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Quornes
Jun 23, 2011


Gunshots ring out in the distance, like urban birdcalls in the Barrens. Angry shouts reach you from the apartment two rooms over, and you can hear what sounds like two trolls having sex from above you. In the darkness you bring up your comlink, AR display lighting up your view. The usual drek on the news, same old corporate shtick. You turn over and try to ignore the noise when you see a message from your fixer. Looks like you might be in for some work...



Welcome to the shadows chummers. Maybe you were born in a rathole in the barrens. Maybe you had a golden spoon when they popped you out of the robotic womb your parents paid for. Doesn't matter now, you're all in the same boat. You're a criminal, a paid one with a code.

A Shadowrunner.

This is a recruitment thread for Shadowrun 5e. I've never GM'd the game before, only played, but there is a first time for everything. I'll be running it via Discord PbP. It'll be a little new/different than most games, but we'll work it out together.

Why Discord? Forum PbP is usually very slow, especially when it gets into combat. With the ability to ping people and an integrated dice bot, we can actually get somewhere instead of taking a year to get past day 1.

If you apply, I expect you to be able to post once a day. Even if its just a minute of effort to keep the ball rolling. That said...



Character Creation

CGL is a piece of poo poo at editing and their rules. If you've read the books you'll realize a lot of it doesnt quite work. So houserules. I'm lazy, I'm not going to list out a bunch of houserules. Instead, I'm stealing them from here.
https://neosynth.net/index.php?n=Rules.HouseRules

For alchemy I'm using these rules.
https://www.reddit.com/r/Shadowrun/comments/3v1thj/i_fixed_alchemy_who_else_is_shocked/
Arcana covers the Artificing skill. Disenchanting is gone.

You can ignore most of that until actual gameplay, however pay attention to the banned/changed qualities. If you want one of the banned qualities, we can talk about it.

Try to have or be able to roll 12 dice for any skills your role will be using. And even if you're the big dumb muscle you'll want at least 3-4 dice in Etiquette and Con. Otherwise you're going to have a hard time when someone asks why you're there.

I advise using Chummer.

Everyone will have a mutual fixer, 3/2. You don't have to give yourself another one, but multiple fixers are not a bad thing at all. Fixer can get you a lot of things, but they have to find and call people to get it done. Having a street doc you know and calling him when your buddy is bleeding out is a lot faster than waiting for your fixer to find someone.

No shapeshifters, or non metahumans. Aka no pixies with assault cannons.

Forgot to mention, but this will be priority

Recommended reading
https://docs.google.com/document/d/1pNZTfFJPUUxXUzd1sq58_fzC13gmjQnr8H68eTwJMlk/edit
https://docs.google.com/document/d/1g_2x6q2vLnNdeDNlL04iXfBYFcrEtHRXx6Ep-BsElUo/edit
https://docs.google.com/document/d/1JMQsturNpJIoEDzqt8hj11W0w4olbLF7lLIn-2JECoM/edit

The Campaign Itself

We'll start off assuming you have all done a run together before. The game sets off in Seattle, with a call from the 3/2 fixer offering a job. After we complete the job, things will be a more freeform. Want to just set up a heist? Sure. Or go kill some gangers, rip off a mafia shipment of Ares Alphas. Maybe you see about buying/setting up a club. Become a fixer. That kind of thing. Generally, I'll try to do a run and then let everyone do a solo thing before going back to another run. Or hell ya'll might decide to become priates, whatever floats your boat.

As a final bit, let me know if you're not okay with adult themes. The 6th world is not the most happy place. Sometimes you may end up selling people into slavery, or worse. Or maybe everyone just goes full Pink Mohawk and strikes a blow against the man while riding off free into the sunset.

I'm new at this and haven't tried this before. I'm reserving the right to terminate this after a month if its just not working out. That said, I hope it does work out.

Resources

Chummer
Chummer is a free character generator for Shadowrun 5e. I highly recommend it. There is the paid option, HeroLabs, but thats $100+ to get all the books.
Make sure to go to Tools > Options, and add in the other source books

Rules Reference
Bunch of PDF's with rules references. I linked most of these in the discord already but feel free to download them for yourself.



Finally, I have the discord link right here. Feel free to hop in and ask me questions or advice or whatever. I'm usually able to respond quickly, but sometimes it takes time.

Quornes fucked around with this message at 13:31 on Nov 23, 2017

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Atlatl
Jan 2, 2008

Art thou doubting
your best bro?
:discourse:

Unknown Quantity
Sep 2, 2011

!
Steven? Steven?!
STEEEEEEVEEEEEEEN!
I could forseeably apply for this.

Robodog
Oct 22, 2004

...how does that work?
time to make UCAS great again

MohawkSatan
Dec 20, 2008

by Cyrano4747
Guess I need to see if 5e is unfucked between the houserules and all the stuff that's come out since my hatepost that made me drop shadowrun(at least the rules, I loving love the setting)

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


I will look into making a dude or dudette.

Tricky
Jun 12, 2007

after a great meal i like to lie on the ground and feel like garbage


Maybe a mage?

Kooriken
Dec 27, 2012

This thread is beneath my talent, but I....shall elevate it.
Metavariants ok? I might apply with a Hanuman I've been wanting to run for awhile now if so.

Bloodyshinta1
Aug 6, 2010
I'm in there like swim wear, if i actually figure out how to roll a character.

Quornes
Jun 23, 2011

Kooriken posted:

Metavariants ok? I might apply with a Hanuman I've been wanting to run for awhile now if so.

Yes, but remember. You'll probably be one out of maybe 100 or less Hanuman's in the entire city. Anyone gets a good look at you and realizes that isn't all biomods, it'll be real easy to identify you

CirclMastr
Jul 4, 2010

I am interested but phone posting from work.

Dachshundofdoom
Feb 14, 2013

Pillbug
Speaking of metavariants, how about HMHVV infectees? I was thinking of doing a Banshee Face again, I enjoyed it last time I tried.

e: Alright, that's a no-go, so I'll make something not-crazy soon.

Dachshundofdoom fucked around with this message at 00:14 on Nov 22, 2017

Manic_Misanthrope
Jul 1, 2010


I'll read through the rules and apply when I can.

Atlatl
Jan 2, 2008

Art thou doubting
your best bro?
Scaredy Cat knocks politely on the door before gently pushing the splintered mess off its hinges, cringing as it slams against the apartment's concrete floor. He whistles as he examines the ceiling, walls, and really everything in the cramped living room ahead of him. "Didn't know there was this much blood in a body. Or is it more than one? Oh, hey Winny!"

"Richie." The mage spits. It doubles as an expression of her distaste for him as well as a futile attempt to get some blood out of her mouth. Winny doesn't budge from her position on the gore-plastered couch.

"Call me Cat now. Bad day, huh?"

"Something like that," she deadpans. He can see a massive ball of mana swirling around the index finger pointed at him. "You working?"

"For Johnny, yeah." Cat cautiously puts his hands up. "I'm your cleaner!"

The concentration of mana disperses. "I'm fragged." The mage rolls her eyes and slouches into the couch. "What, PI work not paying the bills?"

"Mmm. Something like that!" Cat chirps, producing a couple of paper charms from his jacket. He tosses one to the floor, where it evaporates in a cloud of embers. Half of the blood in the room vanishes in a similar manner. "KE seemed to think that I was threatening their market share, so I had to disappear. The Gianellis hooked me up with someone that could burn all my records, and now I make a living helping out the people I used to hunt down. Like you! Real spiteful stuff!"

"Where's your friend?"

Cat freezes in place and frowns. He shakes his head sadly and lays a charm in Winny's lap.

"Haw, you and your dead partners. Every time! ... Sorry." She clears her throat. "You think KE had something to do with it?"

"I know they did, but I'm not dumb enough to fight that war." The third charm goes down. With a few additional waves of his hand, the room becomes absolutely spotless save for the splintered remains of cheap fiberboard furniture. Cat squints as he examines the astral signature of the area and quickly changes the subject. "You know, you really need to be careful about how hard you're casting. I might be amazing, but I can't clean up domains!"

"Yeah, yeah. Hurry it up."

"I'll need, like, a whole minute for this. Or two, even. Maybe you should work on your astral sight so you can clean up your own messes. And don't worry, we have time." He waves dismissively. "Response time in this neighborhood takes for-ev-er. There's no cameras around. Plus, they're probably all arguing down at the station about who's going out, then they have to get fully dressed out. And that's assuming that the operator didn't eat the report, or that someone even called them in the first place! It's a bad neighborhood."

"Yeah, I heard that some mage just walks around the place and turns people inside out."

"Woah, for real?"

"Cat."

"Wait, I get it. Can't think and clean at the same time! Haha! Hoookay, done! Let's go!"

