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iceyman
Jul 11, 2001

pre:
TURN 6.5

  * Nevets (Cylon #1 [1])
  * Parsifal (Seelix [10, OPG])
  * Trasson (Cottle [5, OPG, 1MC)
  * Gwaihir (Cylon #2 [2, 1SCC])
==> MetricUnit (Admiral CAG Starbuck [6, 1MC])
  * tarbrush (President Roslin [2, 5QC, 1MC])

Fleet Status

Food       05/07   Regular Vipers  0 Active, 5 in Reserve, 0 Damaged, 0 Destroyed
Fuel       02/08   Viper MarkVIIs  0 Active, 2 in Reserve, 0 Damaged, 1 Destroyed
Morale     04/09   Assault Raptors 0 Active, 1 in Reserve, 0 Destroyed, 3 Not in Play
Population 06/10   Regular Raptors 4 in Reserve, 0 Destroyed

Distance 8/8 (Barren Planet, Mining Asteroid, Tylium Planet, Lion's Head Nebula)
DEFCON Level 9
Raiders Destroyed 10
Jump Prep Track [ ]-[ ]-[ ]-[X Risk3]-[  Risk1]-[Auto Jump]
Cylon Boarding  [1]-[0]-[0]-[0]-[Humans Lose]

Civs Remaining (11)
2 Pop            x2
1 Pop            x5
1 Pop & 1 Morale x1
1 Pop & 1 Fuel   x1
Empty            x2

Civs Destroyed (1)
1 Pop            x1

Galactica  (2/6 Damage)
FTL Control -- 
Weapons Control -- 
Command -- 
Communications -- 
Admiral’s Quarters -- 
Research Lab -- 
Hangar Deck DAMAGED! -- 
Armory DAMAGED! -- Parsifal (Seelix)
Sickbay -- tarbrush (Roslin)
Brig -- 
Food Token
Fuel Token

Pegasus (1/4 Damage)
Pegasus CIC -- Trasson (Cottle)
Airlock DAMAGED! -- 
Main Batteries -- 
Engine Room -- MetricUnit (Starbuck)

Colonial One 
Quorum Chamber -- 
Press Room -- 
President’s Office -- 
Administration -- 

Cylon Locations
Caprica -- Nevets (Cylon #1), Gwaihir (Cylon #2)
Cylon Fleet -- 
Human Fleet -- 
Resurrection Ship -- 

Off-Ship:

DRADIS

\      BRAVO   |   CHARLIE    /  
 \             |             /
  \   Basestar | Basestar   /
   \  Raiderx3 | Raiderx3  /
    \          |          /
     \         |         /
      \        |        /
       \       |       / 
        \      |      / 
         \     |     / 
 Raiderx2 \    |    / Heavyx1
           \   |   / 
A           \  |  /           D
L            \ | /            E
P             \|/             L
H             /|\             T
A            / | \            A
            /  |  \  
           /   |   \ 
          /    |    \ 
         /     |     \ 
        / CivB | CivE \ 
       /  CivC |       \ 
      /   CivD |        \ 
     /         | MarkVII \ 
    /    Viper | Viper    \ 
   /           |           \
  /   Raiderx1 | Raiderx3   \
 /             |             \
/    FOXTROT   |   ECHO       \
SPECIAL RULES
Suppressive Fire -- Until the fleet jumps or a Basestar is destroyed. Players cannot use actions on Piloting Cards.
Dangerous Repairs are Necessary -- KUntil the fleet jumps. Any character in either the Engine Room or FTL Control when the fleet jumps is executed.

Action Queue
==> MetricUnit (Admiral CAG Starbuck): Draw Skill Cards
==> MetricUnit (Admiral CAG Starbuck): Move/Action.

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Rosalie_A
Oct 30, 2011
XO one of us to FTL control, don't strat plan the roll, and see how many resources we can down in a single action?

MetricUnit
Jan 2, 2005


##Draw Eng
##Discard Treachery-4 (Violent Outbursts), Move to FTL Control


iceyman
Jul 11, 2001

That's game. The End.

