Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
DefMech
Sep 16, 2002
I just came over here to post that. I'm really, truly surprised that Autodesk has swallowed all of the major players in computer graphics. That's a fairly scary prospect.

Adbot
ADBOT LOVES YOU

Heintje
Nov 10, 2004

I sing a song for you
I'm waiting for autodesk to eat adobe, or vice versa. That would be amazing.

Synthbuttrange
May 6, 2007

Oh boy, everyone in the CGtalk thread is running around like its the apocalypse.

wayfinder
Jul 7, 2003
Man, I feel like when Adobe bought Macromedia, and my weapon of choice was Freehand. Now I use XSI, dammit.

Synthbuttrange
May 6, 2007

Haha, Freehand.

If it turns out like how they treated Flash though, that'd be fine.

wayfinder
Jul 7, 2003
Hey don't knock it, Freehand is awesome for the stuff I'm doing, better than Illustrator :) The difference between Freehand and Flash was that Adobe had no real competitor against Flash...

Anyway, we'll see.

International Log
Apr 3, 2007

Fluent in five foreign tongues!
Grimey Drawer
Haha, man. It's funny that EVERYONE I know is reacting the same way to this. I also think the same thing, and I wonder what they are going to buy next. C4D? Vue? Lightwave?

Handiklap
Aug 14, 2004

Mmmm no.

International Log posted:

Haha, man. It's funny that EVERYONE I know is reacting the same way to this. I also think the same thing, and I wonder what they are going to buy next. C4D? Vue? Lightwave?

Worst case scenario? ChaosGroup. There, I said it.

edit: or SideFX :doh:

Handiklap fucked around with this message at 15:22 on Oct 24, 2008

DefMech
Sep 16, 2002

International Log posted:

Haha, man. It's funny that EVERYONE I know is reacting the same way to this. I also think the same thing, and I wonder what they are going to buy next. C4D? Vue? Lightwave?

They've been buying a lot of high profile entertainment oriented companies lately, so they'll probably swing around to the design/engineering side, go mad with power, and buy Dassault Systemes. After that, they form into some sort of software singularity and become fully sentient, removing the need for human operators entirely.

Heintje
Nov 10, 2004

I sing a song for you

Handiklap posted:

Worst case scenario? ChaosGroup. There, I said it.

edit: or SideFX :doh:

Don't go there!

Just don't.

Pumaman
Dec 2, 2006

Are you an onion?

DefMech posted:

They've been buying a lot of high profile entertainment oriented companies lately, so they'll probably swing around to the design/engineering side, go mad with power, and buy Dassault Systemes. After that, they form into some sort of software singularity and become fully sentient, removing the need for human operators entirely.

gently caress that, if they touch Dassault I'll have to send my progeny back in time to stop this from happening.

sigma 6
Nov 27, 2004

the mirror would do well to reflect further

I had heard for years Catia and Solidworks were surpassing what could be done with AutoCAD. Is sounds like Dassault's products are used more than AutCAD these days for engineering - or is that too great a generalization?

For anyone out there who happens to use both Max and Maya:

Does anyone know if there is a similar feature to "autogrid" in Maya? Making an object "live" does not have the same effect as say creating primitives on a surface already created.

Just wondering if anyone knew of something similar for Maya. I searched around but didn't see any good answers.

One does wonder if Autodesk has its sites on companies like SideFX . . .

tuna
Jul 17, 2003

DefMech posted:

They've been buying a lot of high profile entertainment oriented companies lately, so they'll probably swing around to the design/engineering side, go mad with power, and buy Dassault Systemes. After that, they form into some sort of software singularity and become fully sentient, removing the need for human operators entirely.


I heard Dassault was a company also bidding for Softimage (besides Autodesk). I guess they gave in quite early.

Steelcore-01
Aug 4, 2008

by angerbotSD

DefMech posted:

I just came over here to post that. I'm really, truly surprised that Autodesk has swallowed all of the major players in computer graphics. That's a fairly scary prospect.

Honestly I don't care. I had a very bad experience with Softimage and that's why I gave up 3DCG.

As a completely unrelated topic, I am curious about one thing. What will make those Poser Porn 'artists' to ditch Poser and learn some real 3D software like Modo? Well, Silo is very cheap. Why don't they try things like Silo if they choose Poser out of financial strain?

Sigma-X
Jun 17, 2005

Steelcore-01 posted:

Honestly I don't care. I had a very bad experience with Softimage and that's why I gave up 3DCG.

As a completely unrelated topic, I am curious about one thing. What will make those Poser Porn 'artists' to ditch Poser and learn some real 3D software like Modo? Well, Silo is very cheap. Why don't they try things like Silo if they choose Poser out of financial strain?

Silo doesn't have a button that makes a human. It's not like they have any artistic skill.

Steelcore-01
Aug 4, 2008

by angerbotSD

Sigma-X posted:

Silo doesn't have a button that makes a human. It's not like they have any artistic skill.