He ushers the mage out towards the street, dropping his last charm in the entryway for good measure.



pre:
Name: Reiichi "Richie" Clouseau   Alias: Scaredy Cat
Human, M                          Movement: 10/20 (2m/hit)     Swim: 6 (1m/hit)     
130, 5'5"                         Composure: 8
Street Cred: 0                    Judge Intentions: 10
Notoriety: 1                      Lift/Carry: 6 (45 kg/30 kg) 
Public Awareness: 0               Memory: 6
Karma: 0                          Nuyen: 869¥
Age: 25                           Skin: Tan
Eyes: Brown                       Hair: Black
Primary Arm: Right              

== Priorities == 
Metatype: E,0
Attributes: A,4
Special: C,2
Skills: B,3
Resources: D,1

== Attributes == 
BOD: 3                          CHA: 5
AGI: 5                          INT: 5
REA: 5                          LOG: 3
STR: 3                          WIL: 3
EDG: 2                          MAG: 3

== Derived Attributes
Essence: 5.60                   Initiative:          10 +1d6
Physical Damage Track: 10       Rigger Initiative:   10 +1d6
Stun Damage Track: 10           Astral Initiative:   10 +3d6
Physical: 5                     Matrix AR:           10 +1d6
Mental: 5                       Matrix Cold:         5 + DP +3d6
Social: 8                       Matrix Hot:          5 + DP +4d6
Astral: 8

== Active Skills == 
Arcana                          Base:  1  + Karma:  0  =  1   Pool:  6
Assensing                       Base:  6  + Karma:  0  =  6   Pool: 11
Con (Fast Talk)                 Base:  6  + Karma:  0  =  6   Pool: 11 (13) 
Disguise                        Base:  5  + Karma:  0  =  5   Pool: 11
Etiquette                       Base:  0  + Karma:  1  =  1   Pool:  6
Gymnastics                      Base:  0  + Karma:  1  =  1   Pool:  6
Impersonation (Human)           Base:  2  + Karma:  0  =  2   Pool:  7 (9) 
Leadership                      Base:  0  + Karma:  1  =  1   Pool:  6
Negotiation                     Base:  0  + Karma:  1  =  1   Pool:  6
Palming                         Base:  5  + Karma:  0  =  5   Pool: 10
Perception  (Visual)            Base:  6  + Karma:  0  =  6   Pool: 11 (13)
Pistols (Revolvers)             Base:  5  + Karma:  0  =  6   Pool: 10 (12) 
Running                         Base:  0  + Karma:  1  =  1   Pool:  4
Sneaking                        Base:  5  + Karma:  0  =  5   Pool: 10
Spellcasting (Detection)        Base:  5  + Karma:  0  =  5   Pool:  8 (10) 
Swimming                        Base:  0  + Karma:  1  =  1   Pool:  4

== Knowledge Skills == 
English                         Native
French                           Base:  1  + Karma:  0  =  1   Pool:  6
Japanese                         Base:  1  + Karma:  0  =  1   Pool:  6
Fashion                          Base:  1  + Karma:  0  =  1   Pool:  6
Forensics (Thaumaturgic)         Base:  3  + Karma:  0  =  3   Pool:  6 (8) 
Law Enforcement Procedures (Magical)
                                 Base:  3  + Karma:  0  =  3   Pool:  6 (8) 
Magical Security                 Base:  2  + Karma:  0  =  2   Pool:  5
Shadow Community (Personalities) Base:  1  + Karma:  0  =  1   Pool:  6 (8) 
Shinto                           Base:  1  + Karma:  0  =  1   Pool:  4

== Qualities == 
Accident Prone
Astral Chameleon
Bad Luck
Focused Concentration (Rating 2)
Mentor Spirit (Oracle)
Mystic Adept
Social Stress (Survivor's Guilt)

== Tradition == 
Shinto, Resist Drain with  WIL + CHA (8)

== Spells == 
Death Replay             DV: F-3
Detect Life, Extended    DV: F-1
Magic Fingers            DV: F-2
Mind Probe               DV: F
Sterilize                DV: F-3

== Powers == 
Astral Perception
Facial Sculpt Rating: 1
Keratin Control
Magic Sense (30 m radius)
Melanin Control 
Motion Sense (3 m radius)
Voice Control Rating: 1
Improved Sense (Radar Sense)

== Lifestyle == 
Touristville Apartment (Low) 1 Months
   + Extra Secure
   + Obscure/Difficult to Find [+10%]

== Cyberware/Bioware == 
Cybereyes Basic System (Rating 2/Alpha)
   + Image Link
   + Smartlink
   + Thermographic Vision
   + Low-Light Vision
Olfactory Booster (Rating 1/Alpha)

== Armor == 
Armor Vest                          9

== Weapons == 
Defiance EX Shocker
   + Smartgun System, Internal
   Pool: 10     Accuracy: 6     DV: 9S(e)    AP: -5    RC: 2
Ruger Super Warhawk
   + Concealed Quick-Draw Holster
   + Personalized Grip
   + Smartgun System, Internal
   + Speed Loader
   Pool: 12 (14) Accuracy: 8     DV: 9P       AP: -2    RC: 2
Streetline Special
   + Concealed Quick-Draw Holster
   + Personalized Grip
   + Spare Clip
   Pool: 12     Accuracy: 5     DV: 6P       AP: -     RC: 2
Unarmed Attack
   Pool: 5      Accuracy: 5     DV: 2S       AP: -     RC: 2

== Commlink == 
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1) x2
Renraku Sensei (ATT: 0, SLZ: 0, DP: 3, FWL: 3) 
   + Trodes
   + AR Gloves
   + Subvocal Mic

== Gear: Equipped == 
Ammo: APDS (Heavy Pistols) x20
Ammo: Hi-De Rounds (Holdouts) x30
Ammo: Regular Ammo (Heavy Pistols) x50
Ammo: Regular Ammo (Holdouts) x50
Ammo: Taser Dart (Tasers) x20
Certified Credstick, Silver Rating 1
Datachip x10
Earbuds Rating 3
   + Sound Link
Fake SIN (Paul Wakamoto) Rating 4
   + Fake License (Private Investigator License) Rating 4
   + Fake License (Mystic Adept License) Rating 4
   + Fake License (Concealed Carry Permit) Rating 4
   + Fake License (Pistol License) Rating 4
   + Fake License (Restricted Cyberware License) Rating 4
Fake SIN (Norio Smith) Rating 1
Laés
Restraint, Plastic x10
Security Tags x10
Stealth Tags x10
Tool Kit (Disguise)

== Vehicles == 
Dodge Scoot (Scooter)
   + Improved Economy
   + Sensor Array Rating 1

== Description == 
Slim, effeminate, bubbly. Actively tries not to lapse back into being a grizzled jerk. Generally wearing 
some variety of earrings. Hairstyle changes drastically, daily.

== Background == 
Magical forensics specialist that got burned and moved to private investigator work. Then got burned 
again and worked as a cleaner to get himself off the grid. The only things he has left is what he could 
carry out of his last apartment. 

Also, all of his partners are dead!

== Concept == 
Magical Detective
Contacts:

Johnny 9 Fingers (Fixer), (Connection: 3, Loyalty: 2)
Fixers have a lot of irons in the fire, but not all of the irons are good. Some of them leave grossly unacceptable messes behind, even by Barrens standards. Johnny gave Cat a call on Martin Gianelli's recommendation, and he's been on the short list ever since.

Jack Goldblum (Police Chief), Renton (Connection: 3, Loyalty: 3)
Chief Goldblum was Cat's supervisor while he still worked for Lonestar's forensics group. He had worked the beat for longer than anyone should before finally moving into the office, and it showed: he knew most of the old crows in town and wasn't shy about working outside the system when it was slowing him down. Turning a blind eye was also part of his MO. He jokingly referred to it as prioritizing. After Cat had been framed for tampering with evidence and subsequently fired, Jack was the only one to stay in contact.

Martin Gianelli (Mafia Consiglieri), Bellevue (Connection: 4, Loyalty: 2)
Normally it's a bit of a stretch for a made man to recruit an ex-cop, especially considering the risks involved, but mages are rare, and magical cleaners are even rarer. Who wants to learn to clean up blood better when you could shoot fire from your eyes and lightning from your rear end instead? Martin is a good-humored ork with a penchant for grim dad jokes and cheap booze, and he was the first to extended an olive branch to Cat after he was chased into the Barrens by a KE-backed hit squad.

"Kitsune" Takeuchi (Talismonger), Touristville (Connection: 2, Loyalty: 2)
There's a narrow little cobblestone road that leads off the big market in Touristville; it's easy to identify by virtue of being the only area that's not saturated by neon lights. Once past the buildings, it opens up into a cozy little Shinto shrine complex, complete with a garden. It's a miracle that anything can grow back there, really. Cat volunteers as an attendant there when there's time in between work.

There's one way in and one way out, and Kits runs the gift shop at the front. She's an elf that looks to be roughly Cat's age, and it seems as if she always has a cigarette hanging out of her mouth. The self proclaimed head shrine maiden is incredibly crass and prone to impatience, though she has managed to keep the little area cleaned up and running despite being sandwiched between a brothel and a very obnoxious tourist karaoke bar. She keeps the actual magical stuff in storage in the back.

The complex has a reputation that Cat has yet to really figure out, but it's common knowledge not to mess with the area. Kits likes to think she's the one keeping the peace, though it's more likely one of the rougher volunteers that often hangs around...

pre:
THE PICKET (from closest to farthest):
 3m Motion Sense
??m Scent
20m Radar (when active)
30m Magic Sense
60m Detect Enemies (F2, Focused Concentration)
tl;dr magic detective is on inception layer 3 of getting burned, is living month to month out of a safehouse with everything he could carry (not much), has no car because he crashed it because he's a garbage driver is a proud :siren:DODGE SCOOT OWNER:siren:

disguise infiltrator mysad with a bunch of magic utility, very centric on keeping the team out of trouble, can shoot things, and going to mess around with alchemy to give everyone radar charms will never ever ever use mind probe with anyone around

Atlatl fucked around with this message at 21:54 on Nov 30, 2017

Bloodyshinta1
Aug 6, 2010
Chummer crashed halfway through making a character lol, just a quick question from a PnP noob... should you try to make a character that is somewhat like yourself? On the one hand it seems kinda lame to just try to insert yourself into the world, but on the other hand you would be a more effective player if you were talking about things you actually knew something about.

Dachshundofdoom
Feb 14, 2013

Pillbug

King (Marcus Valentini)

Ma was a junkie. Started out with Bliss, ended with BTLs. She went out for a trip one day when I was 6 and never came back. My father said she starved to death in one of those fuckin' parlors, and that was the last time he ever mentioned her. Can't blame him, she was an embarrassment for him. Antonio, my dad, he was an enforcer for the Gianellis. Actually, they were the Bigios at the time, Don Joseph hadn't taken over yet. Anyway, the fact that he couldn't keep his own house in order didn't impress anybody, so he never climbed the ranks. Right after Don Gianelli took over, dad ate a bullet down by the docks in a scuffle with some gangers who thought they could muscle in on our turf. I never cared for my old man, but nobody kills family and gets away with it, so I tracked down his killer and asked him to kill himself, nicely. He hesitated, so I did it for him. I'm generous like that.

