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MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil


The shuttle ride down to Haphax was uncomfortable, and that's being generous. A storm had rolled in over the city, bringing with it lightning and gusts of wind. The pilot, his hands gripped around the controls in a white-knuckled death grip, had said not a single word until the landing gear touched the ground, and then only to say, "I need a loving drink."

As the six passengers disembark from the lander, the wind buffets them and the scent of ozone is unmistakable in the air. From another shuttle only a short distance away, another group of five approach the newcomers, battling to make headway in the storm. As they near, one of them begins shouting over the roar of the weather. "Good to see you made it down in one piece!" The tall, dark-skinned man has a severe haircut, with an expression to match, points a thumb over his shoulder at a nearby building. "Let's get out of this weather before it gets any worse!"

Arriving at the terminal, the group quickly get out of the storm and into the relative silence of the building. "Thanks for volunteering to help us. I'm Captain Ezekiel Thorne, I'll be the chief operator of Red Fist on this run, and your primary contact. My team and I will be supporting you where we can, but we'll need to keep out of sight for the most part. The Imperium doesn't always agree with our methods. Now," Thorne says, pacing in front of the psykers, "you're here for two reasons. The main reason is that you've agreed to help us find and deal with the person who locked you up. We believe that person is an Inquisitor, someone given almost unlimited power and scope to keep the Imperium safe. Unfortunately, from time to time these Inquisitors turn bad, and we believe that's what's happened here. The second reason is because we've received a tip that there may be a lead in Haphax. We have reason to believe the Inquisitor has an agent here that may be able to lead us to him, or at least point us in the right direction. I know this is a lot to take in, so does anyone have questions?"



Please post your full character sheets in your first post. You can roll your own dice, use orokos or IRC channel #acolytedice.

Roster:
  • Alella, Navy Armsman - Werix
  • Doctor Steel, Administratum Researcher - Schizotek
  • Rhaban 3-1 Kalogenos, Mechanicus Technoarchaeologist - Jo Joestar
  • Tican Vas, Shrine World Outcast - professor_curly
  • Viktor Lazarus, Navy Chirurgeon - Dachshundofdoom
  • Veritas Messer, Ministorum Priest - Skellybones
Recruitment Thread

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professor_curly
Mar 4, 2016

There he is!

Tican Vas

The ride down was... uncertain at best. However Tican can't help but smile as the thought occurs to him that after everything he'd experienced, the thing that might finally kill him for good was a shuttle ride. A downright normal sort of death. Hilarious.

Luckily, although he was slight of frame, he had an extra set of legs to balance himself against the wind and push his way inside. He instinctively finds a dark corner to slide into, listening to the man give his speech as he checks his equipment again.

"So you'll be the chief bossman? Great. Well, do we know who this agent is and where they are?"


pre:
Name       Tican Vas
Homeworld  Shrine World
Background Mutant
Role       Assassin
Divination The wise learn from the death of others.


If I "knew" what I was doing, you wouldn't trust me either. 


Cur. Wound 11
Wounds     11
Cur. Fate  3
Fate       3
Psy Rating 1


Psychic Powers:
------------------------------
Warp Perception
Prescience 
------------------------------

Fatigue    0/7
Insanity   
Corruption 22

Armour 
Head   4
Larm   4
Rarm   4
Body   4
Lleg   4
Rleg   4
 
WS  22 = 25 - 3
BS  35 = 25 + 10
S   25 = 25 + 0
T   30 = 25 + 5
Ag  53 = 25 + 18 + 5 + 5 (Ability Bonus: 6 from Unnatural Agility)
Int 25 = 25 + 
Per 35 = 20 + 15
WP  45 = 30 + 15
Fel 30 = 30 + 
Ifl 25 = 25 + 

Aptitudes:
Psyker, Willpower, Agility, Ballistic Skill, Fieldcraft, Finesse, Perception, Offense
Homeworld: Shrine World
Background: Mutant
Role: Assassin

XP spent   1450
XP unspent 
XP total   1500


Skills:
Athletics
Awareness
Deceive
Dodge +10
Forbidden Lore (Mutants)
Psyniscience
Stealth +10
Survival

Talents:
Jaded
Weapon Training (Low-Tech)
Weapon Training (Solid Projectile)

Traits:
Faith in the Creed
Psyrating I
Sure Kill
Twisted Flesh
Unnatural Agility (+1)

Characteristic increases:
Agility +10

Mutations:
Centauroid 
Shrink

Gear:
Shotgun w/ Silencer
Grapnel and Line
Imperial Guard Flak
Heavy Leathers
Combat Vest
Stimm Dose x2

XP:
Warp Perception (---)
Prescience (100xp)
Psyniscience (100xp)
Stealth (100xp)
Stealth +10 (200xp)
Dodge (200xp)
Dodge +10 (400xp)
Agility +5 (100xp)
Agility +5 (250xp)

Dachshundofdoom
Feb 14, 2013

Pillbug

Viktor Lazarus

How long had it been since he'd set foot on a planet? 20-something years, he guessed. He hadn't minded the ride down. You got used to sitting helplessly in a vibrating metal box when you were in the Navy. But during the walk between the shuttle and the building, the yawning expanse of the sky and the violent weather had made him dizzy and nervous. Walls and ceilings and metal were better, even if you weren't getting out of the rain.

