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Super Adventure Rockman had Mega Man with dual busters and that was made canon.
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# ? Jul 7, 2021 14:47 |
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# ? Apr 19, 2024 02:07 |
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Huh...just looked that up. What an interesting OVA...dark, too. Who would've thought a malevolent super-computer from pre-historic times would have been responsible for human evil ? Didn't think I'd ever see Mega Man getting crucified, either. Fionordequester fucked around with this message at 15:03 on Jul 7, 2021 |
# ? Jul 7, 2021 14:54 |
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Just bumping this to let y'all know that I'm finally practicing, now that Breath of Fire II is drawing to a close.
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# ? Aug 31, 2022 06:18 |
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I think I've got the Prologue, Tunnel Rhino, Blizzard Buffalo, and Neon Tiger down, so progress is continually being made. In the meantime, here's my Discord, for anyone who wants to pop in and chat: https://discord.gg/UnybsvvV I figure that'll be a better solution than continually updating my threads with "it's coming eventually, don't worry guys".
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# ? Sep 17, 2022 06:54 |
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Well everyone, it's finally here! I completed the Mega Man X3 100% All Achievements run, I'll be submitting it to the leaderboards, and the LP is soon to come! And don't worry—the LP will be using a different boss route, especially during the midgame. You won't be spoiling yourselves too much by watching it. Happy day after New Years, and God bless! Mega Man X3—100% Speedrun with All Achievements/Trophies/Hunter Medals (57:24) THUMBNAIL ART BY: Opacous (a good friend of mine) ACHIEVEMENTS LIST: 1) "Speed Isn't Everything"—Reach Bit without a Ride Armor and win without the aid of special weapons. 2) "Power Isn't Everything"—Reach Byte without a Ride Armor and win without the aid of special weapons. 3) "Fight Fair!"—Destroy Vile MK-2's Ride Armor (DRA-00). 4) "Persistence Isn't Everything"—Reach Vile MK-2 without a Ride Armor and win without the aid of special weapons. 5) "All Units Stand By"—Obtain all four Ride Armor chips. 6) "Third Armor"—Obtain all four armor parts. 7) "Always Believe in Your Soul"—Obtain the Hyper Chip. 8) "He Wanted You to Have This"—Receive Zero's beam saber. 9) "X-Treme Danger"—Defeat Kaiser Sigma without the Hyper Chip. 10) "It's Over...Right?"—Defeat Kaiser Sigma. 11) "To Save Mankind"—Watch the ending credits until the "Thank You for Playing" screen [skipped due to redundancy] Fionordequester fucked around with this message at 01:02 on Jan 3, 2023 |
# ? Jan 2, 2023 23:11 |
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The link is broken; the v= parameter is missing so it redirects to the homepage. https://www.youtube.com/watch?v=MPZC3xzIHK4 looks right.
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# ? Jan 3, 2023 01:00 |
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fatsleepycat posted:The link is broken; the v= parameter is missing so it redirects to the homepage. https://www.youtube.com/watch?v=MPZC3xzIHK4 looks right. Oh dang... Good catch !
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# ? Jan 3, 2023 01:02 |
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welcome to the DKC3 of the Mega Man X series... This is not a compliment.
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# ? Jan 5, 2023 00:08 |
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FeyerbrandX posted:welcome to the DKC3 of the Mega Man X series... I take it DKC3 was also really ambitious, but also clearly rushed in several places before the final release?
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# ? Jan 5, 2023 23:33 |
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no, it's where the DKC series goes from "okay yeah we have a lot of collecting junk" to "this is a collectathon (derogatory)"
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# ? Jan 6, 2023 00:44 |
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FeyerbrandX posted:no, it's where the DKC series goes from "okay yeah we have a lot of collecting junk" to "this is a collectathon (derogatory)" I see. Now, I haven't played DKC3, but... I could you at least make use of what you collected there?
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# ? Jan 7, 2023 02:40 |
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Not really, most of it was just "get this to get 103% or whatever" but there was arbitrary bullshit where you needed to collect a thing to get to a plot required stage or speed run a stage to progress. So yeah, I guess maybe comparing X3 to that is a bit harsh, maybe convergent evolution of games thinking "what we did was good, so doing more of it would make it better"
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# ? Jan 7, 2023 14:04 |
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So there's coins (which i think can be farmed if you need them) which come in 2 currencies (Bear and bonus) and there's a few quest items. It's not terrible, but it's not the best for speed running 100%. Play it though and you be the judge.
