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Magnusth
Sep 25, 2014

Hello, Creature! Do You Despise Goat Hating Fascists? So Do We! Join Us at Paradise Lost!


The covenant of Ilium.

At Illium, where Achiles met his doom, not one stone ramains; nothing but dirt and sand and the beach and the sounds of the ocean. But a new building stands there, and a dirt path leads there. The building is dusty, and mostly empty, and this is where you will be making your home for many years, here, at the covenant of Ilium. The covenant has stood for a time, empty - or mostly empty - but now you arrive. Whatever its old charter and guardians, you will be forced to make your own.

So! I'm recruiting for an ars magica game. The game will be play by post game with a discord server.

The game will be set in the Theban Tribunal, next to the ancient ruins of troy - or rather, the ancient lack of ruins. There will be a mild focus on greek myth, and the covenant is close to a variety of mythic places. That said, the covenant is also a few day's travel from constantinople, less with magic, and there are other cities near, so you aren't far from civilization and urban areas, and can and will have to interact with local politics, the church and so on.

Character creation:
No magi may be created older than 35, and no companion may be created older than 50. Grogs may be as old as you wish. Otherwise no restrictions.

Covenant creation:
Your covenant will be placed in the empty remains of an old winter covenant. There is a single NPC magus living in the covenant, but he never really leaves his lab, and is mostly just old and grouchy. Officially, the purpose of the covenant is ‘to recover lost artifacts of greek myth and search for the ruins of Ilium,' but that's mostly just an excuse. During the course of the game, you will have to draw up a charter and aquire a guardian spirit to be legally recognized before the theban tribunal.
The covenant starts with 2 hidden resoruce boons, and 2 minor hooks for being next to a faerie regio; further, i will pre-define 150 build points worth of resoures, You each have 40 build points to contribute, as you wish, and may suggest 1 hook (major or minor) and an appropriate number of boons.

Discord server:
https://discord.gg/nfJWRuM

Note that i am happy to be available and help with character creation for any new or unsure players!

Recruitment closes the 14th of december.

Magnusth fucked around with this message at 06:14 on Nov 25, 2017

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Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

Hi, I love Ars. Verditius in the house, man. Watch this space.

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

Eliodoros of Verditius



The Confraternity of Axiocersa

Alexia, Princess of Cats, Magical Animal Companion

As a Mykonean child, Eliodoros (then named something else, but he has never looked back) never really got on with people. His Gift rubbed them the wrong way, and by the age of eight he'd decided that most other people were stupid anyway. He could outsmart them, though it didn't help much - they hated him and shunned him. It was easy for his parens to take him - his actual family had no desire to be close to the child, seeing something wrong in him. And so the young boy joined House Verditius, at last finding himself around intellectual equals. He was a quick study, mastering all his parens had to teach. The two of them traveled the Mediterranean, where Eliodoros studied the elements, the building blocks of all that exists. He became fascinated by them, and by history, and in them he sought control. He forged a brilliant masterpiece, earning himself a place among the House, and dedicated himself to the study of what had come before. His master, as a graduation present, gave him a kitten - a kitten descended directly from the King of Cats in Alexandria, one of the three great cat royals.

Even now, Eliodoros remains in contact with his parens, the maga Basia, who is preparing him for further initiations into the Confraternity of Axiocersa. He is not long after his appretniceship, and has not yet been granted access to the deep and inner arts. The two are friends, insofar as Verditius can be, and Eliodoros views Basia as a beloved and wise elder sister - entirely in line with the Confraternity's traditions.

The lost arts of Egypt and the Greeks, the fundamental parts of the universe and his work in the forge have come together into a burning ambition. Eliodorus wants to leave his mark on the Hermetic world, to make a name to rival such as Himinis the Mad or even Verditius himself. He has been raising his cat, Alexia, to eventually become his familiar. She is a clever, if manipulative creature, and she supports his ambitions - though she has some of her own. She's not about to become companion to a magus who doesn't want temporal power along with mystical, after all. For his part, Eliodorus doesn't mind the idea of becoming powerful within the Order - it feels good, even natural - but his most recent efforts have been more dedicated to hunting for clues on Heron of Alexandria.