But I guess they are extremely defensive about their art, aren't they? I never talked to any of them but I surely know of people who create extremely sucky art and are defensive about it.

I really believe that there should be some art appreciation class for young kids in K-12 level. When I get married and have children I will force-feed my kids with top notch artworks. I guess Scott Robertson and Craig Mullins are good start.

Sigma-X
Jun 17, 2005
I'm looking to bone up on my lighting and texturing skills - I know there are a couple of well-regarded books out there on lighting theory and was wondering what people suggest. I can't remember the name of the really good one that everyone recommends :( Any books on texturing/materials that focus more on theory and less on execution would be nice. I'm a game artist but game-related books are always a total piece of poo poo even when they're not 5 years out of date.

GFBeach
Jul 6, 2005

Surrounded by wierdos
The lighting book I used for my class at SCAD was Digital Lighting and Rendering 2nd Edition. It's pretty good, and it's more about general technique and concepts rather than "press button, light bacon".

Sigma-X
Jun 17, 2005

GFBeach posted:

The lighting book I used for my class at SCAD was Digital Lighting and Rendering 2nd Edition. It's pretty good, and it's more about general technique and concepts rather than "press button, light bacon".

That book and this book:
http://www.amazon.com/Digital-Texturing-Painting-digital-Demers/dp/0735709181/ref=pd_bxgy_b_img_b

Are the ones I believe I usually see people referencing. Thanks!

Nothing Doing
Dec 16, 2007

I'm a bit late in replying to this, but it's actually still available. It's just not hosted by Autodesk.

http://www.turbosquid.com/gmax

Sigma-X
Jun 17, 2005

Nothing Doing posted:

I'm a bit late in replying to this, but it's actually still available. It's just not hosted by Autodesk.

http://www.turbosquid.com/gmax

but isn't gmax based on version 5 or 6 of max? which is currently up to version 11(2009) with a beta of 2010 out at the moment?

gmax was aimed towards modding games but since it doesn't even handle normal map baking it's really not very useful anymore.

Nothing Doing
Dec 16, 2007

Sigma-X posted:

but isn't gmax based on version 5 or 6 of max? which is currently up to version 11(2009) with a beta of 2010 out at the moment?

gmax was aimed towards modding games but since it doesn't even handle normal map baking it's really not very useful anymore.

True, but it's still a good program for those who just want to start modeling, and for those who are tired of Maya. V:)V

Big K of Justice
Nov 27, 2005

Anyone seen my ball joints?

Heintje posted:

Don't go there!

Just don't.

The bottom dropped out of the 3d market a long time ago, right around when alias dropped their prices to less then $2,000 for maya. The old $50K then $20-10,000 prices for software licenses killed growth.

They just moved the costs to the backend for support [ie. Sony, ILM, etc pay millions a year in support contracts].

So we got Lightwave and Houdini left. Someone tried to buy sidefx out before, so I doubt that will happen. Larger studios are starting to use more and more proprietary versions of software, our studio has about 90% proprietary software utilization [the remainder being some Zbrush/maya and houdini for vfx]. Other then houdini, I haven't touched a mainstream 3d package in years, it's not the end of the world.

I'm really not surprised with XSI, they came out too late behind Maya and was kicked in the curb. They lost most of their top clients as they switched to Maya and other packages.

Heintje
Nov 10, 2004

I sing a song for you
Watch this bitches:
http://au.youtube.com/watch?v=kR7UWImpG54

Yeah can't say I'm THAT surprised about XSI, though I don't know how they are going to manage 3 3d programs (ha) in basically 1 market. I can't see sideFX getting bought any time soon, since I get the impression they have avoided that in the past. Plus it would seem that most of their business comes from backend support as you mentioned.

We've got cinema 4d to go too!

I've also been talking to SideFX and am looking at doing an internship there for min 3 months, does anyone know anyone that went through that process or have any idea what it might be like?

Handiklap
Aug 14, 2004

Mmmm no.

Heintje posted:

Watch this bitches:
http://au.youtube.com/watch?v=kR7UWImpG54

Oh man I almost fell out of my chair! That was just what I needed today.

Heintje
Nov 10, 2004

I sing a song for you
Haha I had the same reaction.

sigma 6
Nov 27, 2004

the mirror would do well to reflect further

Heintje posted:

Watch this bitches:
http://au.youtube.com/watch?v=kR7UWImpG54

Yeah can't say I'm THAT surprised about XSI, though I don't know how they are going to manage 3 3d programs (ha) in basically 1 market. I can't see sideFX getting bought any time soon, since I get the impression they have avoided that in the past. Plus it would seem that most of their business comes from backend support as you mentioned.

We've got cinema 4d to go too!

I've also been talking to SideFX and am looking at doing an internship there for min 3 months, does anyone know anyone that went through that process or have any idea what it might be like?

These Hitler parodies seem to be a trend:
Burning Man
WoW

Since Maya is oriented towards VFX primarily and Max oriented towards games, one does wonder where XSI fits in their plan.

