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Turtlicious
Sep 17, 2012

by Jeffrey of YOSPOS
The Board Room at the End of the Universe, was nearly. Most of the egg chairs, and even the last piece of Mahogany wood had been removed from it for seating room. At one end of the room, stood The Director a human, some say the last Human at the end of the universe. Her dark features framed by a natural halo of cloud like black hair. In her hand is a laser pointer, which she uses to point at diagrams on the screen. The windowless board room seemed oppressive in it's emptiness. And for a brief second, she allowed herself a moment of concern, before quickly getting started for those who did show.



"I'd like to personally thank every Agent that made the trip out to the end of the universe for this debriefing. I know the trip was unpleasant, but it was imperative that you are here. Time Crimes are expanding every day, and we don't have the resources to fix them all. I'd like to remind you all about the recruitment drive. If you know anyone in the universe who is willing to become an unkillable avatar for everything that is good and righteous in the world, please send them our way. Now with that out of the way. Let us begin. Your Destination Era will be during the ruling of the Wise Octomire King Alonious. We're reading an unprecedented levels famine, causing world strife. For some reason, the people in this sector have stopped making food. And we don't know why. Your first task once you hit planet side, will be to scour the world for why there is a famine, and stop it."

"The famine started approximately 5 years before the closest node we have. People are going to be desperate, so make sure you pack your weapons." She said, "and keep your eyes on, the AI we got for this mission... Well they're all a bit more eccentric than you may be used too. We've been really scraping the bottom of the barrel to try and make sure we have enough AI." She rolled her eyes and continued. "And remember, which ever team is the first to figure out what's wrong gets a pay bonus. As well as the first team to solve the problem."

How does puff game work? posted:

There will be 2 images every update, inside those images, will be drawings of your Agent, and the world around the agent that they can interact with. Every turn, 8 people will post 2 actions a piece.

Those actions get drawn out, and becomes the update. The update will also have drawings of other people in that same image, all of your actions will be drawn out, and then I write up how people reacted to said actions.

All you need to do to play, is select 1 race that seems interesting to you, and then post your actions when the game starts.

Turtlicious fucked around with this message at 19:47 on Apr 1, 2019

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Turtlicious
Sep 17, 2012

by Jeffrey of YOSPOS
code:
Table of Contents

Agent Rules
    Character Creation
    Generic Actions for Teachers

Agent Races
    Puffs HP 8/8 Mov 1 SPD 5 ATK 3D4 Def 0
    Felids HP 8/8 Mov 1 SPD 8 ATK 1D4 Def 0
    Octomire HP 8/8 Mov 1 SPD 1 ATK 1D1 Def 0
    Gnolls 6/6 Mov 2 SPD 4 ATK 1D4 Def 0
    Intru HP 0/0 Mov 0 SPD 0 ATK 0D4 Def 0
    Balsinians 2/2 Mov 1 SPD 4 ATK 1D1 Def 0

Support Rules
    The image
    The Gimmick,
    The Task List,
    Every task you make,
    Every Item You Create,
    I’ll be watching you.
A more formatted version of these rules, can be found here: https://docs.google.com/document/d/1RL5JFyPvTyW22c9p3RcJS8VflQsERKLAVnxjSjZxnr8/edit?usp=sharing

Recursion is a multiplayer CYOA. Where 2 teams of goons are placed into a dying world tasked with fixing it. There are 2 types of players in Recursion, Agents and Supports. You come from a secret group outside of Time and Space simply called “The Agency.

Agents are investigatory units created with the soul purpose of rooting out quantum anomalies. Any time Agents are summoned to a world, it is because that world’s timeline has been changed drastically in some way. The Agents will know very little at first, maybe a blurb and a few pictures, but by Inspecting and Looking For Trouble, they will get clues (or be told outright,) to tell them exactly why they are there. They’ll need a lot of help to do that, and that help comes from Supports

Supports are Confiscated AI repurposed for the Agency’s goals. Creating an AI, is both highly illegal, and highly profitable. It was decided by the Agency’s Bylaws that any AI created before the singularity, should be confiscated for support work. Your AI will have a previous job, Whether it’s a program to write orcish shakespeare, or a spooky movie algorithm, there will be some attachment to your previous job that colors everything you do. This is called your “gimmick” a way to denote what makes your AI unique. Always keep your gimmick in mind.

