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Zore posted:None of those games require yoy to kill off a majority of the cast to access that stuff though? Yeah, but the problem is that you don't get content because you didn't play a certain, real dumb way. And you won't get all the kid chapters without playing a certain way, which is kind of dumb but not a huge issue. Idk, I just think none of the extra chapters in FE11 (or 13/14) look good enough that it's a super detrimental choice to the overall experience.
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# ? Apr 5, 2017 06:21 |
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# ? Apr 24, 2024 02:50 |
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i don't like SD at all but the gaidens literally dont factor into that in any way
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# ? Apr 5, 2017 06:30 |
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well i finally started playing again in earnest and while i'm not being challenged at all on normal i can at least progress without getting incredibly mad about each and every level up [finishes chapter 13] ah, i see. i have located my waifu. thank you intelligent systems
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# ? Apr 5, 2017 06:41 |
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What fascinates me is that Shadow Dragon was released the same year as another Intelligent Systems game; Advance Wars Days of Ruin yet DoR art style is much better. Why didn't they just use that for SD?
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# ? Apr 5, 2017 07:22 |
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Because the artist who drew DoR was busy drawing DoR.
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# ? Apr 5, 2017 14:29 |
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Last Celebration posted:Yeah, but the problem is that you don't get content because you didn't play a certain, real dumb way. And you won't get all the kid chapters without playing a certain way, which is kind of dumb but not a huge issue. Idk, I just think none of the extra chapters in FE11 (or 13/14) look good enough that it's a super detrimental choice to the overall experience. That's an incredibly stupid comparison. Awakening and Fates lock chapters behind you using the Support mechanic, which the games have always encouraged (because it's the only way to get characterization on most units, because it gives useful stat bonuses, because it changes endings, because this is a VN with SRPG components at this point), Shadow Dragon locks chapters behind you playing like poo poo and killing your own units, which has always been the exact wrong thing to do and something the games should never encourage. It's so bad that the next game basically tells you outright that you're bad if your units die, several times, and it retcons that poo poo out so everyone survived and still got all the gaidens, somehow.
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# ? Apr 5, 2017 16:53 |
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The shadow dragon gaidens forced you to either do unfun things or miss out on fun things. They're by far the shittiest piece of design in the series.
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# ? Apr 5, 2017 19:13 |
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Blaze Dragon posted:That's an incredibly stupid comparison. Awakening and Fates lock chapters behind you using the Support mechanic, which the games have always encouraged (because it's the only way to get characterization on most units, because it gives useful stat bonuses, because it changes endings, because this is a VN with SRPG components at this point), Shadow Dragon locks chapters behind you playing like poo poo and killing your own units, which has always been the exact wrong thing to do and something the games should never encourage. Yeah, but you can't get all of them without grinding or using units you'd flat-out have benched normally. Like, it's a real dumb pedantic argument but that's kind of my point regarding Shadow Dragon gaidens too; there's so much half-assed that the stupid unlock conditions aren't really the one thing ruining the game, just like Blazing Blade isn't really any less of a game for having esoteric requirements for some of its.
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# ? Apr 5, 2017 21:36 |
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Last Celebration posted:Yeah, but you can't get all of them without grinding or using units you'd flat-out have benched normally. Like, it's a real dumb pedantic argument but that's kind of my point regarding Shadow Dragon gaidens too; there's so much half-assed that the stupid unlock conditions aren't really the one thing ruining the game, just like Blazing Blade isn't really any less of a game for having esoteric requirements for some of its. FE7 was probably the ideal way to do gaidens imo, except for the one glaring exception where you need to have raised Nils to level 7 in Lyn mode. The one where you actually have to save the enemies from Pent so you can get enough XP is really funny.
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# ? Apr 5, 2017 23:10 |
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fe7 had good gaiden conditions but I think I prefer the nils thing to having to gamble on killing kishuna in 19x
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# ? Apr 5, 2017 23:31 |
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The only changes I'd make to FE7 would be to vastly reduce Kishuna's evasion, eliminate the stupid Nils level thing, and make Karla always show up if you deploy Bartre regardless of his level.
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# ? Apr 5, 2017 23:41 |
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karla should show up at the first arena you go to with bartre regardless of which one it is, and come in at an appropriate level for the chapter you recruit her in don't give me a useless character right before the end that doesn't even give me something unique. at least renault had fortify
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# ? Apr 5, 2017 23:54 |
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On the Subject of gimmick runs I just finished My "Cavalry Emblem" run on Conquest that I do on Every FE game where it's possible. It's fun seeing how different levels become super easy or super hard when your whole army is on Horseback. Hinoka's final level was super easy with a bunch of Bow Knights that could cross the map in a turn. Takumi's Wall of Pain became even harder since I couldn't ferry people across the gorge and had to take the long way round under constant Ballista fire while having a lack of Knights to breach the stairs.
