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Remmon
Dec 9, 2011
Taeral

"I suppose you would not be able to tell us when the bridge will be passable again?" Taeral questions the two richters "My companion and I are not likely to be at risk of whatever disease that vessel carried, but I understand you will not want to let anybody pass until it once again safe for everyone. We may need to find an alternate way across the water."

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Jothan
Dec 18, 2013
Arbengar

Mr.Misfit posted:


Sesselrink "...You might have noticed, that we, unlike yourselves, surely, are under watch. Any move we make will most likely be answered."


"Well, we'd best be off, in that case!" Arbengar states, still looking outside. He turns to the lieutenant, continuing, "...wouldn't want to arouse suspicion. Kleiner Jan, you said? Anything we need to be warned of before we reach him?"

DocBubonic
Mar 11, 2003

Tempora mutantur, et nos mutamur in illis
Crow

He joins Taeral, but makes sure to make a show of deference to Taeral. One fight had been avoided and he would like to avoid fighting these Richters if he could.

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!

At the Wallerlauf posted:

You both note the preying eyes of the Richters watch you closely. Surely they´ve noticed.

: With the immediate threat at an end, your passage is...granted.
: But that don´t mean we won´t be keepin´an eye out for ye.

Ostholonius offers a curt nod, then he and Dreyer return to their previous "post".

At the City Watch posted:

Sesselrink might just seem positively thrilled at your words.

: Don´t take him lightly. The man murdered several good watchmen and is prone to fits of rage at any moment, so you best watch out for when his hands get close to anything he can throw. Beyond that, we have little to give except for shelter and a sense of humour.

Remmon
Dec 9, 2011
Taeral

"I hope our next meeting will be in better circumstances, gentlemen." Taeral replies as they head off across the bridge and to their destination.

DocBubonic
Mar 11, 2003

Tempora mutantur, et nos mutamur in illis
Crow

As Taeral sees off the Richters, Crow remains silent.

Unknown Quantity
Sep 2, 2011

!
Steven? Steven?!
STEEEEEEVEEEEEEEN!
Der Eisen-Reise

With a nod, the armored figure leaves, motioning for their partner to follow. Assuming it is easy enough to find the district, or rely upon a more knowledgeable sort for a point in the right direction, their path is clear, and their action is obvious: towards the den of evil head-on. They stop a bit of a ways in, however, to look over at Arbengar.

"...It is my intention to remove the head of this operation with one stroke, then fight my way out if anyone raises issue with it. If you have a better plan, or intend to regroup, suggest so now."

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!

To the Plaza House posted:

Your path takes you now, along the Wallerlauf, over the entirety of the great bridge spanning the massive river, you walk, with the city hall constantly in your sight. Despite everything so far, it seems that no further problems appear, as you walk along an alley towards the Plaza House. Despite being named after it, the Plaza House is only one of the market houses of Tempelstadt, and the Plaza itself more akin to a market under a single roof, contains numerous traders from all over, and yet seems much more devoid of life than one would suspect, as even entering it requires payment of a small sum of 10 marks. One can only wonder how much it must cost for a merchant to present his goods at a stall here.

Whether you pay and take a look or walk around the edges of the Plaza, the Marasi Kontor-sign is visible from a long way off, as it stands biggest even among those of the city itself, situated at the name-giving Plaza House, a great building more similar to a warehouse than anyting else, even with the buildings outer front presented as luxurious as any noblemans manse, with black marble pillars at the side, less shaped and more broken as if taken directly from the quarry as they were, impressing their pure weight and power upon any coming upon the Kontor.

Even now, you can see quite a lot going on, with carts coming and going at a near-constant pace, burly men heaving chests and crates to and from the coming and going carts, while busy scribes seem to rush around, noting down the trade goods being delivered and taken. Even out here you can see that all of them appear armed, giving them a more hostile appearance than one might have assumed of a trading post like this.

What do you do?

Jothan
Dec 18, 2013
Arbengar

"Something is wrong," exclaims Arbengar, in a low voice, as soon as the pair are out of earshot of basically everyone. "Something is very, very wrong, and I don't know what it is, but I hate it already. We're being lied to, I know it-"

He nods his head back toward the guardhouse, "-did you see that lieutenant? He was squirrelier than a hen on fire; I thought maybe he was trying to stiff is on the bounty, but if that weren't bad enough, one of the Richters outside actually tried to warn us off!"