Standing in a room full of mutants and witches, hunting an Inquisitor. How had it come to this? He'd stopped protesting his innocence a long time before they'd even been broken out of that hellhole, but this was crazy. He wasn't a psyker, dammit. He'd know if he was a psyker, he'd have to. He didn't feel abnormal. But the torturers had laughed at him, and eventually they'd just ignored him. He knew there was no point in arguing about it with the rescuers, either. Nobody frigging listened. He was damned by association, at least for the moment. He finds a wall and slumps down against it, looking at the ground between his feet.

"Just... call me when we move out. I got nothing to say."

pre:
Name: Viktor Lazarus
Homeworld: Quarantine World
Background: Imperial Navy
Role: Chirurgeon
Aptitudes: Fieldcraft, Offence, Perception*, Intelligence, Knowledge, Strength, Toughness, Psyker
Divination: Only in Death Does Duty End-The first time each session this character would gain Fatigue, he gains 1 less (minimum 0).

Characteristics:

WS:   25
BS:   40 (30 +10)
S:    25 (25)
T:    30 (25 +5)
Agi:  30 (25 +5)
Int:  50 (30 +15 +5 Advance)
Per:  45 (25 +15 +5 Advance)
WP:   25 
Fel:  25
Inf:  30 (20 +10)

Wounds: 12
Fate: 3

Insanity: 0
Corruption: 9

Skills:

Awareness
Athletics
Commerce
Common Lore (Imperial Navy)
Intimidate
Medicae +10
Navigate (Stellar)
Operate (Aeronautica)
Psyniscience
Scrutiny

Talents:

Psy Rating 2
Resistance (Fear)
Weapon Training (Chain, SP)

Psychic Powers:

Luck
Warp Perception
Foreboding

Traits/Other:

Psyker (Renegade)

Abilities:

Secretive by Nature: -2 to all party Subtlety losses (to a minimum of 1).
Close Quarters Discipline: +1 DoS on all successful BS tests at Short, Point-Blank, or Melee range.
Dedicated Healer: When a Medicae test fails, spend a FP to automatically succeed instead with Int. Bonus as DoS.

Gear:

Combat Shotgun
Chainsword
Imperial Navy Flak Armor
Flak Coat
Rebreather
Micro-Bead
Medi-kit
Psy-Focus ("Lucky" Charm)

Acquisitions:

Medi-kit
Imperial Guard Navy Flak Armor
Psy-Focus ("Lucky" Charm)

XP Spent       1500/1500

Psyniscience-100
Foreboding-200
Medicae-100
Awareness-100
Per +5-100
Int +5-100
Medicae +10-200
Commerce-100
Scrutiny-100
PR 2-400

Dachshundofdoom fucked around with this message at 07:41 on Feb 4, 2017

Skellybones
May 31, 2011




Fun Shoe


pre:
Name: Veritas Messer
Homeworld: Shrine World
Background: Ministorum
Role: Heirophant
Aptitudes: Fellowship, Toughness, Weapon Skill, Willpower, Leadership, Offence, Psyker, Social
Divination: There is no substitute for zeal

Characteristics:
WS:   45   25 +10 +10(Advance)
BS:   25   25 
S:    30   25 +5
T:    30   25 +5
Agi:  30   25 +5
Int:  25   25
Per:  20   20
WP:   50   30 +15 +5(Advance)
Fel:  50   30 +15 +5(Advance)
Inf:  30   25 +5

Wounds: 8
Fate: 3
Insanity: 0
Corruption: 11

Skills:
Charm
Command
Common Lore (Adeptus Ministorum)
Deceive
Linguistics (High Gothic)(Low Gothic)
Parry
Scrutiny

Talents:
Clues from the Crowds
Double Team
Weapon Training (Flame)(Chain)
Psy Rating (1)

Psychic Powers:
Teleport
Manipulate Flame
Spontaneous Combustion

Traits:
Faith is All: When spending a Fate point to gain a +10 bonus, gain a +20 bonus instead
Sway the Masses: May spend a Fate point to pass at a Charm, Command, or Intimidate skill test with DoS equal to Willpower bonus
Rogue Psyker

Mutations:
Teleport - Full action, 5m xPR, once per encounter

Gear:
Hand Flamer
BC Shield (+2AP body, left arm)
CC Flak Armour (4AP all, +1 vs Blast)
GC Chainsword
Imperial robes (1 AP arms/body/legs)
Backpack
Glow-globe
Monotask servo-skull (laud hailer)

XP Spent 1650/1700
100		Fellowship +5
100		Weapon Skill +5
250		Weapon Skill+10
100		Deceive
100		Willpower +5
200		Parry
300		Weapon Training (Chain)
100		Manipulate Flame
200		Spontaneous Combustion
200		Low Gothic

A cold, miserable day, a good match for the current state of the Imperium. Would that the people had the passion and zeal to wake up and see what a sad ruin it had been reduced to. Corrupt nobles, corrupt adepts, corrupt priests, and corrupt Inquisitors... Chopping off the diseased limbs would be painful, but beneficial in the long run. The history of the Imperium was awash with figures who had cured the malignancy around them, and this would be no different. Though working with mutants and witches made the story less heroic, even the cursed could find salvation through great sacrifice.

