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Werix
Sep 13, 2012

#acolyte GM of 2013


The Forge world of Platus was well known in the Ultima Segmentum for being the largest source of Atomic weaponry in the Segmentum, and the second largest source in the Imperium. This was owed to the planet’s density, which led the world to having an extremely large concentration of radioactive isotopes. When the planet was discovered by the [REDACTED] Legion during the Great Crusade, the swords of the feudal level civilization on the surface had high enough radioactive trace elements that it was known that wounds from the weapons were incredibly dangerous. Shortly after the Priests of Mars claimed dominion of the world due to the strategic importance of the resources. The world was first used to mine the unstable elements, but then Logisticians of the Mechanicus decided it would be most efficient to mine, enrich, and produce all on the same world.

Life on Platus for the billions of menials was short and painful. Most worked in the mines, while those who were inducted into the Cult Mechanicus were entrusted with enrichment and production. Radiation sickness and tumors were widespread on the world, and the local variations on the Cult Mechanicus preached that rad burns and tumors were signs that the Omnissiah was blessing the poor victim.

For ten thousand years life went on this way, until the fall of Cadia and the birth of the Citratix Maledictum. Suddenly Platus was cut off from the Agri-world that had provided the billions of miners on the world with food and order quickly broke down. While the Mechanicus quickly retrofited their servitor cloning vats to try and clone Grox, only a fraction of the population could be fed. Food riots quickly broke out, and the Lords of Mars locked themselves in their Forge Complexes while the miners starved by the millions. This only lasted for a few months before the terror of the Greenskins arrived.

The xenos invasion led to the menial class quickly ending their food riots. While the Skitarii of the Mechanicus fought valiantly, the sheer number of the Orks, plus the confined fighting of the mine complexes, led to their quick demise. Soon all the miners were pressed into service, with as many as possible augmented and armed with integrated weaponry. The fighting in the mines was fierce. The Orks dug in, literally and figuratively, and raided atomic stockpiles. The Dominas of the Mechanicus were confused, as the Orks were stealing the atomics, but refused to use them. They only discovered too late what the Orks intended.

Nine months after Cadia fell, Platus broke apart. The orks, driven by a desire to “create da biggest rok fleet dere’s eva been,” had been collecting the atomics and burrying them deep. Then all at once they detonated them all, cracking the planet into pieces. Millions died from the quakes, billions more perished when the gravity well failed and all the atmosphere vented off into space. High Lord Magos Ataran Delta aboard his Arch Mechanicus vessel the Gael-Leo loaded up as much of the population as he could and they fled the system. Without a home, Magos Ataran decided to use the strength left to him to go to wherever the Mechanicus needed help in the Dark Imperium. Guided by archeotech from the Dark Age of Technology that allowed the Gael-Leo to navigate the warp without an Astropath or the light of the Astronomican, the ragtag survivors went out to crusade in the name of the Omnissiah.



Welcome to my Only War campaign that will focus on being sort of Skitarii forces. Only War was made before the newest incarnation of the Skitarii as an army on tabletop with Galvanic rifles and such. While I could have tried to homebrew a bunch of the new weapons, you're instead survivors of a Forge World who are using mostly second tier weapons. Character creation and regimental information is below. I tried to make Character creation diceless, so everything is max, point buy, and in the places where a roll was needed, I made that roll already and gave everyone the same. We will be open to advanced specialties, so keep that in mind when planning your character path.

I want a mix of different characters, but if we get enough interest, I will certainly take more than one class type, especially Weapon Specialists and Heavy weapons who are focused in different places.

Please give some background on your character, and answer the following questions in doing so:

1. How did you survive during the food shortages after the Great Rift opened?
2. Do you wish to fight, or were you conscripted against your will?
3. What is your character hoping for long term? Settling on a new world? Dying in the Omnissiah's name? Something else?

Character Creation:
Starting exp is core, so 600 for the guard specialists and 300 if someone wants to be an Enginseer.
Characteristics will be point buy. So start with 20 in each stat, spend 100 points, no more than 20 points put into an attribute.
Wounds are max, and everyone gets 2 fate points.

Regiment: Survivors of Platus
Characteristic Modifiers: +5 Intelligence and +3 to Perception or Ballistic Skill, +3 Agility, -3 Toughness
Starting Aptitudes: tech
Starting Skills: Common lore (Adeptus Mechanicus), Common Lore (Tech), Linquistics (low Gothic), Linguistics (Techna Lingua), Logic, Navigate Surface, Security, Tech use +10, Trade (Technomat)
Starting Talents: Die Hard, Sprint, Exotic weapon training (integrated weapons)
Traits: Mechanicus Implants
-The True Flesh: Start with Mechanicus Implants trait. Potentia coil can handle integrated weapons.
-isolated by machines: -10 on interaction tests with nonmechanicus.
-Soliders of the Omnissiah: Can only have Enginseer Specialist class. Everyone is treated as an Enginseer and Guardsmen for the purposes of prerequisites.
Survivor’s Guilt: Begin play with 10 insanity
Last survivors: When trying to replace comrades roll a d10. 1-2 no replacement, 3-4, from original regiment, 5-10 come from elsewhere.
Sappers: +10 on tech use or trade (technomat) to build or disassemble a structure.
Wounds: Generated Normally.

Gear:
Integrated Las-Rifle
Venator Blade
One Flak Vest and one Helmet
Two Frag Grenades
Two Smoke Grenades
Two common or one good craftsmanship cybernetic
One Lascutter
Red Robes (uniform)
Poor weather gear
Rucksack
Anointed Toolkit
Mess kit and canteen
Blanket and sleep bag
2 weeks rations

Favored Basic Weapon:
Platus Rad-Shotgun: This weapon was developed during the final weeks of the war against the Greenskins. The weapon is nothing more than a standard shotgun with irradiated shot, but it proved effective during the tunnel fighting against the orks, and many from the Regiment carry it instead of an integrated weapon.
Class: Basic Range: 30 Meters RoF: s/-/- Dam: 1d10+4I Pen: 0 Clp:8 Reld: Full Special: Scatter Irradiated (1)*
*From Black Crusade-Tome of decay. States: When a character is struck by an attack from this weapon (whether or not he suffers damage) he must immediately make a -10 Toughness test or suffer 2d10 toughness damage.

Favored Heavy Weapon:
Heavy Flamer

Regiment Math: 17 points
Home world: lathe world Platus: 4 points
Commanding officer: Sanguine: 2 points
Regiment Type: Light Infantry: 2 points
Training and equipment Doctrines: Defenders of the Omnissiah 3, Cyber enhanced 3, sappers 3
Drawback:Lost homeworld +5

Werix fucked around with this message at 23:35 on Aug 18, 2019

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Serpentis
May 31, 2011

Well, if I really HAVE to shoot you in the bollocks to shut you up, then I guess I'll need to, post-haste, for everyone else's sake.