Supports help by Identifying Tasks, Crafting items, and donating pixels to Agents of their choice. It is a less active roll, but also an important one.

The game play of which, is controlled just like any other CYOA, you select options, (or write in your own,) and watch how the world reacts. The game takes place over two halves.

There are always 2 NPC Support’s, there will always be at least 2 AI every game that are controlled by me. This is to make sure that if people are lost, problems can be identified right away to get people into the thick of it.

The OverMap is a hex grid that shows you a general overview of what the scene will look like if you were to place an observer pool there.

Every Update will have 2 scenes drawn. One for each observer pool. Every Agent in the game will be in one of these 2 scenes. Use the OverMap to figure out, on agrandscale where you need to go, and then use the Observer Pools to actually interact with the world

The Gameplay loop of puffs is simple, every player posts 2 actions and rolls a 1d100 for each action, then I draw the scene with everyone’s actions in the update, based on those actions and rolls. Then the scene reacts to you, giving you new prompts for actions. Meanwhile, you’ll be gaining EXP from completing quests, which will make you stronger. People watching the thread can sign up as Support’s specialized AI that create quests for the Agent’s to complete.

Agent Rules

Character Creation
Pick one of the races; “Puff” “Felid” “Octomire” “Balsinian” “Gnoll” “Intru”, pick a name, and post. Anyone who makes a puff with a backstory or a tie to any character in the game will get an additional 10 pixels for their first post, putting them halfway to level 2!

Each Race has the following skills including their own special skills, which will be explained later in their stat breakdown post. Talking is always a free action, any unit can talk to anyone. If you need to have a complicated conversation, message me on Discord, and we’ll play it out in real time until you’ve decided the conversation has gone it’s course.

Agent’s speak without mouths, They instead use psychic links to have conversation. This is great for 1:1 conversations, but makes it almost impossible for 2 Agent’s and a unit to have a group conversation, instead, the unit will have 2 conversations, separate from each other. Conversations between people in the Agent’s presence happens almost instantaneously, seemingly, outside of time.

Generic Actions for Agents

  1. Move - All creatures in an observer pool can vote to move on to a new area, as long as more than half the people want to move on, they all will. You can only move as fast as the slowest Agent in your observer pool, or if you find a vehicle, you can all move as fast as the slowest vehicle.
  2. Attack - The fastest move goes first Attacks have ranges “Close, Nearby, far away” And can only hit people. Every observer pool is 9000 x 9000 pixels. Generally, Close is less than 3000 away, Nearby is less than 3001 - 6000, and far away is 6001 - 9000. In a fight it generally takes 1 movement to go from close to nearby, and another to go from nearby to far away.
  3. Inspect - You can inspect anything in the game to get a card for it, and an explanation of everything that the system can look up on the creature. You can only use items once they’ve been inspected.
  4. Look for Trouble - If you’re ever lost, the Look For Trouble will instantly create a new clue or hint to follow to find new troubles you can help people with.
  5. Level Up -This gives you +1 ATK, +1 Defense, and +1 HP, it will also give you access to new skills. It costs 100xlevel in pixels to level up. 20 for level 2, 30 for 3, etc. etc. If you get to level 10, you can retire your character for a permanent boost to the next creature you create.
  6. Action - This is a write in, if one of the other things you have does not fit, use this and an explanation of what you want to do. You may, at any time, ask what the target number for something is before doing it.
  7. Parley() - Every Race has a different kind of parley, some work better some work worse depending on the parley type.


Half of the Creatures have a time when they can be the most effective, and a time where they are least effective. Felid’s are night creatures, Puffs are Sun creatures, Octomires are Twilight Creatures, Balsinians, Intru and Gnolls are subterranean species that ignore the Time of day.


Agent Races

  • Puffs are creatures of the day That means they have a 10% failure rate in the day time, and a 50% failure rate at night. Puff’s Unique Skill Tree is all about building medieval style houses and items. As creatures of pure magic, any item or spell they create is magical. Their Parley style is Authoritarian as most creatures believe puffs are an expert of magic, and have Ancient Wisdoms.