Eliodoros is also attended by his personal servant, a young woman named Katja, who is from his hometown. She, too, was taken and raised by his parens - though she has no gift. Rather, Katja serves as Eliodoros' personal maid and buffer with normal people. He views her as something like a sister, while she idolizes him. She and Alexia view each other as friendly rivals for Eliodoros' attentions. This will probably become a problem when he, eventually, takes on an apprentice.

(Final chargen year, #28, Season 1: spent binding familiar. Binding: Rego Mentem, Lab Total 26. Total needed: 23. Gold +1, Silver +2, Bronze +1.
Season 2: Item crafting, investing a golden robe clasp in the shape of his voting sigil. Its name is the Wizard's Comfort. Can hold 10 pawns worth of magical effects (Verditius cost reduction!)
Season 3: Enchanting Ward Against Rain into clasp (Level 19 due to Touch range, 2/day and environmental trigger). Lab Total 44, total needed for one season: 38. 2/10 pawns space used.
Season 4: Enchanting a a Creo Ignem (Perdo) effect to maintain a comfortable and pleasant temperature (level 14: base 2, +1 touch, +2 sun, +1 enhancing Perdo, +3 levels environmental trigger, +1 level 2/day). Lab Total 36, total needed for one season: 28. 4/10 pawns space used.)

Thorald Bragason



Thorald is an Icelander, a man who left his home at 18 to seek his fortune in the Varangian Guard. He served well and valiantly, protecting the Byzantine Emperor and fighting his foes. He never died - and that's how you know he was good at it. He grew accustomed to his life in Constantinople quickly, and his travels in the area introduced him to the love of his life, a woman named Aliye, who had fled Seljuk lands. Their love story was famous among the Guard, though not elsewhere, and it surprised no one when the two were married.

When the Crusade came, however, Thorald found that the glory he had sought as a youth was death and fire. He fought not for his Emperor, but to protect his wife and his young daughters. And so, when the time came, he heard the Emperor had died - and he plundered the treasures around him and made his way out of the city with them, rather than fight to his death. He lost some good friends that day, and he killed many men - but his time as a mercenary warrior was over.

Since then, he has settled down near the covenant, to raise his children, Sigrun and Derya, and live with Aliye. He has chosen the area because it is sparsely populated, and Asgard and Troy are the same place, and therefore must be a good place to live. (Not that he's pagan - he's a syncretic Icelandic Christian.) He likes the magi, strangely enough - they are willing to pay him for his aid, but do not ask him to go out and fight too often, as most employers might. Rather, they let him raise his family and advise them as needed.

Hook: Pagans (Major)
Boons: Aura (Minor), Aura (Minor), Healthy Feature (Minor)

For my build points:
5 pawns of vis income. 3 Creo, 2 Terram.
15 pawns of vis stocks.
A mundane master smith (Craft: Smith 6) to handle the mundane things we need built, because I ain't doing them.
A master carpenter (Craft: Carpenter 5) to do woodworking stuff.
A master glassblower (Craft: Glassblower 6) to make glass stuff.

Mors Rattus fucked around with this message at 02:12 on Dec 20, 2017

Tricky
Jun 12, 2007

after a great meal i like to lie on the ground and feel like garbage


Coenus of Bjornaer



Background WIP!

High Concept: Peasant hunter turned magus, very interested in exploring and refining his understanding of his Heartbeast.

Aleksanteri of Mercere



Background WIP!

High Concept: Feyblooded Redcap who is dogged by his literal Faerie Godmother.

