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Josef bugman
Nov 17, 2011

Pictured: Poster prepares to celebrate Holy Communion (probablY)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
The room around you is quiet. You know that the night continues forever here in Duskvol but today it feels especially thick.

You are all gathered here, people from across the world and of so many different backgrounds for one reason and one reason only. To get filthy rich at the expense of the Bastards at the Municipality Bank and Trust



You have engaged the services of a bigger player in the underworld to get you into the vault, he's sending one of the best cracksmen he has to help do it, you have all been preparing for this moment for Months. You know the layout, you know the schedules, you Think that every last one of the externalities has been taken care of. We're going to have to see.

Engagement Roll: http://orokos.com/roll/435167

The entrance has gone spectacularly well, you find yourselves in a small side room off from the main Atrium, the vaults are just below, but you will have to make your way there. There are a lot of you, so please do place yourselves on the map below for where you are moving to and from.:

Interior large black square looks like this:


The other black lines are desks much like these:


Red Square is "security office", Red dots are patrolling guards, yellow dots are asleep guards.

The entry point is wherever you want outside of the green square, that is the managers office. Choose the colour (or initial) you want to represent yourself and, if you want to, send me a quick bit of info as to how you got in.

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Doodmons
Jan 17, 2009

Bowman, the Cutter

Equipment: Bowman is at Load 5, making him Normal. This is supposed to be a surprise party, so Bowman wants to keep his weight down.

- Fine Scary Weapon


- Fine Hand Weapon

Bowman is carrying a classic Thorn weapon set - a traditional tribal curved dagger and a newer, Akarosi style thrusting mail breaker with a wide guard. Paired together, they make a ferocious close-range fighting style where the fighter uses the guard of the mail breaker to catch the weapon arm of his opponent before severing their tendons with the curved blade. Opponents wearing armour instead get powerful stabs straight to vital areas while exposed flesh is sliced to ribbons. Plus, the Severosi curved dagger is scary as gently caress. Bowman's pair are of fine make, an indulgence he bought with a payoff once.

- Fine Heavy Weapon - his lightning hook. Hopefully it won't be necessary, but if the bank have bound any ghosts as security we'll be glad we have it. Otherwise, a jolt from a weapon like this does wonders against people who think their heavy metal armour protects them.

- Armor

- Manacles & Chain

- Rage Essence Vial

- Spiritbane Charm


Bowman has entered through a window in the top right of the room and is crouched down behind the wall of the desk enclosure, watching for guards or employees.

Iceclaw
Nov 4, 2009

Fa la lanky down dilly, motherfuckers.

Kyle Ferret, the Lurk

Equipment: Kyle is ready for the job, at load 5.

-Fine lockpicks

-Fine Shadow Cloak, a well used cloak in which Kyle moves comfortably

-A blade or two, both being daggers, one at his belt and the other in his right boot

-Light Climbing Gear,

-Tinkering Tools, in case Kyle needs to disarm something on the go,

-Subterfuge Supplies (Do I need to tell right off what is it, or can it be Shoredinger's supplie, via flashback?)

-A Silence potion vial, which Kyle keeps handy in case he really needs to be discreet.

Kyle went in with Bowman, and advanced to the middle of the room, where he waits crouched, to eventually take down one of the patrolling guards if possible to do so without being detected by the south west watchpost. He is crouching, trying to ascertain how the guards are moving.

Iceclaw fucked around with this message at 17:44 on Sep 10, 2016

Comrade Gorbash
Jul 12, 2011

My paper soldiers form a wall, five paces thick and twice as tall.
Raven, the Spider


Raven entered the same way Bowman and Kyle did, then moved into the bullpen to their right, working her way to the far corner to try and flank the patrolling guard. Raven keeps low using the desks and wall for cover. She has her vial of slumber essence in hand, hoping for a chance to put one of the patrolling guards to sleep.

Gear (Load 5):
- A Blade or Two (a fighting dirk and a dagger)
- Burglary Gear
- Blueprints (of the bank)
- Concealed Palm Pistol*
- Vial of Slumber Essence*
- Demolition tools

I had some space with my load so I grabbed the demolition tools in case someone else wants to use them during the job, hopefully free up some load space for someone else.


ThreeStep
Nov 5, 2009
Shiver, the Whisper
On the job he didn't think of himself as Hix Athenoch, disgraced Tycherosi. When committing mayhem and theft he was Shiver. He'd slipped through a door on the west side, left open just a crack for a breeze. The guard responsible lay sleeping nearby. Shiver crouched at the doorway and waited for the signal.

Equipment:
Shiver is at Load 5, with the following:
Fine Spirit Mask
Demonbane Charm
Electroplasm vials
A Blade, being a Tycherosi Athame.
Arcane Implements
Fine Lightning Hook
Spirit Bottles (2)


quote:

Name: Hix Athenoch, alias "Shiver"
Playbook: Whisper
Heritage: Tycheros. Telltale feature: A skin-chilling aura
Background: Noble
Look: Man, Brooding, Suit and Vest or Mask and Robes.
Vice: Luxury. Hix collects and sometimes enjoys exotic or notable wines and spirits.

Actions:
Insight 2
Hunt 1
Study 2
Survey -
Tinker -

Prowess 1
Finesse 1
Prowl -
Skirmish -
Wreck -

Resolve 2
Attune 2
Command -
Consort 1
Sway -

Special Abilties:
Ritual: You can study an occult ritual to summon a supernatural effect or being. Costs stress based on the magnitude of the results. 1 ritual known, to be determined

Strange Friends:
+ Nyryx, a possessor ghost
- Quellyn, a witch

Stress: 0/9
Trauma 0/4

Harm:

Items and Load:
TBD

Dedman Walkin
Dec 20, 2006



Junker, the Leech


This is it. Time to go to work. Prove yourself. Make the calculated risks, get the calculated rewards.

Junker entered with the others, and followed Raven to the bullpen. Right now, stay in small teams. If a guard shows up, we outnumber them two-to-one. Quick and quiet takedown, if necessary.

*

I'm in the room with Spider. Taking a normal load:

*A Blade or Two
*A Pistol
*Fine Tinkering Tools
*Bandoleer of Alchemicals
*Smoke Bomb
*Eyeblind Poison
*Drift Oil
*Blowgun and Darts/Syringes
*Burglary Gear

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
Firth

Firth sweats away at his desk. His hand trembles, but not for want of a drink.

It'd be nice to say it was a good life, while it lasted, but he doesn't tell lies.

Firth is at one of the desks. 'cause he works here.

He's carrying

Fine Clothes and Jewelery
Fine Trick Cards
Trance Powder
Spiritbane Charm
*A Pistol
*Documents
*Subterfuge Supplies

Load 3.

5-Headed Snake God
Jun 12, 2008

Do you see how he's a cat?



Glint

I'm taking a light load (3).

Glint isn't an especially great sneak, but he knows how to keep silent. Still, no sense taking risks. He enters the room with shiver, trying to keep as silent as possible - while at the same time going over various cover stories in his head, just in case he does get caught.

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Doodmons
Jan 17, 2009
Bowman, the Cutter

Thinking that it's probably too risky to start prowling across the shop floor directly to the manager's office, Bowman decides to survey the guards first. Patrol timings and routes, their armaments, alertness. Before he moves an inch from his hiding spot, he wants to know exactly how long he'll have to get across that space and into cover again.

Roll 1d6: 2

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