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# ? Jan 7, 2023 21:11 |
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I see. Well then, at any rate, here's some cool news. Both Mega Man Leaderboards and Speedrun.com made a new category for me! "All Achievements" is now officially a thing! Also, someone called Nolinto went and beat my time! His run's on there too for anyone curious.
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# ? Jan 9, 2023 16:11 |
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Just an update: I've finally figured out how to include the footage from the re-releases of X3. Finding a way that captured that at high quality (or at least -- as high as possible), and also fit in my video editor, has been an unexpectedly grueling task -- but I've finally found a way. I also did some work trying to crack the Enigma RNG from X5, and finally gained some ground there, too. So that's something I'll have a video up about, shortly. Thank you so much for your patience!
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# ? Feb 16, 2023 02:40 |
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Question — who here has Legacy Collection 2 on the Xbox One?
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# ? Feb 21, 2023 12:35 |
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Well guys, the Enigma has finally been solved! Here's how to make it always work, with 0 Parts, on every release of Mega Man X5! Mega Man X5: How to GUARANTEE Enigma Cannon Success with 0 PARTS, on EVERY Console! Yes, this is real. Volunteers (credited at the end of the description) have tested this on every single console — it always succeeded, even with 0 Parts. Just follow the video and you will too! This is extremely useful, for the following reasons. ---------------------------------------------------------------------------------- 1) You can earn the "Out of the Frying Pan, Into the Fire" achievement on Legacy Collection. 2) Speedruns are now viable without needing to play the Playstation or X-Collection versions (which used the Demo to get the RNG right). 3) You can immediately get the Ultimate Armor from the capsule in Zero Virus Stage 3 without fear of getting locked into the Bad Ending. Just stomp the final level and enjoy the Good Ending! 4) This also speeds up 100% runs, thanks to having the Ultimate Armor. Just get Black Zero & Ultimate Armor, then collect all armor parts, items, and collectibles from the first 8 mavericks! ---------------------------------------------------------------------------------- So to re-iterate the video, here are the instructions: ---------------------------------------------------------------------------------- Step 1: Start a new game, play the intro level, beat Sigma, and save your game immediately (unless you're on Xbox One — in that case, get one game-over in Squid Adler/Volt Kraken's stage before saving). Step 2: Restart your game, load your save file, then enter Volt Kraken Step 3: Hold the following arrows to lose six lives (with one Continue used) via Volt Kraken's instant death pits. ---PS1: → → Nothing Nothing Nothing Nothing ---PS2, GameCube, & PS4: → ← ← ← ← ← ---All Other Versions: → ← Nothing Nothing Nothing Nothing Step 4: Fire the cannon and watch the Space Colony blow up! ---------------------------------------------------------------------------------- SPECIAL THANKS TO THESE VOLUNTEERS FOR TESTING THE FOLLOWING CONSOLES: PS1: Bouser PS4: Kino Switch: B-0, Sotenga, & MisterMatthias Steam: Lightbox Xbox One: NinjaDelphox I PERSONALLTY TESTED THE FOLLOWING: PS1, PS2, GameCube, & Steam Fionordequester fucked around with this message at 02:13 on Feb 25, 2023 |
# ? Feb 25, 2023 01:01 |
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BBcode for the link is borked.
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# ? Feb 25, 2023 02:11 |
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FeyerbrandX posted:BBcode for the link is borked. Ah, sorry about that. Just fixed it!