Lindserra Salbeck

Background:

Lindserra was the only daughter of one of the many small families whose generations worked the mines, unrelenting and dutiful in service. Quite curious as a child, and keen-eyed, she didn't have quite the same blindly dutiful outlook her parents did. Of course, having only spent a few years in the mines herself, she wasn't as affected by the time of the food riots. So, she fought for the scraps she could, working together with a few of her fellow young-bloods from the mines to secure what scraps of food they could for their own families. She hated having to do it; hated having to get violent to protect what they were legitimately given from other groups; but she rationalized it, telling herself that it was clearly the will of the Omnissiah that she was alive and if she died, then she could not serve Him later.

And then the Orks arrived. In a flash of her childhood rebelliousness, and seeing only a continuation of grudging mindlessness that the riots had shown her parents work to be if she went back to the mines, Lindserra volunteered for service. Perhaps she felt it was a way out from her parents' horrid future when the Orks were beaten back. She soon found herself in the thick of the fighting in the mining tunnels, rad-shotgun in hand, earning a name for herself (accusations of glory-hounding be damned, what else could you do but your all to save your comrades, your home and, maybe, yourself?). Perhaps there was a natural talent hiding under there, but she'd always claim luck and guidance from the Omnissiah was the core of it. Luck of course runs out, and eventually, she lost an arm shoving a grenade into the mouth of an Ork trying to charge her squad; the respiratory system was a nominal 'reward' for that act of heroism, not that she really had much say on it. Fortunately, that meant she was recovering from surgery on the Gael-Leo when the Orks shattered Platus.

Lindserra hasn't really had time to think about the future since Platus died; she's spent too much time trying to come to terms with the planet's loss and her role in this new life. Her original grand plan was to avoid going back to the mines once Platus was freed, but that's obviously not happening now. Still, the idea of a new hard-won hearth and home, on a planet with no mines, no toxicity and peace (most certainly no damned Orks!) certainly might appeal...

quote:

Stats:
WS: 25. (Base 20, +5 Points)
BS: 45. (Base 20, +17 Points, +3 Regiment, +5 Specialism)
S: 25. (Base 20, +5 Points)
T: 35. (Base 20, +18 Points, -3 Regiment)
AG: 38. (Base 20, +15 Points, +3 Regiment)
INT: 30. (Base 20, +5 Points, +5 Regiment)
PER: 35. (Base 20, +15 Points)
WP: 30. (Base 20, +10 Points)
FEL: 30. (Base 20, +10 Points)

Specialty: Weapon Specialist
Demeanour: Heroic (Tunnel War Survivor)
Physical Description: 1.8m tall, 90kg. 23 years old. Black hair, flint-grey eyes.

Wounds: 13
Fate Points: 2
Insanity: 10
Movement: Half 3/Full 9/Run 9/Charge 18

Aptitudes: Agility, BS, Fel, Fieldcraft, Finesse, Tech, WS

Skills (Untrained if not listed):
Athletics (Trained)
Charm (Trained)
Common Lore (Trained): Skitarii, War, Adeptus Mechanicus, Tech
Dodge (Trained)
Linguistics (Trained): Low Gothic, Techna Lingua
Logic (Trained)
Navigate [Surface] (+10)
Security (Trained)
Survival (Trained)
Tech-Use (+10)
Trade [Technomat] (Trained)

Talents:
Weapon Training: Las / Solid Projectile / Plasma
Die Hard: (Roll twice to not die of blood loss)
Rapid Reload: (Halve all weapon reload times (applied to weapons)).
Sprint: (+3m on Full Move, x2 movement on one Run round. Take 1 Fatigue if talent used two rounds in a row.) [added to above]
Exotic Weapon Training (Integrated Weapons)
Mechanicus Implants (See Gear and Page 156 of Core).
The True Flesh: Start with Mechanicus Implants trait. Potentia coil can handle integrated weapons.
Isolated by Machines: -10 on interaction with non-Mechanicus.
Soldiers of the Omnissiah: Counts as Guardsman and Engineer.
Survivor's Guilt: Start with 10 Insanity (added).
Last Survivors: Comrade Replacement, roll: 1-2 None, 3-4 from Platus, 5-10 elsewhere.
Sappers: +10 on Tech-Use/Technomat to build/disassemble structures.

Weapons:
Platus Rad-Shotgun:
Basic, 1d10+4 I Damage, Pen 0, Range 30m, ROF S/-/-, Clip 8, Reload Half
Scatter [If fired at Point Blank, every 2 Degrees of Success indicates another hit. However, all AV doubled against hits from weapon at Long/Extreme Ranges.]
Irradiated (1) [When a character is struck by an attack from this weapon (whether or not he suffers damage) he must immediately make a -10 Toughness test or suffer 2d10 toughness damage.]

x6 Frag Grenades:
Thrown, 2d10 X Damage, Pen 0, Range 9m, ROF S/-/-, Clip 1, Reload N/A,
Blast (3) [Hits anyone with 3m of the target]
Ogryn-Proof [Clumsy characters can use without penalty]

Integrated Las-Rifle:
Basic, 100m, 1d10+6 E Damage, Pen 2, Range 100m, ROF S/2/-, Clip N/A, Reload N/A
Tearing [Roll +1 extra die for damage and pick highest]
Integrated [1 Fatigue on Jam instead of normal result, cannot be dropped/discarded without disconnect [Tech Use +10 Test, Half Action, Concentration check], unlimited ammo and never reload]

Venator Blade:
Melee/Thrown, 1d5+2 R, Pen 2, Range 6m, ROF S/-/-, Clip N/A, Reload N/A
Balanced [+10 to Parry checks]
Felling (2) [Reduces Unnatural Toughness by 2 on damage checks]
Razor Sharp [If 3+ degrees of success, double Pen]
[Cannot be destroyed by Power Field Quality rule]

Gear:
Flak Vest + Helmet
x2 Smoke Grenades
Common Quality Cybernetics:
Right Arm AND Bionic Respiratory System (+20 on Toughness checks against airborne toxins / gas attacks)
1 Lascutter
Uniform: Red Robes
Poor Weather Gear
Rucksack
Anointed Toolkit
Mess Kit + Canteen
Blanket
Sleep Bag
2 Weeks' Rations

Armour:
Head 2, Chest 3, Arms/Legs 0 (though TB +2 for hits on Right Arm due to cybers. I don't believe the same applies for the respiratory system for the Chest slot?)

Comrade: Barbarella
Status: Alive.
Demeanour: Pessimistic
Upgrades: None.
Who?: One of the few youngbloods Lindserra ran with who survived the food riots, joined the Skitarii with her and the war against the Orks, Barbarella does not share Lindserra's hopeful outlook towards a happy ending in life.

XP Spent:
200 XP on Athletics (Trained)
200 XP on Charm (Trained)
200 XP on Dodge (Trained)

Notes:
*This was the training you get just for being a Guardsman. Would this be Skitarii rather than Imperial Guard considering?
**Which book is Las-rifle in? Couldn't find the stat block in core.
***Same question as las-rifle.

(Also, theoretically, if I *was* looking for a Galvanic or Arc rifle in future, what weapon class would it be? I might change the Plasma Weapon Training slot.)

