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psudonym55
Nov 23, 2014
I'm pretty sure that boss took me close to 30 tries first time.
There is a ninja skill that gives you a paralysis resisting item available to to you at this point so if you buy that you don't have to worry about only having 5 needles.
Which is pretty much how I beat it in the end.

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Seyser Koze
Dec 15, 2013

Mucho Mucho
Nap Ghost
Nearly every named character in the game is a historical figure. I think Okatsu is the only one whose presence is "well, somebody like this might've existed, so sure, have 'em in the game."

I honestly found the Hino-enma a lot easier to deal with than the Onryoki. The paralysis is nasty, but it's preceded by a very distinctive yell that makes it easy to dodge. Meanwhile you've got a lot of space in the arena and her kick/umbrella combos give you clear windows to attack and get away, unlike the Onryoki where you'll suddenly get a metal ball to the face.

NullBlack
Oct 29, 2011

I'm as confused as you are.
There are 50 piece boxes?

William is unstoppable.

Highwang
Nov 7, 2013

No Pineapple?
No Thank You!

NullBlack posted:

>That legendary poo poo

LIVING WEAPON: TENDIES!

NGDBSS
Dec 30, 2009






NullBlack posted:

There are 50 piece boxes?

William is unstoppable.
At least until he meets the Pollo Illuminati or Juan Aguacate.

TCat
Oct 10, 2012

I'll save you the time and call myself a loser

NullBlack posted:

There are 50 piece boxes?

William is unstoppable.

None shall stop the nuggies

Fedule
Mar 27, 2010


No one left uncured.
I got you.
So the thing with Ninjutsu is that it can be straight busted if you build around it, ie, if you like levelling DEX. This isn't as big a restriction on equipment as you'd think because the weapon damage scaling categories are not as different as you'd think, though you'd be forgiven for not knowing that because Nioh is more often than not complete dogshit at answering the little questions you come up with trying to build a character, questions like "How much better is B+ scaling than C+?". It turns out, not very. A few weapons have DEX as a scaling stat. Like tonfa! I love tonfa. Anyway.

The thing with Ninjutsu is, that as long as you keep your DEX current, you will have enough Ninjutsu Power and enough Capacity to carry around a lot of very useful tricks. Kunai in particular are kinda lunacy. You can't get a huge bag of them until after some later missions, but you get enough to cut down over half of a boss's health if you can land them all (plus you can carry some shuriken too). The status shuriken aren't much to write home about, but the bombs later down their upgrade tree can be very handy. A lot of these things fit in at very particular points in fights - like using them to interrupt or pester or stack up some handy damage over time effects - but even at the most basic tier, if you just throw all the poo poo in your bag at a boss it will end up pretty close to dead.

Later, you will get Guardian Spirits and outfits that cater specifically to Ninjutsu, and offer some astonishingly useful abilities like regenerating items by using Living Weapon. Also, when you hit I think 40 DEX, the game starts just vomiting Ninjutsu skill points at you. By this point you're hauling around 21 kunai, possibly also 15 also-kunai-but-three-at-a-time, fire bombs, poison bombs, paralysis bombs, some curative pills, and some buff pills.

The bustedness of Kunai remains true up until something like the third round of New Game +, at which point bosses abruptly start shrugging them off. But frankly I think New Game +++ in Nioh is a sucker's game; there is a point at which making the numbers higher just stops being interesting, and Nioh continues adding new difficulty levels loooooong past that point.

None of this invalidates the game; Nioh's thing is that it throws a bunch of absolute bullshit at you and offers you the chance to throw some absolute bullshit right back at it. Being able to melt bosses with kunai is great but you'd be surprised how many ways there are to be vulnerable during that process. I'd be a lot happier with the game if it had maybe two less NG+ loops and tooltips worth a drat.

BigTUnit1
Jul 10, 2012

Don't ask me why my microphone sounds eh these two episode. Next time I'll be sure that my settings are actually set correctly, so in the meantime enjoy the sounds of laptop mic.
In the meantime, it's a shame William can't duel wield some tendies in combat. Maybe Nioh 2 will fix these mistake.

TheLastRoboKy
May 2, 2009

Finishing the game with everyone else's continues
Kuroda Kanbei is one of those guys who lived an extremely interesting life that would almost be remarkable, except so much stuff went on during the Sengoku Era he's kind of overshadowed. Hell, even his headwear as depicted in Nioh has a bit of a story to it relating to religion, strategy and the mistrust of a man he served loyally.

Mraagvpeine
Nov 4, 2014

I won this avatar on a technicality this thick.
I think Nioh 2 will be very interesting if they focus on the yokai stuff.

cokerpilot
Apr 23, 2010

Battle Brothers! Stop coming to meetings drunk and trying to adopt Tevery Best!

Lord General! Stop standing on the table and making up stupid operation names!

Emperor, why do I put up with these people?
Highwang update your LP you put the videos up on youtube six days ago.

Highwang
Nov 7, 2013

No Pineapple?
No Thank You!

cokerpilot posted:

Highwang update your LP you put the videos up on youtube six days ago.

I forgot I set that to release during my business trip. Whoops.