That was a couple years ago. At the moment, I'm one part enforcer, one part interrogator for the Gianellis, but I'm not going to end up like my dad. I won't be a nobody choking on his own blood in the middle of nowhere. I want money, I want power, I want respect, and being Awakened, I've got the tools to get it. When I speak, people listen, whether they want to or not. 'Course, work for the Gianellis doesn't pay well enough on its own for me to get to where I deserve to be, so I'm branching out. I've been running the shadows for a while, and so far it's paying off big-time. Got this slick suit off the nuyen from my last few jobs. Cost me a couple months rent, but hey, you gotta dress for success. And I intend to be very successful. I'm gonna retire to a life of luxury where nobody tells me what to do, or I'm gonna die trying.

Contacts

Johnny 9 Fingers: I heard about him from a friend of a friend when I was first starting out; he came highly recommended and he's never failed me so far, so he's my fixer of choice.

Janice O'Brien: She's a human, ex-shadowrunner. She patches up Gianelli boys and doesn't ask questions. In return, we make sure nobody fucks with her or fails to pay for services rendered, that kind of thing. I've helped her out myself a couple times and taken advantage of her services a couple more times than that, so we're on a first name basis. She's right on the border of Renton, which is good, since nobody wants to drag a wounded metahuman too far through Renton. That's Humanis territory, and just because they're not a full-on hate group doesn't mean they won't try to kick your rear end for being on their turf, mafia or not.

Vigo Blascowicz: He's this spooky dwarf, runs a talismonger shop out of a backroom in a dive bar in Puyallup. So far all I've ever paid him for was information, but I was thinking about picking up some foci next time I'm swimming in nuyen. Still, he's real creepy. Nobody messes with him, and all the locals think he's a secret bug shaman. I don't know if I buy that, but he's definitely unsettling.

"The Eagle": Y'know those information brokers you see on the trid shows? Mysterious, shadowy figures who you can only contact through an elaborate series of dead drops and code phrases, and when you go to meet them it's just a shadowy figure on a computer screen? The Eagle's one of those guys who desperately wants to be one of those guys, and he's really not very good at it. He's the stupid kind of paranoid and his opsec could really use some work. I know he's an elf and I know he lives somewhere in Seattle, which is a lot more than a real infobroker would let slip. His info is usually good, though, so it's worth it to put up with the unbelievable pain in the rear end of arranging a meeting with him.

The Gianelli Mafia: Along with the Finnigan and Ciarnello families, we're a part of the O'Malley syndicate, which is run by Dona Rowena O'Malley. Our own Don is Joseph Gianelli, who took over in 2070 after Don Maurice "Butcher" Bigio bit the big one. He's what you'd expect from a Don; he got where he is by being smart and by knowing just who to kill and when to kill 'em. His Consigliere is Cass D'Amato. Rumor has it she's got her eyes on the throne herself, but she and the Don both have too many supporters to risk moving against each other openly. It'd rip us apart and Dona O'Malley would just scoop up the pieces, so for the moment it's all quiet at the top. My Capo's Hubert Cassini, and they're still finding pieces of the last guy who made fun of his name washing up around Seattle. The Don's a human, Cass is an elf, and Capo Cassini's a troll.

pre:
Name: Marcus Valentini             Alias: King
Ork, M                            Movement: 6/12 (2m/hit)     Swim: 4 (1m/hit)     
220, 6'6"                         Composure: 9
Street Cred: 0                    Judge Intentions: 10
Notoriety: 0                      Lift/Carry: 7 
Public Awareness: 0               Memory: 7
Karma: 3                          Nuyen: 295¥
Age: 24                           Skin: Tan
Eyes: Blue                        Hair: Dark Brown
Primary Arm: Right              

== Priorities == 
Metatype: A
Attributes: C
Special: D
Skills: B
Resources: E

== Attributes == 
BOD: 4                          CHA: 5
AGI: 3                          INT: 5
REA: 2                          LOG: 3
STR: 3                          WIL: 4
EDG: 4                          MAG: 6

== Derived Attributes
Essence: 6                      Initiative:          7 +1d6
Physical Damage Track: 10       Rigger Initiative:   7 +1d6
Stun Damage Track: 10           Astral Initiative:   10 +3d6
Physical: 4                     Matrix AR:           7 +1d6
Mental: 5                       Matrix Cold:         5 + DP +3d6
Social: 7                       Matrix Hot:          5 + DP +4d6
Astral: 7

== Active Skills == 
Con (Fast Talk)                 Base:  5  + Karma:  0  =  5   Pool: 13 (15) 
Disguise                        Base:  5  + Karma:  0  =  5   Pool: 10
Etiquette                       Base:  5  + Karma:  0  =  5   Pool: 13
Gymnastics                      Base:  0  + Karma:  1  =  1   Pool:  4
Impersonation                   Base:  4  + Karma:  0  =  4   Pool: 12 
Intimidation                    Base:  1  + Karma:  1  =  4   Pool:  9
Leadership                      Base:  5  + Karma:  0  =  5   Pool: 13
Negotiation                     Base:  4  + Karma:  0  =  4   Pool: 12
Palming                         Base:  5  + Karma:  0  =  5   Pool:  8
Perception  (Visual)            Base:  3  + Karma:  0  =  3   Pool:  8 (10)
Pistols (Semi-Auto)             Base:  6  + Karma:  0  =  6   Pool:  9 (11) 
Running                         Base:  0  + Karma:  1  =  1   Pool:  4
Sneaking                        Base:  5  + Karma:  0  =  5   Pool:  8
Swimming                        Base:  0  + Karma:  1  =  1   Pool:  4

== Knowledge Skills == 
English                         Native
Italian                         Base:  0  + Karma:  2  =  2   Pool:  7
Area (Seattle)                  Base:  4  + Karma:  0  =  4   Pool:  9
Black Markets                   Base:  4  + Karma:  0  =  4   Pool:  9
Gangs                           Base:  4  + Karma:  0  =  4   Pool:  9
Security Procedures             Base:  4  + Karma:  0  =  4   Pool:  7
Shadow Community                Base:  4  + Karma:  0  =  4   Pool:  9
Syndicates                      Base:  4  + Karma:  0  =  6   Pool:  9
Underworld                      Base:  4  + Karma:  0  =  4   Pool:  9


== Qualities ==
Adept 
Alibi
First Impression
Low-Light Vision
Made Man
School of Hard Knocks

Code of Honor (Omerta)
Phobia (Uncommon, Mild, Heights)

== Powers == 
Authoritative Tone (2)
Commanding Voice
Cool Resolve (3)
Kinesics (3)
Linguistics

== Lifestyle == 
Shabby Apartment (Low) 1 Months


== Armor == 
Mortimer of London: Berwick Suit     9
-Custom Fit
-Concealability
-Nonconductive (1)

Mortimer of London: Argentum Coat    4
-Custom Fit (Stacked)
-Concealability

Armored Jacket                      12
-Nonconductive (1)

Cheap Clothing (20¥)

== Weapons == 
Ares Predator V
   + Concealed Quick-Draw Holster
   + Smartgun System, Internal
   Pool: 9 (11) Accuracy: 5 (7)     DV: 8P       AP: -1    RC: --

Unarmed Attack
   Pool: 5      Accuracy: 5     DV: 2S       AP: -     RC: 2

== Commlink == 
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1)

== Gear: Equipped == 

Ammo: Regular Ammo (Heavy Pistols) x20
Fake SIN (Adrian Forrest) Rating 4
   + Fake License (Firearms License) Rating 4
   + Fake License (Adept License) Rating 4
   + Fake License (Concealed Carry Permit) Rating 4
Contacts Rating 2
   + Image Link
   + Smartlink
Earbuds Rating 1
   + Select Sound Filter (1)

== Contacts == 
Johnny 9 Fingers (Fixer), Seattle (Connection: 3, Loyalty: 2) 

Janice O'Brien (Street Doc), Renton (Connection: 3, Loyalty: 4) 

Vigo Blascowicz (Talismonger), Barrens (Connection: 1, Loyalty: 2)

"The Eagle" (Infobroker), Seattle (Connection: 3, Loyalty: 2)

Gianelli Mafia (Crime Syndicate), Seattle (Connection: 4, Loyalty: 3)

Dachshundofdoom fucked around with this message at 09:55 on Dec 18, 2017

Atlatl
Jan 2, 2008

Art thou doubting
your best bro?

Bloodyshinta1 posted:

should you try to make a character that is somewhat like yourself?

Uh... Not advisable. Even if you're in the security industry in some capacity or some other applicable field it's just kinda weird. Taking a few skills so you can get creative with what you know is fine though. Getting buckwild with detailed industrial sabotage stuff or whatever could be cool but the GM still has to share some knowledge of the same subject to play along with it.

Otherwise just make the rolls and let the GM fill in details or they'll just handwave that your character is competent.

e: i aint tellin you how to live your life though, you do you

Atlatl fucked around with this message at 08:36 on Nov 22, 2017

Bloodyshinta1
Aug 6, 2010

Atlatl posted:

Uh... Not advisable. Even if you're in the security industry in some capacity or some other applicable field it's just kinda weird. Taking a few skills so you can get creative with what you know is fine though. Getting buckwild with detailed industrial sabotage stuff or whatever could be cool but the GM still has to share some knowledge of the same subject to play along with it.

Otherwise just make the rolls and let the GM fill in details or they'll just handwave that your character is competent.

e: i aint tellin you how to live your life though, you do you

No thanks for the input I asked for it lol. I was watching a youtube video fo a 1v1 game recently and in character gen the player chose knowledge of History, and was speaking with this bullshit Irish accent during the game. So at some point in the first session the GM had a character throw him a bag of runes that looked like they were of European origin and asked him if he knew anything about that, and the guy just goes "uhhhh no I don't think so". My take away was maybe you shouldn't roll play as something you don't know anything about.

Viva Miriya
Jan 9, 2007

time to make a DUDE

Bloodyshinta1
Aug 6, 2010
Just thinking about what you said, I guess the player could have said something along the lines of "I use my understanding of history and European culture to try to figure out the meaning of the runes". Ok done derailing.