Serpentis fucked around with this message at 11:27 on Aug 21, 2019

Werix
Sep 13, 2012

#acolyte GM of 2013

Serpentis posted:


Notes:
*This was the training you get just for being a Guardsman. Would this be Skitarii rather than Imperial Guard considering?
**Which book is Las-rifle in? Couldn't find the stat block in core.
***Same question as las-rifle.

(Also, theoretically, if I *was* looking for a Galvanic or Arc rifle in future, what weapon class would it be? I might change the Plasma Weapon Training slot.)

* Yes, if there is something that gives you a lore for Imperial Guard, make it Skitarii.

Both the integrated las rifle and the venator blade are found in the Shield of Humanity around page 125 for integrated weapons in general, and the las rifle and venator blade in the pages to follow.

Don't worry so much about galvanic or arc weaponry, stick with plasma. Especially with the Catalytic Mass driver and phased plasma rifle from Shield of Humanity potentially available later on.

Also there is a discord channel for any questions and other logistics.

Dachshundofdoom
Feb 14, 2013

Pillbug

Magna Rho Rho

Magna Rho Rho was born the eldest child of a relatively privileged Cult Mechanicus clan. From time immemorial, his family had been tasked with the maintenance and operation of a small fleet of Sentinel Powerlifters. These vehicles were used to transport cargo loads within the mines and factories, especially when the environment was too chaotic for a monotask servitor to be used instead. When his father was killed in an industrial accident, his MIU was ceremonially removed and implanted in Magna, as was tradition. After food riots broke out a few months later, his clan was spared starvation by their position; they were reassigned to transport foodstuffs within the Forge Complexes and received a food stipend in return. The last thing the Cult Mechanicus wanted was for the desperate miners outside to have access to heavy lifters.

When the Orks struck, his family was reassigned again, this time to battlefield logistics. Unfortunately, the unarmed Sentinels quickly became favored targets whenever the Orks broke through Skitarii lines, with the greenskins competing to see who could make one explode most violently. Magna was forced to abandon his own Sentinel when it was legged by a Killa Kan, a loss that still gnaws at him today. With his inheritance gone and his family mostly dead, he volunteered immediately when the Mechanicus called for a new generation of Skitarii. They replaced his eyes (already beginning to cloud over from radiation-induced cataracts) and sent him out the door, not expecting him to live long. As it turns out, the reflexes required to pilot a walker through a crumbling mine also made him a good scout, not that there was much need. It was never hard to find Orks until the end came.

Ultimately, Magna dreams of becoming an Ironstrider Ballistarius or a Sydian Dragoon. The opportunity to commune with the machine spirit of one of the ancient and ceaseless Ironstrider Engines is the highest honor he can imagine. To this end, he is steadfastly determined to prove himself in every battle. To hear him talk, you'd think he'd already earned the honor, and the fact that vehicles of any kind are rare aboard the Gael-Leo doesn't appear to have impacted his dreams at all. This self-confidence often rubs people the wrong way, but in the case of his closest comrade, Claudius Venta, it seems to have done the opposite. Twitchy and incredibly superstitious, Claudius has latched onto Magna's overconfident demeanor as a yet another good luck charm, certain that any bad luck coming his way will either be driven away or at least drawn to Magna instead by the Universal Laws of Irony.

Magna doesn't miss Platus as much as he misses his Sentinel and his family. He doesn't know what tomorrow's going to hold or if he'll ever get vengeance on the Greenskin filth for everything they took. But there's one thing he does know: the Mechanicus isn't going to get another planet shot out from under them, not while he's still in the saddle.

quote:

Name: Magna Rho Rho
Specialization: Operator
Aptitudes: Tech, Agility, Ballistic Skill, Fellowship, Fieldcraft, Intelligence, Toughness*
Demeanor: Cocky
Comrade: Claudius Venta (Superstitious)

WS: 30 (10)
BS: 40 (+17 +3 Regiment)
S: 20 (0)
T: 35 (+13 -3 Regiment)
Agi: 48 (+20 +3 Regiment +5 Speciality)
Int: 40 (+15 +5 Regiment)
Per: 30 (+10)
WP: 30 (+10)
Fel: 20 (0)

Wounds: 11
Fate: 2

Insanity: 10
Corruption: 0

Skills:

Awareness
Common Lore (Adeptus Mechanicus, Tech)
Dodge
Linguistics (Low Gothic, Techna Lingua)
Logic
Medicae
Navigate (Surface) +10
Operate (Surface)
Stealth
Security
Tech-Use +20
Trade (Technomat)

Talents:

Die Hard
Exotic Weapon Training (Integrated Weaponry)
Heightened Senses (Vision)
Sprint
Technical Knock
Weapon Training (Las, Low-Tech)

Traits/Cybernetics:

Mechanicus Implants
-The True Flesh: Start with Mechanicus Implants and Potentia Coil for Integrated Weapons.
-Isolated by Machines: -10 Interaction with non-Mechanicus.
-Soldiers of the Omnissiah: Count as both Enginseer and Guardsman for prerequisites.

Survivor's Guilt: +10 Insanity
Last Survivors: Roll to replace Comrades. 1-2 nothing, 3-4 original regiment, 5+ elsewhere.
Sappers: +10 Tech-Use/Technomat to build or disassemble structures.

GC Cyber-Eyes: Heightened Senses (Vision), +20 against attacks on vision (photon flash, etc.).

Gear:

Integrated Las-Rifle
Venator Blade
Flak Helmet
Flak Vest
Frag Grenades (2x)
Smoke Grenades (2x)
GC Cyber-eyes
Mind Impulse Unit
Lascutter (2x)
Auspex
Dataslate
Combi-Tool
Red Robes (Uniform)
Poor Weather Gear
Rucksack
Anointed Toolkit
Mess Kit + Canteen
Blanket + Sleep Bag
Rations (2 weeks)


XP 600/600

Stealth-100
Awareness-200
Dodge-200
Medicae-100

Dachshundofdoom fucked around with this message at 06:39 on Aug 27, 2019

Sathzur
Nov 19, 2009

Macharius Rook

Like many Skitarii in service to the Adeptus Mechanicus Macharius Rook was vat-born, made specifically to protect the Tech-Priests of Platus from those who would wish harm upon them. When the agri-world that supplied the planet was cut off from it Macharius and the squad of Skitarii he was attached to were tasked with protecting the foodstores that were contained within the Forge Complexes from the Menials who were trying to break in and take them. When he was ready to take up his task his right eye was replaced with an augur array to supplement his combat effectiveness.

Macharius joined the ranks of the Skitarii on the frontlines a month after the greenskins had made planetfall on Platus. A month before the orks destroyed the planet Macharius lost a significant chunk of his chest and had it replaced with a bionic respiratory system to allow him to continue fighting back the hordes of orks trying to get to the atomics that were being guarded by the Skitarii.

