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Distance wise, sorta yeah
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# ? Feb 25, 2024 00:56 |
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# ? Apr 26, 2024 16:14 |
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Broken Arrow is honestly much more like World in Conflict than Wargame.
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# ? Feb 25, 2024 00:57 |
Panzeh posted:Broken Arrow is honestly much more like World in Conflict than Wargame. This is where I would peg it yeah, though it doesn't have the offensive/defensive abilities like WiC.
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# ? Feb 25, 2024 01:04 |
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BA feels closer to World in Conflict than WARNO imo.
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# ? Feb 25, 2024 09:15 |
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https://steamcommunity.com/games/1611600/announcements/detail/4152954628627996832quote:WARNO’sp latest milestone BERNADOTTE has launched! This major update brings not only a new division (and another heavily updated) but also much-anticipated Army General online Coop and Versus functionality, Command & Control optional game setting, additional divisional “housecleaning,” plus a big balance patch. quote:Command & Control
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# ? Mar 28, 2024 02:23 |
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Additionally, this is the last major update in EA. The next one will be 1.0.
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# ? Mar 28, 2024 02:31 |
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I played this game for the first time recently. Seems more like Airland Battle than Red Dragon. Men in houses are once again very hard to dig out, and the tank meta revolves around a couple of superheavies. Am I right?
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# ? Mar 28, 2024 05:12 |
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# ? Apr 26, 2024 16:14 |
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Ehhhh, men in houses is manageable because houses can now be destroyed quite quickly with artillery. Though ruined building still provide cover and concealment, it no longer block line of sight so oftentimes town will just get totally flattened, which allows the whole enemy army to focus fire. Also unit regain stealth much slower (needs more than 10 sec, maybe 15?) so infantry stay revealed once they start shooting. Modern MBT is good, but their TTK against their peers is somewhat long, not to mention smoke launcher now allows easy disengage. Flanking or heavy ATGM added to the mix will give more decisive result. pedro0930 fucked around with this message at 17:34 on Mar 28, 2024 |
# ? Mar 28, 2024 08:41 |