|
quote:For a long time, we were at war with The Jackals. Now, finally, we've driven them off, and we're left with this: a year of relative peace. One quiet year, with which to build our community up and learn again how to work together. Come Winter, the Frost Shepherds will arrive and we might not survive the encounter. This is when it will end. But we don't know about that yet. What we know is that right now, in this moment, there is an opportunity to build something. The Quiet Year is a minimalist, introspective map-making game of mystery and discovery in a harsh, yet beautiful post-collapse world, designed by Avery Alder. We'll use it tell the story of a small community struggling to survive and thrive after the collapse of civilisation. We'll follow them as they explore a world of familiar strangeness – of modern-day objects and places stripped of meaning and reinterpreted by new eyes. We'll help and hinder them as they go about their business, fracture, reform, and try to build something new in a year of relative peace. However, whatever may come, the story will end with the inevitable arrival of the mysterious Frost Shepherds some time in Winter. That's why it's 'The Quiet Year'. At its core, this is a game about asking and answering questions about our community and their world. Who are they? What – or who – is out there? How should we deal with our problems and one another? What lines will or won't we draw or cross for the sake of our people? Appropriately, the game takes a bird's-eye view. We'll collectively play the zeitgeist of these people – a fractious mix of beliefs, attitudes and traditions that are often at odds with one another – rather than separately playing individual characters. That's not to say individuals are unimportant – far from it, they help endear us to the community and its struggles – but we're working on a larger scale. As for the wider world and the collapse, we'll learn about both as the game goes on, but we're not playing to write a historical record (as we might in a game like Microscope). We're telling a community's story and building a psychological map; when it comes to the collapse, our main focus is how its causes and consequences shape the community and its world. Note: This game is a minor variation on the original rules, but not one to worry about if you haven’t played before. For those that have, there are a number of extra cards per season, but we’ll only be drawing up to 13 as normal. This introduces more randomness into the oracle, which, if you’ve played several times, starts to become a little predictable. How do you play it? TQY is a turn-based game for 3-4 players. Each turn represents 1 week, 13 weeks form 1 season, and 4 seasons form the eponymous year. Before the game begins, we set up the basic details of the community’s world (e.g. is it a tundra, an island, a river valley?) then each add a single more specific feature (e.g. a place, a creature, a phenomenon), and then create a starting Resource – something the community needs, materially or psychologically, like wood, cattle, or hope. A community’s Resources say a lot about itself. Resources are split into Abundances or Scarcities – things the community has a lot more or less than they need, though things aren’t always black and white (e.g. an Abundance of cattle may make the community a target for raiders). Finally, we vote on which starting Resource is Abundant – the rest are Scarcities. All of this gets added to the map. During the game proper, we take turns drawing cards from an ‘oracle’, a special deck filled with story prompts and instructions split into the four seasons. Here’s an example from Summer: quote:Someone new arrives. Who? Why are they in distress?
At the end of your turn you do a roundup of Projects, Resources, and Contempt, and add images, icons, or drawings to the map to show how the world has changed. If any Projects finish on your turn, whoever started them says how they end. Then we move on to the next player. For example posts, see the finished games linked below. During the game we'll use roll20 for the oracle decks (custom cards uploaded to a tabletop there, the standard deck courtesy of forums user Kestrel and the newly added cards in a simpler design) and the digital whiteboard RealtimeBoard for making the map. There’s a 3-users-per-board limit on Realtimeboard, so we’ll either play in groups of 3 or share a single generic throwaway account. What expectations should I have? Here are all the finished TQY games run in TG, to my knowledge: The Heart's Cartography Bleeds the Sky Drowns the Sky Asks the Earth (winter start) Aches the Earth Breathes the Sea Overall, TQY is like an introspective mirror of a 4X game. Our community will definitely explore, probably expand, possibly exploit and maybe exterminate, but the game isn't about strategy or resource management. Instead, most of the mechanics help the players signal what's important to the community (or parts of it), then put hard questions about them to the community – and the players. For example, one of the most powerful games I've played started with 'mercy' as an Abundance and 'children' as a Scarcity (it's The Heart's Cartography, if you want to find out what happened next). Here are some more specific points:
How do I sign up? Before signing up, bear in mind that during the game you’ll need to post within 24 hours of the previous player or your turn'll be skipped. First, let us know whether you've played the game before. If not, I’ll send you a rules summary before the game begins. Post pics, music, etc. that gets across the style/genre/atmosphere you’re looking for. After a couple of days we'll start setup. If there are more than 3-4 people (including me) then we'll split into groups of 3-4 as best we can. Some images to start us off: Likewise, music: Celeste OST – First Steps Emancipator – Safe in the Steep Cliffs Night in the Woods OST – Astral Alley Discord: There’s also a discord for rules-light games, story-games, and other indie stuff here, with a link to the spreadsheet containing all the new card prompts. You’re welcome to add more, or work on ideas for more in the channel. However, as usual for The Quiet Year, there won’t be much OOC chat about the story during the game. UnCO3 fucked around with this message at 16:32 on Feb 26, 2019 |
# ? Feb 26, 2019 16:22 |
|
|
# ? Apr 19, 2024 17:50 |
|
I will never turn down a game of TQY. I'll PM my email address once we have the groups and have played before. Come add more cards everyone, we're still a few short from a complete second set!