When the Orks detonated their plundered atomics in the planet's crust Macharius was in the process of transferring to the Gael-Leo as a part of the Skitarii under High Lord Magos Ataran's command. Now that they have no home Macharius wishes to reach Crux Mechanicus in service to the Omnissiah and the Adeptus Mechanicus.

quote:

Name: Macharius Rook
Specialization: Operator
Aptitudes: Tech, Ballistic Skill, Defence, Fellowship, Offence, Perception, Toughness
Demeanor: Sensible
Comrade: Quinlli (Sarcastic)

WS: 30 (+10)
BS: 43 (+20 +3 Regiment)
S: 40 (+20)
T: 37 (+15 +5 Speciality -3 Regiment)
Agi: 28 (+5 +3 Regiment)
Int: 25 (+5 Regiment)
Per: 35 (+15)
WP: 30 (+10)
Fel: 20 (+5)

Wounds: 15
Fate: 2
Insanity: 10
Corruption: 0

Skills:

Athletics
Awareness
Common Lore (Adeptus Mechanicus, Skitarii, War, Tech)
Dodge
Intimidate
Linguistics (Low Gothic, Techna Lingua)
Logic
Navigate (Surface)
Security
Survival
Tech-Use +10
Trade (Technomat)

Talents:

Die Hard
Exotic Weapon Training (Integrated Weaponry)
Sprint
Iron Jaw (On a successful Toughness check ignore Stunned)
Weapon Training (Las)

Traits/Cybernetics:

Mechanicus Implants
-The True Flesh: Start with Mechanicus Implants and Potentia Coil for Integrated Weapons.
-Isolated by Machines: -10 Interaction with non-Mechanicus.
-Soldiers of the Omnissiah: Count as both Enginseer and Guardsman for prerequisites.

Survivor's Guilt: +10 Insanity
Last Survivors: Roll to replace Comrades. 1-2 nothing, 3-4 original regiment, 5+ elsewhere.
Sappers: +10 Tech-Use/Technomat to build or disassemble structures.

Bionic Respiratory System (+20 on Toughness checks against airborne toxins / gas attacks)

Gear:

Heavy Flamer
Integrated Las-Rifle
Venator Blade
Flak Helmet
Flak Vest
Frag Grenades (2x)
Smoke Grenades (2x)
Augur Array
Bionic Respiratory System
Lascutter
Red Robes (Uniform)
Poor Weather Gear
Rucksack
Anointed Toolkit
Mess Kit + Canteen
Blanket + Sleep Bag
Rations (2 weeks)


XP 600/600

Awareness-200
Dodge-200
Survival-200

Sathzur fucked around with this message at 00:12 on Aug 22, 2019

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.
Man, it would of been cool as hell to be a ramshackle borged out Ogryn laborer turned shock troop. Oh well...

Thinking of apping either a heavy weapons specialist or a Sergeant.

Edit: Since it looks like Rook is going general heavy weapons / flame weapons guy, I might app an explosives/demolitions guy with a rocket launcher and a grudge instead.

DeathSandwich fucked around with this message at 20:11 on Aug 19, 2019

Sax Battler
Jul 31, 2007

Another bloody customs post,
Another fucking foreign coast,
Another set of scars to boast,
We Are The Road Crew.



Sinth Tillow was seldom one to stand on principle. Originally a mine guard, he threw in with the planets rulers, putting down food riots to feed himself.
When the orks came, he volunteered for augmentation to better fight them, rather than hide and hope for the best.
Working with people he had been fighting weeks prior, he scouted enemy positions and preformed hit-and-run attacks where he could.
It felt liberating in a way, united in purpose in a way he'd never felt before.
And besides, ork meat, while tough and needing some proper cooking, was perfectly edible.
When the planet cracked, he saw his struggles, and the struggles of millions of people made futile in an instant.

He has since dedicated himself fully to serve his benefactors, and thus, what remains of his people.
If he, and they, can be remade and reforged, he believes they can, united, at least affect some lasting change.
Sinth sees little worth in his own humanity, and is eager to earn any augmentation he can, something his Mechanicus overseers sharply approve of.

quote:

Sinth Tillow

Stats:
WS: 30. (Base 20, +10)
BS: 40. (Base 20, +12, +5 Starting bonus, +3 Regiment)
S: 35. (Base 20, +15)
T: 35. (Base 20, +18, -3 Regiment)
AG: 40. (Base 20, +17, +3 Regiment)
INT: 30. (Base 20, +5, +5 Regiment)
PER: 30. (Base 20, +10)
WP: 28. (Base 20, +8)
FEL: 25. (Base 20, +5)

Specialty: Weapon Specialist
Demeanour: Pragmatic
Aptitudes: Agility, BS, Fel, Fieldcraft, Finesse, Tech, WS

Wounds: 13
Fate Points: 2
Insanity: 10

Skills:
Acrobatics
Awareness
Common Lore: Skitarii, War, Adeptus Mechanicus, Tech
Dodge
Linguistics: Low Gothic, Techna Lingua
Logic
Operate (Aeronautica)
Navigate (Surface) (+10)
Security
Survival
Tech-Use (+10)
Trade (Technomat)

Talents:
Weapon Training: Las / Solid Projectile / Low-Tech
Die Hard: Roll twice to not die of blood loss
Lasgun Barrage: Additional DoS when firing Las weapons.
Exotic Weapon Training (Integrated Weapons)
Mechanicus Implants (See Gear and Page 156 of Core)
The True Flesh: Start with Mechanicus Implants trait. Potentia coil can handle integrated weapons.
Isolated by Machines: -10 on interaction with non-Mechanicus
Soldiers of the Omnissiah: Counts as Guardsman and Engineer
Sprint: +3m on Full Move, x2 movement on one Run round. Take 1 Fatigue if talent used two rounds in a row.
Survivor's Guilt: Start with 10 Insanity
Last Survivors: Comrade Replacement, roll: 1-2 None, 3-4 from Platus, 5-10 elsewhere.
Sappers: +10 on Tech-Use/Technomat to build/disassemble structures.

Cybernetics:
Alatus-Pattern Jump Pack:
The Alatus-pattern jump pack doubles the user’s base
movement value and can be used to gain the Flyer (12) Trait
for up to one minute. Extended flights tend to drain potentia
coils far quicker than short jumps, so the user must pass a
Challenging (+0) Toughness Test after using the Flyer
Trait or gain one level of Fatigue. The mechanical wings
grant the user the Fear (1) Trait, and can be used to buffet the
enemy in combat, granting the user a +10 to all Parry Tests.
Use of the Alatus-pattern jump pack requires the Operate
(Aeronautica) Skill and the Mechanicus Implants Trait.

Subskin Armor:
This implant adds +2 Armour Points to the Arms, Body,
and Legs locations. The bonus is added to any other Armour
Points for these locations.

Gear:
Integrated Las-Rifle 100m, 1d10+6 E Damage, Pen 2, Range 100m, ROF S/2/-, Clip N/A, Reload N/A Special: Tearing, Integrated
Platus Rad-Shotgun 30 Meters RoF: s, Dam 1d10+4I, Pen: 0, Clp:8, Reld: Full, Special: Scatter Irradiated (1)
Venator Blade 6m, Dam 1d5+2 R, Pen 2, Special: Balanced, Felling (2), Razor Sharp, Cannot be destroyed by power field rule
One Flak Vest and one Helmet
Six Frag Grenades
Two Smoke Grenades
One Lascutter
Red Robes (uniform)
Poor weather gear
Rucksack
Anointed Toolkit
Mess kit and canteen
Blanket and sleep bag
2 weeks rations

Armour:
Head 4, Chest 5, Arms/Legs 2

Comrade: Botek
Demeanour: Pious
A true convert of the Omnissiah.