Tricky fucked around with this message at 23:19 on Nov 26, 2017

Plutonis
Mar 25, 2011


Stephanus of Tremere


Born to a family of ironworkers in what is now the principality of Arbanon, Konstantin was widely known as an intelligent, yet difficult to deal with child, a result of his own innate arrogance and the Gift he was born with. While already somewhat reviled by the people of his small village, disaster struck during a festival which the eight year old boy brought up a long running blood feud his family had with another regional clan of affluent merchants, one borne from a murder his grandfather committed almost sixty years ago, during the occupation of the land by the Serbians. Fearing for the boy's safety, his parents immediately sent him to be trained under a distant relative known as Georgios who became his Parens and introduced him into the Tremere clan.

While Konstantin was a diligent and talented student, his conceit grew during his apprenticeship, and soon after his Gauntlet, he took on the name of Stephanus, and decided to join a covenant at one of the ruined lands of Anatolia, thinking that perhaps the land of the great heroes of the Illiad would be a suitable place for a man such as him.


Beloç the Black

During the Battle of Pantina in 1666, Mihail, a mortally wounded serbian nobleman who fought for Prince Nemanja cursed his fate and called upon several blasphemous powers to take his soul before it was dragged into hell, hoping that the dark powers would let him return as a vampire. Yet what happened instead was that a nearby fairy took upon the appearance of Mihail and turned into a vampire, immediately returning to his home and violating his wife. While the vampire was eventually expelled by a local Tremere covenant, his Dhampir child, Beloç, was born. Hoping to keep his father's dark influences from him, Beloç was raised a honorable and pious man, but the darkness of his wrathful father still seeped on him, and he repeatedly had furious fits, almost killing several of his family's servants. When he eventually became of age, however, Mihail once again tried to take Beloç as his servant, and was repelled at the cost of several of his family's home and vassals being killed by the dark faerie. Knowing that they couldn't afford to protect the young Dhampir, they instead sent him away to seek the protection of the House of Tremere, who eventually saw fit to send him to Ilios, which might be far away enough from Mihail's grasp...

Plutonis fucked around with this message at 20:44 on Nov 30, 2017

Twobirds
Oct 17, 2000

The only talking mouse in all of Britannia.
I've had the book a while but never played, so I will post my interest and make something in the next couple days, hopefully.

Shogeton
Apr 26, 2007

"Little by little the old world crumbled, and not once did the king imagine that some of the pieces might fall on him"

Posting interest here too. Planning on making a Venetian Bonafidus Seeker who's all about finding those Relics of antiquity, and the Flemish former Crusader who's trying to keep him alive.

fool of sound
Oct 10, 2012

Paisios Iskandar Georgios Balthasar, Adept of Ermis

Pishoy was born the fourth son of a family of Alexandrian Greek wholesalers, specializing in the fine textiles the city is known for. Though a bright, thoughtful, and well-behaved child, his family nevertheless realized that their youngest son had trouble making friends, and would never be a talented negotiator. Instead, they hired a tutor to teach him arithmetic and letters, so he might be able to facilitate trade from behind the scenes. Shortly after Pishoy's ninth summer, during an audience with the Sheik al-Beled, Pishoy's father found their son chatting with an older man, who claimed to be a famous astrologer and guest of the Sheik. The man told the father that his son had a gift, and that he would like to take him as an apprentice. Pishoy's father, once assured of the stranger's status and the lack of any frees or favors, allowed this, and thus Pishoy began his apprenticeship to the Magus Metraxis, Wiseman of the Magoi of the Star.

After his gauntlet, Pishoy, now Paisios, continued to work with Metraxis, and swiftly rose through the ranks of his cabal; quickly enough that some whispered that his elevation was the more product of nepotism than skill. The situation could not last, however, as Metraxis rose to the triumvirate of Heirophants within the cabal and left Alexandria for Bethlehem. Now without benefactor or covenant, Paisios left Alexandria for Greece, in hopes of reclaiming one of the covenants left ruined by the Fourth Crusade.

