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quote:CYLON ATTACK: Raiding Party Raiders in DELTA move to ECHO. Raider in ECHO attacks unmanned Viper. d8=7 HIT! Raider in ECHO attacks unmanned Viper. d8=1 MISS! Raider in ECHO attacks unmanned Viper. d8=4 MISS! Raider in ECHO attacks unmanned Viper. d8=7 HIT! Raider in ECHO attacks unmanned Viper. d8=3 MISS! Raider in ECHO attacks unmanned Viper. d8=5 HIT! Jump Prep decreases by 1!
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# ? Feb 2, 2016 18:11 |
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# ? Apr 24, 2024 07:46 |
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Podima posted:If we somehow survive this, all we can do is scout and pray for a +Jump Prep/Literally Anything But Activate Raiders.
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# ? Feb 2, 2016 18:13 |
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Also Hoshi, I think we get to pick which civilians get flipped? If you know which ones are safe/not game ending to flip, please say so. At this point it doesn't matter if the toasters know, the game will be over one way or another before they get another turn.
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# ? Feb 2, 2016 18:14 |
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pre:TURN 8.1 ==> Stelas (Tyrol [7]) * BronyHunter (Starbuck [4]) * WTFits (Admiral Hoshi [6]) * Podima (President Prophet Baltar [10, 2QC, OPG]) * Arivia (Roslon [6]) * Klades (Helon [10]) Fleet Status Food 04/07 Regular Vipers 0 Active, 0 in Reserve, 7 Damaged, 1 Destroyed Fuel 01/08 Assault Raptors 1 Active, 0 in Reserve, 0 Destroyed, 3 Not in Play Morale 01/09 Population 02/10 Regular Raptors 3 in Reserve, 1 Destroyed Distance 8/8 (Barren Planet, Barren Planet, Tylium Planet, Cylon Ambush) Jump Prep Track [ ]-[X]-[ ]-[ Risk3]-[ Risk1]-[Auto Jump] Cylon Boarding [1]-[0]-[0]-[0]-[Humans Lose] Civs Remaining (10) 2 Pop x2 1 Pop x5 1 Pop & 1 Morale x1 1 Pop & 1 Fuel x1 Empty x2 Civs Destroyed (2) 1 Pop x2 Galactica (1/6 Damage) FTL Control -- Weapons Control -- Stelas (Tyrol) Command -- WTFits (Hoshi) Communications -- Admiral’s Quarters -- Research Lab -- Hangar Deck -- QUORUM: Accept Prophecy: Keep this card in play. When a player activates Administration or chooses the President with the Admiral's Quarters location, increase the difficulty by 2 then discard this card. SPECIAL RULE: Concerted Attack: Keep this card in play until the fleet jumps or a Basestar is destroyed. Players cannot activate the Armory. CHARLIE Basestar: Hangar Disabled, Weapons Disabled FOXTROT: CivF, CivG ECHO: CivA, CivB, CivC, CivD, CivE, CivI, CivJ, CivH Action Queue ==> Stelas (Tyrol): Move/Action.
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# ? Feb 2, 2016 18:14 |
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Bet you wish you had Dee right now
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# ? Feb 2, 2016 18:21 |
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One Raider activation means we likely die. This is dumb.
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# ? Feb 2, 2016 18:24 |
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Cocks Cable posted:Cylons got REAL lucky here with Caprica. Not sure why they chanced it when they could have just gone with a straight forward double raider activation with no possible jump prep increase. I was prepared to hit raiders but when my robot buddy didn't I had to decide on a raider activation that might not even kill anything or possibly drawing a game winning crisis. Everything worked out, deckcylon is the best cylon.
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# ? Feb 2, 2016 18:32 |
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Podima posted:Also Hoshi, I think we get to pick which civilians get flipped? If you know which ones are safe/not game ending to flip, please say so. At this point it doesn't matter if the toasters know, the game will be over one way or another before they get another turn. We lose for sure if Civilians A, C or D die. We lose if Civ B dies along with potentially any of the other unrevealed civilians. I don't know what's in the Civilians that Starbuck looked at earlier.
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# ? Feb 2, 2016 19:13 |
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We lose if J dies, and if H dies along with potentially another civilian.
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# ? Feb 2, 2016 19:46 |
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Oh cool neither of you found a single FRAKKING decoy?
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# ? Feb 2, 2016 19:59 |
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Ok so A B C D H J are not Decoys. That leaves E and I in ECHO as our safest bets to start with as the screaming and crying commences.
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# ? Feb 2, 2016 20:03 |
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President Baltar. Do empty civilian ships matter? Or do all civilian ships matter?
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# ? Feb 2, 2016 20:41 |
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if i already used this one i dont give a frak
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# ? Feb 2, 2016 20:49 |
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I think the best thing we can do is park Starbuck in front of them and hope in the raiders rolling lovely at this point? ## Move to Hangar Bay ## ENG-1 Repair some vipers ## LEA-2 XO Starbuck
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# ? Feb 2, 2016 23:16 |
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##Shift to Echo and pray
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# ? Feb 2, 2016 23:26 |
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So double move to ECHO?
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# ? Feb 2, 2016 23:29 |
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Yup.
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# ? Feb 2, 2016 23:40 |
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Technically, I think you could discard to move to Hangar Deck. Launch into ECHO and still have one Action left.