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# ? Apr 6, 2017 01:50 |
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I hosed up and promoted mozu at level 10 because I thought villagers worked the same way in fates as they did in awakening. Now I gotta bench her until more enemies start being promoted too
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# ? Apr 23, 2017 23:12 |
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I finally finished Conquest after breaking and turning it down to Casual when I sent Camilla over to gently caress up the mage after clearing the map and beating the boss in Chapter 24 (with all the annoying flier reinforcements) and he got a critical counter, killing her instantly. I am shameful, but man those last few maps would have been rough to complete without losing anyone, Ryoma's especially. Maybe Normal Classic would have been a better adjustment than Hard Casual? Not sure why the game took me months to beat, it was good. lol at the final boss being the angry archer rear end in a top hat Dunno whether to play Birthright, Revelations or neither next. Idiotic as the story is I'm a sucker for resolution so I kind of want to play Revelations even if it sucks
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# ? Apr 24, 2017 11:23 |
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hostess with the Moltres posted:I hosed up and promoted mozu at level 10 because I thought villagers worked the same way in fates as they did in awakening. Now I gotta bench her until more enemies start being promoted too Well actually you hosed up by not making her an Archer ASAP.
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# ? Apr 24, 2017 11:29 |
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I remember the map with all the ballistas in shadow dragon being kind of exciting in a weird way. It's not great game design since it's unavoidable, but it was kind of memorable. Another cool map was the one where you got two trash units who you could send to the market on a peninsula while the rest of your army rushed up the map to kill the boss.
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# ? Apr 27, 2017 23:08 |
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I'm sure, like 100% sure, that this has been done to death in this thread or the megathread, but I've searched and searched and can't find anything. I even tried to look on youtube and came up with nothing aside from weird rants about localization or IGN review/playthroughs, so please forgive me for posting this here. I'm totally, 100% new to Fire Emblem. I want to play this game, but am totally overwhelmed by Master Seals and Heart Seals and all that jazz. Could anyone point me towards a decent little primer on FE and how not to totally screw my party? I'm heading into chapter 10 on birthright and am having a pretty easy time of it (playing on normal/classic), but I'm terribly worried that I'm going to hit a point where I've made some decision that is going to totally bomb my run and I'll have to restart.
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# ? Jun 1, 2017 07:41 |
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Master seals are how you progress from level 20 to 21, essentially. The level will display as "1" but you're in an upgraded class. Using them before 20 makes sense sometimes in other fire emblem games, but not this one. When a character hits 20, use a master seal--that's all there is to think about. The other various types of seals sidegrade characters into different classes. Usually not a great idea because they'll only have E rank in the new class' weapons, but it's there.
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# ? Jun 1, 2017 07:46 |
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cheetah7071 posted:Master seals are how you progress from level 20 to 21, essentially. The level will display as "1" but you're in an upgraded class. Using them before 20 makes sense sometimes in other fire emblem games, but not this one. When a character hits 20, use a master seal--that's all there is to think about. Well thank you very much. So basically 1) save the master seals for level 20 characters and 2) I shouldn't really mess with the other seals unless a character is relatively low level and I don't mind grinding them up a bit? USMC_Karl fucked around with this message at 08:01 on Jun 1, 2017 |
# ? Jun 1, 2017 07:59 |
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USMC_Karl posted:Well thank you very much. So basically 1) safe the master seals for level 20 characters and 2) I shouldn't really mess with the other seals unless a character is relatively low level and I don't mind grinding them up a bit? Something like that, yeah. The other main case is if the new class shares a weapon type.
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# ? Jun 1, 2017 08:00 |
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USMC_Karl posted:Well thank you very much. So basically 1) save the master seals for level 20 characters and 2) I shouldn't really mess with the other seals unless a character is relatively low level and I don't mind grinding them up a bit? Heart Seals can get you skills if nothing else. If you're playing Birthright, Hinoka is just downright better as a Spear Fighter than her default class, and Azama is comically strong in literally any non-healer class.
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# ? Jun 1, 2017 13:32 |
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USMC_Karl posted:Well thank you very much. So basically 1) save the master seals for level 20 characters and 2) I shouldn't really mess with the other seals unless a character is relatively low level and I don't mind grinding them up a bit? Mozu really wants to be an archer. It's a good idea to use a Heart Seal on her for that.
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# ? Jun 1, 2017 13:48 |
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USMC_Karl posted:I'm sure, like 100% sure, that this has been done to death in this thread or the megathread, but I've searched and searched and can't find anything. I even tried to look on youtube and came up with nothing aside from weird rants about localization or IGN review/playthroughs, so please forgive me for posting this here. Also, don't be too locked to promoting at level 20. You shouldn't promote at level 10 always or anything, but if you're having trouble with a chapter and a few stats/a mount/whatever would help, feel free to promote at level 16 or whatever. Also for heart seals, some people do heart seal into classes that share their weapon types, in which case a heart seal can be nice. And some people do have nice heart seal options - Mozu into Archer is less useful on birthright since you already have Takumi/Setsuna/Reina, but if you play conquest she's your only archer option besides Niles. And Azama gains a lot of stats from reclassing into apothecary, and you get him early enough that he can grind through E rank bows decently. Likewise, Subaki does okay as a Samurai. It's just something to mess with if you feel like it, basically - the only time it's a terrible option is if it's lategame and you're reclassing someone into a class they're obviously unsuited for/don't have the weapon ranks for. Endorph fucked around with this message at 14:12 on Jun 1, 2017 |
# ? Jun 1, 2017 14:08 |
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# ? Apr 24, 2024 02:50 |
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love yourself and quickly heart seal Azama to apothecary, the best class.
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# ? Jun 1, 2017 16:40 |