Paisios is particularly interested in the study of the celestial spheres and how exactly they influence the world below, both magically and mundanely. While he still is willing to work on behalf of the Magoi of the Star, he mostly does so out of respect for his parens, and finds their obsession with trying to predict the future to be egotism and hysterics. Nevertheless, he is quite pious, and finds the generally contemplative and faithful Magoi to be good company, and is happy to cooperate on research or share resources.


Isaias Selah Mewael Hayat, Merchant Adventurer

An adventurous young merchant from Medri Bahri. Born a distant cousin of the royal house, Isaias spent his early years peacefully in an around court. Like many of the royal bloodline, he had a permanent fascination with the sea, and could often be found watching ships down at the dock or listening to accounts of far away lands. Unfortunately, as he grew into a handsome and enchanting young man, he was repeatedly propositioned for illicit affairs by the various noblewomen of the court, oftentimes quiet forcefully. While he always refused, his scorned admirers spread vicious rumors about him, claiming he was anything from a depraved lech to a homosexual to secretly impotent. Despite his charms, the court began to become hostile, and when an uncle offered him a chance to serve as an envoy to Egypt, he happily accepted. He immediately learned of his talent for negotiation and trade, and soon had his own ship. Several years ago, he moved his operation out of the Red Sea and into the Mediterranean, and while Europeans are often skeptical of him and his exotic goods, he is rapidly becoming a successful small merchant.

His route consists of Alexandria, Damietta, Tyre, Famagusta, Antioch, Attalia, Rodos, Smyrna, and Constantinople, which he completes twice annually. He usually arrives in the area of the covenant sometime in Spring and Autumn. He and Paisios met when the young magus purchased passage for the entire length of his route last year. While he thought Paisios standoffish and arrogant at first, forced proximity and Isaias' natural friendliness and good nature brought into extensive contact with the magus, and the two became friends. After hearing from Paisios of the plan to recolonize Illium, Isaias has begun formulating the idea of stopping in on his way in and out of the Hellespont. The location makes it a natural stopping point on his route, and the magi seem like potential customers for his exotic goods.

His route is mildly disrupted at the moment due to Crusader occupation of Damietta.

Covenant:
---Vis Source: 4 pawns Rego and 4 pawns Aquam annually from the shells of the Murax snails used to make Tyrian dye. Occasionally a snail's shell appears to be a natural crown. Such shells contain 1 pawn Rego and 1 pawn Aquam.
---Wealth (Tyrian Dye Harvest & Fisheries): Swarms of the valuable carnivorous Murex snails haunt the beaches near Troy, where so much blood was once shed. While the harvest is fairly small, the dye is rare and desirable enough that it sells for a royal price. The waters nearby also teem with fish, and while such an unglamorous trade brings in little silver, it provides a stable food base. [200 pounds from dye production, 50 from fishing]
(Minor Boon)
---Island: The covenant is situated on a small island just off the Trojan coast. A land bridge connects it to the mainland at low tide. The covenant is effectively a village and it not meaningfully fortified. (Free Choice)
---Sailors: The residents widely make their living in and around the sea, and thus most are comfortable around boats and ships. (Free Choice)
---Road (Sea Route): Illium is situated near the entrance to the Hellespont, and while most travelers make their way into the straight to seek refuge at the large cities further in, some are draw to the Illum lighthouse. (Minor Hook)

fool of sound fucked around with this message at 00:05 on Dec 19, 2017

chin up everything sucks
Jan 29, 2012

Oh god, another Ars Magica game! Gonna make a dude.

chin up everything sucks
Jan 29, 2012

Johann Faust, Verditius Woodworker - Magus who is the last scion of a line that is haunted by an Angel that demands great tasks be done in the name of God. Said Angel demands that either Johann have children who can continue the Angels Great Task, or he needs to finish the Great Task himself so the Angels job is done. Johann may be seeking other solutions to the Angels demands...