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# ? Feb 2, 2016 23:49 |
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quote:CYLON ATTACK: Trial by Fire Raider in ECHO attacks Starbuck. d8=6 MISS! Raider in ECHO attacks Starbuck. d8=6 MISS! Raider in ECHO attacks Starbuck. d8=3 MISS! Raider in ECHO attacks Starbuck. d8=5 MISS! Raider in ECHO attacks Starbuck. d8=2 MISS! Raider in ECHO attacks Starbuck. d8=7 HIT! 10 more Raiders in ECHO activate and destroy the remaining Civilian Ships! Cylons Win!
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# ? Feb 2, 2016 23:49 |
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Lemme guess-- the deck was entirely made of CACs once you hit Distance 8. I mean, it makes up for that Cruise Ship Galactica portion just after Sleeper, at least.
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# ? Feb 2, 2016 23:53 |
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HOW MANY CACs WAS THAT OVERALL? Cripes. Never playing another non-DEFCON game again.
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# ? Feb 3, 2016 00:00 |
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There honestly was no gimmick. It was just a joke. And not to down play the sheer brutality there at the end. But I was thinking a better human strategy would have been to write off CivK and just XO Starbuck on Batlar's turn to camp on Echo. Evasives on unmanned vipers are kind of a waste. Starbuck with 3 Evasives might have had a better chance of tanking all those Raiders, at least long enough to hit the FTL button. The cylons got extremely lucky going with double Caprica activations. They could have just as easily pulled some super lame crisis choices as seen in many other games.
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# ? Feb 3, 2016 00:02 |
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Hahaha oh wow that was actual real draws? Yikes.
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# ? Feb 3, 2016 00:17 |
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Cocks Cable posted:There honestly was no gimmick. It was just a joke. I don't even know what the Colonial Team was thinking when they wasted an XO firing shots at a Basestar. For as much as it doesn't look like it, the toasters played very well and the humans played horribly. Even Roslin's Brig escape was a good play-- all the humans had blown their entire hands a turn earlier, she knew Destiny was going to be positive, and she had enough in hand to break herself out. The Cylons really deserved the game at that point.
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# ? Feb 3, 2016 01:03 |
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Broken Loose posted:I don't even know what the Colonial Team was thinking when they wasted an XO firing shots at a Basestar.
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# ? Feb 3, 2016 01:11 |
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That XO on me near the end was a surprise, yeah. We had a fuel token to protect but a lot more problems brewing in space and I agree that shuffling Starbuck over might have done better, though I don't think we were going to hit the button anytime soon given our luck at the end there. Man. I cannot get over those draws.
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# ? Feb 3, 2016 01:36 |
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In retrospect the debrigging attempt was probably more reasonable than I gave credit for at the time, though change of plans came out and rubbed its dick all over it. I would like to take a moment to point out that through all three jumps where I was admiral, I did not have a real choice in destinations, so being admiral never really gave me an edge in this at all: Jump 1) Destinations had been scouted and the card that had been seen was the better one. I wasn't ready to soft reveal to anybody at this point and the good card wasn't that much better than the other (Barren Planet vs Icy Moon, both cost 1 fuel per distance) Jump 2) I drew two Barren Planets Jump 3) I drew two Tylium Planets. Between that and the crisis draws at the end, all I can say is Deckcylon giveth and Deckcylon taketh away. Also the other crisis I drew when I hit caprica at the end was just -2 food or -1 food. Klades fucked around with this message at 01:41 on Feb 3, 2016 |
# ? Feb 3, 2016 01:38 |
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Overall I think team human did an okay job. I dunno, maybe they should have scouted more? Controlling the crisis deck is usually a pretty good fall back move. There was that part in the middle where they had 3 distance and only 3 fuel which is a super terrible ratio and no one seemed to talk about it. You guys kept dicking around with Basestars and I'm all "When is someone going to do something about the fuel crisis?" But then you lucked into Cylon Ambush and well Some of the cylon plays were a bit questionable in the risk sense. They could have easily backfired and wasted the precious few cylon turns, but they all seemed to pay off. So I guess. I definitely don't agree on Roslin's brig check being a wise course. Arivia got super lucky on Destiny there. It's also why I didn't feel too bad about CoP since it was a complete fluke she was able to get out at all. So in summary. Humans got some lucky breaks. Cylons also got some lucky breaks. Maybe cylons just had better luck than the humans. Maybe all of your choices ultimately don't matter and deckcylon was determined to murder you all from the get go. Thanks for playing a completely normal game of BSG Don't hate me. Hate FFG.
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# ? Feb 3, 2016 04:29 |
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# ? Apr 24, 2024 07:46 |
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I mostly felt justified in most of my actions. My soft reveal by hitting the button was a decent gamble that didn't pay off (but oh boy, if it only had...), and sticking around for another jump let me prevent a potential fuel gain, even if I didn't have much choice in where we were going. That exact moment, when I realized it was 3 fuel 3 distance to go, was when I figured the odds were in our favor. I had considered activating raiders in the end, but the odds of being able to win from a crisis seemed more in my favor at the moment, since Arivia didn't hit raiders herself. Then I got to activate raiders with the CAC anyway I was actually a little annoyed by the constant CACs because I had two Violent Outbursts and wanted to send people to sickbay with them
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# ? Feb 3, 2016 06:12 |