Advances:
Acrobatics 100
Awareness 200
Dodge 200
Operate (Aeronautica) 100

Sax Battler fucked around with this message at 12:21 on Aug 22, 2019

Epicurius
Apr 10, 2010
College Slice
Thinking an Engiseer.

megane
Jun 20, 2008





Tribune Zeta

Zeta rarely speaks of her life before becoming a skitarius. On occasion, when no new recruits are listening, she will mention a family, who were lucky enough to serve above ground, manning a repair and refueling facility for industrial vehicles, or her home on the southern coast. But she abandoned that life, discarding her birth name in favor of her designation, to become the person she is now -- as she is in the habit of icily informing anyone who pries. The cohort is her world, now.

Though she had served for several years before everything on Platus went to hell, earning her status as a tribune in peacetime, it was in the fighting against the orks that she distinguished herself. In combat she is unyielding, driving forward with cold aggression and retreating suddenly to draw the reckless orks into friendly forces. That such tactics deviate from the slow, tireless offensive mandated by the Mechanicus has not gone unnoticed by her superiors. Fortunately for her, there's been no time for anything more than quiet disapproval as yet.

When the end came, Zeta's squad were among the last to reach the Gael-Leo, driving thousands of civilians before them into the vast holds. Watching her homeworld crumble before her eyes, she felt oddly calm. The skitarii do not relent. They are inescapable. Revenge would find the enemy. For her part, she has sworn to find a new home for her cohort, to feel stone beneath her boots once again. If she has to carve that home out of the enemy with her own hands, so be it.

quote:

Stats:
  • WS: 40 (20)
  • BS: 20 (0)
  • S: 30 (10)
  • T: 40 (18 - 3 reg + 5 trained)
  • AG: 35 (12 + 3 reg)
  • INT: 28 (3 + 5 reg)
  • PER: 25 (2 + 3 reg)
  • WP: 35 (15)
  • FEL: 45 (20 + 5 spec)

Specialization: Sergeant

Aptitudes: FEL, PER, S, T, WS, Tech, Defence, Leadership

Demeanor: Loose Cannon

Wounds: 15
Fate: 2

Insanity: 10
Corruption: 0

Skills:
  • CL (Adeptus Mechanicus)
  • CL (Tech)
  • Linguistics (Low Gothic)
  • Linguistics (Techna Lingua)
  • Logic
  • Navigate Surface
  • Security
  • Tech Use +10
  • Trade (Technomat)
  • Command
  • SL (Tactica Imperialis)
  • Parry
  • Dodge

Talents:
  • Die Hard
  • Sprint
  • Iron Discipline
  • WT (Chain, Las, Low-Tech, Integrated Weaponry)

Traits:
  • Mechanicus Implants
  • The True Flesh
  • Isolated by Machines
  • Soldiers of the Omnissiah
  • Survivor's Guilt
  • Last Survivors
  • Sappers

Cybernetics:
  • Subskin armor
  • Autosanguine

Gear:
  • Las pistol
  • Chainsword
  • Integrated las-rifle
  • Venator blade
  • Flak vest and helmet
  • Frag grenades (2)
  • Smoke grenades (2)
  • Lascutter
  • Red robes
  • Poor weather gear
  • Rucksack
  • Anointed toolkit
  • Mess kit and canteen
  • Blanket and sleep bag
  • Two weeks' rations

Comrade:
Odette (Green)

Orders:
  • Get Them!

XP: 600/600
  • Parry (100)
  • Dodge (200)
  • T+5 (100)
  • Get Them! (200)

megane fucked around with this message at 04:10 on Aug 25, 2019

Ferrosol
Nov 8, 2010

Notorious J.A.M


Sasha Letheran

The youngest daughter of an extended clan of rad-miners, Sasha grew up with one overwhelming desire. She wasn't going into the mines like the rest of her family to rot and die in the service of some "Forge Lord" that no one had seen in generations. Instead bolstered by her natural cunning and lack of anything even approaching a scruple she affiliated herself with the local Undermine gang and made a tolerable living as mid-level enforcer in the gang. With the food riots escalating a gang of like minded folk with access to the black market enabled her to ride out the worst of the starvation induced riots.

Of course the gang was of little use when the Orcs arrived. Caught up in a sweep for "unproductive" workers she was conscripted into the fighting early and by a combination of ruthlessness and a willingness to let stupider idiots sacrifice themselves in the name of the Omnissiah managed to survive when most of her fellow gangers did not, only taking a serious wound in the final evacuation which saw her as one of the fortunate few evacuated to the Gael-Leo.

For now Sasha is content to serve. But she's not stupid she can work the odds as well anyone else and knows the long term survival chances of a soldier of the Imperium are nil. So she's quietly making plans to desert as soon as an opportunity presents itself. Of course getting away with it will be no easy task but if she can enlist some like minded souls who can handle themselves... well then the stars are the limit.

quote:

Stats:
WS: 25 (20 Base +5 Points)
BS: 48 (20 base +3 Regiment +5 Specialism +20 points)
S: 30 (20 base +10 points)
T: 30 (20 base- -3 Regiment +13 points)
AG: 40 (20 base +3 Regiment + 17 points)
INT: 30 (20 base +5 Regiment +5 points)
PER: 35 (20 Base+15 points)
WP: 30 (20 base +10 Points)
FEL: 25 (20 Base +5 points)

Speciality: Weapon Specialist
Demeanour: Thief
Aptitudes: Agility, BS, Fel, Fieldcraft, Finesse, Tech, WS

Wounds: 13
Fate Points: 2
Insanity: 10

Skills:
Athletics
Awareness
Common lore (Adeptus Mechanicus)
Common Lore (Tech)
Common Lore (Imperial Guard)
Common Lore (War)
Deceive
Dodge
Linguistics (Low Gothic)
Linguistics (Techna Lingua)
Logic,
Navigate (Surface)
Security
Tech use +10
Trade (Technomat)

Talents:
Die Hard
Sprint
Exotic weapon training (integrated weapons)
Rapid Reload
Weapon Training (Las)
Weapon Training (Projectile)
Weapon Training (Launcher)


Traits: Mechanicus Implants
-The True Flesh: Start with Mechanicus Implants trait. Potentia coil can handle integrated weapons.
-isolated by machines: -10 on interaction tests with nonmechanicus.
-Soliders of the Omnissiah: Can only have Enginseer Specialist class. Everyone is treated as an Enginseer and Guardsmen for the purposes of prerequisites.
Survivor’s Guilt: Begin play with 10 insanity
Last survivors: When trying to replace comrades roll a d10. 1-2 no replacement, 3-4, from original regiment, 5-10 come from elsewhere.
Sappers: +10 on tech use or trade (technomat) to build or disassemble a structure.