Praxiteles of Corfu - Companion Nightwalker - An older pagan man who fights against infernal forces in the dark, assuming the shape of a spirit-bear. His battles bestow health upon the land he defends, so long as he wins. Crusaders traveling to Byzantium drove his pagan kin out of Corfu, and now he takes his upkeep by acting as a guard for the covenant.

chin up everything sucks fucked around with this message at 03:29 on Dec 8, 2017

CaPensiPraxis
Feb 7, 2013

When in france...
Klaúdios of House Bonisagus

Covenant raised, Abderos' mannerisms and affect are strange - even for the Gifted. Once he finally spoke - for when he first let forth words, they formed full sentences - his propensity to unsettle, annoy, and push away all types with alternating dullness and perplexing canniness masked the presence of the Gift for most of his childhood. His home covenant, a Mercer House, tried its best to train him in the arts of communication, trade, and general pro-social activities, but failed. Miserably. One day, his inward turned childhood wandering brought him through a doorway in the wake of a be-robed figure. Within, strange wonders previously hidden to him were revealed: A fantastical antechamber filled with the glittering parts of mechanical reconstructions, with walls papred over by detailed esoteric diagrams. The sole Gifted member of the covenant tolerated the child, who did not run about or squawk or break things, who stood enraptured by sunbeams and gears. This woman became his only friend, teaching him the most basic rudiments of the Artes Liberales and "talking to real people". The strange friendship between boy and Maga, along with the advent of "social skills", eventually made his Gift clear and the outcome of his Apprentice Presentation was no surprise.

Taken on by his mentor, Catella of Bonisagus, Abderos applied himself to the theoretical elements of hermetic magic with flare, especially captivated by the infallible, never changing, always true nature of arithmetica and the arts that flow from it. Unfortunately, young and inexperienced in tutelage, Catella could not satisfy the voracious depths of his curiosity, or stabilize his vicious and powerful turbulences. And so, she leaned on the grand Bonisagus tradition of fostering apprentices, sending Abderos across the Mediterranean to foster in Salerno with a Bonisagus comrade interested in infusing their own apprentice with a bent for rigorous archaeological research, as well as a mastery of greek and arabic. In exchange, this far flung magus of Bonisagus satisfies the well known duties of his Fraternity of Samos, namely inducting a new member of the cult to the pythagorean ways and mysteries, for his own apprentice has no aptitude therefor.

Sent away from his home and his mentor, Abderos became even more difficult and unguided, until his fostered parens had the genius idea to shirk the early, boring parts of apprenticeship required to teach this boy who barely spoke latin. After several strings, mundane and magical, get pulled Abderos is bundled off daily to the nearby Scuola Medica Salernitana, wrapped in enchantment to ease his way past the suspicions of his fellow students. There, not only do the masters and students speak Greek alongside Latin, everyone is more like Catella! Sure, the subtleties of social life still exist, but so much about the Master-Student relationship makes sense, so much less mysterious, baffling, and frustrating than the more complex political motivations of a Mercer House. That goal is the Doctor in Medicine, a goal that does not interest Abderos as much as the process of its pursuit does. Abderos becomes instantly more tractable in this new context, and makes breakthroughs in learning practical knowedge of Magic Theory and the arts. The structure of formal education joins neatly with the transcendental structure of advanced geometry taught in the liberal arts, and with the metaphysical mysteries of the gift. These correspondences give rise to his very particular casting methodology, highly structured and slow, harnessing his raw power and creating a safe, familiar form for channeling the gift. Upon returning to Smyrna and the Covenant of Alexandria, Abderos already has a new name, devised to disguise his young presence at the university: Claudius, or Klaúdios in the language of his birth.


Only one star shines in Klaúdios' sky - a version that first vision of a hermetic laboratory, that place where the secrets of creation are gathered up and laid bare, surmounted by a bust of Heron of Alexandria. Klaúdios seeks to follow in the footsteps of his ancient namesake, reclaim the grand scholarly might of his homeland, and bring further structure to the haphazard Hermetic world.


