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... starring ... ... Nessus as SVR cultural attache/assassin Lena Valentinova Galkin "Jackdaw" ... ... Tyrannosaurus as Belfast cop and transporter Conor Mackenna "Wolfhound" ... ... GenuineRevelry as Shin Bet HumInt profiler Faiza al-Din "Gallu" ... ... Halloween Jack as retired MI6 case officer George Douglas Wyndham "Witchcraft" ... ... Davin Valkri as ex-FBI Special Agent Vasilica Pacepa "Pivot" ... ... potatocubed as ex-MI5 bang-and-burner Suzanne Hollister "Jericho" ... ... thelazyblank as DCRI special consultant Charlotte Rousseaux "Curie" ... ... Mors Rattus as genius polymath and burned asset Wilhelm Adalwulf Schmitt "the Bavarian" ... This is the out-of-character discussion thread, for questions, mechanics, and also analyzing the Dracula Dossier proper itself. Please make your first post on this thread your character sheet for reference purposes, and the one posted will be "final" one for the time being, wherein you can keep it updated with Known Associates, any History or other details as you see fit.
The Play is the Thing There's a few general considerations for adapting Night's Black Agents and the Dracula Dossier campaign to Play-by-Post I'd like to briefly touch on.
And remember... Tricky Dick Nixon fucked around with this message at 08:52 on Feb 29, 2016 |
# ? Feb 29, 2016 08:35 |
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# ? Apr 26, 2024 18:13 |
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Adversary Mapping The closest equivalent to an actual physical corkboard I was able to find is Realtime Board. You can use this as much or as little as you like, unguided by myself, though there is a mechanical benefit to doing so. For every connection draw from a non-player character to another character, locale, organization or other node, you may gain 2 pool points to spend in any operation against that individual. If you would like IMINT or the like from myself of characters, locales, or the like in-game, let me know! I like to provide them in a slightly diegetic way, as passports, ID cards, or snapshots your characters themselves took or procured. This may also provide a nice visual way to keep track of the Conspiracy thus far, as well as the Clues you have found. Trust Instead of the rules provided in the book, a slightly modified version of Trust will be used. You will start with 6 points of Trust, which you can assign to other characters in play. Trust is spent by the recipient, not the giver, but it may be reassigned in between Operations. Like any other ability, Trust has a rating and a pool. The pool refreshes in between any Operation, and may not be refreshed any other way. Trust is used in the following ways.
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# ? Feb 29, 2016 08:35 |
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Name: Suzanne Hollister, "Jericho" Nationality: British Hometown: Liverpool Professional Role: Demolitions, bomb disposal, chemical analysis, police go-between. Former Employer: Horrocks Demolitions, The Metropolitan Police, MI6. Drive: Altruism MOS: Explosives Background(s): Bang-and-Burner Sources of Stability Symbol: A silver necklace; a birthday present from her sister. Solace: Melody Hollister, her sister, a low-level EU bureaucrat currently resident in Brussels. Safety: Her dad's flat in Liverpool. He still thinks she works for the police. Health: ●●●●● ● Stability: ●●●●● ● Hit Threshold: 3 General Abilities Athletics ●●●●● (2/5) Conceal ●●●●● ● Disguise ● Driving ● Explosives ●●●●● ●●●●● Hand-to-Hand ●● Infiltration ●●●● Mechanics ●●●●● ● Preparedness ●●●●● ● Sense Trouble ●●●● Shooting ●●●●● Weapons ●● (1 unspent) Academic Abilities Architecture ●● Criminology ● Languages ● Law ● Military Science ● Research ● Interpersonal Abilities Bullshit Detector ● Bureaucracy ● Cop Talk ●● Intimidation ● Streetwise ●● Tradecraft ● Technical Abilities Chemistry ●●● Notice ● Pharmacy ● Urban Survival ●● (1 unspent) Cherries: Bigger Bang: Spend 3 Explosives points to add one die to the damage of explosives she sets, or 6 points for two extra dice. MAPS & LEGENDS Cover: ●●●●● ●●●●● Legends: None yet Network: ●●●●● ●●●●● ●●●●● Contacts: None yet. Languages Spoken: English, French, German, Arabic Driving Licenses: Automobiles, vroom Familiar Cities: Liverpool, London, Brussels Weapons Training: xx Tactical Benefits: xx Special Equipment: xx Trust: 6 unspent Trusted By: xx Known Associates: xx Personality: Dutiful, ethical (within the