"'One or both of them are lying to us, and I think we'd better find out as much as we can about this 'Kleiner Jan' before we end up walking face first into a knife in the back."

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!

Towards the Red Light District posted:

While discussing the issues you´ve picked up during your conversation wit Sesselrink, you leave via the same small brick tunnel you´ve originally entered this lone and forgotten part of the city outskirts, returning onto the far reach of Tempelstreet. And while some time may have passed, it seems quite empty for such a busy hour, with few people wandering about, except for the Suprematii Temple Guard and the constant sound of rattling porcelain coming from the lianist school.

Passing through, your feet carry you alongside the Templer Zeughaus again, though now even those early buerghers have disappeared and the massive doors remain, as ever, closed. What seems new is some small bronze tablet that someone has placed near the entrance. Unlike before however, your path to the Red Light District, at least according to the map you´re visualizing, takes you not along the Lienauhaus and the Waller this time, but rather along the great city wall, along the imposing gate with its central entrance and massive portcullis. The gate remains closed, now, as it has been for quite some time, and you can hear some sounds of lamentation from beyond the walls, and even now some people are standing in line for the Richters manning the gate house to plead for themselves or others.

It seems to be only a short step from here into the side alleys and more sleazy walks of life, but you immediately recognize the difference,
as the streets seem both empty and less pleasing while the houses themselves are more and more festively decorated,
but with narrow a sound escaping their thick walls.

What does come into view are those ladies up even this early,
clothed in light or colourful textiles, with easy access to all the important parts.
And while only those least promising seem out and about at this time,
a pair of two immediately steps towards you both, seemingly hoping to "pick you up".

You do however, also perceive that despite any thoughts about it, those few men you do see,
seem more enthralled with their current amour than watching the streets.
Somewhere, in the distance, closer to the back-end of the district, you can hear someone screaming in high-pitched pleasure.

What do you do?

DocBubonic
Mar 11, 2003

Tempora mutantur, et nos mutamur in illis
Crow

"Busy place. Should be easy to move amongst the crowds. You should lead though."

Remmon
Dec 9, 2011
Taeral

"We're going to stand out, but that shouldn't be a problem." Taeral replies, heading straight for the Marasi trading post. He heads towards one of the scribes, assuming that they'll be able to point him in the right direction. "Excuse me. I'm looking for Herr Ragnar von Winkelgasse."

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!

At the Plaza House posted:

The scribe takes a long look at you, before answering you.

Roll Taeral Disrepute 2d6 vs 9 = 3, Failure

"Herr von Winkelgasse doesn´t speak to some mangy dogs fresh off the streets.
Please be gone before I have the others remove you from the premises."

Even while he does so, you notice that some of the surrounding workers have taken note of your conversation.
At the same time, the scribe seems just glued to his papers somehow, as if ignoring you will make you go away all by itself.

Remmon
Dec 9, 2011
Taeral

"I am Taeral Gengwyn of the Aen Sidhe. Last I heard, Herr von Winkelgasse was looking for some muscle to accomplish some task. Now will you point us in the right direction or do we need to knock some heads around to get his attention instead?"

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!
Taeral Charisma vs 9 > 2d8+4 = 15, Success

At the Plaza House posted:

You can see the scribe pausing, his mind trying to connect the dots as you presented them.
Slowly, but surely, the gears in his head are turning, as he slowly yaps for air.
A few of the workers are stepping closer.

Then, suddenly, the scribe seems to regain some modicum of composure, already his face going for an angry red,
when a small hand taps his back and you see one of the black volk, a svart coming up behind him.
It´s rare to see one of the small, dark-skinned beings outside their ghettos, even in a city of this size,
though its known that their continued support for the League of Maras has kept many of the wheels
of trade and commerce rotating where others would have seen them stopped.

The scribe, seemingly surprised, turns, bows down to the small one and listens intently, as something is whispered into his ear.
As the svart stops, and steps back a bit, the scribe turns again, and looks at you, bowing down and steps out of your way.

The svart, on the other hand, steps forward, with one hand guiding you into the building behind him.

Svart: This way, gentlemen.

As he walks on, without looking back, you might hurry to catch up to him, and follow him deeper into the Kontor.
All around you, people are packing, unpacking, checking and listing, calculating and compromising, deals are cut at tables,
while others are counting stacks of silver marks and, as you recognize, sometimes even a few golden thaler that change
hands here, or there.

