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  • Locked thread
Tricky Dick Nixon
Jul 26, 2010

by Nyc_Tattoo

  • OOC Thread
  • Spreadsheet
  • IRC: #wethot (irc.synirc.net)
  • Dice Roller: orokos.com (please use the Camp Crisis campaign tag)
  • The base dice expression for Orokos should be 2d6+X where X is your modifier.

Agendas
  • Make the story feel like a comic book.
  • Make the player characters' lives superheroic.
  • Play to find out what changes.

Always say...
  • What the principles demand.
  • What the rules demand.
  • What honesty demands.
  • What your prep demands.

Principles
  • Describe like a comic book
  • Address yourself to the heroes, not the players
  • Make your move, but misdirect
  • Make threats real
  • Give up to fight another day
  • Treat human life as meaningful
  • Make supers seem outlandish, creative, and cool
  • Give villains drives to feature their humanity
  • Make adults seem childish and short-sighted
  • Support people, but only conditionally
  • Ask provocative questions and build on the answers
  • Be a fan of the PCs
  • Treat your NPCs like hammers: square peg, round hole
  • Remind them of the generations that came before
  • Think in the gutters between panels
  • Sometimes, disclaim decision-making

Make a Move When...
You make a move—as hard or as sof as you like—when:
...there’s a lull in the conversation.
...a player misses a roll.
...a player hands you a golden opportunity.

You’re the Editor in Chief, in charge of keeping the story interesting. When everybody’s looking around, unsure of what happens next... when the conversation stalls... that’s your cue. Step in. Make something happen. You can usually get away with sofer moves in this case.

You’re the Voice of Fate, in charge of interpreting misses. When someone rolls a miss on a move, you’re the ultimate authority on what happens next. Whatever move you make needs to flow from the fiction, based on what’s come before and the circumstances of the missed roll. If the PC’s move describes a miss condition, follow those guidelines. Otherwise, you make whatever move fits, hard or sof as you choose.

You’re the Keeper of Continuity, in charge of following the fiction and seizing opportunities. When someone does something that’s just begging for a move, then make one! A PC can’t go charging at Dominus, the time-traveling god-being, and not expect to get smacked. You’re in charge of making sure that when the fction demands a move, you make one.

MC Moves
  • Inflict a condition
  • Take Influence over someone
  • Bring them together
  • Capture someone
  • Put innocents in danger
  • Show the costs of collateral damage
  • Reveal the future, subtly or directly
  • Announce between-panel threats
  • Make them pay a price for victory
  • Turn their move back on them
  • Tell them the possible consequences and ask
  • Tell them who they are or who they should be
  • Bring an NPC to rash decisions and hard conclusions
  • Activate the downsides of their abilities and relationships
  • Make a playbook move
  • Make a villain move
  • After every move: “What do you do?"

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Tricky Dick Nixon
Jul 26, 2010

by Nyc_Tattoo








Tricky Dick Nixon
Jul 26, 2010

by Nyc_Tattoo

Cover: Our eight heroes stand on what looks like a petri dish with looming silhouettes of seven villains we have not yet seen, with one distinctive figure reaching with a large finger looming overhead to crush the heroes like ants. A blue ribbon with "BIG PREMIERE ISSUE" is placed with the art, with a caption presenting: "Will our intrepid new heroes survive their VERY FIRST new issue?!"



:d: Opening: Maglev in a Fantastical City of the Future, Seventh Day of Camp

In our opening panel, we see a young camper with his nose deep in a pirate comic while sitting in a seat on a maglev passenger car, whiling away the time as some kind of tour guide points out sights and attractions barely visible behind the pages of his comic book, obviously bored out of his mind. The comic is snatched away however by a two-fingered hand of Kid Cretaceous, who puts his snout in and exclaims. "Wow, totally bad, you collect them Chip?" The blue haired kid scratches his head as a rather sharp glare is given their way by Professor Pallas, who frowns and adjusts her glasses. "If I may continue... The city of Laputa has stood nearly unchanging for five thousand years. All of this technology and advancement you see has existed for nearly as long. Truly, the Minutians were far advanced in their time beyond us, and their technology efficiencies are still widely sought out..."

With a *sigh* Chip turns to the window of the maglev, staring off into the horizon past the futuristic space city they rush through, and each panel we zoom a little further out until we get a clear and present picture of the whole of the city in its full glory, expanding in every widening metropolitan wards and districts.



We zoom even further out, over artificial mountains and valleys filled with farms, and a sprawling megalopolis connected by hyper-light maglev systems and twinkling conduits of energy here and there, with a highly magnetized blue atmosphere bubble making the sky a most intense shade of cerulean, hiding the stars and void away. As we move further and further out from the bubble, we see the whole of the habitat, resting upon what appears to be an asteroid, backlit by the spiral galaxy of the Milky Way.



Yet as we zoom out further, we see that the galaxy is but a hologram, and instead the habitat of Minutopia is suspended in some kind of gravity well in a protected chamber in a lab chamber inside a humming vessel. An intricate and convoluted machine of galvanic science is pointed at a sort of adjoining chamber, something that most assuredly is a shrink ray for a vessel to be used within, though the chamber itself is empty. There is the *ping* and *whrr* of science and technology, but little indication of life in this room.

So we zoom out further, through the walls of titanium and alloy, and see the very surface of the cube-like vessel, that wayfarer in the great black yonder, and the home for the next six weeks of our intrepid heroes, the Horizon³. It drifts in space with seeming no particular movement, until we notice something moving in the background of the splash panel, moving into focus in panels of its own.



With a sudden firing of a tractor beam, the Horizon³ is rooted. Ship systems ring out, and HEX appears on the screen, speaking into every open monitor from her control station. "<WARNING: AEGIS Protocol failed, system root diagnostic error. All personnel please report to the bridge. We are under attack.>" At this point, you enter the pages with your introductions. For a reason that will be made clear later but for now goes unsaid, none of you were on the miniature field trip on Minutopia, instead resting and preparing for something like this.

But even you could not quite anticipate the ferocity of this malefactor. With the Horizon³ in the grasp of the tractor beam, vessel drones erupt from the voidship that holds it, moving to damage and cut off access to external systems with gamma pulses that fry electronics if it bypasses their magnetosphere barrier. Yet it is within the cube that the real threats emerge. From various parts of the ship, black yawning portals appear in the air, with cracks in reality allowed by the lack of the AEGIS system, a dimensional warping allowing energies of the Negaverse to enter.

The Obliterators have arrived.



Once foot-soldiers of one of the Infinite Empire's countless armies, the Obliterators now seek to carve an empire of their own on the Prime, seeking to find a power source great enough to reverse the polarity of the universe's energies and bring the Negaverse to the Prime! But what are they doing here, moving with military precision as if they knew exactly where to strike!?

They move in with pneumatic battering rams and arc-emitters to try and cut into the Odyssey Drive's bulkhead, while others move to secure the bridge. If either succeed, the ship will be lost, though they will be slowed by the automated defenses. If the drones on the exterior of the ship are able to break through the magnetosphere and emit an electromagnetic pulse, however, they will be completely free to move.

As if that were not bad enough, the very next instant, another black portal appears, in the very room that Minutopia is being kept! This one pulses with a larger, more potent power, and stepping through it is a puissant potentate, blazing with anti-matter energies from his containment suit, a skull-like face behind the clear dome and tubes attached to a mechanized suit giving it pneumatic power.

Every army needs a general, and this one's is...




It's time to make a move, heroes! Introduce yourselves into the story with style. There are many places where the action is, but there are five major threats to take down, and likely you can't do all at once: The voidship's tractor beam, the EMP drones, the Obliterators at the engine core, the ones at the Bridge, and Omega-13 himself. Decide and delegate, and enter battle against a dangerous foe! You should decide on a plan and who is considered the leader. If you do not have a consensus, I will make the decision for you when assigning your Team pool.

Tricky Dick Nixon fucked around with this message at 20:22 on May 31, 2017

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....

Danger +1 | Freak +2 | Savior +1 | Superior -1 | Mundane 0
Potential 0/5 | Conditions: None | Location: Outside the Horizon³

The Green Myrmidon sits on an outcropping on the outside hull of the Horizon³, apparently glued to it by some sort of sticky substance, the menacing form of the approaching starship glinting off his visor. Not for long though, as he deftly jumps away to dodge an electric blue EMP blast from one the drones that shimmers and sparks against the hull and its shielding. The Green Myrmidon hung in the void, now attached to the hull with long, thin strands of some sort of webbing, backlit by the stars beyond.

"Eyy, Perimeter One to Leader", the comms rang, "A whole bunch of robotic boogies swarming the Horizon. So in case you all need help on the decks, you'll have to wait for a bit as I wrangle these guys out of our hair."

With a deft movement, the Green Myrmidon slingshot himself across the Horizon, on occasion pulling closer to pounce for more speed. Not a difficult feat for him, since he could form an airproof chitin coating, and his hyper-efficient anaerobic metabolism allowed him to act basically as deftly as with access to oxygen.

"Let's see how well you like this", he thought as he gathered more and more velocity, whilst spinning some sort of web that he unfurled behind him, "a web of Hirrilid INDESTRUCTO-SILK!"

The Green Myrmidon jumped, he weaved, entangling the drones in his web as he ran, dragging them behind himself.

"Hah! Just like catching butterflies when I was a kid!"

And when the last one of the invaders was safely packed up, the Green Myrmidon slammed onto the hull at full force, glued his boots into it, slung around the giant net like an oversized sling, and finally flung the entire package deep into the void.

He offered a mock salute before he turned around, smiling under his mask.

"Easy."

quote:

Unleashing mah powerrr to wrangle and throw away the EMP drones:
2d6+2: 12
Get owned, drones

Also, nominating Pointgirl as leader.

Theantero fucked around with this message at 20:23 on May 31, 2017

GenuineRevelry
Aug 12, 2010

Decor Aficionado


Danger -1 | Freak -1 | Savior +3 | Superior 0 | Mundane +2
Potential 0/5 | Conditions: None | Location: The Horizon³ Bridge

Pointgirl stands amidst blaring digital sirens and a multitude of holographic displays changing from calming blues to panicked crimson one after another. "Boogies? Green Myrmidon, now is not the time to be talking about your sinus problems." Horizon3 shudders and its metal frame screams under the pull of the tractor beam, "We have bigger fish to fry." The largest holographic display provides a showcase of the enemy voidship overlaid with large brick text that reads <WARNING: AEGIS Protocol failed, system root diagnostic error. All personnel please report to the bridge. We are under attack.> flashing across the display.

"Omega-13 and his ominous Obliterators have infiltrated Horizon3!" The sound of pneumatic battering rams [BAM!] slamming against the sealed bridge bulkhead rings across the team's communicators, "I can hold the bridge for now and there's no question Green Myrmidon will make quick work of those drones. That just leaves the tractor beam, the Obliterators at the energy core, and... Omega-13 with Minutopia!? Our primary focus should be on Omega-13 and the Obliterators. The safety of Minutopia and the campers comes first." There's a [CRASH!] as the bulkhead behind Pointgirl begins to give way and sleek obsidian arm jams through, grasping aimlessly for something to leverage. Pointgirl spins on her heels. She levels her bow and releases arrow with a strange gelatin tip through the gap, exploding into an expanding space-age foam that constricts the Obliterators movements.

A horrible orange and black visage sticks it's ugly mug through the gap in the door and announces in a terrible voice, "Destroy the girl and the bridge will be ours!"

Pointgirl gulps, "On second thought, I might need help sooner than expected."

quote:

Defending the Bridge from aggressive intrusion!
2d6+3 9
Result: The Obliterators headed towards the bridge are obstructed but now thirst for the blood of Pointgirl (Pointgirl is exposed to danger)

GenuineRevelry fucked around with this message at 19:45 on May 31, 2017

Platonicsolid
Nov 17, 2008


Danger +2 | Freak +3 | Savior 0 | Superior -1 | Mundane -1
Potential: 0/5 | Conditions: None | Location: Outside the Horizon³

PULSAR drifts outside the Horizon, doing that most camp counselor-ish of tasks - setting up a challenge course. She's an advisor for the Zero-G activity, which gets the campers used to moving about in micro-gravity, either with packs or their own powers. Chloe's in her own space form, looking rather like a mermaid who got bolted to a rocket booster. With flares of fire and puffs thrusters, PULSAR nudges the big acrobatic rings into their proper relative positions. Just as she gets the last one aligned, Myrmidon comes on over the radio. "What?" she asks. A flip in space and she can see it - Horizon³ above her and beyond the bulk of the ship, the flares of engines and the little lights of EMP blasts. An overlay flips on in her vision, marking friends and foes with lines for their vectors, little indicators for their relative distances and estimated threat levels. It makes a good pair of panels.

Careful adjustments, then engines flare to life, sending PULSAR rocketing towards the oncoming threat. As fast as she seems to go, it's a lot of ground to cover. By the time she's in range of the drones, Green Myrmidon's got them well in hand. Instead, she rockets past, heading for the enemy ship.

"I'll take care of that tractor beam, so the campers can get clear!" she announces over the comms. That's probably what Pointgirl would have told her to do anyway....right?

PULSAR closes the gap, until alarms go off in her head that she's in range. Her arms swing up, reconfiguring themselves into big, bulky particle canons

"Pew pew pew!" Chloe mutters to herself, as she fires blast after blast. The first few go wide, but each one gets closer, until one hits and there's an explosion, the power couplings to the beam frying themselves.

Disable tractor beam! (Directly engage): 2d6+2 8
Taking power from the beam emitter!


"Beam's down!" PULSAR reports gleefully over the radio. "Just hold on, roomie!"

Also good with Pointgirl as leader!

Platonicsolid fucked around with this message at 20:12 on May 31, 2017

Tricky
Jun 12, 2007

after a great meal i like to lie on the ground and feel like garbage



Danger +1 | Freak +2 | Savior +0 | Superior +0 | Mundane +0
Potential: 0/5 | Conditions: None! | Location: Counselor Lounge -> The Horizon³ Bridge

Caught mid-sip, Stardust coughs and sputters as the alarms blare. An attack? Now? Who would attack Horizon³ itself? Challenger's... interesting leadership aside, there were more than a few big names on the staff roster. She grins wryly. It didn't particularly matter, now did it? This is as good a chance as any to prove that she has what it takes to explore the stars. Tossing the now-empty can of cola into the nearby recycling field, she drops her mask back into place and does a few quick stretches. The tell-tale blue of the Rift's energies coalesce around her as she begins to hover off the floor. Toggling her Handbook to its field communicator setting, she says, "I'm enroute to the bridge, Pointgirl! Stay safe!"

The glow intensifies as Stardust snaps her fingers. A brilliant point of light hovers in the center of the lounge and then, as Stardust wills it to expand, opens into a flickering gateway to the corridor outside the bridge. She springs through the gate and strikes a quick pose as it fades behind her. With a chipper voice, she exclaims, "The Obliterators, huh? This sounds like a job for THE SUBLIME STARDUST!" The Obliterators spin towards the cosmic heroine, arc-emitters spitting beams of certain death toward her slender form. Yet, even as they near her body, the beams deflect off of the cosmic particles surrounding her!

Stardust grins, "Is that all you've got? Have a taste of my QUASAR BLASTERS!" The tips of her index fingers sparkle with ill-contained power as she levels her hands at the Obliterators like a pair of pistols. Charging into the crowd, she unleashes pin-point beams of coruscating energy that send Obliterators flying with the force of their impact. The Obliterators rally as best they can, but the impact of their pneumatic battering rams prove as useless against Stardust's protective barriers as the arc-emitters! In a matter of moments, Stardust cuts her way through to the Obliterator menacing Pointgirl through the door. Grabbing it with a lasso of dark matter, she pulls it out of the door and sends it spinning back down the hall.

Cheekily, Stardust sticks her own head through the door and says, "Hope you don't mind me crashing the party, Pointgirl!" A beat, then she adds. "Are you going to invite me in~?"

quote:

Directly Engaging the Obliterators raiding the bridge: 2d6+1 9

Stardust's COSMIC BARRIERS easily shrug off their return fire!

Also spending a point of team to boost Pointgirl's roll to a full success! Stardust's covering fire gives her enough time to duck back behind cover or otherwise reinforce the defenses.

Naturally, also good with Pointgirl as team lead!

Tricky fucked around with this message at 21:33 on May 31, 2017

GenuineRevelry
Aug 12, 2010

Decor Aficionado


Danger -1 | Freak -1 | Savior +3 | Superior 0 | Mundane +2
Potential 0/5 | Conditions: None | Location: The Horizon³ Bridge

Pointgirl braces for the harrowing onslaught of Obliterators by taking cover behind Horizon3's main console. Suddenly, the Obliterators chance to return fire is cut short by the announced appearance of cosmic star heroine Stardust! "Just in the nick of time, Stardust! I guess those Obliterators couldn't handle you in a dust up." Pointgirl grins, "I guess there's no reason to keep the blast doors sealed. HEX, let her in will you?"

quote:

Writer's note: Good idea, "Tricky"! This was a great moment to build on the Pointgirl/Stardust connection - G.G.

Stardust spends from the team pool to raise Pointgirl's Defend to a hit with a 10. Pointgirl adds one to the team pool.

TheNabster
Apr 26, 2014

"Today I will cause problems on purpose"


Danger +2 | Freak +2 | Savior +1 | Superior -1 | Mundane -1
Potential 0/5 | Conditions: None | Location: The Minutopia Chamber

"Our primary focus should be on Omega-13 and the Obliterators."

Here is the villain, menacing, dangerous, whilst his forces swarm nearly every part of the Cube in an attempt to destroy it, he comes to this room here and now to destroy his hated enemy. Here is the villain gloating silently, here is the villain raising his fist to smash the tiny civilization to dust. Here is a smash cut of two black chitin plated feet flying in from off screen at high speeds connecting with the blackened skull.

Here is the villain getting rather violently blasted out of the chamber containing Minutopia, through the open door and into the hallway, bouncing all the way.

"Welcome to Earth." Says Black Beetle, running over to the nearby control panel, and shutting the door after him.

Black Beetle rudely interrupts Omega-13's attempted villain speech by drop kicking him. Directly engaging at +2
2d6+2 = 10

>Resist/Avoid their blows
>Create an opportunity for their allies


And to think that when he was told to guard the Minutopia room from possible attack whilst everyone else was given seemingly more interesting assignments to attend to, that he thought this was going to just be a waste of his time. But you don't argue with the bossmen, you don't argue with Pointgirl (Especially with all those merit badges) and you especially especially don't argue with The Stray. And so it was quite the surprise when the Obliterators started appearing on every part of the ship they could reach and especially surprised when the big cheese himself appeared right in the room with Minutopia. There are not many things Black Beetle is entirely sure of since his recent rise to heroism, but the one thing he is sure of? Villains love their grandiose speeches, and they never expect to be interrupted. Teddie hadn't been a hero long enough to subscribe to that particular unwritten code of honour.

As much as he would have liked to think that surprise attack dealt with him, it probably only made him angry, probably. He turned to the other hero guarding the room with him.

"Hyperion! Can you get some sorta sun-shield around this place? I don't want anyone else showing up to help Muggins over there, he'll be trouble enough as it is." Even now he can hear the sounds of heavy approaching footsteps nearing the sealed door, Teddie took a few cautious steps backward and felt the reassuring slide of molecular sharp bone blades extending from his hands and feet as he took up a martial stance. He put a hand to the communicator on his helmet.

"BB here, we've temporarily inconvenienced Omega-13 and we are gonna slow him down as best we can but I don't fancy a protracted fight with a super-villain. How soon can you send help?"

TheNabster fucked around with this message at 00:58 on Jun 1, 2017

Epicurius
Apr 10, 2010
College Slice


Danger +1 | Freak +-1 | Savior +1 | Superior +2 | Mundane +0
Potential 0/5 | Conditions: None | Location: The Minutopia Chamber

Kid Hyperion grins. And he thought guarding the Minutopia Chamber was going to be boring! He winks at the boisterous Black Beetle. "Sun Shield! No such thing. However, I have something better. Behold, the prismatic barrier!" And he holds out his hands.

Defending Minutopia
2d6+1= 9

A hit. Adding one team to the pool. Also exposing myself to danger.

The light from overhead seems to pulse and dim, as if it's being....redirected.It almost looks like the light is....could it be....bending? A rainbow dome appears over the little city. But what is happening to Kid Hyperion? He strains with the effort of it. It is a trivial thing for many Taktherians to bend light into a shield around another. Indeed, Kid Hyperion's most noble father could shield the whole Earth so! But he is a man grown, and a prodigy among the people of Taktheria besides. Kid Hyperion is still young, his powers still raw and untrained, and to shape light so delicately, so that he might shield Minutopia without setting it ablaze requires the most subtle manipulation. And on top of that, to shape the light so so that it takes the form of a rainbow, well, this is extra effort, and probably unnecessary. But while Kid Hyperion recognizes no Earth Man as his superior, he is not immune to the desire to impress his friends, especially Black Beetle. So he goes to the extra effort, which consumes his attention, and, for a moment, leaves him vulnerable.

TheNabster
Apr 26, 2014

"Today I will cause problems on purpose"


Danger +2 | Freak +2 | Savior +1 | Superior -1 | Mundane -1
Potential 0/5 | Conditions: None | Location: The Minutopia Chamber

Teddie smiled just a little under the mask when Hyperion winks at him, it turns to concern when he sees him struggle with the effort of creating the barrier.

He shifts his position over to the Taktherian. "Don't push yourself too hard Troy, there'll be time for grandstanding after we're out of danger." He says over his shoulder to him.

BB has gotcha covered Kid, spending spending one team to bump that result to a 10 by covering Troy's back whilst he works his alien heliomancy.

Epicurius
Apr 10, 2010
College Slice


Danger +1 | Freak +-1 | Savior +1 | Superior +2 | Mundane +0
Potential 0/5 | Conditions: None | Location: The Minutopia Chamber

"Not perspiring!", comes the cheerful response as Kid Hyperion focuses on establishing the barrier.

smore of babylon
Apr 20, 2016

constantly attacked by giant snails


Danger +0 | Freak -1 | Savior +0 | Superior +1 | Mundane +3
Potential 0/5 | Conditions: None | Location: just outside the Engine Core

Meanwhile, in the hallway approaching Horizon3's engine room...

"I'm in position outside the Odyssey Drive. I remotely closed some of the bulkhead doors, which should funnel them this way..."

At first, it's unclear where the speaker is positioned. The bright white lights that make this metal hallway gleam have been turned out. Now there are only the red and yellow emergency lights overhead, barely illuminating the corridor. In the distance, there is the clanging of feet, the angry grunts of the Obliterators as they make their way deeper into Horizon3's labyrinthine heart. Here, though, for a few more seconds, everything is still but for a flashing red warning light--on and off, on and off, it is illuminating a sign on the sealed bulkhead door which will block the Obliterators' progress toward the engine... if all goes well. The sign reads NO UNAUTHORIZED PERSONNEL BEYOND THIS POINT.

In the shadow of a recessed doorway slightly further up the hall, there's the silhouette of a figure in black. As the footsteps draw nearer, Witchcraft leans a little further back into the recess, hands tensed at her sides, fingers curling.

Yes! The ear-splitting screech of arc-emitters cutting through the heavy bulkhead door up the hall reverberates through this closed area. Then the edge of the door begins to glow red--not to cut it completely, we see, but to weaken it, for---THUD. THUD. THUD!--the battering rams, until the door buckles, its edges still molten hot. And as the first of the Obliterators starts to force its way through...

"Now!" This too is spoken quietly, but Witchcraft's emphatic gesture gives it the force of a shout, as she steps from the doorway and raises her hands into the air. A strange power sparks from her fingertips--into the swarm of her drones which now take flight from the doorways and walls, to fill the hallway and attack the intruders with everything from tiny bladed pincers to electrical stings. More drones of varying shapes and sizes scurry over the floor and through the still-half-obstructed gap to strike at the ones beyond the breach. "I've slowed them. Now for step three..."

quote:

Witchcraft entangles the Obliterators in her dangerous web!
2d6+1: 11.
The Obliterators trip into it, giving her an opening! She takes +1 forward to pursuing that opening.

Writer's note: Pointgirl's the natural leader here--works for me!

Platonicsolid
Nov 17, 2008


Danger +2 | Freak +3 | Savior 0 | Superior -1 | Mundane -1
Potential: 0/5 | Conditions: None | Location: Outside the Horizon³

"Awh, man, are you beating up baddies without me!?" PULSAR asks over the radio. "Leave a few for me!"

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!

Freak +3 | Danger +1 | Savior +0 | Superior +1 | Mundane -2
Potential: 1/5 | Conditions: None | Location: The Minutopia Chamber

Leaning out from behind a bulkhead as Omega-13 reels, White Rabbit smiles as she holds a clipboard. "We're student superheroes, so I hope you don't mind if we take a short survey!" She adjusts her glasses, with which she presumes will make her immune to harm. "Now, how would you rate the hit you just took? Would you say it was Very Strong, Strong, Average, Mild, or Very Mild, based on the impact and amount of pain? Similarly, how did the quip make you feel? Belittled? Annoyed? Nonplussed?" She readies her pen, seemingly sincere in her line of ridiculous inquiry. "There's no wrong answer, sooo... just let out your feelings!"

She glances up to Black Beetle for a moment, pauses, and then scribbles something down attentively.

What, no votes for White Rabbit, influenced by no special interests?... Pointgirl it is. :shobon:

Trying to Assess the Situation here is a 4 (2d6 + 1), so marking potential above, and that's all, folks.

Alien Rope Burn fucked around with this message at 22:14 on Jun 2, 2017

Tricky Dick Nixon
Jul 26, 2010

by Nyc_Tattoo


:h: The team enters battle against a dangerous foe, with Pointgirl as the leader. Add 2 to the Team pool. The leader can mark a condition to prevent a point of Team being removed from the pool.



:d: Scene: Cube Exterior, between Horizon³ and the Voidship

With a great net of synthetic silk, the drones are stopped with their payload and *THWACK* stuck to a gray mass and swat away like so many flies, cut between the different panels as with his incredible strength Green Myrmidon is able to swing and collect many of the dastardly drones! However, while he can cover one surface of the ship with ease, there are six sides to the cube, and at the very least those on the opposite side begin to settle in to try and bore their way through the magnetosphere with the *HUMMM* of concentrated pulse beams! Tick tock, hero!

The panel wipes away with a *KSHAKKK* and the blast of particle cannons from PULSAR's rocketing form, rushing forward and striking at the central vertex of the voidship! With merely a single strike, the tractor beam is destroyed, an adjoining panel showing the dark, eerie lit interior lit up by a *FOOOM* blast as Obliterators move in to try and repair the damage! The ship wavers, but the scale soon becomes apparent as it looms over PULSAR's body and it seems to be overlaid with a growing wave of force. With a silent but menacing pulse that strikes through PULSAR, it emits the same EMP blasts that the drones are capable of, but on scales of magnitude higher, causing a momentary lapse of her systems and internal damage before an emergency reboot brings her back to speed!

:h: The voidship marks the Damaged condition, and loses power to its tractor beam.

Yet the anchoring beam is gone, and the Horizon³ free to start spooling the Odyssey Drive, but one should hope not with our heroes still on the exterior! It is unlikely as well that the Obliterator voidship will give up so easily...!

:c: Myrmidon: You didn't miss that. Chloe could be in real trouble out there alone against that ship, which is able to get a direct line on her weakness. However while you got at least half of the drones all wrapped up and keeping them from doing serious harm to the ship as a group, they haven't been taken out as a problem. Where are your priorities? Unless you're real clever and think you can do both at once, you need to make a decision. What do you do?
:c: PULSAR: Though your blow was a fell one, so too was that from your enemy, but luckily you've got some system hardening that blunts the first strike. Mark a condition to represent your system reboot and disorientation. You're doing damage to the ship but it's a vessel designed for war... Then again, maybe so are you. What do you do?



:d: Scene: Drive Bulkhead, Fifth Deck, Horizon³

Collected at the bulkhead, the gruntish Obliterators are caught in the swam of *WHHHRRRING* drones, easy prey for the hero going solo in the depths of Horizon³. With flashes of light between the panels, they open up with their arc-emitters but some end up only cutting through each other in the chaos, and they are currently well occupied, giving a golden opportunity!

<"Bravo, Witchcraft, continuez comme ça!"> Dr. Fusilier's voice came out over the com. All of the support staff were still on the Horizon³, after all, and with Tempo's extraction team having been called to find the missing microscopic shuttle that got lost from the group during the miniaturization process, they were all the adults that could help our counselor heroes right now. Our next panel cuts to Monkeywrench, the grape-colored simian in the vents, using his prehensile feet to pull at some wires while he works at a panel. <"The overrides are taken care of. I leave the rest to you.">

A panel lights up in the next panel, with the display <OVERRIDE BYPASSS> lit up on it. It is the emergency controls to put down the second bulkhead and trap the Obliterators here for a good amount of time. Unfortunately, the panel is on the other side of all your enemies, next to the bulkhead into the Odyssey Drive! Maybe someone from the bridge could give you a hand...

:c: Witchcraft: You've got an opportunity to slow down this threat, but Monkeywrench's plan won't finish them off. You'll possibly expose yourself to danger if you do it yourself, or someone from the bridge can trap them for you now that you have them in hold, but it will cost a Team to do it. You've got two choices: Stick to the plan, or do something more final with the opportunity you have? Keep flying solo, or lean on the others? What do you do?



:d: Scene: Minutopia Chamber, Fourth Deck, Horizon³

Omega-13 slides into the panel from the room from the blow, but seems otherwise little deterred or even impressed by the *POW* strike of the Black Beetle, rising up with a hiss of his pneumatic hardsuit. He continues his monologue unabated. "What foolish cowards, to put children in the way of their own End. Their shame will be great indeed when they see that I will not be stopped so easily."

Putting his hands forward, a slow black line begins to *CRACK* and move around the Minutopia containment cell, with an empty void showing through it and opening up to a splash panel as Omega-13 tries to call upon Negaverse energies to create another void portal as he did before and swallow it up completely within his own pocket dimension! However, the prismatic light of Kid Hyperion as it takes form stops the black portal from expanding, leaving only a groove and scar in the ground where it began!

"Do not test me," the grievous general begins, just as White Rabbit enters the scene, clipboard in hand, to try and take over the tone. At her question, there is a loud *HISS* and suddenly her body is held fast by one of his metallic hands, as it releases and begins to open up apertures, emitting a baleful orange light that expands outwards in anti-matter energy, that seems to actually begin to drain away the color from the living toon.

"Would you say that this is a strong, very strong, or unimaginable pain, you feckless figment?" The villain is, unfortunately, not entirely humourless!

:c: Beetle: Your attacks seemed to have no discernible effect on the super-villain, even with your metahuman strength, hitting against adamant metal and only slowing him down. You did remove him from the room, but you'll need to think fast and come up with something more than punching him if you want to stop him before he seriously hurts your new friend. What do you do?
:c: Hyperion: For all the effort it took, your prismatic barrier stopped the Negaverse energies in their track. After all, light energy is antithetical in nearly every way to it! The strain however tells you that if he had been able to concentrate, he would have overwhelmed you easily. It's taking you a lot of concentration yourself! If you want to do anything in addition to keeping the barrier going, you'll have to mark a condition. Your powers might even be the key in this fight, so make a decision soon! What do you do?
:s: Rabbit: The idea of pain beyond the slapstick is something of a new lesson for you. I can't really explain this to you, it's gonna have to come from you directly as to what it means, and what it feels like. Mark a condition to represent how White Rabbit feels after this harsh lesson. You are in immediate peril, in the grips of the supervillain himself, but not entirely at his mercy. What do you do?



:d: Scene: The Bridge, First Deck, Horizon³

There was a firefight outside the bridge! With a *PEW* and *ZAP* as plasma flies and coruscating energy returns back, Stardust naturally eases through without a single hit on her person, taking down and driving them to cover and eliminating the opportunity for them to do some real damage!

:h: The Obliterators mark the condition Harried.

At Pointgirl's command, taking on an immediate leadership role informed by her myriad merit [badges], HEX does the needful. The blast doors open up while Stardust covers herself and moves back. <Lockdown reinitiated,> she repeats after that, as they come back down, giving a moment to breathe and collect themselves, and take note of what's going on at the bridge. They can essentially spectate anything happening within the walls of Horizon³ from their vantage, and what's more have complete control over the ship systems as the absence of any administration personnel means that HEX is authorized to give command to the counselor heroes, with some limitations.

Just as they are coming to grips with what they can do from here, there is *FHSSSS* and an eruption of sparks from the bulkhead. The plasma arc-emitters are beginning to cut through, with only a small hole appearing but they can only slow the Obliterators down, not stop them for good unless they engage again. Don't waste time, heroes!

:c: Pointgirl/Stardust: You both have a good amount of time before the Obliterators are able to cut their way through, assuming they don't pull another Negaverse trick like they did when boarding. You have time and control over the ship systems, in a position to support any of the others, either directly or indirectly, but the fact of the matter is you need to prioritize and decide who needs the help the most and go with that. What do you do? ... Wait a minute...

<There's something coming through on the comms, Pointgirl,> HEX chimes in. <Patching it through now. The message is coming from within the vessel...> There is a static-filled hologram that appears on the central communicator. There is some definite interference. But you can just barely make out the face of Sgt. Tripflare, and some of his message, obviously coming from the Minutian excursion.

<... Sitrep... Calling in.... What is... I repeat, calling... What is your situation...?...> What was causing the interference? And how would our heroes respond and report?

:d: Scene: The Maglev, Laputa, Minutopia

The campers flock to the windows and stick their faces, as we don't see what they see off panel but a wide cascade of colors have been spilled off the page. We cut to a splash showing the sky covered in a rainbow prism of light, but no other indication of the battle occuring just out of sight from the Minutians. Professor Pallas's glasses reflect back the myriad colors, as she turns and sees Sgt. Tripflare enter the scene with a grim expression. "Everyone, prepare for evacuation procedures. Pallas, alert the Maggiore as well."

Pallas frowned and nodded. "Should we be worried? What is it?"

"The End," Tripflare offered in his laconic way, though added in the next panel as he walked away. "At least, for today's excursion."

Tricky Dick Nixon fucked around with this message at 17:55 on Jun 2, 2017

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....

Danger +1 | Freak +2 | Savior +1 | Superior -1 | Mundane 0
Potential 0/5 | Conditions: None | Location: Outside the Horizon³

"Boogie? Bogie? The military guys are always saying something like that right?"

The Green Myrmidon is shown hard at work, tying up together a second set of drones as he chatters into the radio, "Eh whatever, we can argue the meaning of words after we've beaten up these party crashers and sent them on their merry way", the Green Myrmidon jumps about, webbing together more and more drones as he monologues. Curiously enough, all the drones seem to be shooting their EMP-beam in the same direction on this strange construction of his, "I mean, do they even know words other than SUFFER and PAIN ETERNAL and such? A gift to the world of literature they're not, hah!"

"But anyways, we'll chat later. Got space invaders to punch."

The Green Myrmidon stood, one hand on his chin, the other on his hip, as he gazed upon his creation: another bundle of EMP-drones, but with their beams shooting in the same direction, and the rim coated in some sort of sticky resin. A destructive EMP-limpet, that is to say, that would certainly wreak havoc with the electronic systems of any ship it was attached to.

Such as the obliterator cruiser, that the Green Myrmidon heaved the thing towards in a beautifully colored half-page splash.

"Hey PULSAR, hang in there. Got a gift coming your way!"

quote:

Directly Engaging the spaceship with a drone limpet, thus amazingly taking care of two problems at once because I am a hypergenius
2d6+1: 7
Choosing to give my allies an opportunity! (More specifically, giving PULSAR the time to not get owned/the chance to do something awesome as the Obliterators scramble to get their systems back online)

Theantero fucked around with this message at 20:13 on Jun 2, 2017

Platonicsolid
Nov 17, 2008


Danger +2 | Freak +3 | Savior 0 | Superior -1 | Mundane -1
Potential: 0/5 | Conditions: On Secondary Systems Location: Outside the Horizon³

The panel wipes from the impressive *FOOOM* blast to PULSAR's face, grinning triumphantly through her helmet. The ship twists in space, given a nudge by the force of the explosion, until its thrusters push it back into position, sliding to loom over PULSAR. She swallows hard, realization hitting her face. A blue panel, flashing, and then an image of a dark figure in space - PULSAR, without the lights that usually mark her.

Dead?

A zoom into her face, eyes wide with fear, small marks of her panting. Mostly dead. Chloe's eyes open, a cold gust coming from her lips. She's alive, if dead in the water. A series of small panels, focused on her face, alternating her breathing, each overlayed with courier text boxes.

"SYSTEM RESETTING..."

"BOOTING..."

"ANALYZING DAMAGE..."

"REPAIR SYSTEMS ENGAGED..."

A long shot of the tiny PULSAR with the big ship looming in over her, closer and closer. An angry red laser shot whips past the floating Chloe. All of a sudden, Green Myrmidon arrives in a half-page splash, towing a bundle of wildly firing EMP drones. The flurry of fluorescent blue pulses slam into the warship, at first crackling against shields, but then flowing out across the hull once they're down.

An inset of Chloe's face, her eyes now narrow, angry, the breath gone, with a series of text boxes.

"REROUTING SYSTEMS..."

"LIFE SUPPORT RESTORED."

"MOBILITY SYSTEMS ONLINE."

"SCANNER SYSTEMS ONLINE."

"COMBAT SYSTEMS ONLINE."

Chloe grits her teeth. The next panel shows her lighting back up and her drive flares to life as she gets going again and goes shooting in closer to the ship. "Owe you one, Green!" she radios. "Want to help me take this thing apart?" She swings around towards the drive section, scanning. Little blips come into her vision, marking potential targets. And then, one lights up big.

"If we can get through here we can hit the core eject mechanism, they'll be dead in the water!"

Chloe's arms twist and adjust themselves again, and this time emit continuous red beams she uses to slice into the hull, aiming for the reactor chamber.

Cut into reactor (Directly Engage): 2d6+2 10
Woot!
Will 1) Take their reactor core! and 2) Create an opportunity for (presumably) Myrmidon

Platonicsolid fucked around with this message at 21:56 on Jun 2, 2017

Tricky
Jun 12, 2007

after a great meal i like to lie on the ground and feel like garbage



Danger +1 | Freak +2 | Savior +0 | Superior +0 | Mundane +0
Potential: 0/5 | Conditions: None! | Location: The Horizon³ Bridge

Stardust's eyes played across the various camera feeds and data readouts as she took stock of the situation. Witchcraft's trap in the engineering section, the ongoing battle against the ship and its drones outside the hull, and the struggle against Omega-13 next to the miniature world of Minutopia. The sight of Kid Hyperion's prismatic barrier seemingly nullifying the negaverse portal sparked something of an idea, but it was somewhat muted by the dull ache in her chest that came from seeing PULSAR sparking and floating in space — if even only temporarily — and White Rabbit caught in the diabolical clutches of the negaverse tyrant. She needed to be there for them.

Turning to Pointgirl, she said, "Another day in paradise, right, Pointgirl? If I'm reading this right, we've got a few situations that need a little extra muscle. Omega-13 looks like the biggest threat at the moment, but Witchcraft is all alone down in engineering. I'm sure she can handle things, but I'd feel better if-" The sparking and hissing at the door cut her off. She looked at between the door and Pointgirl, then added, "These guys don't know when to quit! One sec, gonna remind them just who they're messing with!"

Well, if nothing else, this would give her the chance to test her idea before the showdown with the big man himself. Floating over to the tiny, though growing, hole of sparking and molten metal, Stardust brought her hands together and narrowed her eyes as she focused the energies of the rift into a pinprick of primordial starlight. Though it almost got away from her, she stabilized the tiny orb and sent it floating out into the corridor. She slapped her hand over the hole to seal it, the cosmic particles protecting her from the molten metal and errant plasma beams once more, and said, "Hang on, Pointgirl! We might have a little turbulence coming."

On the camera feed showing the Obliterators assaulting the bridge, Pointgirl could see a brilliant point of light speed out from the bridge door and begin to twist and pulse as it neared the center of the enemy formation. After a moment, it erupted into wild tendrils of starlight that rampaged through the ranks of the Obliterators and certainly gave them something to think about. A tendril shot for the bridge door, but deflected off of the cosmic particles emanating from Stardust's hand.

After a moment, when it seemed clear that the starlight had run its course, Stardust looked back over at Pointgirl, "Cool, huh? I need to think up a name for that one. Anything come to mind?"

quote:

Engaging the Obliterators again!: 2d6+1 7

Stardust cleverly avoids return fire by attacking through the hole in the door and reinforcing it with her cosmic barriers!

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!

Freak +3 | Danger +1 | Savior +0 | Superior +1 | Mundane -2
Potential: 1/5 | Conditions: Afraid | Location: The Minutopia Chamber

"H-hey, what gives? I didn't mean this kind of feeling, you dope!", Rabbit says, flailing as she's grabbed, her glasses askew. As the color starts to drain, she then screams in a way that isn't at all comical, her expression in wild take panic and alarm as she reaches out and grabs edge of the panel. Grabbing ahold of the panel frame, she yanks it over to hide herself from the reader's view like a sliding door.

Marking Afraid.

When the next panel shows an angle from the side and behind Omega-13, as soon as his attention shifts for a moment, he's left holding White Rabbit's dress... filled with straw and hissing dynamite. (The dynamite is wearing the glasses, now.) There's a resounding explosion of smoke and color as it detonates. And then, with little pause, she's back, poking her head from where she's suddenly hiding - behind Kid Hyperion. Clearly shaken and faded, she asks, "Did I get 'im?" However, her big blue eyes have the look of somebody who knows that phrase is always answered in the negative.

Unleashing her Powers to escape his grip with a 9 (2d6 + 3). Presuming that stands as-is, my suggestions would be for her to mark Angry or perhaps do collateral damage with the explosion - take your pick, Nick.

Epicurius
Apr 10, 2010
College Slice


Danger +1 | Freak +-1 | Savior +1 | Superior +2 | Mundane +0
Potential 0/5 | Conditions: Hopeless| Location: The Minutopia Chamber

Kid Hyperion staggers under the force of the unleashed Negaverse energies. If he focuses on bringing this shield down, I'm a goner, and so is everyone inside Minutopia!, the thought sticks in his mind. "Just have to....hold...on". But he wasn't sure he could. The power of this enemy general was overwhelming.

Continuing to hold up the shield. Taking the condition Hopeless

He cries out "Stop! There are kids in there! Human kids! You have nothing against them, do you? We didn't do anything to you! There's got to be some other option than attacking us and smashing up Minutopia! Let me help you find another way!" There is a sort of pleading in his voice; a desire to avoid further violence if he can.

Directly engaging....with WORDS! : 2d6+1 8

Resisting or avoiding his blows

Epicurius fucked around with this message at 18:29 on Jun 3, 2017

smore of babylon
Apr 20, 2016

constantly attacked by giant snails


Danger +0 | Freak -1 | Savior +0 | Superior +1 | Mundane +3
Potential 0/5 | Conditions: None | Location: Drive Bulkhead, Fifth Deck, Horizon³


For a moment, Witchcraft is frozen in indecision. A panel shows us the view from the door through which she might retreat: Witchcraft, her hair and costume so dark that she is barely more detailed than a silhouette; beyond her, lit by emergency lights and their own arc-emitters, the Obliterators; past them, the switch, conveniently lit for visibility. Close up on her ear as she listens to the comm chatter from the others. Everyone is busy, and she's the only one on this deck, and the bulkhead here won't hold the remaining intruders forever (for indeed we see some of them have fallen, most likely felled by each other in the confusion) even if they don't have the space to really use the battering ram now. But she's a hero. She should be able to handle this, right? Right?

A few quick detail panels: her gloved hands still raised--one little robot, shaped like a scorpion, clinging to and stabbing an Obliterator's arm--another, vaguely butterfly-shaped, zaps with an electrical stinger--the intruders DO seem pretty distracted, and now's her chance to shut them down for good--

"Merci, monsieur; I think I shall," she says, and dives back into the lot of them.

The next few panels are all motion--the black-clad hero dodging, diving, nearly dancing between the hulking Obliterators, who are temporarily overwhelmed by the onslaught of her technopathically-guided creations. Childhood gymnastics lessons really pay off, it turns out. A final spin brings her to the bulkhead panel and she gestures toward it with an open palm. Before her hand even makes contact, a spark leaps to the button, and the bulkhead slams closed.

That was pretty cool, she thinks. Let's hope the next part is as well. "Okay. New plan."

quote:

Witchcraft unleashes her powers to trap the Obliterators with her. This may or may not be a terrible idea!
2d6 - 1 (Freak) + 1 forward = 12.

TheNabster
Apr 26, 2014

"Today I will cause problems on purpose"


Danger +2 | Freak +2 | Savior +1 | Superior -1 | Mundane -1
Potential 0/5 | Conditions: None | Location: The Minutopia Chamber

Teddie briefly considered his options, what little of them there were at this point.

Firstly was 'Well then I'll just hit him harder!' But that was no dice. He was a machine, he was hardly going to stop if he started hitting him a bunch, the sort of punching power he considered he'd need to deal with that hulk would just push him over the limit even faster

Second was the idea of what he learned from his studies on alien insects. 'The Krakator Ripper, claws made from a strange psuedo-diamond substance that allowed it to burrow into most materials in the galaxy', grow a couple of those at several times the scale of the real thing, pop that thing open like a tin can. A tin can filled with a lot of very nasty ingredients not least dangerous anti-matter, in this confined space, with this thing that needed guarding, so that was an option out of the window.

A third option sprung to mind, but he decided that needed some additional work. He'd get on the comms with Pointgirl right after he attempted his immediate forth option.

Disgusting space slug gunk. "Hey Chuck!" BB said, as the bone blades retracted and hollow tubes extended from his wrists in their place. "This is a stick up!"

Black Beetle attempts to gunk up Omega-13 with sticky space slug goo to prevent him from moving too much. We didn't know if this was a Directly Engage action or a Unleash Powers action but since both labels are the same it didn't matter too much.

2d6+2 = 5

Especially when it failed

GenuineRevelry
Aug 12, 2010

Decor Aficionado


Danger -1 | Freak -1 | Savior +3 | Superior 0 | Mundane +2
Potential 0/5 | Conditions: None | Location: The Horizon³ Bridge

"It's beautiful." Pointgirl stands in awe at the majestic display of cosmic magnificence put on by Stardust. "Maybe your spectacular spindling rays? No, that doesn't work." Perhaps at another time, in another place, Pointgirl would have mused further. In this moment, it is the voice of Sgt. Tripflare that shocks the heroine out of her moment of revery and puts her mind back into the crisis on hand. "We'll have to brainstorm names later, Stardust."

The mantle of leadership is heavy but it's burden weighs heaviest on those unprepared. Pointgirl, for all of her experience, had never dreamed of leading a team. In fact, in this moment, she realized she had never dreamed of a team at all. Much less to be responsible for one billion and six hundred lives, well, give or take eight more. Her fair skin nears a sickly pale as she surveys the holographic displays before her and watches the color fade from White Rabbit and Kid Hyperion strain to preserve his shield, "Sgt. Tripflare, sir. This is Pointgirl. Omega-13 and his Obliterators have attacked the ship. Kid Hyperion, White Rabbit, and Black Beetle are trying to hold him off but-" She swipes Minutopia display aside to reveal Pulsar and Green Myrmidon in the void of space, "Their voidship has us in a tractor beam and EMP drones are working to dismantle our systems. Green Myrmidon and Pulsar are on it."

Pointgirl raises her hand again and tears the screen aside to reveal Witchcraft trapping both herself and the Obliterators away from the Engine core, "There are Obliterators trying to storm the bridge and disable the engine core. We're holding them off for now but we can't keep Omega-13 at bay forever." She frowns as the communication ends. Pointgirl pulls the security feed of the Minutopia Chamber back into the forefront, "HEX, we need a distraction. I need you to activate security systems in the Minutopia Chamber and fire on Omega-13!"

quote:

Defend Black Beetle!
2d6+3 7

Black Beetle might be safe but the situation is bound to escalate. Adding a Team Point to the Pool and spending a team point to boost White Rabbit's roll to a 10.

smore of babylon
Apr 20, 2016

constantly attacked by giant snails


Danger +0 | Freak -1 | Savior +0 | Superior +1 | Mundane +3
Potential 0/5 | Conditions: None | Location: Drive Bulkhead, Fifth Deck, Horizon³

There's more of them than I thought, Witchcraft thinks a second after she's committed herself. "Ought to be committed," more like. This is among the dumber things she's ever done, and one time she absorbed a bunch of radiation, which admittedly saved the day but also the only reason she doesn't have eighteen types of cancer is because her old teammates literally blackmailed a wizard into making it never have happened, which makes remembering it a surreal experience. Anyway. That situation wasn't like this.

In that situation she was pretty sure she was going to die of horrifying radiation poisoning. Right now, she's pretty sure she's going to die of being cut into many, many pieces.

On the plus side: a lot of the Obliterators are disarmed by now. On the minus side: It's a small space. A lot of her drones have been damaged, and even though her babies are surprisingly resilient and pretty much self-repairing, that takes time. Channeling energy to them isn't a challenge at this distance, at least, even while distracted, and that's a good thing, because, as she discovers trying to kick one of the Obliterators in the face, they're, uh, pretty darn massive. And angry.

Witchcraft spends the next few seconds working really hard not to get killed.

quote:

I told me directly engaging the Obliterators was a bad plan. But did I listen? Did I listen? No. Of course not. Because it was more dramatically interesting this way.
2d6 + 0 = 4.
Hey. At least I get to mark 1 Potential.

Tricky Dick Nixon
Jul 26, 2010

by Nyc_Tattoo




:d: Scene: Cube Exterior, between Horizon³ and the Voidship

The teamwork pays off as the limpet of EMP-armed drones launched by Green Myrmidon are used to temporarily shut down the voidship's defenses, giving an opening for PULSAR to exploit, going for the neck! However, even then there is the rain of point-defense fire that hits against Myrmidon's carapace, knocking him a bit off balance as it does and pressing him back so he cannot provide direct support as PULSAR fires her beams. Exposed and without cover, she is rocked with a sudden volley of a kinetic railgun launched, even as the beams cut through to the reactor and triggers an antimatter explosion, rocking the voidship with a silent eruption of energy, causing it to drift as a hulk there with pieces of it scattered all around. The ship itself still was barely holding together, with dark energy fields appearing as if to hold it with a gravitic might just as the tractor beam with emergency backup power, but it could be easily destroyed completely, cutting off the Obliterators' means of escape if one wanted to press the issue.

:h: The voidship marks the Condition Critical and then cannot mark any additional, and thus is taken out! It is not yet completely destroyed however, though it'd be a simple task to do so.

However, there is the twinkling of hellish orange lights in the void, as the drones are freed from their silken nets from the impact. Extremely durable in frame, they simply bounce off each other and prepare to move forward once more mindlessly in their task, arcing with blue electro-magnetic pulse as they approach from the front! Further, the consequences of your divided attention bears fruit: Not all the drones could have been taken out since both of you decided to focus on the ship this go, and while enough had been removed from the hull to prevent a complete shutdown, several have now entered in through the first layers of the hull through the hardened exterior and magnetosphere, allowing them to short-circuit and create havoc in the ship's systems!

:c: Myrmidon: By trying to handle two problems at once, and not protecting yourself from their blows, you overexerted yourself. Mark a condition. An opportunity was created by the huge explosion of anti-matter energies from the destroyed reactor core from the voidship. Though you do not have Witchcraft's power to do so naturally, you are certain that the Hirrlid parasites, who feed on any energies in the universe, might be able to channel that energy and allow you to completely annihilate both what remains of the voidship, and all of the drones threatening Horizon³. Are you willing to call upon your Doom to do so? The voice of your Joined is distant now, though you feel a twinge of pain where his voice would usually be. What do you do?
:c: PULSAR: Being exposed to their fire means you took further damage than just the EMP pulse. Mark another condition. The ship has been taken out, but the drones remain a problem, and you aren't sure you can be able to tangle with them one-on-one. You can provide support here, try to see if there is anything you can use in the wreckage of the voidship, or try and return to one of the decks to provide support to someone else. What do you do?



:d: Scene: The Bridge, First Deck, Horizon³

With a tactical application of her cosmic energy blasts, the last few Obliteraotrs are scattered or otherwise taken out, all the while Stardust remaining out of harms way. The bridge is secure, and the mission above seemingly accomplished, freeing them to go focus on the other threats faced by our intrepid team!

:h: The Obliterators, having no further conditions to mark, are taken out.

Meanwhile, Pointgirl gives aid by sending orders for HEX to provide support down in the Minutopia Chamber, hoping to put her finger down on the scale for her friends just as she notices the voidship being taken out in outer space above them. Everything is looking up for our heroes! But they have no time to celebrate, as those drones that slipped through Myrmidon's net have now scrambled the systems! Everything goes haywire, screens rebooting and all feeds being disrupted, including with Sgt. Tripflare, though she had not made any attempt yet to hone in on his signal. Suddenly, all the lights cut out, for just a moment, and then come on a bit dimmer as the system goes through a reboot. Somehow, they cracked into a critical line! Luckily, the damage was not enough to put them out of sorts, but they have no access to the ship systems anymore from the bridge, at least for now, despite it being secured.

:c: Pointgirl: For once you felt like you were doing something meaningful, but just before you made the critical moment of aid for them, the feeds cut out. You have no idea save the report over your personal communicators if your attack on Omega-13 helped, and you no longer have the same access you had over the systems before to spend your Team to assist people. You either need to get the system back up and online, wait for the reboot to finish, or find somewhere else to be. What do you do?
:c: Stardust: You know enough about how these things work that you might be of assistance in getting some of the critical systems back on board here on the bridge, but there's a hundred other problems on the ship and your powers just seem so much more, expansive than that. Still, you and Pointgirl were kicking butt until then. What happened? Are you going to leave her now to the bridge, or keep working together? What do you do?



:d: Scene: Drive Bulkhead, Fifth Deck, Horizon³

<"What are you doing, madame-moiselle? Ze plan!"> But it was fruitless, as the frustrated Monkeywrench tore at the cable and let out a apish call, as suddenly burrowing through the outer systems through a hull breach with a dangerous vaccuum came one of the drones from outside, cutting off his communications with a EMP blast as he swung to engage with it, the next panel completely black. He was out of the picture, for the time being. Witchcraft was all alone. And outnumbered. And, as the lights flickered and suddenly all the displays showed a rebooting system on emergency power, she realized that she was going to be trapped in here, without anyone being able to externally get her out of there without being able to break the rules of time and space. Which, admittedly, wasn't an impossibility with this group, but it didn't provide her much confidence.

That was ultimately what did her in, as though she bravely was able to swing back and forth, once one of their swings connected, the others began to land as well, and they pushed in and cut off on her movements. Her body wasn't built with any metahuman capabilities, and the cold steel of their chassis did not hold back against her, though they could not hold on or restrain her lest she unleash arcs of lambent energy against them. The situation, however, is dire indeed.

:s: Witchcraft: You are in way over your head, and you are hurt besides. Mark a condition as appropriate. Your personal communicator still works and you might be able to call for help, but in part that means admitting you were wrong. Are you ready to show your weakness to someone? It might be a team move, if they come to your rescue, because ultimately underneath the powers, you're still just a teenage girl, not a shapeshifting bugboy or android warmachine. You need to find a way out of here and you are in immediate peril. What do you do?



:d: Scene: Minutopia Chamber, Fourth Deck, Horizon³

The panel in which Omega-13 was menacing over White Rabbit is filled with a cartoonish explosion from her trick, just as HEX's voice rings out. <Activating point defense protocols.> First the smoke is filled with dry chemical extinguishing foam, to contain the blast's destructive power to prevent any collateral damage, and then suddenly a hard-light projection formed like hexes appears, separating the room from the corridor and with Pointgirl's assist all but seeming to cut off Omega-13 from his prize! It even catches his blows as he lashes out, repelled back by the hard light several times before he can reach Black Beetle and make to deliver a terrible blow against him, thanks to that interventions... but it does not last.

Everything flickers, for just a moment, and as the reboot process begins from that EMP pulse attack, so too does the hex-field fall, as the smoke begins to clear. The pneumatic tubes hiss further, and suddenly the plates begin to shift, opening up and revealing more tubes, as if his entire body consists of a musculature consisting of these pneumatic, twisting cables. Hissing steam escapes and there are glimpses of glass tubes as well, containing the horrific nega-energy of his home dimension, shining through with a hellish light. The smell of brimstone hangs in the air, as he moves forward, something pulsing, a *VMMM-VMMM-VMMM* slowly escalating with his approach as he answers Kid Hyperion's plea.

"Have you no conviction? Standing behind your barriers, just as the Minutopians stand behind you. Do you not see that they are weak, unworthy of your protection?" His light-tubes begin to flash, like the abdomen of a lightning-bug, and as Beetle attempts to unleash a spray of sticky-goo, he founds his own symbiotic powers turn against him, as the goo begins to pour out but spread against his arms and movements, slowing him down there as the Negaverse tyrant makes his approach. "Conviction is all that I have left. Do not think me so motivated by petty and foolish motivations as revenge. No, it is vision that I have, and I have waited five millenia to see it through."

:h: Omega-13 marks the Obsessed Condition.

With a *KRACK* of energy arcing through him, orangish spikes begin to erupt from his form outwards, like the pins of a porcupine coursing through his body, annihilating all matter that they touch as black fissures begin to form all around him and matter begins to decay and bend with his approach. The spikes expand and contract wildly between each panel, as if a scintillating aura of crystallized nega-energy. His hands explode outwards into something like claws, or scissors, that tear through matter like it was nothing, as he drags them across the ground with his approach. "I need no vengeance, only the miniaturization technology of Minutian reactors to power my Universe Inversion Device! With it, I shall transform this ugly dimension into one reflecting a more perfect world, where the chaos of life is snuffed out and replaced with only the comforting hum of the void! It will be a fine End! Gahahahaha!"

He looms over in the final panel over Beetle, about to deliver a mortal blow, revealing his intentions as completely monstrous, if not necessarily alien or unable to be reasoned with, as he did react to those words in a definite way. "If three children are all that stand in my way, honor be damned in the sight of my vision!"

The situation had indeed escalated, and the kid gloves were off.

:s: Beetle: Your attempted move backfired on you, and put you into immediate peril. Worse, you feel a sudden onslaught of psychic attack from the Overmind, trying to communicate with it its loathing of your weakness. Mark a condition representing this. With Myrmidon too far away to tune it out, it tries to get you to ask for its power, to submit to it and show this villain something equal to its own power, or it will allow you to die like a drone. What do you do?
:c: Hyperion: Your words provoked a reaction for certain, but your unwillingness to expose yourself to danger meant that it did nothing to move or impress him. You are relatively safe from his power with the prismatic barrier, at least for now. You aren't certain it will hold up against his completely unleashed capabilities. Still, since you marked a condition, you can likely take other actions like keeping it up, but that will put you in harm's way. What do you do?
:c: Rabbit: You got out of the way, and quick thinking on the part of your team's leader contained any collateral damage. But... Now Beetle is all alone, basically, and things are getting really bad, really quickly. Your first concern wasn't to save somebody or face evil, but to save yourself. How does that make you feel? What does that teach you, in relation to your lesson of pain? Something needs to be done, and soon, or it's curtains for Black Beetle. What do you do?

Tricky Dick Nixon fucked around with this message at 03:44 on Jun 7, 2017

Tricky
Jun 12, 2007

after a great meal i like to lie on the ground and feel like garbage



Danger +1 | Freak +2 | Savior +0 | Superior +0 | Mundane +0
Potential: 0/5 | Conditions: Guilty | Burn: 3 | Location: The Horizon³ Bridge

Stardust spun triumphantly, eager to share her victory with Pointgirl, as everything flickered and died. A short, maybe? Drones breaching the power system? Or... Had something gone terribly wrong in Engineering? Of all the times for Horizon's systems to fail! She called over to Pointgirl, "Did you see what happened?" Stardust rocked back and forth on her heels helplessly. They needed her help! But where? Things had seemed dire in the battle against Omega-13, but Witchcraft was all alone...!

Stardust toggled her comm to Witchcraft's private channel, "Witchcraft, come in! We're clear on the bridge, but that surge fried our systems. What's your status? Do you need backup?"

Seconds ticked by without a response. Stardust punched the nearby bulkhead, "C'mon! Talk to me here!" She took a deep breath. Things were getting intense. She couldn't afford to hold back anymore. She needed the full potential of the Rift.

Stardust drew her senses inward, all but shutting out the outside world. The lights and sirens faded. In the core of her being, she felt her connection to the Rift. It was a mere pinprick most of the time, but with the proper technique and more than a little daring she could open it and infuse herself with far more of the cosmic energy. Enough to protect her friends. All of them.

quote:

Summon forth unlimited cosmic power! (Burn): 2d6 7

Marking Guilty because Stardust is feeling like she left WC out to dry!

Tricky fucked around with this message at 16:52 on Jun 7, 2017

Platonicsolid
Nov 17, 2008


Danger +2 | Freak +3 | Savior 0 | Superior -1 | Mundane -1
Potential: 0/5 | Conditions: On Secondary Systems, Form Stuck Location: Outside the Horizon³

"BOOM!" PULSAR whispers to herself, since space does not do its own sound effects. The explosion sends the ship into a drift, rotating away from PULSAR. Chloe makes a face and sighs heavily. She can see the small figures of the Obliterators moving as they rush to damage control. She *could* blow the whole ship right now.

~~DEFEAT!~~ drifts unbidden through her mind. She looks up, as if there's somebody there. "No. No they're....not that different than I am," she says, trying to convince the weird little chip in her brain. ~~ENEMY!~~

PULSAR scoffs and clicks on her radio instead, hailing the damage voidship. "Hey, bad guys!" she signals, "You're hurt pretty bad. If you give up now you can go home to your wives and husbands and...little toasters or whatever." A sigh. "I really don't want to have to blow you all up. You know I can, and if I have to, I will."

Which is answered, a moment later, by some whizzing EMP shots. They don't hit her straight on, the proximity tripping a few errors in her already straining systems. An alert comes up in her consciousness.

CONFIGURATION SYSTEMS DOWN.

Chloe frowns and adjusts herself towards the voidship, thrusting in to take a closer look. She's still equipped to blast it, if need be, but not to search it like she'd prefer. Who knows what info is in there.

"Greenie, you okay over there?"

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....

Danger +1 | Freak +2 | Savior +1 | Superior -1 | Mundane 0
Potential 0/5 | Conditions: Guilty | Location: Outside the Horizon³

The Green Myrmidon grimaced as a point-defense slug popped out of his chest as the armor regenerated. He was not in any real danger here, but those things still stung. And his mood certainly wasn't much improved as the drones started to make their way back. He hung in the void as he watched them go.

"Man, these things are like roaches."

Perhaps not the best comparison now that he thought of it, taken his power set, but still. He couldn't even take care of a bunch of single-minded robots as everyone else was fighting actual soldiers? Ugh. Sure they were tough but still, everyone inside the Horizon³ was now paying the prize for his bumbling.

And what was PULSAR on about? Worrying about obliterators? What?

"Haha, hmm, I'm fine PULSAR, really, but uhh... are you? Sure you didn't hit your head or something?"

"Cuz I'm around 100% certain I just heard you be sorry for Obliterators. Obliterators. These guys are like, pointlessly evil bad guys incarnate. You realize that right? It's not families or picnics they'll be going to after you release them, it's straight back to the war room to plot the destruction of the Universe or whatever it is they do. Like, the moment they get that ship fixed its going to start harassing innocents again. And it's those innocents you'll be hurting if you let them go."

"...Really, you should deal with them while you still can. You do that, and I try to finish the rest of these annoying EMP-bots, since I'm pretty sure they're bad for your health yeah? Sound like a plan?"


Marking Guilty because Horizon³ is in a pickle because I didn't do good enough a job.

TheNabster
Apr 26, 2014

"Today I will cause problems on purpose"


Danger +2 | Freak +2 | Savior +1 | Superior -1 | Mundane -1
Potential: 0/5 | Doom: 0/5 | Conditions: Angry | Location: The Minutopia Chamber

'I really don't want to die here'

'I really don't want to die here, thousands of miles from home, in this manner that I am about to die from, in front of my friends.'

The voices came back to Black Beetle. Donny once told him what the Overmind sounded like to him, and it sounded reassuring to hear him talk about it like it was just a minor nuisance to be laughed off. Because the voice of the Overmind in his ears was the sensation of something dark and primal, not so much a voice as an oppressive and overwhelming sensation on all five of his senses. It's presence in his ears right now made him want to throw up.

YOU ARE WEAK.
YOU WILL DIE HERE.


"I... I..." Tremored Teddie on the floor, dry heaving as his death slowly walked towards him.

ACCEPT MY DOMINION. OR ACCEPT YOUR DEATH.
YOU WILL NOT BE SAVED
SUBMIT


His eyes felt like they would burst in his head, his lungs screamed, all parts of his body felt like they were pulling away from him him. He can't hold out he must submit! He doesn't want to die here he should submit! Smite this megalomaniac robot with the full force of the swarm, rip it to shreds, feast on it's energy, glory for the swarm for it is eternal!

The Drone known as Black Beetle, approaching his death, all options lost to him, one way out looks up in the face of the Overmind in his thoughts and opens his mouth.

"Never"

Marking Angry in response to the Overmind's nonsense

Black Beetle tells the Overmind to go gently caress itself, and takes his anger out on Omega-13. Directly Engaging at +2
2d6+2 = 14

>Impress/Surprise/Frighten the opposition
>Take away Omega-13's Armour


It was like a shock of lightning to the system, the claw of Omega-13 swings down at the body of BB, but it wasn't there anymore it was airborne, sprung from it's prone position by a burst of tensed muscle power. From his feet sprouted claws, from his hands sprouted claws, Teddie did a quiet, lazy pirouette in the air to face his opponent.

"Your first mistake. Was thinking you'd receive a second." And BB dived.



The insects of the deep and dark jungles of a distant death-world far from Earth evolved peculiar claws in order to keep up with their native prey who had developed almost steel hard skin to cope with their surroundings. What was ripping into the Robot's hardened carapace was the result of hundreds and hundreds of years of incredible evolution to develop some of the sharpest natural materials known to science.



Consequences about cutting into what was essentially a dangerous anti-matter canister were put aside amidst the broiling sea of Hirrilid berserker instincts firing on all cylinders.

TheNabster fucked around with this message at 22:25 on Jun 7, 2017

Epicurius
Apr 10, 2010
College Slice


Danger +1 | Freak +-1 | Savior +1 | Superior +2 | Mundane +0
Potential 0/5 | Conditions: Hopeless| Location: The Minutopia Chamber

Holding up the barrier is taking all of Kid Hyperion's energy, but if it drops, Minutopia is doomed. He feels helpless and powerless. What, after all, could he do? What could he do?

Kid Hyperion has many powers, dear reader. He is not bound to the earth, but can soar like the duskhawk that is the symbol of his family's dynasty. He has an otherworldly beauty and charm that could, if he so wished, propel him into the ranks of Earth's film stars. He has power over light and heat itself, a power he uses to protect the helpless and thwart those who would do harm. But Kid Hyperion had one power greater than all this. This is a power not limited to his people, but found anywhere people, whatever their shape or size draw breath. This is the power of the mind. He uses this mind now. He observes and considers.

Assessing the Situation.: 2d6+2 13

What here can I use to disable Omega 13's power suit?
How could we best end this quickly?

Platonicsolid
Nov 17, 2008


Danger +2 | Freak +3 | Savior 0 | Superior -1 | Mundane -1
Potential: 0/5 | Conditions: On Secondary Systems, Form Stuck Location: Outside the Horizon³

"But they're like me!" PULSAR replies. Which is, down at the nut, her issue. She thrusts closer to the ship, getting to the large gash in the side. If only her configuration systems were online, she could form some spotlights. As it is, she has to rely on the little running lights along her body. "And who knows what they might have in here?"

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....

Danger +1 | Freak +2 | Savior +1 | Superior -1 | Mundane 0
Potential 0/5 | Conditions: Guilty | Location: Outside the Horizon³

"...Like you? Nah, that's not the case like, at all. They aren't like you just because their bodies are also largely mechanical. That's not the trait that defines them in any meaningful way. Or you for that matter."

The Green Myrmidon hangs about in the void, idly scratching the side of his helmet. "But like, yeah I suppose there's some moral debate here that's not quite so simple. And it would be kinda crass for me to force that sort of decision on a friend, huh, even if I personally still think the thing should be trashed. If you don't want it destroyed, we'll leave it be."

The Green Myrmidon smirked beneath his helmet. "Besides, it's not like this is a target poor environment. We aren't running out of things to bash any time soon. Sooo... tag-team on the drones? Or would you rather go after things that don't play quite so poorly with your systems and such?"

Theantero fucked around with this message at 18:25 on Jun 8, 2017

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!

Freak +3 | Danger +1 | Savior +0 | Superior +1 | Mundane -2
Potential: 1/5 | Conditions: Afraid | Location: The Minutopia Chamber

"What? You didn't see that? I was dyin' there! A goner!", Rabbit protests to seemingly nobody in particular. "I've got enough trouble without having to deal with an angry Claremontian narrator, geezy pete!" Despite her protestations, though that as singularly unpleasant, and she looks fairly shaken as Black Beetle goes on his rampage. "Aw, Beets!", she calls out in alarm, as her attention returns to the fight. He had the same feeling she did, but... a very different reaction. Why was that? Was she just a coward? She didn't exactly have the '90s kickass symbiote thing going on, mind, but she had tricks she could pull out. But at the same time, was she less of a hero?

Well, she didn't have a world of time to think about it, because "Beets" needed a hand, and she was the only one ready to give it! She punches Kid Hyperion in the shoulder as she springs up. "You keep up the good work, slugger!", she says before she moves around the panel frames over to where she finally stands on a wall near the two's brawl, at ninety degrees from them. She finishes out a small knob, planting on the floor, and then twists it, opening up the floor as it were a door oriented beneath the evil overlord. "'Cuse! Me!", she shouts in unveiled but vaguely polite frustration. "S-some of us are trying to live in this universe, you know!"

Trying to drop Omega into the floor below using Unleash Your Powers for an 11. Whether or not Black Beetle wants to drop along with is something I'll leave up to him! (Or Nick, whichever.)

smore of babylon
Apr 20, 2016

constantly attacked by giant snails


Danger +0 | Freak -1 | Savior +0 | Superior +1 | Mundane +3
Potential 1/5 | Conditions: Afraid | Location: Drive Bulkhead, Fifth Deck, Horizon³


Okay. Cornered. Admittedly, I walked into that one. Jumped, actually, Witchcraft thought, barely dodging another blow, Hurt. Her ears were ringing, her ribs ached, she was pretty sure she had a split lip under her mask, and her hands were shaking. Terrified. Come to think of it, that's probably why her hands were shaking. Think...

quote:

Witchcraft is trying to assess the situation which she has so totally screwed up.
2d6+1: 10.
So she's looking for: What can I use here to get access to help? and How can we best end this quickly?

"Hey, is anybody up there?" she called. Wait, no, that's stupid, of course there's someone-- "Uh--ah," she began, then gasped as one of the Obliterators caught her with a kick. "I got myself stuck"--and that caught in her throat, so she knew that despite her best effort they could hear her fear--"but I might have an idea..."

quote:

Witchcraft really hates sharing her weakness with the team. It is the worst. She's really gonna owe them. I'm not sure how to incorporate revealing something about herself at this very moment, but I can work that in narratively to whoever comes down to help, I figure?

Tricky
Jun 12, 2007

after a great meal i like to lie on the ground and feel like garbage



Danger +1 | Freak +2 | Savior +0 | Superior +0 | Mundane +0
Potential: 0/5 | Conditions: Guilty | Burn: 3 -> 2 | Location: The Horizon³ Bridge -> Engineering

Raw power radiated off of Stardust, space seeming to crack and shatter under the pressure of the Rift's unleashed might. She clenched a fist experimentally, then cracked her knuckles. It seemed like the Rift was behaving. Witchcraft's well-timed plea for help interrupted her reverie. Stardust toggled her communicator, "Gotcha covered, Witchcraft! Be there in a moment!" She looked over to Pointgirl, "Gotta dash, but let me know if you need back-up!"

With a moment of concentration, Stardust willed the space between the bridge and engineering to vanish. A rift, not unlike the source of her powers, engulfed her. She could feel Witchcraft's presence, the presence of the Obliterators on the other side. For a moment, it was as though she was both everywhere and nowhere. One with the cosmos themselves. The moment passed and she snapped back into existence a few feet away from Witchcraft. The shockwave from the rift's opening forced the Obliterators back for a moment as Stardust caught her bearings. Concern evident, even through her mask, she asked, "You alright, Witchcraft?"

Stardust squared off between Witchcraft and the Obliterators. Power crackled around her fists as she raised them into a fighting stance. She said, "You want a fight? Come and get it!"

Spending point of Burn to Move to Witchcraft's side!

Tricky fucked around with this message at 01:59 on Jun 10, 2017

GenuineRevelry
Aug 12, 2010

Decor Aficionado


Danger -1 | Freak -1 | Savior +3 | Superior 0 | Mundane +2
Potential 0/5 | Conditions: None | Location: The Horizon³ Bridge

"No, no no no-" Pointgirl can't help but give in to brief panic as the Bridge displays fade and a shower of sparks explodes from the console before her. The world around her faded into the background as Pointgirl dropped to her knees and began removing the metal paneling that insulated the console before her with a handy dandy Navigator multi-tool. Smoke billowed out into her face. Stardust's words were like distant echoes in Pointgirl's ears, and the cosmic powerhouse was gone long before Pointgirl had registered the discussion enough to respond. A belated, "Go. I'll be fine." is spat into the empty bridge.

All alone now, Pointgirl dives headfirst into the malfunctioning equipment before her. Nothing she hasn't handled before. Well, if it's anything like the Hypersystems and Electronics Emergency Repair badge that is.

quote:

Pointgirl is trying to repair the bridge systems

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Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....

Danger +1 | Freak +2 | Savior +1 | Superior -1 | Mundane 0
Potential 0/5 | Conditions: Guilty | Location: Outside the Horizon³

A heavy silence hung between the Green Myrmidon and PULSAR after they both had spoken their minds, neither one seeming particularly willing to immediately continue. Eventually, however, the Green Myrmidon took the lead.

"Right, anyway. You just follow your conscience, yeh? We can talk about it later, but these insidious drone-roaches won't disentangle themselves from the Horizon you know what I'm saying."

And indeed, almost immediately afterwards, the Green Myrmidon lassoed himself on one of the drones making its way back to the Horizon³, making his best attempt at removing them via whatever means, at one point webbing them together and throwing them away, at another cutting one open with an adamantite crab-claw. There was a certain heaviness to his movements however, his poses less fanciful and his usual yammering non-present.

quote:

Can the Green Myrmidon remove a bunch of drones before they cause even more catastrophic damage? Unleash to find out!
2d6+2: 4
The answer is snake eyes, apparently

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