Epiphanios Mercere, Redcap


The mood around the bonfire is celebratory. After years of wandering mercenary life, lacking the funds to return to western homelands or settle here, finally the men of this lost regiment have a charter. Further, their travel to the site of their new village is nearly at an end. This caravan of men would build houses and clear pastures for farming, and sending for wives not brought along should happen within the year. This night will be their last on the road, ever. And so, a celebration is well in order.

The meadow has alive with the bustle of men preparing modest festivities for hours: wild boar culled from the forest yet turn on spits above cookfires, and the last saved casks of wine and ale have made an appearance. Makeshift drums join proper instruments carried forth for nights like these, dancing and singing have broken out in places, hazy between the dimming fires and hazy, smoky, foggy night air. It seems as if the wine flows unending, and counting the ranks of men still awake and celebrating is all but impossible. For that matter, counting the ranks of women either - though many enough womenfolk traveled here to found a parish, but surely none so young and beautiful as these. Surely none so immodest as these. Likewise, a wonder that so many of the rough men here on the edge of eastern Christendom have such skill with flutes and at dance, especially as revelers wander off into the night. Too much wine, is that a tail?

Epiphanios stops dancing, and sighing privately to himself turns away from the fires, the thrill of vital movement and song. Winding around stuporous men, cluttered carts, and haphazardly pitched tents he makes his way to the 'apostolic wagon' and the modest tent adjacent to it. "Come out, come out Presbyter, I know you're awake~" he calls in singsong, putting the force of his power into the snatch of music. Prompted by the continued, suspicious silence from within the tent, he cajoles "Oh come on, you can't have had that much to drink. Come out I have.. some serious questions that might need a laying on of hands to settle!"

This elicits a reaction, and a young face pokes out of the tent's flaps, hissing "I'm not that kind of priest, as you well know, you knave!" Seeing Epiphanios' smug face, he colors bright red with embarrasment or anger and ducks back into his tent. "Walk with me, Father, I am ashamed by the drunkennes of the men" Epiphanios pleads with false piety. Continuing with a twinkle "I will sing a song, one of the holy songs you like so much." Eventually the junior priest gives in, even agreeing to come away without his stole, wearing only the plain priestly robes he had to hand. Epiphanios indeed does sing, and play, as they walk through the camp. He has been following this caravan on their journey for only a short time, serving as interpreter to the various isolated communities with his uncanny mastery of local dialects and charming, concilliatory manner. Quickly, the clear sound of his voice attracts the attention of what sober folk remain among the camp, which by this late hour is eerily quiet and still. As he exhausts the scant liturgical music in his repitoire, he switches to playing the syrinx, leading a procession of assorted men away from camp.

What begun as a lively conversation, at least on the part of Epiphanios, interspersed with snatches of song is now a midnight procession through the woods. What was a band of bemused followers is now an enthralled posse stumbling through the dark to a song gone wild and frightening. What was a youth dressed in tunic and traveler's leggings now seems a wild horned creature, his legs gone to fur and hooves, illuminated in the light of the half moon at the head of the band. At last the song ends. The night is again the night, the boy just a boy again, the woods strange and wild as the men collapse in exhaustion. Epiphanios sighs apologetically to the priest, who stumbles and catches his stride, blinking in confusion as if waking from a dream.

"I have done as you commanded Father." Epiphanios says, his voice resigned and devoid of its former playfulness. Stepping past the sputtering and confused priest, he steps back onto the path, passing a great and shaggy creature standing still at the edge of the glade. Turning to glance over his shoulder he whispers, curiously audible even at distance "I'm sorry." as the path closes behind him.


Epiphanios of Mercere travels his homeland fulfilling his duties as a redcap of the order, using his exceptional social skills and considerable knowledge of and power over faeries to ensure safe passage through the wild realms of the land and sea. His magical music, bardic skill, and charm make him a valuable member of any traveling band, particularly Gifted travelers. Complicating his service to the Order is the competing duty he is required to pay to his Father, a powerful faerie spirit of the wild with his own mysterious agenda. Thankfully, the power the faerie has over him cannot shake his Hermetic Oaths... at least not directly.

