? Jan 14, 2016 19:22 |
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Here's a somewhat polished WIP video of the showreel if anybody'd like to drop some feedback: https://www.youtube.com/watch?v=Bv1ROlKbeOY |
# ? Jan 14, 2016 23:13 |
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why is this taking so long to make? WIP4B: https://www.youtube.com/watch?v=jZoZnmHbuw8 |
# ? Jan 16, 2016 03:03 |
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Skullz 2: skullz out |
# ? Jan 16, 2016 12:59 |
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I posted this in the coding horrors thread, and now I'm posting it here:code:
"I know what I'm doing." ...don't worry, we'll be back on skullz track right after the weekend. or maybe I'll finish that tower game first... |
# ? Jan 16, 2016 20:07 |
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the thing is done: https://www.youtube.com/watch?v=DXhneq9TQ7M |
# ? Jan 18, 2016 04:00 |
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Pizzatime posted:suggestions for shop's inventory welcome bonemeal ectoplasm spook juice milk calcium tablets/powder 'I've Got A Bone to Pick' an erotic novel for lusty skeletons barrels |
# ? Jan 18, 2016 10:42 |
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it should sell that one skeleton from art class that you'd always dress up in hats and scarves and lobsters ours was named Klaus |
# ? Jan 18, 2016 11:08 |
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Moola posted:bonemeal great suggestions, thanks! keep em comin if you got em |
# ? Jan 18, 2016 12:50 |
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# ? Apr 27, 2024 03:24 |
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Pizzatime posted:the thing is done: that looks good! also, store inventory idea: a fossilized bone ("it looks unhealthy")
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# ? Jan 18, 2016 14:21 |