Quornes
Jun 23, 2011

Viva Miriya posted:

time to make a DUDE

Don't forget to hop into the discord.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Passiflora


An Ex-Amazonian volunteer revolutionary with a whole commune of spirits backing her up who has come to Seattle FOR REVENGE!

Philomena Aubin is the kind of elf who names herself after a flower in the Amazon Rainforest, so she's predictably a former volunteer soldier there. As an old-fashioned French revolutionary by way of Haiti, she's happy to talk at length about the "corruption of the revolutionary spirit of the French people by its secret entitled masters" and "the poisonous, grasping expansionism of the ruling classes of Aztlan" -- preferable while she cuts one of the aforementioned parties in half. She'll kill them some other way, too, but she's almost as partial to swords as the spirits hanging around her are, and those guys can get pretty scary when they get going. On more than one occasion Passiflora single-handedly wiped out an Aztlaner patrol, and served on teams to take out some of their more elite soldiers too -- Jaguar Warriors are tough. She draws the line at civilians, though, and is uncomfortably aware that some of her comrades were willing to go that far.

For reasons she won't go into in much depth but definitely involve a recently promoted Aztechnology exec and a dead Amazonian patrol, Passiflora has started running in Seattle. It just so happens that a friend of hers from the service has set up shop as an ID broker here.

Contacts:
Montgomery Quiros
An SSC national and shaman with deep connections to their magical groups. Passiflora and Monty (as she insists on calling him) met through their spiritual connections and have been getting along decently ever since. They often help each other out and he's sympathetic to her anti-corporate-and-authroity position.

Astrid Pearson
Astrid is a former Amazonian military intelligence officer who's gone further afield with the war cooling down. She and Passiflora know each other from the war, and it was Astrid who suggested she come to Seattle.

Iceberg
A feeelance hacker and secret seller who Passiflora has yet to meet in person. Iceberg knows a good customer when he(or she, or possible it) sees one, and since Passiflora is the kind of person who has trouble doing more than a google search, she definitely qualifies.

Blackjack
An utterly amoral gunrunner. Blackjack and Passiflora know each other from some weapons deals during the War. He's a good weapons source, but he doesn't really like anyone. Blackjack was her ride into the city, and his frankly ruinous rates are the main reason she's here with nothing but the blade on her back.

quote:

== Personal Data ==
Name: Philomena Aubin Alias: Passiflora
Elf, Female Movement: 8/16 (2m/hit) Swim: 6 (1m/hit)
160, 5'8" Composure: 13
Street Cred: 0 Judge Intentions: 11
Notoriety: 1 Lift/Carry: 7 (60 kg/40 kg)
Public Awareness: 0 Memory: 7
Karma: 0 Nuyen: 230¥
Age: 31 Skin: French
Eyes: Green Hair: Brown
Primary Arm: Right

== Priorities ==
Metatype: C,2
Attributes: B,3
Special: A,4
Skills: D,1
Resources: E,0
Bonus Skill: Summoning
Bonus Skill: Spellcasting

== Attributes ==
BOD: 3 CHA: 8
AGI: 4 INT: 3
REA: 2 (5) LOG: 2
STR: 4 WIL: 5
EDG: 4 MAG: 6

== Derived Attributes
Essence: 6 Initiative: 8 +4d6
Physical Damage Track: 10 Rigger Initiative: 8 +4d6
Stun Damage Track: 11 Astral Initiative: 6 +3d6
Physical: 6 Matrix AR: 8 +4d6
Mental: 4
Social: 9
Astral: 9

== Active Skills ==
Assensing Base: 3 + Karma: 0 = 3 Pool: 6
Automatics Base: 1 + Karma: 0 = 1 Pool: 5
Banishing Base: 1 + Karma: 0 = 1 Pool: 7
Binding (Guardian Spirit) Base: 6 + Karma: 0 = 6 Pool: 12 (14)
Blades (Swords) Base: 3 + Karma: 0 = 5 Pool: 9 (11)
Computer Base: 1 + Karma: 0 = 1 Pool: 3
Perception Base: 1 + Karma: 0 = 1 Pool: 4
Spellcasting (Manipulation) Base: 6 + Karma: 0 = 6 Pool: 12 (14)
Summoning (Guardian Spirit) Base: 6 + Karma: 0 = 6 Pool: 12 (14)

== Knowledge Skills ==
English Native
French Native
Sperethiel Base: 1 + Karma: 0 = 1 Pool: 4
Leftist Rhetoric Base: 2 + Karma: 0 = 2 Pool: 5
Shadow Community Base: 2 + Karma: 0 = 2 Pool: 5
Small Unit Tactics Base: 2 + Karma: 0 = 2 Pool: 5
Spirits Base: 3 + Karma: 0 = 3 Pool: 5

== Qualities ==
Allergy (Uncommon, Mild) (Bees)
Dishevelled
Bilingual
Dry Addict (Mild) (Long Haul)
Faraday Himself
Low-Light Vision
Mystic Adept
Prejudiced (Specific, Outspoken) (Aztechnology and Aztlan)
Records on File (Aztechnology)

== Tradition ==
Vodou, Resist Drain with WIL + CHA (13)

== Spells ==
[Element] Grenade (Acid) DV: F-1
Agony DV: F-4
Armor DV: F-2
Create Ally Spirit DV: Special
Growth DV: Special
Heal DV: F-4
Improved Invisibility DV: F-1
Levitate DV: F-2
Manabolt DV: F-3
Silence DV: F-1
Trid Phantasm DV: F

== Powers ==
Combat Sense Rating: 1
Critical Strike (Blades)
Improved Ability (skill) (Blades) Rating: 2
Improved Reflexes Rating: 3
Rapid Draw

== Lifestyle ==
Tiny, rented waterfront dormitory room (Squatter) 1 Months

== Armor ==
Armor Jacket 12
+ Faraday Pocket
+ Quick-Draw Holster

== Weapons ==
Ares 'One' Monosword
Pool: 9 (11) Accuracy: 5 DV: 8P AP: -3 RC: 3
Ceramic/Plasteel Knife
+ Concealed Quick-Draw Holster
Pool: 9 Accuracy: 5 DV: 6P AP: -1 RC: 3
Ceska Black Scorpion
+ Folding Stock
Pool: 5 Accuracy: 5 DV: 6P AP: - RC: 3 (4)
Unarmed Attack
Pool: 3 Accuracy: 6 DV: 4S AP: - RC: 3

== Commlink ==
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1) x2

== Gear: Equipped ==
Ammo: Stick-n-Shock (Machine Pistols) x70
AR Gloves
Fake SIN (Jane Smith) Rating 4
+ Fake License (Weapon License) Rating 4
+ Fake License (Mystic Adept License) Rating 4
Glasses Rating 1
+ Image Link
Spare Clip (Ceska Black Scorpion) x2
Stealth Tags x10
Trodes

== Description ==
Tall for an elf and solidly built. Philomena looks like some sort of civilized jungle guerilla, because that's what she is.

wiegieman fucked around with this message at 07:12 on Nov 26, 2017

Viva Miriya
Jan 9, 2007


Mr. Ice

A former Cutters ganger whose killed his way out of the Barrens and never looked back, Mr. Ice developed his skill as a gunner and a wheelman on the streets of Redmond. Currently he works a couple of hours a day for a upscale car service called "Whip-It." It's a catchy name but also covers how guys like Ice get their corporate clientele moved all over Seattle in comfort and at extremely illegal speeds. After his 4 hours for the day are up, Ice is hitting the shadows to make a little extra to keep him comfortable in his Bellevue apartment, and pay for cyberware mods. He's a solid driver for a runner team and he doesn't shirk from brawling with his AK-97 either.

Those who need to reach out to him can find him via Sweet William at the Powerline or find him personally at The Joke on weekends from time to time.

quote:

