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Depends upon what you mean by "gameplay changes". All the classes got stat upgrades. The wizards all got access to higher-level magic, the knight got low level white magic, and the ninja got the same for black magic. It didn't really change their roles, just added a bit of versatility to the knight and ninja, basically.
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# ? May 3, 2020 00:16 |
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# ? Apr 20, 2024 03:57 |
Yeah now I remember! Possibly some items needed to be used by a badass only? Also I think this might be the only time the wizard showed his head
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# ? May 3, 2020 00:37 |
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I meant like having the Fighter become either a Knight or a Samurai, with their own abilities and advantages, like that. Maybe a bit too far beyond the scope of the game, but these are the kinds of things you can do with a modern remake. Instead they kept "Figher hurt things and Knight hurt things harder." Edit: There is something to be said for capturing the simplicity of the original game but with more refinement, of course. magikid fucked around with this message at 03:15 on May 3, 2020 |
# ? May 3, 2020 03:10 |
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I've seen some mentions in the past few days about the news that a lot of older Nintendo information has been leaked or hacked, mostly around the era of N64, Gamecube, and Wii. Supposedly this involves source code for games, hardware and software testing code, and SDK and operating system code. I didn't want to touch any of this with a ten foot pole so I didn't snoop around too much, but it will be interesting to watch how this news unfolds.
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# ? May 4, 2020 00:04 |
yeah that's getting funneled directly to emulator people
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# ? May 4, 2020 01:08 |
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SniperWoreConverse posted:yeah that's getting funneled directly to emulator people Maybe if some sort of cleanroom implementation happens by way of a non-contributor writing up a spec for a contributor (which is how the IBM PC was freed from the constraints of IBM's copyrighted BIOS and became widely cloned into the modern PC standard), but that's still a pretty big bet for an emulator author to take, since their Patreon funds probably won't extend to cover a legal battle with an extremely angry multinational.
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# ? May 4, 2020 01:29 |
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If nothing else all the tech demos and prototypes are a really good get for the preservation scene. Despite not being able to verify the dumps. Documentation will be good for future FPGA uses at a later date maybe? The Kins posted:(which is how the IBM PC was freed from the constraints of IBM's copyrighted BIOS and became widely cloned into the modern PC standard) If it wasn't for that we would have not got this amazingly terrible commercial 15 years later. https://www.youtube.com/watch?v=gcFQf49h0VQ 2reachmu fucked around with this message at 00:53 on May 5, 2020 |
# ? May 5, 2020 00:47 |
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While it is super convenient/easy/cool that you can put Retroarch onto a thumb drive and run it on an Intel NUC, it's super unreliable and sometimes the drive will just stop working. I think my most recent gently caress-up is that I filled up the secondary USB thumb drive too full and now the system can't even read it (is that even possible?). I guess it's time to get an SSD for this thing?
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# ? May 7, 2020 19:08 |
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PCSX2 has put out its first stable release in four years.
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# ? May 7, 2020 20:43 |
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Lutha Mahtin posted:I've seen some mentions in the past few days about the news that a lot of older Nintendo information has been leaked or hacked, mostly around the era of N64, Gamecube, and Wii. Supposedly this involves source code for games, hardware and software testing code, and SDK and operating system code. I didn't want to touch any of this with a ten foot pole so I didn't snoop around too much, but it will be interesting to watch how this news unfolds. Mostly same here. It's good that it's getting saved, though I'm content to let the people who know what the gently caress they're looking at dig through it. I'm holding out hope for a few things to get the leak treatment, but I doubt we'll ever see them. Link's Awakening development stuff and Pokemon Puzzle Challenge
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# ? May 8, 2020 02:18 |
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Probably also a long shot but I wanna see Mario's Castle and other stuff from the cancelled mid 90s GBA/Project Atlantis.
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# ? May 8, 2020 02:39 |
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A veteran of Team Twiizers, the group that enabled Wii homebrew, weighed on on the Wii stuff in the leak: https://twitter.com/marcan42/status/1258283541101572097 marcan posted:People love to get all excited about leaks of official SDKs or code... but really, rarely are they all that amazing. Early on in development of homebrew for a console, they can help make things move much faster, but at the expense of legally tainting everything they touch.
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# ? May 8, 2020 11:42 |
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As a spectator with limited knowledge, that breakdown is really helpful for context, thanks!
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# ? May 8, 2020 20:12 |
Goon Boots posted:Lol, sounds a little like The Bad Touch. This rules.
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# ? May 10, 2020 02:38 |
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poo poo POST MALONE posted:While it is super convenient/easy/cool that you can put Retroarch onto a thumb drive and run it on an Intel NUC, it's super unreliable and sometimes the drive will just stop working. I think my most recent gently caress-up is that I filled up the secondary USB thumb drive too full and now the system can't even read it (is that even possible?). Some of the recent changelogs for RetroArch indicate that the developers are aware of performance issues and bugs that occur when trying to run the app in environments where the RA installation lives on a slow disk. The most recent release (1.8.6) has some improvements to help with this, but the way they talk about it, it wouldn't surprise me if there are other areas of the app that are unoptimized in this way. Also, yeah, don't try and run RA off of a disk that's too full. You need extra room for all the emulator stuff that gets generated at runtime, like configuration files, game saves, savestates, and so on. e: The 1.8.6 update to RA has a new default UI called Ozone. Functionally, it's not all that different than the XMB one, but it has less swoopy motions and it fits more information on screen. I like it. If you have an existing RA installation, you can select it from the in-game settings menus. Lutha Mahtin fucked around with this message at 23:04 on May 10, 2020 |
# ? May 10, 2020 23:00 |
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My issue is I can't easily track storage space using LAKKA. RA itself doesn't have a drive space monitor that I know of and since LAKKA just boots right into RA, I'd need to constantly monitor it via command line queries as I transfer games to it. It'd also be nice if RA was smart enough to not let you completely hose a USB drive by filling it to the drat brim and then refusing to read it.