  • J - Felids Are creatures of the Night, That means they have a 10% failure rate at night, and a 50% failure rate during the day. Felid’s Unique Skill Tree revolves around silently stalking, and weakening units. There Parley type is Entertaining, telling jokes and being friendly to de-escalate a situation.


  • K - Octomires are Creatures of Twilight, that means they have a 10% failure rate during turns 1 - 3, and turns 7 - 7. They have a 50% failure rate during Turns 9 - 12, and 4 - 6 The Octomire’s Unique Skill tree revolves around summoning undead and using Hex magic. They’re Parley type is Wizened As it is assumed they are an expert on magics. They can only craft Dark Spells.


  • I - Gnolls are subterranean dogs, They live underground in huge cities that they called Warrens. They do not have a best time of day, all of their actions have a 25% failure rate. Gnolls are the only creatures that start with the ability to scavenge from other skill lists. The Gnolls are a “Future Tech” society, making laser swords, laser rifles, and incredibly advanced movement tools. They’re parley type is Intimidation, as most people are frightened by the Gnolls Militaristic life style. They can not craft spells.


  • H - Intru are subterranean bugs, They live underground in sprawling tunnels and networks. Where the Gnolls cave out huge pieces of underground adding supports as they go, the Intru creates large sprawling warrens with tunnels interconnecting everything. Only the most honored of guests will get high ceilings in Intru Land. Their parley type is Diplomacy having had to get other societies to sign non-aggression treaties to allow them to grow. They cannot craft spells, instead they learn different forms they can shape shift into, with each type of intru costing different pixel skills. As your character levels up you will have more forms you can switch your intru into.


  • L - Balsinians are Hamsters They build large cities underground, like the Gnolls. They have a 25% Failure Rate. Their technology level is “Magitek” a combining of Magic and Technology that allows them to create super advanced machines and items. All Balsinian Hamsters have a mech suit, that they upgrade with options from their skill Tree.


Skill Trees

Puffs HP 8/8 Mov 1 SPD 5 ATK 3D4 Def 0
  • Head: Empty Hand 1: Empty




Level 1 (You get these by default)


  • Parley(Authoritarian) - You take an authoritative stance and demand hostilities stop this instant.

  • ACTION Cast Pay the pixel cost to use ANY spell that has a spell card.
  • ACTION Build(Medievil) - Puffs are unique in that they only need to use Pixels to build building, all other races need Building Supplies before they start creating a structure.
  • Action Write-In - You have a special action because every puff is unique, this can be as vague as you want it to be, it’s your special action.


Level 2 Increase any of your stats by 3, or 3 of your stats by 1

Level 3 (Choose one)

  • Element Fire - Can create spells with the Fire Tag, (Overflow, +2d4 damage + 10 pixels cost.) if you kill a unit with a fire spell, the extra damage spills over into the next available unit.
  • Element Water - Can Create Spells with the Water Tag, (Double Attack 50% + 10 pixels cost.) roll a percentile die, <50 means the spell is done twice.
  • Element Earth - Can create spells with the Earth Tag, (DR +1, +10 pixels cost) Any spell with the earth tag will give your puff an additional defense.
  • Upgrade Write-in Upgrade your unique gimmick ability!


Level 4

Choose one from the previous list. OR
  • Upgrade Write-in Upgrade your unique gimmick ability!



Level 5 Choose one from here, or the previous list.

  • Element Flying - Can Create spells with the Flying Tag, (Can move from far away, to close to an enemy in 1 turn. +25)
  • Element Lightning - Can create spells with the Lightning Tag (Ranged, Overflow, Double Attack 10% +2d4 damage, +25 pixels)
  • Combine(Magic) - Can combine spell tags with items and buildings.


Level 6 (One from any previous list)OR
  • Upgrade Write-in Upgrade your unique gimmick ability!



Level 7 (Choose one from here or any previous list.)