Mr. Ice
METATYPE: HUMAN
B 3, A 6/8, R 4/8, S 3/5, W 3, L 3, I 4, C 2, ESS 0.31, EDG 5
Condition Monitor (P/S): 10 / 10
Armor: 18
Limits: Physical 7, Mental 5, Social 2
Physical Initiative: 8/12+3D6
Matrix Initiative: 10+3D6
Active Skills: Automatics (Assault Rifles +2) 6, Automotive Mechanic 1, Etiquette 4, Gunnery (Ballistic +2) 6, Navigation 1, Perception (Visual +2) 4, Pilot Ground Craft (Wheeled +2) 6, Stealth Group 2
Knowledge Skills: Area Knowledge: Seattle (Downtown +2) 2, Police Procedures (Knight Errant +2) 3, Seattle Street Gangs 2, Security Companies 2, Street Clinics (Redmond Street Docs +2) 2
Languages: English N
Qualities: Agile Defender, Biocompatibility (Cyberware), Creature of Comfort (Middle Lifestyle), Day Job (2,500¥/month, 20 hrs/week), Perfect Time, Poor Self Control - Thrill-Seeker, Records on File (1): Horizon, Speed Demon, Steely Eyed Wheelman, Vehicle Empathy
Augmentations:
. . Cybereyes (3) w/ Image Link, Low-Light Vision, Smartlink, Thermographic Vision, Vision Enhancement (3), Vision Magnification
. . Datajack
. . Muscle Replacement (2)
. . Narco
. . Reaction Enhancers (2)
. . Wired Reflexes (2)
Vehicles:
. . Hyundai Shin-Hyung [Handling 5/6/4/5, Speed 6/7, Accel 3, Body 10, Armor 8, Pilot 1, Sensor 2, Seats 4]
. . . . Gear:
. . . . . . Amenities, High
. . . . . . Anti-Theft System (2)
. . . . . . Armor, Concealed (2)
. . . . . . Chameleon coating
. . . . . . Enhanced Image Screens
. . . . . . Extra Entry/Exit Points
. . . . . . Gridlink
. . . . . . Gridlink Override
. . . . . . Handling Enhancement (1)
. . . . . . Increased Seating
. . . . . . Linguistics: English (local language)
. . . . . . Linguistics: Japanese (Manufacturer's Language)
. . . . . . Manual Control Override
. . . . . . Morphing license plate
. . . . . . Nanomaintenance System (2)
. . . . . . Run Flat Tires
. . . . . . Satellite Link
. . . . . . Smoke Projector w/ Thermal Smoke
. . . . . . Smuggling Compartment w/ Shielding: Chemical, Shielding: MAD
. . . . . . Special Armor Modification (Non-Conductivity) (8)
. . . . . . Speed enhancement (1)
. . . . . . Spoof chip: Typical UCAS Plates
. . . . . . Valkyrie Module
. . . . . . Vehicle Tag Eraser
. . . . . . Weapon Mount, Standard (Fixed, Concealed, Remote) AK-97 w/ Concealed Visibility
. . . . Weapons:
. . . . . . AK-97 [Assault Rifle, Acc 5, DV 11P, AP -6, SA/BF/FA, 76 (c)] w/ (76x) APDS, Extended Clip (2), Smartgun System, Internal
. . . . . . Road Strip Ejector [Acc 2, DV Spike Strip, AP –, 6] w/ (6x) Spike Strip
Gear:
. . Armor Jacket w/ Chemical Protection (6), Faraday Pocket, Fire Resistance (6), Nonconductivity (5), YNT Softweave
. . Ballistic Mask w/ Flare Compensation, Gas Mask, Voice Warper (6)
. . Bug Scanner (6)
. . Certified Credstick, Silver
. . Concealable Holster
. . Data Tap
. . Datachip x10
. . Ear buds (3) w/ Audio Enhancement (2), Select Sound Filter (1)
. . Executive Suite w/ Custom Fit, Increase Social Limit by 2, Newest Model, Nonconductivity (4)
. . Forearm Guards w/ Auto-Injector, Biomonitor
. . Glasses (1) w/ Flare Compensation
. . Helmet w/ Audio Enhancement (2), Select Sound Filter (2)
. . Jammer, Area (4)
. . Kamikaze
. . Long Haul x2
. . Medkit (6)
. . Metal Restraints x2
. . Micro-Tranceiver
. . Mike Jones (UCAS) w/ (1 month) Ares' Getting Network, Gold, (0 months) Day Job, Fake License: Chaffeur's License (4), Fake License: Concealed Carry License (4), Fake License: Driver's License (4), Fake License: Firearms License (4), Fake License: Restricted Cyberware License (4), Fake License: Restricted Pharmaceuticals License (4), Fake SIN (4), (1 month) High Lifestyle
. . Psyche x5
. . Securetech PPP Legs Kit w/ Decrease Social Limit by 1
. . Stealth Tags x10
. . Stim Patch (6) x2
. . Tag Eraser
. . Tool Kit, Automotive Mechanic
. . Transys Avalon w/ Biomonitor, Diagnostics, P2.1, Receiver, Sim Module, Modified for Hot Sim, Ticker: KSAF
. . Trauma Patch
. . White Noise Generator (6)
Weapons:
. . AK-97 [Assault Rifle, Acc 8, DV 11P, AP -6, SA/BF/FA, RC 3(5), 38 (c)] w/ (152x) APDS, Foregrip, Gas-Vent System (3), (152x) Gel Rounds, Guncam, Improved Range Finder, Personalized Grip, Safe Target System, Shock Pad, Smartgun System, Internal, (8x) Spare Clips
. . Fianchetti Military 100 [Machine Pistol, Acc 8, DV 7P, AP -4, SA/BF/FA, 20 (c)] w/ (60x) APDS, Chameleon Coating, Gecko Grip, Guncam, Personalized Grip, Safe Target System, Silencer/Suppressor, Smartgun System, Internal, (3x) Spare Clips
Contacts:
Sweet William (Connection 5, Loyalty 2)
Starting ¥: 1,090 + (5D6 × 500)¥
Ammunition & Resources:
. . AK-97 - APDS x38
. . Fianchetti Military 100 - APDS x20
. . Edge Pool - 0/5


--------------------

Hyundai Shin-Hyung
CHASSIS: HYUNDAI SHIN-HYUNG
Handling 5/6, Handling (Off-Road) 4/5, Speed 6/7, Acceleration 3, Body 10, Pilot 1, Sensor 2, Seating 4/6, Device Rating 1, Data Processing 1, Firewall 1
Condition Monitor: 17
Armor: 8H
Limits: Mental 2
Physical Initiative: 2+4D6
Vehicle Mods:
. . Amenities, High
. . Anti-Theft System (2)
. . Armor, Concealed (2)
. . Chameleon coating
. . Enhanced Image Screens
. . Extra Entry/Exit Points
. . Gridlink
. . Gridlink Override
. . Handling Enhancement (1)
. . Increased Seating
. . Manual Control Override
. . Morphing license plate
. . Nanomaintenance System (2)
. . Run Flat Tires
. . Satellite Link
. . Smoke Projector w/ Thermal Smoke
. . Smuggling Compartment w/ Shielding: Chemical, Shielding: MAD
. . Special Armor Modification (Non-Conductivity) (8)
. . Speed enhancement (1)
. . Spoof chip: Typical UCAS Plates
. . Valkyrie Module
. . Vehicle Tag Eraser
. . Weapon Mount, Standard (Fixed, Concealed, Remote) AK-97 w/ Concealed Visibility
Gear:
. . Linguistics: English (local language)
. . Linguistics: Japanese (Manufacturer's Language)
Weapons:
. . AK-97 [Assault Rifle, Acc 5, DV 11P, AP -6, SA/BF/FA, 76 (c)] w/ (76x) APDS, Extended Clip (2), Smartgun System, Internal
. . Road Strip Ejector [Acc 2, DV Spike Strip, AP –, 6] w/ (6x) Spike Strip
Ammunition & Resources:
. . AK-97 - APDS x76
. . Road Strip Ejector - Spike Strip x6

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Shadowrun © 2005-2017 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.

Viva Miriya fucked around with this message at 21:35 on Dec 4, 2017

Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.

"Ducky" Anne Cohver

There's taking a hit and then there's taking a hit. Ducky had proved herself over the years to the Red Hot Nukes in a variety of ways; being a friendly face who could pull off a deal, a gunhand when things went wrong, and demolitions when things went REALLY wrong, opens up a lot of opportunities. She's replaced several lost pieces over the years, as explosives are not a skill where you can fake it until you make it. Nowadays she's pretty augged up, as taking bullets and shrugging off bombs is not for the faint of heart. Ducky wants nice, expensive things, and also to watch things go boom, but especially for her worthless brother to move out into his own place.

Contacts:

Sarah Stiches(4/3) - Reputed to be a doc wagon EMT until collapsing from a long haul crash while trying to resuscitate a corp exec, Sarah operates a fairly nice clinic out of the barrens. Despite being a human, the Nukes make sure to take care of her because as previously stated, when your shtick is hi-explosives, replacement parts are invaluable.

Grinder(4/3) - The leader of the Red Hot Nukes, Ducky passed her initiation test via disarming one of his special devices. She's proven herself loyal and he considers her one of the more useful assets, as grumpy, bomb toting dwarves benefit from a qualified face.

Drake Salazar(2/2) - Owner of the Rat Race, a troll/ork bar. Ducky is one of the few non-trogs welcome, as she can put away Hurlg with the best of them. She's occasionally scheduled meets there, and the pub food is rumored to be only partially devil-rat.

quote:

== Personal Data ==
Street Name: Ducky
Name: Anne Cohver
Movement: 4/8 (1m/hit) Swim: 6 (1m/hit)
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Dwarf
Composure: 9
Judge Intentions: 9
Lift/Carry: 11 (60 kg/40 kg)
Memory: 6
Nuyen: 350¥

== Priorities ==
Metatype: C,2
Attributes: D,1
Special: E,0
Skills: A,4
Resources: B,3

== Attributes ==
BOD: 7
AGI: 2 (4)
REA: 2 (4)
STR: 3 (4)
CHA: 6
INT: 3
LOG: 3
WIL: 3
EDG: 2

== Derived Attributes ==
Essence: 1.60
Initiative: 7 +1d6
Rigger Initiative: 7 +1d6
Astral Initiative:
Matrix AR: 7 +1d6
Matrix Cold: 3 + DP +3d6
Matrix Hot: 3 + DP +4d6
Physical Damage Track: 14
Stun Damage Track: 10

== Limits ==
Physical: 7
Mental: 4
Medkit [+3] (Only for First Aid and Medicine)
Medkit [+6] (Only for First Aid and Medicine)
Vision Enhancement [+1] (Only for visual Perception)
Vision Enhancement [+2] (Only for visual Perception)
Social: 6
Vashon Island: Sleeping Tiger [+1] (Must be visible)
Astral: 6

== Active Skills ==
Automatics (Assault Rifles) Base: 6 Pool: 10 (12)
Clubs (Batons) Base: 6 Pool: 10 (12)
Con Base: 6 Pool: 12
Demolitions Base: 6 Pool: 9
Etiquette (Street) Base: 6 Pool: 12 (14)
Flight Base: 4 Pool: 8
Gymnastics Base: 4 Pool: 8
Impersonation Base: 6 Pool: 12
Negotiation (Bargaining) Base: 6 Pool: 12 (14)
Perception (Visual) Base: 3 Pool: 6 (8)
Performance Base: 6 Pool: 12
Pilot Ground Craft (Wheeled) Base: 2 Pool: 6 (8)
Running Base: 4 Pool: 8
Swimming Base: 4 Pool: 8
Throwing Weapons (Aerodynamic) Base: 4 Pool: 8 (10)

== Knowledge Skills ==
English Native
Architecture (Blowing it up) Base: 3 Pool: 6 (8)
Sprawl Life (Street Rumors) Base: 3 Pool: 6 (8)
Street Gangs: Seattle (Red Hot Nukes) Base: 3 Pool: 6 (8)