Humans Win

tarbrush
Feb 7, 2011

ALL ABOARD THE SCOTLAND HYPE TRAIN!

CHOO CHOO
Woo, go team meat!

That felt a bit Cruise Ship Galactica, I think we got very lucky at certain points.

Gwaihir
Dec 8, 2009
Hair Elf
I think the long con stuff was pretty OK, but in the end not nearly enough to make it worth sticking around post sleeper. I don't know when nevets flipped, but yea.

I mean, Lion's head is obviously dumb as hell, but even without that.

e: I think you have to do something to give Cylons some extra actions to make conning worthwhile. It doesn't matter if you have a great pick of supers if you're potentially only going to get one turn post reveal, etc.

Still, great game though. Thanks to Cocks Cable for modding!

Gwaihir fucked around with this message at 19:41 on Aug 31, 2016

Podima
Nov 4, 2009

by Fluffdaddy
That's the first time I've seen Lion's Head Nebula used to clinch a solid win. Well done!

iceyman
Jul 11, 2001

That was super boring :(

In terms of moderating, I did not like Double Secret. It's a lot to keep track of and hope to remember. I also felt like it didn't add anything to the meta game. Humans still played ridiculously pro-human to the hilt even when they had a chance to screw themselves over later in the game.

I think there is something wrong with Defcon and how it interacts with Pegasus and 6-player setups as seen in other games as well. Engine Room is too easily gamed as a sure bet. And it really speeds up the game when humans should be juggling 5 different options and priorities. No Sympathizer doesn't feel as balanced anymore. Some minor resource loss and extra cards don't seem to make up for the extra human turn.

MetricUnit
Jan 2, 2005
Meat! Meat! Meat!

Yeah we were never really hurting for cards until the end, the only play that made me paranoid was Roslin sending 3 damage towards damaged Pegasus and Adama picking Fuel Planet though the bonus fuel ended up paying off. Lion's Head was the second destination so even a last launch scout wouldn't have screened that out. I think having six players takes a lot of the bite out of double secret, having 2:1 odds of being human that quickly became 4:1 after a jump really pushed me towards playing pro-human as possible.

Thanks for running that Cocks.

MetricUnit fucked around with this message at 20:05 on Aug 31, 2016

Nevets
Sep 11, 2002

Be they sad or be they well,
I'll make their lives a hell
I flipped when Pegasus took the first hit. So I stayed hidden for a little while but the most sabotage I was able to do was lie about having XO's that could have got people out of sickbay. In retrospect I should have hard revealed on my second action from the XO, rather than waited till my turn, but I didn't think she'd get lucky and get an arrest warrant from her OPG.

I might have posted this before, but I think the best way to encourage deep cover play is to:
A) Give unrevealed cylons more ways to spike checks
and
B) Provide them some more cover / scapegoats

This could be done by increasing the opportunities for TRE draws and by forcing players to contribute to checks.
For example:
You have to play at least 1 card into the crisis you draw on your turn, or else move to sickbay.
Any check that results in a negative total has every human draw a TRE.

SixFigureSandwich
Oct 30, 2004
Exciting Lemon
The destiny deck already consists of more cards though, so that helps a bit.

Re: Engine Room: I think the main thing here is that Defcon makes it so you can easily tell when you're likely to hit a Cylon Attack, so that's the moment when you go for it.

More generally I'm noticing that Cylon attacks are blunted quite a bit by the CAG being able to pick one of two options. Usually one of them is bearable, you maybe lob a nuke at a basestar if needed, and a pilot remaining in space between jumps covers the civvies. Most of the time they don't seem to present too much of a challenge, from what I've seen in the past few games. Not sure what can be done to counter that though.

iceyman
Jul 11, 2001

I generally agree with all of that.

I believe the CAC picking is mainly there to justify the CAG title. If you take that away, the CAG doesn't do anything meaningful.

fits
Jan 1, 2008

Love Always,
The Captain
maybe just delete the engine room and make pegasus only a three space ship. having it at all is already way pro-human

iceyman
Jul 11, 2001

How does Pegasus fly around with out an engine room? I already feel bad for the poor souls on a Galactica with no airlock.