Update 4: Episode 4-1: Nue Rock.....Episode 4-2: My Rad Purple Shibe


I personally like this level a lot, mainly because its a lot of cool stuff to do and two bosses for a single level. However, it also presents the problem that this makes a single level over an hour long, so I broke the episode into two vids to make things bearable for everyone. The level looks beautiful in general in the first half, mainly due to the lighting effects from both low-light lanterns and fires working with the water reflections to give the area a nice gloomy look in general. You get introduced to some new enemies here as well, namely the child cyclops which becomes a big ol' boy if you're bad at videogames, alongside a statue enemy that basically demands you have non-earth element damage (whoops) to destroy it. Finally, this game does something I love a lot: it introduces an "Escort mission" where the escort is actually competent...and super stronger than you as well. The boss fights in general are also great. In general, this level is really awesome.

That is, until you get underground. Then it falls into the same trap of underground brown levels that we've been seeing for the past two episodes. I remember discussing this game with someone before, and they mentioned that the claustrophobic feeling of the levels really turned them off from the game. I was a bit confused back then, but given how often we've been underground this LP I kind of understand now. The 2nd half of the level also suffers from being very maze-like and having a not-so-clear objective, so it gets super easy to get lost in the level with no idea what to do. It really does kinda mar the experience in retrospect.

As for the bosses, the Nue feels really fair imo, despite it's capacity to completely rend you. It emphasizes dodging over tanking, alongside punishing greediness during an enemy's weakened state. Unfortunately it does result in the battle becoming somewhat of a slog, but if you know what to look for in the arena he can get chumped super hard. As for the 2nd boss (who's name eludes me as I type this), I feel like this instance of this fight is also fair since it's teaching you to manage a humanoid boss' stamina bar in order to fight them properly. The fun part about the "actual" boss is that if you got super good reflexes, you can headshot him out the gate with the bow or rifle for a good bit of damage across a headshot & execution. Outside of that he's manageable; he has a projectile attack that causes paralysis but he rarely uses it, and he doesn't really depend on his command grab often so it's much more tamer than say the umbrella bat.

Next update may be late, but I do have it pre-recorded. Just need to do commentary.

Highwang
Nov 7, 2013

No Pineapple?
No Thank You!
Update 5: Episode 5-1: The Shame Hole...Episode 5-2: Sloth-Style

5-2 May have a bit of dead air at the end. Feel free to stop then, Vegas did its dumb poo poo again but I didn't lose any data so it's not worth re-rendering this.

This episode's a bit silly, in that we finally leave the starter zone in the plot only to have our ship wrecked once more. William just seems to have the worst luck with boats. For the sidequests, we have a duel with Muneshige and man it feels like such insanity compared to the story fight. He has so much more stamina regen compared to the story fight, a crazy amount of hyper armor, and can do active cancelling on his moves at seemingly random times. Guarding probably works best for him, but I'm still in that Souls-rear end mindset of dodging every attack so I have a bit of trouble here. The talisman quest however is entirely fair, but I ran into a bit of a programming quirk that I never knew about, causing the video to be longer than anticipated. This is what happens when you try to explore and experiment in your LPs.

As for the mission itself, its very much a filler level in retrospect. I like the concept a lot though: There are poison generators in an area, and you have to use the "rice grain fans" in order to ventilate an area to clear the poison temporarily and kill the generators. Its a great test of your ability to scout out an area and act on what you know, and the game doesn't really punish you by hiding ludicrous threats near the fart generators. The boss itself, I don't know how to explain myself; Usually a simple Living Weapon pop is enough to completely merc this boss most of the time, but for some reason this run I didn't hit his head nearly enough so he got away, and I didn't know how to handle the boss legit otherwise. Despite being a fan of the dungeon mechanic, I don't like the necessity of the Rice Fan here just because it gives the boss time to run your rear end over and knock you off a cliff, so I'd highly recommend just binding Antidote to your hotbar and tank the poison damage. Either way, it's a simple fight in a neat dungeon that's ANOTHER CAVE.

I did miss a fun sidequest though, which will be on display in the next video. Next time though, we fight BIG SLIME iirc.

Deadmeat5150
Nov 21, 2005

OLD MAN YELLS AT CLAN
It returns! Woo!

Lazyfire
Feb 4, 2006

God saves. Satan Invests

Deadmeat5150 posted:

Also the character basis for John Blackthorn in James Clavell's Shōgun, which is an excellent book that everyone should read.

I really highly suggest the audiobook version read by Ralph Lister. He does a great job with the voices and characterization (especially of the whiny, useless Dutch characters). It's funny because he did a bunch of the same voices for the Malazan: Book of the Fallen audiobooks he read and those books suck so hard I thought I hated Lister and it took like two chapters before I realized that the material was the issue.

NGDBSS posted:

It probably involved fewer chances at piracy. In particular the eastward route would involve heading through the Strait of Malacca, which for centuries thrived on such extralegal taxes between India and China. Even today, after about two hundred years of ongoing efforts by colonial and then local governments to curb the piracy itself, the passage still presents issues due to its narrowness and the annual smog from fires in Sumatra and the Malay Peninsula. In fact Thailand has occasionally vetted a canal across its isthmus since the 1930s but they've always been stopped by the issue of it being horribly expensive to construct.