  • Element Psychic - Can create spells with the Psychic Tag (Non Lethal, when an enemy hits 0 HP from a psychic attack, It becomes friendly, and you can add spell tags to that creature, +50 pixels. The creature regains control of itself if it hits >25% HP)
  • Element Dragon - Can create spells with the Dragon Tag (Dragon, +3d4, When you drop an enemy to 0 HP with the dragon tag, you get any leftover damage as pixels. +5 pixels)
  • Element Ghost - Can create spells with the Ghost tag (Ghost, Any enemy killed by this spell comes back as a 2d4 8/8 Mov 1 Def 0 Ghost The ghost takes orders from you, and can answer up to 3 questions. The ghost disappears when it’s Health hits 0, or it’s answered 3 questions. +50 pixels)
  • Upgrade Write-in Upgrade your unique gimmick ability!


Level 8 (choose one from any previous list) OR
  • Upgrade Write-in Upgrade your unique gimmick ability!



Level 9 (choose one from here, or any previous list)

  • Element Fairy - Can create spells with the Fairy Tag (Fairy, summon a random member of the Fey Court to help you, any other tags attached will change the kind of fairy that is summoned. The combinations and fairy types change from map to map. +50)

  • Element Bug - Can create spells with the Bug tag (Bug, give a unit Distracted 50%, If a unit rolls below 50, nothing happens, if it rolls over 50, they damage themself instead. +50)

  • Upgrade Write-in Upgrade your unique gimmick ability!


Level 10 (Choose any previous, and you also get the following ability)

  • Always Improving - Costs 100 pixels, can pick another ability from ANY list.



Felids HP 8/8 Mov 1 SPD 8 ATK 1D4 Def 0
  • Head: Empty, Chest: Empty, Arms: Empty, Legs: Empty Hand 1: Empty, Hand 2: Empty


Level 1 (You get these by default)

  • ACTION Hide (You can not be hit or interacted with while Hiding)
  • ACTION Stalk (Select a unit to start stalking +1 DR for every turn successfully hidden and stalking, Every time Stalk is used, gain 1 extra action, up to 3 actions. Extra Actions expire after 3 turns.)
  • ACTION Pounce (+1 damage dice for every extra action generated)
  • ACTION Parley(Entertain) Tell jokes while parlaying to defuse a situation through humor.


Level 2 Increase any of your stats by 3, or 3 of your stats by 1

Level 3 Choose one of the following

  • ACTION Stalking in Shadows (Can move while hiding) costs 25 pixels
  • ACTION Improved Stalking (Stalking generates +2DR Penetration) costs 25 pixels
  • ACTION Omnivore (Can eat a dead unit to gain 1 HP) costs 25 pixels


Level 4 (One from any previous list)

Level 5 (Choose one from here or any previous list.)

  • ACTION Quicker Hide (Hide no longer takes an action) costs 50 pixels
  • ACTION Damaging retreat (+1d4 damage, and can move far away from the enemy and hide.) costs 50 pixels
  • ACTION Poisonous Hide (When hiding, you add poison to your weapon, dealing 1d4 ongoing damage.) costs 50 pixels


Level 6 (One from any previous list)

Level 7 (Must Choose One)

  • Obligate Carnivore (Omnivore now gives an additional +2HP)
  • Slower Digestion (Omnivore now gives an additional +1HP a turn, for 3 turns.)
  • Hungry Hunter (Omnivore can be used on live creatures, +2d4 damage.)


Level 8 (One from any previous list.)

Level 9 (Choose one from here or any previous list.)

  • ACTION Hunter’s Mark - Mark a unit, you deal +2d4 to that unit until it dies. You can not transfer this from another unit. +75 Pixels.
  • ACTION Shadow Walk - Can move through the Shadows to move next to a target up to Far Away. +75 pixels
  • ACTION Sneaky Pathfinder - Can Hide all friendly units in the same observer pool +75 pixels.


Level 10 (Choose any previous, and you also get the following ability)

  • Always Improving - Costs 100 pixels, can pick another ability from any list.