CaPensiPraxis fucked around with this message at 17:37 on Dec 20, 2017

Twobirds
Oct 17, 2000

The only talking mouse in all of Britannia.
I was really hoping to have time this month to join, but December always turns into a mess. I should bow out. Sorry!

Epicurius
Apr 10, 2010
College Slice
Theodoro

The problem was monotheism. That was what Lucian believed, at least, and Theodoro agreed with him. All this fighting between Christian and Muslim, and now the Golden City sacked and looted by Franks. There were nine of these religious wars when everyone worshiped the old gods, mighty Zeus, fearsome Ares, and wise Athena. Those days would come back.

Theodoro had been Lucian's apprentice, and after he had left his apprenticeship, had become an initiate in Lucian's society. He had been born the son of a scion of one of the great Byzantine families, and the story was that they had been touched by the gods. Why, if it was to be believed, Theodoro's father had been seduced by a sea nymph. But, noble though his family had been, it was secondary. Theodoro had the Gift, and was hence set apart. Lucian had taught him to use it, to tame the magic inside him, and then had set him loose, and he set forth on his adventure; to help refund a covenant long thought abandoned.

Jean Chambris

The problem was ignorance. That was what Dominic thought, at least, and Jean knew he was right. Too many people believed what they believed just because they absorbed some superstition or half remembered some fact without thinking it through. That was the cause of the problems down in Toulouse. People remembered some fragments of scripture without understanding it and decided to build a giant palace of heresy out of it. Well, that was the sort of thing he was there to fix.

Jean had been wandering a little bit at the University of Paris. It was too easy to get caught up in the national rivalries; the drinking; the pranks; the games, without thinking about your future. That was until he wandered into the Convent of St. Jacques. They were good to him there, the monks. They were intelligent and clever...not in itself unusual, because there were a lot of intelligent people in Paris, but theirs was a focused intelligence, one turned to a purpose. He knew then he had come home. He finished his education, and received ordination. He had even met Dominic himself; the older man having soft and gentle eyes that could nevertheless bury into your soul and leave it bare. It was from Domenic that he received his assignment....he was to go to Constantinople, so badly damaged both physically and spiritually by the sin of Christians fighting Christians while danger lurked so near, and he was to help heal the place; to help correct the theological errors of the Greeks, chastise the pride of the Latins, give succor to the poor. It was....well, it was exciting, and Jean prayed he would be worthy of the task

Epicurius fucked around with this message at 14:11 on Dec 20, 2017

Magnusth
Sep 25, 2014

Hello, Creature! Do You Despise Goat Hating Fascists? So Do We! Join Us at Paradise Lost!


So! There's been some delays, but I'm ready to announce the picks! The game will consist of:

Epicurus,
Playing Theodoro of house Merinitas
CaPensiPraxis, playing Klaudius of house bonisagus
Chin Up Everything Sucks, playing Johann Faust, of house Verditius
Fool Of Sound, playing Paisos, of house Ex Miscellancea
Mors Rattus, playing Eliodoros of house Verditius

Now, that's it for now. A few of you haven't submitted how you'd like the 40 build points used, which you will have to do asap, and then i will put the game thread up fairly soon, but i might be slightly delayed, concidering christmas is right around the corner. In the meantime, you're very welcome to work on preexisting relations and post your opinions of the other magi and their companions in this thread.

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

Eliodoros' Magus Opinions
Theodoro of Merinita: Well, I cannot say I disagree with the idea that the Christ is a pox on our work. That said, I don't really believe in proselytizing. The worthy seek out truth.
Klaudios of Bonisagus: I consider him a friend. His mathematics is...interesting, but a sideline to my particular research. Still, it might be worth learning more, at some point. And he recognizes the genius of Heron.
Johann Faust of Verditius: Adelphos! Brother! Wood is a crude material, unlike metal, but we will be friends. Or perhaps enemies, but one is always polite and friendly to a fellow of the House. Even if he is from the barbaric lands of the north. The angel I could do without.
Paisios of Ex Miscellanea: I enjoy his company, if not his faith. Alexia enjoys having a fellow Alexandrian around, I think.
Epiphanios Mercere: A wise man is always respectful of Redcaps. I know little of him besides this, but I trust his House.