parameters of the job, mind you), tries to be optimistic about the fate of Europe but bitterness and jading sometimes creep in around the edges. Increasingly angry about governments in general and the UK one in particular. She's got little patience for being dicked around, and a tendency (which she tries to keep a lid on, with limited success) towards unilateral action if she thinks things aren't moving fast enough. Appearance: Blonde, glasses, dresses mostly in white, grey, and black because they're easy to match. Favours silver jewellery. Has a nasty burn scar across her left shoulderblade and extending halfway down to the elbow, from an early misadventure in the university lab. History: Suzie kind of drifted through her early life, falling into chemistry as a field of study because she had a knack for it. After university (UMIST) she put her knowledge to practical use working in the field of demolitions: mostly felling old factories and sinking oil rigs. It was only after 7/7, when her sister Melody was injured in the bombing, that she felt she should put her knowledge to greater purpose than chimney-felling and keeping squirrels off her bird table. She did her stint as a PCSO, joined the Met and went into bomb disposal and analysis, moonlighting occasionally on arson investigations where the skill set crossed over. Her talent attracted the attention of MI6, who snapped her up, gave her basic espionage training, then shipped her out to Afghanistan and Iraq to turn her skills to IED analysis. She stayed out there for a couple of years, getting steadily more and more disillusioned by the total lack of progress and the increasing evidence that the wars were unjust, until she finally fired off a perfunctory 'bollocks to you, bollocks to this, I quit' email to her handler and hopped the first military transport back to Europe. potatocubed fucked around with this message at 10:03 on Mar 9, 2016 |
# ? Feb 29, 2016 12:05 |
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I have two investigation points I want to trade
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# ? Feb 29, 2016 18:41 |
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Sorry, you can't have mine. I feel short on points as it is! Maybe Mors Rattus or Halloween Jack? / (Theme: https://youtu.be/ZlStl4fvzJA ) Name: Vasilica “Val” Pacepa (no relation), callsign “Pivot” Nationality: Romanian-American Hometown: New York, NY, USA / Alba Iulia, Romania Professional Role: Case Officer, specialization Human Trafficking Former Employer: FBI CCRSB, International Operations (Eastern Europe) Drive: Comradeship MOS: Sense Trouble Background(s): Asset Handler (-2 Intimidation, +1 Flattery, +1 Human Terrain, -3 Cover, +1 Medic), Investigator (Hand to Hand -6, Shooting +6, Survillance -4, Athletics +4, Notice -1) Sources of Stability Symbol: Old FBI ID badge, signed by family and friends after replacement Solace: Catalin Pacepa, brother; currently on honeymoon tour of Europe (to bring him into the game as needed) Safety: Catskill Mts. Lodge Health: ●●●●+●●● (base 4 + 3 = 7) Stability: ●●●●+●●● (base 4 + 3 = 7) Hit Threshold: 4 General Abilities (use ● as pip) (65/65) Athletics ●●●●+●●●● (4+4 = 8) Conceal ●● (2) Digital Intrusion Disguise ●● (2) Driving ● (1) Explosives Filch Gambling Hand-to-Hand ●●●●● (5) Hypnosis Infiltration ●● (2) Mechanics Medic ●●● (3) Piloting Preparedness ●●●● (4) Sense Trouble ●●●●●+●●● (5+3=8) Shooting ●●●●●●+●● (6+2=8) Shrink ●●●●+●●●● (4+4=8) Surveillance ●●●●●●+●● (6+2=8) Weapons Academic Abilities (20/20) Accounting ● Archaeology Architecture Art History Criminology ●+● Diagnosis History Human Terrain ● Languages ● Law ●+● Military Science Occult Studies Research ● Vampirology Interpersonal Abilities Bullshit Detector ●● Bureaucracy ● Cop Talk ● Flattery ● Flirting High Society Interrogation ● Intimidation Negotiation ● Reassurance ●+● Streetwise ● Tradecraft ● Technical Abilities Astronomy Chemistry Cryptography Data Recovery Electronic Surveillance ● Forensic Pathology ● Forgery Geology Notice ● Outdoor Survival ● Pharmacy Photography Traffic Analysis ● Urban Survival ● Cherries: Hard to Hit (Athletics, +1 Hit Threshold) Hawkeye? (Sense Trouble, DT, +1 Notice) Talk it Out (Shrink, +1 Reassurance) The Wire (Surveillance, +1 Electronic Surveillance) MAPS & LEGENDS Cover: ●●●●●●●●●● (10) Legends: None yet Network: ●●●●●●●●●●●●●●● (15) Contacts: None Yet Languages Spoken: English, Romanian, 2 left Driving Licenses: Automobiles Piloting Licenses: N/A Untouchable