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Real talk, there's no way the traitor isn't Radmar, right?
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# ? Jul 28, 2019 06:59 |
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# ? Apr 25, 2024 14:42 |
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Yeah it's def Radmar
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# ? Jul 28, 2019 17:44 |
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AFancyQuestionMark posted:Real talk, there's no way the traitor isn't Radmar, right? No reason to let anyone think we're suspicious of anyone tho.
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# ? Jul 28, 2019 18:03 |
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Outrail posted:No reason to let anyone think we're suspicious of anyone tho. See, this guy gets it. Also, you are of course my bud in every game Outrail, it's just that our goal of washing the old world away in the blood of tyrants is uniquely mutual this time. PS In honor of our nascent destruction of the aristocracy, I made baguettes. They are delicious.
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# ? Jul 28, 2019 20:17 |
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AFancyQuestionMark posted:Real talk, there's no way the traitor isn't Radmar, right? I dunno, man, breden's way eager to start a revolution she was too chicken poo poo to participate in.
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# ? Jul 28, 2019 20:27 |
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spacing in vienna posted:I dunno, man, breden's way eager to start a revolution she was too chicken poo poo to participate in. I'm fading in and out, but it seems to me she was originally more of a direct action/civil disobedience level, whereas we've rocked past her into full-on "burn this poo poo" and she's been struggling with doubts to keep up.
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# ? Jul 28, 2019 20:30 |
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Tied, B wins the coinflipquote:"Breden…until I find out who did betray us, I'm not ruling anyone out." quote:Breden's face hardens. "I thought I'd earned more of your trust than that, Hyland. drat it, how do you hope to lead this band without relying on anyone?" quote:You fall back through the group until you find your father, walking with some of his old t'Keriatou plow-mates. "Well, you've done for us proper this time," he calls sourly as he sees you coming. quote:"Order? Is that what you call what happened just now? 'Cause to me, it looked a lot like a mob doing as it pleased." Your father sighs raspily. "Madness. Thank the Angels that your mother isn't here to see her own child lead us all to our deaths." quote:"Captain Gytha?" Zvad's voice is barely audible over the patter of raindrops on the sodden tent canvas. quote:Yes—it's important to have clear rules, but it's equally important to know when an exception is justified. You don't want to be like an Alastor, sticking to the letter of the rules even when it hurts your people more than it protects them. quote:A grand bonfire, the one thing no aristo in the Rim would begrudge their helotry. With roasted gourds and yams, a scrap of pigeon, a cup of hot water…things to balance out the cold humors, get your thickened blood flowing properly again. Still, you force out the words, "We've lived through worse winters than this." quote:In general, it's strange to have so quickly become the captain of a gang of bandits. When you encountered the Whendward outlaws deep in the wilderness a week after your revolt, you were sure that they would try to take over your group, not vice versa. But they turned out to be a demoralized and dwindling band; their previous leader had died of an ague four months before you arrived. The story of your rebellion against the Thaumatarch immediately seized their imaginations.
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# ? Jul 28, 2019 21:42 |
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C seems good to me but I helped wreck a great friendship with my last vote so now I'm second-guessing everything.
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# ? Jul 28, 2019 21:49 |
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A
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# ? Jul 28, 2019 21:53 |
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A
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# ? Jul 28, 2019 22:30 |
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FoxTerrier posted:See, this guy gets it. Well thank God it wasn't a cake
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# ? Jul 29, 2019 00:01 |
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A fuk the thaums
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# ? Jul 29, 2019 04:08 |
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A
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# ? Jul 29, 2019 04:47 |
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A
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# ? Jul 29, 2019 06:36 |
A - might as well tell the truth
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# ? Jul 29, 2019 23:34 |
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A Why would you keep it a secret. Sharing your grievances can only help stoke the flames of rebellion.
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# ? Jul 31, 2019 01:07 |
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LLSix posted:A quote:I've shared with them what drives me—the things I truly loathe about the Thaumatarchy. quote:They know you, and the world will know you, for who you truly are: Shayard-loving, and utterly determined to break the power of the Hegemony. Sorry for the scare updates recently, I was away from the computer with this save on it for a few days.
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# ? Jul 31, 2019 01:30 |
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D
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# ? Jul 31, 2019 01:52 |
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A
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# ? Jul 31, 2019 02:22 |
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A We've got charisma covered so we need someone who can fight as our second. Even if Breden isn't a traitor and hadn't decided to be an rear end, she doesn't add anything useful.
