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AdmiralViscen
Nov 2, 2011

Anybody else playing this?

I’m kinda not. I got it on launch day and loved about 3/4ths of it. Then the last world and a half got so insanely difficult that it kind of turned me off on the game. I lost 40-60 lives in a couple of those later levels. I’d built up a huge bank of lives in Retro mode up until that point and had to put it to Modern to hope to finish the game.

I saw myself going after all the crates and diamonds and stuff, but I know I would never bother replaying those later levels, so it seems pointless to pursue it in the earlier ones. Also, even the easier levels are long as hell and have like 400 crates that are hidden in unfun invisible places. Makes me feel like I have to play along to a YouTube video to hope to do it.

I dunno. I really like the mechanical and visual variety, I was hyped for the game, but ultimately I guess I found it disappointing. I don’t dislike hard games but this one is just exhausting to me.

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lurker2006
Jul 30, 2019

AdmiralViscen posted:

Anybody else playing this?

I’m kinda not. I got it on launch day and loved about 3/4ths of it. Then the last world and a half got so insanely difficult that it kind of turned me off on the game. I lost 40-60 lives in a couple of those later levels. I’d built up a huge bank of lives in Retro mode up until that point and had to put it to Modern to hope to finish the game.

I saw myself going after all the crates and diamonds and stuff, but I know I would never bother replaying those later levels, so it seems pointless to pursue it in the earlier ones. Also, even the easier levels are long as hell and have like 400 crates that are hidden in unfun invisible places. Makes me feel like I have to play along to a YouTube video to hope to do it.

I dunno. I really like the mechanical and visual variety, I was hyped for the game, but ultimately I guess I found it disappointing. I don’t dislike hard games but this one is just exhausting to me.

Yeah the, "collect all 400 of these disposable pieces of garbage in every single level", thing seems especially insane to me even by collectathon standards, if I'm not doing that I'm not going to bother with anything else besides just completing the level, bummer.

ultrachrist
Sep 27, 2008
Man, you guys weren't kidding about difficulty and lovely box placement. My wife has nostalgia for Crash so we played through the trilogy a while back and had fun. This game is difficult almost immediately, which turns her off. And I, who like to 100% things while she works through the levels normally, am completely turned off by boxes hidden in places you almost need a guide to find. The levels are all way too long and make the 'don't die while getting all boxes' and time trial relics far too time consuming to perfect. It sucks because the framework for the game is great.

Cucumbers
Apr 9, 2006
<img alt="" border="0" src="https://fi.somethingawful.com/customtitles/title-cucumbers.jpg" /><br />Happy Train Speedmobile! (<b><i>Stallman Approved</i></b>)

ultrachrist posted:

Man, you guys weren't kidding about difficulty and lovely box placement. My wife has nostalgia for Crash so we played through the trilogy a while back and had fun. This game is difficult almost immediately, which turns her off. And I, who like to 100% things while she works through the levels normally, am completely turned off by boxes hidden in places you almost need a guide to find. The levels are all way too long and make the 'don't die while getting all boxes' and time trial relics far too time consuming to perfect. It sucks because the framework for the game is great.

Yeah, they could definitely have benefitted from having twice as many but half as long levels.

However I think the difficulty and gameplay itself in this game scratches an itch that very few other games have done for me lately (only game other than Bandicoots is Celeste.)

Are there any other current platformers with this kind of difficulty?

buglord
Jul 31, 2010

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!

Buglord
Hi I bought this on PC and while I feel like my childhood has been revived (and the cutscenes are hilarious) yeah the difficult is wildly off the charts for somebody who wants to do a completionist run . Maybe it was for all the other naughty dog crash games but I’m blind to it because I’ve 100%’d them multiple times over?

I remember Crash Bandicoot 2 had some really messed up hidden areas, including that sewer level wall that you straight up noclip through. Ditto with the forest level staircase nitro boxes and the snow level where you only get the gem if you speed run it.

NoEyedSquareGuy
Mar 16, 2009

Just because Liquor's dead, doesn't mean you can just roll this bitch all over town with "The Freedoms."

buglord posted:

I remember Crash Bandicoot 2 had some really messed up hidden areas, including that sewer level wall that you straight up noclip through. Ditto with the forest level staircase nitro boxes and the snow level where you only get the gem if you speed run it.

For the nitro staircase at least, that one has a clear visual hint. Ordinary nitro crates will jump occasionally as a cartoonish way of showing their volatility, the staircase ones are completely stationary because they're fake.

Bought this on launch for PC two days ago and I'm liking it but have to echo the completionist complaints. I missed a single box on the first level despite being as eagle-eyed as I can manage and almost every level since has been much the same. When the levels are as long as they are, getting to the end and seeing 184/187 is a bit demoralizing especially when the level had no indications of a color gem section or anything like that. You had to pay attention in the PS1-era Crash games to get all the boxes, but I don't remember Naughty Dog hiding them in trollish places like this game will do by putting them in areas either completely obscured by scenery or out of the camera frame. I beat the N. Brio boss last night and the only costume I've unlocked so far is the pirate one because the boxes are relatively straightforward in that level.

Kind of a shame because this would probably be the best Crash game if not for that issue. It's a lot more difficult than the originals but that hasn't bothered me as much so far and the game clearly has a lot of love put into it.

NoEyedSquareGuy fucked around with this message at 20:31 on Mar 28, 2021

buglord
Jul 31, 2010

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!

Buglord
I did 2 Tawna levels and they were really cool. They’re better than the gimmick levels from Crash 3, which I liked as a child but felt tedious as an adult playing the remasters.

bradzilla
Oct 15, 2004

buglord posted:

Hi I bought this on PC and while I feel like my childhood has been revived (and the cutscenes are hilarious) yeah the difficult is wildly off the charts for somebody who wants to do a completionist run . Maybe it was for all the other naughty dog crash games but I’m blind to it because I’ve 100%’d them multiple times over?

I remember Crash Bandicoot 2 had some really messed up hidden areas, including that sewer level wall that you straight up noclip through. Ditto with the forest level staircase nitro boxes and the snow level where you only get the gem if you speed run it.

Lol no the originals were challenging in a reasonable manner, Crash 3 withstanding because that game is easy as gently caress. Crash 4 feels more like a hard mode mod because as mentioned, the levels are long as gently caress and boxes are hidden in really assholish locations. Do not bother with a completionist run because the late levels turn this poo poo up to 11.

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buglord
Jul 31, 2010

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!

Buglord
We’ll see what happens next time I fire it up!

Also in case anyone isn’t aware yet, right stick moves camera around and can sometimes reveal hidden boxes. Not as often as you like, but I make liberal use of it.

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