Forgeries: N/A Familiar Cities: New York City; Bucharest Weapons Training: None Tactical Benefits: None Special Equipment: G22 w/FBI markings Trust: 6 left Trusted By: (None Yet) Known Associates: (None Yet) Personality: When “off the clock”, projects an easygoing relaxedness to anybody not looking them straight in the eyes. The ones that do get to see the more vigilant side that tries to look unvigilant. On the clock, they’re more focused and determined, but still polite, optimistic and calm--handy when part of your job is handling other agents. It’s only when interrogating hostiles, especially people who hurt others on an industrial scale, that the gloves come off. Appearance: Black hair, dark grey eyes, skinny from skipping meals on cases. Androgynously built; gender neutral pronouns preferred but not required. Likes to dress “stereotypically” for detectives--ties, long coats, button down shirts--as they’ve found it helps project confidence to hostile subjects and willingness to trust to victimized ones. History: Val was born at the very end of the Ceausescu regime, and vaguely remembers watching the televised execution of the husband-and-wife dictators. When the new government seemed less than likely to improve things, most of the family jumped ship to the United States. Thereafter, they spent their life split between schooling in the US and holidays in Romania. One day, they asked their parents why some of the children they saw over Christmas vacation in Bucharest seemed so sad. That was when they heard about the infamous Romanian child care system...and that was when they resolved to get a job that would protect people from abuses like that. No wonder they applied for the FBI before they even got out of high school. (They said “we’ll save a spot for you once you’ve finished college.”) At first things went quite smoothly--their Eastern European heritage proved a big asset when that region began to heat up with the proliferation of Russian mobs, and their dogged (if slightly naive) determination to take down the villains made them quite the asset prosecuting cases of fraud, smuggling, and trafficking. Especially the human trafficking--something about the first case involving that resonated with their memories of “Ceausescu’s children”, and they nailed that case, and its ringleaders, to the wall. (So they liked to believe, at least.) Then their handler came in and said that the agency was shifting priorities to domestic surveillance, and they were scheduled for transfer. They protested. He insisted. They protested in writing. He wrote back to accept the new job or tender a resignation. The final letter came with the badge. (Not the gun, though; that was from their own funds.) Now they’re back in the old country to recuperate, visit some old family, sip palinca and remember the sights that made them want to join the FBI in the first place. And maybe follow up on that last email that showed up while they were cleaning out their desk. It was addressed directly to them, and mentioned their family by name. It made allusions to that first special case, and suggested that it needed more investigation. It said there would be others to join them. It’ll be good to pick up some old threads.
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# ? Feb 29, 2016 20:17 |
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quote:Jericho, it's nice to see another idealist on the team. Rare in our line of work--I should know! But I can tell. You and I, we didn't sign up for the groups we did because we wanted to "kill ragheads" or craziness like that, magari prosti, nenorocitii! We wanted to protect people, we wanted to help those in need. When I want to feel like I've left a mark in the world, I tell myself, "I broke a human trafficking ring that went through my family's homeland. Their leaders are facing charges and life in prison because of me." How about you? When you worked at the Met and MI6, what job reminded you the most of why you signed up? It's in every bomb I disarm. Every red wire cut, every shiver trigger stilled, every fuse slipped out of its casing just so... every one of those is a bunch more people who aren't going to die, or who aren't going to get hurt. I can't help Melody -- she's going to be carrying those scars forever -- but I can stop other people from going the same way. Of course standard protocol is 'put the bomb disposal bucket over it, controlled detonation, next' but disarming the things properly makes me feel like a proper hero.
