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Fuschia tude
Dec 26, 2004

THUNDERDOME LOSER 2019


Oh yeah, I tested the winner. The author is part of my local IF meetup.

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Wolpertinger
Feb 16, 2011

Fuschia tude posted:

Oh yeah, I tested the winner. The author is part of my local IF meetup.

I was a bit skeptical at the premise, but this Wizard Sniffer is really clever and charming mechanically. I appreciate how you have to juggle all the clueless characters to interact with the environment while simultaneously helping them defeat each other.

Megazver
Jan 13, 2006
So apparently Apple decided that the Choice Of titles look too similar and are in violation of their "don't spam fifty versions of exactly the same app" rule, so Choice Of is forced to scramble and stitch together an Omnibus app that all future Choice Of games will be released in. Not cool, IMO.

https://www.choiceofgames.com/omnibus-faq/#whyapple

https://forum.choiceofgames.com/t/new-omnibus-hosted-games-app/36962

Random Asshole
Nov 8, 2010

Megazver posted:

So apparently Apple decided that the Choice Of titles look too similar and are in violation of their "don't spam fifty versions of exactly the same app" rule, so Choice Of is forced to scramble and stitch together an Omnibus app that all future Choice Of games will be released in. Not cool, IMO.

https://www.choiceofgames.com/omnibus-faq/#whyapple

https://forum.choiceofgames.com/t/new-omnibus-hosted-games-app/36962

Wow, that's some grade-A bullshit. How are they even going to advertise new games?

Megazver
Jan 13, 2006

Random rear end in a top hat posted:

Wow, that's some grade-A bullshit. How are they even going to advertise new games?

They mentioned that they didn't really advertise before and now that it's just one app it might actually be easier to start advertising just it. And, I guess, how it will work is they hope people will keep the app on their mobiles and it will show updates "oh btw we have a new gamebook, check it out".

But it's an rear end in a top hat move to force them to do this.

I have no idea how the Hosted Games (people writing and releasing stuff on their own in their framework in exchange for a share of profits) are going to work now.

Milkfred E. Moore
Aug 27, 2006

'It's easier to imagine the end of the world than the end of capitalism.'

Megazver posted:

So apparently Apple decided that the Choice Of titles look too similar and are in violation of their "don't spam fifty versions of exactly the same app" rule, so Choice Of is forced to scramble and stitch together an Omnibus app that all future Choice Of games will be released in. Not cool, IMO.

https://www.choiceofgames.com/omnibus-faq/#whyapple

https://forum.choiceofgames.com/t/new-omnibus-hosted-games-app/36962

Random rear end in a top hat posted:

Wow, that's some grade-A bullshit. How are they even going to advertise new games?

Megazver posted:

They mentioned that they didn't really advertise before and now that it's just one app it might actually be easier to start advertising just it. And, I guess, how it will work is they hope people will keep the app on their mobiles and it will show updates "oh btw we have a new gamebook, check it out".

But it's an rear end in a top hat move to force them to do this.

I have no idea how the Hosted Games (people writing and releasing stuff on their own in their framework in exchange for a share of profits) are going to work now.

I've been following this closely.

To call it even Grade-A Bullshit is a bit of an understatement. Hosted Games will still function with its own app, an omnibus just like their premium one. Every game is going to be an in-app purchase. It could be good -- perhaps there'll be considerable 'cross-pollination' -- but I'm absolutely on the side that this is a disaster. On one hand, it sounds like a good idea: every game is in one app, in-app purchases might be more seductive than buying a whole new app, but given that the bulk of income comes in the first few weeks/months, presumably from visibility or linking to individual app pages, I think it's going to have a pretty bad effect. With luck, they can maybe advertise their omnibus apps and push them more heavily but who knows at this point.

I was working on a new HG, too, and hoping to pitch a few ideas to CoG itself... but I'd be lying now if I said my enthusiasm hadn't been dulled.

The other thing that might hurt is that -- understandably -- they had to slap the Omnibus apps together quickly. So, they're missing features and stuff.

Milkfred E. Moore fucked around with this message at 23:02 on Apr 5, 2018

jasoneatspizza
Jul 6, 2010
Not sure if it's been mentioned here, but there's a discord bot that lets you play various oldschool and more modern text adventures: http://xyzzy.roadcrosser.xyz

Kinda nice for co-opping these things. Very close to beating Zork!

EDIT: See a few posts down about saving games and some special commands.

jasoneatspizza fucked around with this message at 14:56 on May 18, 2018

Potsticker
Jan 14, 2006


Draxamus posted:

Not sure if it's been mentioned here, but there's a discord bot that lets you play various oldschool and more modern text adventures: http://xyzzy.roadcrosser.xyz

Kinda nice for co-opping these things. Very close to beating Zork!

This owns! Having a friend play 9:05 through this right now and it's hilarious because he's gotten some really good clues to the "truth" early on, but seems to have completely ignored them.

jasoneatspizza
Jul 6, 2010
What's the easiest way to go about making a standalone text adventure with a parser? Like let's say I wanted to use Inform to make a game that's playable on Android. You'd need some interpreter app to play the game file. How would I go about making a standalone version (which I guess would have its own interpreter built in)?

SimonChris
Apr 24, 2008

The Baron's daughter is missing, and you are the man to find her. No problem. With your inexhaustible arsenal of hard-boiled similes, there is nothing you can't handle.
Grimey Drawer

Draxamus posted:

What's the easiest way to go about making a standalone text adventure with a parser? Like let's say I wanted to use Inform to make a game that's playable on Android. You'd need some interpreter app to play the game file. How would I go about making a standalone version (which I guess would have its own interpreter built in)?

https://github.com/SimonChris/AndroidIF

For iOS, you can use Android Plotkin's iOSGlulxe: https://github.com/erkyrath/iosglulxe/wiki/How-to-Turn-Your-Inform-Game-Into-an-iOS-App

Mind, neither of these options are all that easy and will require some basic app development experience.

SimonChris fucked around with this message at 10:16 on May 16, 2018

jasoneatspizza
Jul 6, 2010
Just a note about saving if anyone uses that discord bot I mentioned. I remember it used to keep saves with the bot, but that seems to be broken now. You can still save though. After you quit out of a game normally (>quit; >y), the bot will give you your last save to download.

After you have the save file, restart the game and do >>upload and also attach the game file at the same time you do the upload command. Then do a >restore, then type the name of the save you uploaded INCLUDING the .qzl extension.

Thought I'd mention this since it wasn't apparent to me how this worked at first.

Also if a game requires you to hit spacebar for any reason, you can use >SPACE. And >q will back out of any special menus.

al-azad
May 28, 2009



IF Comp started last week. Anyone here participating? Anyone want to share tips for first timer?

John F Bennett
Jan 30, 2013

I always wear my wedding ring. It's my trademark.

Has it started already? drat, time flies! Seems like the '17 edition just ended.

My entry will be ready next year, then.

What tips do you mean? As in playing them or making them?

al-azad
May 28, 2009



Making them. I'm laying out my first game now.

John F Bennett
Jan 30, 2013

I always wear my wedding ring. It's my trademark.

I always come back to this page : http://davidfisher.info/if/gems/index.html

It is fantastic.

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Megazver
Jan 13, 2006
Inkle is going to do a game jam for games written in their language, ink:

https://www.inklestudios.com/2018/07/12/ink-jam.html

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