Cybernetics:
Good Quality Ocular Sight

Gear:
integrated Las-Rifle
Venator Blade
One Flak Vest and one Helmet
Two Frag Grenades
Two Smoke Grenades
One Lascutter
Red Robes (uniform)
Poor weather gear
Rucksack
Anointed Toolkit
Mess kit and canteen
Blanket and sleep bag
2 weeks rations
Four Krak Grenades
Platus Rad-Shotgun:

Comrade: Cyrus
Demeanour: Addict

Advances: (600/600)
Trained Dodge: 200xp
Trained Deceive: 200xp
Trained Awareness 200xp

Ferrosol fucked around with this message at 22:54 on Aug 23, 2019

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Hephaestus-1B



>it is through no fault of 0ne's own that 0ne finds 0neself assigned to a combat role. 0ne has been cheated out of 0ne's rightful place amongst the ranks of the mechanicus, because of a fickle mach1ne sp1r1t.

>on platus 0ne was assigned to the maintenance of the great factorums - a position with a quantum of prestige and a surfeit of opportunity for advancement. perhaps most importantly, 0ne's position shielded 0ne from the rigours of life after the rift opened. the xenos menace , scourge of platus, came and destroyed 0ne's beloved factorum. 0ne was, of course, working in the factorum at the time and so became trapped within. 0ne did what 0ne had to do. 0ne persuaded the factorum's mach1ne sp1r1t to overload itself, creating a passage for 0ne to escape.

>0ne should have foreseen this would anger the 0mnissiah. 0ne believed 0ne had escaped judgement but, in its omniscient wrath, the 0mnissiah assigned 0ne to the military. now 0ne wishes only to atone for 0ne's crime so that 0ne may once again be accepted into the 0mnissiah's great circuitry.


pre:
Name: Hephaestus-1B
Specialty: Tech-Priest Enginseer
Regiment: Survivors of Platus
Demeanour: Coward
Aptitudes: Ballistic Skill, Intelligence, Knowledge, Perception, Strength, Tech, Toughness, Weapon Skill, Willpower

Comrade Servitor: Cyclopes I
Comrade Demeanour: Quiet

Characteristics:
WS   25  (20 + 5)
BS   35  (20 + 15)
S    30  (20 + 10)
T    30  (20 + 13 - 3 (Regiment))
Ag   30  (20 + 7 + 3 (Regiment))
Int  60  (20 + 20 + 5 (Regiment) + 5 (Specialty) + 10 (Advances))
Per  40  (20 + 17 + 3 (Regiment))
WP   30  (20 + 10)
Fel  25  (20 + 5)

Wounds: 13
Fate: 2
Insanity: 10
Corruption: 0

Skills:
Common Lore (Adeptus Mechanicus +10, Tech +10)
Forbidden Lore (Adeptus Mechanicus, Archaeotech)
Linquistics (Low Gothic, Techna Lingua)
Logic
Navigate (Surface)
Security
Tech Use +20
Trade (Technomat)

Talents:
Die Hard
Exotic Weapon Training (Integrated Weapons)
Sprint
Cold Hearted
Mechadendrite Use (Weapon, Utility)
Weapon Training (Las, Power)

Traits:
Mechanicus Implants
The True Flesh: Start with Mechanicus Implants trait. Potentia coil can handle integrated weapons.
Isolated by Machines: -10 on interaction tests with non-Mechanicus. 
Soldiers of the Omnissiah: Can only have Enginseer Specialist class. Everyone is treated as an Enginseer and Guardsmen for the purposes of prerequisites. 
Survivor’s Guilt: Begin play with 10 insanity.
Last Survivors: When trying to replace comrades roll a d10. 1-2 no replacement, 3-4 from original regiment, 5-10 come from elsewhere. 
Sappers: +10 on Tech Use or Trade (Technomat) to build or disassemble a structure.

Gear:
Integrated Las-Rifle
Venator Blade
One Flak Vest and one Helmet
Two Frag Grenades
Two Smoke Grenades
One Lascutter
Red Robes (uniform)
Poor weather gear
Rucksack
Anointed Toolkit
Mess kit and canteen 
Blanket and sleep bag
2 weeks rations
Sacred unguents
Dataslate
Combi-tool

Cybernetics:
Good craftsmanship mind impulse unit
Good craftsmanship cerebral implants
Good craftsmanship luminen capacitors
Utility mechadendrite
Interface port
Autosanguine

Experience: 0/300

Advances:
Int +5      100
Int +10     200
Wounds: 1d5+8 13

MaliciousOnion fucked around with this message at 16:04 on Oct 18, 2019

Werix
Sep 13, 2012

#acolyte GM of 2013
Squad Acheron-Delta 121 is comprised of the following:

Hephaestus-1B (MaliciousOnion)
Tribune Zeta (megane)
Odette
Magna Rho Rho (dachshund of doom)
Claudius Venta
Lindserra Salbeck (Serpentis)
Barbarella
Sinth Tillow (Sax Battler)
Botek
Sasha Letheran(Ferrosol)
Cyrus
Macharius Rook(Sathzur)
Quinlli

OP to come soon. Everyone post some initial thoughts on your allies. You were all fighting together near the end of the planet's demise, and have been drilling and living together for the last couple months in the Warp.

Your squad is uniquely situated in which you have an Engineseer, who as an initiated member of the cult mechnaicus could pull rank (similar to a commissar) but Tribune Zeta has actual military rank. So touch on that.

Dachshundofdoom
Feb 14, 2013

Pillbug
Internal Process Record (Magna Rho Rho)

Just got the word that we'll be exiting the Warp soon, so I'm going to record my observations of the squad. Might be amusing to look back on my humble beginnings in a few years when my name is on everyone's vox-emitter.

Hephaestus 1-B, the only "real" Tech-Priest among us. My family was always somewhere between the Cult and the people. Too important and enhanced to be miners, but too much time spent laboring out in the rocks and the rads to be respected by the Mechanicus proper. What I mean is, nobody ever really liked us, and the feeling was mutual. But if there was any kind of Tech-Priest we outright hated, it was the self-obsessed kind, the ones that would triple quotas to make themselves look good and then shift the blame when half the mine died a few months later. I'm getting those vibes. And anyway, rumor is Hephaestus is only here because of some major plus-plus tech heresy, the kind that gets you decommissioned if you aren't too important for real consequences. What I'm saying is that he's technically in command, and he's on our side, but I'm not going to allocate any extra grief cycles if he catches a bullet.

Tribune Zeta, the one who's really in charge, and also one of the few remaining proper Skitarii. I appreciate a good leader. A good leader makes good plans, and good plans make everyone involved look good. There's static about the Cult being unhappy with her approach, but here's a fact: nobody important really cares so long as the data-sheets balance out in our favor at the end of the day. I'd much rather bend the rules to fit the situation then have a leader who insists that we march steadfastly into death because that's what the Plan is.