Octomire HP 8/8 Mov 1 SPD 1 ATK 1D1 Def 0
  • Head: Empty Arm 1-8: Empty


Level 1 (You get these by default)

  • ACTION Death Priest - As long as someone has died in the area, You can summon them as a 2d4 8/8 Mov 1 Def 0 Ghost The ghost takes orders from you, and can answer up to 3 questions. The ghost disappears when it’s Health hits 0, or it’s answered 3 questions.
  • ACTION Deathknell - you can drop a nearby enemy that has 5 hp or fewer down to 0 hp. When you drop an enemy using Deathknell, you heal 1d6 hit points
  • ACTION Combine(Magic) - Can combine spell tags with each other, or with items and buildings.
  • ACTION Cast(DARK) Pay the pixel cost to use ANY spell that has the DARK tag.
  • Hex Can create spells with the Hex tag (Hex, give a unit Distracted 50%, If a unit rolls below 50, nothing happens, if it rolls over 50, they damage themself instead. +10 pixels)
  • Dark Fire - Can create spells with the Dark Fire Tag, (Overflow, +2d4 damage + 10 pixels cost.) if you kill a unit with a fire spell, the extra damage spills over into the next available unit.


Level 2 Increase any of your stats by 3, or 3 of your stats by 1

Level 3 Choose one of the following

  • Life Drain - Can create spells with the Life Drain Tag (Drain 4 HP (Ignores Armor) Give 4 hp to a unit that is not yourself.)
  • Chant of ending - Can create spells with the chant of ending Tag (Deal 2d4 damage to the creature with the lowest HP)
  • Summon Zombie - Ressurects the creature with all of it’s stats healed. They’re an empty shell, magic is what makes it move. (Can not answer questions, can not be raised as a spirit once zombified)


Level 4 (One from any previous list)

Level 5 Choose one of the following

  • Corrupted Land - A cage of bone encapsulates up to 3 nearby enemies, zombifying them if it kills them. Can be combined with other spell tags (3d4 ignores DR)
  • Ghoul Form - Increase the stats of you or one of your allies by 3, can be combined with other spel tags.
  • Summon Ghoul - Any Creature slained by a ghoul and not buried, becomes a ghoul itself, HP 8 DR 1 2d4 damage. Can be combined with other spell tags.


Level 6 (One from any previous list)

Level 7 Choose one of the following
  • Cone of Corruption - Attack 3 nearby enemies for 6d4 damage, can be combined with other spell tags
  • Ghost Form - Gain 2DR and Flying, can be combined with other spell tags.
  • Feigned Defeat - ONCE PER LIFE lose 2d8 HP immediately. You do not log out when you hit 0, instead you are healed back to full after 2 turns.




Level 8 (One from any previous list)

Level 9 Choose one of the following
  • Vampire - Gives spells the Vampire tag (you heal half the damage you inflict, after DR is applied.
  • Pyrrhic victory - Gives spells the Pyrrhic tag ( Destroy any amount of targets in your observer pool, logs you out afterwards, resetting your level back to 1.)


Level 10 (Choose any previous, and you also get the following ability)
Always Improving - Costs 100 pixels, can pick another ability from any list.

Gnolls 6/6 Mov 2 SPD 4 ATK 1D4 Def 0
  • Head: Empty, Chest: Empty, Arms: Empty, Legs: Empty Hand 1: Empty, Hand 2: Empty


Level 1
  • Pick 3 starting abilities from any list.
  • Parley(Intimidate)

Level 2 Increase any of your base stats by 3, or 3 of your stats by 1

Level 3 - 9
  • Pick any ability from any list equal or lower to your level -2, add it to your abilities.


Level 10 (Choose any previous, and you also get the following ability)
  1. Always Improving - Costs 100 pixels, can pick another ability from any list.



  • Intru HP 0/0 Mov 0 SPD 0 ATK 0D4 Def 0


Level 1 (You get these by default)

  • Beetle HP 4/4 Mov 2 Spd 1 Atk 1d4 Def 1
  • Scarab HP 5/5 Mov 1 Spd 1 Atk 1dd4 Def 1
  • Heal Fly HP 1/1 Mov 3 Spd 9 ATK 0 Def 0 Heal 2d4


Level 2 Increase any of your base stats by 3, or 3 of your stats by 1

Level 3 Choose one of the following

  • Scythe 6/6 mov 2 spd 3 atk 3d4 def 0
  • Giraffe beetle 5/5 Mov 1 spd 3 Atk 1d4 d1 Can create items for half cost
  • H beetle 5/5 mov 2 spd 4 Atk 2 def 1