== Contacts ==
Drake Salazar; Redmond; Bar Owner (2, 2)
Grinder; Redmond; Gang Leader (4, 3)
Sarah Stiches; Redmond; Street Doc (4, 3)

== Qualities ==
Biocompatability (Cyberware)
Dependent (Nuisance)
Quick Healer
Reduced Sense (Hearing)
Resistance to Pathogens/Toxins
Thermographic Vision
Too Pretty To Hit

== Lifestyle ==
Oakley Terract Apts (Low) 1 Months

== Cyberware/Bioware ==
Bone Lacing (Aluminum)
Datajack
Double Elastin
Gastric Neurostimulator
OrthoskinRating 3
Reaction EnhancersRating 2
Synthetic Full Arm (AGI 6, STR 4, Physical 7) (Left)
+ Customized AgilityRating 6
+ Customized StrengthRating 4
+ ArmorRating 2
Synthetic Full Arm (AGI 6, STR 4, Physical 7) (Right)
+ Customized AgilityRating 6
+ Customized StrengthRating 4
+ ArmorRating 2

== Armor ==
Ballistic Mask 2
+ Gas Mask
Forearm Guards 1
Murder Armor 13
+ Custom Fit
+ Nonconductivity 4
+ Biomonitor
+ Holster
Vashon Island: Sleeping Tiger 13
+ Chemical Protection 4
+ Concealed Pocket
+ Custom Fit
+ Newest Model
+ Nonconductivity 5
+ Ruthenium Polymer Coating
+ Holster

== Weapons ==
AK-97
+ Gas-Vent 3 System
+ Personalized Grip
+ Shock Pad
+ Smartgun System, Internal
+ Underbarrel Weight
Pool: 10 (12) Accuracy: 8 DV: 10P AP: -2 RC: 7 (8)
Grenade: Flash-Pak
Pool: 8 Accuracy: 7 DV: Special AP: - RC: 3
Grenade: Fragmentation (Aerodynamic)
Pool: 8 Accuracy: 7 DV: 18P(f) (-1/m) AP: +5 RC: 3
Grenade: Fragmentation (Aerodynamic)
Pool: 8 Accuracy: 7 DV: 18P(f) (-1/m) AP: +5 RC: 3
Grenade: Gas (Aerodynamic)
Pool: 8 Accuracy: 7 DV: Chemical (10m Radius) AP: - RC: 3
Grenade: High Explosive (Aerodynamic)
Pool: 8 Accuracy: 7 DV: 16P (-2/m) AP: -2 RC: 3
Minigrenade: Flash-Bang
Pool: 3 Accuracy: 0 DV: 10S (10m Radius) AP: -4 RC: 3
Steyr TMP
+ Gas-Vent 3 System
+ Laser Sight
+ Personalized Grip
+ Smartgun System, Internal
Pool: 10 Accuracy: 7 DV: 7P AP: - RC: 6
Stun Baton
+ Personalized Grip
Pool: 10 (12) Accuracy: 5 DV: 9S(e) AP: -5 RC: 3
Unarmed Attack
Pool: 3 Accuracy: 7 DV: 6P AP: - RC: 3

== Commlink ==
Hermes Ikon (ATT: 0, SLZ: 0, DP: 5, FWL: 5)
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1) x3

== Gear: Equipped ==
Ammo: APDS (Assault Rifles) x60
Ammo: Gel Rounds (Machine Pistols) x100
Ammo: Gel Rounds (Assault Rifles) x100
Bug Scanner Rating 6
Certified Credstick, Silver
Certified Credstick, Standard x5
Chisel
Contacts Rating 3
+ Flare Compensation
+ Image Link
+ Camera, Micro Rating 1
Datachip x10
Fake SIN (Makenzie Mycroft) Rating 4
+ Fake License (Firearms License) Rating 4
+ Fake License (Shock Baton License) Rating 4
+ Fake License (Concealed Carry) Rating 4
+ Fake License (Restricted Bioware) Rating 4
+ Fake License (Restricted Cyberware) Rating 4
+ Fake License (Bodyguard License) Rating 4
+ Fake License (Driver's License) Rating 4
Flashlight, Low-light
Gecko Tape Gloves
Glasses Rating 4
+ Smartlink
+ Low Light
+ Vision Enhancement Rating 2
Grenade: Flash-Pak x2
Grenade: Fragmentation (Aerodynamic) x2
Grenade: Fragmentation (Aerodynamic) x2
Grenade: Gas (Aerodynamic) x2
+ Pepper Punch x2
Grenade: High Explosive (Aerodynamic) x2
Jazz x2
Long Haul
Medkit Rating 3
Medkit Rating 6
Micro-Transceiver
Minigrenade: Flash-Bang x2
Restraint, Metal
Restraint, Plastic x10
Security Tags x10
Slap Patch, Trauma Patch
Spare Clip (Steyr TMP) x3
Spare Clip (AK-97) x3
Stealth Tags x10
Survival Kit
Tag Eraser

== Vehicles ==
Toyota Gopher (Heavy-Duty Pickup)
+ GridLink Override
+ Increased Seating
+ Manual Control Override
+ Manual Operation
+ Metahuman Adjustment Rating 1
+ Morphing License Plate
+ Off-Road Suspension
+ Smuggling Compartment
+ Smuggling Compartment Shielding (Astral)
+ Smuggling Compartment Shielding (Auditory)
+ Smuggling Compartment Shielding (Chemical)
+ Special Equipment
+ Spoof Chips
+ Vehicle Tag Eraser
+ Sensor Array Rating 2

Ronwayne fucked around with this message at 07:18 on Dec 3, 2017

Robodog
Oct 22, 2004

...how does that work?
“Hmm…” A carefully placed *donk* with her axe echos in the otherwise empty building. “Right, yeah.” There’s a couple more solid wacks on the wall, the plaster cracking in two and falling off. “I see.” Conclusion reached, Toro clips her foci back to her belt and pulls a scrap splinter of wood and a sharpie out of her pocket. With a couple of quick scribbles she notes on it ‘big earth spirit - bad’.

On a philosophical level, having to sell her expert services wasn't something Toro had ever been a big fan of. Helping out the needy from the shrine? Sure, that she could do. But selling out and working for fat cat corp types? That was grating. But she was also painfully aware that having more than no money at all in her back pocket tended to be a good thing. She always had money she needed to pay back to somebody somewhere. And when the work is such a softball job like this? Not even Dragonslayer could begrudge her for taking it on.

Even though she finished assensing the building early, the man was already waiting for her in the mostly dead nightclub. “The elf told me I would be meeting a professional." This client, a well trimmed ork stuffed into a suit, questioned as his eyes looked over the supposed spirit specialist. Toro, complete with ill-fitting jacket and a bright red motorcycle helmet, just nods at the understandable concern like she genuinely cared. "Professional exorcist." She corrects the man, sitting herself down in a seat next to the ork. The axe handle dangling off her belt clatters against the chair legs and makes quite the racket.

She doesn't bother waiting for it to stop. "And I don't know how many exorcists you've dealt with, but I know them all." She was lying, but she probably knew enough for the point she wanted to make. "You don't want to see how those fly-by-night operators do. No interest in repeat business, those types. It's messy stuff." As the ork doesn't look impressed, Toro presses on. "I'm a local, I've got my own backyard here to think about here. I wouldn't go around just getting ghosts angry for the hell of it, they'd upset my shrine and all of that. Terrible for the qi."

And nothing. It was clear that this ork had little time for the finer points of spiritual world. Which worked for Toro, the money still paid the same. "Okay, so…" She digs about in her pocket, yanking out the shard of wood. "That building? Totally haunted. Got a pretty mean looking earth spirit in there." For the first time, the ork looks mildly interested. "And it's still there! You aren't paying me enough to go chop its head off. But here." Toro tosses the wood orkways. "Crack that in half next time there's an earthquake or whatever, it'll take care of the spirit." She wiggles her fingers in front of her face. "Magic~"

After an slightly-too-long silence, the ork grunts and gingerly takes the ema. "I left your payment with the elf." Is all he says before making his leave.

"Kits has it? drat. Last I'll ever hear of that." Sighing, Toro flips up her visor and waves at the bartender for a drink. She continues to pretend Toro isn't at the bar.



pre:
== Personal Data == 
Street Name: Toro
Movement: 4/8 (2m/hit)     Swim: 3 (1m/hit)     
Karma: 0
Street Cred: 0
Notoriety: 1
Public Awareness: 0
Human Female
Age: 32
Height: 6ft
Weight: 150
Composure: 11
Judge Intentions: 11
Lift/Carry: 5 (30 kg/20 kg) 
Memory: 7
Nuyen: 300¥

== Priorities == 
Metatype: E,0
Attributes: B,3
Special: A,4
Skills: C,2
Resources: D,1

== Attributes == 
BOD: 3
AGI: 2
REA: 3
STR: 2
CHA: 6
INT: 5
LOG: 2
WIL: 5
EDG: 2
MAG: 7

== Derived Attributes == 
Essence:                   6
Initiative:                8 +1d6
Rigger Initiative:         8 +1d6
Astral Initiative:         10 +3d6
Matrix AR:                 8 +1d6
Matrix Cold:               5 + DP +3d6
Matrix Hot:                5 + DP +4d6
Physical Damage           Track: 10
  Stun Damage           Track: 11

== Limits == 
Physical:                  4
Mental:                    5
Social:                    8
Astral:                    8

== Active Skills == 
Alchemy (Combat)         Base:  6          Pool: 13 (15) 
Assensing                Base:  2          Pool:  7
Astral Combat ([Weapon Focus Type]) Base:  6          Pool: 11 (13) 
Banishing                Base:  3          Pool: 10
Con (Fast Talk)          Base:  2          Pool: 10 (12) 
Counterspelling          Base:  6          Pool: 13
Etiquette                Base:  2          Pool:  8
Leadership               Base:  2          Pool:  8
Negotiation              Base:  2          Pool:  8
Perception               Base:  0          Pool:  6
Spellcasting (Combat)    Base:  6          Pool: 13 (15) 
Summoning                Base:  3          Pool: 10