Lindserra Salbeck, the hero. She's already started following precisely the course I intend to take. Kill your enemies, build up the legend, and then let the stories propagate. I intend to stick close if she lives up to her reputation in the future. That being said, she is potential competition. There had better be room for two heroes in Acheron-Delta 121.

Sinth Tallow, the flier. Air support is always appreciated. He strikes me as dependable and predictable, which is all I can really ask of anyone. I've heard he's got a taste for Ork, which is... disquieting. Omnissiah willing we won't have to sink that far on campaign.

Sasha Letheran, the untrustworthy one. What little I've heard is that she's ganger scum, which means she's had a lot of practice standing on miners' necks until they hand over their ration chits, and less practice with anything resembling a real fight. Not actually a bad soldier in the sense of fighting, just the kind who's never the first into the breach. That's fair enough; more glory for me. I'm just going to keep my distance and try not to get caught in the blast radius when she self-destructs.

Macharius Rook, another one of the few original Skitarii who survived. He's effective and dedicated, and I couldn't ask for a better ally. That being said, like anyone given the privilege of wielding a heavy flamer, I think he is best admired from a safe distance. 8-10 meters, generally.

megane
Jun 20, 2008



Magos:

Please find attached the requested data file detailing the combat-readiness of Acheron-Delta 121. Training regimen is currently progressing at 86% of nominal. Equipment readiness is estimated at 92% of nominal. Cohesion coefficient is 5.023. All metrics within margins as per 53 and 210.

[ 417022H Magna Rho Rho | B/C/A/A/3.2 ]
Self-assured. Unit requested reallocation to combat vehicle training. Request denied. (x2) Combat attitude above marginal. Insubordination deemed unlikely, but metrics point towards suboptimal decision-making due to recklessness.

[ 415041H Claudius Venta | B/D/B/S/1.7 ]
Possible candidate for Omnissian recoordination. Unit has made a number of non-standard quartermaster requests. Combat attitude marginal. Monitor.

[ 421109H Lindserra Salbeck | S/B/B/A/5.3 ]
See Combat Report Gamma 56.009. Following minor incidents, standard training regimen was deemed unsuited and unit was reallocated to pattern five. Combat attitude marginal; unit takes unnecessary risks.

[ 421110H Barbarella | D/A/B/F/7.3 ]
Unit shows distinct lack of engagement. Morale-enrichment protocols advised. Marksmanship improvements noted. Unit requested communion with a techpriest. Request granted.

[ 417502H Macharius Rook | A/S/D/C/13.1 ]
Vat 0029-BQ Epsilon. Note: records of vat parameters lost. Unit has expressed willingness to undergo additional augmentations. Combat attitude below marginal. No anomalies detected.

[ 420191H Quinlli | A/F/C/F/4.2 ]
Combat attitude below marginal. Social calibration deemed unnecessary. Humorous. Marksmanship tests inconclusive. (x3)

[ 416070H Odette | F/B/B/C/0.8 ]
Training regimen effectiveness below mandated levels. Unit requested dismissal. Request denied. Morale-enrichment protocols advised. Unit requested communion with a techpriest. Request granted.

[ 416213H Sinth Tillow | C/S/D/A/3.9 ]
Assigned to training regimen pattern sixteen as per installed augments. Combat attitude dangerously above marginal; social calibration deemed unnecessary. Monitor. Unit has expressed willingness to undergo additional augmentations. (x3)

[ 419929H Botek | S/D/F/F/17.8 ]
Pious. Insubordination deemed extremely unlikely. Combat attitude unclear; additional observations scheduled. Unit requested communion with a techpriest. Request granted. (x3) See Communion Report 27-GHH-000003.

[ 416077H Sasha Letheran | S/D/S/A/5.0 ]
Immersion progress below recommended norms. Combat attitude unclear. Marksmanship ratings excellent; no anomalies detected, but retesting advised. Insubordination deemed unlikely. Social calibration advised.

[ 417092H Cyrus | B/B/A/D/2.9 ]
Unit has made a number of non-standard quartermaster requests. Equipment anomaly logged. (x2) Combat attitude marginal. Social calibration deemed unnecessary. Monitor.

Addendum: Hereby confirm Enginseer Hephaestus-1B attached to Acheron-Delta 121. Praise be unto the Omnissaiah that we have been deemed worthy of the attention of this fearless and enlightened servant of the Motive Force. Humbly advise careful consideration of said enginseer's distinctive command and combat capabilities, etc. when assigning orders to this squad. For purely formal reasons, please confirm chain of command.

Sathzur
Nov 19, 2009
Hephaestus-1B: A talented Enginseer, although his last posting was destroyed around them, some say that Hephaestus was the cause, others say it was the Orks meddling in the inner workings.
Tribune Zeta: A fellow Skitarii, but one who was not vatborn like myself, this may be either an advantage for them or a disadvantage.
Odette: They are relatively new to the frontlines and have not left an impression on me just yet.
Magna Rho Rho: He wishes to become closer to the machine spirit of an Ironstrider. This desire makes him someone to admire.
Claudius Venta: Their superstition may be a hindrance to our future work, but it may help us
Lindserra Salbeck: A former miner, it is obvious they have a strong survival instinct as they survived the food riots and the orks.
Barbarella: They joined Lindserra in the ranks of the skitarii but does not see that we will earn our reward when we are done.
Sinth Tillow: Like myself they wish to come close to Crux Mechanicus
Botek: Their faith in the Omnissiah might be the greatest of all those in Squad Acheron-Delta 121
Sasha Letheran: she does not serve willingly like most of those on Platus do.
Cyrus: Their drug reliance may become a hindrance in future if they can no longer procure what they crave.
Quinlli: He is someone you would want at your side, even if he acts as if it is an annoyance for him to stand beside you.

Serpentis
May 31, 2011

Well, if I really HAVE to shoot you in the bollocks to shut you up, then I guess I'll need to, post-haste, for everyone else's sake.
Personal Log, Skitarii L. Salbeck, Squad Acheron-Delta 121

It’s been a busy few months since we, well... left’s kind of a rocky word. Since we escaped Platus, I guess. Word is we’re back in real space soon; rumour is a combat zone, but that could be the usual slag from the doom sayers.

Still, if it is, least I know the Tribune has a true head on her shoulders. I dunno WHAT a ‘pattern five’ training regime is, but got to be a good thing with my performance grading, right? She’s not too keen on, well, me getting up in the thick of it all the time, I guess, but that’s just how I swung things with the mines. (Note - got to stop calling her Zeta. Rank is rank and all that even if she treats us right.That’s gonna get me in real bad sludgework if she catches me out.) Got to hope Odette catches up quick though - Zeta’s a real firm taskmaster.

Saw Magna Rho-Rho in a mood. Think his combat vehicle training requests got rejected again. He’s still too shiny for his own good, but I feel for him. Least he gives a frack and acts the same. He’ll get the summons soon, I’m sure - red-robes won’t keep a trained walker-heir on foot for long. (If he doesn’t get himself hurt first.) Wish his luck charmer Claudius would stop going on and on and on about portents and luck and all that slag. Rocks are rocks - can’t overwork things.