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# ? Feb 25, 2023 02:13 |
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Yo, guess what time it is? It's time for Mega Man X3 Walkthrough, co-starring the lovely and beautiful Forneia! For this one, I'll also show how to get the unofficial trophies from Retroachievements (including stuff like doing No Damage on most of the bosses). I also use a boss order that balances speed with easiness. Finally, I'm playing on the SNES, but with the CD cutscenes spliced in. I even plan on using the Japanese credits song, once we reach the end. Enjoy, everyone! Mega Man X3 (SNES) 100% Walkthrough, Part 1: Intro Stage & Boss Order Time stamps are at the bottom. THUMBNAIL ART BY: Innovator123 Special thanks to him for giving me permission to use it! The uncropped version of this, as well as his complete art gallery, can be found at... Deviant Art: https://www.deviantart.com/innovator123/gallery Instagram: https://www.instagram.com/innovator123/ Pixiv: https://www.pixiv.net/en/users/16439829 Tumbler: https://www.tumblr.com/innovator-123 His Twitter can also be found at: https://twitter.com/ArmandoSionosa WHAT HAPPENS IN THIS EPISODE: Here we enjoy the opening cinematics, and then the text crawl. There we learn that Dr. Doppler is this game's new villain — replacing Sigma from X1-2.Then we start the beginning level and see the value of "damage boosting". This is where one dashes past all the opposition by purposely taking hits in order to abuse invincibility frames. Note that this only works for levels with relatively weak enemies. After a mid-level cutscene, we start playing as Zero! I show off how he can store **three** powerful attacks, instead of just one... Including a beam saber swing! He then dispatches a mini-boss in two different ways. One is a speedrun strategy that shows how broken the Z Saber is; the other demonstrates how much damage each type of buster shot does. Then we regain control of X, and fight a rather pitiful boss. Its opening attack can make No Damage runs very hard, though... So I show how to dodge if it attacks immediately. Finally, I explain what boss route I'm going to use for this playthrough, while explaining why I'm not following the weakness order. Then we finish things by listening to some awesoe outro music, courtesy of Dracula9AntiChapel. He is an awesome remixer of the X series, the Zero series, Castlevania, Mother, Final Fantasy VI, and others. Check him out—he's got a LOT of great stuff! FAST AND EASY BOSS ORDER (made for this walkthrough): Tunnel Rhino → Blizzard Buffalo → Blast Hornet → Neon Tiger → Volt Catfish → Tunnel Rhino Revisit → Crush Crawfish → Toxic Seahorse → Gravity Beetle SPEEDRUN BOSS ORDER (made for 100% speedruns): Tunnel Rhino → Blizzard Buffalo → Neon Tiger → Gravity Beetle → Toxic Seahorse → Blast Hornet → Volt Catfish → Crush Crawfish → Gravity Beetle Revisit → Tunnel Rhino Revisit WEAKNESS BOSS ORDER (horribly slow): Blizzard Buffalo → Toxic Seahorse → Tunnel Rhino → Blizzard Buffalo Revisit → Volt Catfish → Crush Crawfish → Neon Tiger → Tunnel Rhino Revisit → Toxic Seahorse Revisit → Gravity Beetle → Volt Catfish Revisit → Blast Hornet → Crush Crawfish Revisit → Gravity Beetle Revisit ENEMIES (Intro Stage): Notor Bangers: 9 HP [2 Damage with All Attacks. Vulnerable to Gravity Well & Parasitic Bomb.] Caterkillers: 5 HP [2 Damage on contact, 3 Damage with electricity or orbs. Vulnerable to Gravity Well & Parasitic Bomb.] Helits: 5 HP [2 Damage on contact, 3 Damage with missiles. Vulnerable to Gravity Well & Parasitic Bomb.] Head Gunners (Custom): 18 HP [1 Damage with projectiles, 6 Damage on contact. Vulnerable to Parasitic Bomb.] BOSSES: Mac: HP: 32 Damage: 2 (All Attacks) Invincibility Frames: ~0.97 seconds' worth per hit. Other Info: Takes as much damage per shot as a normal enemy. Maoh the Giant: HP: 32 Damage: 1 (Mace) Invincibility Frames: ~0.97 seconds' worth Other Info: Takes 2 DMG from basic shots, 3 DMG from Dash Shots & Half-Charges, and 4 DMG from Full-Charges. Will only attack if it at the bottom of its bobbing up and down. TIMESTAMPS: 00:00 Opening Cutscenes 02:36 Text Crawl 05:47 Intro Stage (X) 07:49 Intro Stage (Zero) 08:20 Mac Fight 09:25 Maoh the Giant Fight 10:54 Boss Order Discussion 11:59 Outro Fionordequester fucked around with this message at 05:56 on Jul 23, 2023 |