|
# ? Feb 26, 2019 16:28 |
|
Ah, that reminds me, we don't need to post email addresses any more. Just PM them to me on discord, or here. EDIT: Scratch that, turns out Realtimeboard doesn't block all throwaway email servers, just some. You can still send your email address if you want, but from what I've tested, https://www.temp-mail.org and https://www.throwawaymail.com both work if you'd rather not use your own. UnCO3 fucked around with this message at 16:44 on Feb 26, 2019 |
# ? Feb 26, 2019 16:34 |
|
I’m in. Never played before, though.
|
# ? Feb 26, 2019 17:33 |
|
I've never played the game before, but I did get it recently from Bundle of Holding and I've been pretty interested in trying it out. As for atmosphere, I don't have much in the way of pictures, but there was a song that came to mind: https://www.youtube.com/watch?v=sY9xR0WwZjs
|
# ? Feb 26, 2019 20:23 |
|
Always.
|
# ? Feb 26, 2019 23:48 |
|
Haven't played before, but I would love to participate. Especially since I've been tasked with finding a collaborative storytelling type game for a local group, and reading the description of this really makes me want to try it out. I can get/send forum PMs, so let me know if that's a good way to transmit personal contact info. I have a roll20 account as well, if that helps. And music... https://www.youtube.com/watch?v=lrBZeWjGjl8 https://www.youtube.com/watch?v=j7VKwS5K-Hc&list=PL12CC866BEBEE7087 Having not played before, I'm definitely not married to any of these and am more than happy to jump on board with any theme and give it a go.
|
# ? Feb 27, 2019 03:40 |
|
Sorry all, couldn't do the pic / music hunt at work. Here's what I've got for you: https://www.youtube.com/watch?v=neSm7D5NtQc https://www.youtube.com/watch?v=-kedoo_A2uI https://www.youtube.com/watch?v=Wrq84yClS1E
|
# ? Feb 27, 2019 04:27 |
|
Current players:
Fathis Munk posted:I will never turn down a game of TQY. Basic Chunnel posted:I'm in. Never played before, though. Maleketh posted:I've never played the game before, but I did get it recently from Bundle of Holding and I've been pretty interested in trying it out. Tyrannosaurus posted:Always. El Spamo posted:Haven't played before, but I would love to participate. Especially since I've been tasked with finding a collaborative storytelling type game for a local group, and reading the description of this really makes me want to try it out. I can get/send forum PMs, so let me know if that's a good way to transmit personal contact info. I have a roll20 account as well, if that helps. Let me know if you'd like more suggestions for games like this - I've got a bunch, mostly ones that I haven't been able to play myself. - For those who don't have archives, here are some example turns from previous games: quote:Spring – Week 9 quote:Winter – Week 11 quote:Summer – Week 4
|
# ? Feb 27, 2019 05:17 |
|
Never played before but have been interested for a while and have joined the Discord. Also curious about the Giants/Fantasy-themed variant she made as well. In that theme... and this song https://www.youtube.com/watch?v=v4xZUr0BEfE
|
# ? Feb 27, 2019 06:28 |
|
Holy crap, I almost posted this song! https://www.youtube.com/watch?v=el93MIxAf-c
|
# ? Feb 27, 2019 06:52 |
|
I have no idea what this is or how to play it but the concept and atmosphere pictures/songs have me hooked anyway. Consider me in! Theme images: source: Tokyo Genso And bonus song: https://www.youtube.com/watch?v=XVekJTmtwqM
|
# ? Feb 27, 2019 11:22 |
|
Current players:
Frgrbrgr posted:Never played before but have been interested for a while and have joined the Discord. Also curious about the Giants/Fantasy-themed variant she made as well. In that theme... Aesculus posted:I have no idea what this is or how to play it but the concept and atmosphere pictures/songs have me hooked anyway. Consider me in!
|
# ? Feb 28, 2019 15:30 |
|
Sticking my foot in the door. I’ll have images later tonight.
|
# ? Mar 1, 2019 18:27 |
|
Following some discussion on Discord, recruitment is open until we get 2-3 more players, or until around Monday.
|
# ? Mar 2, 2019 12:22 |
|
I guess I'm due to post some art.
|
# ? Mar 2, 2019 22:35 |
|
I have two different inspirations right now. Either a more classical desert-y one Or, a game set entirely in a Kowloon walled city like mega city with a community living in a set of empty abandoned apartments and exploring/scavenging through the old empty towers and shops
|
# ? Mar 3, 2019 08:38 |
|
|
# ? Apr 19, 2024 17:50 |
|
Let's lean into the Mongolian steppe aesthetic all the more with The Hu's other hit. https://www.youtube.com/watch?v=jM8dCGIm6yc
|
# ? Mar 3, 2019 18:59 |