== Knowledge Skills == 
Bars and Clubs (Awakened) Base:  3          Pool:  8 (10) 
Magical Theory (Street)  Base:  5          Pool: 10
Spirits                  Base:  5          Pool:  7

== Contacts == 
"Kitsune" Takeuchi; Touristville; Talismonger (2, 3) 
Early Bird; In and out of the Barrens; Talislegger (4, 4) 
Peggy Potts; The Pale Alechemist; Bartender (3, 2) 

== Qualities == 
Exceptional Attribute
Magician
Mentor Spirit (Dragonslayer)
Spirit Bane (Man)

== Tradition == 
Shinto, Resist Drain with: WIL + CHA (11)

== Spells == 
Fling                    DV: F-2
Heal                     DV: F-4
Hot Potato               DV: F-3
Improved Invisibility    DV: F-1
Levitate                 DV: F-2
Lightning Bolt           DV: F-3
Makeover                 DV: F-3
Manabolt                 DV: F-3
Napalm (Limited)         DV: F-2
Physical Barrier         DV: F-1
Stunbolt                 DV: F-3
Trid Phantasm            DV: F

== Lifestyle == 
Low (Low) 1 Months

== Armor == 
Armor Jacket                       12
   + Nonconductivity 1
Helmet                              2

== Weapons == 
Combat Axe
   Pool: 1   Accuracy: 4   DV: 7P   AP: -4   RC: 2
Unarmed Attack
   Pool: 1   Accuracy: 4   DV: 2S   AP: -   RC: 2

== Commlink == 
Microtronica Azteca Raptor (ATT: 0, SLZ: 0, DP: 2, FWL: 2) 

== Gear: Equipped == 
Fake SIN (Penelope Starr) Rating 4
   + Fake License (Mage License) Rating 4
   + Fake License (Exorcist License) Rating 4
   + Fake License (Foci License) Rating 4
   + Fake License (Driver's License) Rating 4
Napalm Fetish
Periscope
Reagents, per dram x20
Vault of Ages Rating 2
Weapon Focus (Combat Axe) Rating 3

== Vehicles == 
Dodge Scoot (Scooter)              
   + Improved Economy
   + Sensor Array Rating 1
== Character Idea ==
Shinto ghost buster, war mage, dragonslayer, help out the people because gently caress the corps, etc. Heavy on the alchemy and vault of ages to batman anything I need but magic.

== Fetish Appearance ==
An old ema crudely whittled into the decapitated head of Kagu-tsuchi, a fire kami whose blood became all the volcanoes in Japan. It has crosses for eyes and it's tongue is hanging out, both showing he is a super dead kami.

Contacts

Johnny 9 Fingers (Fixer), (Connection: 3, Loyalty: 2)
Not every job is going to be a clean B&E, and a good fixer can tell that before any serious plans get laid down. Somewhere along the grapevine it was on the recommendation of Peggy that Johnny got in contact with Toro. The right set of offices got demolished in a glorious magical blaze, and the two have kept in touch whenever Johnny thinks a job suits Toro's skillset. She hasn't ben lead wrong by the fixer yet.

Early Bird (Talislegger), In and out of the Barrens, (Connection: 4, Loyalty: 4)
The rare and dangerous work of an exorcist calls for obscure and expensive magical materials every now and then , and there are times that Toro needs them sooner rather than later. That's when Early Bird gets a call. He's an Elf from Tir Tairngire who found Seattle more accommodating to his entrepreneurial spirit than back home. Wanton plundering from spirits and sacred sites isn't much liked there, go figure. But their loss is Toro's gain, and their mutual occupations of banishing spirits saw them cross paths enough to get well acquainted.

Peggy Potts (Bartender), The Pale Alechemist, (Connection: 3, Loyalty: 2)
When you frequent one particular bar long enough you're going to, one way or the other, ingratiate yourself with the drink slinger behind the bar. It's not like she is a well loved face in the drinking hole or anything, she just ended up there often enough that sometimes people came looking for her there. Mostly for good things over the bad. And with how much Peggy charges as a finders fee from whoever comes looking to leave a message for Toro, she come out ahead most times.

"Kitsune" Takeuchi (Talismonger), Touristville, (Connection: 2, Loyalty: 3)
There's a narrow little cobblestone road that leads off the big market in Touristville; it's easy to identify by virtue of being the only area that's not saturated by neon lights. Once past the buildings, it opens up into a cozy little Shinto shrine complex, complete with a garden. It's a miracle that anything can grow back there, really. Toro volunteers as an attendant there when there's time in between work.

She plays a dual role for Toro. She is the friendly face that helps connect needy people with the magical ema Toro crafts in her free time, for small nominal donations to the shrine. She'd much rather somebody get better off of her healing ema than have to get fleeced through a DocWagon charge. And Kits also keeps an eye on when local thugs get too big for their boots and start moving in on the shrine. It never takes long for those types to get pointed out to Toro, and then for those types to back off as fast as their burnt legs can carry them.

Robodog fucked around with this message at 02:44 on Dec 2, 2017

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!
Interested, some kind of physical adept probably

Quornes
Jun 23, 2011
Recruit will be closed on Monday, December 4th. Get your sheets in and done boys and girls!

Bloodyshinta1
Aug 6, 2010
== Personal Data ==
Street Name: Duwami
Name: Seattle
Movement: 4/8 (1m/hit) Swim: 4 (1m/hit)
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Dwarf Male Age 35
Height 3'11" Weight 120
Composure: 8
Judge Intentions: 8
Lift/Carry: 7 (60 kg/40 kg)
Memory: 14
Nuyen: 25,656¥

== Priorities ==
Metatype: C,2
Attributes: D,1
Special: E,0
Skills: B,3
Resources: A,4

== Attributes ==
BOD: 3
AGI: 1 (2)
REA: 1 (2)
STR: 3 (4)
CHA: 3
INT: 5
LOG: 6 (8)
WIL: 5
EDG: 2

== Derived Attributes ==
Essence: 3.3
Initiative: 7 +1d6
Rigger Initiative: 7 +1d6
Astral Initiative:
Matrix AR: 7 +1d6
Matrix Cold: 5 + DP +3d6
Matrix Hot: 5 + DP +4d6
Physical Damage Track: 10
Stun Damage Track: 11

== Limits ==
Chameleon Suit [+2] (Only for Sneaking, Must be visible)
Physical: 5
Chameleon Suit [+2] (Only for Sneaking, Must be visible)
Mental: 10
Audio Enhancement [+2] (Only for audio Perception)
Medkit [+6] (Only for First Aid and Medicine)
Vision Enhancement [+3] (Only for visual Perception)
Social: 5
Astral: 10

== Active Skills ==
Computer (Matrix Perception) Base: 6 Pool: 14 (16)
Cybercombat (Personas) Base: 6 Pool: 14 (16)
Disguise Base: 5 Pool: 10
Electronic Warfare Base: 6 Pool: 14
Forgery Base: 1 Pool: 9
Hacking (Hosts) Base: 6 Pool: 14 (16)
Hardware Base: 1 Pool: 9
Palming Base: 5 Pool: 7
Sneaking Base: 5 Pool: 7
Software (Data Bombs) Base: 6 Pool: 14 (16)

== Knowledge Skills ==
English Base: 3 Pool: 9
Salish Native
Base: 0 Pool: 0
Area Knowledge: Seattle Base: 2 Pool: 8
Data Havens Base: 3 Pool: 9
Matrix Base: 4 Pool: 13
Matrix Games Base: 4 Pool: 10
Matrix Security Base: 6 Pool: 14

== Contacts ==
; DocWagon Cyberdoc (3, 1)
; Black Market Electronics Dealer (3, 2)

== Qualities ==
Codeslinger (Hack on the Fly)
Overclocker
Perfect Time
Resistance to Pathogens/Toxins
Social Stress (Crowds)
Thermographic Vision

== Lifestyle ==
Low () 1 Months

== Cyberware/Bioware ==
Active HardwiresRating 6 (Automatics)
Active HardwiresRating 6 (Perception)
Cerebral BoosterRating 2
Datajack
Mnemonic EnhancerRating 1
Muscle ReplacementRating 1
Reaction EnhancersRating 1
Smartlink

== Armor ==
Armor Jacket 12
Chameleon Suit 9
Helmet 2

== Weapons ==
Ingram Smartgun X
+ Gas-Vent 2 System
+ Smartgun System, Internal
+ Sound Suppressor
Pool: 8 Accuracy: 6 DV: 8P AP: - RC: 5
Unarmed Attack
Pool: 1 Accuracy: 5 DV: 4S AP: - RC: 3

== Commlink ==
Hermes Ikon (ATT: 0, SLZ: 0, DP: 5, FWL: 5)
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1)
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1)
Renraku Tsurugi (ATT: 6, SLZ: 5, DP: 5, FWL: 3)

== Gear: Equipped ==
Ammo: APDS (Submachine Guns) x36
Ammo: Regular Ammo (Submachine Guns) x108
Armor
Baby Monitor
Biofeedback
Biofeedback Filter
Blackout
Browse
Camera, Micro Rating 1
Certified Credstick, Silver
Certified Credstick, Standard x5
Contacts Rating 3
+ Image Link
+ Flare Compensation
+ Vision Magnification
Crash (Program)
Crowbar
Datachip x10
Decryption
Defuse
Demolition
Earbuds Rating 3
+ Select Sound Filter Rating 1
+ Audio Enhancement Rating 2
Edit
Encryption
Exploit
Fake SIN (Eddie Cornell) Rating 4
+ Fake License (Cyberdeck License) Rating 4
+ Fake License (Concealed Carry Permit) Rating 4
+ Fake License (Firearms License) Rating 4
Fork
Gas Mask
Glasses Rating 4
+ Vision Enhancement Rating 3
+ Thermographic Vision
Guard
Hammer
Headjammer Rating 1
Jammer, Area Rating 1
Jammer, Directional Rating 1
Lockdown
Long Haul
Medkit Rating 6
Micro-Transceiver
Miniwelder
Mugger
Nuke-from-Orbit
Restraint, Metal
Restraint, Plastic x10
Search
Shell
Slap Patch, Stim Patch Rating 6 x2
Slap Patch, Trauma Patch
Sneak
Standard Rope (100m)
Standard Tags x10
Stealth
Stealth Tags x10
Survival Kit
Tag Eraser
Track
Trodes
Video Game (New) (Overbotch)
Wrapper

== Vehicles ==
Chrysler-Nissan Jackrabbit (Subcompact)
+ Sensor Array Rating 2

== Description ==
Shorter than most dwarves but just as stocky, Duwami is however without any magical talent and uses techonlogy to compensate for his weakness and to augment his strengths. A loner at heart, he will work with others to accomplish his goals, but don't expect him to be around after the job is done.