As you follow the svart deeper into the Kontor itself, you walk through a larger hall and a scribes bureau, which
seems more than a little excessive, and several heads are turned as you walk on by, whether servants looking after
you, or some of the scribes looking up from their almighty bureaucratic papers.

Finally, it seems, you arrive, in a small, windowless room, lit only by the candles of a small candelabra, with the wooden walls,
with many set-ins of different holy figures from all over the realm, creating shadow plays of strange imagination to the eye.
On the other side of this only 4 meters long and wide room, that nonetheless seems just as high, a simple door, intricately carved,
waits, while the one you just arrived in, just as masterfully made, seems just a tad bit darker.

The svart, seemingly satisfied with himself, nods to you, and leaves, closes the door behind himself as he walks out the same way he entered,
leaving you to yourself, perhaps a bit bewildered even as to what might be going here? No Herr von Winkelgasse in sight, at all.

Wait, did you feel that? Perception vs 11 for more information.
Wait, what did you know about svarts again? Lore vs 7 for general, or 9 for deeper insights.
Was that some kind of power play, or why did he lead you all that way? Insight vs 7 for general, vs 9 for deep-level information

Mr.Misfit fucked around with this message at 14:16 on Jan 7, 2017

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Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!
So I´m going to slightly change the format, trying to make this a better thing.
Whenever such additional information is available, I´m going to auto-roll them and tell you the result.
There´s no reason to not roll them and I don´t get anything from you guys waiting for answers longer because of the rolls interspersed here and there.

Wait, did you feel that? Perception vs 11 for more information.
> Taeral d26+2=12, Crow 2d6+4 = 11
= There is, in irregular intervalls, a slight tremor you can feel, so slight that you almost missed it the first time, shortly after they led you into the house. Yet you´ve not seen anything that should shake the ground in that way. Even more so, as you felt the ground clearly tremble, yet no-one seemed pertubed by it in the slightest.
Wait, what did you know about svarts again? Lore vs 7 for general, or 9 for deeper insights.
> Taeral 2d6 = 8, Crow 2d6+3 = 12
= vs 7 (Svarts are generally about 1m high, live in some sort of clan or-family based unit and originally came up during the time of the Weltenbrand, when Eris´Wrath destroyed Ancient Cordis.)
= vs 9 (You distinctly remember that svarten clans divide into three castes, of which only two are even allowed to move outside of clan bounds or talk to outsiders. Which makes this svart either clan-less or a member of Those Who Think or Those Who Rule. Which might be strange all by itself.)
Was that some kind of power play, or why did he lead you all that way? Insight vs 7 for general, vs 9 for deep-level information
> Taeral 2d6 = 7, Crow 2d6+3 = 7
= It feels right to think so, like he might have had you led all this way there to "showcase" Marasi wealth and power. Seems rather prancy for a character trait. On the other hand, the amount of money he must have at his disposal feels absurd considering the size of the operation they are running here.


Inside the Plaza House posted:


They´re letting you wait for quite some time. As time wanders, so does your mind.
But all of that comes to a sudden halt, when the door on the other side opens, creaking painfully as it does.

On the doorsteps you see the svart, obviously the one that has led you into this room, signalling you to follow him hither.
Behind him, a lengthy hall open up, filled to the brim with decadence seldom seen in these days.
Walking through a set of columns made from black marble, on the floor snowy white wooden layout,
above you hang golden lanterns lit, that shine a warm and golden light down upon every thing,
from you, to the walls covered in the fur of southern beasts, only intermittently broken up by man-sized paintings from
local and distant artists.

At the end of the Hall, flanked by two great animals in movement, that appear to be of the stuffed variant, a bear and a moose,
a great table on which you can see a great number of documents, papers and rolled-up, and at its head a beastly looking, grim man.
His hair bound with the style of distant lands, one eye hidden behind an eye patch, his robe with a fur trim bigger than what one would
assume on a man of his size, of which a considerable amount seems hidden under it.
Behind him, a great fireplace, a chimney of appropriate status heats up the surrounding area.

As you come closer, you see the svart slowing, and stepping to the side, extending one arm towards the table. There are no chairs
except the one, the bearded man is sitting on.

Well, what do we have here?

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