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Summer - Week 5quote:You discover a cache of supplies or resources. Many of the soldiers that were staying at the village have deserted this week. They just left, just a few at first, then a handful, than most of them. They were whispering among themselves that they had to leave before the rest of the army comes. Most have left their weapons behind and we have taken them and hidden them in our homes to try and alleviate our fears. Action - Start a project : We are afraid, it seems like the fighting is drawing closer to us and we need to prepare to weather this storm. We should fortify our village as best we can. Projects: construct the statue (0), tame the horses (0), preserve and store fish (1), grow crops for winter (3), fortify the village (4) Abundances: transportation, fear, weapons Scarcities: paper, power Contempt: UnCO3 (0), Fathis Munk (0), Antivehicular (0), AJ_Impy (0) --- Tame the horses The horses were trusting, they had probably been tamed before, and we coaxed them into the enclosure we have built. They will prove useful in the coming days. Fathis Munk fucked around with this message at 11:22 on Apr 21, 2017 |
# ? Apr 21, 2017 11:17 |
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# ? Apr 24, 2024 08:49 |
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Summer -- Week 5: Project Completion (Assemble the Statue) After a great deal of work, the artists reveal their finished creation in the village square: a rearing pegasus constructed of scrap metal from the artillery piece, polished and rewelded. It is smaller than expected -- perhaps three feet high, although supplied with a generous plinth -- due to limitations of material; nonetheless, the artists seem proud to have produced something new. Summer -- Week 6 quote:Something goes foul and supplies are ruined. Add a new Scarcity. Those of us with medical knowledge have been working to help the wounded soldiers, but our knowledge is incomplete, and we have been wasteful. Our supplies of bandages, pain-killing tonics, and disinfectants are running dangerously low. Something may have to be done soon, especially if fighting is coming. No obvious solutions present themselves, however; in the old days, we purchased such things, but the war makes that impossible. What are we to do? Action -- Start a Discussion: What should we do about our dwindling medical supplies? Project Completion (Preserve and Store Fish) The only comfort of this week is that Felice's smokehouse is operational, and we are beginning to build up a stockpile of smoked fish for the colder months. It may be cold comfort, but food security is nonetheless always welcome. Projects: Grow crops for winter (2), fortify the village (3) Abundances: transportation, fear, weapons, smoked fish Scarcities: paper, power, medicine Contempt: UnCO3 (0), Fathis Munk (0), Antivehicular (0), AJ_Impy (0)
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# ? Apr 22, 2017 01:53 |
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Improvise production as best we can with what we have. Make our own medical supplies.
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# ? Apr 22, 2017 03:54 |
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We must go along the shore or inland to neighbouring villages and discuss the matter with them. They may not have taken in a tide of wounded like we have.
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# ? Apr 23, 2017 09:04 |
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We already have made some contacts with the people to our south, we should ask them if they can help.
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# ? Apr 23, 2017 18:46 |
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We will journey to the south, then, and appeal to their aid.
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# ? Apr 23, 2017 21:35 |
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Summer -- Week 7quote:Outsiders arrive in the area. How many? How are they greeted? Our appeal has been answered. Southlander nurses and medics on a humanitarian mission, in response to our struggles with the wounded. A relatively small number, but well-trained and determined. Truly, they are a blessing, an unexpected ray of sunshine through the grim, fearsome clouds of the present age. Action -- Start a Project: The Southlander medics brought themselves and what supplies they could, but only through witnessing could they truly appreciate the scale of the problem. Undaunted, they seek to organise a logistical supply line to bring in much-needed medical provisions from their home territory. Projects: Grow crops for winter (1), fortify the village (2) establish medical supply logistics (3) Abundances: transportation, fear, weapons, smoked fish Scarcities: paper, power, medicine Contempt: UnCO3 (0), Fathis Munk (0), Antivehicular (0), AJ_Impy (0)
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# ? Apr 24, 2017 15:20 |
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Summer - Week 8quote:A contingent within the community have acted on their frustrations. What have they damaged, and why did they damage it? Is it permanent? Action - Discover Something New: Black smoke on the sea horizon, heading Northwest. Not straying from its path towards us Projects: Grow crops for winter (0) , fortify the village (1), establish medical supply logistics (2) Abundances: transportation, fear, weapons, smoked fish Scarcities: paper, power, medicine Contempt: UnCO3 (0), Fathis Munk (0), Antivehicular (0), AJ_Impy (0)
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# ? Apr 25, 2017 10:20 |
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Summer -- Week 8 (Project Completion) Our farming efforts are beginning to bear fruit -- or bear roots, in this case. It seems likely that, unless some disaster befalls us, we will have potatoes and other tubers to see us through the darker seasons ahead. Add Abundance: Potatoes.
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# ? Apr 26, 2017 22:52 |
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Summer - Week 9quote:A project finishes early. What led to its early completion Establish medical supply logistics (0) They arrived during the night, carrying everything they could pack onto their boats. Our neighbors to the south were forced to flee their colony, the warships shelled the island mercilessly. No one knows for which side they are fighting. A lot of resources have been lost but just enough medicine was saved to suit our current needs, however in exchange we had to provide food for the newcomers. Action - Start a project: Set up a camp for the refugees. These people need somewhere to live but we do not want total strangers living in our village. We will show them to the cave of the penitents and help them to transport their possessions and some building materials there. Projects: Set up a camp (2) Abundances: transportation, fear, weapons, potatoes Scarcities: paper, power, Contempt: UnCO3 (0), Fathis Munk (0), Antivehicular (0), AJ_Impy (0) --- Fortify the village We have done what we could with what we have. The fortifications will help us defend our village and our people but they will not resist a heavy assault. I goofed and drew 2 cards because roll20 is weird about cards imo. I did not read the second one and left it face down on the field. Right click it to take it/flip it.
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# ? Apr 26, 2017 22:56 |
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I didn't see the card on the Roll20 tabletop, so I just drew a new one. Summer - Week 10 quote:A project finishes early. Which one? Why? We all work quickly, and the southern village refugees (those who were able to reach us, anyway) are strong and able. We finish the camp in the Cave of the Penitents in short order; it will be long work making it truly comfortable, but it is livable. Action - Discover Something New: During the work on the camp, Arno -- a teenage boy, one of the newly-arrived refugees -- wanders away from the group for an afternoon and returns claiming to have made an amazing discovery in the depths of the Cave of the Penitents. A few of us follow him through winding, clean-carved tunnels, until we emerge on an amazing sight: an open cavern with a deep, clear pool and the remnants of stonework. This must have been a place of refuge for the penitents, so many centuries ago. Perhaps it can be a comfort to us now. Projects: Set up a camp (0) Abundances: transportation, fear, weapons, potatoes Scarcities: paper, power, Contempt: UnCO3 (0), Fathis Munk (0), Antivehicular (0), AJ_Impy (0)
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# ? Apr 28, 2017 07:38 |
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Summer -- Week 11quote:Someone tries to take control of the community by force. Do they succeed? Why do they do this? The Top Brass have arrived in force. Rolling down the road, our military have deemed it necessary to take over the town as a headquarters: With the Flying Machine incursions to the north, the front lines have shifted, and they have decided to coordinate this section from here. They have commandeered the best houses, as well as almost all the empty ones for their men. They are attempting to exert strict controls over our town, and have sergeants out actively recruiting any they can, stopping just short of press-ganging. This is, of course, only a temporary measure for the duration of the present emergency. Action -- Start a Discussion: How do we react to this almost-hostile takeover by our own forces? Projects: Abundances: transportation, fear, weapons, potatoes Scarcities: paper, power, Contempt: UnCO3 (0), Fathis Munk (0), Antivehicular (0), AJ_Impy (0)
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# ? Apr 29, 2017 20:37 |
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What are we to do, we are a village of artists not soldiers. Let's just do our best to keep our young with us and not have them join the army.
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# ? Apr 30, 2017 09:40 |
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We can't resist by force, so we should focus on keeping our own safe. The fronts will shift soon enough -- this war is always moving. Then they will be gone.
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# ? Apr 30, 2017 21:04 |
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We should take this opportunity to make a statement.
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# ? May 1, 2017 02:06 |
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We cannot resist by force, and we must keep our own safe, but this does not mean we cannot make our feelings clear. We are artists, we will need to be creative.
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# ? May 1, 2017 03:07 |
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Fall -- Week 1quote:Restlessness creates animosity and animosity leads to violence. Who gets hurt? The military's occupation of our little village has riled up some among us. A lot of our younger and more reckless members have started holding meetings in the evening, discussing what to do about what they call the oppression by the army. Young and charismatic Valeria is once more at the heart of this youth movement, exhorting them to take action. One night they manage to get a hold of some of our weapons and pandemonium breaks loose. They assault the homes of the highest ranking officers and wound some of them before scattering and disappearing in the hills surrounding the village. Action -- Start a Project: Even though they have grown extremely distrustful of us the army realizes what an advantage it would be to tap into the power network that we have found recently. They are sending some of their engineers along with some of us to try and figure something out. Projects: Restore power (4) Abundances: transportation, fear, potatoes Scarcities: paper, power, Contempt: UnCO3 (0), Fathis Munk (0), Antivehicular (0), AJ_Impy (0)
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# ? May 5, 2017 18:24 |
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Fall -- Week 2quote:Someone leaves the community after issuing a dire warning. Who? What is that warning? Ysabel, Valeria's mother, declaims, "If we do not free ourselves of these oppressors, we might as well surrender to the enemy! I tell you this and I tell you truly, if we submit to this, we will never escape the boot pressed down on our necks whilst we all live!" She flees to the hills to rejoin her wayward daughter and forment insurrection. Action -- Start a project: We must free ourselves from the depradations of our own forces or die trying, so say those who cannot take what our own people are doing to us. It is clear that Valeria's followers are planning something. Projects: Restore power (3), Free ourselves (6) Abundances: transportation, fear, potatoes Scarcities: paper, power, Contempt: UnCO3 (0), Fathis Munk (0), Antivehicular (0), AJ_Impy (0)
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# ? May 11, 2017 00:44 |
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Fall -- Week 3quote:Something goes foul and supplies are ruined, add a new scarcity An explosion wakes us at night. The barn the military used to store their munitions blew up. We do not know whether it was an accident or sabotage by the enemy or the insurrectionists. The troops are on edge. Action -- Discover something new: The black smoke to the south started moving again. It had stopped for a while when it reached the island but now we can make out huge ships on the horizon, watching. Projects: Restore power (2), Free ourselves (5) Abundances: transportation, fear, potatoes Scarcities: paper, power, ammunition Contempt: UnCO3 (0), Fathis Munk (0), Antivehicular (0), AJ_Impy (0)
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# ? May 18, 2017 20:44 |
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Fall -- Week 4quote:A natural disaster strikes the area. What is it? The earthquake comes at midday, while the army and our local workers are hard at work on the eastern power systems. It starts from the east, collapsing one of the gondola towers and smashing the electrical works. The army commander snaps to duty, but to the surprise of our workers, he orders them away to safety -- and it is then that one of us remembers the Cave of the Penitents. At her word, the commander leads the soldiers and workers to the cave, in case the worst has happened. The entrance to the Cave of the Penitents has collapsed, and the villagers and soldiers alike are rallied to dig out the refugees. We work as one, and blessedly, we find them all; some are injured, a few quite badly, but all are alive. We take them to the village and find them shelter where we can. It is only that night, as a few of us drink with an army sergeant and toast our good fortune, that we realize: we are not afraid. We cannot speak for the insurrectionists in the hills, and we are not free. On the morrow, there will surely be a return to the barked commands and toil. The war may yet come. But we have saved our most vulnerable, we and the army together. Perhaps there is hope for us yet. Action - Start a Project: After the earthquake and the damage to the Cave of the Penitents, we must find new shelter for the refugees. If any of the Cave can be salvaged, we will begin there, but if what room we can make there is inadequate, we shall have to build some kind of shelter that will hold. Projects: Free ourselves (4), Secure new shelter (3) Abundances: transportation, potatoes Scarcities: paper, power, ammunition Contempt: UnCO3 (0), Fathis Munk (0), Antivehicular (0), AJ_Impy (0)
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# ? May 23, 2017 11:27 |
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Fall -- Week 5quote:The Community works constantly and as a result a project finishes early. The damage to the Cave of Penitents was nowhere near as extensive as had been first feared: This wasn't the first earthquake they had experienced. Clearing up rubble, checking on ceilings, working through night and day, until the caves were ready for habitation once more. Working together, soldier and local, even a handful of the dissidents pitched in, drew everyone together, made them more acutely aware of their common humanity. Action -- Start a Discussion: In light of the events at the Cave, can there be a rapprochement between the dissidents, the locals and the army or are we doomed to face a reckoning? Projects: Free ourselves (3) Abundances: transportation, potatoes Scarcities: paper, power, ammunition Contempt: UnCO3 (0), Fathis Munk (0), Antivehicular (0), AJ_Impy (0)
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# ? May 28, 2017 23:12 |
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# ? Apr 24, 2024 08:49 |
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The locals and the army are certainly overcoming their differences, but I fear most of the dissidents are too set in their ways by now.
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# ? May 29, 2017 21:41 |