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# ? Feb 29, 2016 21:36 |
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AGENT DOSSIER Name: Wilhelm Adalwulf Schmitt "The Bavarian" Nationality: German Hometown: Kitzingen Professional Role: Analyst, Polymath Former Employer: MI5 Drive: Mystery: What ties do vampires have, if any, to the Nazis? MOS: Digital Intrusion Background(s): Analyst, Hacker Sources of Stability Symbol: Grandfather's Holocaust badge (Jewish political prisoner) Solace: Liese Sutler, fiance Safety: College Roommate's Apartment in Munich Health: 6 Stability: 5 Hit Threshold: 4 General Abilities Athletics ●●●●●●●● Conceal ●● Digital Intrusion ●●●●●●●●●● Disguise ●●●●●●●● Driving ● Explosives Filch Gambling ●●●●●●●● Hand-to-Hand Hypnosis Infiltration ●●● Mechanics ●●● Medic Piloting Preparedness ●●●● Sense Trouble ●●●●●●●● Shooting Shrink Surveillance ●●●●● Weapons Academic Abilities Accounting ● Archaeology ● Architecture ● Art History ● Criminology ● Diagnosis History ● Human Terrain ● Languages ●●● Law Military Science Occult Studies ● Research ● Vampirology ● Interpersonal Abilities Bullshit Detector Bureaucracy Cop Talk Flattery Flirting High Society Interrogation Intimidation Negotiation Reassurance Streetwise ● Tradecraft ● Technical Abilities Astronomy Chemistry ● Cryptography ●● Data Recovery ●● Electronic Surveillance ●● Forensic Pathology Forgery ● Geology Notice Outdoor Survival Pharmacy Photography Traffic Analysis ●● Urban Survival ●● Cherries: - Cracker's Crypto: Free dot in Cryptography - Connected Cover - Luck of the Devil - Combat Intuition MAPS & LEGENDS Cover: 10 Legends: Network: 15 Contacts: Languages Spoken: English, German, French, Mandarin, Russian, Romanian, ???, ???, ???, ???, ??? Driving Licenses: Automobiles Piloting Licenses: None Untouchable Forgeries: ??? Familiar Cities: Kitzingen, Munich, London Weapons Training: None Tactical Benefits: None Special Equipment: None Trust: You will have 5 Trust points to distribute to the members of the first Operation. You can spend these freely, and thus boost that person, though also exposing yourself potentially to Betrayal. Every Operation, you will gain another Trust point you can spend as you like. More Trust means more effective Tag-Team Maneuvers, and in general a better team, so be aware. Trusted By: As you earn Trust from the other operatives, you will make note of it here. Known Associates: Liese Sutler, Fiance ????, College Roommate Personality: Wilhelm Adalwulf Schmitt is a polymath. As a student in Munich, he flitted easily between history, chemistry, math and languages with the ease of a genius. However, he never graduated - largely due to being expelled after hacking the school's systems to fix his roommate's grades. Schmitt has always been arrogant, cocky and slightly paranoid. He obsesses over history and particularly the possibility of outside control of governments in the past. He is obsessive, highly intelligent and more than a little condescending at times. When he forms friendships he is viciously loyal, but tends to have trouble dealing with strangers as anything but statistics. His special areas of academic interest include the Holocaust and medieval Germany, but also extend to cryptography, number theory, linguistic anthropology and occultism. Appearance: Wilhelm is a short, brown-haired man with brown eyes. He naturally suffers from a recognizable unibrow, but keeps it shaved for better disguise potential. This and his hands are his most easily distinguished characteristics, as his middle and ring fingers are of equal length and there is a small scar on his right palm. He is adept enough with disguise that any other distinguishing features are likely falsified. History: Wilhelm is the grandson of a Holocaust survivor and a cultural but non-practicing Jew. He grew up in the small German town of Kitzingen, and is known to have a fiance, Liese Sutler, who grew up alongside him. The two have remained close, though Sutler publically claims to have no knowledge of Wilhelm after his disappearance. Wilhelm went to school in Munich, but was expelled,as noted above, after hacking the school's grading system. He later resurfaced as a member of MI5, specializing in digital intelligence and analysis, under the psuedonym Frank Wolmer, a history professor at Oxford. He went missing during an MI5 operation, believed dead after an Edom-orchestrated strike, but has been seen on the run since.
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# ? Mar 1, 2016 00:24 |
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I'm using all my dots. Gotta be a genius, after all!
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# ? Mar 1, 2016 00:24 |
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Using all my points. That said, summary of changes: Research from 2 to 1, Reassurance from 1 to 0, Vampirology from 0 to 1, Outdoor Survival from 0 to 1. -------------------- AGENT DOSSIER Name: Charlotte Rousseaux, “Curie” Nationality: French Hometown: Lyon, France Professional Role: Field Agent, Medical Expert Former Employer: DCRI (French FBI) Drive: Mystery (What is a vampire, anyways? How are they made, how do they work?) MOS: Medic Background(s): Medic (Shrink -2, Stability +2) Sources of Stability Symbol: Her old medical notebook, now being used to take notes on vampires Solace: Henri St Croix, romantic attachment from university Safety: Family coastal house near Marseille Health: ●●●● ●● Stability: ●●●● ●●●● Hit Threshold: 4 General Abilities Athletics ●●●●●●●● Conceal ●●●● Digital Intrusion Disguise ●●●● Driving ●● Explosives Filch ●●●● Gambling Hand-to-Hand Hypnosis Infiltration Mechanics Medic ●●●●●●●●●● Piloting Preparedness ●●●●●●●● Sense Trouble ●●●●●● Shooting ●●●● Shrink ●●●●●● Surveillance ●●● Weapons Academic Abilities Accounting Archaeology Architecture Art History ● Criminology Diagnosis ●+● (From Medic cherry) History ● Human Terrain Languages ● Law Military Science Occult Studies Research ● Vampirology ● Interpersonal Abilities Bullshit Detector ● Bureaucracy ● Cop Talk Flattery Flirting High Society Interrogation ● Intimidation Negotiation Reassurance Streetwise ● Tradecraft ● Technical Abilities Astronomy Chemistry ●● Cryptography Data Recovery ● Electronic Surveillance Forensic Pathology ●●● Forgery Geology Notice ●● Outdoor Survival ● Pharmacy ●● Photography Traffic Analysis Urban Survival Cherries: Check Your Other Left Pocket: You may spend Preparedness on behalf of other agents in the field. The Director may require a brief flashback scene where you give your teammate the piece of equipment along with an eerily prescient explanation of why he or she will need it. MAPS & LEGENDS Cover: ●●●●●●●●●● Legends: Network: ●●●●●●●●●●●●●●● Contacts: Languages Spoken: English, French, German, Arabic Driving Licenses: Piloting Licenses: Untouchable Forgeries: Familiar Cities: Weapons Training: Tactical Benefits: Special Equipment: Trust: You will have 5 Trust points to distribute to the members of the first Operation. You can spend these freely, and thus boost that person, though also exposing yourself potentially to Betrayal. Every Operation, you will gain another Trust point you can spend as you like. More Trust means more effective Tag-Team Maneuvers, and in general a better team, so be aware. Trusted By: As you earn Trust from the other operatives, you will make note of it here. Known Associates: Personality: Charlotte is infinitely curious. It’s what got her into the field in the first place from being a scientist, seeing how things actually worked in the real world. She’s not afraid of getting her hands dirty, always looking for answers rather than just accepting what she’s told. This works better when you’re digging into things that definitely don’t have any attachments to your country’s government or their most powerful families. There’s a line in her dossier from an old handler: “Will probably die still tracing for the root to some big truth.” Appearance: Charlotte is not very tall, standing at most about 5’6”, and generally dresses and appears in a way to blend in with the rest of the crowd around her. She always seems to be carrying something around with her, from a briefcase to a notebook, keeping her head in her work. History: Charlotte was born and raised in Lyon as an only child with well-to-do parents and the whole world in front of her. The phrase top of her class was mentioned a lot in her educational record, but never was challenged much by typical school work. Her first real challenge was from the government, oddly enough, asking her a simple question if she had what it took to keep France safe. Having been a bit bored studying to be a doctor from the Pierre and Marie Curie University, she took on the challenges of becoming an intelligence agent. Her background made her a natural for being a part of anti-biological and eco-terrorist teams, even showing a natural athleticism that most didn’t expect from the former doctor-in-training. Her last project was shut down after a number of strange reports of muggings gone wrong happened in the area. She was looking into a new designer drug that was being sold in massive quantities on the outskirts of Paris. Charlotte herself was the last one on watch when she saw what appeared to be a pair of people biting one of the people they were selling to, leading him to scream in pain while she couldn’t do much more than watch. The plug wasn’t pulled, so much as it was deemed important to invest elsewhere in the project. Still, the connections to vampires stuck in her mind, and she’s been pulling at that string ever since. It’s not quite an obsession, but anyone who knows her certainly thinks it will be soon enough.
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# ? Mar 1, 2016 01:39 |
As a good Soviet I have also used all my points. I think we got much of the effect of collaboration already, at least. AGENT DOSSIER Name: Lena Valentinovna Galkin Nationality: Russian Hometown: Moscow Professional Role: Cultural Attache Former Employer: SVR Drive: Mystery (Who set her up and why?) MOS: Disguise Background(s): Asset Handler/Cuckoo Sources of Stability Symbol: Father's medal (for border troops duty; heavily eroded from being handled) Solace: Arthur Finch, proprietor of the Finch and Tin (favored pub; she flirts and has political arguments with). Safety: Father's old seaside apartment on the Black Sea, now in disrepair Health: ●●●●● ●● Stability: ●●●●● Hit Threshold: (base 3, 4 if Athletics 8+) General Abilities (use ● as pip) Athletics ●●●●● ●●●● Conceal ●●●● Digital Intrusion Disguise ●●●●● ●●● Driving ● Explosives Filch ●●●●● Gambling Hand-to-Hand Hypnosis Infiltration ●●●●● ●●●●● Mechanics Medic Piloting Preparedness Sense Trouble ●●●● Shooting ●●●●● ●●●●● Shrink ●●● Surveillance ●●●●● ●● Weapons Academic Abilities Accounting Archaeology ● Architecture ● Art History ● Criminology Diagnosis History ● Human Terrain ●● Languages ●● Law Military Science Occult Studies Research Vampirology Interpersonal Abilities Bullshit Detector ● Bureaucracy ● Cop Talk Flattery ● Flirting ●● High Society ●● Interrogation Intimidation Negotiation ● Reassurance ● Streetwise ● Tradecraft ● Technical Abilities Astronomy Chemistry Cryptography Data Recovery Electronic Surveillance Forensic Pathology Forgery Geology ● Notice ● Outdoor Survival Pharmacy Photography ● Traffic Analysis Urban Survival Cherries: Hard to Hit Connected Cover Open Sesame MAPS & LEGENDS Cover: ●●●●● ●●●●● Legends: Each line item is a cover identity you distribute points to in play. Once it runs out of the pool, it becomes flagged. Network: ●●●●● ●●●●● ●●●●● Contacts: Each line item is a network contact you distribute points to in play. Once it runs out of the pool, it is lost. Languages Spoken: English, Russian, Romanian, German Driving Licenses: Automobile Piloting Licenses: None Untouchable Forgeries: Familiar Cities: Weapons Training: Tactical Benefits: Special Equipment: Trust: You will have 5 Trust points to distribute to the members of the first Operation. You can spend these freely, and thus boost that person, though also exposing yourself potentially to Betrayal. Every Operation, you will gain another Trust point you can spend as you like. More Trust means more effective Tag-Team Maneuvers, and in general a better team, so be aware. Trusted By: As you earn Trust from the other operatives, you will make note of it here. Known Associates: After start of play, you can record your character's opinions and relationships with the other player characters, and any non-player characters that are especially important. for your own reference, as detailed or not as you like. Personality: Lena Valentinovna gives the appearance of a wistful academic of no particular threat to anyone, evidently giving the image of a "cultural attache" who actually is a cultural attache. This is not an entirely unreasonable cover, nor is it false; at her heart she is not particularly thrilled by what she does, but she has done it anyway. She has only killed four people in the decade or so of her service abroad, although, of course, she has been prepared to do more. Her usual situation is communication with the academic community, the gathering of intelligence and the slow cultivation of agents who may not even be considered to be compromised. The "long con." She tells herself she means no harm; even those four people were the sorts who needed killing. Appearance: A Russian woman edging up on middle-age, superficially innocent and harmless. History: Lena grew up in the warm shadow of the KGB, because her father was an officer of the border troops and was in a reasonably comfortable situation. (She never knew her mother. By reports she was beautiful and witty, but had a weak constitution.) Of course, Communism decided to collapse while she was growing up, but she went in the same career trajectory and showed an aptitude for the occasional round of cold blooded murder underneath an academician's air. Her career started in Romania, went to Germany, and had quite recently went to Britain, where after two years of friendly network development and insinuation, she was told to commit murder #5. When she reached that destination, however, she found that there had been a massive call and that her target simply was never planned to be there. It was a trap, even if she was enough of a ghost to slip away, mostly unsuspected. Who? Why? Why HER?
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# ? Mar 1, 2016 03:51 |
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Tyrannosaurus posted:I have two investigation points I want to trade In the absence of anyone else, I have four unspent general points, but I forget the exchange rate. 3:1 ?
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# ? Mar 1, 2016 09:16 |
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potatocubed posted:In the absence of anyone else, I have four unspent general points, but I forget the exchange rate. 3:1 ? Yep, it's 3 general to 1 investigative.
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# ? Mar 1, 2016 16:33 |
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potatocubed posted:In the absence of anyone else, I have four unspent general points, but I forget the exchange rate. 3:1 ? Would you be interested in trading?
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# ? Mar 1, 2016 17:16 |
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Both Witchcraft and Gallu are fully spent, so that trade should work. -3 General, +1 Investigative for Jericho, +3 General, -1 Investigative for Wolfhound. Leaving 1 unspent General and Investigative point for both.
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# ? Mar 1, 2016 19:50 |
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Sure then, let's trade.
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# ? Mar 1, 2016 20:33 |
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Name: Fayza al-Din "Gallu" Nationality: Israeli Arab Hometown: Jerusalem (Contested Territory?) Professional Role: Profiler, Interrogator, Infiltrator Former Employer: The Israeli Defense Force, Shabak/Shin Bet, Joint Operations with numerous counter-terrorism organizations Drive: Mystery. What possible force drives the world's most extreme radicals? MOS: Hypnosis Background(s): Off Brand Cuckoo. Sources of Stability Symbol: A handwritten list of individual threats which Faiza takes responsibility for “removing” Solace: Mentor from within Shin Bet, referred to by the workname “Adi” meaning in this incident “my witness.” Safety: A bombed out home in Jerusalem, abandoned to time and decay Health: 6 Stability: 8 Hit Threshold: 4 General Abilities (use ● as pip) Athletics ●●●●● ●●● Conceal ●●●●● ●●● Digital Intrusion ●●●●● Disguise ●●●●● ●●● Driving ● Explosives Filch ●● Gambling Hand-to-Hand ●●●●● ●●● Hypnosis ●●●●● Infiltration ● Mechanics Medic Piloting Preparedness ● Sense Trouble ●● Shooting ●● Shrink ●●●●● ●●● Surveillance ● Weapons ● Academic Abilities Accounting Archaeology Architecture Art History Criminology ● Diagnosis Geology History Human Terrain ● ● ● Languages ● ● Law ● Military Science Occult Studies Research Vampirology Interpersonal Abilities Bullshit Detector ● Bureaucracy Cop Talk ● Flattery ● Flirting ● High Society Interrogation ● ● Intimidation Negotiation ● Reassurance ● Streetwise ● Tradecraft ● Technical Abilities: Astronomy Chemistry Cryptography ● Data Recovery Electronic Surveillance Forensic Pathology Forgery ● Notice ● Outdoor Survival Pharmacy Photography Traffic Analysis ● Urban Survival ● MAPS & LEGENDS Cherries: Hard To Hit: Hit Threshold 4 Perfect Hold Out: Can hide a small item on her person that can not be found by any means less than an X-Ray or Strip Search Connected Cover: Rather than generic covers, Faiza can create covers that are connected to an individual NPC. Talk It Out: One Free Point in Interrogation Haymaker (or the Krav Maga alternative, Groinsmasher): May roll two dice on damage for a hand to hand attack. If the player chooses the higher die they must pay hand to hand points equal to the difference in the die results. Cover: ●●●●● ●●●●● Legends: Network: ●●●●● ●●●●● ●●●●● Contacts: Languages Spoken: English, Levantine Arabic, Hebrew, Turkish, Romanian Driving Licenses: Yes. "Driving." Piloting Licenses: Do you push the stick up or down? Untouchable Forgeries: I once signed for an SO's package. Does that count? Familiar Cities: Jerusalem Weapons Training: Tactical Benefits: Special Equipment: Trust: Trusted By: Known Associates: Personality: Faiza is jovial, if not at times critical. One gets the sense that she views life more as a chess game than an experience. On the job she has a reputation for being demanding of other "professionals." Appearance: A fair skinned Israeli Arab woman standing 1.7 meters or 5 foot, seven inches tall. Relatively indistinctive and bland. Blends into crowds easily. History: Shabak no longer, or perhaps you might prefer never has, authorized the use of torture. Only psychological means of interrogation are used to coerce suspects who threaten the security of the state into revealing information that will save lives. This is the nature of the Gallu. A woman appears, ingratiates herself, and then the bombmaker goes missing. The most trusted man spills everything he knows about the attack on the hotel. Everything falls apart in the face of the Gallu. The term Gallu, at least in this case, refers to a human adversary that is a dangerous and uncompromising. The Gallu that's name was whispered in radical cells across the Middle East is better known to the world's leaders in counter-terrorism as Faiza al-Din. Raised in Jerusalem and faced with poverty and few schooling options, Faiza joined the Israeli Defense Force in a bid for inclusion and opportunity. A quick determined mind set her on a path to Shin Bet's Arab Affairs department after two years of service in the IDF. Her mentor, who she only knows by the name Adi, recruited Faiza into a special program that used various psychological techniques up to and including hypnosis to coerce information from black bagged targets. A non-violent, more successful interrogation. Training centered not only on knowing how to break a target but how to understand and think like a target as well. Being able to predict, or at the very least understand, a targets actions was of the utmost importance. Faiza spent years working with Shin Bet. This required her utmost anonymity. A life beyond the job was frowned upon. An identity that wasn't tied to the next target a liability. Faiza had come to be a radical who despised radicals. An extremist who used controversial techniques to accomplish morally grey tasks. She never doubted that it did all the good in the world. One day Faiza didn't return home. Intelligence ranged from the Gallu growing bored of her feeble minded opponents, being killed in an ambush after being compromised, or being flipped by an enemy agent. None of that would explain why she's here.
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# ? Mar 4, 2016 03:00 |
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Update should be up tonight. Got struck with the flu and was out for two days, still not feeling great but after work I should have some time to catch up.
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# ? Mar 8, 2016 17:02 |
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Darn it, Hopkins! Five more minutes and Jericho and Pivot would have had Cop Talk, Reassurance and Tradecraft to pull you out of the fire! So, how are we going to salvage this? Lots of co-op or just a big spend from a few different people?
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# ? Mar 9, 2016 07:32 |
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To be fair to her in perhaps her final moments, her objective is to keep the dossier away from them. No amount of Cop Talk would prevent them from seizing it and sending it straight to CD (though some high octane action might). More seriously, people should feel free to take other actions other than try and break her fall or do nothing, such as prepare a getaway vehicle, get a head start away from the authorities, or create some obstruction for the police on the ground level. Didn't want to make it binary, just spent the word economy on the big question.
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# ? Mar 9, 2016 07:39 |
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Trying to save her is the worst idea, but I can't imagine Jericho would do anything else. Negative health, here we come! E: What's the Preparedness spend for a really springy cushion? potatocubed fucked around with this message at 10:18 on Mar 9, 2016 |
# ? Mar 9, 2016 10:01 |
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potatocubed posted:E: What's the Preparedness spend for a really springy cushion? Not sure if this is a joke or flash of brilliance, but while a springy cushion that Jackie Chan style would help break her fall falls a little under the "rolls eyes" rule a bit of nil Difficulty, it does occur to me you're on the right track. Suzanne is a trained bomb disposal expert and considering the circumstances might have stashed a kit within dashing and tossing distance. That kit would likely include a tightly knit heavy duty ballistic blanket. This means she couldn't be there to receive the fall, and at least two others would have to to hold it, but you could avoid having any agent taking much damage at all this way. Having the blanket available and good to go immediately would normally be Difficulty 6, but since you were trying to be touristy until the hero moment that's less an option, so instead you'll have to sacrifice your crucial action once you crossed the street (which you were successful at), and make a Difficulty 4 Preparedness test to have it at hand and toss it in time for another to catch. If you'd like to append that to your action, feel free to edit it in. Tricky Dick Nixon fucked around with this message at 19:34 on Mar 9, 2016 |
# ? Mar 9, 2016 19:29 |
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It was a joke --- I'll stick with the run-and-catch I've already rolled for.
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# ? Mar 9, 2016 21:01 |
Anything can happen in
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# ? Mar 9, 2016 21:05 |
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Nessus posted:Anything can happen in I know we're all burnt agents and what not but that's not a fair comparison. We're still playing the good guys here.
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# ? Mar 10, 2016 05:07 |
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Sorry about the wait, update going up tonight. Need to follow my own pacing! Going through a transition of schedules at work. moving to nights, but right now doing mornings and its left me with a little less time than I would like to pretend to be a dracula on the internet.
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# ? Mar 14, 2016 17:55 |
"Moving to nights," huh
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# ? Mar 14, 2016 20:59 |
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Nessus posted:"Moving to nights," huh
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# ? Mar 16, 2016 04:48 |
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# ? Apr 26, 2024 18:13 |
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http://forums.somethingawful.com/showthread.php?threadid=3765025 Linking to recruitment thread for later reference per Davin's request.
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# ? Mar 19, 2016 05:54 |