"What has this Inquisitor, or their agent, been doing here that drew your attention? I believe they try to remain unnoticed whenever possible?"

Werix
Sep 13, 2012

#acolyte GM of 2013

Alella

Alella spends most of the ride down to the surface staring straightly ahead. As she looks around the shuttle, she sees most of the group is on edge except for Viktor. She sees that he has on flak armor in the vibrant blue of an Imperial Navy armsman, the same color as her flak cloak. Either he was another ex-navy man, or stole that from someone on the black ship.

When the shuttle finally lands and the rest get out, Alella is the last to leave, staying in place until the group from the other shuttle starts to lead her's inside. Alella had only ever seen sky one time before, and that was the day the navy came and conscripted her from her home. The skies of her home world were also storming that day; they stormed every day, though their storms were deadly.

On her home the storms carried with it many dangers. The winds would shred flesh from bone. The winds carried on them toxins and fallout from a bygone age that either melted the flesh entirely, or left one with a sickness that would slowly rot you away. That's when the rain wasn't freezing, covering everything in a radioactive icy sheen within minutes, even the living.

Alella waited until it was clear what building they were heading to, and then dashed as quickly as she could to get to the door and out of the sky and its rain. Once inside Alella takes to a corner, spending time prodding her new bone crest and trying to get her hair to cover it up She looks at Tican and is glad she did not receive such horrible a mutation.

When asked for questions Alella has only one, "The powers of being one of these Inquisitors does not include Immortality, does it? For if they are mortal, they can be defeated.

code:
Name: Alella
Homeworld: Death World (EWO P. 26)
Background: Imperial navy (EWO p.34)
Role: Assassin       
Divination: Even one who has nothing can still offer his life
-When burn fate to survive dying roll 1d10, on a 10 fate not burned.
Wounds 11=11   
Fate: 2       
Fatigue 0   
Insanity  0 
Corruption 13

Aptitudes: Agility, Weapon Skill, fieldcraft, 
Finesse, perception, offense, [s]Fieldcraft[/s] strength, Psyker

WS: 40=35+5
BS: 25=25 
S: 35=35 
T: 25=25   
Ag(+): 50=45+5
Int: 25=25
Per(+): 50=45+5
WP: 35=35  
Fel(-): 20=20 
Ifl: 25=25

Bonuses:
Survivor's paranoia: enemies don't get +30 if they surprise me
Close Quarter's Discipline: Extra DoS on attacks made at short range, PBR, or in melee
Sure Kill: may spend fate point on hit to score bonus damage equal to DoS on attack roll
Psyker

Skills:
Acrobatics
Athletics
Awareness
Dodge
Intimidate
Common Lore (navy)
Navigate (surface)
Operate (Aeronotics)
Psyniscience
Stealth

Talents:
Jaded
Weapon training (shock, SP)
psy rating 1
Swift attack

Psychic powers
Warp Perception
Prescience (free 200 exp)
foreboding 

Mutations:

Head crest

Advances:
spent: 1950/1500
Psyniscience 100
Warp Perception 100
Perception Simple 100
Weapon skill simple 100
Agility Simple 100
Acrobatics known 100
Stealth known 100
Foreboding 200
Swift attack 300
Dodge 200
awareness 100

Gear:
Combat Shotgun
shock whip
Flak Coat
rebreather
micro-bead
Psy focus
photovisor
Grapnel and line

Werix fucked around with this message at 04:05 on Feb 7, 2017

Jo Joestar
Oct 24, 2013


As he walked across the boarding platform, Rhaban felt the old yet unfamiliar stride of his bionic legs, and it cost him considerable concentration to avoid stumbling. Many of his prosthetics had been disabled or removed in captivity, and their long absence made them feel like they were new additions to his body, rather than old friends.

Murmering a brief prayer of apology to the machine-spirits of his bionics, for his failure to maintain them as they deserved, he enters the terminal building.

"Who is our lead? How did you come to the conclusion that they worked for our enemies?"
pre:
Name: Rhaban 3-1 Kalogenos
Homeworld: Forge World
Background: Adeptus Mechanicus
Role: Sage
Divination: The wise often learn from the deaths of others (Divination: 1d100 21)
Wounds: 9 (Wounds: 8+1d5 9)
Fate: 4 (Emperor's Blessing: 1d10 8)
Insanity: 0
Corruption: 10 (Corruption: 1d10+3 10)

Aptitudes: Ballistic Skill, Intelligence, Knowledge, Perception, Psyker, Tech, Toughness, Willpower.