Thorald's Companion Opinions
Isaias Hayat: It is good to be friends with a merchant - you hear the best stories that way.
Praxiteles of Corfu: I cannot claim to understand him at all, but...well, there are stories of men like him, long ago.
Epiphanios Mercere: A strange one, he is, but interesting. Not my kind of poet, but a skilled one.
Jean Chambris: A man of words and scrawlings. This is not my way. Still, the written word is powerful.

chin up everything sucks
Jan 29, 2012

Minor Hook: Alienable Land
Minor Hook: Gender Imbalance
Minor Resource Boon: Charcoal Burners
Minor Boon: Healthy Feature
Vis Source (Herbam) - 3 per year - An olive grove that occasionally produces olives that have silver pits.
Vis Source (Vim) - 3 per year - Old copper coins, shiny as if new and bearing faces unknown to any scholar occasionally appear an old reflection pool inside the ruins of a pagan temple, after a the first new moon following summer solstice . Local legend says the coins are cursed.
Vis Stock - 25 vis (5 terram, 5 corpus, 5 ignus, 5 herbam and 5 vim)
A master alchemist (Craft: alchemy 5) to make alchemical stuff.

chin up everything sucks fucked around with this message at 19:43 on Dec 22, 2017

CaPensiPraxis
Feb 7, 2013

When in france...
Covenant things:
Mystical Road (Major Hook): The area surrounding Illium teems densely with faerie regios feeding on the dense mythical significance of ancient Troy. Travelers and treasure seekers must beware, lest they be trapped forever in one of countless recreations of the siege. Forever, unless they make an escape. For some reason, the covenant serves as a mystical shoal: occasionally creatures magical, faerie, or mundane settle out of the foaming supernatural currents.

Ungoverned (Minor Boon): Even though, or perhaps because, the covenant of Illium is situated significantly near the mouth of the Dardanelles, no noble claims particular right to the land.
Difficult Access (Minor Boon): The only land approach to Illium is via a shallow sandbar that is only exposed at low spring tides. There is a port access on the bay side, but you can only access the rest of the island from the port facilities via a narrow, highly winding road or even narrower stairs carved into the craggy, rocky cliff face of the island's facade.
Strong Community (Minor Boon): The difficult access, mystical features, and liminal lifestyle of the covenfolk have fostered a tightly knit community. What they have, they've worked for together along with the magi of the former covenant, and they're rightly proud of it!
Hidden Ways (Minor Boon): Further east, Anatolia is known for its elaborate cave cities, guarded by fiendish traps and confounding labyrinths. However, the practice reaches further west than that. The entirety of Troas is catacombed with truly ancient tunnels and cave systems, though many are flooded or collapsed. Even should these deep tunnels be discovered, as with the land above, they are webbed over by eldritch regiones, with faeries starved and desperate for human connection to respark their stories. Members of the covenant know of a safe tunnel path from the island to several locations with concealed entrances on the nearby mainland.

Resources:
4 pawns Mentem Vis (Drowned Pettia)
4 pawns Corpus Vis (Blood Mastia)

CaPensiPraxis fucked around with this message at 19:15 on Dec 22, 2017

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Epicurius
Apr 10, 2010
College Slice
Hooks, Boons, and Build Points

Hooks:

Center of Excellence

Boons:

Promised Favors, Minority, Strong Community

Specialists

Herbalist (Craft: Herbalism 6)


Vis Sources:

Enchanted Holly Bush (5 Muto Vis)
Dead Magic Oak (1 Perdo Vis)

Vis Stocks

20 points of vis

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