# ? Mar 17, 2023 04:30 |
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Alright, time for our first two Maverick bosses, as well as our first time seeing Dr. Doppler in the flesh! Mega Man X3 (SNES) 100% Walkthrough, Part 2: Tunnel Rhino & Blizzard Buffalo Time stamps are at the bottom. WHAT HAPPENS IN THIS EPISODE: Here we enter Tunnel Rhino's stage, and note just how much more durable and deadly the enemies are, compared to X1-2. We snag a Sub-Tank, see our first "Bit & Byte room", and take on the mini-boss called the Hell Crusher. We defeat it with the same strategy I used in my All Achievements speedrun. Then we switch to Zero and show off just how awkward his charge shots and Z Saber are to use, and then talk about his greatest weakness: The fact he's permanently locked off if he dies even once... At least, if you don't know how to use the exploit I showed off at 7:55. From there we defeat the Hell Crusher again, this time using a more conventional strategy, and proceed through the same area Zero died in — this way I show just how much easier X is to handle. Then we defeat Tunnel Rhino twice — one time with us having died once, and the other time with us not having died at all. The reason for that is because of a glitch: If you reach him without dying, his AI is bugged out of using one of his attacks. After that is Blizzard Buffalo. We use the Tornado Fang to collect a Heart Tank, show off two ways of making the Dash Jump to the Leg Parts, and show the very inconveniently placed respawn points waiting below if you fail the jump. From there we backtrack to the Sub Tank we passed up, using our new upwards Air Dash to snag it. Then we defeat Buffalo twice. The first time, I use my knowledge of his AI to trivialize him completely, and the second time, I show how it's *supposed* to go. Finally, we see a cutscene with Dr. Doppler, who is very heavily implied to be serving Sigma. We also get introduced to this game's equivalent of the X-Hunters: Bit, Byte, & a newly revived Vile. Then we finish things by listening to some awesome outro music, courtesy of Dracula9AntiChapel! ENEMIES: Tunnel Rhino: Ganseki Carriers: 12 HP. Weak to Gravity Well & Parasitic Bomb. Iwan De Vouxs: 9 HP for shell; 10 for core. Full Charges hit both shell & core. Drill Wayings: 15 HP. Never drops health or ammo. Drimole-Ws: 18 HP. Drills block all attacks. Wall Cancers: 12 HP. Weak to Gravity Well & Parasitic Bomb Bilzzard Buffalo: Helits: 5 HP. Weak to Gravity Well & Parasitic Bomb. Notor Bangers: 9 HP. Weak to Gravity Well & Parasitic Bomb. Ice De Vouxs: 9 HP for shell; 10 for core. Full Charges hit both shell & core. Snow Riders: 9 HP. Snow Sliders: 9 HP. Spawns a Snow Rider when slain. MINI-BOSS: Hell Crusher: HP: 32 Damage: 2 (Contact), 3 (Claw) Invincibility Frames: None Other Info: Rams you if you're on the ground. Uses claw if you're in the air. BOSSES: Tunnel Rhino: HP: 32 Damage: 3 (Contact), 4 (Drills), 5 (Invincible Dash) Invincibility Frames: ~0.97 seconds' worth Other Info: Only does Invincible Dash at 11 HP or less. Never uses Drills if you reach him without dying. Bilzzard Buffalo: HP: 32 Damage: 0 (Ice Beam), 3 (Icicles), 5 (Ramming), 5 (Contact) Invincibility Frames: ~0.97 seconds' worth Other Info: AI is reactive and exploitable. Only does Ice Beam at 15 HP or less. Icicles have 6 HP. TIMESTAMPS: 00:00 Tunnel Rhino Cutscene 00:28 Tunnel Rhino Stage (Part 1) 02:00 Hell Crusher Mini-boss (Speedrun Strat) 02:26 Why Zero Stinks 03:58 Hell Crusher Mini-boss (Normal Strat) 04:35 Tunnel Rhino Stage (Part 2) 05:17 Boss Fight (With Normal AI) 06:38 Boss Fight (With Bugged AI) 07:55 How to Revive Zero 08:51 Blizzard Buffalo Cutscene 09:20 Blizzard Buffalo Stage 13:32 Boss Fight (Speedrun Strat) 14:19 Boss Fight (The way it was intended) 16:00 Dr. Doppler Cutscene 17:52 Outro Fionordequester fucked around with this message at 04:48 on May 21, 2023 |
# ? Mar 31, 2023 01:40 |
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Zero had so many limitations for how bad he is. The very best you can use him for is half a stage. I guess at least he does serve a purpose in getting some extra distance if you fluff a jump though.