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# ? May 11, 2020 00:24 |
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I think you're expecting too much out of RetroArch. Yeah it's an attempt to create a more "friendly" emulation system. But it still isn't there yet on a complete plug-and-play way in many aspects. It's still a "power user" toy that will blow up if you don't know its ins and outs.
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# ? May 11, 2020 03:23 |
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However, if you are a poweruser it's pretty cool so far. I've essentially switched over to it outside of a few cases.
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# ? May 11, 2020 03:49 |
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Retroarch is def a quality backend if you're using a good frontend like Launchbox -- If you aren't bothered by watching some youtube videos and doing some tweaking to get it all put together you could do a lot worse. Personally, I just use Negatron and Mame sets for 98% of my emulation needs. It has some weird idiosyncrasies but it's way head of the more standard MameUI or stock UI.
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# ? May 11, 2020 14:53 |
Not sure if this is the place to ask, or the retro computing thread, but eh. Since Launchbox was mentioned... I've got a Launchbox setup that I'm pretty happy with so far, running everything except for PS2 in Retroarch. Decided I want to see what this hot new computer that all the cool kids are talking about these days (the Amiga) is all about, only to discover that Amiga emulation seems to be kinda a bitch and a half. So I set up FS-UAE and all the kickstarts and everything, imported my games, and have tried playing a few. Yay, they load! But holy JESUS are the load times on these floppy games atrocious. Like yeah, obviously I know it was like that on original hardware, but is there any way to reliably speed up stuff like initial loading without impacting the speed the actual game is at? Like, loading up Lemmings for example takes about three minutes before I actually get to the title screen. I have the floppy noises on in FS-UAE pretty much only because they're my only indication that the emulator hasnt just frozen on the loading screen.
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# ? May 27, 2020 16:42 |
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Drone posted:Not sure if this is the place to ask, or the retro computing thread, but eh.
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# ? May 28, 2020 05:15 |
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Drone posted:Not sure if this is the place to ask, or the retro computing thread, but eh. I really had to stop at computer gaming for my launchbox setup. There is an even darker hole you fall into getting everything MAME supports these days and getting more wheels/platforms on your list is so addicting.
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# ? May 28, 2020 20:24 |
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Drone posted:So I set up FS-UAE and all the kickstarts and everything, imported my games, and have tried playing a few. Yay, they load! But holy JESUS are the load times on these floppy games atrocious. Like yeah, obviously I know it was like that on original hardware, but is there any way to reliably speed up stuff like initial loading without impacting the speed the actual game is at?
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# ? May 28, 2020 21:55 |
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cool new Metroid game posted:I've never used FS-UAE but I've messed about with WinUAE in the past and I'm guessing they're pretty similar. I'm pretty sure there's an option in there to speed up the floppy disk emulation in there somewhere, probably in where you set up the drives. The percentage-based options speed up the rotation speed of the virtual floppy drive. The "Turbo" option throws that all away in favour of loading instantly, but as such it is less accurate and even with a few little fudges thrown in some games/demos/copy protection systems may not like it.
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# ? May 29, 2020 04:55 |
Oh that's great, I'll give that a shot. It seems like FS-UAE doesn't really like me using my xinput controller though. I've configured it and everything, but I still seem to need to use my keyboard and mouse when in-game. Though maybe it's kinda game-dependent?
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# ? May 29, 2020 06:43 |
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Drone posted:Oh that's great, I'll give that a shot.
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# ? May 29, 2020 08:46 |
Thanks for the help so far. Is there a setting that sets the floppy speed across every single configuration file, instead of having to update that setting for each individual game in the launcher? Or is the Amiga one of those platforms where I should kinda just curate my own list of the games I want to play individually, set them up the way I want them individually, and then don't import anything beyond that?
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# ? May 29, 2020 14:25 |
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Sort of a random aside but if you want access to the Saturn redump set on archive.org, you need to log in with an account now. If you look at the file listing without logging in, all of the links are removed.
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# ? Aug 8, 2020 17:51 |
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When did archive become a files place? I was setting up a RetroPie and saw reference to it on a forum, last I went there it was an actual internet archive
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# ? Aug 8, 2020 18:37 |
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As long as they host an entire library of content I think it's semi-okay? A lot of sets are getting wiped, apparently. Probably won't last too much longer.
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# ? Aug 8, 2020 18:42 |
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# ? Apr 20, 2024 03:57 |
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Drone posted:Thanks for the help so far. I run all my emulators through the steam overlay these days. It takes a bit of work to make everything function, but the steam controller layer is very robust. You want something to happen? It's possible and there's probably a downloadable preset for it. You can designate overlay dial access to emulator functions such as save states, and chord gestures to do OS functions. edit: eh, not really what you're asking for, but I'll leave this up as a general advice StoryTime fucked around with this message at 03:59 on Oct 1, 2020 |
# ? Oct 1, 2020 03:55 |