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theDOWmustflow
Mar 24, 2009

lmao pwnd gg~


Blackwake is a multiplayer naval FPS focused on teamwork and cooperation. Fire the cannons, sink enemy ships or board them with firearms and steel!

https://www.youtube.com/watch?v=zIZ7c72WsA0

Blackwake started as a hobby project in August 2013 between two guys, Dakota and Tyler. Passion was formed on developing a pirate naval game inspired by Pirates of the Caribbean, Pirate Ship Wars (Garry's mod) and Battlefield: Pirates. After a lukewarm initial Kickstarter, the game was rebuilt and a second reboot Kickstarter relaunched in September 2015 to great success, raising almost $200,000 from their $10,000 goal. With the help of thousands of Kickstarter backers and closed alpha testing, it led Blackwake to finally release as Early Access on Steam in February 2017.



GAMEPLAY
In short, Blackwake's gameplay is reminiscent of Guns of Icarus, but set to the Age of Sail in the golden age of piracy. Pick a side, join a crew, and pray that your captain has a brain as you prepare to swab the decks and beat to quarters. Despite being in Early Access "Alpha," the game has a surprising amount of depth and teamwork is absolutely necessary for survival and success. In the largest capacity servers, each map pits the rascally Pirates vs the British Navy, with each side commanding 2 Hoys (single-masted sloop, small, but fast and manueverable) and 1 Galleon (largest and most powerful ship currently, but slow and can be swarmed). As a crewmate on a ship, your tasks will range from manning the guns, putting out fires, patching holes & repairing riggings, and leading boarding parties. As a captain, you rule the fate of your crew and the battle.

The game also inherits the humor and spirit of the Half Life mods, Pirates Vikings and Knights and Battlegrounds, and Chivalry. If you liked those games (and the voiceovers), you'll love this one, too.



GETTING STARTED/FAQ (a lot of this is cribbed from this reddit post on crewing and this steam guide on captain-ing.

https://www.youtube.com/watch?v=YOwWSQmsWvc

STANDARD PERSONAL EQUIPMENT
I. Musket - your standard long arm, good range, great accuracy (for a smooth-bore) and usually is one shot - one kill. Useful in any situation. (can't be used underwater)
II. Pistol - short ranged, but doesn't have to be aimed to be fired, good for close quarters fighting. (can't be used underwater)
III. Sword - Hack and slash, can be used underwater (!). Left click to attack, right click to block - use your mouse to aim the attacks.
IV. Rum/Tea - your medkit - can be used on yourself (left click) or given to others (right click), if given by others, an icon will flash in the bottom right of your screen. Drink to stop bleeding out, drink enough to heal completely.
V. Repair hammer - your most important piece of equipment. When equipped, any hole will flash red. Hold down left mouse button to repair it, make sure to hold it down so that the bar fills up completely. Can be used to repair cannons, sails and the bowsprit (which is broken when ramming).

HOW TO: GUNNERY
Loading the main cannons is done as follows:
1) Pick up gunpowder from the local supply and place it (E) in the cannon.
2) Pickup roundshot (do not load grapeshot unless ordered by the captain - its used rarely, but can be devastating) and put it in the gun.
3) You should now have a rammer in your hands, use it on the cannon, make sure the bar fills up.
4) Push (E) the gun forward, this will take several seconds.
5) Look down the cannon's barrel (E), listen to your captain and ensure that the enemy ship is directly centre in your screen before firing (terms and conditions apply).
6) Press left mouse button and after approximately 3 seconds the cannon will fire. Keep an eye on the score down below, if you hit, you'll see score come up. If you miss, then you'll lose points. Aim to hit!
You don't have to look down the cannon to fire it, you can simply use your linstock and run down the line of guns shooting them, but this method should only be reserved for desperate situations.

If you run out of supply, you can replenish the local supply by running to the munitions storage (usually located in the rear) and grabbing a new crate.

There are also swivel guns on the top deck useful for anti-personnel or anti-sail (the latter are located at the stern and loaded with chainshot).

Cannon Shot Type
Roundshot - blows holes in the enemy's hull, deadly to anything nearby. Causes the enemy ship to sink. Primary shell type and effective at all ranges.

Grape shot - Giant shot gun pellet, deadly when fired into the enemy ship at close range. Ruinous to the enemy crew, especially if shot down the length of the ship (raking). At any other range, its a waste of a reload.

Grapples - God knows whose idea it was to fire a grapple out of a cannon, but go figure. Fires a big hook out of the cannon, if it impacts on an enemy ship, the ships are drawn together, all prior damage is ignored as are ticket counters and they are immobilised. The respawn timer is increased to two minutes. SHOULD ONLY BE RESERVED FOR EXTREME EMERGENCY WHEN YOU NEED A MIRACLE (USUALLY THE LOSING SIDE), but can be situational.

HOW TO: REPAIRS
Your other role on board is as repairer. If the ship is damaged (you'll know because there'll be a big sign at the top), then run around with your hammer out searching for the hole. The ship can only empty itself of water if all holes are fixed. Disabled cannons can also be repaired.

Damaged sails reduce your ship's maneuverability and speed. You'll need to climb the masts to repair some sails which can be dangerous (as was in real life!). You can climb the masts on any ship via the ratlines (aka, the net things going up from the side of the ship to the masts. Firstly, jump onto the railings on either sides of the ship that sit beside the ratlines. Then jump from there to the ratlines. From there, climb the ratlines as you would a set of stairs. (sidenote: Being on the masts is a sneaky and effective way to terrorize enemy crews)

Alternatively, another vital role is pumping. The pumps are located down the ship's centreline. In the Galleon, they are in the gun deck (downstairs); in the Hoy the pump is just behind the mast on the top deck. The galleon has two and the Hoy has one. Pumping is often the difference between life and death since it slows down the rate the ship sinks.

Also, as long as your ship hasn't sunk yet and you're aboard, don't worry about drowning. Even if your lower deck is completely submerged, you'll be able to pump or repair away indefinitely underwater. It's still a game so as long as you completely plug the holes and pump the water out, your formerly 3/4 submerged ship will make a miraculous recovery, and raise and right itself.

HOW TO: RAMMING AND BOARDING
Ramming is highly effective and usually used to seal the deal on capsizing enemy ships (unless your captain plays is reckless and plays it fast and loose). Just be aware it breaks your bowsprit, immobilising you and leaving you a sitting duck whilst it is repaired (takes 3 full repair cycles). Ramming causes 4 holes in the enemy ship automatically. It also temporarily slows down the enemy ship, so take the opportunity to jump across. Be quick about it however, as you can be certain they shall be sailing away as fast as they can. Boarding is important because no matter how badly a ship looks, they can make a full recovery with enough time and manpower - it's critical to disrupt their repairs enough so that the ship sinks. Usually the enemy crew is so busy repairing holes and pumping water that they won't notice your sword until it's poking out of their chest.

SHIP TYPES
Hoy:


The Hoy is a single masted Sloop, with a single sail aft and a two sails forward. It carries 8 guns, four either side, as well as two swivel guns (one per side amidships) and two chain shot (anti-sail) firing swivel guns on the forecastle. The Hoy's chief strengths are speed and maneuverability. Unfortunately, this is countered by inferior broadsides, height, and toughness. The Hoy has a much lower freeboard (i.e. height) than the Galleon, and thus boarding is extremely difficult unless the Galleon is low in the water. A competent Hoy can use its speed and maneuverability to avoid Galleon shots with a little luck, as well as seek out blind spots in the Galleon's broadside. 45 degrees off their ship's sides is very safe and if the Hoy can remain there, whilst pumping shots into the Galleon's sails and hull then the Galleon is in real trouble.

Galleon:


The Galleon is currently Blackwake's largest and most powerful ship. Commanding a successful broadside from a Galleon is an awesome feeling. The Galleon is tough, it carries two pumps, three masts, and has weapons firing forward, to the rear and from both port and starboard. Its main armament is composed of sixteen guns, in sets of eight facing port and starboard of the ship. Of these, six are mounted on the lower gun deck, which are entirely hidden from enemy small arms fire, and two above on the weather deck, open to enemy small arms fire. As well as these, the Galleon has two main guns facing forward as bow chasers, mounted on the lower deck, and two anti-sail swivel guns above deck on the forecastle.

NAVAL JARGON
Port - the left side of the ship.
Starboard - the right side of the ship.
Bow - the front of the ship.
Stern - the rear of the ship.
Bowsprit - the mast pointing at 45 degrees out from the bow of the ship. Damaged when ramming.
Bowchasers - the guns pointing out the front of the ship.
Sternchasers - the guns pointing out the rear of the ship.

WHERE TO BUY
http://store.steampowered.com/app/420290/

GAMEPLAY SCREENSHOTS












e: Didn't see the other thread, will close this one and post in the other.

theDOWmustflow fucked around with this message at 04:09 on Mar 20, 2017

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SSJ_naruto_2003
Oct 12, 2012



This game is pretty fun, we should get a goon crew going.

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