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# ? Jul 31, 2019 02:39 |
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LLSix posted:A We've got charisma covered so we need someone who can fight as our second. Even if Breden isn't a traitor and hadn't decided to be an rear end, she doesn't add anything useful. This checks out.
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# ? Jul 31, 2019 03:33 |
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B
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# ? Jul 31, 2019 03:49 |
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B- we need to keep the outlaws we've joined up with onside. Having one of their own as 2IC will help with that. Also he's got strategic experience that compliments our leadership talents. Having two talky types who can't fight leading the pack while the rest toil at our feet screams of the sort of system were trying to wash away (with a river of nobby blood).
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# ? Jul 31, 2019 04:28 |
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LLSix posted:Even if Breden isn't a traitor and hadn't decided to be an rear end To be fair, I am pretty sure we were the rear end with that choice. Even if Breden is a traitor that was the worse possible thing to say
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# ? Jul 31, 2019 14:49 |
A
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# ? Jul 31, 2019 15:32 |
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A
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# ? Jul 31, 2019 18:13 |
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Pretty sure we turned one traitor into two with that foot in mouth comment.
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# ? Jul 31, 2019 21:38 |
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quote:A - Zvad, because of his long experience of battle and banditry. quote:Zvad knows more than you ever will about surviving as a bandit, and he was a famous weapon-for-hire for years before he turned outlaw. Everyone in the band respects the big, quiet Whend; if he had the ambition or charisma to put himself forward as a leader, you're sure you'd be advising him. You want everyone to know that all your decisions are made with the counsel of the most competent outlaw in Whendward. quote:You leave the sleeping area and walk up to the Ablers' camp. The sound of coughing is muffled but still audible from yards away. Inside the tents, at least twenty children are huddled around the small tea-brewing fires, with a handful of parents tending the most frail. Two elders lie curled under thin cloths, alongside several other grown outlaws. Those known to have consumption have their own tent, but the quarantine is partial at best. Yes, we're back! I've been traveling/working a lot and living in either a tent or a hostel for the past few months so I had to let this go, but now I'm home for a while and feel like picking it up again. Until I run out of time/motivation again, anyways.
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# ? Dec 2, 2019 17:38 |
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Congrats on surviving tentland and slaying the dread scourge of the curse. B, encourage rushing the new language that will allow us to talk to other parties but dont be a dick about it.
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# ? Dec 2, 2019 17:44 |
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Outrail posted:Congrats on surviving tentland and slaying the dread scourge of the curse. Agreed with all of this.
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# ? Dec 2, 2019 17:55 |
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A deny the oppressor the chance to strip our people of their native tongue
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# ? Dec 2, 2019 18:03 |
A
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# ? Dec 2, 2019 18:24 |
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B. We need to put pride aside and focus on what is advantageous. The more people who know the language of the enemy, the more likely our guys can pick up a little Intel as we roam about.
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# ? Dec 2, 2019 20:50 |
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quote:Koine—the Hegemonic common tongue. Not all of your outlaws are Shayardene, after all. quote:Only the most rural of your bandits struggle with Koine. Everyone from Rim Square grew up speaking it in the market, the temple, and to the authorities. There's no other language that would allow your Whendish followers like Zvad to be on the same footing as everyone else. quote:Old Joana Orchard is less gaunt than the others, but she still struggles to sit up as you approach. "Gytha," she says, her usual asperity half-lost in a wheeze, "what have I told you about coming down here? What will the band do if you take ill?" quote:"With everyone on reduced rations, the rains and cold are pushing them over the edge," Terret replies, scratching at his untrimmed beard. "Some of the elders were consumptive already, and it's spreading. We still can't make a real fire for them, Captain?" Alright, now we're actually starting to hit the meat of the game. The first major story arc is trying to survive the winter, and it involves juggling lots of numbers that all boil down to "we don't have enough of anything and we're all cold and starving and half the band has pneumonia and nobo- oh Angels is that a Theurge recon flight run run RUN!" I'll give a quick rundown of what the key resources are and let us set some initial priorities now, although as the situation changes we'll obviously adjust. Food: People need to eat. Thankfully, we managed not to piss off the merchants too much and there are enough of them willing to smuggle us grain (for an exorbitant price) that we can reliably buy food every week if we have the cash. However, regularly sending supply runs into town increases the risk of the authorities catching on and ambushing that week's food run, or even worse following them back to camp. Our other main option is raiding, which