Level 4 (One from any previous list)

Level 5 Choose one of the following

  • Purple Rock Worm 8/8 Mov 1 SPD 5 ATK 4d4 DR 2 Tag: Gigantic 25 Pixels per use - Purple Rock Worms are VERY BIG, and you will die if you use this skill in a place too small.
  • Stag Beetle 4/4 Mov 4 SPD 4 ATK 2d4 DR 3 Tag: Throw 25 Pixels per use - can attack an enemy with another enemy, damage is variable based on a 1d100 roll 0 - 10 1d4 11 - 20 2d4 21 - 30 3d4 etc.
  • Pillbug 2/2 mov 1 spd 1 atk 0 dr10 Tag: Invulnerable 25 Pixels per use - Can not take damage in this form.


Level 6 (One from any previous list)

Level 7 Choose one of the following

  • Spider 6/6 Mov 3 Spd 9 ATK 1d4 DR 3 Tag: Web Slinger 50 Pixels per use- Can throw a web that lowers DR by 4
  • Bobbit Worm 6/6 Mov 3 Spd 4 ATK 2d4 DR 3 Tag: Fear 50 Pixels per use - +50% when parley(Intimidate)
  • Dragon Fly 4/4 Mov 8 Spd 9 ATK 1d4 DR 2 Tag: Fly 50 Pixels per use - Can fly.


Level 8 (One from any previous list)

Level 9 Choose one of the following

  • Scorpion - 8/8 Mov 4 Spd 7 ATK 2d4 DR 4 Tag: Poison 75 Pixels per use- 4 damage for 3 turns
  • Bee - 6/6 Mov 4 Spd 9 ATK 4d4 DR 4 Tag: Revenge 75 Pixels per use- - When hp hits 0, do an additional attack before you die. This attack ignores armor.
  • Cordycep 4/4 Mov 4 Spd 5 ATK 2d4 DR 2 Tag: Invasion 75 Pixels per use -+20% on rolls against someone you’ve touched.


Level 10 (Choose any previous, and you also get the following ability)
Always Improving - Costs 100 pixels, can pick another ability from any list.


Balsinians 2/2 Mov 1 SPD 4 ATK 1D1 Def 0
  • Cockpit: Glass Dome Torso: Mech Suit Arms:Steel Grabbers Movement: Wheels


Level 1 (You get these by default)

  • Glass Dome - Def +1
  • Mech Suit - +2 HP DEF +1
  • Caster Wheels - +1 Mov
  • Steel Grabbers - Atk +1d4


Level 2 Increase any of your base stats by 3, or 3 of your stats by 1

Level 3 Choose one of the following

  • Scanner Dome - Def +1, can detect lies for 25 pixels.
  • Tank Suit - +4 HP Def +1, can negate one attack for 25 pixels
  • Tires +2 Mov
  • Guns - +2d4, Ranged

Write-In


Level 4 (One from any previous list)

Level 5 Choose one of the following

  • Radar Dome - Can Detect Hidden enemies
  • Light Suit - +2 HP Def 1 Mov +2 Spd +5
  • Treads - +1 Mov +1 Dr
  • Lasers - +3d4 Ranged

Write-In

Level 6 (One from any previous list)

Level 7 Choose one of the following
  • Write-In


Level 8 (One from any previous list)

Level 9 Choose one of the following
  • Write-In


Level 10 (Choose any previous, and you also get the following ability)
  • Always Improving - Costs 100 pixels, can pick another ability from any list.



Support Rules

As a Support you’re a dedicated poo poo poster, and goons, I want my shitposts.

Every Support has 3 aspects about them, an image, to represent how they manifest themselves in their housings, A gimmick, a unique goal that the Support will focus on above anything else, a Task list, a list of Tasks in the world that they’d like to see accomplished. And an item list, a list of items they have created.

The image
you select is how your AI chooses to manifest itself when observed. It’s a core aspect of your character, as it represents what your AI is like and about.

The Gimmick,
is the job your AI had before, it is your Plot hook, its your driving force, it is the kind of AI that your Support used to be. Say your gimmick was “Theme Park Designer,” than it would be expected that all of your tasks would be things relevant to an AI that wants to run a theme park some day. Pushing people’s limits to figure out what safety thresholds are acceptable. Or acting to act in a way that would come to a thrilling conclusion.