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# ? Mar 31, 2023 20:12 |
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FeyerbrandX posted:Zero had so many limitations for how bad he is. The very best you can use him for is half a stage. Indeed. It almost feels like the team had two contradicting ideas that they didn't know how to fully reconcile. On one hand, they wanted the player to be more powerful, and have more options, than any of the other two SNES games. On the other hand, they also wanted this to be harder than any of the games before it, so... We end up with all these weird limitations on what would otherwise be awesome additions.
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# ? Apr 2, 2023 02:50 |
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If only there was some in-game mechanism to give you another opportunity with a character in the event that you died. Some rare collectible, mayhaps. Guess we'll never know. Also not a big fan of how Frost Shield is just Tornado Fang, but ice. 8 weapons per game and you give me two of the same thing? And they aren't even good!
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# ? Apr 6, 2023 10:14 |
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oldskool posted:Also not a big fan of how Frost Shield is just Tornado Fang, but ice. 8 weapons per game and you give me two of the same thing? And they aren't even good! recycle, recycle, recycle, baby!
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# ? Apr 6, 2023 11:00 |
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Also is it just me and being susceptible to "this is new and therefore bad" brain worms or does the PSX versions worse in almost every way? While I don't care for the original X3 buttrock maverick intro music on the SNES, the PSX version's maverick intro being some strange sped up Mega Man 2 onward enemy intro music sucks, and the stage music seems strangely muted.
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# ? Apr 7, 2023 17:42 |
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oldskool posted:If only there was some in-game mechanism to give you another opportunity with a character in the event that you died. Some rare collectible, mayhaps. Guess we'll never know. oldskool posted:Also not a big fan of how Frost Shield is just Tornado Fang, but ice. 8 weapons per game and you give me two of the same thing? And they aren't even good! I...actually think the Ice Shield is pretty awesome. We'll cover that in the next part...But the Tornado Fang? Yeah, not so good — and now that you bring it up, they are pretty similar, visually. FeyerbrandX posted:Also is it just me and being susceptible to "this is new and therefore bad" brain worms or does the PSX versions worse in almost every way? While I don't care for the original X3 buttrock maverick intro music on the SNES, the PSX version's maverick intro being some strange sped up Mega Man 2 onward enemy intro music sucks, and the stage music seems strangely muted. I feel like, as far as just the compositions, I prefer ~66% of the SNES versions, compared to ~33% of the PS1 versions. The latter's more advanced tech allows for some pretty cool stuff, like a water dropping sound in Blizzard Buffalo's, and lots of pitch bending in Tunnel Rhino and others... But yes, the sound mixing is off—the stage music is fairly quiet, while the SFX are loud. So it's small wonder that the Legacy Collections reverted back to SNES.