Still can’t prospect Sinth right. I mean, he seems real firm on the ground when you talk to him, and I’d rather have an old guard on our side than not, but... he thinks a jet pack is a good way to move when his legs still work, he’s hunting for tin and not the medal kind, and that story about him cooking up Ork is ... proper off. Makes me twitchy. Still, maybe I’m not giving him a fair shake. I’ll give him time. Dunno how he puts up with Bloody Boring Botek, though - his droning off-key hymnals’ll get us slotted if he’s not careful.

Mind you, talking about getting slotted, how the frack the red-robe uppers haven’t cottoned on to the sketchy stuff Sasha and Cyrus get to, I don’t know. Put me with Sinth or Magna first, cheers much. She’s a sly one and out for something all bauxite like for sure. Mind you, least she’s not addled through like her pet. If he wakes me up one more time scratching for his “quick fix” again, I’m putting a las bolt through his foot. At least she’s a drat fine shot and not off her head half the time.

Well, at least Rook is still solid. He knows what it’s like to have taken a knock from the Orks and knock back harder. If we are going straight into a hot spot, he’ll be a good grounding for the rest of us. Can’t say more than that. And Quinli’s not lost his wit. Hard to keep a straight face when the Tribune’s talking and he’s doing his best, er, Tribune “tribute”.

P.S. Got to talk to Barbarella again. I know she’s not adjusting well to the thought of being back at war again, but she’s getting bad reports on her record now. And she knows those stick like run-off. Got to make sure she doesn’t get herself into the sump with her grumbling. Or worse. She moaned about the last day of latrine duty for days.
P.P.S. Enginseer coming in! That’s ... something. Never actually properly served under one directly before (battlefield casualties don’t count). It’ll be different, for sure. Bad seam rumours about this one on the decks, too - Hephaestus I think? Anyway, yeah, not sure how that’ll shake things up... least I know the Tribune’s thinking and outlook to fighting. That matter, wonder how Zet—the Tribune’s taking it?

Serpentis fucked around with this message at 16:02 on Sep 3, 2019

Werix
Sep 13, 2012

#acolyte GM of 2013
Rumors have come down from the bridge and the ship is heading to the Leight system but it don't add up. The System is small, with only two planets. One's a gas giant, mostly hydrogen, with a small refinery operation via a orbital station. Other planet is Leight I. Small world three quarters the size of Terra, with gravity and atmosphere to match. Planet is barren, but had life at one point, as there are sizable prometheium deposits.

Still the station has a population of 500, the planet has about 25,000 people spread across various small extraction operations. The type of system where a mass hauler comes once a decade to pick up gases and leave. There shouldn't be anything strategic enough to warrant our attention. Maybe we're just passing through to take on hydrogen and prometheium?

Ferrosol
Nov 8, 2010

Notorious J.A.M

Hephaestus-1B : Normally I can't stand the high and mighty cogboys who look down on the rest of us but this one has been knocked down a few pegs so he might be more open to some sort of a deal if need be, and having a cogboy on side would make things a lot easier.

Tribune Zeta Huh, I didn't think there were that many real Skitarii left, and we're lucky enough to get two of them. The Tribune is the scary one. He acts like your typical tin soldier but every so often he does something that shows there a good brain in that head of his, I'll have to be very careful because one slip up around him could see me in the deepest shaft.

Odette Who? Oh, the new kid. She hasn't done much one way or the other to impress herself on me.

Magna Rho Rho: If he goes on about his "poor lost walker" one more time I swear i'm gonna break him in half. Hopefully we'll get shot of him and he can go and pilot a new one or something and everyone would be happy.

Claudius Venta I'd say the guys nuts, with his luck poo poo but if the stories are true then he's survived poo poo that'd kill most normal people so maybe there's something in it?

Lindserra Salbeck I thought Lindserra might be worth recruiting, she's from the mines after all and should know the score as well as anyone, but from what I've heard she fancies herself as the hero type. I'm not getting killed so she can go punch an ork or whatever. Still maybe I can get her to tone it down a bit and then she'd be handy to have along.

Barbarella At least she seems to get how things are going to go. I don't think it'd take much to win her over to the cause of getting the hell away from the regiment.

Sinth Tillow Bloody mine-guards! Sorry, old reflexes, he keeps himself to himself and if all he wants to do is go play with his jetpack then I for one am willing to let him as long as he stays out of my way I'm happy to stay out of his.

Botek I think the cog up his rear end has a cog up it's rear end. He's all high and mighty about the "Omnissiah will protect us if we have faith" Me? I think the Omnissiah helps those smart enough to help themselves. Still I'm keeping an eye on him because if he figures what I'm up to he'll go and blab to the nearest tech-priest and then i'm in the darkest shaft!

Cyrus The one person I can completely trust to have my back. Well as long as he's got his stims anyway. Take them away from him and he starts getting sloppy... I'll have to keep an eye on him and make sure he doesn't run out again.

Macharius Rook Hmm, he's dangerous and he's been an actual skitarii for years. He wouldn't go along with any sort of desertion so he may have to have a little accident at some point. Which I i'm hoping to avoid if at all possible. I'd rather not leave a trail of bodies behind if I have to run.

Quinlli Now this guy is hilarious, I don't know how he gets away with half the stuff he says. I hope I can win him over to my side.

Sax Battler
Jul 31, 2007

Another bloody customs post,
Another fucking foreign coast,
Another set of scars to boast,
We Are The Road Crew.

Sinth Tillow, notes on squad-members:

Botek: True believer. Was with me when the planet blew. Grown quite fond of. Unimaginative. Will preserve.

Hephaestus-1B: True enginseer. Entitled. Sees posting as temporary setback. Disposed to put personal glory before squad. Potential future contact if handled right. Will tread carefully. May have to "reinterpret" orders from.

Tribune Zeta: Reasonable. Strong. Gave us orders during ork fighting. Puts lives and results before dogma. Will follow. Will learn from.

Odette: Untested. Taken under Zeta's wing. Shown promise? Nervous when observation noticed. Will watch further when can.

Magna Rho Rho: Loud. Overly fixated on future. Obsessed with walker vehicles. Glory seeker. Potentially useful.

Claudius Venta: Jumpy. Obsessive. If he can translate to proper sanctioned rites, may find use for habits. Harmless.

Sasha Letheran: Ganger conscript. Confident. Dislikes being watched. Seen type before. Rat in cage. Will watch for pounce. Will try to preserve implants for reintegration.

Cyrus: Unstable. Hanger-on. Looks to Sasha before acting. Waste of augmentation.

Macharius Rook: Solid. Dedicated. Met briefly before orks. Vatborn. Eager for augmentation. Will trust.

Quinlli: Clings to humor. Nearly as witty as he thinks he is. Harmless.

Lindserra Salbeck: Eager. Would likely have become ganger, if not for orks. Young. Reckless. Will watch her back, for now.

Barbarella: Bleak. Needs anchor. Needs to commit to life, otherwise no better than a servitor.

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Werix
Sep 13, 2012

#acolyte GM of 2013
You have been mustered.

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