== Background ==
Duwami is an odd fish. He grew up in the Salish but was not gifted with magical talents which left him feeling like he didn't fit into tribal life. Shorter and less coordianted than other members of the tribe, he never became a hunter and instead spent his time dreaming about what lie beyond his boring and mundane existence. As soon as he was able he left for Seattle at the young age of 16.
In the city he discovered technology and fell in love instantly. Being homeless and broke he searched for other Native outcasts and was able to scrape togeather a living doing odd jobs and washing dishes. Eventually he used his meager earnings to buy a deck and start learning about the matrix. Through AR and VR he was able to experience what he had been missing out on back in Salish, and dove whole heartedly into learning all he could about the matrix.
Eventualy develping into a decent decker, Duwami started to take on hacking jobs to buy more expensive gear and body modifications. He also developed an addicition to BTL's that nearly put him out on the street again. He was able to kick the habit however and now does hacking jobs to feed his less destructive AR/VR game adiction.

== Concept ==
Dwarf Decker, Native American from Salish

Bloodyshinta1 fucked around with this message at 07:43 on Dec 4, 2017

Arkangelus
Jan 23, 2007

== Personal Data ==
Street Name: 'Doc'
Name: Aleksei
Movement: 10/20 (2m/hit) Swim: 7 (1m/hit)
Karma: 0
Street Cred: 0
Notoriety: 2
Public Awareness: 0
Human
Composure: 9
Judge Intentions: 9
Lift/Carry: 10 (75 kg/50 kg)
Memory: 11
Nuyen: 1,137¥

== Priorities ==
Metatype: D,1
Attributes: A,4
Special: E,0
Skills: B,3
Resources: C,2

== Attributes ==
BOD: 5
AGI: 1 (5)
REA: 5
STR: 1 (5)
CHA: 4
INT: 5
LOG: 6
WIL: 5
EDG: 5

== Derived Attributes ==
Essence: 0.49
Initiative: 10 +1d6
Jazzed Initiative: 12 +3d6
Rigger Initiative: 10 +1d6
Astral Initiative:
Matrix AR: 10 +1d6
Matrix Cold: 5 + DP +3d6
Matrix Hot: 5 + DP +4d6
Physical Damage Track: 9
Stun Damage Track: 11

== Limits ==
Physical: 7
Mental: 8
Medkit [+6] (Only for First Aid and Medicine)
Social: 5
Astral: 8

== Active Skills ==
Aeronautics Mechanic Base: 1 Pool: 7
Armorer Base: 1 Pool: 7
Automatics (Assault Rifles) Base: 6 Pool: 11 (13)
Automotive Mechanic Base: 1 Pool: 7
Biotechnology Base: 6 Pool: 12
Chemistry (Drugs) Base: 6 Pool: 12 (14)
Computer Base: 1 Pool: 7
Cybertechnology Base: 6 Pool: 12
Electronic Warfare Base: 1 Pool: 7
Etiquette Base: 1 Pool: 5
First Aid Base: 6 Pool: 12
Flight Base: 1 Pool: 6
Gymnastics Base: 1 Pool: 6
Hardware Base: 1 Pool: 7
Industrial Mechanic Base: 1 Pool: 7
Leadership Base: 1 Pool: 5
Medicine Base: 6 Pool: 12
Nautical Mechanic Base: 1 Pool: 7
Navigation Base: 1 Pool: 6
Negotiation Base: 1 Pool: 5
Perception Base: 1 Pool: 6
Pilot Aircraft Base: 1 Pool: 6
Pilot Ground Craft Base: 1 Pool: 6
Running Base: 1 Pool: 6
Software Base: 1 Pool: 7
Survival Base: 1 Pool: 6
Swimming Base: 1 Pool: 6
Tracking Base: 1 Pool: 6

== Knowledge Skills ==
Japanese (Speak) Base: 1 Pool: 6 (8)
Russian (Speak) Base: 1 Pool: 6 (8)
Area Knowledge: Seattle Base: 3 Pool: 8
Black Markets (Seattle) Base: 3 Pool: 8 (10)
BTLs Base: 1 Pool: 6
Crook Hangouts (Seattle) Base: 1 Pool: 6 (8)
Gangs (Seattle) Base: 1 Pool: 6 (8)
Shadow Community (Safe Houses) Base: 2 Pool: 7 (9)
Smuggler Safe Houses (Seattle) Base: 2 Pool: 7 (9)
Underworld (Drugs) Base: 3 Pool: 8 (10)
Vory (Organizations) Base: 4 Pool: 9 (11)
Yakuza (Safe Houses) Base: 2 Pool: 7 (9)

== Contacts ==
Ms. Mercado; Auburn, Fixer (Connection: 3, Loyalty: 3)
Auburn fixer and Doc's primary supplier since the old days. Plus he saved her favorite nephew's life. So there's that. Pretty much the only one from back home that has stuck by Aleksei. Connected him with Johnny 9 Fingers.

Vitali; Auburn, Vory Lieutenant (Connection: 5, Loyalty: 1)
Appears that Vitali is still in favor with the mob. Whether he would still actually help Doc if asked is a bit of a coin flip though.

Johnny 9 Fingers; Fixer (Connection: 3, Loyalty: 2)

== Qualities ==
Addiction (Mild) (Jazz)
Biocompatability (Cyberware)
Drug Tolerant
Redliner
School of Hard Knocks
So Jacked Up
Weak Immune System

== Lifestyle ==
North Renton (Low) 1 Months
+ Special Work Area [+1000¥]

== Cyberware/Bioware ==
Cybereyes Basic System Rating 3 (Used)
+ Image Link
+ Smartlink
+ Thermographic Vision
+ Flare Compensation
+ Low-Light Vision
+ Microscopic Lenses
Narco
Nephritic screen Rating 4 (Used)
Obvious Full Arm (AGI 5, STR 5, Physical 7) (Left) (Used)
Obvious Full Arm (AGI 5, STR 5, Physical 7) (Right) (Used)
Obvious Full Leg (AGI 5, STR 5, Physical 7) (Left) (Used)
+ Biomonitor
Obvious Full Leg (AGI 5, STR 5, Physical 7) (Right) (Used)

== Armor ==
Armor Jacket 12
Helmet 2

== Weapons ==
Ares Alpha
+ Gas-Vent 3 System
+ Personalized Grip
+ Shock Pad
+ Sling
+ Smartgun System, Internal
Pool: 11 (13) Accuracy: 8 DV: 11P AP: -2 RC: 8 (9)
Ares Crusader II
+ Concealed Quick-Draw Holster
+ Gas-Vent 2 System
+ Smartgun System, Internal
Pool: 11 Accuracy: 7 DV: 7P AP: - RC: 5
Unarmed Attack
Pool: 4 Accuracy: 7 DV: 5S AP: - RC: 3

== Commlink ==
Renraku Sensei (ATT: 0, SLZ: 0, DP: 3, FWL: 3)

== Tools ==
Tool Shop (Chemistry)

== Ammo ==
Ammo: Regular Ammo (Machine Pistols) x80
Ammo: Regular Ammo (Assault Rifles) x168
Ammo: Stick-n-Shock (Assault Rifles) x84

== Location: Drugs ==
Betameth
Jazz x5
Long Haul x2
Psyche
Sober Time

== Location: Meds ==
Biomonitor x2
Medkit Rating 6
Medkit Supplies x6
Slap Patch, Antidote Patch Rating 6
Slap Patch, Stim Patch Rating 6 x2
Slap Patch, Trauma Patch

== Location: SIN ==
Fake SIN (Main) Rating 4
+ Fake License (Firearms License) Rating 4
+ Fake License (Driver's License) Rating 4
+ Fake License (Medical License) Rating 4

== Vehicles ==
Ford Americar (Sedan)
+ Valkyrie Module
+ Sensor Array Rating 2

Aleksei's father was supposedly some bigshot in the Russian mob. Didn't mean nothin' to Aleksei, he died before his son even learned to walk. There were some perks though, Gregori - now the current underboss in Auburn - took care of him and his mom. Aleksei grew up with Gregori's twin sons Vigo and Sasha. It wasn't a bad life. Aleksei was given the opportunity to indulge his interests in chemistry and medicine. This later led to his second love - pharmaceuticals. Over time Aleksei crafted a role for himself as the mob's local Doc on call and drug expert.

Unfortunately, all good things come to an end. Roughly two years back the twins celebrated their 25th birthday. The party would have been legendary if not for the fact that the brothers both managed to OD that night. Not content with the party favors Doc had provided, they scored some betameth from who knows where cut with who knows what. Between that and the drug cocktail they already had in their system, they didn't stand a chance. Gregori blamed Doc of course.

Aleksei probably wouldn't even be alive if a local lieutenant didn't owe him in a big way. He never did find out if Vitali talked Gregori down or just salvaged what he could afterwards. All Aleksei knows is he woke up in a dingy street doc's workshop half dead with all his 'ware replaced with drek that barely functioned and a note that said "We're even." So now he's stuck in the rear end-end of Renton, practically the Barrens, trying to make ends meet as a itinerant street doc for anyone who can pay. Recently he's turned to running the odd job in an attempt to finally get a step ahead. Why call a Doc after the run when you can bring one with you right?

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Bloodyshinta1
Aug 6, 2010
nvm

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