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berryjon posted:At least Norbank was smart enough to realize that this was probably a trap, and went in loaded for bear, ready for it. Too bad he got the target of the trap wrong. "Clearly, this is a trap to eliminate the finest military mind Earth has ever produced, and not the key support lynchpin of our forces in this system."
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# ? Aug 21, 2017 08:28 |
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# ? Apr 27, 2024 00:06 |
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OAquinas posted:"Clearly, this is a trap to eliminate the finest military mind Earth has ever produced, and not the key support lynchpin of our forces in this system." And now the Gorg have both in the same location!
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# ? Aug 21, 2017 13:21 |
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Ran into major issues recording the rest of the game and am moving, so I'm going to trickle through the next 6 videos for the next 6 weeks, while expanding the OPs timeline with all the missions, the medals and maybe do some ship highlight posts to keep the thread alive, sorry for dragging this thread out so long!
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# ? Sep 15, 2017 23:50 |
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03/09/2111 – Marcus Cromwell leaves for his new base in Sector Jupiter. 28/04/2112 - Marcus Cromwell, aboard the ST Stiletto, and Francis Delorain, aboard the FSF Hawking, arrives at the Spacetech Twin Stations: Michelangelo and Sunflower. 09/05/2112 - The ST Stiletto intercepts the KSK Ronin and its sister ship, the 14/05/2112 - The Kissaki Syndicate's Shukenja Base sends out an emergency signal. The ST Stiletto, FSF Hawking and OSF Invulnerable and Dangerous respond to the call. The Hawking is rendered unable to continue with operations, and the Invulnerable and Dangerous are destroyed. Unfortunately, the Stiletto arrives to find all staff dead and the station's AI, Tenshi, to be insane. Marcus Cromwell sends a prize crew to seize the Angelwing: an alien cruiser held by the Kissaki. 24/05/2112 - A reprisal raid is launched by the Kissaki forces against Sunflower station, objective: Take back the Angelwing. They are foiled by Cromwell's Stiletto, Commander Xiao Lee's Lightning, and Francis taking temporary command of the Madeline. 01/06/2112 - The Angelwing, now the personal flagship of Marcus Cromwell, infiltrates the Shukenja Beta station. The crew make contact with the AI, Angel, and an unidentified hostile mechanoid contact. With the help of Angel, the Angelwing jumps through a wormhole - Gate Alpha, leading to the Noah system. 20/06/2112 - Having made contact with the Noah Colonists, the Angelwing and its crew take part in a convoy escort mission to get the lay of the land. They are attacked by a Pirate Raptor group. The Fat Lady, a transport ship, was stolen by the pirates. 23/06/2112 - The Angelwing alongside two destroyers attempts to intercept the transport. The battle takes a turn for the worst, and the Angelwing is isolated and nearly destroyed. Thankfully, the battleship Rome commanded by Vice Rear Admiral Norbank. 14/07/2112 - The Angelwing investigates Earth, and find that it is held under the iron grip of The Mechanoid Entity, embodied by the Dark Moon. All hope lost with mechanoids descending upon her, the Angelwing attempts to flee. Angel somehow makes the mechanoid forces retreat, saving the Angelwing. 04/08/2112 - An attack is launched against the enclave of the Raptors. A heated battle ensues, with the battleships Rome and Athens being destroyed by special missiles. Marcus Cromwell takes charge of the fleet 04/09/2112 - Cromwell's new fleet, including the Brutus and Sparta commanded by Veltman and Francis respectively, defends the Colossus supply ship against a Gorg fleet. 06/09/2112 - The Cromwell fleet is sent to save a missing Ghost scout ship from a Gorg force. This earns them the respect ire? of the Ghosts, leading to Commander Sweetwater's appointment to the Cromwell fleet. 07/09/2112 - The Angelwing, equipped with Ghost stealth technology alongside the expertise of Commander Sweetwater, infilitrates and disables a Gorg installation, turning their defensive systems against their own fleet. A major Gorg force is slaughtered by this operation. 12/09/2112 - Titan, the Gorg frontier station, is assaulted by the Noah Fleet. Once the Angelwing disabled the IP Blocker of the station, the whole fleet began a major offensive. Vice Rear Admiral Norbank is rendered unconscious, and the fleet is once again commanded by Cromwell. Following this mission, Cromwell is promoted to the rank of Commodore and commands the high speed response force, the Angel Fleet, now equipped with the cruiser Avalanche. 02/10/2112 - Angel attempts interfacing with a mechanoid found in deep space, while the Angel Fleet holds off a Gorg force. The mechanoid is then activated, takes out the Gorg, and then leaves. 05/10/2112 - The same mechanoid is tracked down, and is found to be deactivated by a strange biological entity: The Locust. Following a brief engagement, the Angelwing assimilates the mechanoid.
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# ? Sep 21, 2017 14:42 |
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The Siege of Avalon - Part 16 Personal Log of Marcus Cromwell - 19/10/2112 posted:Since Phobos, I dream rarely, but last night... I was on Earth, as an adult, still in the company of my father. There was a beautiful woman with us, who from behind sometimes resembled Daryl Sanderson, sometimes a childhood love of mine, but if when she turned to look at me, her face was Sweetwater's. We were standing outside a great cathedral, with a huge vaulted archway. Next to the main entrance, it had another gate, exactly the same. The mysterious woman told me that one of them led to the past, the other into the future. People were coming and going through both gates - humans, Vardrags, Raptors, and Gorgs, all of them dressed in elegant, old fashioned Earth clothes. We were staring and joking, when something black blocked out the Sun, plunging everything into shadow. Everything the shadow touched turned black and white, and began to shrink. The woman started glowing. She glowed more and more intensely, then she turned into an angel and flew into the darkness above us. After that I woke up... No no no! I don't need you running your dream analysis subroutine on me! Personal Log of Marcus Cromwell - 23/10/2112 posted:They say help arrives from a place where one would least expect it. However the whole Noah Colony could be destroyed as a result of this help. The Entity has left the Solar system...or it was not the Entity, just a part of it...its mechanoids...or...ah, drat, I hate such complicated things. So, the fact is that the mechanoids got through the Alpha Gate and they invaded the Vardrag Garrison Station and its spaceships. This is shocking news in itself, but imagine what happened when Angel found out that the destination of the mechanoids is the Vardrag's home system. And that means that she was right again, the Entity really wants to expand. It is a mystery why it does not start with the Noah Colony, if it is already here, but we can hardly believe that it is going to overlook it on the long run. Imagine the panic that is now reigning among the Vardrags. The good-old techno-geeks have gone crazy. I do not remember of seeing anything similar. Anyway, it soon turned out that they can only trust the Angelwing..
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# ? Sep 23, 2017 19:26 |
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To recharge Mechanoid Angel faster, you can manually turn off the ECM and Sensors and keep weapons offline. Also have max energy cells and support generators--this maxes out your aux energy, which in what she feeds on. Not sure if setting weapon recharge affects her any more or not. If you're sitting in space with everything off and upgraded, you can spam her almost every minute.
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# ? Sep 23, 2017 21:01 |
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For the next mission and some of the future missions just load up the angelwing with highest tier batteries and aux generators you can put on it, and as soon as the mission starts send out Angel on an orbit around the angelwing. She will drain the Angelwing's energy initally but the ship can and will still regen aux energy as long as it's not in combat, and you will want to deploy her as much as possible.
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# ? Sep 24, 2017 01:45 |
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Peace Negotiations - Part 17 Personal Log of Marcus Cromwell - 24/10/2112 posted:I like the Gorgs. They are excellent warriors and refreshingly straightforward in their speech. As for the peace talks, well... they could have gone worse, I suppose. I would never have guessed that the battleships that showed up were there for Zatuk, and not us. Internal warfare is a confusing thing... you never know who's on your side. Anyway, it's over. The peace treaty has been signed. I gathered up all of my courage and sampled the battle-liquor the Gorgs sent us as a gift. It tastes like a mix of chili peppers, pepperoni, neat alcohol and raw horseradish. The chemical analysis said it does not contain alcohol or known intoxicant. It is still quite a heady mix. I only took a sip, and now, half an hour later, I still feel a burning desire for action, for activity, for... well, for a fight, if I'm honest. The doctor said it would be best to lock myself into my cabin, until the effects wear off. 'Before I injure a fellow crew member,' he said. Hidary Carson, Captain She held her first exhibition at the age of 11. She was considered a brilliant talent, manipulating light and sound like no one else before. Her performances continued and she even got an invitation into the Vardrag's main system. She was expected to be the first true celebrity artist of the Space Age...\n\n No one knows what really happened. Noah security officers said something about sabotage, although the accident happened in the Vardrag region. Multiple explosions shook the ship carrying Hilary and her parents - the circumstances remain a mystery. Mr and Mrs Carson died in the blasts. Hilary was saved from the flames by the cook, and it took months until she regained her health. Her talent, however, was something she never regained... HerpicleOmnicron5 fucked around with this message at 01:35 on Oct 1, 2017 |
# ? Oct 1, 2017 01:26 |
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I loved Nexus, even when it first came out, and had to use workarounds to play it on a widescreen. It always felt like it was a foreign language game (Russian, maybe? There are a lot of Russian space games out there), but it wasn't as awkward as some others. I have to admit, I really like the speech of the Gorgs. I mean, sure, they're off-brand Klingons/Kilrathi, but I do love the way they introduce themselves. And nice of Marcus to use the same greeting with them.
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# ? Oct 1, 2017 07:10 |
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Locust Queen - Part 18 HerpicleOmnicron5 fucked around with this message at 20:08 on Oct 7, 2017 |
# ? Oct 7, 2017 20:03 |
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painedforever posted:I loved Nexus, even when it first came out, and had to use workarounds to play it on a widescreen. It always felt like it was a foreign language game (Russian, maybe? There are a lot of Russian space games out there), but it wasn't as awkward as some others. It's a Hungarian game, but yeah the Gorgs are wonderful and great. The way Marcus and Zatuk bounce off eachother is great. Makes me even more disappointed in Star Trek Discovery making the Klingons exceedingly boring.
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# ? Oct 7, 2017 20:11 |
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If we go by the way the skeeter works against non mechanoids (like us) in the game, it should also work like that for us, right? The version we've reverse-engineered is not just an only anti-mechanoid weapon, right? Because that'd make fleet equipment time a complete pain in the rear end of trial and error.
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# ? Oct 7, 2017 21:30 |
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You didn't scan the dead ships, I dunno what you get for it, but you can scan them. The next mission, any weapons or devices you destroy will remain destroyed for the mission after that. As far as I know it is impossible to save the station SugarAddict fucked around with this message at 03:51 on Oct 8, 2017 |
# ? Oct 8, 2017 03:45 |
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As cool as the BFG is, the required formation really hampers fleet mobility and -tactics. Just don' forget to overclock the weapon systems on the ships in the formation, that it fires a little faster. Could skeeter weapon mess with the energy managment of non-mechnoid ships? (batteries, weapon charge times, shields)? But it only can remember them as plot device weapons for late game. EDIT: I could swear scanning of the ghosts in "locust queen" lets last tier of lasers show up earlier. Those things are amazing. Oh. For the mission after no.20, it could be interesting to grab some cyber marines to use against the mission targets. Always liked the dialogue during the boarding action. OutofSight fucked around with this message at 14:09 on Oct 8, 2017 |
# ? Oct 8, 2017 13:45 |
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My understanding is that the Skeeter does work on non-mechanoid targets, but is not really that useful due to its range requirements.
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# ? Oct 8, 2017 13:49 |
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Alpha Gate - Part 19 The numbering on the youtube videos are still a bit wonky, everything's offset by one. Diary entries will come shortly (hopefully before the next video) as will a fix to the numbering. On a related note, nearly finished my first campaign of Battlestar Galactica: Deadlock, that's most likely going to be the next strategy series after this or if people were more interested in a look at some older and harder to run Warhammer titles such as Chaos Gate and Final Liberation, perhaps in order to create a visualised general guide to Warhammer 40k as a whole? Very open to ideas and suggestions. OutofSight posted:Oh. For the mission after no.20, it could be interesting to grab some cyber marines to use against the mission targets. Always liked the dialogue during the boarding action. I never knew there was special dialogue for boarding actions, I've got another 2 videos left in my backlog and so I'll be slow to respond to all of this great advice and information. Likely not going to replay to get all the tech, but might try for the extra dialogue.
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# ? Oct 11, 2017 20:59 |
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For those valdrag ships, I destroyed all their systems but the IP drive and the combat drive and it was fine, I didn't test out killing them all though.
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# ? Oct 11, 2017 22:53 |
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HerpicleOmnicron5 posted:I never knew there was special dialogue for boarding actions, I've got another 2 videos left in my backlog and so I'll be slow to respond to all of this great advice and information. Likely not going to replay to get all the tech, but might try for the extra dialogue. Spoilers for future misssion: It was the mission, where you had to stop the corrupted "Alpha Gate Fleet" from stopping to enter the wormhole gate to the Vardrag homeworld. One of the ships(a scout, i think) could be boarded and you have gotten some insights with the boarding team and an encounter with the still-alive pilot. Gave you even the option to self-destruct the whole thing. It was a neat hidden mission objective. Just don't ask me, how one would know to use the boarding action against that one ship. Can't remember any hints like for the earth ship in the "back to earth" mision.
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# ? Oct 12, 2017 00:15 |
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HerpicleOmnicron5 posted:
Final Liberation is a great game, Chaos Gate ... not so much, either way they both deserve some exposure so they get my vote.
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# ? Oct 15, 2017 20:26 |
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Part 20 - Mechanoid Invasion Part 21 - Fall of the Vardrags Personal Log of Marcus Cromwell - 25/10/2112 posted:In war, a soldier sees many terrible things. Space, however, is often the exception... the sight of the exploding ships rarely differs from the simulations. It's so much easier when you can't hear the screams of the dying, when you can't smell the stench of burning flesh, when you can't see the severed limbs and suppurating chest wounds. You only have to face these things if your ship is the one that gets hit - and by that stage, it's normally too late for you, anyway. Though the best soldiers try to remember at all times that there are people behind the armoured hulls, the suffering of others is far easier to bear than your own... anyway, forget all that... I'm no philosopher. The sight of the slaughtered Ghosts has left me feeling washed out, shaken. All those huge, gray-blue carcasses... it was like swimming in the ocean amongst dead whales. The Locust Queen is a tough enemy, and the Ghosts are especially defenseless against it in their organic ships. Their independence was their downfall. If they had only warned me earlier, they might all be alive now... But no, they thought maintaining their camouflage was far more important. Don't they trust me? Why not, drat it? I've never done anything to harm them... unless it's not me they're wary of. Is it Angel they don't trust? Could they be afraid of her? If so, it could prove a thorn in our side in missions to come. More worryingly, the Vardrags let us know that they are aware of Angel's existence and aren't at all pleased. Assimilating the mechanoid has no doubt added to their paranoia. I hear that in some hawkish circles, there has even be talk of ways to destroy us... cheerful news... We have to act as soon as possible, before our benevolent patrons decide to blow us to stardust! Personal Log of Marcus Cromwell - 24/11/2112 posted:We've stopped the mechanoid-infected Vardrags. It was an ugly job - another reminder of just how horrific an enemy the Entity is. Its ability to seize control of ships means that it has an almost limitless supply of resources, whilst we are slowly weakening. I never realized that it would strike the Vardrags so rapidly - I don't think the Vardrags realized, either. I think, at last, they understand the futility of trying to hide. We have to do something before it is too late, and we need our patrons to be actively involved. Without their aid on the frontlines, we are heading for certain doom. The Energy Skeeter weapon is very useful, but it's not enough... we need more. What happens if all our efforts are in vain? What if we can't defeat the Entity? If it achieves its goal and enslaves all worlds... what sort of universe will this be? Personal Log of Marcus Cromwell - 13/12/2112 posted:I forgot to talk with Rob about the stasis supplies... I could badly use some of that wine. No, don't project the icons... and dim the lights... Apologies for the delays, genuinely thought I'd posted last week's! This is the point that my pre-recorded set ends, still working on a capture solution for the rest of the videos. The end is nigh!
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# ? Oct 27, 2017 21:07 |
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Final set is recorded. Thread literally about to be forcibly archived. This one is finishing before the end of the year!
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# ? Dec 27, 2017 01:29 |
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Oh hey dude. Welcome back!
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# ? Dec 27, 2017 09:24 |
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I didn't have anything to say the last videos, but i do appreciate you finishing this lp, Herp.
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# ? Dec 27, 2017 11:15 |
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when you think about it, jesus was the most important space baby of them all other than the star child I guess, but that's not a christmas miracle, I think, I don't remember christmas being in 2001
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# ? Dec 27, 2017 22:56 |
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Bridgehead, Part 23 No new diary or characters for this one.
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# ? Jan 2, 2018 23:58 |
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This game is kinda finicky in the worst ways sometimes.
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# ? Jan 4, 2018 17:54 |
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Blockade Breakers, Part 24. Personal Log of Marcus Cromwell - 13/01/2113 posted:"Okay... for once, I'd like you to check and edit the text. I'll do my best to summarize my thoughts....it's possible that I will send this as a report. Report begins... Personal Log of Marcus Cromwell - 15/01/2113 posted:"A long time ago, someone said: a plan is the sum of all things that are definitely not going to happen... It might sound like an exaggeration, but things rarely go exactly according to plan... especially in the case of a plan that stretches through countless aeons and relies upon the evolution of a whole planet, and particularly when humans are involved! I don't know how the Creators could have thought their plan had any hope at all of success. Anyway... despite all the setbacks, surprises and mistakes, this crazy scheme may just succeed... Approx. 5000 Years Ago - The Creators built Artificial Intelligences possessing evolution algorithms, which soon broke loose and developed into artificial gods. They started transforming the galaxy according to their own needs, and created the wormhole-network as a marginal effect. Approx. 2000 Years Ago - A small group of the Creators reach the Earth through a wormhole created by their spaceship. They start their last grand plan: to stop the artificial gods... Year 1652 - The last Creator perishes, but the Plan is going ahead well. 03/01/2018 - An incompetent LPer finishes the game but forgets to hit record for the finale. 30/01/2018 - The LPer resolves to stream the game's final two missions back to back, at approximately 19:00 GMT.
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# ? Jan 12, 2018 18:59 |
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# ? Apr 27, 2024 00:06 |
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Vice Admiral Marcus Cromwell posted:"I can't say I'm happy at being exploited... I should be used to females abusing my trust by now."
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# ? Jan 13, 2018 07:45 |