So in Shogun the explanation for it is that the Dutch were able to get a maritime pilot's log that detailed getting through the Straits of Magellan. I believe this was the historical case as well. I think the trip East would also have been a bit of a problem because the coasts of Africa, India and most of Asia were patrolled by Spanish/Portuguese ships while if you made it into the open Pacific there would be way less traffic.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.
I just watched the Tower of London and thought I should add some notes:

This was always the first level, speaking as someone who played it at launch on PS4. You might have been thinking about the Beta tests where you started already on Japan.

Dodging is really good in light armor, but the heavy armor makes it to where your blocks cost significantly less stamina. With heavy block cost reduction you can truck through an obscene amount of punishment.

Nalesh
Jun 9, 2010

What did the grandma say to the frog?

Something racist, probably.
An interesting thing about that onmyo mage that seems quite... underdressed shall we say, the geta she's wearing are ones almost exclusively worn by maiko(geisha in training) called Okobo, which might explain her appearance.

Highwang
Nov 7, 2013

No Pineapple?
No Thank You!
Update 6: Episode 6-1: Retreading Old Ground.....Episode 6-2: Slime Draws Near

I'm pretty sure this level speaks for itself, so I'll let it and totally not use that as an excuse to skimp on the description.

Also with the holiday season done, I'm hoping to get this LP up on a more frequent update basis. It really depends on our schedules though, which have been problematic lately.

Cooked Auto
Aug 4, 2007

If you will not serve in combat, you will serve on the firing line!




There is the Hulking Hurler but I think its a prestige class, not sure about normal throwing weapon classes but I'm sure it can be done somehow.

NGDBSS
Dec 30, 2009






Cooked Auto posted:

There is the Hulking Hurler but I think its a prestige class, not sure about normal throwing weapon classes but I'm sure it can be done somehow.
3.x D&D, and D&D in general, has pretty specific ideas on how you should or shouldn't do something. The biggest issue with it is the constant existence of the loot treadmill, which meant that throwing your limited supply of good stuff meant that you were either investing more than your fair share of treasure on per-encounter tricks or spending precious actions to pick up whatever you threw. Sometimes a throwing weapon had the ability to return to your hands once thrown, but this was generally -rare, -gimped in some way, and/or -an additional dumb cost to keep parity with melee or archers. 4E was the one edition that actually realized this was dumb, so instead it just allowed any magic weapons to instantly return without issue. (Non-magical weapons are cheap enough for their cost to not matter.)

But in 3.x, other than Hulking Hurler there's also the Bloodstorm Blade prestige class. It wasn't about throwing really big things ("49748 damage. Plus 4 fire.") so much as enabling you to treat throwing weapons as an extension of your melee capabilities. This especially included the ability to boomerang your thrown weapons off enemies early on before making that better. Otherwise if you're not hung up on a particular edition, Gamma World 7E (a rules fork of D&D 4E) was fine with you reflavoring your attacks as whatever. If you wanted to toss around a golf bag's worth of digging bars the game really didn't mind.

And if you're playing something that isn't D&D, usually the really combat-focused games won't yell at you for throwing a golf bag full of weapons so long as it's not inherently unbalanced. Feng Shui is all about being over-the-top with whatever style suits your fancy, so when I ran a campaign there was one bruiser who could just lift and throw whatever up to the level of a compact car. I assume you can do something similar in games like Double Cross, which is about being superheroes that gain power at a price.

NGDBSS fucked around with this message at 02:10 on Jan 17, 2019

Lazy Bear
Feb 1, 2013

Never too lazy to dance with the angels
That's something I like about Anima: Beyond Fantasy(and there is a lot to dislike, I know). Throwing weapons had a bit of a niche rules-wise for ranged weapons in that it's a lot easier to machinegun a bunch of throwing knives than it is to rapid-fire a longbow. Additionally, there's an advanced combat option that turns the DnD Throw Anything into a legitimately deadly combat style.

Fedule
Mar 27, 2010


No one left uncured.
I got you.
I don't think I've ever not fought Umi-bozu by just walking up to him and meleeing his body. Even without a fire weapon, it's pretty straightforward and much quicker than plinking away at his arms. On top of all that, it's somehow much easier to dodge most of his attacks at point-blank range, although he does have one variation of his big fuckoff laser that comes out unreasonably quickly so that's one concern.

Mraagvpeine
Nov 4, 2014

I won this avatar on a technicality this thick.
So, how does Sekiro compare to this game?

TheLastRoboKy
May 2, 2009

Finishing the game with everyone else's continues

Mraagvpeine posted:

So, how does Sekiro compare to this game?

They're extremely different beasts, even with the similar "Sengoku" setting they both still have quite different atmospheres, to say nothing of the combat and so forth. I enjoyed my time in Nioh far more than in Sekiro for what it's worth.

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Nalesh
Jun 9, 2010

What did the grandma say to the frog?

Something racist, probably.
Pretty much the only similarity is the setting yeah. And while not a soulsborne game, sekiro is most definitely still a fromsoft game.

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