Also wanted to share this "Unfinished Swan" demo which takes a novel approach first person shooters.

Oh and if you guys haven't already been playing around with the mudbox 2009, it is a LOT of fun to use!

DefMech
Sep 16, 2002

sigma 6 posted:

Also wanted to share this "Unfinished Swan" demo which takes a novel approach first person shooters.

Funny how similar ideas spring up simultaneously. Some of the guys behind that Velociraptor Safari game made a rough demo of the same concept recently:

http://capnrat.com/29/whitewash/

Big K of Justice
Nov 27, 2005

Anyone seen my ball joints?

Heintje posted:

I've also been talking to SideFX and am looking at doing an internship there for min 3 months, does anyone know anyone that went through that process or have any idea what it might be like?

Side FX internship is a guaranteed ticket to a future job at Rhythm, DD, Sony or any houdini shop.

Just don't tell SESI the only reason you're taking the internship is to jump ship to a job later.

I know many people who interned at SESI, I work along side a few of them.

That's not just limited to SESI, for any type of TD position the only thing that tops a kick rear end demo reel is working for the software developer in some capacity [which helps loads]

Heintje
Nov 10, 2004

I sing a song for you
They actually said in an email that most of them go on to work for studios, so maybe they are just trying to get more people onto the software. I'm OK with the idea of helping them with training etc seeing as the market for that is good at the moment.

Yeah I can't imagine how steep I could get the learning curve being in the office with the developers, that'd be sweet. I would also consider using the software to parse datasets and present them for oil n gas + mining clients.

Synthbuttrange
May 6, 2007

Okay, so there's this live shot that I'm supposed to composite some CG elements into. The tricky part? There's lens distortion because the camera has a wide angle lens starts off really close and pulls out, so there's a strong fishbowl effect at the start.

It's straight down shot of the ground. I'm planning on rendering out the cg elements at 2x the resolution flat, then applying a diminishing bulge effect in compositing. There's tracking marks, but they're just not enough of them, so I'm going to have to eyeball it.

Is there anything really, really wrong with this plan?

Big K of Justice
Nov 27, 2005

Anyone seen my ball joints?
No, the big boys do that as well at times, in my case it'll depend on on the project and what the client studio gives us for footage.

Typically we flatten out the plate/remove distortion during the color correct/cleanup BG prep phase, and then composite everything flat with no distortion. Once the comp is done, the lens distortion is reapplied.

Do you have the lens information?

A bunch of studios I worked at usually has a set of grids shot with a couple of dozen lens/camera setups that we use in comparison with on set notes to match things up.

Synthbuttrange
May 6, 2007

Nope. It's a student film with a $0 budget. The best scene/camera I have comes from 4 tracking dots on a rag that I also have to composite out.

cubicle gangster
Jun 26, 2005

magda, make the tea
What software are you using to track the shot?
Getting rid of the distortion before you start is the most reliable option, it's easier to see where mistakes in tracking come from when all your lines are straight.

If thats not possible, most software will let you analyise the distortion with a few tools and give you a value for it - which I know vray can render straight out to so it should fit right in, not sure about anything else. Mental ray should though, i'd be very suprised if it couldnt.

Synthbuttrange
May 6, 2007

I'm planning on putting together the shot in AE, and as I said, it'll pretty much be by eyeball.

Thanks for the tip on removing the distortion first though, that'll be very helpful. Now if only he'll call back.

Heintje
Nov 10, 2004

I sing a song for you
w00t I just bought a student license of Renderman. It wasn't cheap but I'm getting awesome classes in it and now I can play around with it at home. Awesome.

Aargh
Sep 8, 2004

Just thought I'd post something to show I'm still alive and occasionaly reading this thread. I had to go through and update my portfolio recently so I have some new renders (albeit with ancient hardware & software).

Only registered members can see post attachments!

cubicle gangster
Jun 26, 2005

magda, make the tea
Aargh - thats looking really good. 'Slick' comes to mind.


I know a few of you guys are from australia at least, any sydney goons up for a beer around the end of january/early feb? Heading over to have a noodle around/ see some old friends but i'll have loads of free time while there.

Aargh
Sep 8, 2004

cubicle gangster posted:

Aargh - thats looking really good. 'Slick' comes to mind.


I know a few of you guys are from australia at least, any sydney goons up for a beer around the end of january/early feb? Heading over to have a noodle around/ see some old friends but i'll have loads of free time while there.

Would you believe that it was rendered in Viz 4 (2002) on a P4 3GHz in 5 minutes at 3500x2500?

I'm always around in Sydney, and usually up for beer. Once a date is known let me know and I'll see if I can make it.

Adbot
ADBOT LOVES YOU

Odddzy
Oct 10, 2007
Once shot a man in Reno.
I know it's been said again and again that UV mapping is hell but I would greatly appreceate some help. Could some of you pitch some good tutorials or tips to make better projections? I'm currently working on unwrapping the train I showed but unfortunately I think my technique is really too slow, ideas anyone?

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply