|
No, and I've never heard anything about them in years. So I imagine at some point it was just scrapped and they never said anything and everyone forgot expect people from way way back.
|
# ? Mar 10, 2017 18:03 |
|
|
# ? Apr 25, 2024 13:18 |
|
promise big get paid
|
# ? Mar 10, 2017 18:10 |
|
Fog Tripper posted:
|
# ? Mar 10, 2017 18:12 |
|
Update kind of looks good https://youtu.be/94kj8Z7rw4o
|
# ? Mar 10, 2017 18:20 |
|
Keegers posted:Update kind of looks good This looks awesome. Why do you guys hate this game again outside of the endless beta/Kimsemus incident? Haven't played it since Summer(?) 2015
|
# ? Mar 10, 2017 19:04 |
|
its me, im the mmo stockholm syndrome poster
|
# ? Mar 10, 2017 19:49 |
|
Alexander DeLarge posted:This looks awesome. Why do you guys hate this game again outside of the endless beta/Kimsemus incident? Haven't played it since Summer(?) 2015 I dislike because of the 5v5 gvg and because the infamy system sucks in its current state.
|
# ? Mar 10, 2017 19:57 |
|
Alexander DeLarge posted:This looks awesome. Why do you guys hate this game again outside of the endless beta/Kimsemus incident? Haven't played it since Summer(?) 2015 Well, I guess when Shards Online is your MMO benchmark, anything can look good.
|
# ? Mar 10, 2017 20:24 |
|
Alexander DeLarge posted:This looks awesome. Why do you guys hate this game again outside of the endless beta/Kimsemus incident? Haven't played it since Summer(?) 2015 SI has no direction for what they want in this game really. Last beta reset was particularly tragic when at the start (first two weeks) a single kill could blacklist you, and all participants from the safe-zone towns, which is where the majority of the pvp happens. the map was also waaaay too big for the number of players that played. the infamy system doesn't let you grind it back up, it basically forces you to just wait for it to regenerate. They're adding more ways for people to avoid pvp in the open world, they're adding in a wow-like arena system which will continue to eat away at participation in the open world, they're adding in a personal instance which gives people even less reason to go around in the open world. They added guards to city entrances which will continue to hurt open world pvp. They removed the agro-transfer properties of spells such as blink and stealth, which killed blue-zone dungeon griefing. GvGs rely on a fed 5 man team and a 100 man guild can lose GvGs to a 5 person guild. I'm sure I'll have a lot more for you in about a week from now.
|
# ? Mar 10, 2017 20:34 |
|
Well WA 6.0 got held back for some bug fixes, so looks like I'll dabble with this junk after all. I don't get the expeditions, instanced pve in a pvp sandbox??? If you can do them over and over then the game is dead. If you can only do one a day then it makes little sense to have them in the first place..
|
# ? Mar 10, 2017 21:34 |
|
|
# ? Apr 25, 2024 13:18 |
|
Didn't they set out to make uo2? Or was that one of the other kickstarters.
|
# ? Mar 10, 2017 21:40 |