If for example your gimmick was “Haunted Movie Creator,” Than you would want to see what makes things frightening. Or you may want to see what dangerous situations scare people. Maybe you need to know the exact blood splatter of an array of weapons. It’s your unique gimmick, go hog wild, I will very rarely tell you that you’re doing something wrong. If you enjoy your gimmick and it makes sense to you, than that’s how you should post!

Here are a list of example gimmicks that you can use!

Gimmicks posted:

Theme Park Designer
Horror Movie Maker
Traffic Light Program
An AI that goes into robo-Cats
An AI that goes into robo-Dogs
A botany program
A program to come up with more efficient ways to recycle
An Ai that’s supposed to act exactly like Athena for an amusement park
Basically just sum up your cool unique idea in a sentence.

The Task List,
is the mechanics part of being a Support. Every time you post, draw something, or create a task, you get pixels. You then use these pixels to spur on the Agent you most connected with.

Posts get you 1 pixel
Art Gets you 15 pixels
Completed tasks, Give you 50 pixels

Every task you make,
Will have a different pixel amount to award the puff based on difficulty. Easy to complete Tasks will give less pixels to puffs than difficult task. To create a task, figure out what your gimmick, and then make a post, I will quote every Support post, so if you see me forget you let me know!

Example posted:

Here are some example tasks to look at that might help

Learning Traffic - Create and solve a traffic jam, 25
There’s more than one way to skin a cat - Perform an autopsy on a dead Felid 50
That’s not funny - Make someone laugh at an inappropriate time 75
Bring me the Maltese Falcon - Steal then inspect the Maltese Falcon 100
Does everyone hate being punched in the genitals? - Punch an NPC in the dick 25

Every Item You Create,
Costs 10 to make the first time, and then it’s assigned cost after that. Items you created you get for half off. It costs 25 to upgrade an item, and an item can only be upgrades once. It costs 15 to combine two items together to get a new item. You have creative input all over the items you are creating, and we will discuss together mechanically the easiest way to do it. Once you’ve given me an idea, and I think I have got a good idea for it, I will post it in thread, where it will be revealed to you and everyone else at once.

Creating items that help Agents is important, as it’s one of the only 2 ways you can interact with them, (the other being giving them pixels.)

Every Building, Item and Spell, in the game has “Tags,” If you’re unfamiliar with a tag system, tags are just codified Abilities and effects to make combining items and spells easier. Every Tag has a cost on it’s own, and by combining Spell and Item tags you can create abilities more powerful than anyone had ever thought possible. You can also come up with your own tag, if those you’ve seen so far are insufficient.

Example Items posted:

Here are some items, you might create to do the above!
Traffic Light - Can cause a Traffic Jam (-2 mov) 15
Dissecting Scalpel - Allows a player to use the Dissect Action 10
Laughing Gas - Makes someone start uncontrollably laughing removes DR 35
McGuffin Scanner - Will lead you straight to the McGuffin 50
[b]DickPuncher9000 -[/b] Allows you to target the groin. -30% to hit, Doubles your Damage 75
[b]I’ll be watching you.[/b]

I will always quote a post that has mechanics in it, to signify to the player that they have been seen. I also have one of the worst memories on earth. So please scour my updates to make sure I didn’t forget you. If I did, I’ll fix it. Flip side of that same coin, I expect everyone to help out new players and keep me accountable if I forget something.

Turtlicious fucked around with this message at 19:21 on Apr 1, 2019

Deadmeat5150
Nov 21, 2005

OLD MAN YELLS AT CLAN


Support: William Z. Stabspear
Gimmick: Dah Wurld Iz Mah Oustyr, And Iz Be Da Muuze

Deadmeat5150 fucked around with this message at 22:31 on Apr 1, 2019

Turtlicious
Sep 17, 2012

by Jeffrey of YOSPOS

Deadmeat5150 posted:



Learner: William Z. Stabspear
Gimmick: Dah Wurld Iz Mah Oustyr, And Iz Be Da Muuze

:allears: I love it.