WS:     22 (25-3)
BS:     40 (25+15)
S:      25
T(+):   30
Ag:     25
Int(+): 48 (30+10+3+5)
Per:    40 (25+15)
WP:     40 (25+15)
Fel(-): 20
Inf:    30 (25+5)

Traits/bonuses:
Illusion of Normalcy
Mechanicus Implants
Psyker 
Quest for Knowledge
Replace the Weak Flesh

Skills:
Awareness
Common Lore (Adeptus Mechanicus)
Forbidden Lore (Archaeotech)
Linguistics (Techna-Lingua)
Logic
Psyniscience
Scholastic Lore (Cryptology, Chymistry)
Security
Tech-use
Trade (Armourer, Archaeologist)

Talents:
Clues from the Crowds
Mechadendrite Use (Utility)
Sprint
Technical Knock
Weapon Training (Solid Projectile)

Psychic powers:
Warp Perception (100)
Telekinetic Control(100)
Foreboding

Advances: (1450/1500
Psyniscience rank 1 (100)
Trade (Armourer, Archaeologist) (200)
Scholastic Lore (Cryptology,) (100)
Forbidden Lore (Archaeotech, the Warp) (200)
Linguistics (Techna-Lingua) (100)
Marksman (450)
Foreboding (200)
Int advance (100)

Gear: 
2 vials of sacred unguents
Autogun
Imperial robes
Flak coat
Optical Mechadendrite

Acquisitions: 
Sniper Rifle
Utility Mechadendrite
Good-craftsmanship bionic legs

Jo Joestar fucked around with this message at 05:11 on Feb 8, 2017

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Thorne holds his hands up. "Okay, don't all talk at once. The lead we received actually came from the same facility we rescued you from. While our people were escorting you to safety, a small team infiltrated their communications cogitators. Now, the messages we were able to recover were naturally encrypted, but the astropath addresses weren't. Most of the transmissions were to unidentified voidships, but there were three direct messages to Haphax. Now, we only found out about your facility by sheer coincidence, and considering the lengths this Inquisitor went to in order to hide it, we can assume either someone made a mistake when these three messages were sent, or they were of great urgency. Either way, they're pretty much the only lead we have at the moment, so we need to follow them up. With a nod to Alella, he adds, "I can assure you that, despite all their power, Inquisitors are still only human, and can be killed.

"Now," he continues, addressing the group as a whole again, "the most obvious place to start investigating this lead is the local Astra Telepathica building - if we can find the records of those messages, we should be able to find who they were delivered to. That person should be the Inquisitor's agent, or will be able to lead us to them. It might sound complicated but there's plenty that can go wrong. We've got a few days to prepare, though, so feel free to make any preparations you might want. If there's anything you need, let me know and I'll see what my team can do. In the meantime, let's head over to your accommodation."

Exiting the terminal through a door opposite the one they entered by, the group huddle under a large portico while one of Thorne's team disappears. While they wait, the other members introduce themselves. Hector, a softly-spoken giant of a man with a greying beard, is the team's demolitions expert. Cal, the weapons specialist, looks like a ganger in his studded greatcoat and mohawk. A small, young woman with short, curly hair introduces herself as Eve the scout, as well as introducing the last member in absentia - her sister, Lily, the driver and pilot. It doesn't take long for Lily to return with an autobus. When she opens the 'bus door, it's hard not to notice her bionic arm and a large burn scar on her face. As everyone piles into the bus and it sets off, it doesn't take long to realise Lily is an exceptional driver, as she pushes the 'bus to its absolute limit in the severe weather conditions.

The psykers are driven by a circuitous route to a factorium, where they disembark and quickly enter one of the outbuildings - a dormitory, judging by the furniture inside. "According to local records, this building is slated for demolition in a couple of months, so we shouldn't be disturbed here," Thorne says. "Make yourselves at home, we'll be able to head out and start preparing when the storm dies down."



Feel free to make skill checks, acquisition tests, ask questions, make suggestions or perform reconnaissance. If it matters, your Subtlety is 50.

Werix
Sep 13, 2012

#acolyte GM of 2013

Alella

Alella has no skills relevant to this particular course of action outside of killing someone. To aid her in that endeavor, she tries to find some sort of line and grapnel to allow her to make her way into hard to reach areas. Thankfully she is barely able to find a merchant specializing in rock climbing equipment that had one.

grapnel TN 35: 1d100 34

Dachshundofdoom
Feb 14, 2013

Pillbug

Viktor Lazarus

First things first, he needed a sidearm. Never knew when the shotgun was going to get knocked out of your hands. The chainsword at his hip was mostly for show. He knew which end was which but he could barely beat a training dummy. He tracked down a gun merchant in a smoky back room. They'd "fallen off a PDF truck" and they looked like it. He drove a hard bargain and refused to sell him a beat-up autopistol for a sane price, but he grudgingly handed over a rusty stub automatic after a half-hour of haggling.

With that done, there wasn't anything else he felt he could do. He heads back to the barracks with his new gun at his hip, praying he'll never have to actually use it, because he's pretty sure it'll just explode in his hand if he tries.

Luck (PR 1) vs 65: 75, nope, and that's exactly 2 DoF because Orokos likes taunting me. -4 to my next test this round, which will be...

Commerce vs 46: 32, but the merchant rolls 7 against 35, the bastard.

PC Autopistol vs 40: 94

PC Stub Automatic vs 40: 30

professor_curly
Mar 4, 2016

There he is!

Tican Vas

He scours the team's supplies, but he can't find anything of use for him. No stummers, no chame cloaks, nothing. And it isn't like he can just wander down to the local black market pit to pick up some. Pit? Black Markets are in pits right?

Stummer Acquisition (TN25): 1d100 45
Acquisition Chameleoline Cloak (TN 5): 1d100 20

Still, he doesn't need anything for what he does. He lets the others know he's going to look at this astropath's office, and see what he can find. After all, he is a master assassin. This is the sort of job he was born for. Literally, according to that priest before he got shot mysteriously. He has the team drop him somewhere nearby, so he can scout out an approach. It is open, crowded. Lots of well to-do types who wouldn't react well to seeing the likes of him. It could be worse. Rich assholes like this might mistake him as an odd pet, or a lost cousin. Eventually he decides upon a plan of approach...

Stealth Recon (TN 53 + 10 Stealth + 10 Size - 10 Opennes = 63): 1d100 99

Tican walks straight up through the crowds, which part and scream. He winks and shoots finger guns at a pretty scribe, who faints dead away in terror at the sight of this mutant in broad daylight. He kicks open the doors of the Astropath's Office, racking his shotgun and loudly demanding:

"Sup, bitches. Any of you self righteous shitstains part of the Inquisition?"

Autogun fire rips through the once placid office, the serenity of the choir shattered by the chorus of war. Tican dives to the side, the world seeming to slow down as he bounds over the nearby desk, firing his shotgun wildly...

Stealth Fate Re-roll (TN63): 1d100 12 (7 Degrees of Success)

He sighs wistfully, blinking away the vision. One day he'd be that cool, but this was not that day. He slowly made his way through the crowd, finding openings to dart through, people not even noticing as he goes. He slips in through an open window, slowly lowering himself down with his grapnel and line before slinking into the office proper, looking for records or other... secure information.

Stealth to get into the Astropath's office and check it out, see if they have a records room or security footage or something.

Down 1 fate

Jo Joestar
Oct 24, 2013

Rhaban 3-1 Kalogenos

After arriving at his new lodgings, Rhaban spends several hours settling in, most of which he spends performing rituals of maintenance upon his long-neglected equipment and bionics, releasing wafts of sacred incense and murmuring prayers of benediction to their machine-spirits. He carefully checks each of his bionics for faults, testing that each retains its normal range of motion, without friction or fault. He finds some evidence of damage to his right leg and his sensor-mechadendrite, both of which he partially disassembles, examining each individual component for faults, before reassembling them, now fully-functional.

Rhaban's duties completed, he leaves the dormitory. He knows from experience that factoriums such as this one attract illicit traders like flies to food, buying and selling damaged parts, cast-offs, and outright stolen goods to and from the workers in the factories. It takes him little less than an hour to find a market, hidden away in a small network of alleyways close to the underside of the factorum. Once he arrives, he moves straight towards the stalls offering weapons and armour, looking for the parts he needs to put together a laser-targeter for his long rifle.

Parts for red-dot sight, TN 50: 1d100 88

However, his search proves fruitless. Although spare parts of all sorts are readily available, the sheer irregularity and variety of the market is enough to make finding the correct set of parts impossible. After spending half an hour trying to work out how to connect up a paired optical resonator to a gaseous-argon medium twice its length without damaging either of the vital components, Rhaban admits the futility of his search, and sets off to find the second item on his shopping list.

Flak Coat acquisition (TN 30): 1d100 16

Fortunately for Rhaban, infestations of gangers and mutants are endemic to manufactorums across the Imperium and this one is no exception. Personal protection is readily available, and In exchange for a handful thrones and a promise to help repair some damaged items at a later date, Rhaban is able to secure a full-body flak coat. Rhaban puts his new purchase on over his robes, and sets off back to the dormitory. When he arrives, he sets off to find Thorne, with a proposition in mind.

"If it's possible, I'd like to take a look at the coded messages you found. While I am not a cryptologist by trade, I do have some knowledge of historical practises of cryptology and cryptoanalysis, and I may be able to get some sense out of these messages - or if not, I might at least be able to tell you how the Inquisitor has been encrypting them."

Kalogenos has Logic and Scholastic Lore (Cryptology), one of which will hopefully give him a chance to get something useful from the Inquisitor's code, if Thorne allows it.

Speculative cryptoanalysis check: 1d100 42

Jo Joestar fucked around with this message at 06:06 on Feb 8, 2017

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
A simple disguise of a tattered sheet draped over his body and a slightly modified gait is all it takes for Tican to avoid the basic sort of scrutiny he would encounter on the streets of Haphax, and he walks the short distance to the Astra Telepathica building without trouble. The city's lone beacon and communications link to the rest of the Imperium, the building is large and impressive. Taller than almost any other edifice in the city, its spires rake the cloudy sky. Atop the tallest sits a large, arcane device, used to funnel and amplify the psychic messages travelling to and from the city. Surrounding the building like titanic claws, flying buttresses support the enormous structure. Decorated with gilt and litanies of praise, each is a monument to the power of the Imperium and the God-Emperor himself.

At the front of the building, a short statue-lined avenue leads to a short set of steps, culminating at an enormous set of bronze doors, over three stories tall. The doors stand open, as various citizens move in and out of the edifice. A pair of guards, one on each side of the entry, casually scan the crowd. From a safe distance, Tican skirts around to one side of the building. Here, the crowd is thinner and the shadows deeper, so he cautiously makes his way to a window sheltered behind one of the enormous buttresses. To the average human, the window would be a difficult climb, but the mutant psyker simply stands up on his hind legs and, with a quick hop, is inside.

The fall to the floor inside is a bit farther than outside - while Tican sticks the landing, it would be more difficult to get out the same way without some sort of assistance. Glancing around, he appears to be in some sort of library or archive - shelves stacked high with data-looms stretch away into the gloom. Pulling one of the looms out of its cubby, he notices a small plaque engraved with some sort of identifying code. A quick check of a few more looms confirms this, and also reveals the rather simple sorting system they appear to be organised by. Unfortunately, the looms hold no outward information on what might be contained within. Presumably there is some sort of console nearby to read the data-looms.

-

"Of course," Thorne replies to the Techpriest, handing over a dataslate. "You'll want to study the details anyway, so you can track the message down at the Telepathica hub." Touching the activation rune, Kalogenos finds a surprisingly large amount of information on the 'slate. Not only does it contain the details of the message, it also contains transmission codes, receipt IDs and some basic notes on the encryption. Running his oculars over the encryption notes, he recognises some structural similarities to a cryptengine devised by the late Codifecit Arcanus Lorenz. It is an exceedingly rare form of cryptography, due to the processing time needed to decipher it. Unfortunately, it is also beyond Kalogenos' capabilities to even begin the decipher without access to a powerful cogitator, preferably a Hollerith-class.

Skellybones
May 31, 2011




Fun Shoe

Veritas Messer

"Did that rear end go off on his own? He realises that the Imperium holds no love for mutants walking the streets? Very well, if he gets caught and interrogated, we don't know him."

Veritas spends an inordinate amount of time at the scummy local market searching for a truly blessed charm, but it doesn't seem to be there. She spent so long looking she forgot to get a gas mask, an important tool when chemical weapons and fire gets thrown around.

Acquisition - Psy Focus: 1d100 60
30 Influence +0 Common +0 Average = 30 :(

Acquisition - Respirator: 1d100 86
30 Influence +0 Common +0 Average = 30 :(

Werix
Sep 13, 2012

#acolyte GM of 2013

Alella

Alella looks around those present. "So who has information on our target? Why aren't we killing yet?"

professor_curly
Mar 4, 2016

There he is!

Tican Vas


The centaur man keeps low to the ground as he navigates the shelves and shelves of datalooms. He tries to trace back to when these messages were supposed to have arrived, to try and pin down what three looms correspond to the target. The room is quiet, so he has to move slowly lest he attract attention from someone else in this mental library. He doesn't know how to read these datalooms though. The thought occurs, whether to steal them and take them back to base on the hope someone there could figure it out or if to try and figure out himself here. First things first, time to find those messages...

I'm going to keep searching this place, all sneaky like, and try to find the datalooms that correspond to our bad guy.

Stealth (TN 50 + 10 + 10) = 70: 1d100 50 3 + 1 = 4 Degrees of Success

Awareness (TN: 35): 1d100 17 [b]3 Degrees of Success[b/]

Dachshundofdoom
Feb 14, 2013

Pillbug

Viktor Lazarus

Viktor just shrugs in Allela's direction, feeling a little lost.

"No idea. I barely even know why we're here. I'm just an armsman medic, I don't know a drat thing about espionage. If our "saviors" were expecting anything out of me other than gunfire and triage, they're gonna be disappointed."

Werix
Sep 13, 2012

#acolyte GM of 2013

Alella

Alella gives a half smile, likely the closest thing to showing amusement that she is physically capable of mustering. "Yes, I agree. Armsman implies Navy. I too was Navy. I too was an Armsman, though an unconventional one. Maybe we need to play to our strengths? Maybe we need to just raid this office of psykers and take the information by force? I strike best from the shadows. I strike better than best from the shadows when my enemy is already distracted in combat and does not see me coming."

Trying to keep this thing alive through conversation and character building. Also propose that if curly's MGS:Horse antics don't get results soon we just roll up on the astropath office and raid the place.

Dachshundofdoom
Feb 14, 2013

Pillbug

Viktor Lazarus

Viktor nods slowly, biting down nervousness. He'd never liked feral world crew. Captains would press them into service because they were always cheap and readily available. They were good fighters, but they were almost always superstitious, short-tempered, and eager to settle their grievances through physical combat. And half the time the planetary governor "tithing" them would cheerfully send over outcasts, criminals, and members of a dozen different warring tribes, just to get rid of his own problems. That meant all the new arrivals hated each other and were psychotic to begin with.

Keeping order in the months after a new influx of feral crew was always a goddamn nightmare. If Viktor had been a little higher up the chain, he'd have considered pointing out that even if they were cheaper on paper, they ended up costing the ship more in the long run. But grunts didn't get to question orders, so he gritted his teeth and dealt with it.

Like it or not, he had to work with these people. Besides, this one seemed... well, she hadn't tried to kill him yet. That counted for something at this point.

"I 'spose that's an option. I'd rather not gun down Loyalists if I can avoid it, but we can't sit around doing nothing forever. We give the stealthy mutant another hour or two. If he's not back by then, I say we go kick in the doors."

Werix
Sep 13, 2012

#acolyte GM of 2013

Alella

Alella nods. "Yes. Some T-64 blasting charges would be nice to knock in the door. I never said we should gun anyone down. Those smart enough to flee for their lives should be granted them. On my world life was brutal, but also valuable. Fleeing from the subterranean horrors was never frowned upon. Those who stand in our way stand with the one who put us on that ship. They should be dealt with accordingly."

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Tican patiently stalks through the archive stacks, easily avoiding the rare archivist as they move about their business. He eventually comes across a small alcove containing a cogitator. Currently an emaciated adept jabs away at its runes in silence, although after waiting in the shadows for a short time, Tican is rewarded when the cogitator spits out a small receipt, which the adept takes before disappearing in the other direction.

Sensing an opportunity, Tican hurries over to the cogitator. It is then that he realises a fault in his plan - the cogitator was never designed for ease-of-use. Its glowing screen and incomprehensible runes seem to taunt the mutant. Undaunted, Tican does the best he can with his limited knowledge of tech, plinking away and hoping for the best. The cogitator whirrs and lets out an unholy squeal as it attempts to keep up with Tican's equally blasphemous input. From a nearby stack, the wiry adept returns, calling out, "Can you keep the noise down?" He freezes when he sees the mutant, a look of shock on his face.

professor_curly
Mar 4, 2016

There he is!

Tican Vas

His shotgun is already pointing toward the adept as he rounds the corner, the silenced weapon menacingly close, "Yes yes, I know. If you even hint at screaming you die, and no one will ever hear about it. I've got data looms here, you're going to make this thing read them back to me, then we have a nice walk, and you forget you ever saw me."

Jo Joestar
Oct 24, 2013

Rhaban 3-1 Kalogenos

"I have good news, and bad news. The bad news is that, unless you have a secret bank of cogitators that you haven't told us about, I don't have the resources to decode this message. The good news is that I'm familiar with the basic encryption scheme - it seems to be a variant of one of the later forms of Lorenz' Scytale - and even assuming optimum conditions, it's tremendously slow to decode. Depending on our warp-travel temporal differentials, we may not be so far behind our enemies as we thought."

As he hurries back to his room, Kalogenos overhears a conversation between his two fellow former inmates, and moves to join in.

"The ones who stand against us, both those knowingly in league with the Inquisitor and those unwittingly aiding him, can argue that they stand with Imperial authority. We can't - a group of rogue psykers like us invading a building belonging to the Adeptus Astra Telepathica would be something from the nightmares of the local government. Not only will it alert the Inquisitor to our presence here, but it will set the whole apparatus of Imperial law and justice against us."

Sorry for the long posting delay. I had to prepare for an exam at very short notice.

Jo Joestar fucked around with this message at 12:56 on Feb 26, 2017

Werix
Sep 13, 2012

#acolyte GM of 2013

Alella

Aella crooks her head at the man with all the augments. There hadn't been many of them on her homeworld, only a few technomats that maintained the drilling equipment. Even then, it was mostly a family business, with the job, and the cybernetics, going from generation to generation. "The same 'law' and 'justice' that ripped me away from my home? That put us on that ship and in those restraints that left me so disconnected and cold? Pah, they deserve to die. Organized laws are what the weak use to protect themselves from the strong. The strong let themselves be weakened. When you realize that laws have only as much control over you as you let them have, then you realize how much power you truly have. Those who horde supplies realize how weak they are when those going after them do not fear law enforcement and give no thought to killing them."

Apparently the Mechanicus had stricken some sort of nerve with Alella, as that was the most she had spoken since the group had gotten together. She pulls a hood over her head to hide her bone crest, "I am no longer waiting. The four legged one was likely killed. I am heading to this psyker office. Join if you will, stay here if you will, it matters not to me."

Dachshundofdoom
Feb 14, 2013

Pillbug

Viktor Lazarus

Viktor hops off the bed, stretches, and follows, shrugging at Kalogenos..

"Sorry. Don't agree with her opinions, but do you want to be the one standing in her way? At least if I go with her I might be able to save some innocent lives caught in the crossfire. And frankly, I don't trust our 'saviors' any further than I can throw them. They want us to think we're on the right side, but what kind of organization raids an Inquisition facility and then turns the captives loose on an Imperial world without any real direction? That's not the behavior of an organization concerned with purity or Imperial law, no matter what they claim. So if we bring down the Imperium's wrath: good. It ain't black and white. Just because the Inquisitor's bad doesn't make these people good. Mark my words, we're being dragged down the path of damnation. It'd be better if we were stopped."

He lingers in the doorway for a moment.

"I'm just too much of a coward to take the easy way out."

Skellybones
May 31, 2011




Fun Shoe

Veritas Messer

The ex-priest enters the dorm, having caught the tail of the statement.

"Banish those thoughts from your mind, Viktor. Doubt is a greater killer than any can know, sabotaging thought and action as surely as water crumbles stone. Only by fixing upon our goal can we hope to achieve them, to do otherwise is to admit defeat. You have not killed yourself or surrendered to the nearest Arbite, so I believe there is more to you than cowardice. Yes, our allies are highly suspect, but they are the only ones we have. We will not be abused as easily-manipulated thugs, we will strike at this corruption growing in the Imperium and remove it by whatever means necessary. Alright? Good."

The orthodox preaching mixes very well with seditionist rhetoric. It's less of a conversation than a statement of absolute truth.

Turning to the not-entirely reprehensible mutant Aella, "What do you hope to find, Aella? You know the building has security. Perhaps we can seize an employee on their way home and interrogate them? Or just surveil the building?"


I would suggest somehow using the local Ecclesiarchy as cover for our operation. The different organisations of the Imperium aren't exactly best friends, especially the big pile of psykers vs the big house of psyker haters. If nothing else, raising an angry mob to riot and cause a distraction might be good.

Jo Joestar
Oct 24, 2013

Rhaban 3-1 Kalogenos

Kalogenos shrugged.

"We've all been part of the Inquisitor's experiments. Whatever his purpose may be, his research has gone beyond the boundaries set by the Imperium, and broken the holy law of the Cult Mechanicus. Our rescuers might not be any better, but we cannot pass judgement on them before we know more; and if they are what you think they are, then leading them in their feud against the Inquisitor is setting one evil against another, to the benefit of all their enemies."

"Still, if the rest of you have decided, then I'll help how I can. In our present position, we don't have the luxury of individually picking and choosing what we're involved in - if one of us is caught, we'll all be burned together. With that in mind, I'd suggest that we stage our break-in to imitate some other group with a grudge against the Adeptus Telepathica - perhaps Redemptionist zealots, looking to rid their world of psykers. If we can cause enough of a distraction elsewhere, such as by ransacking information on Astropath security details, then the theft of our actual objective might go unnoticed."

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
The wiry adept draws himself up to his full height, ordinarily a meagre feat but impressive enough against the diminutive mutant. "Foul, warp-tainted freak! I am not afraid of you. My faith in the Immortal Emperor will protect me!" he snarls at Tican. "Help! Fractum velum!!"


While the rest of the team discusses strategy, Eve enters the room, carrying a portable vox scanner. "Thorne," she says, "something's going on at the Telepathica building. A fractum velum."
"This could be the distraction we need," Thorne replies, before turning to the psykers. "We might not get another opportunity like this, we need to move now. Get your things and get in the 'bus."

professor_curly
Mar 4, 2016

There he is!

Tican Vas

"Well I tried."

The silencer is not enough to overcome the quiet of the astropath's office, and the sound almost echoes between the shelves of the datalooms.

Shooting this motherfugger (35 + 30 PB + 10 StdAtk + 10 Scatter): 1d100 11 8 DoS

Hit Location: Right Arm
Mothfugging Damage (1d10 + 4 + 3 (PB)): 1d10+7 Replace 6 w/ 8 DoS = 15


He hears shouting, people coming towards him as he racks the shotgun, discharging the spent shell. He smiles, pulling his hood back over his head as he slips back into the shadows.

"This is going to be extremely cathartic."

Goal: Maximum Chaos, stealth and shooting to provide maximum distraction for the others to get here and actually not gently caress up. Basically a running guerrilla war inside this massive library between a minicentaur and security forces. Also going to try and mark the datalooms we need so it's easy for the others to find.

Chaos (Stealth + 10 + 53 + 10 (Size) TN = 73: 1d100 3 = 8 Degrees of Success for steathly chaos

Chaos (Guns + 10 (Standard) +10 (Short) + 35) = 55: 1d100 14 = 5 Degrees of Success for shooting chaos

Dachshundofdoom
Feb 14, 2013

Pillbug

Viktor Lazarus

"Well, that settles things simply enough. We going or what?"

Skellybones
May 31, 2011




Fun Shoe

Veritas Messer

"Excellent! No time like the present!"

Werix
Sep 13, 2012

#acolyte GM of 2013

Alella

The Death Worlder shouts from her seat on the bus, Let us get moving!"

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Jo Joestar
Oct 24, 2013

Rhaban 3-1 Kalogenos

"I'm ready. Let's go."

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