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# ? Apr 7, 2023 19:50 |
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Here we unlock Ride Armors, get the Arm Upgrade, and fight the first of Doppler's Nightmare Police! Mega Man X3 (SNES) 100% Walkthrough, Part 3: Blast Hornet, Neon Tiger, & Bit Time stamps are at the bottom. WHAT HAPPENS IN THIS EPISODE: Here we enter Blast Hornet's stage, and see what makes Ice Shield the best weapon since X1's Storm Tornado & Chameleon Sting. From there, we discover a Ride Armor platform we can't use until we physically find the one in this stage. We also find the first of four Enhancement Chips—upgrades to our upgrades. It is the Head Enhancement, which very slowly refills your health and/or Sub Tanks if you stand still. But, only one of four can be acquired in a game, and they all permanently lock out the game's ultimate armor... Thus we skip them. Next we face the mini-boss called Shurikein, then find the robot suit that unlocks the others. But, since it's an All Achievements run, we cannot use it till Bit, Byte, & Vile are all beaten. Then we defeat Blast Hornet—a relatively simple boss, so long as you know how to easily shred its bees in Phase 2. If you do not, you can still damage race her, for she doesn't hit very hard. Afterward is Neon Tiger. We get the Arm Parts... Which are unfortunately more of a side grade than an upgrade. We easily destroy the Worm Seeker-R mini-boss with Ice Shields, then face Bit twice. The first battle shows off how easy he can be; the second is a proper No Damage fight with only the Buster. I then do the same with Neon Tiger. Finally, I demonstrate Neon Jumps, which lets you double and triple jump with the Leg & Arm Upgrades. ENEMIES: Blast Hornet: Notor Bangers: 9 HP. Weak to Gravity Well & Parasitic Bomb. Head Gunners (Custom): 18 HP. Weak to to Parasitic Bomb. Helits: 5 HP. Weak to Gravity Well & Parasitic Bomb. Neon Tiger: Tomborts: 18 HP. Weak to Gravity Well & Parasitic Bomb (9 DMG) Wild Tanks: 18 HP. Weak to Parasitic Bomb. Hamma Hamma: 31 HP. Maces block attacks. Drill Wayings: 15 HP. Never drops health or ammo. Notor Bangers: 9 HP. Weak to Gravity Well & Parasitic Bomb. Caterkillers: 5 HP. Weak to Gravity Well & Parasitic Bomb. Meta Capsules: 5 HP. Weak to Parasitic Bomb. Atareeters: 30 HP. Weak to Parasitic Bomb. MINI-BOSS: Shurikein: HP: 18 Damage: 3 (Contact) Invincibility Frames: Yes Weakness: Acid Burst Other Info: Attack pattern is fixed and comes in 3 parts. Always jumps in response to your shots in Phase 1. Worm Seeker-R: HP: 64 (the mines have 10) Damage: 2 (Mines), 3 (Contact) Invincibility Frames: No Other Info: Takes damage like a regular enemy. Moves in a set pattern. BOSSES: Blast Hornet: HP: 32 (the 1st phase bees have 6, the 2nd phase bees have 3) Damage: 2 (Bomb Bees), 3 (Contact), 8 (Stinger) Invincibility Frames: Yes Weakness: Gravity Well Other Info: Goes to 2nd Phase at 19 HP or less. Bit: HP: 32 Damage: 1 (Contact), 3 (Sabre), 4 (Fireball) Invincibility Frames: Yes Weaknesses: Ice Shield & Triad Thunder Other Info: He'll be killed if the last hit's with a weakness. Otherwise, he retreats. Neon Tiger: HP: 32 Damage: 2 (Ray Splasher), 3 (Contact), 8 (Slash) Invincibility Frames: Yes Weakness: Spinning Blade Other Info: Sometimes turns invincible at 9 HP or less. Blocks all charge shots if they come when he's standing and not attacking. TIMESTAMPS: 00:00 Blast Hornet Cutscene 00:32 Blast Hornet Stage (Part 1) 01:24 Why You Skip Enhancement Chips 02:42 Shurikein Mini-boss 03:28 Blast Hornet Stage (Part 2) 06:03 Boss Fight 07:52 Neon Tiger Cutscene 08:18 Neon Tiger (Part 1) 10:13 Worm Seeker-R Mini-boss 10:44 Neon Tiger (Part 2) 11:31 Bit (Speed Strat) 12:26 Bit (No Damage Buster Strat) 13:33 Neon Jumps Demonstration 14:30 Boss Fight (No Damage Strat) 16:37 Boss Fight (Easy Strat) 17:44 Outro Fionordequester fucked around with this message at 04:54 on May 21, 2023 |
# ? May 21, 2023 04:47 |
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Youtube sure took its time with uploading the fixed video.
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# ? Jun 25, 2023 00:06 |
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# ? Apr 19, 2024 02:07 |
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Scalding Coffee posted:Youtube sure took its time with uploading the fixed video. Lmao, yeah. I never noticed the errors, and no one pointed it out to me, till I showed the video to a new friend. It was only then that I went about fixing it :P . Also, the next episode is halfway finished. The delay is because I'm also working to finally complete my FE4 LP, a new job at the post office, and also a lot of Advance Wars By Web. See you next time! Fionordequester fucked around with this message at 06:00 on Jul 23, 2023 |
# ? Jul 23, 2023 05:54 |