Mr. Steak
May 9, 2013

by Jeffrey of YOSPOS
im not really getting how this works entirely, but i think i'm willing to put in the effort to play an "agent" once i understand what i'm getting into...

Turtlicious
Sep 17, 2012

by Jeffrey of YOSPOS
There will be 2 images every update, inside those images, will be drawings of your Agent, and the world around the agent that they can interact with. Every turn, 8 people will post 2 actions a piece.

Those actions get drawn out, and becomes the update. The update will also have drawings of other people in that same image, all of your actions will be drawn out, and then I write up how people reacted to said actions.

All you need to do to play, is select 1 race that seems interesting to you, and then post your actions when the game starts.

Deadmeat5150
Nov 21, 2005

OLD MAN YELLS AT CLAN

onsetOutsider posted:

im not really getting how this works entirely, but i think i'm willing to put in the effort to play an "agent" once i understand what i'm getting into...

You do stuff within rules after you make a charcter, a Teacher, who exists to do stuff to teach an AI. I exist to shitpost.

Turtlicious
Sep 17, 2012

by Jeffrey of YOSPOS
if you're curious to see what this looks like in play, I had done a previous version of this here: https://forums.somethingawful.com/showthread.php?threadid=3877676

Mr. Steak
May 9, 2013

by Jeffrey of YOSPOS
Okay, yeah i'll sign up as an agent. Gnoll sounds fun. If I don't understand gameplay stuff once the game starts I'll pm you or whatever.

edit: if u want me to write character stuff past "generic gnoll" then let me know.

Mr. Steak fucked around with this message at 21:27 on Apr 1, 2019

Question Time
Sep 12, 2010



I'd like to be a support:



Dungeon Master

Gimmick: With each brave deed, you grow more worthy. You will be rewarded, in time.

Turtlicious
Sep 17, 2012

by Jeffrey of YOSPOS

onsetOutsider posted:

Okay, yeah i'll sign up as an agent. Gnoll sounds fun. If I don't understand gameplay stuff once the game starts I'll pm you or whatever.

edit: if u want me to write character stuff past "generic gnoll" then let me know.

Alright, we got our first Agent! a Gnoll

And our 2nd support! The Dungeon Master


Butt Discussin posted:

I'd like to be a support:



Dungeon Master

Gimmick: With each brave deed, you grow more worthy. You will be rewarded, in time.

stevey666
Feb 25, 2007
I don't think I understand this at all.

So of course I'll go for being a Felid.

Question Time
Sep 12, 2010



So can I get pixels for shitposting already, or will there be a defined game start once we get enough people?

Turtlicious
Sep 17, 2012

by Jeffrey of YOSPOS

stevey666 posted:

I don't think I understand this at all.

So of course I'll go for being a Felid.

It's a lot less confusing in play, you don't actually have to know the rules.

We've got 2 Agents now! we're 25% there.

Butt Discussin posted:

So can I get pixels for shitposting already, or will there be a defined game start once we get enough people?

not quite yet, once the game starts we fill the shitpost quota.

Shogeton
Apr 26, 2007

"Little by little the old world crumbled, and not once did the king imagine that some of the pieces might fall on him"

I'll provide a support.

Tech Support



Gimmick: Have you tried turning it off and on again?

Shogeton fucked around with this message at 16:45 on Apr 3, 2019

Turtlicious
Sep 17, 2012

by Jeffrey of YOSPOS
Question for the 5 people here, we can start with1 person in each observer pool, and wait for other agents and supports to join, or we can give it another week and see how close to 8 we can get.

What would you all prefer? (I'm leaning towards start now, and let people join later.)

Question Time
Sep 12, 2010



I'm fine with either but also lean towards starting now.

Mr. Steak
May 9, 2013

by Jeffrey of YOSPOS
is 2 agents enough...?

Turtlicious
Sep 17, 2012

by Jeffrey of YOSPOS

onsetOutsider posted:

is 2 agents enough...?

It is, I can pare it down to just 2 very easily.

stevey666
Feb 25, 2007
Oh my god the pressure.

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Mr. Steak
May 9, 2013

by Jeffrey of YOSPOS
well i mean yeah im ok with starting. but people should stop being cowards and join the game!!

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