Klades
Sep 8, 2011

Or you could just say that the engine room doesn't work on CACs, or you have to discard more cards, or a certain value of cards. Like, you can only use it if the total value of the discarded cards is at least 10.

Brony Hunter
Dec 27, 2012

Motherfucking Mannis

They'll bend the knee or I'll destroy them
Sink Pegasus, move the Airlock to Galactica, put Pegasus' guns on Galactica instead of Weapons Control.

fits
Jan 1, 2008

Love Always,
The Captain

Cocks Cable posted:

How does Pegasus fly around with out an engine room? I already feel bad for the poor souls on a Galactica with no airlock.

hard mode variant: engine room does nothing, but if its damaged (and pegasus is not destroyed) the fleet can't gain jump prep, and if they jump anyways pegasus is left behind

Metos
Nov 25, 2005

Sup Ladies

Cocks Cable posted:

I generally agree with all of that.

I believe the CAC picking is mainly there to justify the CAG title. If you take that away, the CAG doesn't do anything meaningful.
Which might be acceptable, because at the moment since the CAG is going to be human 90% of the game it just means Gravity Well gets punted for Thirty-Three or Boarding Parties every time and is very rarely a real choice. The Cylon getting a choice between CACs from using Caprica is interesting and good because it'll help them line up with their priorities, but its nowhere near enough to counteract the seesaw of CAG always choosing the toothless choice, on top of them getting their extra CAG activations when there isn't a viper activation sink as escorting isn't in or necessary.

I haven't really seen space get 'holy poo poo we have to be scrambling to fix this, everything is bad' every so often like the regular game does, and I don't just mean that there are less frequent CACs.

Nebrilos
Oct 9, 2012
Since the game is over now, can you reveal everyone's cylon triggers?

Gwaihir
Dec 8, 2009
Hair Elf

Nebrilos posted:

Since the game is over now, can you reveal everyone's cylon triggers?

Gwaihir
Dec 8, 2009
Hair Elf
Also was Lion's Head the top destination card?

MetricUnit
Jan 2, 2005

Gwaihir posted:

Also was Lion's Head the top destination card?

It was the second destination, top was some boring 2 distance one that ate morale.

iceyman
Jul 11, 2001

Here are the triggers. I was a bit worried that the cylons would never come out but it actually worked out rather like a normal game. We had 1 cylon (Adama) in the first round of the game and the 2nd cylon (Ellen) shortly after sleeper. I wanted the triggers to be more meta but none of the common stuff seen in other games happened in this one...for some reason.

==> Nevets (Ellen)
+ 3 or more different TRE cards are found in Crisis Skill Check.
++ Pegasus is damaged.
==> Parsifal (Seelix)
+ A player posts only memes, smileys, or gifs (no other text) and another player quotes it and responds with only memes, smileys, or gifs (no other text).
++ Distance 7+ is reached.
==> Trasson (Cottle)
+ A player gains 1 mutiny card and then four or more human players have 1 Mutiny Card.
++ A player plays an Executive Order on the player directly next or one after that in turn order.
==> Gwaihir (Adama)
+ A human player (mistakenly?) plays a negative non-zero skill card into a Crisis Skill Check.
++ Three consecutive turns pass with out playing an Executive Order.
==> MetricUnit (Starbuck)
+ A player activates the Airlock or Admiral's Quarters and targets a human player.
++ A player misses the 12-hour deadline and is auto-resolved.
==> tarbrush (Roslin)
+ A player activates the Research Lab.
++A player requests a hand check within 3 hours of another player requesting a hand check.

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Rosalie_A
Oct 30, 2011

Cocks Cable posted:

==> Trasson (Cottle)
++ A player plays an Executive Order on the player directly next or one after that in turn order.

This freaking close...

The game was fun but I've been too busy to sit down and give my full thoughts but once I'm not phone posting with actual time on my hands I'll say more besides thank you for a good, if fairly easy, game.

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