we'll go into more detail on later. The food budget will almost always be pretty tight unless we do extremely well, and feeding everyone three full meals a day will be very tough. Healthy bandits on less than full rations will run the risk of becoming sick (higher risk the lower we go), and sick bandits on less than full rations will run the risk of dying (higher risk the lower we go). So, the important thing to decide right now is - 2. How do we ration our food? D. Full rations for all E. Full rations for the sick, subsistence rations for the healthy F. Subsistence rations for all G.Subsistence rations for the sick, three quarters rations for the healthy H. Three-quarters rations for all It's possible to step down below even three-quarters rations if we get REALLY desperate, but those settings are for when you're really truly desperate and pretty much lead to mass starvation. Hopefully we're never forced into them. 3. How will we personally be eating? I. Full rations, it's important that the leader is always operating at full capacity J. Same as everyone else K. As little as possible, it's important to conserve food and set an example Mules: The second-most important resource after food, you need mules to move things. We'll need mules allocated to the sick so we can break camp and GTFO when we're inevitably spotted, mules allocated to the food run to carry back any grain we're buying from the merchant smugglers, mules allocated to the raiding parties so they can carry back food and loot, and we'll probably even end up fencing mules for money when we need to. Mules are critically important and we'll never have enough of them no matter how many we beg/borrow/steal (although it never hurts to try), so it becomes a game of what to prioritize. Do we want to keep the sick under-muled (or even take all their mules away?) and gamble that we won't be spotted early so our limited starting mules are all available for food/raiding? Do we want to play it safe and sacrifice food/raiding to make sure that we can always break camp ASAP? Some unhappy balance? We can adjust our mule allocation every week, so it's possible to gamble just for a week or two that we won't need to move to free up mules, don't worry about setting camp mules to zero one week meaning we'll be stuck immobile the entire winter. We currently have 11 mules. Bandits: Manpower. They keep eating all our food, the ungrateful fuckers, but they're also the main tool for getting more food. Healthy adult bandits can be sent on all manner of missions throughout the winter, although the most immediately relevant is sending them out on raiding parties to Arms: Actual military/Alastor grade forged steel weaponry. We're making due mainly with wooden staffs/clubs and a few bows, good enough for intimidating isolated farmers into giving us their poo poo but not much else. If we want to go toe to toe with the Alastors or noble-grade garrisons without taking heavy losses, we'll need real metal weaponry. We don't have any hookups for buying smuggled arms (yet), so if we want more our main source is gonna have to be raiding garrisons and stealing their poo poo. We currently have enough weaponry to properly arm 10 bandits. Children: These little shits are even worse than bandits, they keep eating our food but can't even contribute in return. They're good for morale or something, I guess, also if we feel like it we can probably have them do things like play with spikes and snares and deadfalls to go set traps through the woods in case anyone comes in after us. More seriously, yeah kids are a definite hassle to take care of but them dying is REALLY bad for morale and they can pitch in as a force multiplier on certain activities we send adults on. We can try to dump some kids on sympathetic helot camps to get them out of our hair, although their parents probably won't be too happy about being not only separated from their kids but sending their kids back into the very slavery we're all out here trying to escape. We currently have 178 children to care for in the band. Morale: What is says on the tin. Bad morale will make people less likely to go along with our plans, and if it gets bad enough we'll see deserters or maybe even traitors (well, more than we already have at least). Good morale will make people more likely to go along with the things we want, and make our bandits fight better. Morale can be improved by putting everyone on full rations, certain story events, and successfully striking back against the Hegemony to prove that you're a real rebellion and not just a bunch of starving peasants slowly freezing to death in the woods. Morale is currently poor. Crazycryodude fucked around with this message at 19:03 on Dec 3, 2019 |
# ? Dec 3, 2019 18:58 |
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So we have too many sick people and kids and not enough food. What's the go on a very modest proposal?
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# ? Dec 3, 2019 19:17 |
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Unthinkable. Of course, what's unthinkable now and what's unthinkable after you haven't eaten in two weeks are very different things....
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# ? Dec 3, 2019 20:08 |
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Crazycryodude posted:Unthinkable. Of course, what's unthinkable now and what's unthinkable after you haven't eaten in two weeks are very different things.... Patience is a virtue, I guess. A E J
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# ? Dec 3, 2019 23:00 |
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AHJ resort to modest proposal as soon as it os is possible.
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# ? Dec 4, 2019 01:21 |
A E J
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# ? Dec 10, 2019 16:21 |
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# ? Apr 25, 2024 14:42 |
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We could always compromise and eat the merchants gouging us on food prices. It's important to get your money's worth.
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# ? Dec 10, 2019 16:49 |